Having a queue completely removes the benefit for me. I use cloud to quickly jump in and play things that I don’t want to wait for it to download or spend the time clearing out space on my hard drive. I tend to play more variety of games with x cloud because there is less friction, but adding a queue time completely changes that. Now I need to make more of a conscious decision about n if I want to wait 10 minutes just to try something.
About a week ago, my brother & I had a wait time of 5 mins which we were surprised about because we used it very infrequently & never saw a wait time before. Ultimately, I don't care that much if cloud ends up not being a thing. It would be cool if it sticks around & grows though
5 minutes is a good time for a queue ( either for a streaming service either for a waiting time for a game mode) over 6 minutes the boredom takes place.
It's kind of like VR. It's here but it's premature and too early, needs to develop a hell of a lot over the next decade or it'll die out. Big innovations in cloud latency need to be made and need to get to the convenience Google Stadia had with how quick it was to fire up games.
@@LouSassol69erStop living under the rock. VR is hugely popular now. I have Quest 2 and most of the vr shooting games have like 5,000 or more servers (depend on time) that have full players and there is no time where I see empty sever at all. Cloud gaming is impossible to make it worthwhile due to limitation it provide not even the best internet can make it valuable than regular device gaming
@@toututu2993 VR is a limited platform. Once you've played one VR experience, you've played them all. There's only a handful of actual big AAA games for it like HL Alyx. But despite that VR locks out a huge amount of 3rd person IP and that's why it's never going to take off and surpass normal game platforms, no possible 3rd person games, a huge portion of the market.
It cost the a lot of money to run servers. Microsoft should make every PC a hybrid Xbox machine, that have dual operating system depending on what it is being used for. Xbox UI would be use for gaming.
Another possibility is they are acquiring users slightly faster then they can create xbox cloud blades. As for why they are losing money, MS doesn't instantly get reimbursed for the cost of the hardware, like they do when retailers buy consoles (and then the retailers get reimbursed when a consumer buys from the retailer). Instead MS has to pay for the server blade hardware, and gradually recoup that initial big loss via monthly subscription revenue from their Xcloud userbase. So that exec could may have been twisted the perception of things to make MS appear less capable of dominating cloud gaming in the future, so they'd get regulatory approval.
About a week and a half ago during the weekend I tried launching Xcloud and was surprised to see a queue. Was interested to see how long it would take so I opted to wait. It took more than half an hour to get the game running. Shout outs from Finland, keep up the good work.
I play Halo Infinite almost everyday on PC cloud and have zero lag. I've been noticing constant 15 minutes queues and thats been frustrating. The reason I sign for Ultimate and not PC Game Pass is to take advantage of cloud gaming on PC or mobile when Im bored. I can always install and run local, but some games Im just lazy and play through clound just fine. Xbox should not give up on cloud, its a amazing feature and one of those things makes GPU unique
@silverjoystix4696 What makes you think I dont have plenty SSD space? Its the most common thing on PC gaming. I simply play a lot of games and dont feel like installing everything all the time
@silverjoystix4696 "No, I edited because it was badly written, but I said "save space", it doesnt mean "I dont have space". There is no infinite hardware, we all save space everyday choosing whats worth keeping or not, installing or playing on cloud.
I'm in Canada and was shocked when recently I started seeing queue times. I think the first time was like 3 minutes and the second time was like 10-15 minutes. It's absolutely disgusting that the CMA blocked the ABK merger over cloud concerns. Shows just how out of touch the CMA truly are. Cloud gaming takes an ENORMOUS amount of capital investment. Not even Google with infinite resources could make it work. Let that sink in. The CMA instead of protecting the 5000 or so people who actually use Cloud gaming, has actually killed the Cloud market!
@@nickm5419 Well Xbox used a lot of Series X microchips to build the xCloud infrastructure instead of making consoles. Sarah Bond said in court that with the cost of running and maintaining the servers and electricity costs that xCloud is actually operating at a loss... aka it's losing money. So since less than 5% of GamePass subscribers actually use the Cloud regularly, they might not think it's worthwhile to keep investing into xCloud. Also in the UK, gamers might lose access to xCloud altogether due to the CMA if Microsoft is forced to divest.
I don't understand this nonsense, the Netherlands have top internet speeds, fiberglass is everywhere, there is no fiberglass anywhere in NL so I don't understand this cloud hassle of waiting , this is so irritating
I just want to fire up Among Us for the game pass points and the rocket screen states "Sorry, we're currently experiencing long queue wait times" I'm in the US near San Diego and it's not even giving a wait time estimate anymore! I've never been truly impressed with game cloud. Glitching video and lag issues. And I think the time has finally come to cut the losses.
I would prefer them to focus on a better experience with console streaming in home. I would love a better stream quality when I want to game but my Fam is using the tv.
I hope they keep it around. I don’t have an Xbox and play xCloud on a pc plugged into a tv. It works really well. I’ve had wait times but they’re usually only a min or so. Haven’t played this week yet.
It won't go away, at least not in the near future. If demand is low they might scale back the amount of servers. This way it still satisfies most users. I think they should also push console streaming.
I think it's safe to say cloud gaming isn't going anywhere. The service that we would all expect isn't possible now with the infrastructure we currently have, its gonna take quite a few years to get to the sweet spot. Maybe in the mean time microsoft are freeing up some servers.
I have seen a queue recently for the first time. The worst wait was about five minutes. It's been a great feature. I've played entire games through it and hope to continue to be able to do so. Microsoft hasn't bothered to market it at all to people without an Xbox. Maybe they think it's not good enough. That would be a bummer because it's been really nice to have it around when I'm not at my Xbox.
It isn't good enough. The experience will always be bad until they find some innovation to mitigate bad latency. Like VR, it's a premature technology that needs to develop much more before it becomes viable.
