The Mindblowing Skyboxes of Banjo Kazooie

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  • Опубликовано: 21 окт 2024

Комментарии • 704

  • @any_austin
    @any_austin  Год назад +694

    B A N J O
    is V I S I T I N G
    R U S T Y B U C K E T B A Y
    Don’t hate me for trying new titles and thumbnails it’s the same content I just want more people to see it.
    www.patreon.com/any_austin

    • @Titan.Tantrum
      @Titan.Tantrum Год назад +20

      Hell yeah do whatever works and gets more views man, I love all your content regardless of titles.

    • @thescotsmantechnologyrevie2138
      @thescotsmantechnologyrevie2138 Год назад +4

      Hi Auston

    • @pirate4460
      @pirate4460 Год назад +33

      the map in the captain's quarters of RBB is of treasure trove cove

    • @any_austin
      @any_austin  Год назад +52

      @@pirate4460 oh dang this throws a real spanner in the works

    • @onlyinsomniac
      @onlyinsomniac Год назад +2

      Honestly? It worked on me.

  • @kitsovereign4127
    @kitsovereign4127 Год назад +477

    "Banjo has an obsession with decay and suffering" I don't think that's deliberate commentary though, I think that's just what living in Britain is like

    • @charliepage3025
      @charliepage3025 3 месяца назад +12

      100%

    • @darudesandstrom1067
      @darudesandstrom1067 2 месяца назад +20

      Im always surprised that people outside of the UK don’t realise how British them games are, and the rest of rare’s catalogue.

    • @spazzymacgee5648
      @spazzymacgee5648 2 месяца назад

      The fuck you talking about?​@@darudesandstrom1067

    • @MetaKaios
      @MetaKaios Месяц назад +1

      That's all I could think of throughout this video, especially when I saw Spiral Mountain's skybox. "Of course you can't see the sun."
      (Well, that, and "Why the feck does he have those things in his hair")

    • @rainbs2nd
      @rainbs2nd 5 дней назад

      That's exactly what living in Britain is like.

  • @demetreasandrews
    @demetreasandrews Год назад +728

    For 24 years I thought that Bubblegloop Swamp felt like it was in doors and you finally made me realize why I feel that way. Thank you

    • @fitnesswithsteve
      @fitnesswithsteve Год назад +47

      It reminds me of one of those themed indoor mini golf places.

    • @FLYNN_TAGGART
      @FLYNN_TAGGART Год назад +20

      Also the entrance is in a building

    • @snowsetdeer6192
      @snowsetdeer6192 Год назад +4

      I’ve always felt that way too but couldn’t say why omg

    • @KazyEXE
      @KazyEXE Год назад +5

      It's like the sound stages they filmed the swamp sections of Empire Strikes Back in.

    • @muadddib
      @muadddib 10 месяцев назад +4

      Not only did i too think this was the case for about 20 years, i didnt even _knew_ that i knew it! Such a weird and amazing shared feeling

  • @Titan.Tantrum
    @Titan.Tantrum Год назад +381

    I think the “black fading ceiling” skybox (or lack thereof), makes us feel like the area we’re in extends so far up that we can’t see the surface.
    Like a tall tower or the trees surrounding us are so tall that the forest/swamp is swallowing us. We naturally look for openings in our surroundings and when we can’t find one it makes us feel claustrophobic and enclosed.

    • @any_austin
      @any_austin  Год назад +124

      This is also a good perspective on it

    • @abrahamicreligionsbowbefor3585
      @abrahamicreligionsbowbefor3585 Год назад +4

      The blackness just looks like a black ceiling, can't unsee.

    • @VelvetAura
      @VelvetAura Год назад +9

      I always interpreted it as either nighttime or just such dense foliage above that light doesn't penetrate through

    • @Devlinator61116
      @Devlinator61116 Год назад +2

      I noticed that black ceilings are common in Tomb Raider. Most of the time, Lara is, well, raiding a tomb, so the lack of light makes sense, and the t-rex fight could have happened at night.

    • @kenefactor3764
      @kenefactor3764 2 месяца назад +1

      It's weirdly suitable for the PS1 Armored Core. I mean, the scale of buildings that let a ~10m tall mech just fall for seconds and seconds at a time seriously makes the megastructures feel like... liminal massiveness.

