Using GPIO Buttons in RetroPie To Make Your Own Game Controller or Handheld Console

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  • Опубликовано: 4 окт 2024

Комментарии • 202

  • @Hondarider158
    @Hondarider158 2 года назад +13

    This is exactly what i was looking for to finish my arcade machine project, thank you for the great video!

  • @epicFAILproLP
    @epicFAILproLP 3 года назад +4

    I am working on a little gameboy advance arcade cabinett, this is exactly what I needed (and what I will use) eventhough I wanted to do it nativ with no extra software
    Thanks for showing ^^

    • @BytesNBits
      @BytesNBits  3 года назад

      Great! I hope you get it all working OK.

  • @howforless
    @howforless 2 года назад +1

    Thanks, I didn’t need this for retro-pi, but instead for a custom radio tuner project, i needed to bind some keyboard keys to some custom front panel control, this worked wonderfully.

  • @KingALLO69
    @KingALLO69 Год назад +1

    Thank you so much for this Video! I would have liked if you had shown more in depth how the Buttons are connected with each other but I managed to gather that information through googling and at the end it worked out exactly like you have shown.

    • @BytesNBits
      @BytesNBits  Год назад +1

      Hi. Great to hear you got it working.

    • @AstroMonkey1
      @AstroMonkey1 Месяц назад

      Hi could you refer me to what you found please?

  • @ama7376
    @ama7376 Год назад

    u r a star i m new to retro gaming n got raspberry pi from some one who didnt know how to use it and after days of search u made it easy thanks you

    • @BytesNBits
      @BytesNBits  Год назад

      Thanks. Have fun playing all those games!

  • @idiedlastmonth
    @idiedlastmonth Год назад +7

    I absolutely loved this. The amount of work went into making this video is inconceivable. Thank you so so much.

    • @idiedlastmonth
      @idiedlastmonth Год назад

      Was wondering what wire size it was on your board. Looked thin and neat.

    • @BytesNBits
      @BytesNBits  Год назад +3

      Hi. I use wire wrapping wire or 30awg insulated for this sort of board. Great for packing a lot of connections into a small space.

    • @idiedlastmonth
      @idiedlastmonth Год назад +1

      @@BytesNBits Thanks a lot. I love your work!

  • @rdean1972
    @rdean1972 3 года назад +2

    Wonderful job. Thank you for helping figure out a good GPIO program. Just an FYI. I have a pi 3 b, installed the base pi image retropie-buster-4.7.1-rpi2_3.img.gz and the install and setup of the GPIOnext would fail. I finally updated all the updates in the retropie_setup.sh. After all of the updates, the GPIOnext installed without a hitch. In case anyone has this problem. Great instructional.

    • @BytesNBits
      @BytesNBits  3 года назад +1

      Hi Richard. Thanks for the solution on getting the code working with the latest versions of Retropie.

    • @rdean1972
      @rdean1972 2 года назад

      @@BytesNBits Thank you. If I can help with anything else, please let me know.

    • @BytesNBits
      @BytesNBits  2 года назад

      @@rdean1972 Great. Will do!

    • @dark_phoenix_9537
      @dark_phoenix_9537 2 года назад +1

      @@rdean1972 It says Failed to add edge detection when I open the config-manager

  • @umutkayacan7659
    @umutkayacan7659 3 года назад

    My man buildin a literally gaming console. Nicely done!

    • @BytesNBits
      @BytesNBits  3 года назад +2

      Hi. Getting there with all the parts. Sound and battery management to come.

  • @tech.valiant
    @tech.valiant 3 месяца назад

    Just stumbled upon this video when I needed it the most. Wonderful content!

    • @BytesNBits
      @BytesNBits  3 месяца назад

      Glad it was helpful!

  • @ddummer
    @ddummer 2 года назад

    First search result popping up was this... and it was the solution! My table pinball machine is going forward. Many thanks. :)

    • @BytesNBits
      @BytesNBits  2 года назад

      You're welcome!

    • @RBIBIANO
      @RBIBIANO Год назад

      @@BytesNBits Hi! There is a way to install raspberry pi OS AND retropie inside, that could be controlled by gpio controller with GpioNext?

  • @dankhill6851
    @dankhill6851 10 месяцев назад +1

    right about now its time to rock with the biggity buck bumble

  • @joshuaplank883
    @joshuaplank883 Год назад +1

    This was super helpful. Thanks for laying it all out like that! What screen are you using? Most of the gpio screens I see use up way more pins than that one.

    • @BytesNBits
      @BytesNBits  Год назад +1

      This is just a standard SPI screen, but not using a parallel interface (multiple data lines).

  • @andicus1
    @andicus1 Год назад

    Just what I was looking for! Cheers!

