Dude, I LOVE fighters. Their blank template is perfect for making characters if you have imagination (man I wonder where you would get that) My main character is a war master fighter and I've learned to make it complex through... More breaking of the game. so... As a semi veteran (I think 10 years now,) Fighter=good. Fight me
I have never used a martial, the closest I got was paladin and I quickly got bored of the low spell slot count, I have lately had an obsession with circle of the moon druid (anyone who has read my comments can tell) due to the brawling capacity provided by improved wildshape coupled with being a full caster. Though lately I have been looking at psi and rune knight.
Barbarian might not get any features that give them more roleplay potential, but in most games that I've seen, a Barbarian player somehow ends up being one of the best roleplayers for some reason. I guess it's maybe because the archetypical heavy drinker, short tempered, brawns above brains barbarian that most barbarian players try at least once fits so well in a lot of campaign but I've actually never seen a bad barbarian roleplayer
I believe it also comes down to barbarians being so ungodly difficult to kill that you can just play the dumb brute carefree and without fear of the dm punishing you, because you know you can tank. Other classes can get destroyed if they do something stupid so players tend to be a bit more meta trying to keep their characters alive. Barbarians can just actually do what their characters would do and not fear reprisal
Ye, it is also the easiest character concept to bring into being. It doesn’t demand the player to do anything too smart and often the archetypal barbarian makes the player purposely act dumb which can be very fun since u don’t need to spend a lot of time thinking about ur actions but rather just do what immediately comes to mind. It is probably the most role played class imo. Meanwhile classes like the bard give the most for roleplay but are the least role played imo cuz no one wants to sing or come up with lyrics for songs in the table on the spot for the average player(playing with voice actors and singers obviously changes that)
there being a single archetype that every player RP's well speaks to the lack of flavour that the core class brings given that the archetype is barely based on the mechanics and is more based on media depictions
giving a player an archetype of a character to build off of is really useful for role play, it's easy to role play the stereotypical barbarian, and then you can build off of that
Fighter: You have my sword. Rogue: And you have my bow. Barbarian: And my Axe. Monk: You carry the fate of us all little one. So this is it. The Fellowship of the C-tier.
Before even watching I'm gonna guess that the tiers essentially go High Tier: Full Casters Mid Tier: Half Casters Low Tier: Martials Because that's just kinda how D&D is
And what if the 10th Doctor had regenerated as a farmholding Paladin? And if he hired away Winston Churchill's DPM to be his magistrate? And if that magistrate was such a stickler that part of the farmers' lease is that they have to display little flags representing the Doctor's oath? And the Doctor's oath involved cheesemaking? Those flags would be Tennant's pedant lieutenant Clement's tenant's rennet tenet pennants.
@@AuraXarsyeah, some of the clases in this video would be much higher thanks to subclases and ignoring them foregoes one of the main components of 5e, subclases are one of the main features that 5e added alongside stuff like advantage disadvantage, proficiency bonuses and bounded accuracy I understand that for simplicity sake it was kind of necesary because it is a lot of shit, but a an echo fighter for example in combat is a monster comparable with a lot of the full casters even if it doesnt have any spells
@@user-bh1ol5zc7x Wizard is my favorite class, with Bard and Artificer both tying in second place, after that Cleric and Sorcerer tie as well. I really like the flavor of warlocks, but they are best suited for multiclassing, since all they will end up doing is casting eldritch blast repeatedly.
Barbarians are often some of the best roleplayers. Think about it, the rage state is when you're so furious that attacks don't hit you the same way. If you're going to get that mad, there's either something you're fighting for or something pushing you beyond. I've personally played an acolyte barbarian that preaches strength as the true way to reach divinity (think Illaoi from LoL), a Hadozee that is fueled by rage against those who would hurt his clan (Obvious Sun Wukong inspo), and I played a traumatized veteran that became so overwhelmed with grief in combat that his emotions exploded out of him, manifesting in an unstoppable rage that seemed unthinkable for the otherwise quiet, timid old soul. Barbarians have amazing rp potential. If you don't think they do, then you just ain't playing them right.
Preach it! There's so many things a barbarian can be motivated by, my most recent one, a Zealot Barbarian I pretty much the quintessential patriot for his country, but having died so many times he has turned to philosophy and meditation within the church he had built. He even questions his ideals and previous hatred of Chromatic dragons (he's a dragonborn who venerates Bahamut) So...yeah
Well his tier list is dogshit so I wouldn't bother crying lol. The guy ranked druid S-tier lol. Outside of being lvl 20 for Archdruid, its B-tier at best.
I just had the weirdest thing happen when I was working on my DnD Pixie Character. I told them the Pixie was an Artificer, they had a human-sized construct they would pilot as a sort of "Mech." Someone asked if it was a Hollowed out Warforged, and I said I was thinking more along the lines of a Runic Construct made from scratch. I then realized I could make the Warforged be an old friend of the Pixie that died and offered their body for said construct. Then the person said, "Why not both?" I had to pause for a moment, and think, "Runic... Hollowed-Out Warforged Construct...?" My mind blew up and realized that I just conceived Titanfall in DnD, as the Runically Animated Warforged could be told to do combat on its own if I wanted it to.
It's pretty funny to hear you talk about monk in rollplay, since in one of our campaigns we are currently in an arc surrounding the Monk's monastery, tho the DM is a really good DM
In my experience as a DM, I found it easy to design encounters that make every class shine above and beyond what's written in the books while still going by the rules, in both roleplay and combat. It's very dependant on not only the players, but also the DM, to create a final narrative where everyone is able to be a great character.
I tend to do that as well. Other than the outline of the main plot everything I make depends on the player characters. Tying in their backstory into the plot is always rewarding and gives everyone interesting rp moments even if it isn’t their backstory being linked too.
Not sure how you were able to create encounters where fighter or monk (who even at 20 lv have problems with hill giants) could exel over (for example) wizard who (even at 10 lv) can simply shut down a fight with adult dragon. Don't get me wrong If you can than good job, but game is so unbalanced in terms of magic power and martial prowes that it just simply not fun for martials enjoyers. At least not without homebrew. WOTC could easly take example from some comics or mangas where wariors cuts whole montains, but oh well.
@@ZMSKfullpower I tend to have homebrew in my games. It helps when I have never had a player be a power gamer. I have never had a problem with casters breaking fights granted most boss monsters I run either have casting or are able to resist magic in some way. Martials feel pretty good when you allow them to get into the thick of things even if they are only fighting the minions.
Also Reminder Crowd Control is OP in 5e Bards still get bread and butter encounter ending spells like Hypnotic Pattern, which can swing well above Fireball And if you know the right words to say, Suggestion can also just end or mix up encounters For the reasons of still being a full control caster (even if their damage on its own lacks) I believe they should still rank A in Combat Also, any full caster with Polymorph can't rank lower than A in my opinion, the ability to force a boss to burn Legendary Resistances before an encounter ending spell is too good to pass up and knowing how to use polymorph warps the flow of combat. And as much as Magical Secrets is both arguably the strongest and hardest to use feature in the game, options like Find Greater Steed for a Pegasus or Dragonnel is Permanent Flight at high speeds on a Full Control Caster; which on its own can break plenty of encounters (the reason why it is usually a Paladin Exclusive 4th Level Spell)
Agreed. I put Bard and Wizard by themselves in S tier. The Bard is the only class that ranks S in both Combat and Roleplay, IMO. 2 level start in Paladin as a turtle then go 1 level in Hexblade then go the rest in Swords Bard is basically playing the main character.... High AC, High Melee Damage, Good Ranged Damage, Face of the party, cure poison and disease, Great HP, Encounter ending spells, etc. Playing 5 levels in Paladin then going the rest in Creation Bard is incredibly strong. Going 2 levels in Warlock and the rest in Creation Bard is godly. Sorcerer X and the rest in Eloquence Bard to use Subtle Spell with the Changeling race is the best Roleplay character ever. You'll own a kingdom in no time. I can go on, but this short list kinda drives home how OP they are. 😀
I joined a campaign midway through as a barbarian because the whole party was magic casters and they were struggling with some of the longer fights. When I was trying to think of a way to rp I just decided to go full chaos gremlin and it was actually pretty fun.
speaking from experience, the complexity of paladin oaths and what counts as following their tenets can make for great roleplay fodder. my paladin swore his oath to his lover and it turned the game inside out
Mainly due to the wizard's versatility coming primarily through its open spell list, while cleric and druid comes from more centrally themed core abilities ^
@@BlaineSimple I think you did undervalue wizards roleplay potential some, taking in that your probably the best one in the party in investigation, and all knowledge skills, due to almost all other classes usually having Int as dump stat, which actually come up quite often in roleplay.
I feel like Barbarians were done a bit dirty... In role playing, yeah it isn't too ground braking. But having clans with their own types of traditions and way of life can add a bit of flavor to the game. My Barbarian has a party game his clan does call the Trap Game! You use a Hunter's Trap, and everyone tries too success on the save. If you fail, you are out. Danger Sense allows for my Barbarian to be good at the game.
I mean yeah cool but comparing the other classes, it really doesn't have much to offer. Still, it's cool that this is so loved and is used to its potential
Yes, technically, you can! But my point is that Barbarians have a bit more flavor to them than meat heads. Drinking competitions, yard games, and even their wardrobe! You can have it where you're Barbarian only wears the fur of animals they kill!
@@thatbloxguy5432 The problem is that any character, with any class, could have a Clan/Guild/Circle/etc. and wear the fur of animals they kill as well. It isn't inherit to the Barbarians.
@@thatbloxguy5432My barbarian wears regular clothes. But he does take trophies off things he kills and offers them to his god. And he's multi-classed as wizard so he uses the skull to cram all his spell papers in.
He doesn't realize that wizard is super overpowered in combat, and has tons of spells that are perfect for roleplay. Also the class doesn't affect the roleplay as much as the backstory. For example you could have a really boring and bland warlock or a super colorful, complex and unique monk.
I ran dungeon of the mad mage a while ago and one of my players picked a rogue. It ended up being horrible for them, with often little to no opportunities to attempt to lockpick, steal, etc. they always ended up in the same combat loop with decent but comparatively underwhelming damage to everyone else. Eventually they killed off the character out of pure boredom.
My first character was a wizard. Oddly enough, even though Charisma was my second-worst score, I managed to seduce a powerful archmage with a well-timed Nat 20. And I was just trying to create an awkward moment to roleplay one of my character’s personality traits.
I disagree about Monk being C tier in roleplaying. Monks have naturally high wisdom, which means you can play a high Insight character that can suss out what’s actually going on in an NPC’s head in an empathetic way, not in a forceful spellcasting or charismatic manipulative way. That opens up lots of roleplay possibilities that can be explored, and it’s fun to play a character that is so honest and heart-on-their-sleeve that all Insight checks automatically succeed on them. NPC: “Are you sure X Nobleman is the vampire??” Monk: “Yes.” DM: “Roll Persuasion against their Insight.” Monk: “I’m not persuading them. I’m just being honest and letting the truth out for them to decide what to do with it.” DM: *Confuzed* but rolls with it. NPC: “… You mean it. You really meant what you say.” NPC: Decides for themselves what to do with this info. Another example: Traumatic betrayal just happens to the party. Monk: “I want to do a Perception check to see if anyone is struggling with what just happened.” 15 plus 5 equals 20 DM: “Party favorite NPC is standing listless, staring at the ground.” Monk: *goes up to NPC* “You ok?” NPC after traumatic betrayal: “I’m… fine.” Monk: Insight Check. (NAT FRIGGIN 20 MAKING 27 RESULT) DM: “They’re on the verge of a nervous breakdown.” Monk: *hugs traumatized NPC* Traumatized NPC: *finally lets out their grief for the next few hours over a Long Rest.* It’s not the kind of RP “power gaming” that can happen with high Charisma characters, and it ain’t no Mind Control. HOWEVER, high Wisdom characters like Monk can be the glue that holds a party together, the pillar of honesty that everyone trusts, the one who is empathetic to the suffering of those around them, the one who sees the little emotional things that can rip apart an otherwise solid party, and can do something about it. Cleric can be this too, but Clerics are often busy with their spellcasting, and they have tools like Zone of Truth or other means of using magic to accomplish the same result by force. Clerics can be empathetic, but they are not exclusively the party heart. Monk can, if you play them that way, easily be the emotional core of the party.
The fact that martial classes are almost always all the lowest on tier lists should be a clear sign to WotC that these classes need power buffs and roleplay buffs. Instead, ONED&D has the gap in power level between casters and non-casters even bigger than in 5e to where martials are basically unplayable because of feats that are good to martials being nerfed into the ground and feats that grant spellcasters all the things that could make martials have become ever easier to obtain.
