THE ENDING | A Plague Tale: Requiem | Pt.9 - FINAL
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- Опубликовано: 4 фев 2025
- Another game... another cry. I really love how they tied this game up, but also ended it with the possibility of another. I have so much to say about how beautiful this game was, but I want to make sure I mention that the music and VAs truly make this game. You can tell how much emotion and heart was thrown into this game and it shows in every possible way. I truly hope y'all enjoyed this series! Let me know if you saw that ending coming...
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This is saddest ending in any video game that i have experienced. Pain and sadness of this game stay with you for a long time and it had to do with realistic feelings that characters in this game convey.
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@@oderiviere Wonderful music in this game, good job
Definitely, by the time I had finished it I was emotionally wrecked. I had so much hope of an ending where they'd somehow save Hugo and live the rest of their days in peace, However if they do make a third game maybe it'll be about Amicia trying to uncover the true origins of the Macula and try to find a cure if it exists. Really hope it doesn't end here at Requiem 🤕
@@oderiviere Does Oliver know if they're really going to make a TV series for this game?
Just finished both games within a weeks period. And I’m a shambles atm, hardest I’ve ever cried during a video game. Amicia and Hugo’s voice actors were incredible
I know I could just text you this but I wanna immortalise my gratitude here for when you have 200k subs… Seeing someone I care so much about playing through my work/a project of mine with such openness and feeling was such a joy for me. You’re the only playthrough I’ve watched that really gave it the space the writing demands and I’ve been all fuzzy watching the whole thing so thank you for your time and energy and videos - I know I don’t just speak for myself on that. You’re good at this. Here’s to years more of it… maybe I’ll be in a few more things you play in the future 🍻 I❤you
And she says, "AR-nah" til the end! lol (Glad she didn't say SOH-fee-AH!) 😉😂
@@BFoltyn7 he will forever be Arnod to me now 🤣
1:17:26 - Sofia values cleanliness. Not a SINGLE rat in the entire ship, that's amazing for any time period, but more so during the Middle Ages. :D
I was sobbing.
We've seen these kids go through so much. As Amicia, we fought and killed for our brother. We lost friends and loved ones through the hard times. We sacrificed all to keep him safe. And all of that. . .only to aim that powerful sling we've used so often (for him) on him.
I'm scarred.
I didn't think about the significance of her using the sling she had used to save them so often...
It's such good design. We instinctively use it against enemies but to aim it at Hugo is so difficult.
I cried at the ending. I still enjoyed your playthrough of this game.
I've played many games with tragic stories, but this is the first game to truly get me emotional. I was happy and smiling, I laughed, had a bit of anxiety, and finally depression. The way the game ends is just depressing. After everything Amicia lost, friends and family she lost, her innocence lost, everything she sacrificed, everything she did to protect Hugo, she ends up killing with same weapon she used to protect him.I think it's also fitting that the first game starts with Hugo giving Amicia a carnation and this game ends with Amicia getting a carnation. It's been over a month and I still can't get this game out of my head.
Yes, I had it on my mind since I finished it as well, I felt so much emotional pain and just couldn't and still can't get it out my mind. I don't think I'll ever recover 😭
A beautiful and heart-wrenching game. Thanks so much for the playthrough. As always, great content.
Amicia De Rune became one of the best protagonists I've ever had the pleasure to play as. Her character arc from the first game to this one felt so natural. Instead of the typical "Strong Female Character" crap that most writers do to make their protagonist perfect, without flaws and belittle every other character (Usually males) around them.
Amicia is the complete opposite, she's loving, caring, fun, and she cares about the people around her, while also at the same time having times of vulnerability, she lets other people tell her what her problems are and she does her best to fix them and rectify them. She's terrified, had doubts about what she can do, makes mistakes, feels weak and loses herself at times when things get really messy because she is equally as human as either characters she came across all of her journey and strong characters are sadly meant to push through all that pain and suffering. It trully sounds harsh but that makes the difference in a story game (imo) that is able to create a powerful bond with the player because you try to picture yourself in her shoes and I think the devs definitely intended that part.