  • @TheFlatEarthChannelcom
    @TheFlatEarthChannelcom 2 года назад

    Thanks for the easy to follow tutorial!

  • @waynesmith8042
    @waynesmith8042 Месяц назад

    now i know everything i know wow great video thanks :-
    D

  • @damianzelazny5785
    @damianzelazny5785 7 месяцев назад

    great stuff, thank you for sharing ;D

    • @BytesNBits
      @BytesNBits  7 месяцев назад +1

      Glad you enjoyed it!

  • @maxbrownlie8642
    @maxbrownlie8642 3 года назад +1

    Thanks for the help mate

  • @invisainc-d4pp
    @invisainc-d4pp 2 года назад

    This Tutorial I Wonderful It is easy to follow and everything 11/10👍

  • @nickfelstead7559
    @nickfelstead7559 7 месяцев назад +1

    Thanks!

    • @BytesNBits
      @BytesNBits  7 месяцев назад

      Thank you very much.

  • @alagarraja77
    @alagarraja77 2 года назад +1

    Hi sir can you make it Joystick module(X-Y dual axis) interface for mouse arrow and switch as select for Raspberry Pi zero board

    • @BytesNBits
      @BytesNBits  2 года назад

      Hi. The GPIONext package does support a good range of inputs but you'll need to look at expanding your IO pin count to get what you're after. Have a look at the cocumentation as I think it covers using I2C IO expanders.

  • @3rutu5
    @3rutu5 Год назад +1

    Not sure if i missed it, but what GPIO header did you use for the common? is that just ground?

    • @BytesNBits
      @BytesNBits  Год назад

      I think I used ground and set the GPIO input to use the inbuilt pull up resistor.

  • @giancarlomadonna5578
    @giancarlomadonna5578 2 года назад +1

    Hi.
    Great tutorial but I have a problem. 😅
    I connected 1 d-pad and 4 buttons to emulate a GBoy but after installing GPIOnext the setup did not start giving the error "failed to add edge detection" which I fixed following a guide of Mholgatem.
    Once Retropie has restarted the system scrolls continuously to the right.
    My configuration:
    Raspberry pi zero 2w, retropie 4.7.1 (for pi 2-3), ili9341 2.2" lcd, diy pad with 8 buttons (up, down, right, left, start, select, A, B).

    • @BytesNBits
      @BytesNBits  2 года назад +1

      I'd start by disconnecting the gamepad and starting up the RPi. If the scrolling continues you've got a software setup issue. If the scrolling only happens when the controller is wired in it's probably a wiring error. Try connecting the inputs one at a time to find when the error happens. Good luck.

  • @JayJay-fn3gp
    @JayJay-fn3gp Год назад

    Hi Buddy, I imagine You need to being conected to internet on the raspberry to install the driver , Thanks

  • @yololollipops2446
    @yololollipops2446 2 года назад +2

    I'm trying to build controls for my own pi project, when you say you connect 1 end to 0v from the pi, would ground be suitable?

    • @BytesNBits
      @BytesNBits  2 года назад +2

      Hi. Yes. 0V and ground are the same on the Pi.

    • @yololollipops2446
      @yololollipops2446 2 года назад

      @@BytesNBits thank you so much!

  • @miguelgaming394
    @miguelgaming394 10 месяцев назад

    @ bytes N bits. Hello friend, your tutorial helped me a lot. but how can I put 2 sticks since only 1 is configured?

    • @BytesNBits
      @BytesNBits  10 месяцев назад

      I don't think gpionext supports two gamepads. I guess there aren't enough io pins.

  • @mgpmbass3616
    @mgpmbass3616 2 года назад +1

    Thank you for this great tutorial! What display are you using? And is the setup the same with a RaspberryPi-4? Also, I want to make a miniature RetroPie multicade with swappable control panels. One will be a standard joystick and buttons, one will be using a Pim447 trackball and buttons and the other will be using a rotory encoder as a spinner and buttons. standard tactile buttons.

    • @BytesNBits
      @BytesNBits  2 года назад +2

      The setup should work with any Raspberry Pi model. Good luck with the arcade cabinet.

  • @jimmoriarty8508
    @jimmoriarty8508 11 месяцев назад

    Hi, Thanks for the instructive video. I, although have a bit different project on my hands. Instead of GPIO pins, I want to use an ESP32 to wirelessly send the push button and joystick inputs to my Raspberry Pi 3 which in return would act as a wireless controller for retro-pie on Raspberry Pi. If you have any video regarding this manner then please refer it to me.

    • @BytesNBits
      @BytesNBits  11 месяцев назад

      I used an ESP32 as a bluetooth keyboard in this video - ruclips.net/video/BkfmBk6OeQM/видео.html.
      The basic principle is the same. You just need to find the bluetooth definitions for the game controller interface. The library I use in the video has a game controller library by the same developer.