  • @KorriTimigan
    @KorriTimigan Год назад +155

    There was a theory many moons ago about that gate in Rusty Bucket Bay. The asset is reused in Banjo Tooie just outside the Grunty Industries building, so people thought that it would open with Stop N' Swop and you could travel between the two pollution themed worlds.
    That obviously didn't eventuate, but it still makes the "BANJO IS VISITING RUSTY BUCKET BAY" thing ring a little more true, especially when you learn that Banjo Tooie's worlds are all physical places on an island viewable from Cloud Cuckoo Land.

  • @hazelnutspred3348
    @hazelnutspred3348 Год назад +348

    Guys this is absolutely mindblowing. I think banjo is visiting rusty bucket bay

    • @FumblingBool
      @FumblingBool Год назад +5

      Almost as crazy as "it floats down"

    • @FrostyFoxDrake
      @FrostyFoxDrake Год назад

      @@FumblingBoolI just got it !!! i loled preety hard

    • @soggybiscotti8425
      @soggybiscotti8425 Месяц назад +4

      I don't think you fully grasp the gravity of the situation.. Banjo.. is VISITING Rusty Bucket Bay.
      Think about that for a minute.

    • @toymachine2328
      @toymachine2328 26 дней назад

      Trevor is VISITING Los Santos.
      I mean- Banjo is VISITING Rusty Bucket Bay

  • @Stammitti90
    @Stammitti90 Год назад +8

    Really sent me galaxy braining with your description of the levels as "diorama-like." The game is already so postmodern (lots of references to cliches and expectations of structure and narrative and character, direct references in-dialogue to the actual mechanics of the game [hints of the way more hyper self-aware Conker's Bad Fur Day?]) so it makes sense to think of all of it, its settings, its characters, its collectibles especially, as abstractions. You're collecting the literal constitutive parts of the levels you're going to "put together" like a puzzle and then gain access to. What a weird game. What a weird company!

  • @Dillweed9001
    @Dillweed9001 Год назад +110

    The Mad Monster Mansion skybox viewed from the top of the church makes me feel a way I can't even articulate. The foggy, yellow moon. The cemetery. That feeling of haunting mystery.
    But then again, I grew up with a mom that loves Tim Burton and Halloween, so that kind of aesthetic is very emotionally resonant with me.

    • @davysnave1903
      @davysnave1903 Год назад +4

      Always fascinating to see how our life experiences shape our perspective on things

  • @CyberpunkPizza
    @CyberpunkPizza Год назад +69

    It's kind of subtle but the way Mad Monster Mansion's pale yellow moonlight fades into dark blue on its way towards black is a really beautiful gradient to me. The deep darkness of the moon's seas and the "noisiness" of the clouds (as in, the stark contrast between light and dark areas) also give the sky a kind of haunting quality, especially with the cognitive dissonance of the clouds passing behind the moon. The halloween level standard creepy trees also add a lot of visual noise, maybe they push it over the top for somebody who isn't as much of a goth freak as me, but I love this skybox because it has such an edge to it.
    Most of the skyboxes in this game shoot for simple beauty and the rough edges like ugly-ass clouds are what give them character, but MMM is all rough edges and uncanniness with just a little bit of whimsy shining through. Like a good horror movie!

    • @ZiggyPalffyLA
      @ZiggyPalffyLA Год назад +4

      This is poetry. Perfect description.

    • @wjr4700
      @wjr4700 2 месяца назад

      @@ZiggyPalffyLA i disagree

  • @cheriemae6385
    @cheriemae6385 Год назад +70

    I absolutely adore this channel, your humor, and the love you have for these older games and niche categories! Super soothing and fun after a long day. Keep up the amazing work!

  • @anlev11
    @anlev11 Год назад +42

    12:42 Click Clock Wood has those big trees along the skybox. Those trees actually look like they are the same species than the big tree Banjo is climbing. This implies that it isn't a level contained in itself like the others, it is part of a forest. Banjo is visiting Click Clock Wood

    • @thesoftersideofsears
      @thesoftersideofsears Месяц назад +1

      plus in the spring (or summer, maybe both?) you can see a vast sea of tree leaves when you get high enough. it's definitely in the middle of a deep wood that banjo is indeed visiting.

  • @daserfomalhaut9809
    @daserfomalhaut9809 Год назад +173

    You make mundanity entertaining. I love this channel.

  • @WilfredCthulu
    @WilfredCthulu Год назад +77

    Again dk64... underappreciated for this stuff. That game took atmosphere and stuff like this that's already good in Banjo and just amplified it even more. You can like smell and feel how humid the places are in that game it's that good.