Amicia feels like a real person and someone we should all strive to imitate. For some reason she reminds me so much of Clementine, having no choice but to get used to and grow up in a grueling world protecting the one that she loves the most and doing whatever she has to survive. They are 2 of my favs in terms of story. Also, the voice actress who played Amicia delivered a heart wrenching performance.
Now, regarding the ending:
I feel like its story mirrors a terminally ill person who is fighting a forever losing battle, just like a cancer patient for instance, only 10 times far more worse. There are moments of happiness and hope and love is always there but so much pain is inflicted, chasing down any kind of information/operation/cure anything and it feels like you're living life for no reason than to just make you suffer more, but still you go on chasing hope that is in fact a false hope... and this is when everything darkens around. In the end, there’s got to be acceptance, not everything turns out the way you hoped, even if your subconscience tries to deny it, that's exactly what Amicia was doing in the last chapters, she was in denial and couldn't let it go. Hugo in that sense, came to terms that he could not be saved, he realised how bad the situation was right after he saw Basilius. That was unfortunately forshadowing his fate, unless he would have left with Amicia and the others and live a good life, but it was already too late for that. I think the scene when he totally snapped after what the Countess did to Beatrice was the breaking point for him and the ''ilness'' kinda won the battle. He tried to warn Amicia and Sophia to leave the ''Tomb'' because the whole fantasy of the Island calling from Hugo's dream was in fact a way of the Macula trying to lure him away, taking him over, but the desperation of Amicia struggling to fight the inevitable, wanting to find the answers at all costs happened to be her biggest enemy. Hugo was grateful for life and love he had with his family, friends and Amicia who wouldn't have wished to lose her brother no matter what, but at the end of the day must come to that acceptance and pull the plug as heart breaking as it is. Life can sometimes seem to be so unfair and it leaves you with so much anger and emptyness inside at the same time. That's the thing with these ''not so happy'' type of endings, which aren't necessarily bad, but only a part of the reality we live in, exactly the type of game/movie that keeps you up at night wondering.
As for the supporting characters, the fact of life is there are many evil people, (The Pillagers/Inquisition/Count) but there are also many good (Lucas/Sophia/the kids from the first game) and then there’s those who might not be all bad but have lost their way and could use a second chance (Arnaud) or those whose life has thrown just a cruel fate (the Countess)
People can come in all shapes and forms. The depth of character for this series was brilliant, the fact that Hugo is scared of sea waves and that Amicia and Lucas, at the end of the game, had to "dive in" and face rats waves. The fact that the ending tree in which Hugo is stuck is a future reality projecting the one from his dream, sadly a much darker one... The fact that, in front of Hugo's grave, Amicia drops a flower and a feather, representing herself and Hugo... The all game itself is a work of art.
Sorry for writing that much, hope it didn't bore midway through tho.
She is a strong female character. Her strength is endurance. Her love towards Hugo gave them this strength.
I don't know why people are so against this term "strong female character".
They should say boring female characters or even sexist strong females. Unfortunately, I've met terrible strong female characters in video games and TV shows. As a feminist, I'm freaking furious when directors, game developers, script writers think misandrism is ok because she is a strong female. It's like throwing a bone for feminists. Female sexism is definitely not feminism!!
I'm angry because even in the 21st century people still don't know what feminism is. This and Innocence are beautiful example of feminism.
(There are not hidden or open sexist indications, there's respect between the two sexes, females are not whiny little girls but independent and brave.)
Unfortunately, many feminist products infected by sexism on a certain level because of people's idiocy.
Not too many creation are pure feminist.
Came here after seeing your latest video with Anna Demetriou, who's (great) work I first stumbled upon when I played this little game. That final scene with Hugo had me crying for literal hours, mainly because I also have an older sister, and we have about the same age difference as Amicia and Hugo, and I could imagine how much it would've destroyed her emotionally to be forced to do that to her little brother. I couldn't bring myself to push that button. Yes, older sisters can be a pain at times, but they are always there for us, sometimes even more so than our own mothers. And sometimes we don't appreciate them as much as we should...
