SNES Overclock

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  • Опубликовано: 30 июл 2024
  • #snes
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    Stunt Race FX is pretty obscure by Nintendo Standards, one of the least known first party games probably. The reason for that might be the pretty low frame rate of this game, but maybe overclocking the Super FX chip that powers this game might fix that.
    Overclocking info on the Sega-16 Forums:
    www.sega-16.com/forum/showthr...
  • ИгрыИгры

Комментарии • 419

  • @Sharopolis
    @Sharopolis  Год назад +22

    Thanks to HelloFresh for sponsoring today's video. Go to strms.net/SharopolisHelloFreshOctoberYT for 65% off plus free shipping on your first box!”

    • @dustux
      @dustux Год назад +1

      Video= 31 minutes ago
      This comment= 18 hr ago

    • @gwishart
      @gwishart Год назад +6

      @Pikamon
      Video creators can comment on their own videos before making them public.

    • @anon_y_mousse
      @anon_y_mousse Год назад +3

      It would've been nice to see you putting together one of their meal kits. Maybe next time?

    • @pon2oon
      @pon2oon Год назад

      Poor mans Earthbound, do you know what poor mans Earthbound is???
      Poor mans Earthbound is the Japanese version (Mother 3), which you can get for dirt cheap, but of course is all written in Japanese.
      Also you deserve waaay more subscribers!

    • @RWL2012
      @RWL2012 Год назад

      I gave up trying to join Sega-16 forums. Their registration system is broken (because they don't want to pay to fix it) and doesn't send the verification email. There's a dedicated thread for new users being activated (somehow, including loads of people since me). Yet I could never get through to the admin by contacting them...

  • @chuhailabs
    @chuhailabs Год назад +149

    Our boss and CEO Giles Goddard programmed Stunt Race FX and co-programmed Star Fox. He has a lot of stories of the limitations placed on them by Nintendo. After all these years, he is still making 3D on limited hardware. We will share this with him because he would love this!

    • @vyor8837
      @vyor8837 Год назад +15

      What was the biggest limit he's talked about?

    • @outerspaceman7534
      @outerspaceman7534 Год назад +4

      Awesome. I’m curious now.

    • @fidel_soto
      @fidel_soto Год назад +5

      Give your boss my respect

    • @chuhailabs
      @chuhailabs Год назад +30

      @@vyor8837 Sorry we thought we replied! The biggest limitation was making the vehicle look good when it hit obstacles. The frame rate would drop dramatically but it was mandate from the top that had to be in there. Also the multiplayer was a huge one! Look how small the player's views are.
      Giles actually said, "we should really talk to Nintendo about revisiting this great game" right after we talked about it!

    • @chuhailabs
      @chuhailabs Год назад +2

      @@fidel_soto hell yeah!

  • @justingoers
    @justingoers Год назад +60

    I never forgot about this game. I had so much fun with this way back when. The gameplay is solid and the tracks were dynamic and fun and that 2 player mode is a lot of fun. Honestly this game rules.

    • @fredflintstone5356
      @fredflintstone5356 Год назад +2

      How was the frame rate in 2 player mode?

    • @justingoers
      @justingoers Год назад +2

      @@fredflintstone5356 pretty low. And the viewable area was considerably smaller than normal. Still a ton of fun-at least when I was younger.

    • @fredflintstone5356
      @fredflintstone5356 Год назад +1

      @@justingoers yeah. Back when I was younger I didn’t notice the frame rate lol. Then when I got to my teens I played Conan on my computer and it would run the game at 5 fps max and yet I still played the game. lol.

    • @outerspaceman7534
      @outerspaceman7534 Год назад

      I also had fun playing this game alone back when it first came out. I rented it from Blockbuster and spent a few nights on it.

    • @shuruff904
      @shuruff904 Год назад

      @@fredflintstone5356 agreed....I went from an IBM from 93' that could barely run Hugo's House of Horrors to this

  • @drowningin
    @drowningin Год назад +46

    One of the games I had as a kid. It’s actually my favorite SNES racer. I played it again the other day on NSO and it all came back to me

    • @The_Ballo
      @The_Ballo Год назад +2

      I remember playing it, too. Problem with the game is if you tried to hit apexes you would be very slow and it always paid to cut corners. Too much grip; not enough power.

  • @magicmagicman
    @magicmagicman Год назад +191

    Seeing the frame rate this runs at just proves how much more impressive the chip was that powered Virtua Racing on the megadrive.

    • @SeanOfEarth
      @SeanOfEarth Год назад +42

      The Mega Drives main CPU was also much faster then the one on the SNES (68K vs 6502). I don't know how much that accounts for.
      I wonder if anyone's tried overclocking the SVP chip.

