Spine 3.4 paths sample projects walkthrough

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  • Опубликовано: 5 ноя 2024

Комментарии • 50

  • @BasicBenny
    @BasicBenny 5 месяцев назад

    Thank you. Spine is difficult and you made it easy to follow and straight forward.

  • @1stPenokom
    @1stPenokom 2 года назад

    Thank you for sharing.
    having not used paths I was unaware how you would move bones and have it effect the paths.
    Knowing how to weight them is very helpful

  • @christianchrustev3993
    @christianchrustev3993 4 года назад

    one of the best tutorials for constraints, thanks!

  • @FanPhys
    @FanPhys 7 лет назад +3

    This is crazy impressive - thanks for sharing your process!

  • @tejinder868
    @tejinder868 4 года назад

    This software is so much pain doing work. but you made it easy

  • @NEVERGAZER
    @NEVERGAZER 7 лет назад

    very clever use of bones and IK, definitely going to use these tricks

  • @sirsooyon
    @sirsooyon 4 года назад

    Your explanation is so neat. It helped me a lot THANK YOU !!!

  • @powergannon
    @powergannon 8 лет назад +1

    I didn't know just how much you could do with the skin weighting and constraining features.

  • @VanNguyen-xv2ym
    @VanNguyen-xv2ym 3 года назад

    awesome!

  • @weslley3dezao
    @weslley3dezao 4 месяца назад

    Maravilhoso, muito obrigado.

  • @majzim
    @majzim 8 лет назад +1

    Great tutorial.
    Just tried to do they Stretchyman thingy to a project im working on. How and when do I attach a mesh to the IK?

    • @KevinTan
      @KevinTan 5 лет назад

      try to attach the mesh to the bones along the path

  • @masterthreeok
    @masterthreeok 7 лет назад

    Hello Søren . I am the user of your product. I wanted to express my wish. In Export mode, I would like to have more settings for outputting pictures (the size of the output image should be adjustable ) and for video. I would like the video to be adjustable to the time of the desired outputting clip (and not being for one cycle only ). Also, for video, I would like to have different formats (HD, full HD, etc.) so that the mediaplayer can easily read the exported material. And do not "glue" it in a third-party application (Adobe Premier, etc.) Thank you very much !

    • @Nipsting
      @Nipsting  7 лет назад +2

      We'll be adding more exporting options to Spine in the future. This will be done in the form of having a camera that you can set properties on.

  • @DaoLeTrong
    @DaoLeTrong 8 лет назад

    nice

  • @mukeshsudyal3472
    @mukeshsudyal3472 6 лет назад

    Hiii I am doing path constraints as you doing .. and its working .. but how to apply on a leg.. please explain that i could stretch leg..

  • @chichi-bb5cg
    @chichi-bb5cg 6 лет назад

    Very helpful! Thanks so much!

  • @roxannafabiolastefaniuc3606
    @roxannafabiolastefaniuc3606 3 года назад

    Hello guys, I have a question for spine animation. So I made a good animation with the bones and timeline. But my design is bad so I made a remake of the design.
    But I want to open Spine and just import the skeleton animation... instead of doing all over again.. Is het possible?
    To save the animation and import it in a new project?

  • @jokesterthemighty227
    @jokesterthemighty227 8 лет назад

    Are you affiliated with the company? You know so much hah! Do you know if you can render this or something like that to be used for a video or something like that, or is it only for runtime enviroments?

    • @Erikari
      @Erikari 7 лет назад

      There's video and png output (:

  • @theanimatedpencilstudio
    @theanimatedpencilstudio 6 лет назад

    where is the bind button now, it seems to in another location in the newest version.

  • @aisnice7421
    @aisnice7421 2 года назад

    how make snake?

  • @saraboeurn
    @saraboeurn 8 лет назад

    wow so good , can you tell me how to put sound on spine ?

  • @tejinder868
    @tejinder868 5 лет назад

    so we have to move path vertex for stretching leg? is there any way we can stretch leg with bone?

    • @Nipsting
      @Nipsting  5 лет назад +1

      Spine 3.7 has stretchy IK bones.

    • @tejinder868
      @tejinder868 5 лет назад

      @@Nipsting Thanks I just did it .. bone is attached to path and I shifted weight accordingly.. I have version 3.6.53 spine

  • @davidjinye6230
    @davidjinye6230 7 лет назад

    danke Soren!

  • @asmodeus6540
    @asmodeus6540 7 лет назад +1

    In the stretchyman project, how to make the path stretch along with the IK, what is the trick here ?

    • @TheSickdeathfiend
      @TheSickdeathfiend 7 лет назад +1

      he never explains how to animate the stretching part, I can't figure it out. The ik and the pathing doesn't play together.

    • @Nipsting
      @Nipsting  7 лет назад +1

      Sorry for not noticing this before.
      The stretching was done by just scaling the upper and lower leg bones.
      You can also get something similar to that by adding the IK target to the weights, but I prefer scaling manually.

  • @KiriaHmuriy
    @KiriaHmuriy 8 лет назад

    Thank you! It's greate!

  • @frederickheningburg4091
    @frederickheningburg4091 8 лет назад

    This looks awesome! How soon until it can be imported into unity without animation and just use physics? Also are the run times up to date to the current software version?

  • @Hiroth86
    @Hiroth86 6 лет назад

    But how do you 'bind' the image to the created path...just skips the most important part :/

  • @aleksandrgnatyuk4740
    @aleksandrgnatyuk4740 7 лет назад

    The lesson is excellent, but he does not tell one how to make a leg to stretch.
    I did everything according to the lesson, but it does not stretch :)

    • @Nipsting
      @Nipsting  7 лет назад

      Aleksandr Gnatyuk stretching is done by scaling the bones. It can also be achieved by weighting the last path vertex to the Bone at the tip. Personally I prefer scaling the bones.

    • @aleksandrgnatyuk4740
      @aleksandrgnatyuk4740 7 лет назад

      Once you do the lessons, you had to show it.
      I found a lesson where show how to stretch.
      Here, learn :)
      ruclips.net/video/bsriHWunFG0/видео.html

  • @Ricardo-ns5hl
    @Ricardo-ns5hl 6 лет назад

    Is this only possible in the pro version?

  • @kimhoan7466
    @kimhoan7466 8 лет назад

    i can't connect path with IK, just connected IK with 8 bones.

    • @srennielsen6315
      @srennielsen6315 8 лет назад +2

      you set up IK on two bones. the path is then "weighted" to those two bones.
      the 8 bones should be constrained to the path :)

  • @alantra6048
    @alantra6048 6 лет назад

    so helpful @.@ ...

  • @phantomgamer4463
    @phantomgamer4463 8 лет назад

    is there a european version ?

  • @Regna
    @Regna 7 лет назад

    so can i do with this the essentials version or do you need the pro ?

    • @masterthreeok
      @masterthreeok 7 лет назад

      Regna Most likely in the PRO version.

  • @xuanAn11
    @xuanAn11 7 лет назад

    thank tutorial

  • @ThePARtyZANish
    @ThePARtyZANish 8 лет назад

    Thank you Spine Team!
    instagram.com/p/BMlap6kB1WLghyXgthuqXdjJqOT0zpWsyLUepc0/?taken-by=bo123oto&hl=en

  • @levanccioellia3084
    @levanccioellia3084 7 лет назад

    Very bad that there is no other way to do elastic things