Making the Most of Jump in 5E | There's Rules For That

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  • Опубликовано: 4 окт 2024
  • Ian explains the value of jumping in D&D 5E and shares multiple methods of enhancing your vertical movement!
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    Written by Ian Conn and Ricky Linn
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Комментарии • 498

  • @inferxan
    @inferxan 4 года назад +861

    "For a game where there are no right answers and so many many wrong ones that still work somehow" As a DM I feel that quote in my soul.

    • @griffingamer8624
      @griffingamer8624 4 года назад +16

      What soul? You're the DM.

    • @twinostrich8045
      @twinostrich8045 Год назад

      ​@@griffingamer8624 only Forever DMs have no soul, as it's been eroded away

  • @mulgrath3750
    @mulgrath3750 4 года назад +367

    "You can fly?!"
    "No. Jump good!"

    • @Bluecho4
      @Bluecho4 4 года назад +20

      Human Fighter, Samurai subclass, with Magic Initiate to get the Jump spell.
      Character Bond: "Gotta get back. Back to the past."

    • @carteradams43
      @carteradams43 4 года назад +6

      me: *Laughs in winged boots*

    • @Zreen001
      @Zreen001 Год назад

      "They jump good now?" "They jump good now."

    • @lumps17
      @lumps17 11 месяцев назад

      I appreciate a nod to my favorite episode of Samurai Jack.

  • @stranger4537
    @stranger4537 4 года назад +490

    I just imagine the France guy in Monty python's holy grail throwing insults and suddenly one in the group runs forward. The guy on the wall looks down along the wall, just being kicked in the chin

    • @estroll5034
      @estroll5034 4 года назад +11

      It's certainly not expected

    • @patheronaetherson2860
      @patheronaetherson2860 4 года назад +29

      @@estroll5034 Not unlike the Spanish Inquisition!!

    • @Kell_Craask
      @Kell_Craask 4 года назад +8

      When you mentioned Monty Python, I thought you were going to bring up the high jump part of the Monty Python Olympics skit.
      Here's the link:
      ruclips.net/video/qgSzGIkFq2A/видео.html

    • @MelaLabelle
      @MelaLabelle 4 года назад +4

      The French guy is just using vicious mockery.

  • @triedtested8797
    @triedtested8797 4 года назад +547

    D&D&D&D: There's rules for that.

    • @dclark142002
      @dclark142002 4 года назад +5

      Was just coming to post this...
      :p

    • @OrchidAlloy
      @OrchidAlloy 4 года назад +6

      D&D&D&Douglas

    • @Kalenz1234
      @Kalenz1234 4 года назад +4

      Dungeons, Dice, Dragons and Doormonster.

    • @DecoySanchez
      @DecoySanchez 4 года назад

      I gotta see more of those characters

  • @yotamshitrit6820
    @yotamshitrit6820 4 года назад +200

    For all you metrics out there, 90 feet is nearly 27 and a half meters, which is about the height of
    the Aqueduct of Segovia.

    • @ribbitgoesthedoglastnamehe4681
      @ribbitgoesthedoglastnamehe4681 4 года назад +34

      Yes, all we metrics are very familiar with the Aqueduct.
      Very great, noble monument built by people before us, that for eternity will lift our spirits and ennoblenneth the soul.

    • @kyubii972
      @kyubii972 4 года назад +2

      Luckily your movement is consumed even when jumping in 5e. At least it is for long jumping so you have to gain more movement speed from something else. In order to jump the full 48 ft during combat (or whatever amount that they are able to jump obviously)

    • @ladytaz6137
      @ladytaz6137 4 года назад +2

      For all your metrics, 90 feet is about 14 state park enTerence kiosks.

    • @panaddict3448
      @panaddict3448 4 года назад +4

      @@ladytaz6137 for all you metrics 90 feet is approximately 90 short stools tall.

    • @ladytaz6137
      @ladytaz6137 4 года назад +2

      For all you metrics that is approximately 33.7 Verne Troyers tall.

  • @narcozero8410
    @narcozero8410 4 года назад +317

    2:06
    OBJECTION you honor !
    Rules lawyer reporting for duty.
    Each feet while jumping still count as a feet of movement, so a single move action wouldn't be enough to cover 58 feet in one jump, you'd need to use your action to dash

    • @nekokuza
      @nekokuza 4 года назад +62

      That's for horizontal yumping.
      There is no such rule for vertical yumping mentioned.

    • @josescalcagno
      @josescalcagno 4 года назад +20

      But that woulf mean you couldn't use the horizontal jumping rules in the first place so you'd be confined to high jump and still won't be able to jump that high.

    • @Crazor2000
      @Crazor2000 4 года назад +27

      @@nekokuza ​ nekokuza Well, you are using the horzontal jump for this, it's just that you can move vertical as a monk and are rotated 90 degrees i. So i think Narco is still right.
      you
      edit: But saying that, if you use step of the wind (which doubles your jump distance) and double dash, i believe you can reach even higher and with athelete something like 115 jump feet in one turn (5 feet startup). add haste to that and you can move 118 feet in one five foot jump and still have movement speed and a action (since with haste you base movement speed 90 as a monk). heck you don't even need to use strength if you use the thief subclass, which allows you to use your dex for your jumps. add the totem barbarian to that with the tiger and you can move 150 horizontal jump and you can still move another 25 feet and punch them.
      for that you need a party member to cast haste on you, but it's still posible if you spend 5 levels in wizard, so if you want 150 jump distance, 9 levels in monk, 5 in wizard, 3 in barbarian and 3 in rogue.
      Edit 2: you theoretically rech can reach 450 feet jump , provided you have the boots of striding and springing. if you use a tabaxi, haste and double dash (you don't need to triple dash) you can move 540 feet in 1 turn

    • @gingerinajacket8519
      @gingerinajacket8519 4 года назад +9

      Doesnt a higher level monk also have increased speed, and can spend a ki point to take a dash action as a bonus action?