    • @charlesrump5771
      @charlesrump5771 Год назад +7

      I've also been requesting it in all these videos. It's definitely more of a wall box though. The sky always either ascends up into fogginess or just extends forever in a color gradient. The only thing actually in the sky that I know of is the moon in Creepy Castle and I think also in Fungi Forest.

  • @Alchemist103
    @Alchemist103 Год назад +8

    That's a great point about Rusty Bucket Bay since it always felt more real than many of the other levels. I hope you do Banjo-Tooie someday since I've been obsessed with the skybox in Grunty Industries since I was a child for a very similar reason.

  • @tombus7671
    @tombus7671 Год назад +33

    I love the unique way you interpret details, even after playing this game since i was a kid i never realized the way a Skybox can change an atmosphere, it would be cool if you did Banjo-Tooie as well!

  • @koraxacollins9645
    @koraxacollins9645 Год назад +8

    An excellent man once said "Every episode is someone's first episode", I dare say you've stayed true to that to till this day.

  • @nj8833
    @nj8833 Год назад +10

    You nailed it when you pointed out that the lack of a skybox, especially in bubblegloop swamp, gives the impression that Banjo is exploring a diorama in the castle rather than visiting other worlds. I'm not sure how intentional this was by the devs, but it really does leave a massively different impression than other 3D platformers, even just subconsciously

  • @JaxontheOkay
    @JaxontheOkay Год назад +32

    so happy to see someone else who prefers sunrises to sunsets. the pale blues and yellows give me such a happiness i can't describe very well

    • @monhi64
      @monhi64 Год назад +9

      I’ve never even thought about this but I have almost no idea what a sunrise even looks like. How are y’all up at 6 am and happy about it lmao. The few I can even think of are mornings I was up all night

    • @JaxontheOkay
      @JaxontheOkay Год назад +12

      @@monhi64 i don't really do it as much anymore but when i was a child on summer break i would try to wake up as often as possible to watch the sunrise. it made me so happy to just sit outside in my patio nearly every morning and feel peace.

  • @MetroAndroid
    @MetroAndroid Год назад +4

    10:15 Not just England, but Twycross, England, a small village where most of the early Rare games were developed (in barns) :)

  • @qwertykins76
    @qwertykins76 Год назад +20

    The lobby of Mad Monster Mansion out in Gruntilda's Lair features a very nice, slowly rotating skybox. I spent a long time watching the moon along its path.

    • @danielmcguire8296
      @danielmcguire8296 Год назад +6

      When he said there was one more skybox at the end of the video that's instantly what I thought of because I loved that it was just one random exit to Gruntilda's lair that was suddenly a spooky graveyard at nighttime while it's daytime in the spiral mountain exit to Gruntilda's lair

  • @TJ-Henry-Yoshi
    @TJ-Henry-Yoshi Год назад +48

    4:05 Austin's dry delivery on these kinds of jokes never fails to put me in stiches. Reminds me a lot of flight of the Conchords

    • @Junebilation7900
      @Junebilation7900 Год назад +6

      I was looking for smn else who appreciated this joke lmao

    • @travismcnasty51
      @travismcnasty51 2 месяца назад

      ​@@Junebilation7900 the only piece of advice I can give to any young man is that you have to be careful with your jizz.

    • @Lasse3
      @Lasse3 Месяц назад +3

      I didnt even realize this was a joke, it completely flew over my head.
      Now I'm also in stitches

  • @honeyorbs8019
    @honeyorbs8019 Год назад +31

    Idk why but watching these vids and listening to your commentary makes me forget about life for just the moment and it’s such a nice feeling tbh

  • @SilvaRunner
    @SilvaRunner Год назад +36

    Yes! I've been waiting so long for an episode on Banjo! I hope you consider doing the Sonic Adventure games soon!

    • @Rihcterwilker
      @Rihcterwilker Год назад +5

      There's alot to look out for in them, specially SA 1.

  • @sault.baggins9023
    @sault.baggins9023 Год назад +24

    Austin needs an appreciation month.