  • @ethanzif9008
    @ethanzif9008 2 года назад

    What is the display that you are using for this project? Also, great video demonstration!

    • @BytesNBits
      @BytesNBits  2 года назад +1

      Hi. I'm using a fairly generic ILI9341 driver based SPI lcd panel. It's using the standard SPI interface rather than an extended parallel data line version.

  • @tristanb20
    @tristanb20 2 года назад +1

    Hi Bytes and Bits, great video! I'm building a handheld at the moment but I keep getting an error saying AbsInfo module is missing from evdev and I can't work out what to do.
    I've tried reinstalling GPIOnext, updating all packages for Retropie, installing evdev manually, starting and stopping GPIOnext, but none of them work and there's not much info online.
    Do you know what might be causing this please?
    Thanks again for your video it's really great!

    • @BytesNBits
      @BytesNBits  2 года назад

      Hi. I'm not sure what the problem might be, I haven't seen that one before. It might be that something else on the Pi is conflicting with the packages. Is this a fresh install of RetroPie. Have you added any other packages?

    • @tristanb20
      @tristanb20 2 года назад

      @@BytesNBits Ah I see, okay no worries. I formatted the memory card and redid all the steps and this time it works! Not sure what changed :-S Thanks very much for the help though!

  • @Kult647
    @Kult647 3 месяца назад

    any video about the dislpay setup?

    • @BytesNBits
      @BytesNBits  3 месяца назад

      Try this one - ruclips.net/video/uz4sa24C4gk/видео.htmlsi=hmvQJaFXi8hARQR4

  • @plusah1268
    @plusah1268 5 месяцев назад

    Is there a version of this board with each module separated? Like joystick own boards, buttons, etc. I want to try and retrofit a rasp pi into a broken wii u gamepad and turn it into a steam deck Jr lmao. If I succeed, I could finally remove all the emulated games I have on steam deck which fill up the games page

    • @BytesNBits
      @BytesNBits  5 месяцев назад +1

      You'd need to break down the circuit yourself. It's basically some buttons connecting the GPIO pins to ground.

  • @182mm
    @182mm 2 года назад

    GREAT!!!! I RESPECT YOU!!! THANKS!!!!!!!!!!!!!!!!

  • @wenfengpiao5938
    @wenfengpiao5938 2 месяца назад

    Do I need to set GPIO14 and GPIO15 as normal GPIO interfaces before everything starts? Because my GPIONEXT doesn't recognize these two pins

    • @BytesNBits
      @BytesNBits  2 месяца назад

      It's worth clearing any special functions for these pins just to make sure. If GPIONext still can't use them check for other drivers taking control of the pins.

  • @socat9311
    @socat9311 Год назад +1

    I am a newbie - got my pcb prototype board and the buttons. I am trying to fit the push tactile button in the board so I can solder from the other side but their pins are too big for the holes. Was this also your case? If so, how did you do the soldering/building on the top side of the board? if you have a guide on how you put together this controller would be very useful

    • @BytesNBits
      @BytesNBits  Год назад

      Hi. Yes, not all the through hole components fit directly onto the proto board. You might need to drill out a few holes. I use double sided protoboard with solder pads both sides and through hole plating. This lets me solder top side if the component doesn't fit. It's really a matter of doing the best you can to get the circuit complete.

    • @socat9311
      @socat9311 Год назад

      @@BytesNBits thanks! So as long as things are connected properly, the "condition" of the existing or new holes doesnt matter as i understand :)

  • @danilovegap
    @danilovegap 8 месяцев назад

    At 8:46 GPIONext shows a "Commands" option, what kind of commands are they?
    That's very interesting because I'm using 2 Zero Delay Encoders, one for P1 and one for P2, but I also want 4 extra buttons for admin functions like retroarch Menu, Quit, Pause, etc , do you think I can wire these buttons to GPIO pins and trigger these hotkeys in retropie?

    • @BytesNBits
      @BytesNBits  8 месяцев назад

      GPIO next allows you to map gpio pins to pretty much any input button on the computer. in the list you pointed out I think you map buttons to mimic keyboard keys. I haven't looked in the commands menu but just select it and it will give you some options. So yes, you can wire in extra buttons and map those to keys or other buttons. Then in Retropie set those as your hotkeys.

  • @TNT925
    @TNT925 Год назад

    Will this work separately from a usb controller? I’m thinking of using the gpio buttons as system buttons (like close game, and save states)

    • @BytesNBits
      @BytesNBits  Год назад

      It should do. I'm not sure how the GPIONext identifies itself to the OS so that you can reliably map your 2 controllers. You'd need to have a play around with the game controller settings.