    • @eddiemate
      @eddiemate 4 года назад +7

      While it is true that many regular characters cannot do 58 feet jumping by themselves, even with the +15 feet from the Monk at level 9 (the same level mentioned for the vertical jumping) it is still possible if you choose the Tabaxi race from Volo's Guide to Monsters as they start with 40 feet base speed. Combining it with the Monk still only gives us 55 feet though which still isn’t enough. So why is this relevant?
      Tabaxi also have a racial trait called Feline Agility, which allows them to double their move speed as a free action. This gives them a comfortable 110 feet to make that jump. The only limitation behind this is that they need to spend a turn without moving before it can be used again (but this doesn’t restrict normal movement so we’re clear), which is easily doable.

  • @trygve7851
    @trygve7851 4 года назад +196

    I have barely tried 5e, but it's good to know absurdly specific minmaxing is still an option there. Makes me want to find a game.

    • @charleybrett1663
      @charleybrett1663 4 года назад +18

      It's easier in 3.5 but yeah there are still a few gimmick builds

    • @eddiemate
      @eddiemate 4 года назад +18

      Thankfully, 5e's main variety of minmaxing is the absurdly specific. Want to be proficient in almost every skill? What about every tool? Or maybe you feel like being able to shoot spells at someone that’s 1200 feet away. Sadly though these aren’t common, as some of them just become the whole point of the character and a lot of people get bored of that.

    • @wafflemaker6590
      @wafflemaker6590 4 года назад +2

      5e is a fun one and easy for new players to get into

    • @FlyingDominion
      @FlyingDominion 4 года назад

      @@eddiemate 120 feet? I think you mean 600 feet. At level 2.
      Edit: I didn't see the second 0 because my screen has issues.

    • @eddiemate
      @eddiemate 4 года назад +3

      Flynn Curtis
      No no, you can do 1200 if you include multiclassing. Sorcerer's Distant Spell, spell sniper feet, then Eldritch Speer for your Eldritch Blast. All of which combined for 1200. Level 5 at the earliest though.

  • @DavvyChappy
    @DavvyChappy 4 года назад +126

    If someone leaps 18 feet into the air right in front of me just to flex, they can have my gold.

    • @patheronaetherson2860
      @patheronaetherson2860 4 года назад +9

      *THE ORDER OF STRENGTH-BASED GOLIATH MONKS WANTS YOUR LOCATION*

    • @sbollimpalli
      @sbollimpalli 4 года назад +3

      @@patheronaetherson2860 oh dear god

    • @patheronaetherson2860
      @patheronaetherson2860 4 года назад +4

      @@sbollimpalli I see no god up here...
      *EXCEPT ME!*

    • @sbollimpalli
      @sbollimpalli 4 года назад +1

      Patheron Aetherson sir please I don’t want any trouble let me and my knife tail tiefling go

    • @Pistonrager
      @Pistonrager 4 года назад +2

      I know some Plumbers that always need some gold.

  • @MrDmitriRavenoff
    @MrDmitriRavenoff 4 года назад +305

    I gave my party a Ring of Jump. I didnt read it closely and didnt realize that it emulated the spell, or that it lasted so long.
    SO, Now we have a Goblin Paladin of Vengence who always watches the rear of the group and practically teleports around the battlefield smiting things with his magical Warpick.
    Good times.

    • @Madhattersinjeans
      @Madhattersinjeans 4 года назад +14

      Have him fight in a hall made of mirrors. With lava behind them.
      And an antimagic field.
      And have him fight dopplegangers that look just like his party.

    • @bsmith6784
      @bsmith6784 4 года назад +26

      Take a look at the jump text again 0:31
      "Either way, each foot you clear costs you a foot of movement."
      The Jump spell doesn't mention movement speed, so by RAW, it doesn't affect it at all. In other words, it takes ≥ 2 turns for a non-monk to finish his 50 ft jump.

    • @anthonynorman7545
      @anthonynorman7545 4 года назад +3

      @@bsmith6784 this is correct

    • @joshuajohnson7413
      @joshuajohnson7413 4 года назад +10

      @@bsmith6784 I always found that stupid. We home brewed that my paladin could take his full jump in a round

    • @MrDmitriRavenoff
      @MrDmitriRavenoff 4 года назад +8

      @@joshuajohnson7413 I agree. I think that may be RAW, but not RAI. I like my jumpy Paladin and the campaign is supposed to be over the top.

  • @smoklen53
    @smoklen53 4 года назад +9

    1:39 The character's name is Van Halen, the famous rock artist who made the popular song "Jump".

  • @FloatingOer
    @FloatingOer 4 года назад +100

    All of these jumping rules are just going way over my head

    • @wereowl9369
      @wereowl9369 4 года назад +3

      DAAAAMMMMN YUUUOOO
      you made me laugh how dare you

  • @wolflordy3193
    @wolflordy3193 4 года назад +68

    3:40 "last week's 'There's Rules For That' "
    Yeah... Last week... Definitely wasn't a month ago.

  • @isseihyodou3953
    @isseihyodou3953 4 года назад +66

    I appreciate bringing attention to an underused mobility option, but a couple of things you missed:
    Long Jumping allows you to take a DC10 Athletics check to clear an obstacle equal to a quarter of your jump distance. Given that small and medium creatures block a 5' cube no matter their height, with 20 Strength (or 7+ and Jump) you can vault another person.
    High Jump height is your ground clearance, while the half-your-height reach is above your head, so the total distance you can reach is 1.5 times your height, not 0.5. The hypothetical 6' tall 16 strength character can Jump 6' in the air (3+3), and reach 9' above their head (6*1.5), which means they can grab a ledge 15' above them, not 9'.
    Other people have mentioned this one, but both Long and High Jumping still use up your speed, so you can't use Jumping to move faster in combat.

    • @MetaKaios
      @MetaKaios 4 года назад +13

      "9' above their head"? It's 9' above their feet.
      The highest ledge they can grab is 15' above the *ground.*

    • @flamesofhellstudio
      @flamesofhellstudio 4 года назад +3

      But they're also overlooking the rule that says that jumping doesn't allow them to move more in a single round then their speed would allow. So it doesn't really increase their mobility other than they can get over obstacles.

  • @jonsimpson6240
    @jonsimpson6240 4 года назад +30

    "Monks don't take fall damage"
    Lies my friend, as a party member of mine learned when he stepped off a tree in the fey wild and fell 400ft.

