He just CANNOT BE COUNTERED - PvT vs Adnapfather - HECK FILES #1 feat Grimmy - SC2 - Mauzy
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- Опубликовано: 24 авг 2024
- HUGE NEWS! I teamed up with the SCAMMER, the HECKIN HECKER, the HONKER, the GRIM REAPER to bring you more AWESOME content! The HECK FILES start now and Grimmy makes some cannons versus everyone and their grandmother!
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Lovely
I came here because of the thumbnail. I recognized that fella from redtube, never knew he was a gamer.
Thank you for your excessive and enthusiastic support of my RedTube channel - I definitely won't be blackmailing you for more money with threats of telling your wife about your numerous daily payments in the near future.
thank god, the copy-pastas started! :D
classic reply :D lovely!
what woulkd the terran haev done differnetly to win the game?
I am not a terran expert and I'm not great at decision making vs cannon rush, but if I have to guess it came down to micro slip-ups...
The strategy that I used here is very bad at this level because it relies on the opponent making mistakes rather than allowing for a high skill ceiling. The opponent made a few mistakes but the biggest one was opening two blind barracks without gaining any value from it. Typically this blind counter is extremely effective because you get 4-5 marines and then shoo off the probe from the ramp to deny high ground vision (and then killing the cannons at the ramp for free). In this game, the opponent made the two barracks but then just flew them away. The consequence of this is that he delayed his factory and gases for no value (the same thing would have happened if he had only made a single barracks) so he ended up blind countering himself instead of me. It's all about that early tank and then viking count in the defence and if you delay that production you will take damage and let the opponent snowball out of control.
Hope that helps!
@@grimmy_sc2845 yeah makews sense