    • @luka9967
      @luka9967 Год назад +12

      i mean, it was actually like, more technologically advanced, and just the previous comment says, the mega drive's cpu was faster than the snes's

    • @Jabjabs
      @Jabjabs Год назад +30

      @@SeanOfEarth The CPU difference is one of the on going debates that will probably never be really conclusively answered. It basically comes down to - it depends on the functions being performed. The 68K was clocked at twice the speed but each instruction had a different clock timing. Instructions would be between 1 and 4 clocks for execution. Where as the 6502 was a consistent 1 instruction per clock (more or less). So on average they worked out roughly the same. But this is just theory on paper, it really depends on which game doing what.

    • @noop9k
      @noop9k Год назад +19

      The problem is with the SNES itself. 8-bit data buses.

    • @noop9k
      @noop9k Год назад +14

      @@SeanOfEarth SNES uses 65816 which is more powerful than normal 6502, but it is still sitting on 8-bit data bus and less advanced than 68k

  • @mrjarto
    @mrjarto Год назад +16

    Just imagine how this plays on a PAL console. I’ve played it like that and still think it’s a great game, very enjoyable and packed full of content.

  • @P-_-S
    @P-_-S Год назад +25

    Radio Control Mode was one of the coolest parts of this game, shame it was hidden behind fully unlocking the game to see it. I suspect a lot of people didn't know it existed at the time. Dumped a ton of time into this game as a kid, it's rough now but it was pretty damn great at the time. The little details that happen off course, like airplanes flying above, the under water tunnels, sun setting over time, really brought a lot more texture to this game that similar efforts at that time. Thanks for sharing, neat to see what it could look like with a few extra frames under the hood!

    • @bluedistortions
      @bluedistortions Год назад

      That is a shame, although props to the developer for hiding something really good for those dedicated to it. It's far worse when you 100% and get nothing. We were lucky to get even a star next to our save files back then.

  • @GameXplain
    @GameXplain Год назад +15

    THE BEST GAME EVER HAS NEVER LOOKED BETTER

  • @curriculummechanics1147
    @curriculummechanics1147 Год назад +11

    Me and my mates spent so many hours playing this. Played it recently and found it nearly unplayable. But back then, we lost days to this. Perception is everything.

  • @opts9
    @opts9 Год назад +23

    I've always loved Stunt Race FX! and have happily overlooked it's limitations since it was released - at no detriment to myself!

    • @graalcloud
      @graalcloud Год назад +2

      Back in those days the low framerate wasn't even noticeable to me at all

    • @davidaitken8503
      @davidaitken8503 Год назад +1

      People worry too much about graphical benchmarks nowadays. They ruin their enjoyment of so many games by worrying about the tech and not just focusing on the fun. Stunt Race FX is still a blast to play today.

  • @richneptune
    @richneptune Год назад +11

    The SNES Mini emulator also supports overclocking, and it does indeed make Starfox 1, 2 & SRFX a wee bit smoother!

  • @mausmalone
    @mausmalone Год назад +5

    I always wished that Nintendo had ported this game to the DS or the 3DS. Either of those systems could have pushed this flat-shaded aesthetic at 30fps easily, and it still would've looked pretty good on their low-resolution screens (since neither is far off from the SNES resolution all this stuff was designed for).

  • @GiuseppeGaetanoSabatelli
    @GiuseppeGaetanoSabatelli Год назад +47

    Could you thermal tape on a small heatsink to help the stability, or is it something unrelated to heat that causes the instability at higher speeds?

    • @sarowie
      @sarowie Год назад +10

      I doubt that a heat-sink would help. Did you see him run the game without the plastic housing? With the housing closed, everything gets much warmer. Not hot, just warmer.
      A bit of theory: Before you run into heatsink issues, the SNES would have to provide the cartridge with significant power, so you would have to improve the power supply circuit to the cart, before you have to worry about heat. Improving the power supply could in fact actually help, but for unrelated reasons.
      (you could also try to over and under voltage the chips in the process. Over Voltage might make the RAM more stable. Under voltage might help with heat issues, when the system is otherwise "rock solid". Under voltage might also increase stability - note that without indimate knowledge of the internas, you have to try both under and overvoltage to see what is more stabile)
      But... without an oscilloscope, that is just wildly throwing components at the problem.

    • @kenabi
      @kenabi Год назад +7

      a lot of games from back in the day were specifically coded to use the clock speed of the systems they ran on as a way to time certain elements within the game itself, and speeding the processor(s) up, tends to cause all manner of issues. from graphics to physics to sounds playing slower or faster than they should, etc.
      so there's a chance that they'd have to patch out whatever limit (if possible) the software itself may have, much like starfox did.
      it might also be an optimization issue like mario64 had, which runs phenomenally when optimized, vs the so-so framerate with specific areas causing massive slowdown.
      i imagine, with all the snes/n64 dev thats been going on lately we might just see some insight into what exactly the hangup is in this game at some point. until then, i guess those of us who aren't into snes game dev are left to wonder.