@@alheimianservant1499 the problem is a lot of full casters aren't squishy. Clerics get medium armor and shields, sometimes heavy armor depending on the subclass. Druids get wildshape and medium armor+ shields(although they can't be metal, if that matters). Wizards and Sorcerers get shield and absorb elements. Warlock and Bard are probably the squishiest. But the problem is it's too easy to dip 1 level into another class(wizard into cleric, sorcerer into hexblade warlock, bard for hexblade warlock) for armor proficiency(and shield for bard), or to dip 1 level of lunar/clockwork soul sorcerer to get shield, absorb elements, and silvery barbs on a cleric. Plus racial armor proficiency still exists for those that don't want to multiclass. And their constitution should be as high as any martials is. Plus melee characters take much more damage.
@@tuskinraider5926 yeah, that's why I'm glad one dnd is experimenting with the whole weapon mastery thing, although superiority die would have been cool on fighter as a base class. If you haven't followed one dnd, they buffed martials while removing the -5/+10 options, so now there are more ways to be optimal, which is nice.
I’ve played an artificer in an rp-focused campaign, and I assure you that the only part of the class more complex than a full caster’s spell list is the massive catalogue of common items you can make with infusions, mainly due to the fact that the entire list is at your fingertips from level 2. In terms of rp, being able to make goodies for your party is good, but the most mileage you’ll get out of the class is if you dm is willing to play ball with ‘can I build this’ or ‘can I thinker with that’, the sky’s the limit with what you can do, and more-so of you’re playing a construct race.
I approve of how you ranked druid but I think that only applies to circle of the moon, the low cr limit for anything else makes using wild shape as a tank and brawler basically the sole preserve of circle of the moon. Circle of stars allows for a massive damage potential and I would also rank it at S tier, the rest are probably A tier.
Druid spellcasting with their base armor proficiencies make them S tier for the same reason as Clerics, and arguably better with some of their control spells like Spike Growth. But yeah, I commented on this myself but I think Blaine got his wires crossed with how Wild Shape works. Not even just with the *vastly* lower CR limit but also the limitations on certain speeds (i.e. no swim speed until level 4, no fly speed until level 8) but also how Wild Shape takes a full action to cast if you aren't a Moon Druid (which leads to even nuttier stuff like casting a "fire and forget" spell like Spike Growth as your action and then Wild Shaping on the same turn). Wild Shape is 100% a RP and exploration tool in the base Druid and certainly not a reason for Druid to S tier in combat, much less "top of S tier."
Wild shape is still good in combat for other subclasses just not for brawling, cast heat metal or moonbeam, turn into a fast thing and just run away if the enemy is melee based, it is still really good just not as versatile as the brawling power of moon druid.
It's really disappointing to see Monks being such a wasted potential in so many games, because while they may not have the power of other classes, they certainly have the tools to be as memorable and fun to roleplay as the Cleric or Warlock. People more often than not ignore the existence of the monastery on their character, imagine a cleric that ignores the existence of their god or a warlock that ignores their patron, it's something that is vital to the monk as people not caring about it makes the monk just a fighter 2.0 Heck, you can even expand what exactly is a "monastery" to your character! People often think of the classic temple on the top of the mountain, but it could be a religious order, a street gang almost Yakuza-like, or maybe your character learned through voices they hear while finding sanity in a state of isolation through meditation! And honestly, I completely disagree with the idea of "being immune/resistant to something hurts roleplay". Being resistant to charm means your character has the power of perseverance through manipulation, being strong against fear makes your character look more courageous than the rest of the party (even if they act as a coward), being immune to diseases means being protected by your faith alone against the pestilence that affects people that have not got through what you did. Even though I'm defending monk a lot, I can't say it's a flawless class, really. We all know the problems with martials in d&d and monk so affected by it that your weapon choice becomes limited. Most monks I've seen only use staves or spears because it has the biggest damage die, but where is the ninja wearing kamas and kunais? Where is the nunchaku karate masters? Why even limit ourselves to eastern culture and wield axes, hammers, scythes or even claw-like gloves? Because the game doesn't give us that option right off the bat. While I think the biggest amount of issues of the monk is caused by Wizards poor martial class design and lack of content centered towards them (iirc first magic item that happens to interact with ki is from Fizban, FIZBAN), I think monk have not been treated well by players and masters either. Tldr: Monk isn't great, but it's not as bad as people say it is, ROLEPLAY WISE
If it makes you feel better, I'm having an absolute blast with my monk in our campaign. I went way of the four elements and when I realized I was inadvertently making an airbender I leaned into it. My monk has become the swiss army knife at our table. Not really outshining any of the other party members at what they do but always contributing and shoring up weaknesses especially if one of our party goes down to damage or CC. I've also taken the healer feat because we only have a pally for an off healer, but combined with the sheer mobility, resistance to CC, and high AC I've been able to save a party member in bleedout many times. Our group isn't as RP focused as I'd like (a lot of new and younger players) but my character's monastery besides being just part of their background heavily influences their personality and has made it into a few RP moments. Their current life's ambition is to found their own monastery and try to do it right since their experience with their own was so traumatic. Their high wisdom has also led to a lot of clutch perception rolls in addition to informing some good roleplay moments. I've also been really happy with how the class has performed in combat. I've been back and forth with our fighter for highest AC throughout the campaign, feel I do a respectable amount of damage, and the battlefield mobility lets me shut down casters or deal with other problem npcs. I can't even say I feel that limited by the ki points - I'm relatively effective without them making them a strategic resource that still restores during a short rest. If used in the right way they can make huge swings in the flow of battle which makes complete thematic sense for a class designed around the idea of attacking pressure points and turning an enemy's strength against them. All in all, I agree with you, but thought it might be nice to see that there are people who play monks, enjoy them, and use them effectively. I think the biggest problem with the class is that they're often judged on their raw combat ability, but their real power comes from all the other things they do that tend to be overlooked. They're just a grab-bag of fun - and often effective - abilities that let you take chances or ignore effects that you couldn't otherwise. Sure, as a straight martial class they're pretty meh, but they're not a straight martial class and shouldn't be played that way. In a way they're like the more martial cousin of the bard, if you don't play them like they hybrid jack-of-all-trades they are, you're going to have a bad time.
I feel like my monks best roleplay is during combat. It's like you get all these combat features but they are all basically roleplay stats with very little in the way of making monks stronger. Like the abiliity to deflect arrows is very neat but it so rarely comes up and it just makes you feel more like a Wushu star when you just catch the arrow. L It allows me to play a character like Jackie Chan or Jet Li and not just a generic henchman. You get swagger in combat as a monk and it allows for a vivid description of how you fight and brings it more into the minds eye. The Monastery thing is difficult in the DND setting though because you're usually in a very non monk environment. I can see the strain on roleplay because monks are usually a little out of place. Mine for example was hardened through a inter dimensional warlord's training, after being captured by him, to become part of his elite fighting force. When he finally escaped he was on a different plane from where he was born. He found a small sector of people while training, that believed in living life on the edge of chaos and order that opened his mind and helped him survive. So basically his "Monastery" is in his mind and through his training. I don't really know how to bring it into the rp a lot but it will make it's way in every now and then. All that being said, it's fairly easy for me to RP because it's basically like a character from an anime or kung fu movie. I have a lot of fun playing it. I think the monk deserves a higher RP spot
Honestly, I think a dungeon master who isn't home brewing like half their shit is being lazy. And I think a player who can't find a way to make any class interesting is kind of doing the same. My next character is going to be a sumo wrestler strength based Monk.
My Monk/Clreic gets all its RP from the backstory with a smidge of the monk thrown in. Personally to me if you need to rely on your class to RP your doing it wrong; because to me the Background should be what makes the RP not the class
To this day I am unable to understand why WotC never incorparated some of the ideas they had with Initiators in 3.5 into the martials. Eg. Sword Sage is so. much. FUN. Both in RP and in combat.
The pushback against the stuff in Tome of Battle upon release would have completed the Qattara Depression Project, if angry screeds on the internet could be converted into physical work. Google "weeaboo fightan magic" if you're unaware of the online community's response to it. It was antithetical to what people at the time ( and some people today ) think the tone and style of D&D should be. This was also the era when anything that was too "Anime" or "Japanese" in gaming was widely mocked and derided, and it was very easy to tar the Tome of Battle concepts with that brush. For the record, I'm not agreeing with it, but given the community's response and everything that went down with 4e, I understand why WotC is relucant to give a spell-like power system to martials again. Look at the mockery that came from the 4e Rogue's Bloody Path ability for a singular example.
my boyfriend plays his barbarian in a way i really love. zariel tiefling/totem warrior with the outlander background, he's a gentle soul who loves nature and music. probably would've been a druid if given the choice, but he was kidnapped and forced to fight in a gladiator ring, so he's a barbarian. he's wise, softspoken, hates unnecessary conflict and isn't quick to anger - but if something does manage to piss him off, he is *_terrifying_*
I would probably rank Artificers as low S tier personally, and thats because of 1 thing people typically dont take advantage of: Flavor Casting. You can cast spells with *ANY* artisans tools, meaning the amount of options you have open to your are unlimited, especially if your DM allows you to use different tools for certain features. Ive personally made a concept for an artillerist artificer who's entire schtick was that they were a cook for the party. Aside from this, you can also flavor your spells to be caused by whatever effect *you want*. I had an Artificer entertainer who's spells all revolved around some sort of party trick, like using a broken magical music box for the thunderwave/shatter spells, and I once planted a similar shatter device to use as a brick of C4 during a routine SWAT raid on some bandits. Basically, Artificers thrive as characters when you properly flavor their equipment, which is why its highly encouraged in the source books.
I feel like not considering what subclasses offer in general really did some dirty. Martials in particular need their subclasses to feel complete and more of their power budget is allowed to them. As a result this feels more like a "How much do classes rely on base features" than a true tier list. I was also extremely confused about what your criteria were, especially for RP. Anyway I at least understood that your opinion comes down to Wisdom>Charisma>Intelligence and Casters>half>martials
In our campaign, the barbarian is the one doing the best roleplay, being a funny idiot that does the most random stuff, like walking straight through walls after a high strength check. In one of the one shots we had, the monk character did a bunch of roleplay as well, dodging attacks while distracting enemies so my party could escape
10:36 yeah there should be more weapons and options with them, from minor things like the fact that a longsword shortsword and greatsword should be able to do slashing or piercing damage to the lack of weird weapons like the khopesh, butterfly sword, swordbreaker dagger and charkram which could have things like pulling off shields, partially ignoring armour, making a strength check to break the enemies sword and the chakram is just an awesome weapon.
unfortunately, unique weapon mechanics are one of the things lost in 5e for simplicities sake. 3rd edition/3.5 had unique weapon options for things like hook swords and flails as part of the weapon. 5e made many unique weapon options such as with the flail for example being able to ignore AC bonus from shields limited to a feat rather than a core part of the weapon, or spears needing a feat in order to be able to ready for an attack and get extra range and damage (based off bracing for Calvery but works on anything that enters range).
@@stolfygaming I swear every thing wrong with DnD mechanically is something that only became a problem due to them dumbing stuff down for simplicities sake.
@@Feanor6450 LITERALLY JUST SAW THIS but it looks like the martial classes are going to be getting some love by the 2024 revised player handbook release. Additionally, at least in the UA material at the moment, martial classes (and pact of the blade warlock) will have access to a few unique attack options that are weapon dependent (1/4staffs have a trip attack as an option for example, another example is the great axe is gonna be able to cleave through two adjacent enemies, hitting them both, as an attack option too) i think there's about 6 different 'mastery attacks' as they call them but they seem pretty sweet! Hope they make it to the September release
What I love about druids is the massive amount of options, duration spells for damage healing buffing and summoning, single hit cantrips like primal savagery, full caster spell slots and decent weapon and armour proficiencies all make it perfectly viable to play as a caster, and the massive versatility of turning into ANY animal (as long as it is woven into where you grew up or have gone) within a limit, which allows for circle of the moon to do the ice spider at level 2, 60 foot walk and climb speed, +6 (or 7?, dnd beyond seems confused on this) to stealth and the normal spider climb, web shot and bite attack of normal giant spider, as well as doing 1 cold damage to any creature that starts its turn in your webs and getting +1 to armour class over the giant spider with the same health, this is AMAZING. It means you just have so many options, before you take feats like rune carver and fey touched/shadow touched that give you access to spells like hex, misty step, silent image, and invisibility or get any magic items, and then THAT is before you take multiclassing into account or background and racial features, which could get you even more spells and abilities, you just never run out of options.