  • @UltimiaVlad
    @UltimiaVlad Год назад +3

    The fall skybox for click-clock-wood made me feel the same way you did with frosty peak. the combination of the trees and orange sky that reminds me of a setting sun, and just how tall up you could get just did it for me. it felt like a long stretch of deep forest for kid me back in like, 2003 or so.
    glad u mentioned the moon in the castle at the entrance to mad monster mansion. i cant ever seem to find it when i searched way back when, but i was always told (by my older sister) that if you stared at the moon long enough it would chase you through the castle. it gave me a weird sense of wonder mixed with fear.
    this whole video was so nice, it reminded me of a lot of fun times i had as a kid playing games with my sisters. we'd always take turns playing and watching each other, handing the controller off if we died or got stuck somewhere. Thank you for this. :)

  • @hotpotatoeshotpotatoes6221
    @hotpotatoeshotpotatoes6221 Год назад +10

    These sky box videos always help me fall asleep. Also I've got to say I've been listening to your one song "Nobody noticed" on repeat since I heard it in your unemployment rate video for majora's mask.

    • @any_austin
      @any_austin  Год назад +8

      The skybox videos are very intentionally made to be fallen asleep to. Thank you very much.

  • @thepopo592
    @thepopo592 Год назад +6

    2:05 it's because it makes the player feel secure during tutorial areas, blue skies and green pastures in theory feel familiar, therefore calming and safe to a lot of people

  • @NotForLongNFL
    @NotForLongNFL Год назад +15

    I only discovered your channel yesterday, but I love it. You excel at making the inconsequential interesting, whether you want to or not.
    It’s definitely special!

  • @TwinBlasters
    @TwinBlasters Год назад +17

    Once again your unique approach to gaming has created entertainment where no one thought it would be. I can't remember the last time I truly paid attention to the theming of a game

  • @bartandaelus359
    @bartandaelus359 Год назад +5

    So a literary reason for starting in the green field areas is actually tied to the origin of the 'farm boy' trope which is a subsection of the Hero's Journey. You are presented with a nice, pleasant, safe space that is uncorrupted and easily identifiable as calm and homely and as the game or media progresses the environments become increasingly hostile and alien. By introducing us to a game in the green, pleasant spaces, to use your own example, Twilight Princess, the game allows us to bond with the 'home' of the characters and become accustomed briefly to the peace and status-quo of life for these characters. By making these environments increasingly alien we make the player long for a return to home in their subconscious, which is why often starting areas like Ordon Villiage or Besaid Island or Green Hill Zone feel so nostalgic.
    Hope that helps.

  • @tarynspink
    @tarynspink Год назад +3

    I remember as a kid being deeply impacted by the skyboxes in the first two Spyro games. It felt like every level had its own unique sky. It would be fun to hear your take on it someday.

  • @Zeldarulah
    @Zeldarulah Год назад +6

    I always felt like Bubblegloop Swamp *did* feel outside, but it felt like it was like such a deep swamp covered in so many huge foreboding trees and vines that the sky isn't even visible and shrouds it in darkness.
    Also, seeing you doing Banjo content really brings me back to like 2015 (maybe earlier?) when I remember you let's playing it with your friend

  • @em-df4nl
    @em-df4nl Год назад +23

    *first eight seconds in * I've never had such a strong emotional connection with what someone has said before

  • @PrinceMeowmers
    @PrinceMeowmers Год назад +3

    9:55 Mad Monster Mansion also has a gate like that. When you first spawn into the level, turn around!

  • @elijahkeay3906
    @elijahkeay3906 2 месяца назад +2

    I LOVE the skyboxes of old N64 games like this. It has a unique charm to it that I don’t quite get from many of the ways skys are portrayed in new games

  • @datprawn4850
    @datprawn4850 2 месяца назад +2

    12:22 - 13:33 The autumn skybox truly inspired me when I was a kid. I had only seen it out of curiosity once from a friend's N64 and Banjo Kazooie game, which I had not seen again until over a decade later. Fermented aged within me like wine it has since given me a fond appreciation for my favourite season.
    And here I thought I was the only one who'd appreciated its beauty.

  • @dunsparce4prez560
    @dunsparce4prez560 2 месяца назад +3

    Picturing you weeping while the freezeezy peak music plays is hilarious

  • @BynineStudio
    @BynineStudio Год назад +3

    oh i love how you talk about how the levels feel a bit like a play! i totally agree, gruntilda's lair especially feels like that. clouds painted on the walls of treasure trove cove lol

  • @danielhuelsman76
    @danielhuelsman76 Год назад +6

    To answer your inquiry at 1:50, there's a name and explanation for what you're talking about on Tvtropes called the Sorting Algorithm of Threatening Geography.