    • @rockn4798
      @rockn4798 Год назад

      It might be the voltage holding it back. Those screen freeze up / crashes are what happens with a unstable PC cpu overclock, I don't see why it would be different for the superFX cpu. It wouldn't surprise me if some guru has looked into this. 🙂

  • @backfromcuba
    @backfromcuba Год назад +5

    This was a very good game at the time, underrated, with deep control system. It was the best 3D many of us had seen at the time! Tempted to try this! :)

  • @Tanookicatoon
    @Tanookicatoon Год назад +4

    Glad to see you showing the process of this.
    There was some jerk on youtube that showed this years ago that refused to show what they did to get original Starfox games to run at 30fps.

  • @thingsiplay
    @thingsiplay Год назад +16

    I had this game on real hardware in PAL. That means, it was even slower at 50 Hz. But I had a lot of fun and enjoyed the game for what it was. Back in the days, I was never the kind of guy looking for FPS and smoothness. This game is so charming and full of character. I love in that one night stage where even a Starwing is flying by as a kameo.

    • @Smaxx
      @Smaxx Год назад +5

      Ditto! But I think part that made the magic work was: We didn't know better!😉

    • @opts9
      @opts9 Год назад +4

      I still have it! and I still love it!

    • @23Scadu
      @23Scadu Год назад +1

      I had it too, and loved it. I doubt it actually ran slower on PAL though, it's not like the system framerate is the limiting factor.

    • @thingsiplay
      @thingsiplay Год назад +2

      @@23Scadu Every game runs slower on PAL. Regardless of the frames the games run on. This is a sync thing. TV signal on your 60Hz system will still sync to 60Hz/frames output, regardless of how many frames your SNES produces. And same applies to 50Hz, where games are slowed down to match that sync.
      Both 50/60 Hz consoles produces same low number of frames internally. It is the output signal that is synced to and slowing down. But you know what, i will test his on an emulator to make sure that I don't tell wrong things here. Maybe I am wrong about it.

    • @anon_y_mousse
      @anon_y_mousse Год назад +1

      @@thingsiplay No need to check, that's actually true. The TV literally couldn't handle a higher framerate and part of the reason was also your electric grid. It runs at some multiple of 50hz while here in the US it runs at a multiple of 60hz.

  • @DMMDestroyer
    @DMMDestroyer Год назад +8

    That is really impressive. That game was definitely wanted back then. Thanks for highlighting what was capable from the original hardware.

  • @rayforceaddict
    @rayforceaddict Год назад +8

    Great video on one of my favorite SNES racers! Gotta say, even as someone who is much more of a Sega fan, I enjoyed the Stunt Race FX approach with all the neat features on the courses and other interesting design over Virtua Racing, unless we are talking the 32x one. Also: You know your hobby is grown up when the ads go from junk food and caffeine to wholesome home cooking :)

  • @inlovewithi
    @inlovewithi Год назад +5

    My cousin rented this game once, and I just remember how fun it was. That really stood out years later. So I tried it out again in 2003 or so, and it wasn't as fun anymore.

    • @freelancerthe2561
      @freelancerthe2561 Год назад +1

      You merely adopted the jank. I was born in it. molded by it. I didn't see 30 FPS until I was a man.

  • @gregd3344
    @gregd3344 Год назад +48

    I liked this game. Despite its frame rate it still conveyed a sense of speed. Surprised that Nintendo hasn't brought it backsince the limited N64 release.

    • @JoeContext
      @JoeContext Год назад +2

      Isn't it on NSO?

    • @pixelraster9588
      @pixelraster9588 Год назад

      It’s on Nintendo Switch Online dude!

    • @gregd3344
      @gregd3344 Год назад +1

      @@pixelraster9588 I really meant bring the franchise back. Perhaps a remake or sequel. I think it could be fun

    • @freelancerthe2561
      @freelancerthe2561 Год назад

      @@gregd3344 Or integrate it into MarioKart

    • @gregd3344
      @gregd3344 Год назад

      @@freelancerthe2561 good idea

  • @adroharv9213
    @adroharv9213 Год назад +3

    since when has this game ever suffered with poor gameplay and vague controls. One of the best arcade racers on the snes and something I still play

  • @ej22_gc86
    @ej22_gc86 Год назад +1

    I’m so glad you also included Star Fox because that impressed me so much when I played it for the first time.
    I definitely need to give this game a try

  • @nerdedkyle3515
    @nerdedkyle3515 Год назад

    first video of urs ive seen. awesome stuff man i had this game as a kid absolutely loved it had no clue u could do this

  • @TrepeGB
    @TrepeGB Год назад +5

    I don’t care what anyone says about Stunt Race FX and it’s low frame rate, it’s one of my favourite SNES games. It’s a great racing game with lots of character. I would love an HD, 60fps, 16:9 upgraded version to be released.

    • @promalevendetta5397
      @promalevendetta5397 Год назад +1

      Yes the game had good gameplay.

