Something else to bear in mind that Zelda's Lullaby is originally from A Link to the Past. So I wouldn't be surprised if some of the notes were chosen to make that possible.
i'm not completely sure. you may also recall, they had to compromise on Zelda's Lullaby specifically-- they omitted two notes from the playable section! and as i recall, you had to do special inputs if you wanted to actually play one of the two omitted notes, so the omission was totally necessary to make it fit into the scheme they chose. i don't think this strictly disproves your point, but it does seem like a heavy compromise to me. still, the fact that it was possible to play *at all* seems notable.
There's a game called "Wandersong" where you play a bard and "sing" to do stuff. I haven't played it myself but it looks like you have a full octave to mess around with (albeit one not intuitively staffed...it staggers notes like certain steel drum type instruments). Now admittedly there really isn't a memorize song mechanic, you just follow the button prompts like a rhythm game. But you can sing whenever you feel like, so nothing is stopping you from making up your own songs.
I love how only 5 notes are required but the full scale can be played by combining inputs with the analog stick. It keeps things simple but lets people have fun with the instruments!
AWESOME! expert nitpick: the Goron Lullaby's playable portion is eight notes long, it covers the whole phrase until the repeat. the first six notes is just the Lullaby Intro, which you actually learn first before you get the whole thing.
Hi Cadence, love your vids! One example I remember using music as a mechanic to unlock something is the Undertale piano puzzle. I remember how figuring it out would add so much to that particular leitmotif whenever I would hear it again after beating the puzzle because it's something you hear both before and afterwards in the game. Overall just an awesome example of music being used in a video game since it also serves as a narrative device!
10:07 I will mention that to me, as someone who has never played a single Legend of Zelda game and ive never heard most of these songs before, the altered section if this song sounds slightly more subdued grounded to me (slightly more serious tone), while the original version of that section sounds more light and uplifting (like looking up to the sky). I don’t know if my opinion on this is useful in any way or not, i don’t really know anything about music theory, but i just thought i would share in case someone wanted an outside perspective.
I recently played Wandersong, and 99% of the gameplay is singing. I really liked the music in the game and would love to see a breakdown of some of it. It's so good I actually cried at the end. You should really check it out.
So glad to see you refer to saria’s song as being in C, sooo many people point to it as being in F Lydian and completely ignore the resolution to C major that happens
In the game Aquaria, the character sings songs to do various things - changing form, levitating boulders, stuff like that. (It's got the same 8 direction control like you showed in Animal Well.) The soundtrack of Aquaria is really cool. And also the soundtrack is connected to the story of the game, and the songs you sing. Also the game is set underwater and there's lots of sea creatures. And it's really cool.
i was going to mention tunic but couldn't talk about it without spoiling the mechanic's existence (also it's not tonal iirc) but it's otherwise one of my favorite examples in terms of a password system. I'll check out noita!
I LOVE the Skullgirls Big Band cameo. I will NEVER forget Havic vs Pugloaf where Big Band gets both opponents in a combo (called a Happy Birthday) then lands a full combo into super and plays the happy birthday song before KOing them both. Incredible stuff. I would have put down the sticks forever, there's no coming back from that.
Probably not what you had in mind, but Guitar Hero/ Rockband jump to mind as games with pretty fully fleshed out instruments. I used to switch effects and stuff on the rockband controller and time my starpower to trigger them during the solos and stuff. I do mastering as a side gig now, and I could argue my audio engineering journey started there - so I thought it was pretty cool.
one of my favorite examples is the little joke puzzle in undertale with the piano. you only get five notes, and the puzzle requires you to play the melody of memory (the undertale song, not the kingdom hearts game), and how you figure this out is really clever. much like what you were saying about ocarina of time, if you bring an umbrella to a statue in a nearby hall, a music box inside the statue will begin to play memory. and if you still didn't know that it's the song you're supposed to play on the piano, the button inputs will show up if you wait for a little bit (this wasn't in the initial version and was added in a later patch though). it's very subtle, which perhaps makes it very satisfying to solve. another fun fact about this piano is that there is unused data that suggests it was going to be much more elaborate, covering the full scale instead of just the first five notes. modders have even added it back into the game, and it's mostly functional. this was either scrapped because it made the puzzle just a little too complicated or because actually coding it was too complicated. knowing toby fox, it's probably a mixture of both lol.