  • @CausewayGiant
    @CausewayGiant Год назад +6

    i feel the exact same way about most banjo kazooie levels seeming like they are artificial sets made by gruntilda, and i'm obsessed with that feeling! that sort of weird, almost real but not quite sensation. but i had no idea that this was because of the skyboxes but now that you've pointed it out it all makes so much sense, what an incredible revelation! amazing video as always austin, i absolutely love this series and the unremarkable places and unemployment surveys as well

  • @theguybrarian
    @theguybrarian Год назад +9

    I always thought it was interesting in FFXII how the first area outside the first city was a desert and not "grassy plains".

  • @MylesMusic94
    @MylesMusic94 Год назад +6

    At 1:24 I hear Spirit by Ghost for less then one second. Great video!

  • @monhi64
    @monhi64 Год назад +2

    You unintentionally made me realize that in all my days I have never seen a games skybox have a moon during the day (except games set on other planets who might have all sorts of sky oddities like planets/moons) It’s super common in real life but we all just kind of ignore it cuz it’s harder to see and doesn’t really fit the vibe. If anyone knows a game set on earth that has a realistic moon in the sky mid day lmk because now I’m curious
    (AWW man Austin liked my comment but it made me see a grammar mistake that I edited and now it’s gone 😂😭 I can see why it does that though, I’ve learned my lesson)

  • @AlteredEvil
    @AlteredEvil Год назад +8

    I'm so glad you put as much effort into this video as you did because it's probably the one I was most excited for! Any plan for DK64?

  • @sterlingpratt4901
    @sterlingpratt4901 Год назад +4

    Talk about Castlevania 64, the whole game feels like an accidental interliminal space.

    • @any_austin
      @any_austin  Год назад +3

      interliminal is such a crazy word to make up I love it

    • @sterlingpratt4901
      @sterlingpratt4901 Год назад +1

      @@any_austin the word liminal comes from Latin, the word that means "threshold." But that's not quite what it is, it reminds me of a feeling you've described in another video about some places (like the weird little land nub at the mouth of the river in Hyrule Field for OoT) only existing in games as a function of other places existing, like an emergent space. Castlevania 64 feels like that pretty much start to finish.

  • @ThunderSwift99
    @ThunderSwift99 Год назад +3

    Freezeey Peak is one of the few levels in videogames where the skybox elevates it, and just in time for the holidays!

  • @Mystical-TEDDY_
    @Mystical-TEDDY_ Год назад +1

    The skybox of the swamp level in Spyro A Hero's Tail is one of the most beautiful sky boxes I remember seeing while growing up. 🥺

  • @dashua1735
    @dashua1735 Год назад +2

    I've been waiting for this! Thank you. Goby's Valley, Mad Monster Mansion, and Freezeezy Peak were my favourites when I was a kid.

  • @TheGhpro11yo
    @TheGhpro11yo Год назад +1

    So excited to watch your channel grow Austin you make the kinda niche gaming stuff RUclips needs it’s so good

  • @mitchpalm5908
    @mitchpalm5908 Год назад +2

    Wow. I've been playing this game since I was 12 when it came out. I never thought to even think to look at the sky and about how the worlds are like a mureal or vinette themed. This has always been one of my favorite games ever! I love your channel and content man - coming from a pretty new subscriber.

  • @harribo2323
    @harribo2323 Год назад +1

    awesome video! i love these kinds of videos about game atmosphere and that kind of thing. i think treasure trove cove feels slightly more ''real'' than some of the other worlds due to the fact that it could just be an island in the middle of the ocean, the only thing holding it back is the invisible wall making it feel more enclosed

  • @FirstRecords204
    @FirstRecords204 Год назад +3

    something you didn't mention is how the outer geometry fades seamlessly into the skybox, a thing i've never seen from another N64 game. notice the outermost hills of spiral mountain. even when the ceiling is pure black, the walls fade into the black in a natural-feeling way

  • @MrFoofles
    @MrFoofles Год назад +1

    I didn't expect to sit through a 15 minute video on Banjo Kazooie skyboxes yet...
    Rusty Bucket Bay actually holds up really well compared to a lot of locations. The skybox DOES help a lot in bringing the atmosphere together, since it all feels like it's lit with the same ambience.
    It also reminds me a bit of the skybox in MGS2 when you're at the bottom of Big Shell helping emma cross the struts. Very scenic.
    You know what old game has fantastic skyboxes? Morrowind. Just gorgeous skies.