Finished this game 3 weeks ago. Amazing!! I'm glad they got nominated for Game of the Year! 🔥
Wow. I loved your smart comments, you understood stuff in these 2 final chapters that I haven't understood months after playing and learning more about the game, like the scene Hugo put Amicia through with the skulls that he did it to show her what needs to be done, to make her learn to give up... It's even more sad when you know all these details...
At 1:50:10 you stop hearing Amicia's footsteps and the OST called Up There begins. At 1:52:10 the lyrics come in and once you know what the lyrics are saying, it makes this scene even more emotional. The lyrics are:
Up there (2x)
High up there (2x)
You with me
You and me
Both of us
forever
There
In the after life
Up there (2x)
So high
Us in the after life
You
In the afterlife
The sky
The dreams
You and me
(2x)
Wow i didn't know the lyrics, and now that scene hits me even harder 💔💔💔😭😭
Thank you for this post, makes that part so much more emotional 😭
Thank you for the playthrough, Maggie. I loved watching it from your perspective.
I'm 47 and was tearful playing the ending and still am watching play throughs. Fantastic game with amazing graphics and beautiful soundtrack
Highly recommend the anna demetriou RUclips channel. She voiced Sophia. She has Charlotte McBurney who voiced Amecia on too the past week. Anna did a play through of the game and now Charlotte is and shes so funny.
Good play though, I came across a couple that weren't invested in the game and cared more of their comments on twitch. Hope you caught the modern hospital scene at the end. I think the next game will be about the previous protector and carrier
This gaddamn game...
Every time I play/watch this game I am able to hold out until the moment where Amicia lets that final stone fly. Then I break...
Ive tried so many times to put into words why this game is so special to me, but its...hard. There are just so many key points that almost directly mirror aspects of my own experiences. (Minus the rats 😂) Having a duty to protect someone you love, but failing to fulfill that duty...or even having to be the key factor in your failure (ie Amicia being the one to kill hugo) is simply far too surreal.
I do appreciate the ending where Amicia Climbs to the summit. It shows that now Amicia is no longer just the Protector of Hugo, but now also his Legacy. She is duty bound to not let his sacrifice be forgotten. Seeing her take that head on, in spite of everything that has happened, is truly inspiring.
The short and sweet of it, is that in spite of all the horrible things that the De Rune Siblings had to endure, they Stayed Strong. They Held...
It may all just be ficitional characters and stories, but they still inspire. And im So Very appreciative of your Playthrough. You did an absolutely splendid job of allowing the story to tell itself, while also engaging with it and expressing your thoughts on it without ever really feeling intrusive to what the story wished to convey. Thank You!! And have a wonderful day!!
Charlotte McBurney did such a superb job as Amicia...I have seen this ending hundreds of times. She still manages to pull tears from my eyes. Both INNOCENCE and REQUIEM were a fantastic gaming experience.
This Series was amazing! I loved the Story, Character’s, & style of the Game. The dedication and heart they put into this Game too, all around a wonderful experience! I’m glad you enjoyed it as much as I did! 🤗
such a great and sad ending. you did a great commentary, too.
Honestly my jaw dropped when the initial credits rolled lol, such a great game.
Let’s go 🎉
Great job with Sophia, Anna. This game has some amazing voice performers and you're right up there.
@@nahrmer thank you so so much ❤ this was my favourite job so far in my career for sure
So when did we get a Sophia DLC? She was my absolute favorite
I'm glad to see you enjoy this game! I'm looking forward to see what you play next! I honestly started tearing up when Hugo told Amicia to stop him from becoming a monster. I was really connected to these characters to witness that ending really broke my heart but I understood why it's a sad but fitting ending I will say.
Amazing game and playthrough. Really enjoy watching you play it and all of your reactions and thoughts
Such a beautiful game man the writing and acting was awesome!
OMG! I just finished the game, and have been on the edge of my seat waiting to see this video!