  • @sharktailgaming
    @sharktailgaming Год назад

    Hey what kind of hook-up wire did you use? Is it 22 gauge? It looks soild core.

    • @BytesNBits
      @BytesNBits  Год назад

      It is very thin solid core. The label has come off the reels so I don't know the actual guage. It's basically wire wrapping wire but with a thin plastic covering.

  • @Sodwmistis
    @Sodwmistis 7 месяцев назад

    all the buttons work fine expept 2 buttons. the DOWN is GPIO 1 and the RIGHT is GPIO 0. has anyone same problem and help to work at this GPIOs??

    • @BytesNBits
      @BytesNBits  7 месяцев назад

      Can you remap those functions to other GPIO pins?

  • @ProjectMaestro69
    @ProjectMaestro69 Год назад

    awesome video, quick question. If you want to program a second joypad how do you go back to the gpionext interface?

    • @ProjectMaestro69
      @ProjectMaestro69 Год назад

      nvm i figured it out, you type gpionext config in the terminal. This vid is super helpful its perfect for what im working on!

    • @BytesNBits
      @BytesNBits  Год назад

      Hi. Great to hear you got it sorted. Glad the video is useful.

  • @jonathanreader6503
    @jonathanreader6503 4 месяца назад

    Will this handle variability on an analog joystick? (turning slight left, full left, etc.)

    • @BytesNBits
      @BytesNBits  4 месяца назад

      The GPIO setup I use is purely digital inputs.

  • @haroldd5035
    @haroldd5035 2 года назад

    I'm sorry, I'm trying to figure out the wiring for the buttons. It's hard for me to see where all the wires are going even in a blow up of a capture of the back. Any chance you might put up a wiring diagram on your site? Pretty please LOL

    • @BytesNBits
      @BytesNBits  2 года назад +2

      Hi. Each switch is simply used to connect the GPIO pin to ground. I use the internal pull up resistors on the Raspberry Pi so we don't need external components. On the actual board I simply connect one side of each switch to a common ground from the RPi, and then take the other side of each switch to the GPIO pins. I hope this helps.

    • @haroldd5035
      @haroldd5035 2 года назад

      @@BytesNBits Yes! After thinking about it I thought that’s what you did but thanks for confirming.

  • @EZMERYCZ
    @EZMERYCZ Год назад

    hello, how can I do this with 2 customized controllers. for my own 2D game

    • @BytesNBits
      @BytesNBits  Год назад

      You'd need to check the driver documentation to see how many inputs it supports. It should be a matter of connecting up the extra buttons and mapping them into the code.

  • @crabbypatty7535
    @crabbypatty7535 4 месяца назад

    If I completed configuring my controller in the console, and then modified my controller a day later by adding a new button, can I re-configure my controller with the new button? If so, how?

    • @BytesNBits
      @BytesNBits  4 месяца назад

      make sure you've added the button in GPIONext and then remap the controller in RetroPie

    • @crabbypatty7535
      @crabbypatty7535 4 месяца назад

      Thank you, that really helps. I had another question though. The thing is that retro pie does not occupy my entire display (5inch lcd), and I was wondering how I could fix that. I tried changing the resolution but it didn’t work.

  • @Chefg3189
    @Chefg3189 2 года назад

    Hello I used your exact configuration to the gpio for a diy gamepad like in the video and "Start" and " Ltrigger" do not work. And ideas?

    • @BytesNBits
      @BytesNBits  2 года назад

      Hi. Try connecting these non working buttons to two of the working GPIO pins. This will confirm if it's the wiring or the software. If they work you can try mapping the buttons to different GPIO pins. There might be some other setup in your RPi that's interfering with these IO pins.

  • @jasithiss
    @jasithiss Год назад

    How do you wire everything up on the bottom of the prototype board? (4:14)

    • @BytesNBits
      @BytesNBits  Год назад

      Hi. The prototype board I use is matrix board where every hole/pin has a single solder pad. I simply wire from pin to pin with very fine solid core wire (or use wire wrapping wire). It's very old school but easy to get things up and running quickly and in a small space.

  • @davidpoole4374
    @davidpoole4374 Год назад

    Quick question, how many button inputs are you to fit on the GPIO pins? Also can you send multiple inputs through a single pin?

    • @BytesNBits
      @BytesNBits  Год назад

      I think you can configure as many pins as are available. Unfortuately just one button per pin.

    • @davidpoole4374
      @davidpoole4374 Год назад

      @@BytesNBitsUpdate. It ended up working, and all my buttons are working. But for some reason when I try and hook up my thumbstick, it only detects "up", and "right". (This is for my arudino thumbstick, and a custom one I wired myself)

  • @arwilson51
    @arwilson51 2 года назад

    im a bit new with all this wiring and stuff but how can i remove the breadboard from the setup? i want to make it as compact as possible and a breadboard sort of gets in the way.