At this point I've run 8 5e campaigns for a total of 4 different groups. Out of all of the PCs the far leading winner for single handed damage output was a Human Fighter, Rune Knight. The guy just hit a lot for real high numbers. No one could keep up with the dude's damage output. He was also very tanky in both HP and AC. The other party members all noticed how much of a menace the fighter was and started playing around buffing him as much as possible and letting him do all the work. Having a ghost possess him at one point was a highlight for me, just to hear the players freaking out. I've been a player in 4 campaigns I can remember. The most effective PC I've played was a Custom Lineage Wizard, Necromancer. My ranger had just died as well as another player's barbarian. The other player didn't want to take the tank role again and I wanted to play wizard. So I was I went necromancer and the tank role was filled by my summons. Every spell slot 3rd and up went to concentrating on summoned undead to get hit instead of us and it worked really well. If you've never tried out those summoning spells, give em a go.
Idunno if I'd agree that fighter is above the other martials in terms of RP because people project RP onto it. That isn't a feature of the class itself, that's an external influence. It's the same logic as applying subclasses to the rankings. From the fighter's kit itself, it basically gets *nothing* RP wise. Even your possible skill proficiency list is very scant.
"Druid is in S tier for role-play" Okay, that tracks since this includes exploration and stuff outside of charisma checks "Druid is the strongest class in combat" wut
…is this a joke? “…but, if your Bard doesn’t know how to D&D…” followed by “But, when your Cleric/Druid/what-have-you learns how to D&D, S-plus-ultra…”
As an Artificer main i can attest to that class's combat potential shooting up a rank when you add in subclasses. The base kit has the rp but the subclasses add combat power.
@@user-ll2ig8rv8tWhat you preach as enlightenment i consider a simple statement of fact... I mean, who at Wizards approved that spell list, the wizard's utility is ridiculous
I would argue that on a level-by-level basis - not just looking at late game wizard - cleric remains one of the most consistently strong options across levels 1-20, while wizards only really come into their own around level 5. And remember - most campaigns, characters never make it into double digits, so for a big chunk of a campaign, your wizard is probably going to spend most of combat in death saves.
@@rokeYouuer I mean, since we're talking about powerbuilding here, you need to consider viability for all tiers of play and even though when talking pure combat numbers wizard starts being good at level 5, they have unparalleled utility from the start, and they get REALLY strong at the other tiers. Also, if your low level wizard was vulnerable enough to be knocked out for most of combat then maybe try to strategize with your party so a martial tanks some damage
About sorcerer's flavour, I would like to add something. The spells they learn could tell us something about their past or personality. Sorcerers that got hurt in the past, or that are cowards, or sorcerers that want to protect their comrades will choose defensive spells like shield, arcane armor, stoneskin etc, while a pacifist sorcerer might choose spells like sleep and charme to end conflicts without having to kill his opponent...
5:25 I think Barbarians in combat are A or B tier 2 number on a dice for critical is BRUTAL. you double your chance to do double damage that is unshockable, in game of D&D doing 9 attack in 3 rounds is possible that means every 3 rounds there is a critical hit. Grog in Critical role was a war-god.
*Spoilers for the final tier list* As someone who started with 3.5 edition D&D, I find it personally hilarious that Cleric and Druid sit at the top. CoDzilla never dies
rogue is s tier for combat this revision as make along with the ranger revision and turns rogue into a turret that can do heavy damage each turn. Steady Aim (Optional) At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
This is absolutely an important feature to remember, as well as the fact that Rogues get sneak attack if an ally is next to your enemy. (Or if you get the Help action from a familiar.) But even with constant advantage, Rogues still have somewhat inconsistent damage. Only getting a single attack per turn makes your damage very hit-or-miss, you're not as effective when there are multiple enemies at play, and you're often out-damaged by Sharpshooter and Great Weapon Master, (which you can't take advantage of because missing is more drastic without extra attack,) so you're still a weak damage dealer 8 times out of 10. Still, if you can reliably get off-turn sneak attacks, your damage skyrockets and you can wrestle with the big kid optimizers, so grabbing Sentinel or teaming up with an Order Cleric can help Rogues get up into high A-Tier for combat.
@@normal6483 please reread this. Steady Aim (Optional) At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. you can use this for advantage and sneak attack provide you do not move!
How to play an artificer but better in literally every way: Step 1: Play any other spell casting class, any option can work but my personal favorites are arcane trickster rogues, forge clerics, and bards Step 2: Get a degree in engineering, any kind will work but mechanical and anything related to design engineering are preferable, also Fusion 360 is a good choice if you don't mind jumping through a few hoops for the free for personal use version. Step 3: Ask your DM what rules they use for enchanting. Then pick whatever tool proficiency is required for their preferred system (also tinkerers tools maybe smiths as well depending on what sort of stuff you want to get upto) Step 4: Make stuff. You will soon discover that magic and materials like adamantine and mithril completely break everything regarding normal engineering so you can build almost literally anything you can imagine. Pro tip: fire elementals are just self propagating fire, depending on how your DM interprets this, this is literally unlimited power for anything you can think of, just attach a turbine engine to a chamber holding one maybe also add some magnets with copper wires to generate electricity. Also you dont need to worry about precision engineering or even stuff that is impossible to manufacture irl, because the fabricate spell exists, as long as you have proficiency with tinkerers tools this is basically a "make literally anything you can possible think of" button, turbine engines? sure. Complex gear assemblies? Why not. Shapes that are literally impossible to machine irl due to angle limitations on machining tools? Might take some convincing but probably yes. Got a block of metal? Guess what its a fully automatic assault rifle now. Most of the most over powered things irl are really simple to manufacture with this kind of spell aslong as you just understand how they work. Jet engines are literally just fans with alot of blades with some way to inject fuel into them. Almost all guns are just tubes with some kind of piston and gears to operate the reloading and trigger actions. Computers are just a bunch of transistors, pickup some sand, you are not holding sand you are holding a handful of transistors waiting to be willed into existence, the only limitation to making computers irl is just how precise you can machine them, you dont have to machine them, you magic shapes into existence. The only limitation is what your character is creative enough to come up with so make sure to bump your intelligence as high as it will go and throw a expertise into tinkerers tools for the impending DC 37 checks. Step 5: Your DM now either hates you for absolutely destroying everything about their world while steam rolling every encounter, or your DM is really into your creativity and you have a cool creative slightly steampunk game. There is no in-between. PS: This is mostly a joke please dont impose the industrial revolution on your DM via +17 to tinkerers tools. Make sure to warn them in advance that you have a $100 a month subscription to Fusion 360 and $57,000 in student dept and your not afraid to use them.
Damn seeing how a Paladin wasn’t a S when that’s literally their whole thing. Especially with high charisma making them often face of the party. This tier list is lacking if that common knowledge wasn’t taken in
Hello I am the priest of math! I am here to inform you of some simple numbers. Rangers deal good damage while having good spells and important skills, not as much as the fighter or the wizard or the bard. But it's a good class! Monks if used with ranged weapons are a pretty good defensive martial. Rogues are tanks. They deal the least damage after being optimized even lightly, their skills are DM dependent and not universal or well explained or explained at all in 5ed.
@@JessicaMorgani Do you know how easy it is to trigger sneak attack? And get advantage too? Rogues put out insane damage, and while they excel at dex saves, they're far from tanks. The one I play in my Sunday game might be the most durable member of the party, it's not really saying too much when the paladin doesn't use a shield or have high con and the fighter multiclassed warlock.
So 2 problems. 1 is that you didn't read the comment where I say "I would like to add" where I say that the rogue IS GETTING SNEAK ATTACK EVERY TURN. 2 You're thinking about a real table that really happened, use your experience with D&D to guide your math, but you still need a white room that you can control and math. Rogues deal bad damage per turn, they are balanced by skills and tanking. Skills change from table to table and tanking depends on your DM not wanting to tpk but also wanting to respect the math of the game which is rare in 5e. @@Pgans94
Race: Rock Gnome Patron: The Fiend Cantrips: Control Flames, Eldtrich Blast, Guidance, Mage Hand Shape Water, True Strike Eldritch Invocations: Beguiling Influence, Book of Ancient Secrets (Rituals Identify and Find Familiar) and Mire of Mind Spells: False Life, Blindness/Deafness, Comprehend Languages, Fire Ball, Hellish Rebuke, Mirror Images, Magic Circle So I’m a level 5 Warlock and these are the spells and abilities I also have a +6 bonus in all investigation arcana and history rolls +5 bonus in perception and deception and a +3 bonus in survival What I want to know is what would you rate my buildup on a scale from 1 to 10 and if I were to add a subclass to my warlock what should it be
A roleplay spell would be something like Augury or Zone of Truth. A spell/cantrip that doesn't really have a combat use, or is better used outside of combat.
@@minecraftian542 Oh that’s what me and most people I’ve talked to have referred to as “Utility” Since it’s like a tool, that you can use to solve problems
In that case in what way isn't wizard an S tier RP? Illusions, enchantments, summonings, making fortresses,warding said fortresses, Divination spells, cursing people, polymorphism things, opening ways to other planes...they have EVERYTHING in their kit...
-------------| RP | Combat | Total | Artificer: | 3:33 A Tier | 4:16 B Tier | B Tier | Barbarian: | 4:39 C Tier | 5:23 C Tier | C Tier | Bard: | 5:56 S Tier | 6:48 B Tier | A Tier | Cleric: | 7:20 S Tier | 8:06 S Tier | A Tier | Druid: | 8:28 S Tier | 9:07 S Tier | S Tier | Fighter: | 9:32 C Tier | 10:10 C Tier | C Tier | Monk: | 11:08 C Tier | 11:54 C Tier | C Tier | Paladin: | 12:24 A Tier | 13:13 A Tier | A Tier | Ranger: | 13:45 A Tier | 14:28 A Tier | A Tier | Rogue: | 15:03 B Tier | 15:48 C Tier | C Tier | Sorcerer: | 16:30 A Tier | 17:12 A Tier | A Tier | Warlock: | 17:49 S Tier | 18:59 B Tier | A Tier | Wizard: | 19:40 A Tier | 19:44 A Tier | A Tier | Total Tier List: 21:13
Barbarian may not be the "Best" in combat but they can tank damage more than any other class, and if your the bear totem you just double your HP. You cast 9th lvl fireball at like a lvl 5 barbarian he's probably gonna be the only one still talking about it out of his entire dead party pass or fail. Mages be squishy. The Barbarian, even without spells, can take down a mage faster than any one spell can take him out. Now... I See this being impartial to most martial classes and i had the most fun times RPing a dumb-barian and got the most laughs out of it too. Though im bias. So don't take this as an attack please XD
You still won't be as tanky as a Druid though. Also I find the line "The Barbarian, even without spells, can take down a mage faster than any one spell can take him out." really funny because of spells like Charm Person, Hypnotic pattern, Suggestion, Hold Person, etc essentially completely shutting down the entire Barbarian class. Damage numbers aren't the only thing spells can do.
@@huntersuper98 Druids to me aren't that tanky yet they take an action to become an animal that most times gets targeted by the DM to revert back once they get hit like 2 times and fall over after like 2 more (My experience with em at least) Though.... you do have a point with mages. mental magics could screw over a barbarian... totally forgot about that XD
@@torpedolandshark5330 Let's just take a lvl 5 barb vs a lvl 5 druid. Probably the level that a lot of campaigns will spend a decent bit of time at. Assuming a con of 16 for both a Barbarian will have an average of 40hp while a druid will have an average of 28hp. With rage against damage types of which he has the resistance to a barbarians effective hp is 80. As a druid the tankiest creature you can become at that lvl has 19 hp and you can do it twice. Making their effective hp 66. Druids however get access to plenty of buffing/healing spells to extend their tankiness further. Barkskin, Cure Wounds, Healing Word, Enhanced Ability, Aura of Vitality, and a couple others. With just one cast of Aura of Vitality or a 2nd lvl Cure Wounds the effective hp of the druid in combat closes in on Barbarian only being a couple of points behind. This also doesn't take into account that one of Barbarians features Reckless Attack is very commonly used which gives enemies advantage against attacking him making him easier to hit. Barbarian unless you're Bear Totem barbarian is also not resistant to any other forms of damage by default meaning if you're dealing with anything other than bludgeoning, slashing, or piercing then your effective hp gets dropped in half. Druids with wildshape, especially moon druids, are the tankiest in the game with probably paladins right behind them. Barbarian isn't to far away but it's definitely not the tankiest class in the game. It's just one of the tankiest.