    • @MrBillgonzo
      @MrBillgonzo Год назад +1

      I love this game as well. It is amazing playing time trial mode after overclocking.

    • @opts9
      @opts9 Год назад +2

      great game, - everyone i know who played it loved it

    • @TrepeGB
      @TrepeGB Год назад

      @@onerandomguy4832 Unless they have good things to say about it. 😄

    • @Phantoon
      @Phantoon Год назад +1

      Same here, it's a fantastic game, full of stuff to do, Easter eggs and really fun physics.

  • @datassetteuser356
    @datassetteuser356 Год назад +1

    Awesome, had no idea this would work! Great video, thanks for your work!

  • @ReverendTed
    @ReverendTed Год назад +1

    One of my biggest childhood regrets is selling the bulk of my SNES library (including Stunt Race FX and StarFox) for a pittance at a GameStop.

  • @TheSoapboxChroniclesKDCasey
    @TheSoapboxChroniclesKDCasey Год назад

    One of my all-time favorite games! Thanks for the video!

  • @roryross2157
    @roryross2157 Год назад +5

    I loved this game. Perhaps I’m more forgiving with frame rates as I saw no issues with this game or Doom on the snes for that matter.

  • @NigelXW
    @NigelXW Год назад +2

    This is one of my favourite games of all time, I'm excited to watch!

  • @xbvg
    @xbvg Год назад

    I remember owning this. It was given to me by the son one one of my mother work collegue and I am still very grateful. Spent lot of fun time on this.

  • @16bitbrit
    @16bitbrit Год назад +3

    Brilliant video and little project. The improvement on SRFX, especially at 32MHZ, was really evident. What a shame it wasn't stable. Still, even the more modest increases looked good and smoother. Great work.

  • @IcarianX
    @IcarianX Год назад +11

    It would be interesting to see how this works for SNES Doom

    • @pokepress
      @pokepress Год назад +1

      You get a bit of a better framerate-there are some videos out there.

    • @jeremysart
      @jeremysart Год назад

      ruclips.net/video/g9fllLtTRPk/видео.html It makes a noticeable difference in frame rate!

  • @TofranBohk
    @TofranBohk Год назад

    Yay! This is what I was wondering about when you did the Genesis overclock.

  • @Psythik
    @Psythik Год назад +7

    Makes me wonder why the chip wasn't clocked to 30MHz out of the box since it seems to be so stable at those speeds.

    • @wolventerror
      @wolventerror Год назад +3

      I'm guessing due to costs. The tech was new-ish at the time and not very cheap. But I could be wrong there...

    • @hicknopunk
      @hicknopunk Год назад +4

      They are waaay more stable at 26mhz or 28mhz. At least if you consider overclocking all fx 1 games.
      Don't even bother overclocking mario 1 chips.

    • @MsMarco6
      @MsMarco6 Год назад +8

      Whilst most chips are probably stable at 30 a small percentage won't be and so would have to be scrapped increasing the price tag for each working chip, therefore running the chips at a lower clock increases the production yields and saves money.
      You see the exact same thing today, almost all GPU's can be overclocked out the box by 100-200mhz avg however not all of them. The fact is that the 100mhz bump isn't worth the lower yields and thus even the most expensive GPU's leave performance on the table to improve price to performance, plus on the lower quality chips even a small OC can dramatically reduce the lifespan therefore significantly increasing warranty payouts.
      Another example was the XBOX ONE, Microsoft designed it to be slightly slower than the PS4 but have double the ram in order to balance it out. However Sony hearing this doubled the PS4's ram to match (plus it was significantly faster memory) meaning the PS4 now had a major advantage. Microsoft therefore had no choice but to overclock the XBONE and eat the losses caused by failed chips meaning the system had much worse price to performance (in terms of manufacture not msrp) despite the same hardware.
      TL:DR, Higher clocks mean more failed chips and therefore a higher manufacture cost. Manufactures therefore will base clock speeds on achieving the best price to performance ratio (I.E highest clock without widespread failure) rather than the highest possible performance.

    • @DFX2KX
      @DFX2KX Год назад

      @@MsMarco6 this is also what gave rise to 'binning', that is taking less stable chips, down-rating them, and selling them as lower-priced SKUs. It's part of why those low/mid price chips are as affordable as they are.

    • @rars0n
      @rars0n Год назад +2

      While the previously mentioned information is correct, the other thing to realize is that when bringing something like this to market, they have to finalize a hardware target before software can be completely developed. That's probably why they started with half the clock speed on the original chips, because they wanted to ensure they had a specification that programmers could use that would be stable in all scenarios. An example of this is the 3DO's 12.5 MHz ARM CPU, which can easily run at 25 MHz, but because they didn't have final chips during the design phase, they had no idea how well the hardware would handle higher clocks. Therefore they had to err on the side of caution and the CPU was locked at 12.5 MHz.
      If Argonaut (who actually designed the FX chip) had waited until they found out that the chips could clock higher in bulk, then it would have taken way too long for FX chip games to make it to market. That's part of the reason why later games were able to take advantage of the higher clock speeds. Even then though it's likely that they didn't all reliably run at 30 MHz or whatever, so they lowered the clocks to ensure a higher yield. These things were NOT cheap, either!