    • @BytesNBits
      @BytesNBits  2 года назад

      Hi. You need to design an printed circuit board to connect all the bits together in a small package. It's another project on the list of videos I want to make.

  • @prestonsweekends1030
    @prestonsweekends1030 Год назад

    would this work with normal microswitches and a breadboard

    • @BytesNBits
      @BytesNBits  Год назад

      Yes. The joystick is simply 4 micro switches in a neat little unit.

  • @Zeitiah
    @Zeitiah 3 года назад

    Great video! But I'm not getting all 8 directions with my joystick (I'm only getting up, down, left, and right) could you help me fix that?
    Right now I've having the joystick output if it's pointing up, down, left, or right; if it's pointing diagonally, I will have it output the two states (eg. if I point it up-right, the joystick will output to both the pointing right pin, and the pointing up pin). Should I be doing this differently?

    • @BytesNBits
      @BytesNBits  3 года назад

      It sounds like you've got it all designed correctly. I'd start by checking the pin voltages when you move in a single direction and then in a diagonal. It might be some sort of short circuit that's pulling the pins low when more than one switch is closed.

    • @Zeitiah
      @Zeitiah 3 года назад

      @@BytesNBits Hmm, I haven't thought about that. Thanks for your help, I'll go check it out.

  • @jakelloydganoy6919
    @jakelloydganoy6919 Год назад

    can we replace the raspberry pi zero into a raspberry pi 4?

    • @BytesNBits
      @BytesNBits  Год назад

      Yes. It should work fine without changing anything.

  • @duanefreeman3152
    @duanefreeman3152 7 месяцев назад

    well got the screen going and now the controller ....next sound

    • @BytesNBits
      @BytesNBits  7 месяцев назад +1

      Great. Have fun. I'll have to do a sound video at some point.

  • @kevinc6323
    @kevinc6323 4 месяца назад

    Great video - do you know if you can use a button matrix with GPIOnext rather than using one pin per button (using diodes etc.)?

    • @BytesNBits
      @BytesNBits  4 месяца назад

      I don't remember seeing that function but do check the documentation. It's a while since I've used it now.

  • @rudy5360
    @rudy5360 2 года назад

    Great tutorial! I followed along and almost have it working. My GPIO joystick is detected, I can map buttons and navigate Retropie menus. But upon launching (mame) emulators, the GPIO controller disconnects. Any ideas?

    • @BytesNBits
      @BytesNBits  2 года назад

      Hi. If you're using the Libretro cores through Retroarch you probably need to map the buttons in there. Launch a game and press Select + X. This should bring up the RetroArch menu. Find the input settings and there should be an option for mapping the controllers (I can't remember exactly where it is). If you go through that it should let you tally up Retroarch with the controller buttons. Then in Mame you need to press the Tab key on the keyboard (there's probably a key combination as well) to get to the Mame key mappings. If you set the general inputs this will be the default for most games. You can the modify individual ones from there.
      I hope this helps.

    • @rudy5360
      @rudy5360 2 года назад +1

      @@BytesNBits thank you for your detailed advice and fast reply! I will follow your suggestions, it's so close to working now 😃

  • @jihlnabaat6329
    @jihlnabaat6329 3 года назад

    could you help me? i am trying to finish my console and i want to use a ps vita joystick and d-pad and 6 buttons and 2 shoulder buttons and start and select, menu.

    • @BytesNBits
      @BytesNBits  3 года назад +1

      Hi. You'll not be able to connect this sort of controller layout directly to the Raspberry Pi. You'll need to make/buy a game controller circuit which you can connect via the USB port. Have a look at create.arduino.cc/projecthub/361085/arduino-game-controller-f3ffec.

  • @RedFrostGames
    @RedFrostGames Год назад

    I've wired up buttons to use for this in a similar fashion. When I run gpionext config (after having messed with all the pulldown, set pins options a million times), gpionext never detects the button clicks. However when I write python code to check if the buttons work, they all do. Do you have any idea what the issue could be?

    • @BytesNBits
      @BytesNBits  Год назад

      Hi. gpionext has some options to tell it what buttons it's allowed to use. Usually it assumes it can use everything but it might be getting overridden somewhere. Have a look at this video ruclips.net/video/YqF3Z0AAnIY/видео.html. I was getting the sound output messing with the gpionext functions. Hope it helps.

    • @RedFrostGames
      @RedFrostGames Год назад

      @@BytesNBits that could be it. I have an awful set up using pwm audio from one of the gpio pins and and the spi display connection. I ended up writing my own script to simulate keyboard presses when buttons are pressed and that works for me

  • @RBIBIANO
    @RBIBIANO Год назад

    It works as a “command controller” to Rasp Os? Or it works only on Retropie?