I have particular interest with the Call of Duty Black Ops 2’s zombie map Origins. One section of the easter egg requires you to shoot a pseudo piano to play 3 minor chords!
I'm blind and can't play many of the video games very well or at all, but seeing the music analyzed is always fun for me. There are some video games I do play, primarlly ones having to du directly with music and rhythm. I play the rhythm heaven games, as well as the official Nintendo game Wii Music, witch has instruments that you use to make up to a 6 part version of a song. The timing is up to the player, but the melodies are mostly predefined, unless you play notes outside the rhythm of the original melody. It even has a full set of drum lessons that take advantage of the wii remote, nunchuck, and balance board all together. In the original rhythm heaven, known as Rhythm Tengoku, there are unlockable drum sets, that can be played along with the game songs if you unlock those, and can be used for drum lessons as an expantion of the game. Rhythm heaven for the ds has guitar lessons, but the chords are only tied to the songs directly and there is no free play. From what I have played of the Wario Ware series, that also has a few instruments that are available as unlockable toys in Wario Ware Twisted. They are all played by rotating the game system around on it's axis, as all the Wario Ware Twisted things are, and some of them are more playable than others. There is a round piano, a guitar, a musical fan, a violin, and a drum kit that are all played using the twisting mechanic of the game, in combination with the a button for most of them. Some of the instruments, namely the guitar, piano, and drums, are used in a couple of the micro games also.
Hi Cadence! Love watching your videos and clicked on this one as I did something similar with a game I worked on called ‘Love, Ghostie’. We were definitely inspired by Zelda: Ocarina of Time and utilized just four input notes (limited to the arrow keys on a keyboard or controller). There are four different songs that are playable and each has a different effect. You play as a ghost matchmaker and if you don’t want two certain characters talking and building a relationship, you can play one of the melodies to scare them away. Other uses include collecting money and increasing the happiness of one of the residents in the manor. It was super fun to implement in the game!
The ocarina in Ocarina of Time can actually play more notes by pressing the Z and R buttons and tilting the control stick vertically. If you tilt it sideways it will do a vibrato. These have no use in the game thou. Love your videos!
holy shit, phoenotopia awakening mentioned, it used to be a flash game growing up and its basically the first game i remember playing ever, and its really special for me, keeping this game atleast talked about.. even if a little bit, is really important to me
Aquaria is another game with an 8-directional note input system, which, on paper at least, sounds similar to the Animal Well system. I don't have a great ear for this kind of thing, but i *think* it's using a C Major scale. Most of the playable songs are very simple-- often just a sequence of three adjacent notes, ascending or descending, though there are some notable exceptions. And the game often has you using this system in a variety of other unexpected ways as well. Among games I've personally played, Aquaria might come the closest to making this sort of mechanic its core focus (perhaps rivaled only by Wandersong). I don't know if it's as inventive as your examples, but I remember it quite fondly.
Hurray for mentioning Loom! Yeah, it wasn't the most musically interesting example of this kind of interaction, but it did some neat things with the puzzling--you had to learn to play the melodies backwards in order to achieve the opposite in-game effect of what the forwards version of the spell got you. But sadly the actual casting just resulted in slow whole notes on each pitch in order. Nothing much to report from a music theory perspective. Still love the world design and art direction, though (especially the superior 16-color version)!
After what you said about to first game here, I'd be remiss not to bring up Wandersong! It has a similar core mechanic of singing specific notes on a simple scale to solve puzzles, but this time, these are specifically designed to fit nicely with the music! The exact scale used varies throughout the game, so the soundtrack's quite varied, and it's built to be either interactable witg the singing, or compliemented bt the singing! For example, some tracks only "come alive" and add more instruments if you sing along with them, and then there are others that respond to the singing you're required to do for a perfomance-type event or a puzzle! There's a section where you have to learn little three note spell songs, which echo around after they work, and also fit in really nicely with the background music. That sort of feels like what you were getting at wanting from that first game. And I really want to mention my favourite section/track in the game -- the King of Hearts fight! The gimmick for this section is that you conjure a shield in a direction corresponding to a note when you sing, and I think it makes for such a powerful combo with both the boss music (which is already chocked full of motifs and excellent in its own) and these additional effects they add to the singing for just this part. It's a very tense scene, and the way the singing is used as both a gameplay mechanic and musical aid really sells that, in my opinion I'd really recommend people check out Wandersong!