    • @ATinyWaffle
      @ATinyWaffle 4 года назад +15

      At level 14, monks are virtually immune to fall damage because the max fall damage is 20d6 (200ft), the average of which is 70 damage. At level 14 a monk can use their reaction to reduce fall damage by 5*level (14)=70. Over half the time they'll take no damage and if the roll is above average, they'll barely take any that would shake a 14th level character. Now commence release of the orbital drop shock trooper monks into the combat zone!

    • @jonsimpson6240
      @jonsimpson6240 4 года назад +7

      @@ATinyWaffle that assumes two things.
      1. That the monk is 14th level or more.
      2. That the DM uses the rule for max fall damage. Even Matt Mercer seems to not use it.

    • @ATinyWaffle
      @ATinyWaffle 4 года назад +6

      @@jonsimpson6240 Yeah, but he has gone on record saying he got the rule wrong during the whole goldfish incident.

    • @jonsimpson6240
      @jonsimpson6240 4 года назад +4

      @@ATinyWaffle fair enough. And to be fair to the DM for my party, it was also in the fey wild, so who knows.

    • @hannibustoogfyrre6074
      @hannibustoogfyrre6074 4 года назад +6

      Maximum Fall Damage is honestly what makes physical sense. Once you reach terminal velocity you're as screwed as you're gonna get.

  • @CrowsGuild
    @CrowsGuild 4 года назад

    You are one of the few channels I actually show people I know. I don't do much with youtube other than play it in the background while I play games but some of your content takes my attention away from my game and I just sit there chuckling to myself. Even your newer D&D videos have been entertaining me!

  • @71gac
    @71gac 4 года назад +23

    Two fun tidbits for this:
    1. Warlock can get jump as one of its at will on self invocations.
    2. Pick tabaxi as a race and monk as a class and scale virtually any cliff without needing jump, running/climbing up to 300feet in a round.

    • @Alasius
      @Alasius 4 года назад +2

      without any magic items a single character can get up to 2800ft (+some smaller value I believe) in a single round. (Dash action, dash BA, movement, tabaxi, monk, haste dash action, druid wild shape to giant eagle (yes, the tabaxi feat still works), Gloomstalker (provided there's an enemy)).

    • @CowCommando
      @CowCommando 4 года назад

      @@Alasius I thought you could only take an action once in a round, so no dash as an action and as a bonus action. Am I wrong?

    • @Nexsyana
      @Nexsyana 4 года назад

      @@CowCommando You can take it (dash action) as much as you can from what I know

    • @finalfantasy50
      @finalfantasy50 4 года назад

      @@CowCommando you can use an attack as the attack action and as the bonus action as long as you qualify (twf, monk unarmed strike, pm etc)

    • @Alasius
      @Alasius 4 года назад

      @@CowCommando There's no RAW rule against it. There seems to be also no conflicting RAI by sageadvice so I conclude it must be legally possible (if your class can dash with your BA)

  • @e.richens3736
    @e.richens3736 4 года назад +14

    I really enjoyed the discussion with the ideas from the comments at the end of the video, this should definitely stay in future "There's rules for that" videos

  • @RayPoreon
    @RayPoreon 3 года назад +1

    Fun fact, doing that special "ali-up" off your paladin's tower shield as a monk to kick something will legitimately do more damage. The rules in tashas cover landing on a creature as the creature taking half the falling damage(split between the faller and the fallen upon) if they fail a dc 15 dexterity save. So if a monk shoots 60ft in the air and lands a dive kick on someone, their target will take half of 6d6 in addition to the attack damage and they will be knocked prone.
    The monk feature(but not many other anti fall damage options) is worded so that you reduce your fall damage after rolling for it, so this option is pretty much only open to the monk.

  • @SuperBoyboys
    @SuperBoyboys 4 года назад +24

    "YOU CAN FLY?!"
    *"No. Jump good."*

    • @GameBreaker1055
      @GameBreaker1055 4 года назад

      I would make a pun, but I don't have the books or pdfs to know how to build Jack in D&D

    • @SuperBoyboys
      @SuperBoyboys 4 года назад

      @@GameBreaker1055 I'm almost certain I saw a video of someone doing exactly that...

    • @sbollimpalli
      @sbollimpalli 4 года назад +1

      @@GameBreaker1055 As someone with limited samurai jack knowledge, Kensei Monk and... well samurai fighter surprisingly. Kensei Monk gives the absurd movement and speed while samurai fighter gives him the whole 'ahahaha my sword gonna fuck you up with one strike' vibe, especially for pure power builds. Those two plus a pretty good dex score and strength score will make for a pretty decent character who can do a lot of the nutty shit og samurai jack does

  • @BAGELMENSK
    @BAGELMENSK 4 года назад +152

    *"18 feet"*

    • @LetsPlayCrazy
      @LetsPlayCrazy 4 года назад +6

      Thank you! Another man of culture I see!

    • @uriel7395
      @uriel7395 4 года назад +4

      @@LetsPlayCrazy I have found my people

    • @Sargewithnumber
      @Sargewithnumber 4 года назад +1

      Forgot the "Up"

    • @SonicKing84
      @SonicKing84 4 года назад +1

      I scrolled for a minute just to be sure somebody had made this comment. Thank you.

  • @rocketforthree4479
    @rocketforthree4479 4 года назад +2

    Well actually, the rules for High Jumping say "You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump **plus** 1½ times your height."
    If you are 6ft tall, then you can reach 3ft above your head, for a total of 9 ft above your feet.
    So if you have +3 strength, you can jump 3+3 =6ft off the ground and then reach 1/2 your height above you. So the tips of your hands reach
    6 + 9 = 15 ft when you jump and reach.
    TL;DR you can totally jump on top of the roof of a 1 story building that's 10 ft tall, if you pull yourself up.
    Love the video at any rate

  • @CraigPrime
    @CraigPrime 4 года назад +12

    Character idea. An Aarakocra Monk with malformed/crippled wings, completely incapable of flight.
    But they can do THIS

    • @hugofontes5708
      @hugofontes5708 4 года назад

      that's not flying, that's falling with sty-

  • @kirascendant
    @kirascendant 4 года назад +1

    I gotta say, I was mostly excited but a little apprehensive for what the new era of Door Monster would be like. Now I'm completely thrilled. Between Guest Quest, There's Rules for That, Kilnspark, and the shorts, this truly is the dawn of a golden age.