    • @jasithiss
      @jasithiss Год назад +1

      They work like any other button.

    • @BytesNBits
      @BytesNBits  Год назад +1

      Hi. It should show up as a standard game controller. It's not specific to RetroPie.

  • @meeskees4227
    @meeskees4227 9 месяцев назад

    Dont you need the hotkey button for retropie?

    • @BytesNBits
      @BytesNBits  9 месяцев назад

      This is just a basic controller setup. You can get into and out of games to play your collection. You need to map hotkeys

    • @BytesNBits
      @BytesNBits  9 месяцев назад

      To the buttons on the controller, or combinations.

  • @griffinbrooks6748
    @griffinbrooks6748 2 года назад

    can i have this GPIO controller installed and plug in extra USB controllers and have them run in multiplayer games?

    • @BytesNBits
      @BytesNBits  2 года назад

      I haven't tried it but I don't see why they wouldn't work. Give it a go!

    • @griffinbrooks6748
      @griffinbrooks6748 2 года назад

      @@BytesNBits :D thanks!

  • @safwansadad6488
    @safwansadad6488 Год назад

    The first 26 GPIO pins on my rpi 3b+ are taken up by my display. I am 1 GPIO pin short for the controller. Is there any workaround for this? Can I like set the Select button as a double tap of the Start button or something else in the software?

    • @BytesNBits
      @BytesNBits  Год назад +1

      Does your display use an SPI connection? Quite often the connector covers a large block of pins but is only using a few of the GPIO connections. The others are just not connected but covered by the header. If you get the pinout for the screen connector you can use jump wires to connect it to the RPi and then gain access to the unused pins.

    • @safwansadad6488
      @safwansadad6488 Год назад

      @@BytesNBits Yes my display uses a SPI connection. According to its documentation there are some free pins. I'll those. Thanks for the help!

    • @safwansadad6488
      @safwansadad6488 Год назад

      @@BytesNBits I just tried it out using jumper wire. The display powers up but doesn't show anything. It's just a white screen. I'm using the fbcp-ili9341 driver on my display. Do I need to tweak any of the driver settings?

    • @BytesNBits
      @BytesNBits  Год назад

      @@safwansadad6488 If you've used jump wires for all the connections you should be fine. Don't forget the power connections! All you are doing is extending the pins. Make sure the connections are good and that you've not missed any pins. Try not to use overly long wires. If all else fails try reducing the connection data speed. If that fixes it you've got some sort of noise issue. Again check connections and wire length. Just to check - was it all working when connected directly to the Pi?

  • @chenwastaken
    @chenwastaken Год назад

    Will this work with Lake/Retro Arch?

    • @BytesNBits
      @BytesNBits  Год назад

      It definitely works with RetroArch and should work with any other software.

  • @zaytik221
    @zaytik221 Год назад

    would this work for a raspberry pi 4 (with RetroPie of course)?

    • @BytesNBits
      @BytesNBits  Год назад

      Should do. Although the video is now a bit old so not sure if the drivers are still compatible.

    • @zaytik221
      @zaytik221 Год назад

      @@BytesNBits thanks and respect for still answering questions 2 years later

  • @graceb5539
    @graceb5539 Год назад

    Hello, where did you get the cover for your joystick?

    • @BytesNBits
      @BytesNBits  Год назад

      I 3D printed it.

    • @graceb5539
      @graceb5539 Год назад

      @@BytesNBits That’s awesome! Would you mind sharing the stl file? I am making a controller for my high school engineering project.

    • @BytesNBits
      @BytesNBits  Год назад

      @@graceb5539 I don't think I bothered to save the design. It's simply a sphere. Cut off the bottom section. Then cut out a cuboid on the flattened surface to fit your joystick stub.

  • @endersteve704
    @endersteve704 6 месяцев назад

    i tried to do this but my gpio is now like burned the raspberry pi works but the gpio doesen't

    • @BytesNBits
      @BytesNBits  5 месяцев назад +1

      have you tried booting the RPi with a clean OS to verify if the GPIO is really damaged. the software shouldn't be able to damage the circuitry.

    • @endersteve704
      @endersteve704 5 месяцев назад

      @@BytesNBits yes i did it and reinstalled the gpionext software but it still can't recognise the buttons attached to the gpio

    • @endersteve704
      @endersteve704 5 месяцев назад

      @@BytesNBits how can i know if the gpio is broken?

  • @MrJersday
    @MrJersday 3 года назад

    would you be able to do this one with a pico pi? then hooked up to a raspberry pi?

    • @BytesNBits
      @BytesNBits  3 года назад

      Hi. Yes. You could create a full X box style controller that way. Use the Pico to read all the joysticks and buttons and then use the USB connection to the RPi to set it up as a standard game controller. I'm sure there's a tutorial out there on how to do it.