@@huntersuper98 lol meh DMs that do 30 damage a hit or get hit a lot before your turn comes up makes Druids sort of useless, can't heal while you're an animal and a bear does a d6 while a barbarian can do up to 28 damage a turn so idk can try to say barbarian is bad all ya like i just don't care for druid :p
I am a player/dm who absolutely loves role playing but recently, I taught my friends dnd and ALL they want is combat. I try to fit in as many roleplay scenes as I can as dm, but I can’t really control the characters
I feel like Barbarian gets a bad rap... especially given how good Ancestral Guardian is at keeping enemies off of your allies and even have their whole communing with their ancestors and such improving their RP a smidge, while Totem is pretty versatile and can talk to animals and commune with nature. Heck, Beast's capstone can even boost spellcasters (RAW at least as it's any attack), Storm Heralds can play pretend at quasi-Pally with their aura granting resistance, and Zealot is naturally too angry to die or stay dead and again have a roar that can boost spellcasters. This is all before considering how fun Wild Magic can be (if you're cool with RNGesus); it's really Berserker and Battlerager that have the most issues (albeit Berserker can be halfway okay if you have spellcasters willing to Greater Restoration you).
TBH a Wild Magic Barb 6/Forge Cleric 5 Satyr(Rush Barb 5, cleric +4, barb +1 cleric +1) is one of my favourite characters mechanically that I've played. Wild Magic Barb is just so much chaotic fun, then adding Forge Cleric ensures that you can at least give yourself a +1 weapon as well as get some great spells for out of combat(and Spiritual Weapon+(occasionally)teleporting+raging+magic resistant barb in-combat)
Rewatch the beginning and you'll see why your argument falls flat: this ranking is strictly the base classes. No subclasses are included in the consideration because they vary so wildly.
The only barbarian I think is good is..... Wild Magic Barbarian.. adds utility for your spell casters and effects that make your rages better. Yea it's a sub class.. but a fun one... combine it with wild magic sorcerer and... well your party gets nervous around you every single time!
Imo for wizard, I would put it at the highest spot. The best spell list in a meta dominated by spellcasters and some of the most disgustingly broken subclasses in the game.
it's a great class, this guy just has a massive spell bias and lacks the creativity to make an interesting/useful character if said character can't bend reality
Can I just say how I love that the "Exploration Pillar" was rolled into the Roleplay Pillar? Like, as a community I think we can all agree that's the least important pillar/the least supported Pillars by official rules so making the third list be an average of roleplay and combat tier lists is just great (and funny) in my opinion.
I agree with most of what Blaine said, but saying that Ranger and Artificer are better at combat than Fighter and Barbarian is criminally insane behavior
youtuber Pack Tactics i think explains why spells are OP when he talks about why Ranger is underrated "people say Ranger has a lot of bad features, and they're right. the counterargument is that we ignore the bad features and only focus on the good ones, including the good spells, Ranger has an amazing spell list." spells are features, and broken ones of that. and it doesn't matter if there are hundreds of bad spells and 3 good spells at each level. so long as you pick the best spells at each level, casters will always outperform non-casters.
Nice video. I really like the summon up’s and clips. I have only one complaint: Saying rogue is the worst combat class, because Druid does it better does not show how bad rogues are, but how OP Wildshape is (also: as a moon Druid. Just as a moon Druid) A fighter (with a greatsword) deals around 10 DMG on average (at lvl. 2) and same goes for other materials. That (of course) does not include smite, action surge or rage DMG, but Sneak attack never uses up a resource, while all the other thing do. Besides: especially on lvls. 3 and 4, rogues deal around 15 DMG per round (assuming they hit and sneak attack and they have a very good chance of doing both, since steady aim is right there. That being said: your point does stand, since Rogues are indeed not good at combat, but your reasoning does not. Rogues do also get uncanny dodge and evasion, making up for their lack of offensive options with some (very interesting from a ,,enhancement“ point of view) defense.
Um. Casters have better defense AND offense than martials. Rogues cannot compete with any other martial for damage(including rangers) Rogues ARE the worst combat class.
@@user-ll2ig8rv8t I never said otherwise. Rogue is weaker than the other martials. But every martial is worse than a caster in terms of combat. Comparing a general rogue to a Moon Druid (who is universally agreed to be very strong on low levels) proves no point. I also felt like uncanny dodge and evasion should help the rogue score (at least) a little bit higher on the board, even though it may not change the end result.
The monk in our game is the bane of our dm, lol. He stuns every monster that comes his way unless it has stunning immunity (which I imagine he tries to find more often, setting appropriate or not).
I have *always* held, since 1e, that the two best all-around classes were Cleric and what was originally its subclass Druid. 1e Druid was clearly op, but it was also a little limited; whereas, you were never out of place as a Cleric. It's changed now tho. They're pretty much even and equally versatile. I still love the other classes of course, but facts are facts. Which is to say, I mostly agree with this list.
I do not see how your class influences your ability to roleplay. It all depends exclusively on the player and DM. You can be a lame bard or a hilarious barbarian - your character sheet and dice rolls matter little to roleplaying.
its alot more about the features you get to influence rp, like artificers magical tinkering, you can have a great rp barbarian, but theres no class features that help the rp(minus rage)
I think the intention of "roleplay," as most people discuss it, is to be able to impact/influence the game outside of combat. Sure, anyone can simply "roleplay" in the sense of 'acting like your character' -- but certain classes get abilities that are very powerful towards making shit happen with your RP. For instance, I was a druid who just got access to Plant Growth (I think I was lvl 6). I wanted to start a cult. The whole damn campaign, I was very effectively making friends with animals all over the place; helping and truly befriending them to the point where I could ask them to do things for me, and they would happily comply. Long story short, I had a network of verminous animals (land and air) that comprised my spy network, that would be cultivated wherever I went. On top of that, reaching lvl 6, and being a hero of the realm, and using plant growth at every population center with a farm to give people shitloads of food; regular people started to be quite fond of me. Combine this with traveling through cities between adventures, offering healing and purification services, and my reputation was outstanding. How hard do you think it was for me to recruit a shit ton of people to join my cult? I built a massive organization, with armies of willing and loyal human and non-human animals, that was producing all kinds of goods and services (including magical items), while excelling at intelligence gathering throughout multiple nations; turning the game into an RTS for myself --- all because I was fucking Plant-Jesus feeding and healing everyone. I suspect something like this is why he ranked druids highly in RP. Sure, any class/hero can build an org if they want to, but probably not as easily and quickly as motherfucking Plant-Jesus.
I did a one shot with the artificer subclass that uses a steel defender and i cannot wait to get to make a long term character with that. I loved it. I'm still a bit noob-ish at dnd but I want to learn how to perfect the art of Artificer SO BAD! Its so cool!
I think you undersetimated barbarians in combat, i would say theyre actually mid B tier, as most games usually dont have more then 1 or 2 combat encounters in a session, the damage from them can be so big, and sometimes you just need that tank, for example the 3 players who show up to games most often (including me) have pretty squishy characters, and we really felt that last week
Depends on the level. At higher levels the only thing a barb really gets is being very hard to kill. And while it’s fun, it’s not necessarily that strong, compared to the crazy shit some casters can do.
You do realize that the dm is the only one who makes you tanky? Like they can just target someone else? (also casters are tankier than barbs)@@thatoneweeb955
"Subclasses can make a class go from useless to absolutely bonkers" Druid Circle of the shepard: 1.summons allies on death 2.can summon 8 giant spiders 3.can summon 8 pixies (which can all cast polymorph) 4.spirit totems (not sure if its specific to a subclass) Which is why I am choosing it for my first game of dnd😅
honestly, rogue is probably a close second to fighter in terms of rp versatility. a lot of people characterize their rogues as loner thieves or assassins and while there's certainly nothing wrong with that, even just looking at the subclasses, a soulknife is going to rp very differently from a swashbuckler, who is going to rp very differently from an inquisitive. you can make a party of all rogues and have each of them feel very distinctive and unique, which isn't something you can say for many other classes (especially casters, where the flavor of where their character got their magic is built into the class and its features)
brother i am BEGGING you to join a west march and to talk with more min maxxing players because basically every entry minus a select few i heavily disagree with. ranger being in A for combat is absolutely INSANE. rogue being in C tier for roleplay is WILD. sorcerer being in a tier for roleplay because they can 'flavor their spells and appearance' is a really strange point as well because every class can do that to some extent. i know this was based on audience opinion as well but still.
Honestly agree. To add onto that, it’s strange that their role play is being ranked at all, considering someone could role play their character however they wish, regardless of their class.
Me as a veteran D&D player still making fighter characters: 😳
Purely because it’s objectively the best one😂
Dude, I LOVE fighters. Their blank template is perfect for making characters if you have imagination (man I wonder where you would get that)
My main character is a war master fighter and I've learned to make it complex through... More breaking of the game.
so... As a semi veteran (I think 10 years now,) Fighter=good.
Fight me
I’m convinced I’m making a viable fighter this time.
I have never used a martial, the closest I got was paladin and I quickly got bored of the low spell slot count, I have lately had an obsession with circle of the moon druid (anyone who has read my comments can tell) due to the brawling capacity provided by improved wildshape coupled with being a full caster. Though lately I have been looking at psi and rune knight.
I mean, fighter is the best class, after all.
Barbarian might not get any features that give them more roleplay potential, but in most games that I've seen, a Barbarian player somehow ends up being one of the best roleplayers for some reason. I guess it's maybe because the archetypical heavy drinker, short tempered, brawns above brains barbarian that most barbarian players try at least once fits so well in a lot of campaign but I've actually never seen a bad barbarian roleplayer
I believe it also comes down to barbarians being so ungodly difficult to kill that you can just play the dumb brute carefree and without fear of the dm punishing you, because you know you can tank. Other classes can get destroyed if they do something stupid so players tend to be a bit more meta trying to keep their characters alive. Barbarians can just actually do what their characters would do and not fear reprisal
Ye, it is also the easiest character concept to bring into being. It doesn’t demand the player to do anything too smart and often the archetypal barbarian makes the player purposely act dumb which can be very fun since u don’t need to spend a lot of time thinking about ur actions but rather just do what immediately comes to mind. It is probably the most role played class imo. Meanwhile classes like the bard give the most for roleplay but are the least role played imo cuz no one wants to sing or come up with lyrics for songs in the table on the spot for the average player(playing with voice actors and singers obviously changes that)
Note of a great Barbarian of roleplay: Deni$e Bembachula.... Blain Simple is just too simple to get the flavor. (Also Owlbear)
there being a single archetype that every player RP's well speaks to the lack of flavour that the core class brings given that the archetype is barely based on the mechanics and is more based on media depictions
giving a player an archetype of a character to build off of is really useful for role play, it's easy to role play the stereotypical barbarian, and then you can build off of that
you really speedran that 2024 title
"Legally 2024"
Fr
Fr lol
Fr lol lol
For real
Fighter: You have my sword.
Rogue: And you have my bow.
Barbarian: And my Axe.
Monk: You carry the fate of us all little one.
So this is it. The Fellowship of the C-tier.
Meanwhile Frodo is the E-Tier NPC Aristocrat class.
Frodo is absolutely awesome
I want to avange the death of my brother!
Fighter: You have my sword.
Ranger: And my bow.
Barbarian: And my axe.
Necromancer: And your brother.
@@Ironfist85hu1hehe
Before even watching I'm gonna guess that the tiers essentially go
High Tier: Full Casters
Mid Tier: Half Casters
Low Tier: Martials
Because that's just kinda how D&D is
And when they try to balance it to make martials viable people get upset anyways.
...Tho we also have Pathfinder.
Many years later, linear vs quadratic is still alive...
Yep. 100% martials need more love from WotC
@@SymbioteMullet ... i want you to google "quadratic curve" i dont think you know what quadratic means. The dnd cliche is linear vs exponential
Martial haters are so ignorant I feel sorry for them.
Heyyyy, friendly reminder to everyone:
A Paladin does not have tenants if they are not also a landlord, but they DO have TENETS
Hope this helps ^w^
With the noble combo most have both
@donncha-fv7ne Underrated reply
And what if the 10th Doctor had regenerated as a farmholding Paladin? And if he hired away Winston Churchill's DPM to be his magistrate? And if that magistrate was such a stickler that part of the farmers' lease is that they have to display little flags representing the Doctor's oath? And the Doctor's oath involved cheesemaking?
Those flags would be Tennant's pedant lieutenant Clement's tenant's rennet tenet pennants.
Would love to see some subclasses ranked if you get the chance, though ranking all of them is a suicide mission
Agree! Some classes are impcted greatly by available subclasses esp for combat, some of the internal balance is way off
@@AuraXarsyeah, some of the clases in this video would be much higher thanks to subclases and ignoring them foregoes one of the main components of 5e, subclases are one of the main features that 5e added alongside stuff like advantage disadvantage, proficiency bonuses and bounded accuracy
I understand that for simplicity sake it was kind of necesary because it is a lot of shit, but a an echo fighter for example in combat is a monster comparable with a lot of the full casters even if it doesnt have any spells
As someone who loves Warlock, Cleric, Bard, and Wizard, I appreciate how well they scored.