Wandersong is a pretty good example of this, it's a game where you play as a bard, who just kind of sucks at everything except singing, and the main mechanic of the game is a colored wheel segmented into pieces. Each segment corresponds to a specific color and note, however the best part is that it's not the only thing it gets used for, so it's an instrument, puzzle tool, and direction input, all in one package, and the game uses this to it's advantage, even if the uses are kind of simplistic. Still a pretty fun way to go about it though despite that
I can definetly agree with that. I use lalal a lot myself, ever since I found out about it from another music youtube creater 2 years ago. I even got to see the tool's usefulness evolve from the older neural model to the newer one, witch also came with a really good increase in splitting quality.
Phoenotopia mentioned! It's been so long since I played the Flash game that I Mandela Effected the Prelude into the original melody (heh), but really good video ^^
Hey! I've been watching for a while at this point, and I'd love to see some analysis of Terraria OST and its Calamity Mod's OST as well. Love the theory videos! ❤
somehow I never noticed that the staff in ocarina/majora only has 4 lines instead of 5, but honestly it makes sense given the modal implications of the set of notes they use. it’s the same writing system as plainchant!
I had always heard sarias song described as a lydian tune, but this makes more sense to me overall when listening to how it concludes. I can sorta see it sound like a 1 5 in Lydian cause there is something perpetually unsettled about it, and the question part of the melody makes up so much of the identity. And that might be by design, part of why it retains momentum as it loops. Warframe also has both the mandachord and shawzins, btw! Wrote something really cool for mandachord i still get stuck in ny head.
Look up lord of the rings online, it gives you instruments like bassoon and lutes, and depending on the instrument, around 3 full octaves of the chromatic scale to work with. Genuinely one of the coolest video game instrument systems ever
"it becomes clear that this F Lydian kind of sound is actually just our Lydian-flavor IV chord" ...does it? I think Saria's Song pretty firmly establishes a Lydian tonality, and subsequent chords fit into that nicely. The piece hammers the B note so many times in the melody that I'd say it's the quintessential note in the melody, and the C major chord is simply the V chord of a piece in F Lydian 🤷
Funnily enough, this is exactly what was discussed in a college-level theory class. Saria's Song really seems like it's in the F Lydian mode, not C major. A lot of songs in Ocarina of Time and Majora's Mask are just different modes of D.
I 100% hear Saria's Song as C major. I think it's way more intuitive to hear IV to I vs. I(lydian chord scale) to V(ionian chord scale). Would be more convincingly lydian if the chord progression was a more standard lydian kind of thing like I to II type thing. ALSO the B section is unambiguously C major. Dmin G C Amin, the classic II- V I VI. It also ends with the V/VI which would be the relative minor of our C major.
While it wasn't apart of the core game, FFVII did have a piano mini game that you could play during a few parts of the game. In FFVII rebirth they expanded the game to have more songs to play.
Do you think you'll ever cover Valve game soundtracks? I've always loved the team fortress soundtrack, or the Portal 2 soundtrack in specific with it's extremely unique sound
it's possible! if i'm being honest i haven't really played any valve games other than dota and l4d2 but maybe when deadlock comes out i'll do a video on that if the music is interesting
Jokes on you. I already knew about LALALAAI Its so cool, i used it to well... "try" to make a cover... that never released. Anyway, love these music theory videos, theyte my favorite
Idk if anyone else has mentioned this, but you could use either the stick or the D pad, don't remember with, for flats and sharps. I was able to piece together a couple little random melodies with it, and most notably I actually figured out how to play the Simpsons theme song, lol
link hits a blinker on a Gorilla Glue #4 ABX single strain sauce cart with a ceramic core for the smoothest hit due to the ceramics extra efficient heat distribution, also leading to the terpenes flavor to come thru better due to the better temperature
im surprised the devs of ocarina of time or phoenotopia didn't just immediately go with the pentatonic scale after choosing to only have 5 notes be playable
is it just me or is it absolutely crazy to me that she didn't talk about wandersong at all??? especially when the entire game's premise is based around just this specific concept haha
Here I am feeling all gangsta when you point out Saria’s Song is C Ionian (get out of here, you F Lydian cultists). But to say that Song of Healing is anything but E Phrygian?? I will not abide such blasphemy! Lovely video, btw
haha, it definitely feels C major for me the same way Saria's Song is. It has the walkdown of F E D C (not counting the repeats), and the C major resolution ends the A section. The B section is interesting in that it kind of tonicizes F major with the same walkdown of Bb A G F, but then at the end the E major serves as the V/VI in C, just like Saria's Song. I think like Saria's Song the chord progression isn't convincing enough to warp my ears into E phrygian when C major is more intuitive to hear.