Am I only one of the few who think cloud gaming is one of the major feature that I signed up for ultimate gamepass? I played and finished multiple games in cloud while did not install single GB into my crowded hdd. This is especially true for series s user who don't want to buy the $150 expansion ssd or shuffle around games to external usb just to play big titles. I do not know why xcloud wouldn't be bigger.
@@wongwwyI use it to play console Stellaris without the mid game lag you'd get on last gen. It's been nice, I go out of my way to buy ultimate just to play more Stellaris at this point.
@@LouSassol69er depend on where you living might be the reason of the latency. I am playing deadcell on it and sometime the graphics go wonky, but most of the time if you have good internet at home it is not a problem.
Not too sure the theory is correct considering xcloud runs on xboxes not traditional servers.. the issue may actually be xcloud is growing but they are not manufacturing new xboxes to go into the cloud setup
Really glad you did this video, it definitely tempers expectations on how these things will work... And what to expect. I think I get the whole trial then download a game approach. I do wonder how that Samsung TV app thing will develop
Southwest United States - I typically see 3-10 min queues for xCloud. And I'll get disconnects about 10% of the time while waiting. Started noticing this happening consistently about 2-3 weeks ago.
I am playing Exoprimal exclusively via xCloud since launch on my Series X. I absolutely can download the game & play natively, but why not play via cloud? I'm level 52 with over 30 hours of play time & 67 exosuit eliminations. Sometimes it takes 3-5 minutes to load in which was unusual before this game. However, 5 mins is rare & I just get in a round of pushups & situps as I wait to take down some dinos & exos in the Wargames! 😅
I don't think they are repurposing XCloud servers for AI. The GPU power and number of servers allocated really doesn't make a dent in AI needs. I did use XCloud briefly today (to start Tunic for the Reward) and it took five minutes. I live in SoCal.
I've been getting 15+ minutes queue times for cloud games, it's been happening a lot and consistently in the past month. I'm in Italy which is extremely playstation centric, so I take this as a positive sign 😄
From what I’ve seen the queues started appearing after FIFA 23 was released. It is also summer, so more people are on vacation and away from consoles. This combination could certainly add to the queue times.
Cloud gaming queue time depends from region. It’s powered by Xbox series blade in their datacenters. Thing is , it is sized for a traffic in the thousands of simultaneous users per region. In case of peaks of user you’ll likely to be waiting for a while. Not sure they see massive adoption through latest Samsung tv as well. It might be the future of console but for now this future will happen in over a decade. Only thing that will bring cloud forward and we can see it with GeForce now is to bring games you can’t play locally because you don’t have the physical hardware. If you provide a game that can only work in cloud (with real time generative AI voice and dialogue, photorealistic graphics that needs a dual rtx4090 etc…) and good latency and that is incredible you will see more adoption. Immersive MMORPG sims might be the first logical step more than FPS.
You’re not likely to see any developer dedicate a lot of resources to a game that only runs in the cloud, because the install base and ROI is so incredibly low.
@@TheNeonRaven Right now devs won't want to develop games for cloud-play only. But MS can create a revenue model where they get paid say for play time for games. Or each install w/ a min amt of play time can count as a game sale. MS will have to have a sweet deal for them and since MS has deep-pockets, it could happen.
Well MS seem to be on a roll in justifying my decision to put on pause my 3 ultimate subscriptions. I dont see how they can raise the price for the subscription and literally remove features from it, between getting rid of the free Games with Gold and now reducing the ability to get to play a game on the cloud.
Yes this has been something that has happened to me. It’s sad because I really enjoy playing on my gcloud. I hope they don’t give up on it because as a gaming dad it really helps me game more than ever
it's been a year since this video has been made and I'm happy to say that there are no wait times for cloud Games anymore. Back when this video was uploaded you would indeed get wait times. but now I haven't had to wait at all for months now. xCloud is stronger than ever and getting better with time.
Maybe it depends on the games, i am here in ireland and have had zero issues. However when i used cloud a few.days ago it was mostly single player games and one coop
Never been a fan of cloud gaming. The latency problem will always keep me firmly far away from it. Google Stadia had the best potential with how quick it was to fire up games but their service sucked overall. Too early for cloud gaming. Maybe they should reduce Gamepass Ultimate price seeing as cloud isn't working out.
The input latency is always terrible. Both Google and Microsoft said they'd be able to solve the input latency problem but I've not noticed any improvement.
It's something they can help but never fix. No matter how many improvements they make, half of the connection responsibility relies on the user too. I have a 5g phone and it works fine for me.
@@OzoneEN don’t say never. At one time people said nothing would be faster than dialup internet and songs would always take 10+ minutes to download and movies could never be streamed. People called MS crazy for launching Xbox Live on broadband only. Eventually standard internet will be fast enough for lag free gaming. Technology does not stall.
From the jump making people buy ultimate for just xcloud was a bonk business plan. 5$ for just streaming actually sells it as a product, as opposed to a ‘feature’ of ultimate…
From our experience with almost EVERY gaming service in the cloud, you are off with this information. GeForce Now is thriving even though their FREE tier is basically a complete loss for them. Sarah Bond is right about the cloud gaming aspect of the Ultimate tier, but that is because it was never designed to the main aspect. As you can see from wait times, the demand is growing though. We are getting to a period where many people are transitioning from console/PC to cloud. The problem now is on Microsoft because Xbox Cloud is ran on specially design server blades OUTSIDE of their conventional AI GPU hardware. This is the problem and why there are wait times.
AI has had an impact in the silicon design of their server processors, so they paused orders on their current gen of the cpu/gpu and are redesigning with edge compute in mind
I'm in the UK. Just wanted to try Redfall. It said a 10 minute wait. Then it changed the message to 'Sorry, the queue is taking longer than expected'. After 30 minutes I gave up.
I have noticed increasing ques and wait time over the last 3 months or so for cloud gaming but nothing over 10 minutes here in PA though i have been using it for my game pass quests instead of downloading a game just for few moments inthe game to achieve what ever the quest is so no big deal if i have a que so i dont have to clutter up my ssd with games i dont play all that much
Right now waiting 10 minutes for a game. Wouldn’t mind but this is absolutely correlated to the 20% price rise for game pass ultimate! Up until this last month, very rarely had any issues with cloud. Now it’s terrible. Paying more for a service that’s getting worse by the day is not my cup of tea, honestly.