This list made me want to rank my favorite classes and I realized I love all my top 7 and don’t really care either way for the 6 others
i'm more of a sorcerer person myself but i do like bards and clerics. Wizards and warlocks not so much
i like sorcerers purely because i love making backstories for them
Those are favorite classes by far. Paladin gets in there also, but yeah friend. Pretty much nailed it.
@@user-bh1ol5zc7x Wizard is my favorite class, with Bard and Artificer both tying in second place, after that Cleric and Sorcerer tie as well. I really like the flavor of warlocks, but they are best suited for multiclassing, since all they will end up doing is casting eldritch blast repeatedly.
Barbarians are often some of the best roleplayers. Think about it, the rage state is when you're so furious that attacks don't hit you the same way. If you're going to get that mad, there's either something you're fighting for or something pushing you beyond. I've personally played an acolyte barbarian that preaches strength as the true way to reach divinity (think Illaoi from LoL), a Hadozee that is fueled by rage against those who would hurt his clan (Obvious Sun Wukong inspo), and I played a traumatized veteran that became so overwhelmed with grief in combat that his emotions exploded out of him, manifesting in an unstoppable rage that seemed unthinkable for the otherwise quiet, timid old soul.
Barbarians have amazing rp potential. If you don't think they do, then you just ain't playing them right.
Preach it! There's so many things a barbarian can be motivated by, my most recent one, a Zealot Barbarian I pretty much the quintessential patriot for his country, but having died so many times he has turned to philosophy and meditation within the church he had built. He even questions his ideals and previous hatred of Chromatic dragons (he's a dragonborn who venerates Bahamut)
So...yeah
bro has a degree in facts
to get around the attack requirement for barbarian you can technically unarmed attack the floor by stomping your foot
@@stolfygaming it never really is an issue unless the dm wants to be a dick to you.
Fr, from playing dumb to have anger issues is the thing I'm doing as my first dnd campaign ever
As a huge fan of non magical characters, this made me super upset. I might cry like a baby.
Fighter is S tier, this weeb is trolling.
nah, full caster a op, 5e is badly designed@@brainer5457
Well his tier list is dogshit so I wouldn't bother crying lol. The guy ranked druid S-tier lol. Outside of being lvl 20 for Archdruid, its B-tier at best.
@@JohnSmith-rr3jthave u ever read the druid spell list? How is a full caster with conjure animals B tier?
@@stefanorizzo7260to boring?
I just had the weirdest thing happen when I was working on my DnD Pixie Character. I told them the Pixie was an Artificer, they had a human-sized construct they would pilot as a sort of "Mech." Someone asked if it was a Hollowed out Warforged, and I said I was thinking more along the lines of a Runic Construct made from scratch. I then realized I could make the Warforged be an old friend of the Pixie that died and offered their body for said construct. Then the person said, "Why not both?"
I had to pause for a moment, and think, "Runic... Hollowed-Out Warforged Construct...?" My mind blew up and realized that I just conceived Titanfall in DnD, as the Runically Animated Warforged could be told to do combat on its own if I wanted it to.
It's pretty funny to hear you talk about monk in rollplay, since in one of our campaigns we are currently in an arc surrounding the Monk's monastery, tho the DM is a really good DM
I'm glad to hear it. I've played for 30 years and it's only been a factor once. Making it critical is so awesome.
In my experience as a DM, I found it easy to design encounters that make every class shine above and beyond what's written in the books while still going by the rules, in both roleplay and combat. It's very dependant on not only the players, but also the DM, to create a final narrative where everyone is able to be a great character.
I tend to do that as well. Other than the outline of the main plot everything I make depends on the player characters. Tying in their backstory into the plot is always rewarding and gives everyone interesting rp moments even if it isn’t their backstory being linked too.
Not sure how you were able to create encounters where fighter or monk (who even at 20 lv have problems with hill giants) could exel over (for example) wizard who (even at 10 lv) can simply shut down a fight with adult dragon. Don't get me wrong If you can than good job, but game is so unbalanced in terms of magic power and martial prowes that it just simply not fun for martials enjoyers. At least not without homebrew. WOTC could easly take example from some comics or mangas where wariors cuts whole montains, but oh well.
@@ZMSKfullpower I tend to have homebrew in my games. It helps when I have never had a player be a power gamer. I have never had a problem with casters breaking fights granted most boss monsters I run either have casting or are able to resist magic in some way. Martials feel pretty good when you allow them to get into the thick of things even if they are only fighting the minions.
Also
Reminder
Crowd Control is OP in 5e
Bards still get bread and butter encounter ending spells like Hypnotic Pattern, which can swing well above Fireball
And if you know the right words to say, Suggestion can also just end or mix up encounters
For the reasons of still being a full control caster (even if their damage on its own lacks) I believe they should still rank A in Combat
Also, any full caster with Polymorph can't rank lower than A in my opinion, the ability to force a boss to burn Legendary Resistances before an encounter ending spell is too good to pass up and knowing how to use polymorph warps the flow of combat.
And as much as Magical Secrets is both arguably the strongest and hardest to use feature in the game, options like Find Greater Steed for a Pegasus or Dragonnel is Permanent Flight at high speeds on a Full Control Caster; which on its own can break plenty of encounters (the reason why it is usually a Paladin Exclusive 4th Level Spell)
Agreed. I put Bard and Wizard by themselves in S tier.
The Bard is the only class that ranks S in both Combat and Roleplay, IMO.
2 level start in Paladin as a turtle then go 1 level in Hexblade then go the rest in Swords Bard is basically playing the main character.... High AC, High Melee Damage, Good Ranged Damage, Face of the party, cure poison and disease, Great HP, Encounter ending spells, etc.
Playing 5 levels in Paladin then going the rest in Creation Bard is incredibly strong.
Going 2 levels in Warlock and the rest in Creation Bard is godly.
Sorcerer X and the rest in Eloquence Bard to use Subtle Spell with the Changeling race is the best Roleplay character ever. You'll own a kingdom in no time.
I can go on, but this short list kinda drives home how OP they are. 😀
I joined a campaign midway through as a barbarian because the whole party was magic casters and they were struggling with some of the longer fights. When I was trying to think of a way to rp I just decided to go full chaos gremlin and it was actually pretty fun.
speaking from experience, the complexity of paladin oaths and what counts as following their tenets can make for great roleplay fodder. my paladin swore his oath to his lover and it turned the game inside out
It's funny that versatility limits wizards in rp, but boosts clerics and druids.
Mainly due to the wizard's versatility coming primarily through its open spell list, while cleric and druid comes from more centrally themed core abilities ^
@@BlaineSimple I think you did undervalue wizards roleplay potential some, taking in that your probably the best one in the party in investigation, and all knowledge skills, due to almost all other classes usually having Int as dump stat, which actually come up quite often in roleplay.
Curious to see that Blaine used Genshin characters to represent all classes but didn't use Amber and Lisa for ranger and mage
I know, right? Also tighnari for druid
Sayu is more of a rogue
Heizhou is better than Wrio for monk
i think its cause they both dont have a good demo or misc.
“Mage”? What is this, BX?
(Idk where mage originated)
venti the bard charater
I feel like Barbarians were done a bit dirty... In role playing, yeah it isn't too ground braking. But having clans with their own types of traditions and way of life can add a bit of flavor to the game. My Barbarian has a party game his clan does call the Trap Game! You use a Hunter's Trap, and everyone tries too success on the save. If you fail, you are out. Danger Sense allows for my Barbarian to be good at the game.
I mean yeah cool but comparing the other classes, it really doesn't have much to offer.
Still, it's cool that this is so loved and is used to its potential
Couldn't you do that with any class, though?
Yes, technically, you can! But my point is that Barbarians have a bit more flavor to them than meat heads. Drinking competitions, yard games, and even their wardrobe! You can have it where you're Barbarian only wears the fur of animals they kill!
@@thatbloxguy5432 The problem is that any character, with any class, could have a Clan/Guild/Circle/etc. and wear the fur of animals they kill as well. It isn't inherit to the Barbarians.
@@thatbloxguy5432My barbarian wears regular clothes.
But he does take trophies off things he kills and offers them to his god.
And he's multi-classed as wizard so he uses the skull to cram all his spell papers in.
I respect the grind posting this early morning on the first day of 2024
He doesn't realize that wizard is super overpowered in combat, and has tons of spells that are perfect for roleplay. Also the class doesn't affect the roleplay as much as the backstory. For example you could have a really boring and bland warlock or a super colorful, complex and unique monk.
5:58 Wow Blaine really doesn’t enjoy playing tank - always gave me healer vibes anyway lol
“Can I stab her and take all her stuff?”
-Person with healer vibes
rogue is what I define as a class that will either pop the f*ck off and go crazy or just kkinda be there for moral support. P good subclass tho
True. You either get a top tier character like Astarion or a cheap version of Batman
I ran dungeon of the mad mage a while ago and one of my players picked a rogue. It ended up being horrible for them, with often little to no opportunities to attempt to lockpick, steal, etc. they always ended up in the same combat loop with decent but comparatively underwhelming damage to everyone else. Eventually they killed off the character out of pure boredom.
Say you dont like martials without saying you dont like martials
My first character was a wizard. Oddly enough, even though Charisma was my second-worst score, I managed to seduce a powerful archmage with a well-timed Nat 20. And I was just trying to create an awkward moment to roleplay one of my character’s personality traits.
> roleplayers that wanna talk to cute NPCs all day
> Jocat screenshot
Yeah that checks out
I disagree about Monk being C tier in roleplaying. Monks have naturally high wisdom, which means you can play a high Insight character that can suss out what’s actually going on in an NPC’s head in an empathetic way, not in a forceful spellcasting or charismatic manipulative way. That opens up lots of roleplay possibilities that can be explored, and it’s fun to play a character that is so honest and heart-on-their-sleeve that all Insight checks automatically succeed on them.
NPC: “Are you sure X Nobleman is the vampire??”
Monk: “Yes.”
DM: “Roll Persuasion against their Insight.”
Monk: “I’m not persuading them. I’m just being honest and letting the truth out for them to decide what to do with it.”
DM: *Confuzed* but rolls with it.
NPC: “… You mean it. You really meant what you say.”
NPC: Decides for themselves what to do with this info.
Another example:
Traumatic betrayal just happens to the party.
Monk: “I want to do a Perception check to see if anyone is struggling with what just happened.” 15 plus 5 equals 20
DM: “Party favorite NPC is standing listless, staring at the ground.”
Monk: *goes up to NPC* “You ok?”
NPC after traumatic betrayal: “I’m… fine.”
Monk: Insight Check. (NAT FRIGGIN 20 MAKING 27 RESULT)
DM: “They’re on the verge of a nervous breakdown.”
Monk: *hugs traumatized NPC*
Traumatized NPC: *finally lets out their grief for the next few hours over a Long Rest.*
It’s not the kind of RP “power gaming” that can happen with high Charisma characters, and it ain’t no Mind Control. HOWEVER, high Wisdom characters like Monk can be the glue that holds a party together, the pillar of honesty that everyone trusts, the one who is empathetic to the suffering of those around them, the one who sees the little emotional things that can rip apart an otherwise solid party, and can do something about it. Cleric can be this too, but Clerics are often busy with their spellcasting, and they have tools like Zone of Truth or other means of using magic to accomplish the same result by force. Clerics can be empathetic, but they are not exclusively the party heart. Monk can, if you play them that way, easily be the emotional core of the party.
he clearly doesn't play many barbarians past level 5
The fact that martial classes are almost always all the lowest on tier lists should be a clear sign to WotC that these classes need power buffs and roleplay buffs. Instead, ONED&D has the gap in power level between casters and non-casters even bigger than in 5e to where martials are basically unplayable because of feats that are good to martials being nerfed into the ground and feats that grant spellcasters all the things that could make martials have become ever easier to obtain.
Martials should all have access to something like the battlemaster abilities without locking themselves out of cooler options
@@tuskinraider5926 or at least make martials be strong early game classes to carry the squishy full casters
They fucked up wildshape and ruined druids though, they turned it into little more than a nature themed cleric.
@@alheimianservant1499 the problem is a lot of full casters aren't squishy. Clerics get medium armor and shields, sometimes heavy armor depending on the subclass. Druids get wildshape and medium armor+ shields(although they can't be metal, if that matters). Wizards and Sorcerers get shield and absorb elements. Warlock and Bard are probably the squishiest. But the problem is it's too easy to dip 1 level into another class(wizard into cleric, sorcerer into hexblade warlock, bard for hexblade warlock) for armor proficiency(and shield for bard), or to dip 1 level of lunar/clockwork soul sorcerer to get shield, absorb elements, and silvery barbs on a cleric. Plus racial armor proficiency still exists for those that don't want to multiclass. And their constitution should be as high as any martials is. Plus melee characters take much more damage.
