Arcadion M3S Guide - AAC Light-Heavyweight M3 Savage (Brute Bomber) - FFXIV

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  • Опубликовано: 29 янв 2025

Комментарии • 53

  • @Shabadadu
    @Shabadadu 5 месяцев назад +20

    I'm so happy to see my pastebins helped people and are now inspiring better strats/guides, thanks for the guide Rinon!

  • @Taruchia
    @Taruchia 5 месяцев назад +2

    Nice thanks, I like Rinon-guides ^^

  • @Ellenoah3
    @Ellenoah3 5 месяцев назад +1

    Thank you so much for this guide Rin! My static started progging this fight yesterday and this guide is invaluable o7

  • @SPAZnHD_
    @SPAZnHD_ 5 месяцев назад

    good guide i really liked seeing all the mechanics

  • @aarongrey7123
    @aarongrey7123 5 месяцев назад +2

    Excellent savage video my liege.

  • @Raionhardt
    @Raionhardt 5 месяцев назад +1

    great video man thanks!

  • @Khado_Mills
    @Khado_Mills 5 месяцев назад +1

    This looks a lot better than the bin going around pf, thanks for putting this together!

  • @zy-x
    @zy-x 5 месяцев назад +36

    Don't mind me, throats a bit parched... 💣

    • @TheZorkas
      @TheZorkas 5 месяцев назад +1

      is that why he went to the grocery store, i wonder?

  • @iammarokk
    @iammarokk 5 месяцев назад +1

    This came out just in time, thanks!

  • @Asch_Ente
    @Asch_Ente 5 месяцев назад +8

    think its a bit weird in fuse or foe you sent a healer NW. i think its easier to remember that healers swap their marker with melee everytime and that way the swapping is confined to 4 players

    • @slimfastsubaru2043
      @slimfastsubaru2043 5 месяцев назад +4

      the thing i find strange is he doesn't even do this in the video example, he still goes sw. watch in again and you can see it lmao.

    • @groin83
      @groin83 5 месяцев назад

      Yeah, the diagram shown in the video is inconsistent with the video footage. Why would only 1 range player swap?

    • @_muse__
      @_muse__ 5 месяцев назад

      if you watch at 9:20 h1 pov is SW, lol. He obviously made a mistake while doing the diagram. And yes I 100% agree with you. Better for just heals and melee swap clock spots for that mechanic.

  • @AbsurdHeroine
    @AbsurdHeroine 5 месяцев назад +1

    There's a brainless way to find the second safe spot in tag team. Find the first spot you need, then go across the arena whilst staying on the same side your clone just hit. This always resolves correctly.

  • @VashimuXIV
    @VashimuXIV 5 месяцев назад +4

    Took me longer than I like to admit to understand the simple concept of Clockwise around the A marker for Fuesfield’s explanation, but now it makes perfect sense whilst doing it with Snake Priority. Solid guide Rinon, I’m looking forward to doing Arcadion Prog

    • @RandomFaux
      @RandomFaux 5 месяцев назад

      idk, it seems to be just over-complicating it by making melee go NE. You could of just had clock spots then shuffle CW/CCW as needed so melees have their positionals. I get the idea is to let melee pop first so they are free to move back south but its a lot of unnecessary movement that would led to someone popping a fuse by accident.

  • @winstonlin7643
    @winstonlin7643 5 месяцев назад +15

    I don't agree with the 3-bomb cluster in fusedown being relative north as in this video and accompanying raidplan because anyone on standard movement would naturally be looking out away from the 3-bomb cluster for their next spot rather than in towards it.

  • @wezzco_br8169
    @wezzco_br8169 5 месяцев назад +3

    why do you swap ranged in the fuse or foe/infernal spin?
    cant you achieve the same just swapping healers with melees? (Less people swapping their clockspot)

  • @Layazeroda
    @Layazeroda 5 месяцев назад

    3:30 the boss smashing is synched with the music here and I can't stop laughing at it

  • @slimfastsubaru2043
    @slimfastsubaru2043 5 месяцев назад +6

    pf strat for fusefield is better imo, as a melee player this strat is really bad unless under very specific situations. Pf's strat is good in most situations.the only time this strat is good is if melees get N/NE short which is very unlikely.

    • @RinBanana
      @RinBanana  5 месяцев назад

      why is it really bad? As short, you pop your fuse and move back to the rear, and as long, you chill on the rear, then pop your fuse and come back to it? there's no need to be stood on your fuse aside from when you pop

    • @andrizza8746
      @andrizza8746 5 месяцев назад +2

      @@RinBanana Why not RMMR? It would make this compatible with using the snake based priority used by PF.