I'm in Canada and I do see this queue time between 3-10 minutes which defeat the purpose of cloud gaming lol. Unfortunately, Phil and Xbox took some gambles this generation and while I absolutely love my Series X and S, I think they lost their gambles... Gamble #1: releasing the Series S instead of a digital Series X + disc Series X. This is causing major concern in term of long term ability for Xbox to get all the games from everyone.. we already see how having this second skew is an issue with Baldurs Gate being delayed indefinitely. Gamble #2: Cloud gaming would be growing substancially. All their investment, partnership and usage of real xbox series X for cloud computing is hurting them big time. Microsoft will be ok, but will Xbox be? Even with COD being a microsoft game, I unfortunately believe Xbox consoles are dead and we will be ask to buy a PC.
Cloud gaming would be more successful if it was pre-loaded on more smart TVs. The technology works if you have a solid low latency Internet connection.
Hi Brad, my son and I were in the same house playing Cloud on two different consoles. We live in Indianapolis, and I was able to get right in and was on an XBox series S and he was on an XBox One and he got the queue time. It kept crashing on him a few minutes into the wait time, then would put him back into the queue. Finally, after multiple attempts he was able to get in, but he was very frustrated. Could they be doing it based on console version?
with a fast internet (i have satellite) on an ipad pro it is awesome. Only downside is the time-out (about 5 minutes inactive) and lack of strategy titles for me.
I've never really used the cloud side. I thought I would on my Rog Ally but I've not. I just don't play the game if its not installed but I can see users wanting to use this. It will be interesting to see where Microsoft takes cloud gaming.
I have Ultimate & I tried to just boot Age of Empires 2 last week to get the Microsoft Awards achievement & everytime I tried via cloud it was a 15 minute wait. Finally tried during morning hours on a Sunday & got through no problem.
Microsoft knew that xcloud was not making money in the short term, why would it, no games and minimal infrastructure, xcloud was always a future play. Now may not be the best time to hype up xcloud with all the regulatory scrutiny.
i imagine cloud use will spike if starfield will be available to stream onto the xbox one. Interested to see if xbox allows it to be streamed onto its last gen console.
Well this explains why i had to wait 10-15 mins to jump into sea of thieves this past weekend. Rarely use cloud gaming but this kind of sucks if i have to wait on these long queues for the few times i do use cloud gaming.
MS cloud don’t have enough servers to handle thousands of players at the same time. Perhaps they could lease servers from Google since Stadia cloud gaming was a total flop.
Just because you pay for ultimate doesn't mean cloud is going to work for you since it depends on your network speed. I have fiber and have no problems using it.
I am from Denmark and I cloud game about once a week - when I haven't access to the tv and Xbox. 9 times out of 10 the load time is less than 30 sec. To be honest the picture quality is sometimes quite bad, but all in all I love the feature!
I'm in Brazil and I'm seeing this queue message. Sometimes it shows a message that there are a lot of people playing the game at that time and I have to wait. I use Cloud Gamming to avoid downloading games on my console. I don't have a lot of storage (Series S), so downloading a game is not my first option.
The future of gaming will be cloud gaming; however, today, it's not necessary. I don't think it's necessary today, but when bandwidth further improves in the future, it will be important. I do feel bad for companies that were releasing Xbox cloud gaming handhelds and even Samsung TVs that supported this feature.
@silverjoystix4696 I am merely stating that we, as a whole, don't view cloud gaming as the "go to" option. If it was, we would, by majority, use it more. Do you regularly attempt to play games via cloud? I don't, yet.
Interesting because I've been playing FIFA via cloud and the wait time has only been 5 minutes maximum every time I've tried it. And it played pretty well. At times I couldn't tell it was being streamed. I live in the UK btw
I’ve been playing gta 5 on cloud gaming cus I’m still waiting to upgrade my one x and I’ve had a great experience! Load times longest I’ve had is 5 mins and it’s usually less than 30 secs. I also live in the country internet speed not the best and it looks great a lil stutter here and there but for being able to play gta 5 and need for speed unbound wit out having a next gen it’s not bad at all I’m on everyday haha
Cloud gaming on the steam deck is pretty great tho. For me it allows me to play some games that don't run on steam os without installing windows. The biggest barrier to xcloud finding users on the steam deck is the annoying procedures you have to go through to set it up. I hope they don't give up on it, instead they should target handheld consoles and add some new highly anticipated games to their cloud. If Starfield would launch on xcloud on day 1, I bet some people will not preorder on steam. At least I wouldn't. service.
Also I'm going to add that I use xcloud for games that I don't want to download. With the storage requirements for games these days, I have to prioritize what I really want to play locally.
I have seen max a 5 minute wait, the 60 minute wait looks like a bug to me. Edit Are the Bing AI service using Series X consoles? Cloud Gaming is running og server blades of consoles.
The infrastructure in most cities are not there yet. Networks world wide have years yet to get more advanced and get into more areas where people live.
I was interested in cloud gaming because damnit, they make the storage so small on the Series S, that I can barely keep 3 games on it. I just want to have access to a few more games so I'm not limited on what I can play.
Cloud gaming I think does have a future just ask Nvidia Now, however when you are also manufacturing and trying to sell as many consoles as possible, cloud gaming would not make much sense, except as a complementary feature. I think it is still best to run locally, otherwise your internet data cost goes through the rough, it is simply changing the cost of console for the cost of internet which is more likely to be unreliable.
i use XCloud almost daily and ive been getting 5 to 10 minutes wait times everytime i start it up. On Friday and Saturday nights it can hit 15 minutes. I live in New York State.