I see what you’re saying, and as I play this on keyboard right now, I can see that the tonic at the end of section A does feel like C, but the tonic for all previous phrases in section a doesn’t feel like it’s pulling me to C. Really, I don’t feel a strong pull towards anything, but I do feel a slight pull towards E. Apparently others do as well which is why a handful of people online say it’s E Phrygian. But maybe we’re wrong like the F Lydian cultists for Saria’s song. Section B for me is D minor, and the E major feel you mention at the end has felt to me like adding a sharp 4 to D minor to give it some extra brightness before key changing back to E Phrygian. But I’m just an amateur composer, not a music theory guy haha. Either way, thanks for going into the details on why it would be C major.
No love for the inverted song of time from Majora's Mask? Also, you can use Z and R, plus the D-pad to get the full range of notes, and the analog stick for vibrato and to slide between notes. Though this is full unusable in the game, you can reach playable notes by piling on Z/R/D-pad and double-sharping or double-flatting notes, but these don't count even though they are the right pitch. Maybe the R/Z/D-pad causes you to use just intonation instead...
Inverted Song of Time was in my "songs that are atonal/not enough information" section along with nocture of shadow/song of soaring etc. which didn't make the cut of the script. Also I briefly mentioned the pitch bending stuff at the end but it is really cool! It was the only way I could play Among Us at the end lmao
check out lalal.ai's youtube channel here: www.youtube.com/@LALALAI
oh man I wonder if they've trained their AI on input they legally should have access to
Does it cost money?
@@user-AstroVespers you can split 10 minutes of audio for free (without downloads) but otherwise yes
@CadenceHira Alright thanks for responding :)
no
it's brilliant how the limitations of the Ocarina give the soundtrack itself such a distinct character... fantastic video!
Good to know popular speedrunner BlueSR also has immaculate taste in RUclipsrs
@@Ax0_1t01literally
Blue sr? What are you doing here???
WOAH HI BLUE!
Just want to clarify that actual real life ocarinas don't have this limitation at all! The instrument is completely chromatic
3:12 caught me so off guard i laughed out loud, well played
Something else to bear in mind that Zelda's Lullaby is originally from A Link to the Past. So I wouldn't be surprised if some of the notes were chosen to make that possible.
that's a good point!
i'm not completely sure. you may also recall, they had to compromise on Zelda's Lullaby specifically-- they omitted two notes from the playable section! and as i recall, you had to do special inputs if you wanted to actually play one of the two omitted notes, so the omission was totally necessary to make it fit into the scheme they chose.
i don't think this strictly disproves your point, but it does seem like a heavy compromise to me. still, the fact that it was possible to play *at all* seems notable.
There's a game called "Wandersong" where you play a bard and "sing" to do stuff. I haven't played it myself but it looks like you have a full octave to mess around with (albeit one not intuitively staffed...it staggers notes like certain steel drum type instruments). Now admittedly there really isn't a memorize song mechanic, you just follow the button prompts like a rhythm game. But you can sing whenever you feel like, so nothing is stopping you from making up your own songs.
3:13 that was dirty, and unexpected. Well played.
I love how only 5 notes are required but the full scale can be played by combining inputs with the analog stick. It keeps things simple but lets people have fun with the instruments!
StGeSoEm
@@Fire_Axus bruh what
@@sobblegaming350 real
i'm surprised wandersong wasnt mentioned. it's such a good game
I totally agree
same with sky cotl
edit: nvm
AWESOME!
expert nitpick: the Goron Lullaby's playable portion is eight notes long, it covers the whole phrase until the repeat.
the first six notes is just the Lullaby Intro, which you actually learn first before you get the whole thing.
Hi Cadence, love your vids! One example I remember using music as a mechanic to unlock something is the Undertale piano puzzle. I remember how figuring it out would add so much to that particular leitmotif whenever I would hear it again after beating the puzzle because it's something you hear both before and afterwards in the game. Overall just an awesome example of music being used in a video game since it also serves as a narrative device!