  • @Gamers_of_Oz
    @Gamers_of_Oz Год назад +1

    thanks for the forum thread

  • @JavierRuizGarcia
    @JavierRuizGarcia Год назад

    Congratulations on working on the pace of your voice! Enjoyable video!

  • @DarkReturns1
    @DarkReturns1 Год назад

    Loved this game back in the day, the music is fantastic!

  • @cuginkcain5430
    @cuginkcain5430 Год назад

    I miss this game that I completely forgot about!!
    I subscribed just for reminding me.

  • @ChildrenOfDesire
    @ChildrenOfDesire Год назад

    Wow man I had memories of this game from when I was a child come back. I completely forgot about it, I used to have this game on the N64 and played it quite a bit.

  • @dustux
    @dustux Год назад +2

    332 views only? You really deserve more.

    • @enigma776
      @enigma776 Год назад

      What would help it would be not to have the sponsor ad video in the mouse over preview.

    • @Psythik
      @Psythik Год назад

      Relax, the video was just uploaded.

    • @dustux
      @dustux Год назад +1

      @@Psythik Even bad quality RUclipsrs get 10k+ views in just 10 min. This video only had 332 views in 30 min

    • @Psythik
      @Psythik Год назад

      @@dustux That's absolute BS. I'm a bad-quality RUclipsr, yet it takes me months, sometimes *YEARS* to get 10K on a video.

  • @MatSpeedle
    @MatSpeedle Год назад

    I overclocked all my super FX games about 7 years ago and it makes such a huge difference, some like the overclock better than others than others. Had some instability when pushing it too high. I also transfered an original Starfox rom chip to a later revision Super FX board so I could overclock it easier, the difference there is amazing :D On a side note the PAL version of Stunt Race FX overclocks higher with better stability than the Japanese version in my personal experience. A small heat sink on the Super FX chip can also help stability as it gets pretty hot. I put a fair bit of info into that Sega-16 thread.. a lot longer ago than I remember, damn I'm getting old

  • @TalonNismo
    @TalonNismo 11 месяцев назад

    My brother and I grew up on this game. Pure classic.

  • @EasyHeat
    @EasyHeat Год назад

    I remember this game. I really enjoyed it back in the day.

  • @dylan.t180
    @dylan.t180 Год назад

    Great video thanks for sharing

  • @MysticalGesture
    @MysticalGesture 3 месяца назад

    My favourite racer for the Snes back in the good old days.

  • @DjAtmaWeapon
    @DjAtmaWeapon Год назад

    Man this game was just massive!! Was so nice and impressive with its physic

  • @onkelnb
    @onkelnb Год назад +2

    Interesting Video. I always wondered why Nintendo went the expensive way and put a Super FX Chip in every FX Cartridge instead of using a "FX Enhancer Adapter" like the Sega 32X. Okay, that was not a success, but it would have kept the cartridge cost down and may have eased third party developers into developing Super FX Games.

  • @JoeByrds
    @JoeByrds Год назад +2

    I would love to see this done with more SuperFX games. It would be cool if SNES Doom could be overclocked to 30mhz and further optimized.

  • @EndlessPlane
    @EndlessPlane Год назад +2

    If heat isn't the limit to increased frequency, it's probably voltage limited. Is there a way to up the voltage being fed to the FX chip?

  • @steammachine3061
    @steammachine3061 Год назад +2

    Stunt race is a very under sung and under appreciated game that got left by the wayside purely because it was pushing the snes beyond what it was realy capable of at a time when the type of games it was trying to copy were either just on the horizon or already available. I would love to see nintendo give the game some love with either a remake/updated re release or a true modern gen sequel that still harks back to the simple graphical style while still having all the mod cons of a current gen racer (horizon chase being a prime example of what it could be)

  • @RainbwSpctrm
    @RainbwSpctrm Год назад +2

    If you really want to have fun with Star Fox in the future, Kandowontu got the game running with not only with SuperFX 2 (21MHz) but even FastROM, a first for a SuperFX ROM.
    FastROM actually does add a bit more performance to Star Fox, running the main SNES CPU at 3.58MHz rather than 2.68MHz.
    However, on real hardware, SuperFX FastROM only seems to work on a specific revision of the SNES/SFC motherboard, having the incorrect revision will apparently cause it to crash after a minute or two of gameplay.

  • @robinenbernhard
    @robinenbernhard Год назад

    Love game back in day. Was one first games for me to drive big truck.
    Was away to unlock truck in this game

  • @zacharyrollick6169
    @zacharyrollick6169 Год назад

    One of my childhood games. We picked it up from a used games shop around 2005.