I went on vacation to the Charlotte North Carolina area last week and saw a queue time of one hour the first day and 10 minutes the second. I sometimes use it at work, but may switch to Apple Arcade as it’s cheaper and runs natively in iOS.
I use it every day streaming to a Samsung Galaxy tablet when my wife is hogging the 4K TV. With good quality Sony headphones playing games on this 10.6 inch screen is ummm great.
Last night here in the UK I had waiting times of about 15 mins+. Not a problem for me as I only use cloud to get my reward points. I guess I'll have to download the games instead.
I also got waiting time from Dk but this has nothing to do with the evolution of bing. X loud is based on Xbox hardware and that is NOT the hardware used for bing (even suggesting this shows a bing misunderstanding of what we're talking about). The waiting time is simply due to the fact that the xcloud runs with minimal resources (as it doesn't make money) so as soon as there has been a little increase in demand it created a major problem. Moreover, this has nothing to do with Ms vision for cloud gaming that remains unchanged and it's still an feature and few years in the future.
im here in Tijuana Mexico. just South the border and i start seeing wait times about a week ago, and its been like from 5 to 12min nothing higher than that
I don't even get to see that queuing time :)) My region is not allowed at all. Tried 2 years ago with a vpn and i didn't quite enjoy playing fh4/ori, had a bit of delay, but that's a different problem.
I bought the Logitech G Cloud and I've been mainly using it for console streaming than the Game Pass streaming. Been playing Alan Wake remastered and Story of Seasons A Wonderful Life. They're enjoyable to play on the device without lag, but I currently don't have a game on the Game Pass service that I've already played so I'm just waiting for Starfield
I really hope it stays cloud gaming is only in the beginning more people will want it when downloads keep getting bigger cloud gaming is the future but not right now it seems
@Brad Microsoft already said that the game runtime is not sharing infrastructure with Azure. They are dedicated “Xbox” boxes in a datacenter. They are not the general purpose VMs from Azure itself. I don’t think they are directing sharing infrastructure besides core services (i.e. management, networking, etc.) so it wouldn’t make senses to deviate “Xbox cores” to Bing or whatever other service. There must be something else going on…
“Microsoft said that its Xbox content library will make its service more appealing than competitors such as Stadia. The hardware at launch used Xbox One S-based blade servers, but began to transition to Xbox Series X-based servers in June 2021. Each server initially had four customized Xbox One S-based units for the 2018 teaser, but this was doubled to eight per server in a 2U enclosure for the service's launch in 2019. Compared to the standard Xbox One S, power consumption has been reduced by 30% through processor-specific power tuning. Video output is set for 120 Hz to reduce latency.”
They were initially using Azure until they figured out a better solution. I forgot the company they went to, but I can find the article & post it here later.
Hard pass for me. Cloud computing is basically paying to stream a product you don't actually get to own. I miss the days when we could own our own games and hardware without required overhead.
It's funny, they are just more user for a limited number of Xbox series X cluster in they datacenter. Also we are in jully/ august so more student are using the XCloud. IA will use specific cluster with hardware dedicassed to that. Microsoft may be need to add more Xbox in they cluster.
They done been past honeymoon and married with 3 kids, see what happened os people stopped sleeping on the stream ability and now everyone is bogging it down
The only time I use Xbox Cloud is to get challenge points. I have used it very little in the past. What I do use QUITE A BIT is the remote play feature. I prefer it much more since I just pick up where I started on a game. Then when I get home, Im in the same spot. Might be because I have fiber, but downloading games now just takes so little time. And my connection is so good that I have been able to play games like Doom on remote play to some extent.
Having a queue completely removes the benefit for me. I use cloud to quickly jump in and play things that I don’t want to wait for it to download or spend the time clearing out space on my hard drive. I tend to play more variety of games with x cloud because there is less friction, but adding a queue time completely changes that. Now I need to make more of a conscious decision about n if I want to wait 10 minutes just to try something.
About a week ago, my brother & I had a wait time of 5 mins which we were surprised about because we used it very infrequently & never saw a wait time before. Ultimately, I don't care that much if cloud ends up not being a thing. It would be cool if it sticks around & grows though
5 minutes is a good time for a queue ( either for a streaming service either for a waiting time for a game mode) over 6 minutes the boredom takes place.
It's kind of like VR. It's here but it's premature and too early, needs to develop a hell of a lot over the next decade or it'll die out. Big innovations in cloud latency need to be made and need to get to the convenience Google Stadia had with how quick it was to fire up games.
@silverjoystix4696 how about no to what thing?
@@LouSassol69erStop living under the rock. VR is hugely popular now. I have Quest 2 and most of the vr shooting games have like 5,000 or more servers (depend on time) that have full players and there is no time where I see empty sever at all. Cloud gaming is impossible to make it worthwhile due to limitation it provide not even the best internet can make it valuable than regular device gaming
@@toututu2993 VR is a limited platform. Once you've played one VR experience, you've played them all. There's only a handful of actual big AAA games for it like HL Alyx. But despite that VR locks out a huge amount of 3rd person IP and that's why it's never going to take off and surpass normal game platforms, no possible 3rd person games, a huge portion of the market.
I only use it on vacation, but it worked very well every time yet. I was actually surprised how low the latency was.
I guess that good experience will be a thing of the past.
Enjoy your Vacation put the game down
MS said not many gamers use cloud. They have also been stock piling Series X consoles to use as servers. How is Cloud having wait times?
It cost the a lot of money to run servers. Microsoft should make every PC a hybrid Xbox machine, that have dual operating system depending on what it is being used for. Xbox UI would be use for gaming.
Another possibility is they are acquiring users slightly faster then they can create xbox cloud blades. As for why they are losing money, MS doesn't instantly get reimbursed for the cost of the hardware, like they do when retailers buy consoles (and then the retailers get reimbursed when a consumer buys from the retailer). Instead MS has to pay for the server blade hardware, and gradually recoup that initial big loss via monthly subscription revenue from their Xcloud userbase.