@@tuskinraider5926 yeah, that's why I'm glad one dnd is experimenting with the whole weapon mastery thing, although superiority die would have been cool on fighter as a base class. If you haven't followed one dnd, they buffed martials while removing the -5/+10 options, so now there are more ways to be optimal, which is nice.
I’ve played an artificer in an rp-focused campaign, and I assure you that the only part of the class more complex than a full caster’s spell list is the massive catalogue of common items you can make with infusions, mainly due to the fact that the entire list is at your fingertips from level 2. In terms of rp, being able to make goodies for your party is good, but the most mileage you’ll get out of the class is if you dm is willing to play ball with ‘can I build this’ or ‘can I thinker with that’, the sky’s the limit with what you can do, and more-so of you’re playing a construct race.
I approve of how you ranked druid but I think that only applies to circle of the moon, the low cr limit for anything else makes using wild shape as a tank and brawler basically the sole preserve of circle of the moon. Circle of stars allows for a massive damage potential and I would also rank it at S tier, the rest are probably A tier.
Druid spellcasting with their base armor proficiencies make them S tier for the same reason as Clerics, and arguably better with some of their control spells like Spike Growth. But yeah, I commented on this myself but I think Blaine got his wires crossed with how Wild Shape works. Not even just with the *vastly* lower CR limit but also the limitations on certain speeds (i.e. no swim speed until level 4, no fly speed until level 8) but also how Wild Shape takes a full action to cast if you aren't a Moon Druid (which leads to even nuttier stuff like casting a "fire and forget" spell like Spike Growth as your action and then Wild Shaping on the same turn). Wild Shape is 100% a RP and exploration tool in the base Druid and certainly not a reason for Druid to S tier in combat, much less "top of S tier."
Wild shape is still good in combat for other subclasses just not for brawling, cast heat metal or moonbeam, turn into a fast thing and just run away if the enemy is melee based, it is still really good just not as versatile as the brawling power of moon druid.
It's really disappointing to see Monks being such a wasted potential in so many games, because while they may not have the power of other classes, they certainly have the tools to be as memorable and fun to roleplay as the Cleric or Warlock.
People more often than not ignore the existence of the monastery on their character, imagine a cleric that ignores the existence of their god or a warlock that ignores their patron, it's something that is vital to the monk as people not caring about it makes the monk just a fighter 2.0
Heck, you can even expand what exactly is a "monastery" to your character! People often think of the classic temple on the top of the mountain, but it could be a religious order, a street gang almost Yakuza-like, or maybe your character learned through voices they hear while finding sanity in a state of isolation through meditation!
And honestly, I completely disagree with the idea of "being immune/resistant to something hurts roleplay". Being resistant to charm means your character has the power of perseverance through manipulation, being strong against fear makes your character look more courageous than the rest of the party (even if they act as a coward), being immune to diseases means being protected by your faith alone against the pestilence that affects people that have not got through what you did.
Even though I'm defending monk a lot, I can't say it's a flawless class, really. We all know the problems with martials in d&d and monk so affected by it that your weapon choice becomes limited. Most monks I've seen only use staves or spears because it has the biggest damage die, but where is the ninja wearing kamas and kunais? Where is the nunchaku karate masters? Why even limit ourselves to eastern culture and wield axes, hammers, scythes or even claw-like gloves? Because the game doesn't give us that option right off the bat.
While I think the biggest amount of issues of the monk is caused by Wizards poor martial class design and lack of content centered towards them (iirc first magic item that happens to interact with ki is from Fizban, FIZBAN), I think monk have not been treated well by players and masters either.
Tldr: Monk isn't great, but it's not as bad as people say it is, ROLEPLAY WISE
If it makes you feel better, I'm having an absolute blast with my monk in our campaign. I went way of the four elements and when I realized I was inadvertently making an airbender I leaned into it. My monk has become the swiss army knife at our table. Not really outshining any of the other party members at what they do but always contributing and shoring up weaknesses especially if one of our party goes down to damage or CC. I've also taken the healer feat because we only have a pally for an off healer, but combined with the sheer mobility, resistance to CC, and high AC I've been able to save a party member in bleedout many times.
Our group isn't as RP focused as I'd like (a lot of new and younger players) but my character's monastery besides being just part of their background heavily influences their personality and has made it into a few RP moments. Their current life's ambition is to found their own monastery and try to do it right since their experience with their own was so traumatic. Their high wisdom has also led to a lot of clutch perception rolls in addition to informing some good roleplay moments.
I've also been really happy with how the class has performed in combat. I've been back and forth with our fighter for highest AC throughout the campaign, feel I do a respectable amount of damage, and the battlefield mobility lets me shut down casters or deal with other problem npcs. I can't even say I feel that limited by the ki points - I'm relatively effective without them making them a strategic resource that still restores during a short rest. If used in the right way they can make huge swings in the flow of battle which makes complete thematic sense for a class designed around the idea of attacking pressure points and turning an enemy's strength against them.
All in all, I agree with you, but thought it might be nice to see that there are people who play monks, enjoy them, and use them effectively. I think the biggest problem with the class is that they're often judged on their raw combat ability, but their real power comes from all the other things they do that tend to be overlooked. They're just a grab-bag of fun - and often effective - abilities that let you take chances or ignore effects that you couldn't otherwise. Sure, as a straight martial class they're pretty meh, but they're not a straight martial class and shouldn't be played that way. In a way they're like the more martial cousin of the bard, if you don't play them like they hybrid jack-of-all-trades they are, you're going to have a bad time.
I feel like my monks best roleplay is during combat. It's like you get all these combat features but they are all basically roleplay stats with very little in the way of making monks stronger. Like the abiliity to deflect arrows is very neat but it so rarely comes up and it just makes you feel more like a Wushu star when you just catch the arrow. L It allows me to play a character like Jackie Chan or Jet Li and not just a generic henchman. You get swagger in combat as a monk and it allows for a vivid description of how you fight and brings it more into the minds eye.
The Monastery thing is difficult in the DND setting though because you're usually in a very non monk environment. I can see the strain on roleplay because monks are usually a little out of place. Mine for example was hardened through a inter dimensional warlord's training, after being captured by him, to become part of his elite fighting force. When he finally escaped he was on a different plane from where he was born. He found a small sector of people while training, that believed in living life on the edge of chaos and order that opened his mind and helped him survive. So basically his "Monastery" is in his mind and through his training. I don't really know how to bring it into the rp a lot but it will make it's way in every now and then.
All that being said, it's fairly easy for me to RP because it's basically like a character from an anime or kung fu movie. I have a lot of fun playing it.
I think the monk deserves a higher RP spot
Honestly, I think a dungeon master who isn't home brewing like half their shit is being lazy.
And I think a player who can't find a way to make any class interesting is kind of doing the same.
My next character is going to be a sumo wrestler strength based Monk.
My Monk/Clreic gets all its RP from the backstory with a smidge of the monk thrown in. Personally to me if you need to rely on your class to RP your doing it wrong; because to me the Background should be what makes the RP not the class
@@kamikeserpentail3778
Doesn't that say something is wrong with the game?
If you have to invent half the stuff you need to make classes viable.
To this day I am unable to understand why WotC never incorparated some of the ideas they had with Initiators in 3.5 into the martials. Eg. Sword Sage is so. much. FUN. Both in RP and in combat.
The pushback against the stuff in Tome of Battle upon release would have completed the Qattara Depression Project, if angry screeds on the internet could be converted into physical work. Google "weeaboo fightan magic" if you're unaware of the online community's response to it. It was antithetical to what people at the time ( and some people today ) think the tone and style of D&D should be. This was also the era when anything that was too "Anime" or "Japanese" in gaming was widely mocked and derided, and it was very easy to tar the Tome of Battle concepts with that brush.
For the record, I'm not agreeing with it, but given the community's response and everything that went down with 4e, I understand why WotC is relucant to give a spell-like power system to martials again. Look at the mockery that came from the 4e Rogue's Bloody Path ability for a singular example.
Let's be honest, all the Genshin characters are sorcerors. they get their magic from a special artificat that just manifests before them
That subclass to other
Given that their foci are granted by Celestia, they're more like warlocks
my boyfriend plays his barbarian in a way i really love. zariel tiefling/totem warrior with the outlander background, he's a gentle soul who loves nature and music. probably would've been a druid if given the choice, but he was kidnapped and forced to fight in a gladiator ring, so he's a barbarian. he's wise, softspoken, hates unnecessary conflict and isn't quick to anger - but if something does manage to piss him off, he is *_terrifying_*
I would probably rank Artificers as low S tier personally, and thats because of 1 thing people typically dont take advantage of: Flavor Casting. You can cast spells with *ANY* artisans tools, meaning the amount of options you have open to your are unlimited, especially if your DM allows you to use different tools for certain features. Ive personally made a concept for an artillerist artificer who's entire schtick was that they were a cook for the party. Aside from this, you can also flavor your spells to be caused by whatever effect *you want*. I had an Artificer entertainer who's spells all revolved around some sort of party trick, like using a broken magical music box for the thunderwave/shatter spells, and I once planted a similar shatter device to use as a brick of C4 during a routine SWAT raid on some bandits. Basically, Artificers thrive as characters when you properly flavor their equipment, which is why its highly encouraged in the source books.
Your assignments for genshin characters to classes are...questionable.
Ah yes, the Wizard is clearly middle of A tier in combat. Absolutely not the undisputed best class of the game.
My Paladin is usually s tier in combat with flexibility to tank heal and DPS.
I feel like not considering what subclasses offer in general really did some dirty. Martials in particular need their subclasses to feel complete and more of their power budget is allowed to them. As a result this feels more like a "How much do classes rely on base features" than a true tier list.
I was also extremely confused about what your criteria were, especially for RP. Anyway I at least understood that your opinion comes down to Wisdom>Charisma>Intelligence and Casters>half>martials
In our campaign, the barbarian is the one doing the best roleplay, being a funny idiot that does the most random stuff, like walking straight through walls after a high strength check. In one of the one shots we had, the monk character did a bunch of roleplay as well, dodging attacks while distracting enemies so my party could escape
I think ignoring subclasses is a huge mistake.
10:36 yeah there should be more weapons and options with them, from minor things like the fact that a longsword shortsword and greatsword should be able to do slashing or piercing damage to the lack of weird weapons like the khopesh, butterfly sword, swordbreaker dagger and charkram which could have things like pulling off shields, partially ignoring armour, making a strength check to break the enemies sword and the chakram is just an awesome weapon.
unfortunately, unique weapon mechanics are one of the things lost in 5e for simplicities sake. 3rd edition/3.5 had unique weapon options for things like hook swords and flails as part of the weapon. 5e made many unique weapon options such as with the flail for example being able to ignore AC bonus from shields limited to a feat rather than a core part of the weapon, or spears needing a feat in order to be able to ready for an attack and get extra range and damage (based off bracing for Calvery but works on anything that enters range).
@@stolfygaming I swear every thing wrong with DnD mechanically is something that only became a problem due to them dumbing stuff down for simplicities sake.
@@Feanor6450 LITERALLY JUST SAW THIS but it looks like the martial classes are going to be getting some love by the 2024 revised player handbook release. Additionally, at least in the UA material at the moment, martial classes (and pact of the blade warlock) will have access to a few unique attack options that are weapon dependent (1/4staffs have a trip attack as an option for example, another example is the great axe is gonna be able to cleave through two adjacent enemies, hitting them both, as an attack option too) i think there's about 6 different 'mastery attacks' as they call them but they seem pretty sweet! Hope they make it to the September release
@@stolfygaming excellent.
The fact that paladin got “Dialga’s fight to the finish” as the background theme is so fitting.
What I love about druids is the massive amount of options, duration spells for damage healing buffing and summoning, single hit cantrips like primal savagery, full caster spell slots and decent weapon and armour proficiencies all make it perfectly viable to play as a caster, and the massive versatility of turning into ANY animal (as long as it is woven into where you grew up or have gone) within a limit, which allows for circle of the moon to do the ice spider at level 2, 60 foot walk and climb speed, +6 (or 7?, dnd beyond seems confused on this) to stealth and the normal spider climb, web shot and bite attack of normal giant spider, as well as doing 1 cold damage to any creature that starts its turn in your webs and getting +1 to armour class over the giant spider with the same health, this is AMAZING. It means you just have so many options, before you take feats like rune carver and fey touched/shadow touched that give you access to spells like hex, misty step, silent image, and invisibility or get any magic items, and then THAT is before you take multiclassing into account or background and racial features, which could get you even more spells and abilities, you just never run out of options.
Wow! I'm really happy to see Druids at the top of the list.