  • @Cedricvids1
    @Cedricvids1 2 года назад

    can you show how to make the controller?

    • @BytesNBits
      @BytesNBits  2 года назад

      Hi. The controller is just a number of pushbuttons soldered on to a piece of veroboard. I've wired in a common connection to one side of every switch and then taken the other side of every switch to a flying lead. This lets me connect either 5V or 0V to the common side so I can either pull up or pull down an input pin on the Raspberry Pi. For this project I used a 0V common to pull down the RPi GPIO pins. I hope this helps you out.

  • @amirrosli9295
    @amirrosli9295 3 года назад

    Can it be used to control raspberry pi that is running desbian instead of retro pi?

    • @BytesNBits
      @BytesNBits  3 года назад

      I haven't tried it but I think it should work. The GPIO software seems to create a virtual controller that should be picked up by the OS. Only one way to find out!

  • @anupsonawane1420
    @anupsonawane1420 6 месяцев назад

    Can this be carried out in raspberry pi zero 2w ?

    • @BytesNBits
      @BytesNBits  6 месяцев назад +1

      Yes. It should work on all Pi models.

    • @anupsonawane1420
      @anupsonawane1420 6 месяцев назад

      @@BytesNBits thanks for the reply, can you please help me more by providing few info
      1. I am getting raspberry pi zero 2w for cheap hence I want to make a bartop arcade machine where most of my games will be neogeo ,mame, snes ,sega Saturn . How will it perform on a 15 inch 768p reso screen.
      2. Can we use remaining gpio fo player 2 configuration?
      If not then I have a gamepad made from raspberry pi pico will it be detected as a controller for retropie for 2nd player configuration?

  • @MrbeastfromOhio260
    @MrbeastfromOhio260 3 месяца назад

    Excuse me sir. May I use a breadboard or PCB?

    • @BytesNBits
      @BytesNBits  3 месяца назад

      You can use whatever works best for you. As long as the connections are all correct it doesn't matter.

    • @MrbeastfromOhio260
      @MrbeastfromOhio260 3 месяца назад

      @@BytesNBits Thank you sir for your information.

  • @boramutludogan3539
    @boramutludogan3539 2 года назад

    can we use this with button matrix or software only accepts single input

    • @BytesNBits
      @BytesNBits  2 года назад

      I think the gpionext library only supports one button per input

    • @boramutludogan3539
      @boramutludogan3539 2 года назад

      @@BytesNBits that's sad its hard to put all buttons and display at the same time using gpio pins

  • @Sanchez9241
    @Sanchez9241 11 месяцев назад

    how to add vibrations?

    • @BytesNBits
      @BytesNBits  11 месяцев назад

      I haven't checked it the driver supports haptic outputs. You'd need to have a look in the documentation. If it does I guess you'd just need to connect the motor to a GPIO pin, maybe with a simple current amplifier.

  • @Kult647
    @Kult647 4 месяца назад

    is there any input delay?

    • @BytesNBits
      @BytesNBits  4 месяца назад +1

      There will always be some delay as the button presses are picked up by one block of code before being passed to the main OS. I wasn't able to detect it when using it for games.

    • @Kult647
      @Kult647 3 месяца назад

      @@BytesNBits right the answer i was waiting for. thanks!

  • @mete_seringaming3537
    @mete_seringaming3537 3 года назад

    hi when i do that project i came to would you like to run gocfuguration manager i press y but it says
    Traceback (most recent call last): File "/home/pi/GPIOnext/config_manager.py", line 14, in from evdev import ecodes as e ImportError: No module named 'evdev'
    i cant find a solution you can help

    • @Zeitiah
      @Zeitiah 3 года назад

      Try running install.sh again. If it's still not working, execute the command: "sudo pip3 install evdev (If you open install.sh in a text editor such as "nano", you can find that exact command)

    • @BytesNBits
      @BytesNBits  3 года назад

      Hi @Zeitiah Thanks for the tips on fixing this issue.

    • @rdean1972
      @rdean1972 3 года назад +1

      In my comment, I shared the solution for this exact problem. I ran updates for everything in the retropie_setup.sh. After I did this, I was able to install the GPIOnext and run the configurator without that error. Hope this helps.

  • @dark_phoenix_9537
    @dark_phoenix_9537 2 года назад

    It says Failed to add edge detection when I open the config-manager

    • @BytesNBits
      @BytesNBits  2 года назад

      Hi. I'm not sure what that might be. Make sure you've run a full update on your Pi and RetroArch installations and then try re installing the GPIONext code.