  • @guilhermecaiado5384
    @guilhermecaiado5384 Год назад

    At the snes it was way ahead of its time.
    I remember renting that cartridge several times

  • @Crying_Onion
    @Crying_Onion 9 месяцев назад

    Whoa, at full speed this game feels like an early PSX racing game. AWESOME

  • @claudiakoning
    @claudiakoning Год назад +1

    Looks like a very awesome game for the era it came out.

  • @mstcrow5429
    @mstcrow5429 Год назад +3

    Loved this game.

  • @user-zo9dc1lu3q
    @user-zo9dc1lu3q Год назад +1

    Nice ! 😄
    I have the PAL version of this game (+ Star Fox\Doom\Yoshy's Island).

  • @BurritoKingdom
    @BurritoKingdom Год назад +3

    I wonder if there is a rom hack that can combine the Super FX2 overclock with the SA-1

  • @RetroPiero
    @RetroPiero Год назад

    I remember making a video like this with the snes DOOM game. Still there, you can how much more fluent the game moves with a 27MHz crystal oscillator over the stock clockspeed.

  • @takwu0
    @takwu0 Год назад +1

    Just wanna say I am also a fan of this game back in the day. finished everything i could find to do in the game, except multiplayer.
    wish i had the knowledge and skills to mod this back then, it would have made it an even better game.

  • @MrCalverino
    @MrCalverino Год назад

    I love the music on the Rocky mountain level... the framerate hurts my eyes but I love the game

  • @ElderCarrilho
    @ElderCarrilho Год назад

    I love this game! One of the best SNES soundtracks.

  • @iamdarkyoshi
    @iamdarkyoshi Год назад

    The voltage divider probably would have worked with a capacitor across the output of the divider to keep the oscillator running stable. Every time it switches state, it draws a gulp of current and the voltage divider isn't going to stay at a stable 3.3v when the current fluctuates, the capacitor would even it out

  • @CrimsonSteelMoonTheWolf64
    @CrimsonSteelMoonTheWolf64 Год назад

    Out of curiosity is insufficient voltage a factor that can dictate the stability of the game/overclock like modern processors?

  • @Snotnarok
    @Snotnarok Год назад

    I can say despite how dire the framerate is, it's a step up from most 2D racing games in terms of fun.
    I just never enjoyed most 2D racing games, the perspective change really did help.
    Maybe I was spoiled on Road Rash as a series but trying to get into top down, closest I ever got was Power Drive on the Genesis/Mega Drive. The trouble was playing that game after we got rid of the Sega Channel went up in smoke till emulation.
    Not even sure there is a 60hz version

  • @akasickform
    @akasickform Год назад

    The *ONE* thing you *definitely* need to watch out on is *noise*.
    If it's running at 30mhz+, it may well be the oscillator itself, but, having wires exposed, with any slightly dodgy connection, or trailing wires will inevitably induct noise on to the oscillator crystal timing lines.
    Imagine being in a crowded stadium and you then try yelling at your friend from one end of it to the other to ask them if they could grab you a beer.
    That's effectively what happens when noise is picked up and messes up crystal oscillator pulses

  • @Gure_Shimo
    @Gure_Shimo Год назад

    Loved this game as a kid.

  • @kevinbissinger
    @kevinbissinger Год назад

    Do you think the long and different length wiring is impacting the stability?

  • @Greenmould
    @Greenmould Год назад

    Loved this game. Just before Hugh school. Life was simple. Happy.

  • @morgansinclair6318
    @morgansinclair6318 Год назад

    I like the use of 2D sprites with the 3D graphics on the cars to give them more personality and character. Early 3D was often more than a tad sterile feeling, especially compared to hand drawn sprites. Also was probably cheaper processing power-wise.

  • @sandakureva
    @sandakureva Год назад

    I wasn't aware the SuperFX chip had those programming errors in there. That's super useful.