So that exec could may have been twisted the perception of things to make MS appear less capable of dominating cloud gaming in the future, so they'd get regulatory approval.
@@2drealms196 GTA V happened probably
@@flitter5400 Good point
About a week and a half ago during the weekend I tried launching Xcloud and was surprised to see a queue. Was interested to see how long it would take so I opted to wait. It took more than half an hour to get the game running. Shout outs from Finland, keep up the good work.
I play Halo Infinite almost everyday on PC cloud and have zero lag. I've been noticing constant 15 minutes queues and thats been frustrating. The reason I sign for Ultimate and not PC Game Pass is to take advantage of cloud gaming on PC or mobile when Im bored. I can always install and run local, but some games Im just lazy and play through clound just fine. Xbox should not give up on cloud, its a amazing feature and one of those things makes GPU unique
@silverjoystix4696 What makes you think I dont have plenty SSD space? Its the most common thing on PC gaming. I simply play a lot of games and dont feel like installing everything all the time
@silverjoystix4696 "No, I edited because it was badly written, but I said "save space", it doesnt mean "I dont have space". There is no infinite hardware, we all save space everyday choosing whats worth keeping or not, installing or playing on cloud.
Agreed
I'm in Canada and was shocked when recently I started seeing queue times. I think the first time was like 3 minutes and the second time was like 10-15 minutes. It's absolutely disgusting that the CMA blocked the ABK merger over cloud concerns. Shows just how out of touch the CMA truly are. Cloud gaming takes an ENORMOUS amount of capital investment. Not even Google with infinite resources could make it work. Let that sink in. The CMA instead of protecting the 5000 or so people who actually use Cloud gaming, has actually killed the Cloud market!
im out of the loop but Xcloud works great, it enables the Xbox One to still be a part of Xbox's future, same with Xbox360. (still love it)
Hope they don't sideline it. I play on XCloud a lot, when I don't wanna install the game, it's a great thing.
Stadia died due to incompetence and a lack of commitment, Google hardly threw their weight behind Stadia.
@@nickm5419 Well Xbox used a lot of Series X microchips to build the xCloud infrastructure instead of making consoles. Sarah Bond said in court that with the cost of running and maintaining the servers and electricity costs that xCloud is actually operating at a loss... aka it's losing money. So since less than 5% of GamePass subscribers actually use the Cloud regularly, they might not think it's worthwhile to keep investing into xCloud. Also in the UK, gamers might lose access to xCloud altogether due to the CMA if Microsoft is forced to divest.
I don't understand this nonsense, the Netherlands have top internet speeds, fiberglass is everywhere, there is no fiberglass anywhere in NL so I don't understand this cloud hassle of waiting , this is so irritating
Not just abroad, I've had to wait up to 30 minutes and I'm in the US.
I just want to fire up Among Us for the game pass points and the rocket screen states "Sorry, we're currently experiencing long queue wait times" I'm in the US near San Diego and it's not even giving a wait time estimate anymore! I've never been truly impressed with game cloud. Glitching video and lag issues. And I think the time has finally come to cut the losses.
I would prefer them to focus on a better experience with console streaming in home. I would love a better stream quality when I want to game but my Fam is using the tv.
I agree. Plus the benefit of console streaming is that it isn't limited to games available in Game Pass.
Just launched a game in Xcloud here in New Zealand. No wait time.
the check is in the mail
Because it’s New Zealand 🤣
True same
Here in Sydney works straight away
Never had wait times
NSW, no wait, works great.
I hope they keep it around. I don’t have an Xbox and play xCloud on a pc plugged into a tv. It works really well. I’ve had wait times but they’re usually only a min or so. Haven’t played this week yet.
It won't go away, at least not in the near future. If demand is low they might scale back the amount of servers. This way it still satisfies most users. I think they should also push console streaming.
I think it's safe to say cloud gaming isn't going anywhere. The service that we would all expect isn't possible now with the infrastructure we currently have, its gonna take quite a few years to get to the sweet spot. Maybe in the mean time microsoft are freeing up some servers.
Its pretty good now… but if service gets worse people wont pay for it.
@@b3at2it really isn't lol😂
It'll be obsolte in 10-15 years. So it'll never take off or surpass hardware.
I have seen a queue recently for the first time. The worst wait was about five minutes. It's been a great feature. I've played entire games through it and hope to continue to be able to do so.
Microsoft hasn't bothered to market it at all to people without an Xbox. Maybe they think it's not good enough. That would be a bummer because it's been really nice to have it around when I'm not at my Xbox.
It isn't good enough. The experience will always be bad until they find some innovation to mitigate bad latency. Like VR, it's a premature technology that needs to develop much more before it becomes viable.
Am I only one of the few who think cloud gaming is one of the major feature that I signed up for ultimate gamepass? I played and finished multiple games in cloud while did not install single GB into my crowded hdd. This is especially true for series s user who don't want to buy the $150 expansion ssd or shuffle around games to external usb just to play big titles. I do not know why xcloud wouldn't be bigger.
@@wongwwyI use it to play console Stellaris without the mid game lag you'd get on last gen. It's been nice, I go out of my way to buy ultimate just to play more Stellaris at this point.
@@wongwwy yes, you're the only one on this planet of 7 or 8+ billion people that thinks this.
@@LouSassol69er depend on where you living might be the reason of the latency. I am playing deadcell on it and sometime the graphics go wonky, but most of the time if you have good internet at home it is not a problem.
Not too sure the theory is correct considering xcloud runs on xboxes not traditional servers.. the issue may actually be xcloud is growing but they are not manufacturing new xboxes to go into the cloud setup
Really glad you did this video, it definitely tempers expectations on how these things will work... And what to expect. I think I get the whole trial then download a game approach. I do wonder how that Samsung TV app thing will develop
Southwest United States - I typically see 3-10 min queues for xCloud. And I'll get disconnects about 10% of the time while waiting. Started noticing this happening consistently about 2-3 weeks ago.