I played this game, GOW: RAGNAROK, and STRAY one after the other.
I think my tear ducts are haunted.
i just wished after this heartbreaking end if they just finished the game in 1 part like i love both parts alot but it's just the ending this my third day after finshing the game and still can't get over it i cry everytime i hear the music of the game or the characters voice T_T
1:07:00 the break for kitty cuddles, love it!
Loving the videos!
Now that you finished this game is the next up another Telltale game? I really love when you play those.
Absolutely amazing game
UUUUGH NOT ANOTHER ENDING!!! The Walking Dead was sad enough to see go! 😭
the second game series I've finished on here... can you believe it!
headband looks so cute
Here 1 year later to see if you've finally seen the second post credit scene, lol.
I almost raged quit the game whenever Amicia got shot when I played
What a game pure heartbreaking..😢
The game is awesome both of them
14:00 I think it was a mistake to make that moment optional, only a "souvenir", and have it not be a cutscene with fixed camera angles. Because this is the first moment the player can actually fully empathize with Amicia, since everyone had a moment like this one way or the other, everything else before you can empathize on an abstract level as we do not experience what Amicia is going through. A moment like this we know, and it is important to emotionally fully connect with her. And due to the free camera behind her, far away, the motion capture performance of her crying is lost, as the model is showing it on Amicia's face. The camera should have been beside her, closer to her. I would have made this room mandatory and having an opening mechanism to enable getting to the anchor for shooting at the cart.
Awesome plague tale walkthrough happy Friday stay safe 🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩
Aww too bad you missed the post credit scene!
What?? I didn't!
@@Kastaclysm It’s after the credits and it’s only a few seconds but you should still check it out!
@@Kastaclysm there is more after the second credit again. You did miss it!!! Strongly agree with Leila. You did. There more!!
Day 3 of commenting on every Plaque Tale Requiem video since I finished the game to tell how much this game broke my heart.
The true Game of the Year 2022. (I'm sorry Elden Ring)
Great playtrhough, cant wait for more. By the way one suggestion from me would be kingdom come deliverence, i think you may like it.
Ohhh more of this yes pls
this ending is heartbreaking 💔 I'm so sad that Amicia lost Hugo, but on the bright side she still has Lucas and Sophia so at least she won't be alone ♥️🥺
Nice play through. Thanks Maggie! Are you going to have a go at the Horizon series someday?
I never had allergies or intolerance until I got older
Please play Life is Strange 1 (Max & Chloe) next. It has the same gameplay with The Walking Dead. It is an award-winning game from Square Enix. The story is great and you will love that game for sure. 😉
FYI: If you wait too long to kill Hugo, Lucas will do it.
the french alps 🥰
If you're looking for a new game now that Plague Tale: Requiem is complete, have you tried Detroit: Become Human? It's an effective-choice game like Walking Dead. You can have one of the main characters killed off within the first hour due to poor decisions. Highly recommend if you haven't played it already.
She already played it. You can find it on Kastaclysm Archive.
@@nahrmer Oh, thank you! I just started watching her recently and was wondering why her channel had so little videos. Makes sense. I'll go check that out.
@@annamalistic4307 Exactly what Groove said! I've been streaming for almost 5 years, but really just started Letsplays in August! I want to do another playthrough of it though!
For me, the best and true ending of this game is Lucas who killed Hugo (just don't use the sling and let time pass by). Amicia loved Hugo so much and will do anything to protect him, and because of this, she will not be able to kill him. And Lucas, to sacrifice his only friendship/family to save mankind. This is the only game I played that made me emotional. A true Masterpiece.
you missed the bit after the credits
You missed the ending ending that teases a 3rd game set in modern times.
You missed the end credit scene 😬
Amicia is The Protector, just not The Carrier’s Protector
have you played until dawn? if not, i highly recommend it
One of my favorites!
great game! Are you going to play Beyond Two Souls as well?
It's on my list but Life is Strange is next!!
She's as cute as it gets , lovely content ...
Charlotte McBurney killed it as Amicia.