  • @rars0n
    @rars0n Год назад

    I love Stunt Race FX, it's one of my favorite FX chip games. While the game does run quite slow, once you get used to it it's actually REALLY playable, and the tracks are all well-designed and really cool to look at for a 3D game running on the SNES. I spent SO many hours playing this game back in the day that when I finally fired up my cart a few years ago to try out my new Super Nt, I had completely forgotten about all the high scores I had set. Brought back a lot of memories.
    I wouldn't do this with my own cart. For starters, I'd want a switch to change between stock and overclocked. But if I really wanted to play it overclocked, then I would just use an emulator, which is the far easier option, and doesn't require me modding original hardware. There's only so many original carts left so I really don't see the point in destroying one in order to bump the frames up a couple FPS and risk changing the way the game controls (you say it's "better," but for someone like me who played the game a ton as it was, I'd probably disagree). A good number of people sacrificed these things to make stupid knock-off Star Fox 2 carts when the ROM leaked, and I'd say that would be acceptable if flash carts didn't exist, but they do so it's completely unnecessary. Sadly, lots of people just don't appreciate this game but I think the carts are better off left alone for those who do, or those who may have yet to play it and want to enjoy it as it was.
    I know it sounds like I'm probably being negative or elitist or whatever, after all it's just Stunt Race FX, and while I love the game, I still have my own copy of it and I can play it via rom on my FX Pak Pro anyway. Who cares about the carts when so few people like the game anyway, etc. But I can't help imagining a scenario where someone wants this game and buys a cart, not realizing it was modified by some random person, and then either the game doesn't work properly or it just doesn't run like it originally did because someone who didn't even like the game in the first place screwed around with the PCB just for the hell of it.
    This is all about preservation. I want to see these games remain playable as they were intended for as long as possible. Hardware might not last forever but we can keep it going for a LONG time with a little bit of maintenance and some spare parts. Half-assed hardware modifications make that a bit more difficult.

  • @DeathMetalDerf
    @DeathMetalDerf Год назад

    This was actually really interesting. I'd love to see more of the same, maybe with other games that are infamous for slowdowns when lots of sprites are on the screen at one time, or just something that ran notoriously slow on the original hardware.

    • @rars0n
      @rars0n Год назад

      There's a programmer who does SA-1 patches for SNES games that eliminate the slowdown, like Contra 3. You can run them on original hardware using a flash cart like the FX Pak Pro (formerly called the SD2SNES). Perhaps the biggest boost would have to be Race Drivin', which unlike Stunt Race FX actually WAS unplayable as it was released (although it used no hardware acceleration) and with the SA-1 patch it's buttery smooth.

  • @adilator
    @adilator Год назад

    Why didn't they use a higher frequency from the start? Does it damage the console in any way?

  • @RotatableHorse
    @RotatableHorse Год назад

    Can the draw distance and pop in be fixed. That is more important to me.

  • @matthewstrauss6402
    @matthewstrauss6402 Год назад

    omg i loved this game as a kid! :D

  • @jamesstaggs4160
    @jamesstaggs4160 Год назад

    Had this when I was a kid. It's a fun little game but you're correct about the frame rate. It was just accepted as normal back then but didn't make it any better to play.

  • @dreamland7661
    @dreamland7661 Год назад +1

    EXCELLENT CHANNEL. PERFECT!!! ⭐⭐⭐⭐⭐

  • @randy7894
    @randy7894 Год назад +2

    Beautiful! I'm taking the risk with my copy of Stunt Race FX. I loved and hated that game due to framerate reasons. Thanks!

    • @MrBillgonzo
      @MrBillgonzo Год назад +2

      I did this to Stunt Race FX and Doom and I'd say it's worth it. The most notable change is input latency being decreased

    • @randy7894
      @randy7894 Год назад +2

      @@MrBillgonzo Excitit for the crystal to arrive. Definitely taking the medium risk. That's what bugged me. The latency of the unmodded game cart.

  • @andreac7a
    @andreac7a Год назад

    Does the speed value displayed in km/h increase too?

  • @Agatosh
    @Agatosh Год назад +1

    "Not worth your time" My good sir I must protest. As a young lad I spent hours crashing, seeing who can jump the highest, even raced a time or two, in this game. It was a good time had, even tho it is a bit shit... 😀

  • @fuzzix
    @fuzzix Год назад +1

    Nice work, cheers for sharing! Makes me wonder why it didn't have a faster clock by design. Probably some marginal stability / game physics / hardware lifetime issues (like that Mario 64 60 FPS stuff I saw going around). The Nintendo Seal of Lethargy.

    • @sarowie
      @sarowie Год назад

      Mario 64 at 60 FPS is highly optimized compilers with full knowledge of the system without time constrains.
      When you make a launch game, you have limited time, experience, tools...
      Higher clock-rate by design: Yes, you run into margin problems. Note that it can be more subtle then what you saw here:
      Worn out cartridge slots, marginal power-supply (on either the high or low end within the spec), ... can be a make or break.
      Now we collectively know that it is "save" to overclock - with production silicon. It is likely that the prototype silicon did not like higher clock rates at all.
      It is typical that prototype silicon has some design flaws and that the processes are not yet perfectly dialed in.
      Production silicon on the other hand has dialed in processes and all known mistakes fixed and some internal optimizations.

  • @alexanderalfonsson5874
    @alexanderalfonsson5874 Год назад +1

    Do you think adding a heatsink to the SuperFX chip would help with the higher Mhz osciillator? Or is that not the problem at all?

    • @sarowie
      @sarowie Год назад +1

      Cooling should not be an issue at this moderate overclock without overvoltage applied to the IC.
      To see if it is thermal: He could remove the cartridge case and see if that helps - wait: that is literately the first thing he did. Then he closed it with a 30 MHz crystal (slight overclock) and it worked.
      No, heat is not an issue. Otherwhise his 30 MHz would crash in the closed cartridge.