I like the feature. I'd prefer not to lose it. When I get a queue, it's only like 2-3 minutes in WA.
I just got into Cloud gaming and it's been amazing for me.
I am playing Exoprimal exclusively via xCloud since launch on my Series X. I absolutely can download the game & play natively, but why not play via cloud?
I'm level 52 with over 30 hours of play time & 67 exosuit eliminations. Sometimes it takes 3-5 minutes to load in which was unusual before this game. However, 5 mins is rare & I just get in a round of pushups & situps as I wait to take down some dinos & exos in the Wargames! 😅
I was playing last Friday and had to wait about 5 minutes in Chicago.
I don't think they are repurposing XCloud servers for AI. The GPU power and number of servers allocated really doesn't make a dent in AI needs. I did use XCloud briefly today (to start Tunic for the Reward) and it took five minutes. I live in SoCal.
I agree and said similar above. Sometimes the simplest explanation is true.... They are just hitting capacity.
I've been getting 15+ minutes queue times for cloud games, it's been happening a lot and consistently in the past month. I'm in Italy which is extremely playstation centric, so I take this as a positive sign 😄
From what I’ve seen the queues started appearing after FIFA 23 was released. It is also summer, so more people are on vacation and away from consoles. This combination could certainly add to the queue times.
Cloud gaming queue time depends from region. It’s powered by Xbox series blade in their datacenters. Thing is , it is sized for a traffic in the thousands of simultaneous users per region. In case of peaks of user you’ll likely to be waiting for a while. Not sure they see massive adoption through latest Samsung tv as well. It might be the future of console but for now this future will happen in over a decade. Only thing that will bring cloud forward and we can see it with GeForce now is to bring games you can’t play locally because you don’t have the physical hardware.
If you provide a game that can only work in cloud (with real time generative AI voice and dialogue, photorealistic graphics that needs a dual rtx4090 etc…) and good latency and that is incredible you will see more adoption.
Immersive MMORPG sims might be the first logical step more than FPS.
You’re not likely to see any developer dedicate a lot of resources to a game that only runs in the cloud, because the install base and ROI is so incredibly low.
@@TheNeonRaven yep unless that is an incredible gamble (though very risky)
@@TheNeonRaven Right now devs won't want to develop games for cloud-play only. But MS can create a revenue model where they get paid say for play time for games. Or each install w/ a min amt of play time can count as a game sale. MS will have to have a sweet deal for them and since MS has deep-pockets, it could happen.
Well MS seem to be on a roll in justifying my decision to put on pause my 3 ultimate subscriptions. I dont see how they can raise the price for the subscription and literally remove features from it, between getting rid of the free Games with Gold and now reducing the ability to get to play a game on the cloud.
Yes this has been something that has happened to me. It’s sad because I really enjoy playing on my gcloud. I hope they don’t give up on it because as a gaming dad it really helps me game more than ever
Hey can I ask you something, is it worth with phone or not
it's been a year since this video has been made and I'm happy to say that there are no wait times for cloud Games anymore. Back when this video was uploaded you would indeed get wait times. but now I haven't had to wait at all for months now. xCloud is stronger than ever and getting better with time.
Maybe it depends on the games, i am here in ireland and have had zero issues. However when i used cloud a few.days ago it was mostly single player games and one coop
It got soo much worse after Starfield release. And i don't see Microsoft adding extra Cloud Servers anytime soon.
Never been a fan of cloud gaming. The latency problem will always keep me firmly far away from it. Google Stadia had the best potential with how quick it was to fire up games but their service sucked overall. Too early for cloud gaming.
Maybe they should reduce Gamepass Ultimate price seeing as cloud isn't working out.
I really like cloud gaming. I played Planet of Lana in the cloud, as well as Prey 2017, and I am playing Human Fall Flat right now.
The input latency is always terrible. Both Google and Microsoft said they'd be able to solve the input latency problem but I've not noticed any improvement.
It's something they can help but never fix. No matter how many improvements they make, half of the connection responsibility relies on the user too. I have a 5g phone and it works fine for me.
@@OzoneEN don’t say never. At one time people said nothing would be faster than dialup internet and songs would always take 10+ minutes to download and movies could never be streamed. People called MS crazy for launching Xbox Live on broadband only. Eventually standard internet will be fast enough for lag free gaming. Technology does not stall.
From the jump making people buy ultimate for just xcloud was a bonk business plan. 5$ for just streaming actually sells it as a product, as opposed to a ‘feature’ of ultimate…
From our experience with almost EVERY gaming service in the cloud, you are off with this information. GeForce Now is thriving even though their FREE tier is basically a complete loss for them. Sarah Bond is right about the cloud gaming aspect of the Ultimate tier, but that is because it was never designed to the main aspect. As you can see from wait times, the demand is growing though. We are getting to a period where many people are transitioning from console/PC to cloud. The problem now is on Microsoft because Xbox Cloud is ran on specially design server blades OUTSIDE of their conventional AI GPU hardware. This is the problem and why there are wait times.
I’ve used it as a last resort when a game I was playing had a timed event or something but it is a nice feature for me not a selling point in itself.
AI has had an impact in the silicon design of their server processors, so they paused orders on their current gen of the cpu/gpu and are redesigning with edge compute in mind
Absolutely unplayable now. Went from running smoothly to lagging constantly and waiting for ques.
Cloud gaming is amazing! I want it to be improved further trust me this is something gamers need that they do not realize yet.
No it's not. What gamers need is ownership, physical media, and reliability. Cloud gaming is a scam and is essentially a giant DRM system.
I'm in the UK. Just wanted to try Redfall. It said a 10 minute wait. Then it changed the message to 'Sorry, the queue is taking longer than expected'.
After 30 minutes I gave up.
I have noticed increasing ques and wait time over the last 3 months or so for cloud gaming but nothing over 10 minutes here in PA though i have been using it for my game pass quests instead of downloading a game just for few moments inthe game to achieve what ever the quest is so no big deal if i have a que so i dont have to clutter up my ssd with games i dont play all that much
Right now waiting 10 minutes for a game. Wouldn’t mind but this is absolutely correlated to the 20% price rise for game pass ultimate! Up until this last month, very rarely had any issues with cloud. Now it’s terrible.