Nice content
Ooops. Skipped the post credits scene. 🙀
I will never forget this game. My heart will not soon mend after playing through this extremely emotional journey. I just wished they showed us a bit more during the events after Hugo's death, like Lucas saying goodbye before he leaves to learn more about his trade and also was really shocked to see amicia had cut her hair short, (looks good though). I hope they will make a third game and also hope it will continue amicias story.🥲
You missed the second cutscene.
You didn't watch the post credit scene 😢
The only thing that disappointed me about this game is the ending. I felt that the ending was kind of rushed, for hitting Hugo with the sling leads to a blank screen then the credits screen. I felt like I had no clarity after killing Hugo, and I kind of hoped that Asobo Studios had’ve ended it differently (really wish they just kept Hugo alive but yk can’t have everything)
agree
did you see the secret movie? :)
Secret movie?
@@Kastaclysm at the end of the game and after 2nd chapters :) nvm you can still watch ut on youtube ;p
Probably lil teaser for a new game next ep or stg :) if You are interested you can search it on the net ^^ have a great day tho ☺️
Life is strange next ? 😳🤷🏾♂️
YEEESS
Ya it happens
"What a deranged...fool of a Took!" - Mags has me in stitches...BEST. Playthrough. Ever!
👍👍👍❤💯
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
You extremely missed the second post aftee credit scene from the plague tale Requiem. There more to it and not over for the serieas. Watch through the 2nd after credit scenes or press the skip button and you will see!!! Trust me!! The curse lives on!!! Watch!! It at a Hospital scene.
Too bad you stopped too early....
I’m gonna be honest the ending really ruins the franchise, all that struggle, all the losses just to have Hugo die. Makes playing the franchise absolutely useless considering that if Hugo was killed since the beginning then none of this would’ve happened. When playing games especially a narratively driven one it needs to have a pay off and this definitely did the opposite. The only way this franchise can be saved is having a third game where Amicia and Hugo are reincarnated into the modern world and are able to find a cure for the macula. Honestly to me there’s only the first game, it ended on a good note and made the journey and struggle worth it.
You miss the point of the futility of it all, and the journey that ends not as we'd hoped, but in a devastating loss of the ONE person that could have stopped the Macula, and SHOULD have been saved.
Life isn't fair, the rats don't care, and the Order (like Vitalis in 'Innocence') wanted to harness the Prima Macula for their own diabolical plans!
@@BFoltyn7 doesn’t matter from a subjective front its poor writing, there is always a pay off in gaming for a reason, playing something just to be all in vain makes playing the game useless. The whole point of the journey is the connection between Amecia and Hugo and since Hugo’s is dead that takes away the core of the franchise it’s the same issue that Last of Us part 2 had. There’s a reason you don’t do that in writing.
@@daykon6843 Have you finished Journey, No Man's Sky, Spec Ops: The Line, Firewatch...etc?
There's a reason you DO that in writing, games specifically. Although YOU may not like it, to each their own.
@@BFoltyn7 you missed one crucial thing all of those games are standalone titles and not part of a franchise, those games stories all had kept the same thematic throughout, setting up the sad or unfortunate ending since the beginning, however in plague tale the first game has a different thematic than that of the second which creates a disconnect between what was set up in the first game vs what’s shown in its sequel. You cant build up characters for a whole game and then in the sequel destroy them. It almost never works that’s why competent writers never go down the path of using that form of writing. That form of writing is a cheap parlor trick to get an easy emotional reaction from its audience and a way of manipulating people into thinking the writing is good. there’s a saying in the writers room, a story can make you feel strong emotions but that doesn’t mean the writing is good. Don’t forget a big component of this form of entertainment is its audience active participation, if it’s a book or a movie the audience is an observer or a third party member meaning the effort is much less than that of an active participant aka the player, and as an active participant there needs to be a pay off of some sort, this game makes the player sink hours into this game just to make their effort useless in the end. Takes away the replay value and cheapens the experience and makes you feel like you wasted your time.