  • @AnoAssassin
    @AnoAssassin 4 года назад +66

    Oh btw jumping costs Movement, a character with 90 ft of jump can still only jump up to their movement speed as if walking or Dashing

    • @josescalcagno
      @josescalcagno 4 года назад +11

      What you need is a tabaxi monk with haste cast on.

    • @patheronaetherson2860
      @patheronaetherson2860 4 года назад +6

      @@josescalcagno Tabaxi with 6 levels in Wizard as a Transmuter for the Transmuter Stone that can give them an extra 10 feet, the Longstrider spell for 10 more feet on top of that, the Jump spell for tripled jump distance, Haste for doubled speed (after modifiers) and an extra action to Dash with, and then going Monk for 14 levels. Take the Mobile feat, and max strength. If possible, also take Athlete so that you only need to get a running start of 5 feet . Get Boots of Striding and Springing to triple your jump distance again, and if your dm allows it, combine their properties with those of Boots of Speed for more distance you can cover. Use Jump+Longstrider+Haste+Boots of Striding, Springing, and Speed+Transmuter Stone+Step of the Wind+Feline Agility and vertically long jump up into orbit

    • @certifiedcoolguy583
      @certifiedcoolguy583 4 года назад +16

      so basically, you jump but it takes 18 seconds (almost a third of a minute) to reach your apex if you want to use your actions for something else. This means that you generate enough force to propel yourself over a 5 storey building, yet move upwards as if you are slightly speedwalking hoizontally.

    • @AnoAssassin
      @AnoAssassin 4 года назад +2

      @@certifiedcoolguy583
      Cool visual but I think you always reach the apex at the end of your turn, higher movement speed just increases the maximum you can pull off. The leap doesn't continue into the following rounds :/

    • @certifiedcoolguy583
      @certifiedcoolguy583 4 года назад

      @@AnoAssassin dammit

  • @1ManRandom
    @1ManRandom 4 года назад

    It’s funny that you guys put this up today. I was just looking up grappler builds for an upcoming game I’ll be playing in, and one such build involved using jump in tandem with the mobile and athlete feats to grab a guy, leap over 35 feet in the air, and then chuck your opponent to the ground for 3d6 points of falling damage. From there, you have the option to either use monk levels to slow your fall and take little-to-no damage, or follow them down and-with DM permission-perform the ultimate suplex/elbow drop by landing on them for another 3d6 points of damage to both combatants.

  • @MordaciousJin
    @MordaciousJin 4 года назад +1

    Grappling rules! For both educational and throwback value!

  • @captainbritain7379
    @captainbritain7379 4 года назад +6

    This was delightfully manic.

  • @ingetamna
    @ingetamna 4 года назад +1

    I’m a big fan of the comment response during the after-credits roll

  • @micahphilson
    @micahphilson 4 года назад +2

    1:38 So his entire build centers around jumping at people?
    THIS IS MARIO'S BUILD! With this, you can jump super high on top of your enemies and crush them!

  • @ericness9660
    @ericness9660 4 года назад +2

    OMG this was beautiful.
    "So many wrong answers that still somehow work"

  • @breakfast3006
    @breakfast3006 4 года назад +1

    This show is great and I love it so far!

  • @Seedmember
    @Seedmember 4 года назад +5

    So, get a spear and you've got yourself a Final Fantasy Dragoon. Neat.

    • @hugofontes5708
      @hugofontes5708 4 года назад +1

      Which begs the question
      How safe is landing?

  • @PhrontDoor
    @PhrontDoor 4 года назад

    It's like the Dungeon Dudes but all twisted and exploity -- I love it.

  • @sammarsh6516
    @sammarsh6516 4 года назад

    This is by far my favorite segment of your new D&D focused videos. Keep it up!

  • @supercharger64
    @supercharger64 4 года назад +1

    You can also equip the boots of springing and striding(uncommon rarity magic item) to triple your jump on top of that jump spell so now your dreams of becoming a Dragoon are no mere final fantasy

  • @U.Inferno
    @U.Inferno 4 года назад +35

    Is... Is no one going to talk about the Android 18 art?
    No?
    Just me?

    • @pablorepetto2759
      @pablorepetto2759 4 года назад +4

      I am _absolutely_ talking about that! Just for the low-hanging fruit:
      - Cute that you had that in reserve, I wonder what other kinks you can satisfy on demand
      - I'm betting that RUclips Analytics will show that half your audience found some other way to entertain themselves at 1:09
      - "18 feet up"... you were just _starving_ for a chance to bring that up, weren't you?
      And of course... _keep them coming_

    • @tomisabum
      @tomisabum 4 года назад +3

      @@pablorepetto2759 Can we talk about the modify memory spell next episode so I can imagine a world where I can pretend I didn't fully read this youtube comment?

    • @sbollimpalli
      @sbollimpalli 4 года назад +2

      @@tomisabum Can we talk about fireball so I can imagine a world where I don't have to live with having read that comment

    • @pablorepetto2759
      @pablorepetto2759 4 года назад +1

      @@tomisabum Considering the general shape of the internet, I bet that spell could be put to _so_ much better uses. I support your motion on humanitarian grounds.

  • @horuspines9924
    @horuspines9924 4 года назад

    You guys have really gone ham into making the channel D&D. And I absolutely love it, keep up the absolutely amazing work

  • @TheFolros
    @TheFolros 4 года назад +2

    Grung have "Standing Leap
    "
    Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
    Times three
    75 long 45 high.