  • @Levacque
    @Levacque 2 месяца назад +1

    10:13 Rusty Bucket Bay is explicitly located in Twycross, which is really friggin' cool.

  • @Gendreau113
    @Gendreau113 Месяц назад +1

    You should do Nuts and Bolts! I loved that game growing up, and there's so many strange corners of the map I would sit and feel like I'm in my own little world, quiet, relaxed.... Expecially the hub world. Seeing the buildings in the distance, wondering what they were... Such a good atmospheric game... But lots of people hated it...

  • @BlazePh
    @BlazePh Год назад +2

    Great video! Two points that I'm kinda surprised you didn't mention though:
    1) I totally agree that RBB gives you a sense of "connectedness" with the outside world via its skybox and door. You mentioned the maps you can find inside the ship, but the one on the wall is actually a map of Treasure Trove Cove if you look closely. So I think that also lends a sense of connection to that level as well, a la Mario Sunshine and its connected levels.
    2) There is another skybox outside the entrance to Mad Monster Mansion within the graveyard section of Gruntilda's Lair. It is noticeably different (and IMO better) than the one inside MMM. There is a big moon texture with eerie clouds around it that scrolls across the skybox, and when you pay attention it becomes very obvious that it is in fact a big scrolling "sheet" of a texture which gives it this really weird vibe. Would definitely recommend checking that out.

  • @awkwardsilence4427
    @awkwardsilence4427 Месяц назад +7

    You just made me realize that Freezeezy Peak makes no logical sense; if it’s such a crystal clear night, then where exactly is all the falling snow falling from?

    • @jboyhanny5734
      @jboyhanny5734 Месяц назад +1

      As someone from Alaska let me explain. Snow in and of itself doesn't have to come for clouds like rain does. Instead it can be blown around or still be "falling" even if there isn't a snow storm. However the snow is falling pretty straight down so consider me stumped.

    • @s.e.n3264
      @s.e.n3264 20 дней назад +1

      It's actually the snowman's dandruff.
      😂

  • @GamerBuds
    @GamerBuds Год назад +3

    At 15:00 “you can fall asleep to them they’re really good for that” I legit felt that cause that’s what I’m doing 😂

  • @DollarTaco
    @DollarTaco Год назад +3

    I love your takes on these things, and how you describe them. I'm glad you can put these feelings into words, many feelings that I have had myself but have never had the brain to describe like you do. The skyboxes in this game are definitely surreal and uncanny at times, and they work for what theyre meant to do.
    If you'd like a suggestion for another Rareware game to look at the skyboxes for, I'd suggest Jet Force Gemini

  • @milesb9191
    @milesb9191 Год назад +1

    I’m so glad you’re still making videos Austin! It’s crazy I’ve been watching since I was like 11 or 12. I’ve always loved the weird sort of philosophical tangents you would go on in eggbusters episodes and I feel your latest content channels that vibe a lot. Also thanks for putting me on to that spacey orb game exo one because I play it all the time when I’m tryna chill and vibe out

  • @thrusteavis
    @thrusteavis Год назад +2

    old games are comforting because they're unchanging worlds that aren't affected by time. places that you can completely know everything about and come back to and they'll still be the same thing that they were. skyboxes are such passive pleasant depictions of atmosphere that can't be changed or interacted with. comforting / cool pastoral representations of the vibe of a level at its most fundamental

  • @nickmusicmedia
    @nickmusicmedia Месяц назад

    The topics of your videos are incredible. I love unremarkable places. Your video about power lines in GTAIV was hilarious and mindblowing. Video games were a big part of my life growing up and still are. Thanks for the entertainment!

  • @kade7xx
    @kade7xx 8 месяцев назад +1

    Interesting video. I enjoyed the whole thing in its entirety. The detail, humor, information lovingly put into the game and this analysis of the skyboxes. It makes you think and appreciate just how much love Rare puts into their games. But most importantly, i learned that Banjo is visiting Rusty Bucket Bay.

  • @nicholaszacharewicz693
    @nicholaszacharewicz693 Год назад +1

    This video is great, really explains why some of these levels have that oddly contained feel. I hope you keep making videos like these!