10:07 I will mention that to me, as someone who has never played a single Legend of Zelda game and ive never heard most of these songs before, the altered section if this song sounds slightly more subdued grounded to me (slightly more serious tone), while the original version of that section sounds more light and uplifting (like looking up to the sky). I don’t know if my opinion on this is useful in any way or not, i don’t really know anything about music theory, but i just thought i would share in case someone wanted an outside perspective.
03:12 the little lick got me😂😂
I recently played Wandersong, and 99% of the gameplay is singing. I really liked the music in the game and would love to see a breakdown of some of it. It's so good I actually cried at the end. You should really check it out.
So glad to see you refer to saria’s song as being in C, sooo many people point to it as being in F Lydian and completely ignore the resolution to C major that happens
real
In the game Aquaria, the character sings songs to do various things - changing form, levitating boulders, stuff like that. (It's got the same 8 direction control like you showed in Animal Well.) The soundtrack of Aquaria is really cool. And also the soundtrack is connected to the story of the game, and the songs you sing. Also the game is set underwater and there's lots of sea creatures. And it's really cool.
Tunic and Noita both have music systems! They're pretty similar to animal well's system.
i was going to mention tunic but couldn't talk about it without spoiling the mechanic's existence (also it's not tonal iirc) but it's otherwise one of my favorite examples in terms of a password system. I'll check out noita!
@CadenceHira fair assessment! Noita is a rabbit hole, enjoy!
oh absolutely, the Kantele and Ocarina note spells from Noita are cool
I LOVE the Skullgirls Big Band cameo. I will NEVER forget Havic vs Pugloaf where Big Band gets both opponents in a combo (called a Happy Birthday) then lands a full combo into super and plays the happy birthday song before KOing them both. Incredible stuff. I would have put down the sticks forever, there's no coming back from that.
Probably not what you had in mind, but Guitar Hero/ Rockband jump to mind as games with pretty fully fleshed out instruments. I used to switch effects and stuff on the rockband controller and time my starpower to trigger them during the solos and stuff. I do mastering as a side gig now, and I could argue my audio engineering journey started there - so I thought it was pretty cool.
one of my favorite examples is the little joke puzzle in undertale with the piano. you only get five notes, and the puzzle requires you to play the melody of memory (the undertale song, not the kingdom hearts game), and how you figure this out is really clever. much like what you were saying about ocarina of time, if you bring an umbrella to a statue in a nearby hall, a music box inside the statue will begin to play memory. and if you still didn't know that it's the song you're supposed to play on the piano, the button inputs will show up if you wait for a little bit (this wasn't in the initial version and was added in a later patch though). it's very subtle, which perhaps makes it very satisfying to solve.
another fun fact about this piano is that there is unused data that suggests it was going to be much more elaborate, covering the full scale instead of just the first five notes. modders have even added it back into the game, and it's mostly functional. this was either scrapped because it made the puzzle just a little too complicated or because actually coding it was too complicated. knowing toby fox, it's probably a mixture of both lol.
I have particular interest with the Call of Duty Black Ops 2’s zombie map Origins. One section of the easter egg requires you to shoot a pseudo piano to play 3 minor chords!
6:12 Was not expecting the rhythm to actually be Ravel's Bolero
I'm blind and can't play many of the video games very well or at all, but seeing the music analyzed is always fun for me. There are some video games I do play, primarlly ones having to du directly with music and rhythm. I play the rhythm heaven games, as well as the official Nintendo game Wii Music, witch has instruments that you use to make up to a 6 part version of a song. The timing is up to the player, but the melodies are mostly predefined, unless you play notes outside the rhythm of the original melody. It even has a full set of drum lessons that take advantage of the wii remote, nunchuck, and balance board all together. In the original rhythm heaven, known as Rhythm Tengoku, there are unlockable drum sets, that can be played along with the game songs if you unlock those, and can be used for drum lessons as an expantion of the game. Rhythm heaven for the ds has guitar lessons, but the chords are only tied to the songs directly and there is no free play. From what I have played of the Wario Ware series, that also has a few instruments that are available as unlockable toys in Wario Ware Twisted. They are all played by rotating the game system around on it's axis, as all the Wario Ware Twisted things are, and some of them are more playable than others. There is a round piano, a guitar, a musical fan, a violin, and a drum kit that are all played using the twisting mechanic of the game, in combination with the a button for most of them. Some of the instruments, namely the guitar, piano, and drums, are used in a couple of the micro games also.