Paying more for a service that’s getting worse by the day is not my cup of tea, honestly.
I'm in Canada and I do see this queue time between 3-10 minutes which defeat the purpose of cloud gaming lol. Unfortunately, Phil and Xbox took some gambles this generation and while I absolutely love my Series X and S, I think they lost their gambles... Gamble #1: releasing the Series S instead of a digital Series X + disc Series X. This is causing major concern in term of long term ability for Xbox to get all the games from everyone.. we already see how having this second skew is an issue with Baldurs Gate being delayed indefinitely. Gamble #2: Cloud gaming would be growing substancially. All their investment, partnership and usage of real xbox series X for cloud computing is hurting them big time. Microsoft will be ok, but will Xbox be? Even with COD being a microsoft game, I unfortunately believe Xbox consoles are dead and we will be ask to buy a PC.
Cloud gaming would be more successful if it was pre-loaded on more smart TVs. The technology works if you have a solid low latency Internet connection.
Hi Brad, my son and I were in the same house playing Cloud on two different consoles. We live in Indianapolis, and I was able to get right in and was on an XBox series S and he was on an XBox One and he got the queue time. It kept crashing on him a few minutes into the wait time, then would put him back into the queue. Finally, after multiple attempts he was able to get in, but he was very frustrated. Could they be doing it based on console version?
with a fast internet (i have satellite) on an ipad pro it is awesome. Only downside is the time-out (about 5 minutes inactive) and lack of strategy titles for me.
I've never really used the cloud side. I thought I would on my Rog Ally but I've not. I just don't play the game if its not installed but I can see users wanting to use this. It will be interesting to see where Microsoft takes cloud gaming.
I have Ultimate & I tried to just boot Age of Empires 2 last week to get the Microsoft Awards achievement & everytime I tried via cloud it was a 15 minute wait.
Finally tried during morning hours on a Sunday & got through no problem.
Dutch Ultimate subscriber here.
They finally added FIFA to xCloud, so now I'll use it more I guess 😉
Haven't had queue issues yet.
Ultimate user from Eastern US and get this message almost every time now. Usually right after work or weekends is when I try it.
Microsoft knew that xcloud was not making money in the short term, why would it, no games and minimal infrastructure, xcloud was always a future play. Now may not be the best time to hype up xcloud with all the regulatory scrutiny.
i imagine cloud use will spike if starfield will be available to stream onto the xbox one. Interested to see if xbox allows it to be streamed onto its last gen console.
They 100% will and already do it
They will allow it. If you have a good upload speed also consider console streaming. Its streaming without the extra cost.
@@TheFirstRealChewy Thanks, I'll look into console streaming. Definitely looking forward to streaming starfield on my Xbox one!
@@Jimbeezyftw I'm there for it then. I'm hoping Xbox realizes newfound success this gen & beyond.
Well this explains why i had to wait 10-15 mins to jump into sea of thieves this past weekend. Rarely use cloud gaming but this kind of sucks if i have to wait on these long queues for the few times i do use cloud gaming.
MS cloud don’t have enough servers to handle thousands of players at the same time. Perhaps they could lease servers from Google since Stadia cloud gaming was a total flop.
My "shooting from the hip analysis" is that they just added Fifa 23 to the cloud and everyone wants to play it.
Just because you pay for ultimate doesn't mean cloud is going to work for you since it depends on your network speed. I have fiber and have no problems using it.
I am from Denmark and I cloud game about once a week - when I haven't access to the tv and Xbox.
9 times out of 10 the load time is less than 30 sec.
To be honest the picture quality is sometimes quite bad, but all in all I love the feature!
I'm in Brazil and I'm seeing this queue message. Sometimes it shows a message that there are a lot of people playing the game at that time and I have to wait.
I use Cloud Gamming to avoid downloading games on my console. I don't have a lot of storage (Series S), so downloading a game is not my first option.
The future of gaming will be cloud gaming; however, today, it's not necessary. I don't think it's necessary today, but when bandwidth further improves in the future, it will be important. I do feel bad for companies that were releasing Xbox cloud gaming handhelds and even Samsung TVs that supported this feature.
@silverjoystix4696 I am merely stating that we, as a whole, don't view cloud gaming as the "go to" option. If it was, we would, by majority, use it more. Do you regularly attempt to play games via cloud? I don't, yet.
Interesting because I've been playing FIFA via cloud and the wait time has only been 5 minutes maximum every time I've tried it. And it played pretty well. At times I couldn't tell it was being streamed. I live in the UK btw
Lol, I've seen the 60 minutes message, then it trickles down to ~2 minutes after about a minute.
I’ve been playing gta 5 on cloud gaming cus I’m still waiting to upgrade my one x and I’ve had a great experience! Load times longest I’ve had is 5 mins and it’s usually less than 30 secs. I also live in the country internet speed not the best and it looks great a lil stutter here and there but for being able to play gta 5 and need for speed unbound wit out having a next gen it’s not bad at all I’m on everyday haha
I use cloud gaming for Fortnite a lot and it’s very useful for dev testing fortnite creative maps, hope cloud gaming stays
Cloud gaming on the steam deck is pretty great tho. For me it allows me to play some games that don't run on steam os without installing windows.
The biggest barrier to xcloud finding users on the steam deck is the annoying procedures you have to go through to set it up. I hope they don't give up on it, instead they should target handheld consoles and add some new highly anticipated games to their cloud.
If Starfield would launch on xcloud on day 1, I bet some people will not preorder on steam. At least I wouldn't.
service.
Also I'm going to add that I use xcloud for games that I don't want to download. With the storage requirements for games these days, I have to prioritize what I really want to play locally.
I have seen max a 5 minute wait, the 60 minute wait looks like a bug to me.