    • @trapbuilder2283
      @trapbuilder2283 4 года назад +1

      Grung, however, are not an official race, so using them in a video about the rules would be a little strange

  • @Elsneakakaze
    @Elsneakakaze 4 года назад

    i really like this style of video, really obscure mix maxing

  • @Nimta
    @Nimta 4 года назад +1

    I love this, and my next D&D 5E character will now definitely be a Dragoon Knight ala Final Fantasy 4

  • @NorthernDruid
    @NorthernDruid 4 года назад +1

    And as we should all have learned from Order of the Stick, just because magic CAN give you the ability to jump up on the Lich's undead flying mount and engage it in a duel, doesn't mean it's an idea that's gonna work out well for you, or your party, or the city you're defending, or the world that will be doomed if you fail your quest.
    But we all know that if we suddenly get hold of a Ring of Jumping we're still gonna try it anyway.

  • @houben87
    @houben87 4 года назад

    reminds me of the Jumplomancer build in D&D 3.5. by level 16 or so you have a character with a 300+ bonus to jump checks and be able to use a jump check in place of a diplomacy.

  • @tomaspabon2484
    @tomaspabon2484 2 года назад

    This might be the only video on YT portraying Jump in a positive light

  • @Olwwolf
    @Olwwolf 4 года назад +1

    One of my first ever DnD character's was a barbarian in one of my dad's one shots and we still talk about how jumped up in rage and, rolled a crit and basically took half of the dragons HP in one round :D I love jump

  • @umun_ra
    @umun_ra 4 года назад +23

    I just got Morrowind flashbacks

    • @thenthson
      @thenthson 4 года назад +1

      The scroll of icarian flight anybody?

  • @jasonsorin1021
    @jasonsorin1021 4 года назад +2

    When suddenly assassins!
    Me, my party's assassin-sheepishly holding a dagger and grinning

  • @SomeBody08150
    @SomeBody08150 4 года назад +45

    And then you add the monks, step of the wind and Double it again :))

  • @flooferderp2918
    @flooferderp2918 4 года назад

    A monk’s step of the Wind Ki ability stacks with Jump. Be a stronk. Double dash via step of the wind. Have jump already active from a previous turn. REACH THE STARS

  • @vutava8292
    @vutava8292 4 года назад

    A fun thing that happened in a PF game when I was playing the 7th level pre-gen monk and I jumped into the air to grapple a flying dwarf.

  • @WryAun
    @WryAun 4 года назад +2

    Yess! 5e content! More please

  • @Justicar_Trueblood
    @Justicar_Trueblood 4 года назад

    this made me think back, I saw a post on either reddit or tumblr once about maximum carry weight and a character that could just pick up an entire, fully loaded wagon and not be slowed down at all ^^

  • @davidjensen1221
    @davidjensen1221 4 года назад +1

    I love this so much! I'd never thought of using jump to be an anime level monk.

  • @Wodferd
    @Wodferd 4 года назад +1

    It was clarified in a Sage Advise last year, that your character doesn't suffer fall damage from a vertical jump they make. So if you jump 30ft up, and fall back down that 30ft you don't eat the 30ft of fall damage.

  • @Wolfgang9Hype
    @Wolfgang9Hype 4 года назад

    Something fun I've done- Maximizing intimidate in Pathfinder 1st. Inquisitor gets half their level as a bonus to Intimidate. The racial favored class bonus for Half-Orcs and Tieflings is another +1/2 per level. My GM ruled that these are separate so each increased every other level rather than a full +1 per level, but every even level you have skill ranks, plus your level, plus trained. Mix in a little bit of charisma or other bonuses and if it can know fear it will fear you. And you might still be able to push that further (skill focus, items bonuses, etc). After that it's just a matter of finding something fun to do with those intimidate checks.

  • @Crybaton
    @Crybaton 4 года назад

    I really love those Videos! So many creative ideas and possibilities!

  • @KuaEtus
    @KuaEtus 4 года назад

    First of all, veeery good video :), second, I don't know how you feel with the idea of expanding this series, but "ingenious uses for spells" can be a great idea:
    -Catapult custom objects such as ceramic balls filled with oil or acid.
    -Use glyph of guarding with buff spells on a stone inside a bag of holding.
    -Use dragon's breath in familiars.

    • @Twistedcrescendo
      @Twistedcrescendo 4 года назад +1

      Catapult is very underappreciated as a spell, I think.

  • @ynotplaygames2067
    @ynotplaygames2067 4 года назад

    I finally got around to doing it and it's so Fun!!!

  • @HeavySnorlax
    @HeavySnorlax 4 года назад

    Love this series

  • @aaronhill841
    @aaronhill841 4 года назад

    I can't wait for more episodes

  • @giajo494
    @giajo494 4 года назад

    This series is a great one.

  • @lordbuss
    @lordbuss 4 года назад +3

    "There's rule for that" should be the moto of GURPS.

  • @Potato-pn8sg
    @Potato-pn8sg 4 года назад

    I have an addiction to this show.
    Do more and my love will only increase.

  • @zxcxdr1
    @zxcxdr1 4 года назад

    Grom, my limping, 5dex paladin, used this to massive effect- there are few things more scary than a 200lb, fully armored angry and ugly bastard launching a middle at you from half a battle field, and that middle is him.

  • @yingosensei
    @yingosensei 4 года назад

    Ring of jumping and boots of striding and springing.

  • @brycehawken1833
    @brycehawken1833 4 года назад +1

    First level storm sorcerer: you get both jump and after you cast jump: 10ft of fly distance

  • @derandi2324
    @derandi2324 4 года назад

    I actually recently made a magic item that uses this mechanic.
    Boots of springing and stomping :
    A Set of what appears to be black Constructionworkers boots with a line of golden filigree going into two plate gold cover hands, which clap audibly when one clicks their heels. When you wear these boots, you can use your bonus action to click your heels to activate it for 1 minute or until all of its charges have been used. During that minute you can jump three times the normal distance, being able to jump beyond your remaining movement distance once per turn provided you perform a long or high jump. When landing you may use your reaction to cast the cantrip Thunderclap(Your Spellcasting Modifier is Strength). You can use this feature a number of times equal to your Strength Modifer, after which you need to take a long rest to use it again.
    If anyone wants to use this feel free

  • @tristankendrick2582
    @tristankendrick2582 4 года назад

    Now I have a reason to get up in the morning, thanks guys!

  • @oliversherman2414
    @oliversherman2414 2 года назад

    I love your channel keep up the great stuff!!!!

