Wild Dance Op, Wild Dance Ex, EX Cancel, Op Cooldown, Ex Gain passives, Arbiter Awakening, Pretty much any Hyper Trance (Trans-Am, Zero System, VSMR, etc), you choice of weapon, tho if you're going for combo I recommend Twin Blade with Double Machineguns or Gatling Guns, AVOID BEAM BLASTS given they are bugged
@@SahiPie It effects your whole build if you're going for beam, the reaction speed 100% effecting dps is a big deal, any lower or higher and the beam itself losses potential, normal beam rifles are fine tho Not to mention the All-Out Strike Freedom Awakening adds AOE for each beam, not damage like Heavy Arms does with machine guns
@@curtishonts7802 Hence why I said "Need to understand how to do so properly". It's 100% a controllable factor. Is it easy or convenient? Absolutely not. Is it still something you can do? Absolutely yes. It's not a bug in which you have no sway over any controlling factor.
i found out having a beam ribbon or similar is good too because it pulls enemies arounds to you with normal attacks and the range helps with big bosses
I would like to see a video explaining which ability does what, since the game doesn't explain anything.. What is Wild Dance? How does Ex Cancel work aso..
GN Buster Sword 2 can do quite a lot of damage when it hits. The best way to hit is have the enemy up in the air, stuck against a wall in the air, have a giant enemy standing up, or have a high reaction speed. There are a few other ways to make it hit, but yes it is hard to hit with, but looks cool and does great damage when it does. Usually when juggling way up in the air I hit it and when the downward spin begins to happen I spam jump to cancel it and go back into my attack button quickly to keep myself and the enemy in the air.
Knight Gundam Backpack EX Skill Gundam Spark is higher on the base damage if you don't include EX's. The Cons is it short range, require on air for max damage, you need to hold the EX button for longer duration which consume more EX gauge, and on air it doesn't stack with Cancel EX. No buff Gundam Spark on ground 255k / on air 426k (Transformation + Awaken = on ground 321k / on air 522k No buff Jigen Haoh School Seiso-Geri 387k (Cancel EX + Inherent EX + Transformation + Awaken = 883k). My build is not completed yet, I still need to level up my parts abilities, but I feel like the damage could come near or over 1M once it completed.
i would say the best ranged weapon to pair with a melee build is the joined beam gattling guns, they can take you to hit combo level 9 very fast and increase your damage by alot
Wild Dance Op, Wild Dance Ex, EX Cancel, Op Cooldown, Ex Gain passives, Arbiter Awakening, Pretty much any Hyper Trance (Trans-Am, Zero System, VSMR, etc), you choice of weapon, tho if you're going for combo I recommend Twin Blade with Double Machineguns or Gatling Guns, AVOID BEAM BLASTS given they are bugged
I mean you can still build for Beams, you just need to understand how to do so properly.
beam blast can use some airborne combo if using right, not really need for beam blast dps if only melee combo build
@@SahiPie It effects your whole build if you're going for beam, the reaction speed 100% effecting dps is a big deal, any lower or higher and the beam itself losses potential, normal beam rifles are fine tho
Not to mention the All-Out Strike Freedom Awakening adds AOE for each beam, not damage like Heavy Arms does with machine guns
@@curtishonts7802 Hence why I said "Need to understand how to do so properly". It's 100% a controllable factor. Is it easy or convenient? Absolutely not. Is it still something you can do? Absolutely yes. It's not a bug in which you have no sway over any controlling factor.
i found out having a beam ribbon or similar is good too because it pulls enemies arounds to you with normal attacks and the range helps with big bosses
I do "pure" builds, so I'd like a parts list for that! Lol
I would like to see a video explaining which ability does what, since the game doesn't explain anything.. What is Wild Dance? How does Ex Cancel work aso..
One guy explained all of these in a vid give me an minute
ruclips.net/video/DJBH07J9GQM/видео.htmlsi=I7_hzlzIg8YSj2J1
@@R-XI_Sulla do you have the link please?
@@MinyNeo If I remember right, Wild Dance is supposed to refer to melee flurry/combo skills but was poorly translated.
GN Buster Sword 2 can do quite a lot of damage when it hits. The best way to hit is have the enemy up in the air, stuck against a wall in the air, have a giant enemy standing up, or have a high reaction speed. There are a few other ways to make it hit, but yes it is hard to hit with, but looks cool and does great damage when it does. Usually when juggling way up in the air I hit it and when the downward spin begins to happen I spam jump to cancel it and go back into my attack button quickly to keep myself and the enemy in the air.
Build burning Gundam legs ex skill is the strongest attack I’ve seen so far for 160,000 plus damage
Knight Gundam Backpack EX Skill Gundam Spark is higher on the base damage if you don't include EX's.
The Cons is it short range, require on air for max damage, you need to hold the EX button for longer duration which consume more EX gauge, and on air it doesn't stack with Cancel EX.
No buff Gundam Spark on ground 255k / on air 426k
(Transformation + Awaken = on ground 321k / on air 522k
No buff Jigen Haoh School Seiso-Geri 387k
(Cancel EX + Inherent EX + Transformation + Awaken = 883k).
My build is not completed yet, I still need to level up my parts abilities, but I feel like the damage could come near or over 1M once it completed.
i would say the best ranged weapon to pair with a melee build is the joined beam gattling guns, they can take you to hit combo level 9 very fast and increase your damage by alot
Or Command Gundam's Gatling Autocannon.
And abilities like awakening gauge per hit and health per hit
shining finger and palma fiocina perfect for me