    • @slimfastsubaru2043
      @slimfastsubaru2043 5 месяцев назад +5

      @@RinBanana even then why take the extra step of making the melee run all the way back north? instead of just having them already back there, everything you are saying as a reason for mmrr also works if its rrmm except the melees are already on a positional spot (most of the time.) tbh i think snakes prio is superior in every way tho.
      melee being south for positonals then running north to pop

  • @subject_9875
    @subject_9875 5 месяцев назад +1

    Unless Im missing something, the raidplan linked shows bomb configuration that will never appear. First set outer bomb safe areas will always be NE and SW, second set will be NW and SE. I think this is confusing alot of people.

    • @Zyphel
      @Zyphel 5 месяцев назад

      Youre not wrong. North + West being safe at the same time is impossible since the only variance is long bombs in mid being NE or SW

  • @lumeiruart
    @lumeiruart 5 месяцев назад

    this guy sure likes his three cans of Monster energy a day💣

  • @SuperShesh2
    @SuperShesh2 5 месяцев назад

    Hilariously, he dopes at the same time as raid buffs the first time lmao

  • @madily
    @madily 5 месяцев назад

    woah is that koh kageezer

  • @mapleXIV
    @mapleXIV 5 месяцев назад

    wouldn't it be more intuitive to keep m2/r2 south/east, m1/r1 west/north for fusedown?

    • @Nem_FFXIV
      @Nem_FFXIV 5 месяцев назад

      they lose boss range on half the patterns. It would be more intuitive but less up time. In triple ranged comps though you only have to flex 1 melee and 1 healer

    • @mapleXIV
      @mapleXIV 5 месяцев назад +1

      @@Nem_FFXIV The letter waymarks are all the same distance from the boss when centered... theres no difference in uptime. M1 is SW clock, M2 is SE clock, it makes no sense to send M2 across the arena to NW letter markers when M1 can go there and M2 stays SE.

  • @hail3185
    @hail3185 5 месяцев назад

    What are those discord name lol.

  • @obamaorb7426
    @obamaorb7426 5 месяцев назад +2

    pf is so clapped for this one man :c

  • @wolfnighteyes7610
    @wolfnighteyes7610 5 месяцев назад

    rinnon when are you gonna raid with me huh?

  • @Anna.K..
    @Anna.K.. 5 месяцев назад

    Are You the American Savage Guide? For American FF14 Servers? For examble, American waymarks are staying at the Same place Like Europe but numbers are in Other Places. For examble in EU yellow 2 on NE. AM red 1 on NE.
    Why do Americans has different waymarks then? So for examble P9S Europe as H2 my color partner is east/right to me (healer on B). And AM my Partner is left/West to me. Why to make it so difficult? Why Not one everywhere

    • @andrizza8746
      @andrizza8746 5 месяцев назад

      cw vs. ccw markers

    • @_DarkMoves
      @_DarkMoves 5 месяцев назад

      europe is mostly hector guide btw

  • @syllawblood
    @syllawblood 5 месяцев назад +1

    No bruv, where is the Pheromones 1 guide for M2S lol

    • @drake2631
      @drake2631 5 месяцев назад

      @heiral7773you would think…

    • @_DarkMoves
      @_DarkMoves 5 месяцев назад

      if u want a good strat, here's how we avoid deaths alltogether:
      melee north, ranged south, both groups rotate clockwise if possible and dodge mid occasionally when not possible
      pop knockback immunity halfway through the mechanic just in case, and u'll sometimes find urself dodging to mid at the end of the mechanic

  • @selesiars420
    @selesiars420 5 месяцев назад

    Great guide, may I pray pf attaches to this instead of something else

  • @HunterMask1507
    @HunterMask1507 5 месяцев назад

    bottom text

  • @RingoFreakingStarr
    @RingoFreakingStarr 5 месяцев назад

    I'll never understand why so many people don't knockback immune the Barbarous Barrage mechanic.

    • @silvertayuun
      @silvertayuun 5 месяцев назад +8

      Better to use on the jumps

    • @PKcrash
      @PKcrash 5 месяцев назад

      The knock back is also very easy

  • @arulleach1351
    @arulleach1351 5 месяцев назад

    bla

  • @vergil443
    @vergil443 5 месяцев назад +4

    Cut down on the intros. They aren't necessary.

    • @Xion-Rotti
      @Xion-Rotti 5 месяцев назад +2

      Go away

    • @Zakkusu41
      @Zakkusu41 5 месяцев назад +2

      the vid has timestamps for a reason

    • @vergil443
      @vergil443 5 месяцев назад +1

      @@Zakkusu41 no, he needs to be better at editing

    • @MayHugger
      @MayHugger 5 месяцев назад

      ⁠@@Zakkusu41They’re being very blunt about it, but they’re kinda right, people don’t come to guides for the quirky RUclips personalities, they come for the guides, so it would be nice if the guide part started instantly.
      We understand that guides will be refined later, that doesn’t need to be stated. If there is stuff that must be said aside from the guide, it would be better to have that saved until after the guide part is over.