  • @the_kraken6549
    @the_kraken6549 4 года назад

    Love this series!

  • @lenarwhalrus
    @lenarwhalrus 4 года назад +1

    I’ve always wanted to see how good a mounted build could be

  • @arunda1734
    @arunda1734 4 года назад

    Keep this series goin

  • @Total_DuDe
    @Total_DuDe 4 года назад +1

    I once argued with my dm that since I am a lvl 10 monk, I SHOULD be able to run up a 200ft waterfall. He was saying that since it was coming down so hard and fast (that's what she said) I can't get a foot hold. But our party's wizard casted slow time, and he allowed it. Only for me to be met with a huge ass water elemental at the top that backhanded me all the way back down. However, since I had slow fall, I got back up, and dusted myself off, having taken no damage.

  • @mjyfs
    @mjyfs 4 года назад +1

    This series should be called 'How to make a DM cry'

  • @sheepieworks4974
    @sheepieworks4974 4 года назад +2

    i love the name of "van halen" given to the character

  • @pg3384
    @pg3384 4 года назад

    About flipping time we get rules for jumping! I've been lobbying for jump rules for DECADES!!!

  • @magistermagus1211
    @magistermagus1211 4 года назад

    finally! i can play my character right: "Mariano, guardian of the fungus kingdom in the underdark and three times winner in the Chult's dinosaur grand race"

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt 4 года назад

    I literally made a Demigod of Jumping in Pathfinder (over a series of games). He happened to be a decataur, because MOVEMENT speed. One of the silliest and most enjoyable games I've had. (He also happened to be a grappling master - Don't give him a hug, you might wind up dead surprisingly quickly)

  • @Tinkuwu
    @Tinkuwu 4 года назад

    There's actually a lot of mechanics that are underused in DnD. My personal favorite is having a grapple based character. A fighter who excelled at grappling opponents.

  • @jasontrout3300
    @jasontrout3300 4 года назад

    This puts me in mind of my 5th ed. Zangief build. I've never run him and likely never will, but maybe here it will do some good. Enjoy.
    * basics of the build; grapple your victim, then jump, dragging your victim with you, and then just fall back down. You will land safely and he will become chunky salsa.
    * AIUI, 5th edition high jumping is a limit on how far you can move upwards without a fly speed. We still spend movement points as we move upwards. Therefore we need to maximize move distance and jump distance.
    * We need more move speed to maximize the DPS, but the ways to get it get increasingly arcane or un-Zangief (I'm not playing a Tabaxi, no matter how hairy Zangief if), so I'm skipping them.
    -----------------------------------------------------
    D&D 5th edition Zangief build, from memory; sorry if there are inaccuracies.
    Build a standard monk. IIRC that's 50ft/rd once you pick up some levels.
    Pick "Mobile" feat. 60 ft of movement.
    Get yourself a bright red Belt of Giant Strength. IIRC thats 19 Str, for a 7 ft high jump.
    Bright Red Boots of Striding and Springing. Jump distance 21 ft.
    Get jump cast on you (your party's wizard, yourself w/ Magic Initiate, or use Ring of Jump). Jump distance 63 ft.
    Use "step of the wind" monk feature as a bonus action. Jump distance 126 ft, Movement distance w/ bonus action dash, 120 ft
    When grappling with an opponent, you can move and bring your opponent along with you, but you can only move half your speed. Movement distance 60 ft.
    **if you are 2 size categories bigger than your target this does not apply, so if you can figure out how to get Huge, you can ignore this number
    In combat, run up to a guy (spend 10 or 20 feet of movement), grapple him, and spend your remaining movement to jump straight upwards 50 ft. for 5 d6 damage upon -reentry- landing.
    If you start your round already in the grapple (because your grappled the target last turn), you can dash as an action, giving you another 60ft of movement. Move 10 feet (spending 20 feet of movement), and high jump 80 ft up, for 8d6 damage upon -reentry- landing.
    -------------------------------------------------------

  • @wollf92
    @wollf92 4 года назад +1

    I'm sorry but unless you're actively dashing and what not, you can't make those jumps to begin with.
    As clarified in the rulebook: "On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming." This tells you that however long your jump might be, it is constrained by your movement speed. So being able to triple your jump; whilst cool, means you basically have to take the dash action to make it work.
    Ofcourse many classes and builds can do this; but it's worth mentioning that your 10 Strength wizard, with "jump", can only scale a chasm of 20 feet(10 feet running start + 20 feet remaining movement)

  • @deluxeloy
    @deluxeloy 4 года назад +3

    So I play a druid in a campaign where the barbarian really wants options against flying opponents...

  • @RachelTension
    @RachelTension 4 года назад

    that 18 feet joke was gold

  • @dexis9412
    @dexis9412 4 года назад +8

    “They are jumping 18 feet up”
    Why. Why did you have to use that picture...

  • @mildlysinister6229
    @mildlysinister6229 4 месяца назад

    Technically monks step of the wind also multiplies their jump distance, though I can’t remember if it doubles or triples it. Could be worth considering, especially because it also lets you dash, meaning you can move more through it. Now some DM’s won’t do this because it isn’t technically raw, but most would argue that if you run out of movement jumping, you complete it the following turn, rather than just falling at the end of your turn. If this is the case at your table, then you should use step of the wind to disengage because you can manipulate your movement to achieve a state I call “budget flight,” where you stay above your enemies range, land on your turn, then jump again. Also you can try to land on the enemies to deal half fall damage to them, but they get a dc 12 dexterity check to avoid it.

  • @RayWasAlreadyTaken
    @RayWasAlreadyTaken 4 года назад

    I just cant wait for the Pathfinder version of this xD as you just straight up murder the world with your one punch jump

  • @TheAardvark57
    @TheAardvark57 4 года назад

    A build based around teleporting as much as possible. Yourself, your allies, and even your enemies. Even attacking by teleporting you enemies high into the air and letting them fall.
    Idk of this is even possible in 5e but it would be neat.

  • @rjsnyper8376
    @rjsnyper8376 4 года назад

    the monk's step of the wind also doubles your jumping distance. so you can just jump 30 feet straight up from a standstill without having to argue with your dm about what constitutes a long jump. Or 120 feet with a long jump.

