HOTEL FOOD DELIVERY - Ep. #78 - Oxygen Not Included (Ultimate Base 4.0)
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- Опубликовано: 29 окт 2024
- Follow my journey as I take on the next chapter of the Ultimate Base in Oxygen Not Included. Let's build the perfect base for our dupes, including a 5-star hotel for some dupe tourists. Hope you enjoy!:)
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Playlist:
• Let's Play: Oxygen Not...
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World Download (Ep. 51): 1drv.ms/u/s!Ak...
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Mods used:
Mod Manager, Better Deselect, Deselect New Materials, Critical Notification Pauser, Clean Floors, Smart Mop, Bigger Building Menu, Build Over Plants, No Long Commutes, Geyser Calculated Average Output Tooltip, Plan Buildings Without Materials, Suppress Notification, Bigger Camera Zoom Out, Pause on Ready to Print, Chained Deconstruction, Show Building Ranges, Fast Save, No Manual Delivery
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Other recommended series:
Factorio: • Build a MegaBase From ...
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ABOUT THIS GAME
In the space-colony simulation game Oxygen Not Included you'll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...
Just make sure you don't forget to breathe.
Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
It's Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.
Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Take Charge with Power Grid Simulations:
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Waste Nothing through Extreme Recycling:
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural processes of wild creatures for food. If you're clever, you might even be able to run a base off colonist farts.
Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate in them!
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#oxygennotincluded #games
The automation transmitter has only 5 tiles of range... the best solution for this situation on your map is to set up a relay satellite... build a rocket with a transmitter and receiver on it, launch it to orbit, and then land the pilot with a trailblazer module. Then send the rocket to a tile that is between the two planets. Configure the transmitter to transmit to the rocket, and from the rocket to the other planet's receiver.
One small thing you forgot, the water coolers should be filled with brackene to give the morale boost.
Your hotel guests are going to get icky lungs trying to enjoy themselves.
You have a nice excuse to use automation ribbons to recieve 4 signals at once for four different foods.
Nice!
There is a satellite/ relay mod lets you setup a relay system.
When are you gonna use jepacks
Can’t you just change the priority on the fridges and link the automation so they send food once fridge 8 gets taken from
2:00 maybe you need more water flow
I dont understand, why would you want to limit the amount of food you are sending, if you are only sending food that the worker dupes werent going to eat anyway? If you just send all the good food to the hotal and store it in an infinit storage you wont have to send automation signals all over the star map.
If you just dont want to do an infinite freezer again, thats fine, but i wish you made your thinking and motives more clear. And speaking of doing things differently, have you considered using the new dehydrated foods? dehydrated foods dont spoil, so you could dehydrated the food at the worker base, sand it to the hotal, and store it until the guests are ready to eat it
I don't want to send extra food in excess so I have my options open (aka feeding the resin tree). Generally I would say I lay down my way of thinking pretty straightforward...
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