Thank you for sharing. having not used paths I was unaware how you would move bones and have it effect the paths. Knowing how to weight them is very helpful
Hello Søren . I am the user of your product. I wanted to express my wish. In Export mode, I would like to have more settings for outputting pictures (the size of the output image should be adjustable ) and for video. I would like the video to be adjustable to the time of the desired outputting clip (and not being for one cycle only ). Also, for video, I would like to have different formats (HD, full HD, etc.) so that the mediaplayer can easily read the exported material. And do not "glue" it in a third-party application (Adobe Premier, etc.) Thank you very much !
Hello guys, I have a question for spine animation. So I made a good animation with the bones and timeline. But my design is bad so I made a remake of the design. But I want to open Spine and just import the skeleton animation... instead of doing all over again.. Is het possible? To save the animation and import it in a new project?
Are you affiliated with the company? You know so much hah! Do you know if you can render this or something like that to be used for a video or something like that, or is it only for runtime enviroments?
Sorry for not noticing this before. The stretching was done by just scaling the upper and lower leg bones. You can also get something similar to that by adding the IK target to the weights, but I prefer scaling manually.
This looks awesome! How soon until it can be imported into unity without animation and just use physics? Also are the run times up to date to the current software version?
Aleksandr Gnatyuk stretching is done by scaling the bones. It can also be achieved by weighting the last path vertex to the Bone at the tip. Personally I prefer scaling the bones.
Thank you. Spine is difficult and you made it easy to follow and straight forward.
Thank you for sharing.
having not used paths I was unaware how you would move bones and have it effect the paths.
Knowing how to weight them is very helpful
one of the best tutorials for constraints, thanks!
This is crazy impressive - thanks for sharing your process!
This software is so much pain doing work. but you made it easy
very clever use of bones and IK, definitely going to use these tricks
Your explanation is so neat. It helped me a lot THANK YOU !!!
I didn't know just how much you could do with the skin weighting and constraining features.
awesome!
Maravilhoso, muito obrigado.
Great tutorial.
Just tried to do they Stretchyman thingy to a project im working on. How and when do I attach a mesh to the IK?
try to attach the mesh to the bones along the path
Hello Søren . I am the user of your product. I wanted to express my wish. In Export mode, I would like to have more settings for outputting pictures (the size of the output image should be adjustable ) and for video. I would like the video to be adjustable to the time of the desired outputting clip (and not being for one cycle only ). Also, for video, I would like to have different formats (HD, full HD, etc.) so that the mediaplayer can easily read the exported material. And do not "glue" it in a third-party application (Adobe Premier, etc.) Thank you very much !
We'll be adding more exporting options to Spine in the future. This will be done in the form of having a camera that you can set properties on.
nice
Hiii I am doing path constraints as you doing .. and its working .. but how to apply on a leg.. please explain that i could stretch leg..
Very helpful! Thanks so much!
Hello guys, I have a question for spine animation. So I made a good animation with the bones and timeline. But my design is bad so I made a remake of the design.
But I want to open Spine and just import the skeleton animation... instead of doing all over again.. Is het possible?
To save the animation and import it in a new project?
Are you affiliated with the company? You know so much hah! Do you know if you can render this or something like that to be used for a video or something like that, or is it only for runtime enviroments?
There's video and png output (:
where is the bind button now, it seems to in another location in the newest version.
how make snake?
wow so good , can you tell me how to put sound on spine ?
That's something you need to do externally
so we have to move path vertex for stretching leg? is there any way we can stretch leg with bone?
Spine 3.7 has stretchy IK bones.
@@Nipsting Thanks I just did it .. bone is attached to path and I shifted weight accordingly.. I have version 3.6.53 spine
danke Soren!
In the stretchyman project, how to make the path stretch along with the IK, what is the trick here ?
he never explains how to animate the stretching part, I can't figure it out. The ik and the pathing doesn't play together.
Sorry for not noticing this before.
The stretching was done by just scaling the upper and lower leg bones.
You can also get something similar to that by adding the IK target to the weights, but I prefer scaling manually.
Thank you! It's greate!
This looks awesome! How soon until it can be imported into unity without animation and just use physics? Also are the run times up to date to the current software version?
But how do you 'bind' the image to the created path...just skips the most important part :/
I'm stuck in this part!!!!! please help anyone,
The lesson is excellent, but he does not tell one how to make a leg to stretch.
I did everything according to the lesson, but it does not stretch :)
Aleksandr Gnatyuk stretching is done by scaling the bones. It can also be achieved by weighting the last path vertex to the Bone at the tip. Personally I prefer scaling the bones.
Once you do the lessons, you had to show it.
I found a lesson where show how to stretch.
Here, learn :)
ruclips.net/video/bsriHWunFG0/видео.html
Is this only possible in the pro version?
i can't connect path with IK, just connected IK with 8 bones.
you set up IK on two bones. the path is then "weighted" to those two bones.
the 8 bones should be constrained to the path :)
so helpful @.@ ...
is there a european version ?
so can i do with this the essentials version or do you need the pro ?
Regna Most likely in the PRO version.
thank tutorial
Thank you Spine Team!
instagram.com/p/BMlap6kB1WLghyXgthuqXdjJqOT0zpWsyLUepc0/?taken-by=bo123oto&hl=en
Very bad that there is no other way to do elastic things