@@daykon6843 what did you think of TLOU 1? I personally dont think a game always needs a payoff its telling a story, it just falls on whether you align with the themes and story at play.
I mention that game because it leaves the two main characters relationship at a rocky road, plus we went all the way to bring ellie to the fireflies that was the main goal to fulfil our obligation to tess just for her to be taken away at the end. Wheres the payoff? im curious because speaking to many people TLOU 1 is considered the masterpiece the one thats well written, but it doesnt have a payoff weird.🤷♂️
As an experiment I performed an #AiEvaluation of different aspects of the comments to this video, using the "Claude-Instant" GPT-AI. The evaluations are posted as replies to this comment. This experiment highlights that the true revolutionary power of this technology is the democratization of access to expert knowledge by using it as an consultant formulating evaluations in regards to a topic and a content.
Here is a summary of all the comments on this Plague Tale: Requiem playthrough video:
Many people praise Charlotte McBurney's performance as Amicia and how emotionally impactful the game and ending were. Several commenters say the ending still affects them and stays with them long after finishing the game.
Some specific comments:
- Ralph praises Charlotte's performance, saying it still manages to pull tears from their eyes after seeing the ending hundreds of times.
- Transistor Jump says the ending was heart wrenching and they got attached to Amicia and Hugo.
- Manito Martinez says the ending really broke their heart but they understood why it was a fitting ending.
- Day Kon criticizes the ending, saying that with Hugo's death, the entire struggle and story feels useless and makes replaying the game less valuable.
Leo 619 also criticizes the ending and writing, saying:
- The story relied on tropes and killed off the sibling relationship.
- The main focus seemed to be figuring out how to kill Hugo, not developing characters organically.
- The message that tragedy is "in right now" could promote accepting suicide.
DAY KON defends their criticism of the ending in a discussion with other commenters, arguing stories need a payoff, while others say not all stories do and the themes are still explored well.
Overall, the main takeaways are how emotional and impactful Amicia's character and the ending were, though some criticize aspects of the writing and ending. Most comments praise Charlotte McBurney's performance.
There are also some off-topic and shorter comments recommending other games for Kastaclysm to play, pointing out missed scenes, and generally praising the gameplay and content.
Based on the content and tone of the comments, I would categorize the genre of these texts as informal informative/discussion. Here are some reasons why:
• The comments provide information about and discuss the Plague Tale: Requiem game and its ending. However, the information and discussion are informal in tone, using colloquial language and a conversational style.
• The comments mainly consist of people's personal opinions, reactions and recommendations rather than detailed factual information or in-depth analysis. The focus is on sharing subjective experiences and perspectives.
• There are some disagreements and debates within the comments, but the discussions are generally civil and conversational in tone rather than formal scholarly arguments.
• The language use is informal, with common contractions, abbreviations and emoticons. The writing style is casual rather than formal prose.
• The comments have a range of lengths, from short reactions to longer opinions, but most fall within the expected length of informal online comments rather than longer formal genres like essays or articles.
• There are some off-topic and tangential comments, which is more consistent with informal online discussions than formal genres.
So in summary, while the comments do contain some informative elements and discussions about the game, the overall genre I would classify them as is informal informative/discussion. The language, tone, style and structure are all consistent with informal online comments rather than more formal informative genres.
Here are the usual evaluation criteria for informal informative/discussion genre and my evaluation of the Plague Tale: Requiem comments based on each criterion:
Relevance - Most of the comments are relevant to the discussion of the game and its ending. However, some are slightly off-topic or tangential. Overall relevance is fair to good.
Breadth - The comments cover a range of opinions, reactions and recommendations relating to different aspects of the game like the characters, story, ending, and voice acting. The breadth of perspectives and topics covered is good.
Depth - While some comments provide more detailed analysis and opinions, most stay at a surface level discussion. The depth of insights and arguments could be improved. Depth is fair.
Accuracy - As the comments express primarily subjective opinions, there are no factual inaccuracies. The comments interpret the game consistently with the details provided. Accuracy is good.