  • @syferpolski4344
    @syferpolski4344 4 года назад

    This is fun to watch

  • @DycuswasHere
    @DycuswasHere 4 года назад

    Finally! All my Dragoon fantasies can be realized!

  • @zackvoltran2684
    @zackvoltran2684 4 года назад

    Level 2 Moon Druid.
    Step 1: Action, casts jump.
    Step 2: Bonus action, wildshape into female steeder.
    Step 3: Movement, 270 vertical jump with spider climb, attaching itself to the wall or ceiling at the end of its move.
    Able to easily scale effectively anything in a matter of seconds. Just... don't lose your form.

  • @connergish9060
    @connergish9060 4 года назад +9

    Alright, going to need a little playtest material but you want jump abuse, here we go.
    We can take your monk situation, lets make them a Simic Hybrid from the Guide to Ravnica (two notes on this, 1, you can easily house rule this as some mad wizard or alchemists experiment for non Ravnica world settings, basically just someone who has had genetic experiments/animal parts grafted onto themselves, 2 im going with how it was presented in the unearthed arcana as i do not have the book and im going to assume this part has remained the same and I apologize if it is different in the actual book.) We are going to take the Manta Wings as our initial mutation and what we take after that doesnt really matter,
    at level 5 we take the climbing speed feature as we are going to let that be our "moving up verticle surfaces" the monk feature in this video mentioned since we are going to go less levels of monk than this video intended. as a note the manta wings subtract a VERY large amount of fall damage distance (you count as if you fell 100 ft less when calculating dice rolls) and lets us move 2 feet horizontally for every 1 foot falling down........which i dont think there are specific rules on how fast falling is.....feel free to correct me but this sounds rediculous.
    one thing, you are going to have to roll for your stats as we are going to hit so many classes it will be impossible to have 13 in all stats for multiclassing rules unless you do rolled stats and they roll GOOD across the board........that or just homerule that you dont need it cause this is a meme so dont muddle it with. I suppose standard set can work if you just get at least 1 magic item that sets your stat to an appropriate level (gauntlets of giant str? idk if this counts for multiclassing requirement or not)
    Next, we are going to throw in 6 levels of the path of the beast unearted arcana.This will get us a couple things, one, an extra 10 ft of movement, 2 gets us the choice of either swiming speed/breathing, climbing including on ceilings without ability checks, and the ability to make an Athletics check which extends our jump by the results of this check, this doesnt say anything about running start either.......so with proficiency in athletics we can add at least an average of an additional 10 ft to any jump, with as high +32 with a nat 20 and if we somehow pick up expertise......Also lets us get natural weapons like a barbed tail and as a whole goes with our lab experiment mutant idea so , thematic win, lets take the athletics check jump cause....duh thats what we are here for
    Next we are going to go 3 levels of (again unearthed arcana playtest material) the Rune Knight. Story wise could also be part of the experiments, tried branding magic runes onto your body to see if you could make use of simple magics. This gets us the Giant might feature which lets us Become Large in size. Now it doesnt make exact specifications to what it does to the rest of your physical characteristics but if we assume it follows similar effects as the enlarge spell (which makes you 1 size bigger....more on this later) as well as the race feature a few things have (Powerful build) which says that your carrying capacity counts as if you are 1 larger. This should mean we can carry twice as much weight (calculated by our str), are twice as large (approx 12 feet tall) and 8 times as heavy. Also this feature gives us advantage on strength checks (funny.....athletics fall in there, so now we have a redundancy on our rage for this and it lasts 1 min regardless of if we are in combat or not, woot.
    So far we have a max wizard/alchemist's experiment who has gone crazy with mutations and magic glyphs who probably escaped and found his inner peace, you went at least 9 levels for all the movement based stuff mentioned in this video. subclass doesnt matter but i like shadow so you can just vanish into thin air in the night despite being enormous. could also give you an edgier story more focused on vengeance rather than inner peace. you do you.
    if we wanna go that little step further lets cut back on monk levels and then we really only need 4 but lets take 5 so we get that extra 5 feet of movement, cause if we are going for ridiculous movement lets squeeze it in there. That should give us a base movement of 55 with the barb speed and the monk speed. 6 if you want that shadow step. Also fun fact, you left out step of the wind which monks get at 2nd level, which as a bonus action lets you DOUBLE your jump distance for the turn.......heheheheheh
    That puts us at 14 levels of a ridiculous character we are pushing to extremes for a meme.....and thats just fine. good one shot material.
    Now lets put 3 points into swords collage bard. Maybe you got some wander lust after you felt like your monk training was just as confining feeling as your captivity as a lab rat. This will net us expertise which we can put on our athletics (its all coming full circle) and by picking swords, although conditional we get the mobile class feature that lets us get more movement if we hit someone first which.......well isnt that important but felt appropriate and none of the other features felt like they fit. we can also at some point for one of the many classes previously take the mobile feat for an extra 10 flat, making us 65 base movement. lets grab the longstrider spell for an extra 10 (75) with these bard levels cause why not. sadly the bard spell list does not let us take jump so we still need one of the other feat grabs to let us learn it if we want to do it ourselves. we can however take feather fall cause why not and it will seem silly with the manta wing gliding.
    at this point.......we pretty much have all we want with our (not insignificant ) 17 levels. lets take 1 extra fighter level for the ability score improvement for some extra str for those athletics checks/str modifier and 2 levels in bladesinger wizard. this can also give us access to jump, (can say you were a elf before the experiments and you were an initiate in this way of fighting or something) and we nab the bladesong feature which can give us another +10 movement. putting us at a short term base speed of 85ft, 95ft if we punch something first but you know......dashing gives us more than that.
    Thats all we can do, we have a legendary.....jumping mutant person who cant pick their path in life and went all over the place.
    So now, we have all our class and race features, lets add in a part member casting haste (cause why not, 170ft speed and an extra action to dash with) and someone casting enlarge. Note enlarge says it just makes you 1 larger than you are....while the fighter feature says it makes you large if you are not already large or bigger.......this now makes us HUGE. which in total makes us 4 times stronger than we previously were, 4 times taller (now approaching 24 ish feet tall) and 64 times heavier.....which if we assume you are a fairly beefy guy to make all these jumpy athletics stuff, lets just run with a 200lbs ball of muscle (i know a runner/jumper build would probably be much lighter but cmon......we are already in ludicrous territory.) is now 12,800lbs, or you know.... 6.4 TONS. with dash action and extra hasted action and action surge dash you now move 680ft in a round (113.3 ft a second or 77.25ish miles an hour or ) while being 24ft tall (could let dm decide if that giant size somehow makes you faster if you want.......you do have large steps) and your jump is increased by an athletics role that has a +14-17 due to expertise and an estimated 2 to 4 str mod depending on your roles cause we are assuming you took str as your highest, letting us max out at 35 bonus jump distance that is doubled, and tripled.
    which in a straight vertical jump with no running start and assuming a str mod of 3 (16-17 raw str stat) and a nat 20 on our barbarian feature roll our max is (3+3+35)*6+(24/2 for reach) letting you leap straight up 258. This isnt even counting a bard friend from inspiring you....maybe adding an additional 12 from the inspiration die to your athletics check
    the long jump (vertical if you are taking what this video did, though you might need to be running up a stone cliff cause of how big and heavy you are) should come to (17+35)*6=312ft
    Now you might think, funny, a lot of these things dont help the straight Jumps.....well you are right. Though with the RIDICULOUS move speed above you could argue that your long jump should be........longer......... now imagine this, put ALL of this together, do a full sprint long jump from an elevated location, say....mountain top, you are a flying MONSTER that is gliding for incredible distances after just leaping several hundred feet, with featherfall, all while being strong enough (carrying capacity should be 17*15*4(size increases)=1020lbs carried, which should be enough to carry at least 3 friends on your very large back. So depending on how your DM wants to rule of cool the MASSIVE speed of a full sprint into how it maintains your horizontal speed while gliding, you can probably travel close to a mile, or if your target is less than that just be a GIANT FLYING WRECKING BALL OF DOOM that just carrys your party on your back.
    And that sir......is what happens when you have WAY too much free time to min max a STUPID character idea.