Evil Adam Neely isn’t real, he can’t hurt you.
Evil Adam Neely: 12:01
Words cannot describe how happy I was to see even a small part of phoenotopia’s music get some appreciation.
actually great music very underrated
that picardy third on the bossa sadness and sorrow outro 🤌
Hi Cadence! Love watching your videos and clicked on this one as I did something similar with a game I worked on called ‘Love, Ghostie’. We were definitely inspired by Zelda: Ocarina of Time and utilized just four input notes (limited to the arrow keys on a keyboard or controller). There are four different songs that are playable and each has a different effect. You play as a ghost matchmaker and if you don’t want two certain characters talking and building a relationship, you can play one of the melodies to scare them away. Other uses include collecting money and increasing the happiness of one of the residents in the manor. It was super fun to implement in the game!
i checked it out, it looks super cute haha, i'll be sure to include it if I ever make a part 2
I think this is the first time I’ve ever watched a sponsored ad read for a program I’ve already used, I legit love lalal ai
I am also going to mention Wandersong, because the game is amazing and I really want more people to know about it
As someone hoping to be a video game composer, these videos give me so much knowledge and inspiration! Fantastic work as always
babe wake up new cadence hira video just dropped
The ocarina in Ocarina of Time can actually play more notes by pressing the Z and R buttons and tilting the control stick vertically. If you tilt it sideways it will do a vibrato. These have no use in the game thou. Love your videos!
Your passion and devotion for/to the licc is deeply appreciated.
crazy that lucasarts would put the lick in loom. wild, even.
Babe wake up, the new Cadence Hira video just dropped
holy shit, phoenotopia awakening mentioned, it used to be a flash game growing up and its basically the first game i remember playing ever, and its really special for me, keeping this game atleast talked about.. even if a little bit, is really important to me
LOVED this video! So interesting to hear how note choices in OOT shaped the song compositions and vice versa.
.. no way was that the outro song, recontextualized to feel like an Ocarina of Time song. It even has the sus to Picardy third ending! I love it!
LOOM REFERENCED
Yesss I love it
absolutely CRIMINAL to make this video without mentioning wandersong
knowing cadence, there *will* be a followup video
I need like 2 other games with playable instruments a la ocarina of time and then i'll make a part 2 with wandersong i promise!!
@@CadenceHira not technically playable instruments but you should mention Mario Maker
I just found out you composed spin to win, best adofai song no diff
thank you but unfortunately butterfly planet and heracles exist they clear no diff
Aquaria is another game with an 8-directional note input system, which, on paper at least, sounds similar to the Animal Well system. I don't have a great ear for this kind of thing, but i *think* it's using a C Major scale.
Most of the playable songs are very simple-- often just a sequence of three adjacent notes, ascending or descending, though there are some notable exceptions. And the game often has you using this system in a variety of other unexpected ways as well.
Among games I've personally played, Aquaria might come the closest to making this sort of mechanic its core focus (perhaps rivaled only by Wandersong). I don't know if it's as inventive as your examples, but I remember it quite fondly.
Hurray for mentioning Loom! Yeah, it wasn't the most musically interesting example of this kind of interaction, but it did some neat things with the puzzling--you had to learn to play the melodies backwards in order to achieve the opposite in-game effect of what the forwards version of the spell got you. But sadly the actual casting just resulted in slow whole notes on each pitch in order. Nothing much to report from a music theory perspective. Still love the world design and art direction, though (especially the superior 16-color version)!
After what you said about to first game here, I'd be remiss not to bring up Wandersong! It has a similar core mechanic of singing specific notes on a simple scale to solve puzzles, but this time, these are specifically designed to fit nicely with the music!
The exact scale used varies throughout the game, so the soundtrack's quite varied, and it's built to be either interactable witg the singing, or compliemented bt the singing! For example, some tracks only "come alive" and add more instruments if you sing along with them, and then there are others that respond to the singing you're required to do for a perfomance-type event or a puzzle!
There's a section where you have to learn little three note spell songs, which echo around after they work, and also fit in really nicely with the background music. That sort of feels like what you were getting at wanting from that first game.
And I really want to mention my favourite section/track in the game -- the King of Hearts fight! The gimmick for this section is that you conjure a shield in a direction corresponding to a note when you sing, and I think it makes for such a powerful combo with both the boss music (which is already chocked full of motifs and excellent in its own) and these additional effects they add to the singing for just this part. It's a very tense scene, and the way the singing is used as both a gameplay mechanic and musical aid really sells that, in my opinion
I'd really recommend people check out Wandersong!
