Hint if you never connected your phone before: In ios18 you need to connect your iPhone to your mac first. Only then the option "enable developer mode" will be displayed on your phone. And thanks for the tutorial!
That's a great tip! I'll make sure to add that in. I'm leading another class on this topic and Spring, so I'll likely be refreshing a lot of these videos!
Thanks for the video. I currently have the problem that in PlayMode in Unity the app does what it should but not in the iOS build. There the screen stays black and the camera is not activated. The app has permission to access the camera. What can I do?
This is the most common issue and it is usually due to the app permissions for the camera, so you've already tackled the biggest issue. I'll look through my troubleshooting notes as I know there are a few other issues that can cause this. I'll post them here as soon as I can to see if they might help you.
Hi There, I am Using this same as Library in iOS native in xcode project. When I normally make a build it works perfectly fine. but when I Embed i as library even following vuforia's official guide I am getting error in unity saying "failed to create imagetargetobserver: DATASET_LOAD_ERROR" I am looking for this for long. Can You Help me find the solution.
@JoginderPal-lg5iq did you create a Target Manager Database on the Vuforia website and then download this database back to your machine to use in your application? Sometimes I see this error when the image targets are put into the application through a different method. Let me know if that does or doesn't help, or if you'd like me to explain that further!
I would like to! Hopefully I'll have something out for this in 2024. I'm also working with a new type of Augmented Reality that I hope to start showcasing soon as well.
Exactly! This is how I like using this technology, as a layer of more complex digital figures/components that are an "Augmented" layer on top of a set of physical playing cards. I'm doing more work on this in the coming months, so am planning on expanding the videos details this a bit more in the near future. Let me know if you make something with it!
Sorry to say @GabrielDev008 that you'll need a Mac to build applications for iOS devices. I have this problem too which is why I've purchased a inexpensive Samsung Galaxy TabA to test all my AR builds quickly and easily. The TabA is slow compared to my iOS devices, but it is a quicker and easier path to testing and seeing content on a device.
Yes, the steps in this video don't push the application to the Apple App Store, it simply pushes your build to your specific device. It is a lot more complicated for iOS devices than it is for Android. Android is much quickier/easier mainly because Apple has a lot more concerns about safety and security. I typically develop and test on Android first, because of this, and then test on iOS for milestone increments.
@@playwaters Thanks for bringing this back up! I looked into this and didn't find any solutions when @chaitu491 was asking about it. It appears that the newer versions of iOS are hiding developer mode? As I have developer mode already enabled on my device, I wasn't able to come up with any solutions to help you, but I did find this posting on Apple's forums with more information that will hopefully help you solve this issue: forums.developer.apple.com/forums/thread/722355
No mac, no building for iOS. I’m in a similar situation and need to check out/borrow a MacBook if I’m building for iOS. I picked up an inexpensive android device for all my test. Sorry to give you the bad news!
Hint if you never connected your phone before: In ios18 you need to connect your iPhone to your mac first. Only then the option "enable developer mode" will be displayed on your phone. And thanks for the tutorial!
That's a great tip! I'll make sure to add that in. I'm leading another class on this topic and Spring, so I'll likely be refreshing a lot of these videos!
Thank you this helped a lot!
I'm happy that it helped!
Thanks for the video. I currently have the problem that in PlayMode in Unity the app does what it should but not in the iOS build. There the screen stays black and the camera is not activated. The app has permission to access the camera. What can I do?
This is the most common issue and it is usually due to the app permissions for the camera, so you've already tackled the biggest issue. I'll look through my troubleshooting notes as I know there are a few other issues that can cause this. I'll post them here as soon as I can to see if they might help you.
Hi I am having the same issue, were you able to identify the error by any chance? Great video btw!!!!@@iamprofmoto
Hi There, I am Using this same as Library in iOS native in xcode project. When I normally make a build it works perfectly fine. but when I Embed i as library even following vuforia's official guide I am getting error in unity saying "failed to create imagetargetobserver: DATASET_LOAD_ERROR" I am looking for this for long. Can You Help me find the solution.
@JoginderPal-lg5iq did you create a Target Manager Database on the Vuforia website and then download this database back to your machine to use in your application? Sometimes I see this error when the image targets are put into the application through a different method. Let me know if that does or doesn't help, or if you'd like me to explain that further!
can do a tutorial for "unreal" Augmented Reality App to an iOS device
I would like to! Hopefully I'll have something out for this in 2024. I'm also working with a new type of Augmented Reality that I hope to start showcasing soon as well.
So using unity I can make my own standalone ar reading app , like for books or gaming cards ?
Exactly! This is how I like using this technology, as a layer of more complex digital figures/components that are an "Augmented" layer on top of a set of physical playing cards. I'm doing more work on this in the coming months, so am planning on expanding the videos details this a bit more in the near future. Let me know if you make something with it!
I don’t have macbook
Sorry to say @GabrielDev008 that you'll need a Mac to build applications for iOS devices. I have this problem too which is why I've purchased a inexpensive Samsung Galaxy TabA to test all my AR builds quickly and easily. The TabA is slow compared to my iOS devices, but it is a quicker and easier path to testing and seeing content on a device.
can you share your application without having to upload it to the app store? kinda like how i can share my apk file for android to any phone? Thanks
Yes, the steps in this video don't push the application to the Apple App Store, it simply pushes your build to your specific device. It is a lot more complicated for iOS devices than it is for Android. Android is much quickier/easier mainly because Apple has a lot more concerns about safety and security. I typically develop and test on Android first, because of this, and then test on iOS for milestone increments.
can't see developer mode in iphone 13 pro even after connecting
That sounds like a headache! I'd dig into this soon and see if I have any suggestions to help you troubleshoot!
@@iamprofmoto any updates on this? Never found a developer mode setting
@@playwaters Thanks for bringing this back up! I looked into this and didn't find any solutions when @chaitu491 was asking about it. It appears that the newer versions of iOS are hiding developer mode? As I have developer mode already enabled on my device, I wasn't able to come up with any solutions to help you, but I did find this posting on Apple's forums with more information that will hopefully help you solve this issue: forums.developer.apple.com/forums/thread/722355
what if i have no mac on me and all i got is an iphone ?
No mac, no building for iOS. I’m in a similar situation and need to check out/borrow a MacBook if I’m building for iOS. I picked up an inexpensive android device for all my test. Sorry to give you the bad news!
@@iamprofmoto thanks for info