  • @patricklinford689
    @patricklinford689 4 года назад

    D&D: Look how far I can jump!
    Morrowind: That's cute.

  • @jimmybob7873
    @jimmybob7873 3 года назад

    Here's my build for a super-jumper:
    Race: Loxodon (elephant humanoid)
    Class: Monk (20th level)
    Magic Items: Boots of Striding and Springing, Ring of Jumping
    Maximum Long Jump Distance: 170 feet.
    Maximum High Jump Distance: 134 feet.
    The Loxodon's Natural Armor trait allows them to dump their Dexterity and pump-up their Strength without sacrificing their unarmored AC; their bonuses to Constitution and Wisdom boost two important ability scores for Monks; their Powerful Build and Trunk traits synergize with a grappling build, which combos especially well with this mobile jumping build (just snatch, jump, and drop); finally, their Serenity and Keen Smell traits empower their Wisdom saving throws and skills, which is a primary ability score for Monks.
    The monk's Step of the Wind feature allows this character to take the Dash action as a bonus action, as well as doubling their jump distance for that turn (this includes both long jumps and high jumps); their Unarmored Movement feature increases their speed while they are unarmored (up to +30 feet by 18th level), allowing this character to jump farther than normal (since you can only jump as far as your speed); finally, their Slow Fall feature allows them use a reaction to negate fall damage (up to 200 damage by 20th level).
    Finally, the Ring of Jumping allows you to cast the Jump spell on yourself at will (which triples your jump distance), while the Boots of Striding and Springing passively triples your jump distance (which technically stacks with the effect of the Jump spell).
    In conclusion, a 20th-level Loxodon monk with a Strength score of 20 who uses their Step of the Wind feature while is wearing the Boots of Striding and under the effect of the Jump spell can leap straight up to height of 134 feet (or up to 90 feet if they bring along a grappled enemy to drop).

  • @ForestFairy
    @ForestFairy 4 года назад

    I used to play Battlemaster Fighter and I modeled it after Dragoons from Final Fantasy so we added a jump manuver and everything ^.^

  • @samuelfaucett7861
    @samuelfaucett7861 4 года назад

    The Champion Fighter's remarkable athlete feature increases your long jump by your strength modifer.
    The Thief Rogue's second-story work feature increases your long jump by your dexterity modifer.
    The Totem Barbarian's tiger totem Spirit feature increases your long jump by 10 feet while raging.
    The Boots of Springing and Striding increase your jump distance by 3 times (similar to the Jump spell, but it has a different name so it still counts).
    The Monk's step of the wind feature doubles jump distance.
    The math for maximum jumping should look like this:
    (20 + 5 + 5 + 10) * 3 * 3 * 2 = 720
    Or if you have 30's instead of 20's
    (30 + 10 + 10 + 10) * 3 * 3 * 2 = 1080

  • @DAVEandmuffins
    @DAVEandmuffins 2 года назад

    If you Get 20 str, 20 dex. 3lvl rouge with thief archetype you get "second story work" (adds dex mod to jump) take magic initiative and at least lvl 2 monk (preferably more) use "step of wind" (doubles jump), then use jump spell (triples jump) you get to long jump 150ft and high jump 69ft.
    If you have athletic feat, you can just take a step then jump

  • @Arisorio
    @Arisorio 4 года назад

    YES my favorite show is back!

  • @zendikarisparkmage2938
    @zendikarisparkmage2938 4 года назад +1

    Fiend Warlocks get temporary HP from the Dark One's Blessing whenever they drop a hostile creature to 0hp.
    The Friends cantrip can cause any creature to become Hostile to you, without allowing a Save.
    Chickens are Trade Goods that cost 2cp apiece.

    • @OrionTaltos
      @OrionTaltos 4 года назад +1

      Just remember that you can't stack temporary hitpoints. So don't use up multiple chickens at once.

  • @Kriosaivak
    @Kriosaivak 4 года назад

    I’m loving this series.

  • @JesseDoctorGilbert
    @JesseDoctorGilbert 4 года назад

    I almost took this one, but my wizard already has to many shenanigans