  • @VincentiusTheSecond
    @VincentiusTheSecond Год назад

    3:43-3:54 I've never noticed the lack of a sun in a skybox before but now that you pointed it out my mind is blown. That empty blue sky hits way dif

  • @verdantstar2790
    @verdantstar2790 Год назад +1

    Really appreciate the thought and reflection that goes into conveying your feelings about skyboxes

    • @any_austin
      @any_austin  Год назад +1

      I make it all up on the spot

    • @verdantstar2790
      @verdantstar2790 Год назад +1

      @@any_austin Extemporaneous thoughts are the way to go, keep it up egg boss

  • @ohdearolive
    @ohdearolive 2 месяца назад

    One year after you posted this I'm back because I love and appreciate Banjo Kazooie so much. I would zoom in and stare at the environments so much and imagine how far it went on.

  • @N2tha4th
    @N2tha4th Год назад +2

    Banjo Kazooie is one of my favorite games. Been waiting for this one, a huge fan of the artistic style of the game.

  • @leahmork4299
    @leahmork4299 Год назад +1

    Every now and then I make a pilgrimage to your channel. But I haven't in a few years and just noticed the name change. Glad to see you're still kicking it and still have that dry humor

  • @ILostMyOreos
    @ILostMyOreos 2 месяца назад

    I really love your way of sharing these special analogue feelings that these old games evoke, you articulate them so well. Like this is so important to me haha

  • @whosonedphone
    @whosonedphone Год назад +1

    It is kind of amazing how they can make Rusty bucket Bay look so dirty with with such low resolution textures.
    A particular favorite of mine always was the slight rainbow tint the water has.

  • @danizattara
    @danizattara Год назад

    Loved it!
    philosophical revision of our favourite games. Specially the way you remember and feel them!

  • @jgunner280
    @jgunner280 2 месяца назад

    I'm shocked you don't have one for Spyro itself. Those are the games that really hit me with gorgeous skyboxes. Still, won't ever complain about someone trying to bring out ones I didn't pay attention to before. The winter level, and that switching autumn skybox were incredible. I think on the clock level I was too paranoid about falling to ever look up that long, I just don't remember anything but that cluttered spiral feeling of the close walls, and the platforms.

  • @Xenobork
    @Xenobork Год назад +1

    Great video! Banjo's skyboxes (or lack thereof, as you mention) are some of my favorites. Looking forward to a possible skybox appreciation on the Sonic Adventure games. They're probably my favorite skyboxes, when I hear skybox I think Sonic Adventure. stuff like Station Square at sunset, Mystic Ruins at dawn, and Speed Highway's skybox lend so much to that game's atmosphere.
    Then for 2, City Escape and Radical Highway (and the Tails one) are so good. I love that era of games with shitty res city skyboxes with beautiful skies. Both games have the prettiest cloudy skyboxes I've ever seen. Pumpkin Hill + Sky Rail are iconic. Actually this game does a really good job retooling the same locations for different skyboxes now that I think about it. And don't think I forgot the legendary space skyboxes. Seriously, those skyboxes' interpretations of Earth, the way too blue coloring, the detailing and the light blue glow, god it's so good. Genuinely my favorite depiction of Earth's orbit and I'm not ashamed to say that.

  • @JosephAmodeo-u2n
    @JosephAmodeo-u2n 2 месяца назад +2

    the Grunty boss battle skybox is the aesthetic culmination of western civilization

  • @chasemerrill5
    @chasemerrill5 Год назад

    I used to watch you watch back when you did your egg buster series and I had no idea you were doing these skybox appreciation videos. Very happy to find this series and I also had no idea you made music! Very pleased to discover that too.

  • @Giga_7K
    @Giga_7K Месяц назад +1

    1:17 Shoutouts to Super Mario Odyssey for being brave enough to scare us with the moon right away (and then do the blue skies after)

  • @Artur_Iozzi
    @Artur_Iozzi Год назад +1

    The skybox in the desert stage is a prerendered image. They basically model a 3D scene, then render it to an image file and then downscale the hell out of it. Same way of doing many of the textures in the game. Also, the entirety of the graphics in the DKC trilogy.

  • @JarrenCrist
    @JarrenCrist Год назад +1

    Nice little "Ghost" reference with that Moon jumpscare bit! :)

  • @Gorgorgir
    @Gorgorgir Год назад

    Great thing to put on a t shirt for your merch dude .. "Banjo is visiting rusty bucket bay" in your funky colorful font ..would be one of those iykyk kind of things

  • @bloodywolf9317
    @bloodywolf9317 Год назад +2

    Loooved this! Always look forward to these!
    and sweet my fave song of yours at the end too :D

  • @Noxx55
    @Noxx55 4 месяца назад

    I just want to say thank you for that tangent at 11:34, I feel the exact same way about those "negative aura, supernatural video game" videos.