    • @dark_phoenix_9537
      @dark_phoenix_9537 2 года назад

      @@BytesNBits Ok i found the error :) My LCD-Display took some GPIO pins. But now I have another error. When I type in gpionext start and reboot, retropie says that it found no Game-Pads.

    • @dark_phoenix_9537
      @dark_phoenix_9537 2 года назад

      @@BytesNBits You mentioned RetroArch. I haven't istalled RetroArch.

    • @BytesNBits
      @BytesNBits  2 года назад

      @@dark_phoenix_9537 RetroPie is a front end package that uses RetroArch in the background to do the actual emulation.
      Can you run the GPIONext config routine and does it recognise your buttons? If you then run RetroPie without a reboot does it see the controller?

    • @dark_phoenix_9537
      @dark_phoenix_9537 2 года назад

      @@BytesNBits The problem is the LCD-Display, because when I run the RP whitout tftdisplay installed, it recognises the GPIOnext controller.

  • @Orion3000k
    @Orion3000k 3 года назад

    Does anyone know how to create on screen controller for live video feed?

    • @BytesNBits
      @BytesNBits  3 года назад

      Hi. I've seen a few virtual gamepad projects which might do what you want. Have a look on Google. Otherwise you'll have to code something yourself. Hope this helps.

  • @Delorean29
    @Delorean29 Год назад

    Can I use 20 buttons? How?

    • @BytesNBits
      @BytesNBits  Год назад

      I think GPIONext supports I2C IO expanders. You'd need to use these to get that many inputs.

    • @Delorean29
      @Delorean29 Год назад

      @@BytesNBits Do you know any pcb that has 20 buttons for 12C

  • @griffinbrooks6748
    @griffinbrooks6748 2 года назад

    what do you do when you run out of gpio pins?

    • @BytesNBits
      @BytesNBits  2 года назад

      You can use an I2C IO expander. I think GPIONext supports these but do check. I'll be using some on a future video to build a bluetooth game controller but that's a couple of months away.

    • @griffinbrooks6748
      @griffinbrooks6748 2 года назад

      @@BytesNBits okay :D

  • @luuhuy3225
    @luuhuy3225 3 года назад +1

    audio output next plssssssssssssssssssssssssssssssssssssssssssss

    • @BytesNBits
      @BytesNBits  3 года назад

      Hi. Sound should be ready this weekend!

    • @luuhuy3225
      @luuhuy3225 3 года назад

      @@BytesNBits omg that makes me so happy to hear. Im doing this project and i really really need your tutorial ❤️❤️❤️

    • @BytesNBits
      @BytesNBits  3 года назад

      Hi. It took a bit of time to get it put together but the sound tutorial is now online. Let me know how you get on.

  • @chickenfrenzy9096
    @chickenfrenzy9096 5 месяцев назад

    Upon trying to run the config menu Im having some issues. Im getting this error "cannot import name 'AbsInfo' from 'evdev' (/usr/local/lib/python3.7/dist-packages/evdev/__init__.py)" any idea on why that might be?

    • @BytesNBits
      @BytesNBits  5 месяцев назад +1

      It looks like the evdev library (I don't know what it is) is missing a module or something. Try updating your Python. It might also be that that module has been taken out of the library. Try a search on Google.

    • @chickenfrenzy9096
      @chickenfrenzy9096 5 месяцев назад

      @@BytesNBits Thank you. I looked around for a while and didn’t find anything. I ended up just reimaging my SD card and starting from scratch. Worked fine after reinstalling everything. Thank you for the help 🙏

  • @tech-a-tronics650
    @tech-a-tronics650 3 года назад

    i tried to do this but it is showing this
    Traceback (most recent call last):
    File "/home/pi/GPIOnext/config_manager.py", line 315, in
    ConfigurationManager(args)
    File "/home/pi/GPIOnext/config_manager.py", line 85, in __init__
    gpio.setupGPIO( self.args )
    File "/home/pi/GPIOnext/config/gpio.py", line 99, in setupGPIO
    pins.append( pin(pinNumber, pull, args) )
    File "/home/pi/GPIOnext/config/gpio.py", line 59, in __init__
    bouncetime = args.debounce)
    RuntimeError: Failed to add edge detection
    please help me

    • @BytesNBits
      @BytesNBits  3 года назад

      Hi. I had a quick look and found this possible issue.
      www.raspberrypi.org/forums/viewtopic.php?t=205327
      Check your pin assignments to make sure GPIONext isn't interfering, or being blocked by some other software. I also added a GPIONext fix video as I found it was interfering with my sound setup. Have a look at,
      ruclips.net/video/YqF3Z0AAnIY/видео.html
      You can limit the GPIO pins GPIONext has access to.
      I hope this helps.

    • @tech-a-tronics650
      @tech-a-tronics650 3 года назад +1

      @@BytesNBits thank you that helped me a lot