Wandersong is a pretty good example of this, it's a game where you play as a bard, who just kind of sucks at everything except singing, and the main mechanic of the game is a colored wheel segmented into pieces. Each segment corresponds to a specific color and note, however the best part is that it's not the only thing it gets used for, so it's an instrument, puzzle tool, and direction input, all in one package, and the game uses this to it's advantage, even if the uses are kind of simplistic. Still a pretty fun way to go about it though despite that
"who just kinda sucks at everything except singing" he just like me frfr
That sponsor actually seems pretty cool
I can definetly agree with that. I use lalal a lot myself, ever since I found out about it from another music youtube creater 2 years ago. I even got to see the tool's usefulness evolve from the older neural model to the newer one, witch also came with a really good increase in splitting quality.
Just wanted to say you have the honor of being the youtuber I slow down to 1x speed for
core keeper uses some music playing for a few puzzles
Phoenotopia mentioned! It's been so long since I played the Flash game that I Mandela Effected the Prelude into the original melody (heh), but really good video ^^
youve done your research, awesome video!
Hey! I've been watching for a while at this point, and I'd love to see some analysis of Terraria OST and its Calamity Mod's OST as well. Love the theory videos! ❤
on my list! a few people have asked for this so I'll eventually get around to playing the calamity mod lol
The outro song reworked as an ocarina fanfare is the best thing
hey your videos are awesome! seriously! I really love them
Respect for the BASE man, nice.
Nice to see the community connect like that
somehow I never noticed that the staff in ocarina/majora only has 4 lines instead of 5, but honestly it makes sense given the modal implications of the set of notes they use. it’s the same writing system as plainchant!
I had always heard sarias song described as a lydian tune, but this makes more sense to me overall when listening to how it concludes. I can sorta see it sound like a 1 5 in Lydian cause there is something perpetually unsettled about it, and the question part of the melody makes up so much of the identity. And that might be by design, part of why it retains momentum as it loops.
Warframe also has both the mandachord and shawzins, btw! Wrote something really cool for mandachord i still get stuck in ny head.
13:09 Anyone notices that Link actually plays MEGALOVANIA on the Shiekah slate
I've been absolutely loving Animal Well and Phoenotopia recently =D
acnh’s instruments syncing to the score changed my life
Look up lord of the rings online, it gives you instruments like bassoon and lutes, and depending on the instrument, around 3 full octaves of the chromatic scale to work with. Genuinely one of the coolest video game instrument systems ever
1:50 AHHH SKULLGIRLS MENTIONED
"it becomes clear that this F Lydian kind of sound is actually just our Lydian-flavor IV chord"
...does it? I think Saria's Song pretty firmly establishes a Lydian tonality, and subsequent chords fit into that nicely. The piece hammers the B note so many times in the melody that I'd say it's the quintessential note in the melody, and the C major chord is simply the V chord of a piece in F Lydian 🤷
Funnily enough, this is exactly what was discussed in a college-level theory class. Saria's Song really seems like it's in the F Lydian mode, not C major. A lot of songs in Ocarina of Time and Majora's Mask are just different modes of D.
I 100% hear Saria's Song as C major. I think it's way more intuitive to hear IV to I vs. I(lydian chord scale) to V(ionian chord scale). Would be more convincingly lydian if the chord progression was a more standard lydian kind of thing like I to II type thing.
ALSO the B section is unambiguously C major. Dmin G C Amin, the classic II- V I VI. It also ends with the V/VI which would be the relative minor of our C major.
You gained a like the INSTANT you had "Evil Adam Neely" say "Repetition legitimizes!"
Great video!!!
no way is that my favorite music-related content creator cadence hira????
18:55 "Top three!" -Carson iykyk
That Sadness and Sorrow part got me
While it wasn't apart of the core game, FFVII did have a piano mini game that you could play during a few parts of the game. In FFVII rebirth they expanded the game to have more songs to play.
Do you think you'll ever cover Valve game soundtracks? I've always loved the team fortress soundtrack, or the Portal 2 soundtrack in specific with it's extremely unique sound
it's possible! if i'm being honest i haven't really played any valve games other than dota and l4d2 but maybe when deadlock comes out i'll do a video on that if the music is interesting
always love these videos
3:09 THAT WAS DIRTY
you can actually play more notes on the ocarina with different combinations and buttons and use accidentals by moving your joystick up and down
Jokes on you.