  • @JohnHarbot
    @JohnHarbot Год назад +1

    Thanks for the eye candy on the 14:20 minute marker Austin.
    Yes, you're certainly correct! There is a profound dichotomy of a (not so?) very divine fall from grace as Banjo & Kazooie visit the sick, ailing & imprisoned creatures beyond Gruntilda's castle.
    I vote for Rusty Bucket Bay. Best way to destroy the 4th wall of any theatrical sky box I'd to visit the & interact with us, the die-hard gamers.
    We relish the prospect of talking to the audience for improv. The gate to Earth opens that convo with the greater world though a connected sky.
    Great work with the Disney censorship on the naughty words BTW:-)
    😄
    I was ROFLMAO in all the right ways with this script.

  • @hannahschmitt8442
    @hannahschmitt8442 Год назад

    Omg favorite game
    Favorite creator
    Favorite series
    I have been waiting for Banjo Kazooie skyboxes. This game and Banjo Twooie hold a special place in my heart. As a small child I remember spending hours exploring every nook and cranny of those games. One of my favorite moments with the skyboxes in these games is flying as high as I could go and hearing the music still as all you can hear is the wind in your ears. Love the series so much, keep at it Austin love seeing you in my subs.

  • @nickearls2381
    @nickearls2381 Год назад +1

    The Donkey Kong Country series would be great for this (especially DK2 and 3). Not proper skyboxes since it's 2D, but the backgrounds are full of detail and intrigue

  • @LauchX1337
    @LauchX1337 Год назад +1

    The part about bubblegloop swamp feeling like a warehouse makes me really want you to cover kingdom hearts bc I get similar vibes from that

  • @katiej823
    @katiej823 Год назад

    I will always appreciate Banjo + Kazooie content. One of the best n64 games by far. This was my childhood. *screams in ‘92*

  • @kaw8473
    @kaw8473 Месяц назад

    It's nice to take a break from true crime and drama videos to just look at the sky, even if that's just looking back at a nostalgic, digital sky. Thanks.

  • @ItsKrolyk
    @ItsKrolyk Месяц назад

    I really love video. I was exactly the same way as a kid playing Rayman 2!
    Rayman 2's(PC) skyboxes and environments are full of a lot of depth, oddities, and differences even in the same levels! Great art.

  • @N00BleSouP24
    @N00BleSouP24 Месяц назад

    Most of the “starter levels being mellow and green grass blue skies” is because difficulty often scaled with terrain/environment dangers. Desert levels are level 2, lava in 3, frozen in 4, that sorta thing. More danger in each area, the underwater level is always hard, that sorta stuff

  • @spiceferret
    @spiceferret Год назад

    Thank you so much for doing this one! I've been waiting for it.

  • @randomname285
    @randomname285 Год назад

    Some of your best work! A sequel furthering your analysis into indoor vs outdoor in Banjo Tooie would be great

  • @rolandverde8771
    @rolandverde8771 Год назад

    Wow just yesterday i was scrolling through your videos and was shocked there werent any banjo kazooie odd and unremarkable video but this was like a prophetic vision for me

  • @andrewlocke9000
    @andrewlocke9000 Год назад +1

    Dude please keep doing these❤ they are so relatable and are important to our nostalgia and understanding of our childhood

  • @dmuth
    @dmuth Месяц назад

    15:05 Whoa! I had no idea you were from Minneapolis. I was up there for a convention last weekend! Lovely city.

  • @shyla7675
    @shyla7675 Год назад

    You outta do Diddy Kong Racing next, I love the Everfrost Peak skybox is so nostalgic to me. I always tried to fly to that village in the mountains as a kid.

  • @SWISS-1337
    @SWISS-1337 4 дня назад

    I love this video, one of my favourite childhood games, and who doesn't love examining a topic within an electron microscope of its life

  • @Enderman-_-
    @Enderman-_- 2 месяца назад +1

    The fact that you cried at the skybox as a little kid made me laugh so hard, because it's so damn relatable. When I was a little girl that one island you couldn't travel to at the top of Super Mario World made me cry so hard because I thought it was lonely. I was 4

  • @canucklehead2772
    @canucklehead2772 Год назад

    Yes! Thank you for spending the time to make this!

  • @lewisnapper
    @lewisnapper 24 дня назад

    10:13 Fun fact, Twycross in England is where Rare's headquarters is located.