At this point I've run 8 5e campaigns for a total of 4 different groups.
Out of all of the PCs the far leading winner for single handed damage output was a Human Fighter, Rune Knight. The guy just hit a lot for real high numbers. No one could keep up with the dude's damage output. He was also very tanky in both HP and AC. The other party members all noticed how much of a menace the fighter was and started playing around buffing him as much as possible and letting him do all the work. Having a ghost possess him at one point was a highlight for me, just to hear the players freaking out.
I've been a player in 4 campaigns I can remember.
The most effective PC I've played was a Custom Lineage Wizard, Necromancer. My ranger had just died as well as another player's barbarian. The other player didn't want to take the tank role again and I wanted to play wizard. So I was I went necromancer and the tank role was filled by my summons. Every spell slot 3rd and up went to concentrating on summoned undead to get hit instead of us and it worked really well. If you've never tried out those summoning spells, give em a go.
Idunno if I'd agree that fighter is above the other martials in terms of RP because people project RP onto it. That isn't a feature of the class itself, that's an external influence. It's the same logic as applying subclasses to the rankings.
From the fighter's kit itself, it basically gets *nothing* RP wise. Even your possible skill proficiency list is very scant.
"I'm not going to consider subclasses"
"As a Paladin, you should multiclass into Warlock to swing your weapons with Charisma"
Pick a lane
"Druid is in S tier for role-play"
Okay, that tracks since this includes exploration and stuff outside of charisma checks
"Druid is the strongest class in combat"
wut
I'm pretty sure he wasn't considering most of the subclasses, since the only actually good druid subclass (in my opinion) is cirlce of the moon.
Barbarians can roleplay/rage outside of combat! They can take a bonus action to extend the rage!
…is this a joke?
“…but, if your Bard doesn’t know how to D&D…”
followed by
“But, when your Cleric/Druid/what-have-you learns how to D&D, S-plus-ultra…”
As an Artificer main i can attest to that class's combat potential shooting up a rank when you add in subclasses. The base kit has the rp but the subclasses add combat power.
Ranger being that high on combat must be a joke lol
Nah, rangers are actually the best martial class in the game. Better than every non-full spellcaster.
They are good because combat is almost all they are good for
I get that wizard has it's drawbacks, heck, I personally prefer warlock, but it's mathematically the best class in the game
you are the chosen one. the one who will enlighten youtube
@@user-ll2ig8rv8tWhat you preach as enlightenment i consider a simple statement of fact...
I mean, who at Wizards approved that spell list, the wizard's utility is ridiculous
I would argue that on a level-by-level basis - not just looking at late game wizard - cleric remains one of the most consistently strong options across levels 1-20, while wizards only really come into their own around level 5. And remember - most campaigns, characters never make it into double digits, so for a big chunk of a campaign, your wizard is probably going to spend most of combat in death saves.
@@rokeYouuer I mean, since we're talking about powerbuilding here, you need to consider viability for all tiers of play and even though when talking pure combat numbers wizard starts being good at level 5, they have unparalleled utility from the start, and they get REALLY strong at the other tiers.
Also, if your low level wizard was vulnerable enough to be knocked out for most of combat then maybe try to strategize with your party so a martial tanks some damage
Genshin off note, I love how blaine is ripping on barbarian and showcasing deyha
About sorcerer's flavour, I would like to add something. The spells they learn could tell us something about their past or personality. Sorcerers that got hurt in the past, or that are cowards, or sorcerers that want to protect their comrades will choose defensive spells like shield, arcane armor, stoneskin etc, while a pacifist sorcerer might choose spells like sleep and charme to end conflicts without having to kill his opponent...
5:25 I think Barbarians in combat are A or B tier 2 number on a dice for critical is BRUTAL. you double your chance to do double damage that is unshockable, in game of D&D doing 9 attack in 3 rounds is possible that means every 3 rounds there is a critical hit. Grog in Critical role was a war-god.
*Spoilers for the final tier list*
As someone who started with 3.5 edition D&D, I find it personally hilarious that Cleric and Druid sit at the top. CoDzilla never dies
indeed
Clicking this thinking it was about the 2024 core refresh but not realizing the date lol
rogue is s tier for combat
this revision as make along with the ranger revision and turns rogue into a turret that can do heavy damage each turn.
Steady Aim (Optional)
At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
This is absolutely an important feature to remember, as well as the fact that Rogues get sneak attack if an ally is next to your enemy. (Or if you get the Help action from a familiar.)
But even with constant advantage, Rogues still have somewhat inconsistent damage. Only getting a single attack per turn makes your damage very hit-or-miss, you're not as effective when there are multiple enemies at play, and you're often out-damaged by Sharpshooter and Great Weapon Master, (which you can't take advantage of because missing is more drastic without extra attack,) so you're still a weak damage dealer 8 times out of 10. Still, if you can reliably get off-turn sneak attacks, your damage skyrockets and you can wrestle with the big kid optimizers, so grabbing Sentinel or teaming up with an Order Cleric can help Rogues get up into high A-Tier for combat.
@@normal6483 please reread this.
Steady Aim (Optional)
At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
you can use this for advantage and sneak attack provide you do not move!
How to play an artificer but better in literally every way:
Step 1: Play any other spell casting class, any option can work but my personal favorites are arcane trickster rogues, forge clerics, and bards
Step 2: Get a degree in engineering, any kind will work but mechanical and anything related to design engineering are preferable, also Fusion 360 is a good choice if you don't mind jumping through a few hoops for the free for personal use version.
Step 3: Ask your DM what rules they use for enchanting. Then pick whatever tool proficiency is required for their preferred system (also tinkerers tools maybe smiths as well depending on what sort of stuff you want to get upto)
Step 4: Make stuff. You will soon discover that magic and materials like adamantine and mithril completely break everything regarding normal engineering so you can build almost literally anything you can imagine. Pro tip: fire elementals are just self propagating fire, depending on how your DM interprets this, this is literally unlimited power for anything you can think of, just attach a turbine engine to a chamber holding one maybe also add some magnets with copper wires to generate electricity. Also you dont need to worry about precision engineering or even stuff that is impossible to manufacture irl, because the fabricate spell exists, as long as you have proficiency with tinkerers tools this is basically a "make literally anything you can possible think of" button, turbine engines? sure. Complex gear assemblies? Why not. Shapes that are literally impossible to machine irl due to angle limitations on machining tools? Might take some convincing but probably yes. Got a block of metal? Guess what its a fully automatic assault rifle now. Most of the most over powered things irl are really simple to manufacture with this kind of spell aslong as you just understand how they work. Jet engines are literally just fans with alot of blades with some way to inject fuel into them. Almost all guns are just tubes with some kind of piston and gears to operate the reloading and trigger actions. Computers are just a bunch of transistors, pickup some sand, you are not holding sand you are holding a handful of transistors waiting to be willed into existence, the only limitation to making computers irl is just how precise you can machine them, you dont have to machine them, you magic shapes into existence. The only limitation is what your character is creative enough to come up with so make sure to bump your intelligence as high as it will go and throw a expertise into tinkerers tools for the impending DC 37 checks.
Step 5: Your DM now either hates you for absolutely destroying everything about their world while steam rolling every encounter, or your DM is really into your creativity and you have a cool creative slightly steampunk game. There is no in-between.
PS: This is mostly a joke please dont impose the industrial revolution on your DM via +17 to tinkerers tools. Make sure to warn them in advance that you have a $100 a month subscription to Fusion 360 and $57,000 in student dept and your not afraid to use them.
I added “Play all official D&D classes” to my bucket list, and as of right now, I only need 8 more.
⏳ *TIMESTAMPS* ⏳
0:01 📺 Czepeku Ad
0:49 🎥 Introduction + Explanation
3:33 ⚙ Artificier
4:39 🪓 Barbarian
5:56 🎶 Bard
7:19 ⛪ Cleric
8:28 🐾 Druid
9:32 ⚔ Fighter
11:08 ✊ Monk
12:25 🛡 Paladin
13:45 🏹 Ranger
15:04 🗡 Rogue
16:31 🔥 Sorcerer
17:50 👁 Warlock
19:40 📖 Wizard
21:06 🎥 Final Tier List + Ending
Damn seeing how a Paladin wasn’t a S when that’s literally their whole thing. Especially with high charisma making them often face of the party. This tier list is lacking if that common knowledge wasn’t taken in
Hello I am the priest of math!
I am here to inform you of some simple numbers.
Rangers deal good damage while having good spells and important skills, not as much as the fighter or the wizard or the bard. But it's a good class!
Monks if used with ranged weapons are a pretty good defensive martial.
Rogues are tanks. They deal the least damage after being optimized even lightly, their skills are DM dependent and not universal or well explained or explained at all in 5ed.
I would like to add that in my math the rogue is getting sneak attack every turn and advantage for doing nothing!
@@JessicaMorgani Do you know how easy it is to trigger sneak attack? And get advantage too? Rogues put out insane damage, and while they excel at dex saves, they're far from tanks. The one I play in my Sunday game might be the most durable member of the party, it's not really saying too much when the paladin doesn't use a shield or have high con and the fighter multiclassed warlock.
So 2 problems.
1 is that you didn't read the comment where I say "I would like to add" where I say that the rogue IS GETTING SNEAK ATTACK EVERY TURN.
2 You're thinking about a real table that really happened, use your experience with D&D to guide your math, but you still need a white room that you can control and math.
Rogues deal bad damage per turn, they are balanced by skills and tanking.
Skills change from table to table and tanking depends on your DM not wanting to tpk but also wanting to respect the math of the game which is rare in 5e.
@@Pgans94
Comparing Warlocks to Dori when Childe and Cyno are right over there feels like a crime 🤣🤣🤣
Yes. Does the he not play
Putting Ranger in A tier is crazy
Race: Rock Gnome
Patron: The Fiend
Cantrips: Control Flames, Eldtrich Blast, Guidance, Mage Hand Shape Water, True Strike
Eldritch Invocations: Beguiling Influence, Book of Ancient Secrets (Rituals Identify and Find Familiar) and Mire of Mind
Spells: False Life, Blindness/Deafness, Comprehend Languages, Fire Ball, Hellish Rebuke, Mirror Images, Magic Circle
So I’m a level 5 Warlock and these are the spells and abilities I also have a +6 bonus in all investigation arcana and history rolls +5 bonus in perception and deception and a +3 bonus in survival
What I want to know is what would you rate my buildup on a scale from 1 to 10 and if I were to add a subclass to my warlock what should it be
What is a role play spell? Or a role play ability?
The barbarian section was really confusing for me
A roleplay spell would be something like Augury or Zone of Truth. A spell/cantrip that doesn't really have a combat use, or is better used outside of combat.
@@minecraftian542 Oh that’s what me and most people I’ve talked to have referred to as “Utility”
Since it’s like a tool, that you can use to solve problems
@@Maxdamageplus yea that's what I always call it but I couldn't remember the word at the time bc I'm a little slow in the brain
In that case in what way isn't wizard an S tier RP? Illusions, enchantments, summonings, making fortresses,warding said fortresses, Divination spells, cursing people, polymorphism things, opening ways to other planes...they have EVERYTHING in their kit...
-------------| RP | Combat | Total |
Artificer: | 3:33 A Tier | 4:16 B Tier | B Tier |
Barbarian: | 4:39 C Tier | 5:23 C Tier | C Tier |
Bard: | 5:56 S Tier | 6:48 B Tier | A Tier |
Cleric: | 7:20 S Tier | 8:06 S Tier | A Tier |
Druid: | 8:28 S Tier | 9:07 S Tier | S Tier |
Fighter: | 9:32 C Tier | 10:10 C Tier | C Tier |
Monk: | 11:08 C Tier | 11:54 C Tier | C Tier |
Paladin: | 12:24 A Tier | 13:13 A Tier | A Tier |
Ranger: | 13:45 A Tier | 14:28 A Tier | A Tier |
Rogue: | 15:03 B Tier | 15:48 C Tier | C Tier |
Sorcerer: | 16:30 A Tier | 17:12 A Tier | A Tier |
Warlock: | 17:49 S Tier | 18:59 B Tier | A Tier |
Wizard: | 19:40 A Tier | 19:44 A Tier | A Tier |
Total Tier List: 21:13
Barbarian may not be the "Best" in combat but they can tank damage more than any other class, and if your the bear totem you just double your HP. You cast 9th lvl fireball at like a lvl 5 barbarian he's probably gonna be the only one still talking about it out of his entire dead party pass or fail. Mages be squishy. The Barbarian, even without spells, can take down a mage faster than any one spell can take him out. Now... I See this being impartial to most martial classes and i had the most fun times RPing a dumb-barian and got the most laughs out of it too. Though im bias. So don't take this as an attack please XD
I completely agree with this I’ve played many other classes but I have the most fun with barbarian role play and combat wise
You still won't be as tanky as a Druid though. Also I find the line "The Barbarian, even without spells, can take down a mage faster than any one spell can take him out." really funny because of spells like Charm Person, Hypnotic pattern, Suggestion, Hold Person, etc essentially completely shutting down the entire Barbarian class. Damage numbers aren't the only thing spells can do.