I already knew about LALALAAI
Its so cool, i used it to well... "try" to make a cover... that never released.
Anyway, love these music theory videos, theyte my favorite
1:30 lol Epona just mashing herself into the fence while Link toots
3:06 The Lick jumpscare, thats a new one
This was so interesting
Idk if anyone else has mentioned this, but you could use either the stick or the D pad, don't remember with, for flats and sharps. I was able to piece together a couple little random melodies with it, and most notably I actually figured out how to play the Simpsons theme song, lol
link hits a blinker on a Gorilla Glue #4 ABX single strain sauce cart with a ceramic core for the smoothest hit due to the ceramics extra efficient heat distribution, also leading to the terpenes flavor to come thru better due to the better temperature
The licc visualizer in Loom didn't have to go that hard
you forgot cha-cha-cha
"TCHIA"
3:14 sneaky lick
3:13 NOOO NOT THE LICC
i heard it too lmao i rolled my eyes so hard
I'm also shocked no one thought of music mechanics in games until as late as 1990?!
im surprised the devs of ocarina of time or phoenotopia didn't just immediately go with the pentatonic scale after choosing to only have 5 notes be playable
is it just me or is it absolutely crazy to me that she didn't talk about wandersong at all??? especially when the entire game's premise is based around just this specific concept haha
i somehow completely missed it in my research! D:
Never stopped practicing piano so fast
Man, I've read all comments to make sure and I haven't seen anyone mentioning about Spirit Tracks flute...
very cool
evil adam neely is horrifying
Here I am feeling all gangsta when you point out Saria’s Song is C Ionian (get out of here, you F Lydian cultists). But to say that Song of Healing is anything but E Phrygian?? I will not abide such blasphemy!
Lovely video, btw
haha, it definitely feels C major for me the same way Saria's Song is. It has the walkdown of F E D C (not counting the repeats), and the C major resolution ends the A section. The B section is interesting in that it kind of tonicizes F major with the same walkdown of Bb A G F, but then at the end the E major serves as the V/VI in C, just like Saria's Song. I think like Saria's Song the chord progression isn't convincing enough to warp my ears into E phrygian when C major is more intuitive to hear.
I see what you’re saying, and as I play this on keyboard right now, I can see that the tonic at the end of section A does feel like C, but the tonic for all previous phrases in section a doesn’t feel like it’s pulling me to C. Really, I don’t feel a strong pull towards anything, but I do feel a slight pull towards E. Apparently others do as well which is why a handful of people online say it’s E Phrygian. But maybe we’re wrong like the F Lydian cultists for Saria’s song.
Section B for me is D minor, and the E major feel you mention at the end has felt to me like adding a sharp 4 to D minor to give it some extra brightness before key changing back to E Phrygian.
But I’m just an amateur composer, not a music theory guy haha. Either way, thanks for going into the details on why it would be C major.
Everybody please play Phoenotopia Awakening it needs a fandom
In Post if you hold Z or R you human alter each pitch by a half step up or down, as well!
Cadence??? Hira?!?!?
No love for the inverted song of time from Majora's Mask?
Also, you can use Z and R, plus the D-pad to get the full range of notes, and the analog stick for vibrato and to slide between notes. Though this is full unusable in the game, you can reach playable notes by piling on Z/R/D-pad and double-sharping or double-flatting notes, but these don't count even though they are the right pitch. Maybe the R/Z/D-pad causes you to use just intonation instead...
Inverted Song of Time was in my "songs that are atonal/not enough information" section along with nocture of shadow/song of soaring etc. which didn't make the cut of the script. Also I briefly mentioned the pitch bending stuff at the end but it is really cool! It was the only way I could play Among Us at the end lmao
I can't believe Guitar Hero wasn't a part of this video
Evil Adam Neely took me out lmaooooo
PHOENOTOPIA AWAKENING MENTIONED!!!!
Subscribing so that I hear if anyone else makes a game with a flute.
3:12 god dammit,
The lick
@@MiguelMusico yup
zazawesOME CONTENT!!!
you could of just ripped the smash 64 theme and actually put it in the project lmao but idk it might actually be hard to rip n64 music