Clarity - Most comments express opinions and reactions in a clear manner, though some could be more succinct. Overall clarity is fair to good.
Tone - The informal and conversational tone of the comments is appropriate for the genre. The disagreements are handled politely. The tone is generally fair to good.
Flow - The comments have a natural flow of one person's reaction prompting another's response. However, some tangents disrupt the flow at times. Flow is fair.
Length - The range of comment lengths from short to longer is appropriate for the genre. No comments are excessively long or short. The length is good.
Formatting - The comments follow a basic format of identifying the commenter and responding to a previous comment. However, there are noheadings, paragraphs or other formatting. Formatting is fair.
Overall, based on these criteria, I would evaluate the quality of the Plague Tale: Requiem comments as fair to good. The most strengths are in relevance, breadth of perspectives, accuracy and appropriate tone and length. There is some room for improvement in depth of insights, clarity, and consistency of focus and flow.
Based on my review of the comments, there seems to be a mix of consensus and disagreement in the discussion surrounding Plague Tale: Requiem and its ending:
Areas of consensus:
• Most commenters agree that Charlotte McBurney's performance as Amicia is emotionally impactful and praise her voice acting. There is broad consensus that she elevated the game.
• Many comments agree that the ending of the game is emotionally affecting and stays with people long after they finish playing. Even critics of the ending acknowledge it had an impact.
• There seems to be general consensus that the graphics, music, and voice acting in the game exceed the first entry in the series. These technical aspects of the game are praised.
Areas of disagreement:
• There is a significant divergence of opinion regarding the ending of the game itself. Some feel the ending fits the story and themes well while others criticize it as poorly written, derivative of tropes, and potentially promoting unhealthy messages.
• There is debate around whether the game and its sequels need a "payoff" or happy ending, and whether the themes and characterization remain consistent between games. Some feel the ending makes the story meaningless while others argue the themes are still explored well.
• There are minor disagreements around whether certain plot points or character arcs worked well, though these seem to stem from differing interpretations rather than factual disputes.
In summary, while there is broad agreement that the game was executed well technically and Charlotte McBurney's performance was stellar, there are significant divisions regarding the plot, thematic consistency, and ultimately the effectiveness of the ending itself. Different commenters prioritize different aspects of the game's story in evaluating its success.
So overall, I'd say there is a mix of consensus around the delivery and execution of the game and divergence of opinions regarding its plot and thematic components, especially the ending.
Based on my review of the comments, here is an evaluation of the ethics of the discussion surrounding Plague Tale: Requiem:
Positive aspects:
• The discussions are generally respectful and civil, even when disagreeing. Commenters express their different opinions and criticisms in polite and reasonable terms.
• The issues debated pertain to the value, meaning and implications of a fictional story, which are relatively low-stakes ethical issues compared to real-world harms.
• There are no evident attempts at manipulation, deception or malicious attacks on individuals in the comments. Commenters engage in good faith.
Areas for improvement:
• Some critics argue the ending of the game could promote unhealthy messages around suicide, which is an ethical concern. However, there is little discussion of how the developers should approach such issues responsibly in future.
• The discussions focus mainly on the plot and themes of the game from an aesthetic and intellectual perspective, without considering the broader ethical implications for players and society.
• There is an implied assumption that games with tragic or sad endings are "in right now" or preferable, without critically examining this perspective from an ethics standpoint.
• While commenters generally remain civil despite disagreements, there are a few dismissive or brief responses that could be interpreted as rude. More effort at understanding differing viewpoints could improve the discussions.
Overall, the ethics in the Plague Tale: Requiem comment discussions are decent, with respectful and reasonable tone dominating, though there is room for a more thorough consideration of the broader social and ethical implications of game design choices beyond plot and themes. More emphasis on empathic listening and understanding across diverse perspectives could also strengthen the ethics of the discussions.
In summary, ethics in the discussions are positive in terms of civility and the relatively "low stakes" nature of the issues debated, but could be enhanced by considering the social implications and employing more empathic listening across differences in opinion.