Edit
Are the Bing AI service using Series X consoles? Cloud Gaming is running og server blades of consoles.
5 to 10 minutes wait time on my xbox series S, live in Florida. In the browser had no wait time.
The infrastructure in most cities are not there yet. Networks world wide have years yet to get more advanced and get into more areas where people live.
I was interested in cloud gaming because damnit, they make the storage so small on the Series S, that I can barely keep 3 games on it. I just want to have access to a few more games so I'm not limited on what I can play.
Here in Brazil the waiting line to play Xcloud increased a LOT in the lasts 2 months too.
Cloud gaming I think does have a future just ask Nvidia Now, however when you are also manufacturing and trying to sell as many consoles as possible, cloud gaming would not make much sense, except as a complementary feature. I think it is still best to run locally, otherwise your internet data cost goes through the rough, it is simply changing the cost of console for the cost of internet which is more likely to be unreliable.
i use XCloud almost daily and ive been getting 5 to 10 minutes wait times everytime i start it up. On Friday and Saturday nights it can hit 15 minutes. I live in New York State.
I went on vacation to the Charlotte North Carolina area last week and saw a queue time of one hour the first day and 10 minutes the second. I sometimes use it at work, but may switch to Apple Arcade as it’s cheaper and runs natively in iOS.
I use it every day streaming to a Samsung Galaxy tablet when my wife is hogging the 4K TV. With good quality Sony headphones playing games on this 10.6 inch screen is ummm great.
Last night here in the UK I had waiting times of about 15 mins+. Not a problem for me as I only use cloud to get my reward points. I guess I'll have to download the games instead.
I also got waiting time from Dk but this has nothing to do with the evolution of bing. X loud is based on Xbox hardware and that is NOT the hardware used for bing (even suggesting this shows a bing misunderstanding of what we're talking about). The waiting time is simply due to the fact that the xcloud runs with minimal resources (as it doesn't make money) so as soon as there has been a little increase in demand it created a major problem. Moreover, this has nothing to do with Ms vision for cloud gaming that remains unchanged and it's still an feature and few years in the future.
Sometimes in the evening it takes much longer to get started in germany. 🇩🇪
Currently have 250 minutes that’s crazy
Hope they dont end it man I use it every day at work
My 5 year old son only plays X-Cloud or cloud versions of games and never have a problem
im here in Tijuana Mexico. just South the border and i start seeing wait times about a week ago, and its been like from 5 to 12min nothing higher than that
I don't even get to see that queuing time :)) My region is not allowed at all. Tried 2 years ago with a vpn and i didn't quite enjoy playing fh4/ori, had a bit of delay, but that's a different problem.
I bought the Logitech G Cloud and I've been mainly using it for console streaming than the Game Pass streaming. Been playing Alan Wake remastered and Story of Seasons A Wonderful Life. They're enjoyable to play on the device without lag, but I currently don't have a game on the Game Pass service that I've already played so I'm just waiting for Starfield
I'm a playstation gamer but just got game pass ultimate for xcloud to play on my TV via mobile, this will be a decider on if I keep it or not
I just tried Andromeda and it was instant but I have seen it around 10 minutes before a couple weeks ago
UK waiting times are actually very low around 5min on avg
They can use cloud gaming in the background for gaming.
I really hope it stays cloud gaming is only in the beginning more people will want it when downloads keep getting bigger cloud gaming is the future but not right now it seems
The only time it cue up for me is when fifa become available on the cloud. No wait time after that day.
If Microsoft charge $3.99 month for the Ultimate, sales would go through the roof for years.
@Brad Microsoft already said that the game runtime is not sharing infrastructure with Azure. They are dedicated “Xbox” boxes in a datacenter. They are not the general purpose VMs from Azure itself. I don’t think they are directing sharing infrastructure besides core services (i.e. management, networking, etc.) so it wouldn’t make senses to deviate “Xbox cores” to Bing or whatever other service. There must be something else going on…
“Microsoft said that its Xbox content library will make its service more appealing than competitors such as Stadia. The hardware at launch used Xbox One S-based blade servers, but began to transition to Xbox Series X-based servers in June 2021. Each server initially had four customized Xbox One S-based units for the 2018 teaser, but this was doubled to eight per server in a 2U enclosure for the service's launch in 2019. Compared to the standard Xbox One S, power consumption has been reduced by 30% through processor-specific power tuning. Video output is set for 120 Hz to reduce latency.”
They were initially using Azure until they figured out a better solution. I forgot the company they went to, but I can find the article & post it here later.
True I’m encounter some waiting time up to 15 min in same games. USA 🇺🇸 Massachusetts
I have only tried Xbox cloud to play a game while it installs indeed. It never happened to me but I wouldn’t wait in a queue!
Still have yet to have a playable experience with cloud gaming. Every game is blurry and laggy.
Hard pass for me. Cloud computing is basically paying to stream a product you don't actually get to own. I miss the days when we could own our own games and hardware without required overhead.
It's funny, they are just more user for a limited number of Xbox series X cluster in they datacenter. Also we are in jully/ august so more student are using the XCloud.
IA will use specific cluster with hardware dedicassed to that. Microsoft may be need to add more Xbox in they cluster.
In us and cloud gaming here is great it’s quite a good product to the point I want to have the able to cloud game more than just the ones on game pass
They done been past honeymoon and married with 3 kids, see what happened os people stopped sleeping on the stream ability and now everyone is bogging it down
The only time I use Xbox Cloud is to get challenge points. I have used it very little in the past.
What I do use QUITE A BIT is the remote play feature. I prefer it much more since I just pick up where I started on a game. Then when I get home, Im in the same spot.
Might be because I have fiber, but downloading games now just takes so little time. And my connection is so good that I have been able to play games like Doom on remote play to some extent.
I've never had issues with cloud, and I'd cancel gamepass if they got rid of it because it's the only way I play now.
I’m in Canada and seeing 10min+ wait times … but not all the time