@@huntersuper98 Druids to me aren't that tanky yet they take an action to become an animal that most times gets targeted by the DM to revert back once they get hit like 2 times and fall over after like 2 more (My experience with em at least) Though.... you do have a point with mages. mental magics could screw over a barbarian... totally forgot about that XD
@@torpedolandshark5330 Let's just take a lvl 5 barb vs a lvl 5 druid. Probably the level that a lot of campaigns will spend a decent bit of time at. Assuming a con of 16 for both a Barbarian will have an average of 40hp while a druid will have an average of 28hp. With rage against damage types of which he has the resistance to a barbarians effective hp is 80. As a druid the tankiest creature you can become at that lvl has 19 hp and you can do it twice. Making their effective hp 66. Druids however get access to plenty of buffing/healing spells to extend their tankiness further. Barkskin, Cure Wounds, Healing Word, Enhanced Ability, Aura of Vitality, and a couple others. With just one cast of Aura of Vitality or a 2nd lvl Cure Wounds the effective hp of the druid in combat closes in on Barbarian only being a couple of points behind.
This also doesn't take into account that one of Barbarians features Reckless Attack is very commonly used which gives enemies advantage against attacking him making him easier to hit. Barbarian unless you're Bear Totem barbarian is also not resistant to any other forms of damage by default meaning if you're dealing with anything other than bludgeoning, slashing, or piercing then your effective hp gets dropped in half. Druids with wildshape, especially moon druids, are the tankiest in the game with probably paladins right behind them. Barbarian isn't to far away but it's definitely not the tankiest class in the game. It's just one of the tankiest.
@@huntersuper98 lol meh DMs that do 30 damage a hit or get hit a lot before your turn comes up makes Druids sort of useless, can't heal while you're an animal and a bear does a d6 while a barbarian can do up to 28 damage a turn so idk can try to say barbarian is bad all ya like i just don't care for druid :p
I usually wouldn’t comment on a sponsor but I must say Czepeku’s maps are consistently top tier, they have inspired countless encounters of mine
How do you not use Venti to represent a bard. He is literally a Bard.
Last time I did a tier list I used Venti. Tried to use newer characters released since then!
As a barbarian main I dispute this
Thank you for this. I find it interesting to see other people’s opinions on stuff like this
I am a player/dm who absolutely loves role playing but recently, I taught my friends dnd and ALL they want is combat. I try to fit in as many roleplay scenes as I can as dm, but I can’t really control the characters
I feel like Barbarian gets a bad rap... especially given how good Ancestral Guardian is at keeping enemies off of your allies and even have their whole communing with their ancestors and such improving their RP a smidge, while Totem is pretty versatile and can talk to animals and commune with nature. Heck, Beast's capstone can even boost spellcasters (RAW at least as it's any attack), Storm Heralds can play pretend at quasi-Pally with their aura granting resistance, and Zealot is naturally too angry to die or stay dead and again have a roar that can boost spellcasters. This is all before considering how fun Wild Magic can be (if you're cool with RNGesus); it's really Berserker and Battlerager that have the most issues (albeit Berserker can be halfway okay if you have spellcasters willing to Greater Restoration you).
TBH a Wild Magic Barb 6/Forge Cleric 5 Satyr(Rush Barb 5, cleric +4, barb +1 cleric +1) is one of my favourite characters mechanically that I've played. Wild Magic Barb is just so much chaotic fun, then adding Forge Cleric ensures that you can at least give yourself a +1 weapon as well as get some great spells for out of combat(and Spiritual Weapon+(occasionally)teleporting+raging+magic resistant barb in-combat)
berserker is also good if you have a gm that removes the exhaustion from it entirely.
Rewatch the beginning and you'll see why your argument falls flat: this ranking is strictly the base classes. No subclasses are included in the consideration because they vary so wildly.
My group did one short rest in their entire life. I did 0
The only barbarian I think is good is..... Wild Magic Barbarian.. adds utility for your spell casters and effects that make your rages better.
Yea it's a sub class.. but a fun one... combine it with wild magic sorcerer and... well your party gets nervous around you every single time!
Very angry hulking individual punches you with the effect of the Wabbajack. That does sound really fun!
Zealot sub class is also good. It enhances existing Barbarian features and even has the "You can't kill me, I'm too angry to die!" bonus.
That's most barbarian sub classes. Zealot is good for enhancing the Barbarian.@@azuredragoon2054
Imo for wizard, I would put it at the highest spot. The best spell list in a meta dominated by spellcasters and some of the most disgustingly broken subclasses in the game.
Ranger is really good, cuz it's just a ranged fighter, but you also get druid spells. It's not just that gloomstalker is really good.
the one man who KNOWS
Wow my group is weird level 15 right now and we tend to short rest all the time we dont like not being maxed out
as a barbarian main... the class isn't good but its so fun
I think it’s a good class
it's a great class, this guy just has a massive spell bias and lacks the creativity to make an interesting/useful character if said character can't bend reality
Can I just say how I love that the "Exploration Pillar" was rolled into the Roleplay Pillar?
Like, as a community I think we can all agree that's the least important pillar/the least supported Pillars by official rules so making the third list be an average of roleplay and combat tier lists is just great (and funny) in my opinion.
Never let this dude cook again
Really like you using the same DnD class symbols as JoCat
I agree with most of what Blaine said, but saying that Ranger and Artificer are better at combat than Fighter and Barbarian is criminally insane behavior
youtuber Pack Tactics i think explains why spells are OP when he talks about why Ranger is underrated
"people say Ranger has a lot of bad features, and they're right. the counterargument is that we ignore the bad features and only focus on the good ones, including the good spells, Ranger has an amazing spell list."
spells are features, and broken ones of that. and it doesn't matter if there are hundreds of bad spells and 3 good spells at each level. so long as you pick the best spells at each level, casters will always outperform non-casters.
Finally someone who knows real optimization.
Nice video. I really like the summon up’s and clips.
I have only one complaint:
Saying rogue is the worst combat class, because Druid does it better does not show how bad rogues are, but how OP Wildshape is (also: as a moon Druid. Just as a moon Druid)
A fighter (with a greatsword) deals around 10 DMG on average (at lvl. 2) and same goes for other materials. That (of course) does not include smite, action surge or rage DMG, but Sneak attack never uses up a resource, while all the other thing do.
Besides: especially on lvls. 3 and 4, rogues deal around 15 DMG per round (assuming they hit and sneak attack and they have a very good chance of doing both, since steady aim is right there.
That being said: your point does stand, since Rogues are indeed not good at combat, but your reasoning does not.
Rogues do also get uncanny dodge and evasion, making up for their lack of offensive options with some (very interesting from a ,,enhancement“ point of view) defense.
Um. Casters have better defense AND offense than martials. Rogues cannot compete with any other martial for damage(including rangers) Rogues ARE the worst combat class.
@@user-ll2ig8rv8t I never said otherwise. Rogue is weaker than the other martials.
But every martial is worse than a caster in terms of combat. Comparing a general rogue to a Moon Druid (who is universally agreed to be very strong on low levels) proves no point.
I also felt like uncanny dodge and evasion should help the rogue score (at least) a little bit higher on the board, even though it may not change the end result.
That's fair.@@killskill9391
The monk in our game is the bane of our dm, lol. He stuns every monster that comes his way unless it has stunning immunity (which I imagine he tries to find more often, setting appropriate or not).
Hi what class should I play in my new campaign
I always come up with a personality for my characters then pick their class based on what fits their personality if you wanna try that
If you want something easy i would say fighter
@@qqe9125 alright I might try that
@@Llama_reviews fighter is pretty fun to play not gonna lie (mainly because of the subclasses)
I have *always* held, since 1e, that the two best all-around classes were Cleric and what was originally its subclass Druid. 1e Druid was clearly op, but it was also a little limited; whereas, you were never out of place as a Cleric. It's changed now tho. They're pretty much even and equally versatile. I still love the other classes of course, but facts are facts. Which is to say, I mostly agree with this list.
I do not see how your class influences your ability to roleplay. It all depends exclusively on the player and DM. You can be a lame bard or a hilarious barbarian - your character sheet and dice rolls matter little to roleplaying.
its alot more about the features you get to influence rp, like artificers magical tinkering, you can have a great rp barbarian, but theres no class features that help the rp(minus rage)
@@dpart3106 Sure, you can roleplay that, but as I said, you dont need a character sheet or dice to roleplay.
@@dpart3106 Usually your stats do more of roleplay
I think the intention of "roleplay," as most people discuss it, is to be able to impact/influence the game outside of combat. Sure, anyone can simply "roleplay" in the sense of 'acting like your character' -- but certain classes get abilities that are very powerful towards making shit happen with your RP.
For instance, I was a druid who just got access to Plant Growth (I think I was lvl 6).
I wanted to start a cult. The whole damn campaign, I was very effectively making friends with animals all over the place; helping and truly befriending them to the point where I could ask them to do things for me, and they would happily comply. Long story short, I had a network of verminous animals (land and air) that comprised my spy network, that would be cultivated wherever I went.
On top of that, reaching lvl 6, and being a hero of the realm, and using plant growth at every population center with a farm to give people shitloads of food; regular people started to be quite fond of me. Combine this with traveling through cities between adventures, offering healing and purification services, and my reputation was outstanding. How hard do you think it was for me to recruit a shit ton of people to join my cult?
I built a massive organization, with armies of willing and loyal human and non-human animals, that was producing all kinds of goods and services (including magical items), while excelling at intelligence gathering throughout multiple nations; turning the game into an RTS for myself --- all because I was fucking Plant-Jesus feeding and healing everyone.
I suspect something like this is why he ranked druids highly in RP.
Sure, any class/hero can build an org if they want to, but probably not as easily and quickly as motherfucking Plant-Jesus.
@@zedek_ That is general utility / outside combat viability, not roleplaying.
I did a one shot with the artificer subclass that uses a steel defender and i cannot wait to get to make a long term character with that. I loved it. I'm still a bit noob-ish at dnd but I want to learn how to perfect the art of Artificer SO BAD! Its so cool!
I think you undersetimated barbarians in combat, i would say theyre actually mid B tier, as most games usually dont have more then 1 or 2 combat encounters in a session, the damage from them can be so big, and sometimes you just need that tank, for example the 3 players who show up to games most often (including me) have pretty squishy characters, and we really felt that last week
Absolutely as someone who mains barbarians being able to just be a damage sponge is very helpful
Depends on the level. At higher levels the only thing a barb really gets is being very hard to kill. And while it’s fun, it’s not necessarily that strong, compared to the crazy shit some casters can do.
You do realize that the dm is the only one who makes you tanky? Like they can just target someone else? (also casters are tankier than barbs)@@thatoneweeb955
"Subclasses can make a class go from useless to absolutely bonkers"
Druid Circle of the shepard:
1.summons allies on death
2.can summon 8 giant spiders
3.can summon 8 pixies (which can all cast polymorph)
4.spirit totems (not sure if its specific to a subclass)
Which is why I am choosing it for my first game of dnd😅
Cringin impact
What are you yapping about?
honestly, rogue is probably a close second to fighter in terms of rp versatility. a lot of people characterize their rogues as loner thieves or assassins and while there's certainly nothing wrong with that, even just looking at the subclasses, a soulknife is going to rp very differently from a swashbuckler, who is going to rp very differently from an inquisitive. you can make a party of all rogues and have each of them feel very distinctive and unique, which isn't something you can say for many other classes (especially casters, where the flavor of where their character got their magic is built into the class and its features)
brother i am BEGGING you to join a west march and to talk with more min maxxing players because basically every entry minus a select few i heavily disagree with. ranger being in A for combat is absolutely INSANE. rogue being in C tier for roleplay is WILD. sorcerer being in a tier for roleplay because they can 'flavor their spells and appearance' is a really strange point as well because every class can do that to some extent. i know this was based on audience opinion as well but still.
Honestly agree. To add onto that, it’s strange that their role play is being ranked at all, considering someone could role play their character however they wish, regardless of their class.
Dude this is honestly so fuckin true, his takes are ridiculous and it's obvious he hasn't touched any other game besides his gooner genshin.
@@Kitkat-wh1qowhat does that have to do with anything 💀💀💀
@@monsterbeef8261 hush lil bro, I can hate on his opinions and hate his gooner ass for playing genshin