  • @JohnnyWednesday
    @JohnnyWednesday Год назад +1

    Looking forward to this :D kettle is on!

    • @Sharopolis
      @Sharopolis  Год назад +1

      Cheers pal! Hope you enjoy.

    • @JohnnyWednesday
      @JohnnyWednesday Год назад

      @@Sharopolis - Always do - your channel is my favourite by a long shot - it's not northerner bias I swear! lol
      There has been some excellent progress in SVP reverse engineering btw - there's even a toolchain and example that'll run on real hardware! (be it a poor virtua racing cart that has been attacked with a soldering iron)

  • @soundspark
    @soundspark Год назад

    A major part of the framerate cap is the limitation on when the PPU can be written to.

  • @kasuraga
    @kasuraga Год назад

    I used to rent this game a lot as a kid. I loved how goofy it was despite the poor frame rate.

  • @omegarugal9283
    @omegarugal9283 Год назад +1

    ok, we know how to emulate the sfx chip, cant we make an fpga that emulates it on hardware? the glue it to a custom board?

  • @MillywiggZ
    @MillywiggZ Год назад +1

    I loved that game as a kid. Wasn’t there another called ‘Stunt Driver’ that was a port of an MSDos game?

  • @pazsion
    @pazsion Год назад

    Did they have n64 Dreamcast version? I remember the tracks being more dynamic and insane and draw distance was pretty far…

  • @jay1177
    @jay1177 Год назад +8

    If only the snes had a faster base clock frequency, so much more could be achieved

    • @BurritoKingdom
      @BurritoKingdom Год назад

      That's what the SA-1 basically is. Fast CPU and a little bit more RAM

    • @jay1177
      @jay1177 Год назад

      @@BurritoKingdom I know that. But a faster base clock would speed things up a little

    • @pokepress
      @pokepress Год назад +1

      There was an accelerator for the Apple IIgs (which used virtually the same processor) in the 7-8 MHz range, but it probably would have cost more. 3.58 already beat the IIgs, so perhaps that seemed like enough.

    • @jay1177
      @jay1177 Год назад

      @@pokepress they certainly didn’t have 3D graphics in mind when designing the snes

    • @BurritoKingdom
      @BurritoKingdom Год назад +1

      @@pokepress it was probably due to price. Because 5 years later the SA-1, which is just the SNES CPU but 3 times faster, was embedded in carts and added $10 to the cost of games.

  • @bloodgoat
    @bloodgoat Год назад

    I had a Sega, kid down the road had an SNES. This game made me jealous.

  • @mirabilis
    @mirabilis 6 месяцев назад

    I didn't knew this game was considered obscure.

  • @justoneofmany
    @justoneofmany Год назад

    Still wild to me Nintendo put a 32mhz chip in a cartridge back in the early/mid 90s. Most home computers were around 50mhz at the high end. Those CPUs cost a lot more than $50-60.
    The absolute fastest Pentium (1) MMX processor was around 300mhz and 1/6th of that thru FSB. That was a few years after the SuperFX chip.
    If Nintendo was half as skilled as they were in the 80s/90s, then imagine how good the switch would be.

  • @eliotcole
    @eliotcole Год назад

    If say that this definitely adds more credence to the Sega chip in virtua racing and suchlike

  • @AGwolf2097
    @AGwolf2097 Год назад +1

    i never realllly liked Star Fox, but after seeing how practical it is to OC the super fx chip, i'm now regretting using my copy as trade value for a batch of Saturn stuff I grabbed back in the day. Still like the saturn more, but I know getting my hands on a copy of Star Fox these days is gonna cost WAY more than the five bucks I spent on it 20 years ago.

    • @Sharopolis
      @Sharopolis  Год назад

      It's actually still not that expensive. $5 might be a stretch, but $20 will do it easily for a loose cart.

  • @Gamers_of_Oz
    @Gamers_of_Oz Год назад

    I managed to get the 32 hertz to work on my stunt racer fx 😉 how did you fare doing star fox? as a mod what did your star fox board look like did it have 3 black blobs on it?

    • @Sharopolis
      @Sharopolis  Год назад +1

      Yes I have the black blobs version, that seems to be the most common. Modding it was dead easy, you just have to lift the inductor that connects the clock signal from the cartridge slot.

  • @shuruff904
    @shuruff904 Год назад

    This game had the best Snes graphics ever, period. Honestly I used to be blown away by this game back in the day, and I've played 1000s of 16Bit games across many platforms, this game was so advanced it's crazy. Star Fox was the best known, and for good reason: It's one of the systems best.

  • @adroharv5140
    @adroharv5140 7 месяцев назад

    amazing game

  • @kasterborous1701
    @kasterborous1701 Год назад

    I loved Stunt Race FX as a kid.