Caving wasn't a good idea... From The Fog #6

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  • Опубликовано: 28 ноя 2024

Комментарии • 28

  • @SupremaCat
    @SupremaCat 3 месяца назад +6

    5:54 cave dweller behind you💀

  • @Kaiorzinn14
    @Kaiorzinn14 2 месяца назад +1

    5:58 "He's watching you"

  • @Domuzpigi
    @Domuzpigi Месяц назад

    İ Watch your All videos

  • @ภูธรชายแดน
    @ภูธรชายแดน 3 месяца назад +5

    5:50 😂

  • @The_anomaly-e2i
    @The_anomaly-e2i 3 месяца назад +1

    5:54 bro hahahahah😂😂😂

  • @GiovanniCisneros-ff5st
    @GiovanniCisneros-ff5st 3 месяца назад

    I really love this series 🗿🚬

  • @Domuzpigi
    @Domuzpigi Месяц назад

    Thanks For mods❤

  • @กุตินาลินวา
    @กุตินาลินวา 10 часов назад

    Is Steve dewller still available in Minecraft 1.21.20?

  • @JBL1132
    @JBL1132 3 месяца назад

    5:55😂😂

  • @Rikhan515
    @Rikhan515 3 месяца назад +1

    Hii

  • @Wachirawit-y-h3s
    @Wachirawit-y-h3s 3 месяца назад

    🗿🫴🔥You play very well

  • @James-c4p6
    @James-c4p6 3 месяца назад

    😢😢😢

  • @CalvinKentDelacalzada-r8v
    @CalvinKentDelacalzada-r8v 3 месяца назад

    Why it doesn't have newb x reamagined shader on discord

  • @Stachkitty
    @Stachkitty 3 месяца назад

    Eyyy brooo why i cant this white eye villager and all mod u using in from the fog serier pls give all dweller amd creature and pls bro and dont make seperate files bc whenever i import i have to import every dweller seperatly so pls make a whole mod of from the fog series with all creature inclueded pls i suggest you this it will help you and us pls pls pls 😊

  • @JBL1132
    @JBL1132 3 месяца назад +1

    link mods please i You've subscribed😢

  • @HanzzTjy
    @HanzzTjy 3 месяца назад

    I want to ask why your combat cooldown is fast while mine is slow ?

  • @Troxplayz
    @Troxplayz 3 месяца назад +1

    Wanna play together?

  • @DAVI_DEXYZ
    @DAVI_DEXYZ 3 месяца назад

    Link textura plis

  • @OliverOllie-W
    @OliverOllie-W 3 месяца назад

    FIRST

  • @Night-prowler666
    @Night-prowler666 3 месяца назад +7

    Creating a scary Minecraft dweller
    ### 1. Entity JSON Definition
    This JSON file will define the entity's behavior, appearance, and attributes.
    #### `nether_stalker.json`
    ```json
    {
    "format_version": "1.10",
    "minecraft:entity": {
    "description": {
    "identifier": "custom:nether_stalker",
    "is_spawnable": true,
    "is_summonable": true,
    "is_experimental": false,
    "is_summonable": true,
    "is_spawnable": true,
    "is_experimental": false,
    "minecraft:entity_spawn_rules": {
    "description": {
    "identifier": "custom:nether_stalker",
    "population_control": "monster",
    "surface": "not_air"
    },
    "conditions": {
    "minecraft:weight": {
    "default": 100
    },
    "minecraft:spawns_on_surface": {
    "mobs": [
    {
    "condition": "minecraft:on_solid_ground"
    }
    ]
    }
    }
    }
    },
    "components": {
    "minecraft:health": {
    "value": 60,
    "max": 60
    },
    "minecraft:nameable": {},
    "minecraft:collision_box": {
    "width": 0.6,
    "height": 1.9
    },
    "minecraft:movement": {
    "value": 0.25
    },
    "minecraft:attack": {
    "damage": 10
    },
    "minecraft:knockback_resistance": {
    "value": 0.8
    },
    "minecraft:breathable": {
    "total_supply": 10,
    "suffocate_time": 0
    },
    "minecraft:despawn": {
    "despawn_from_distance": {
    "value": true,
    "distance": 32
    }
    },
    "minecraft:navigation.walk": {
    "speed": 0.35,
    "can_path_over_water": false
    },
    "minecraft:can_climb": {},
    "minecraft:behavior.random_stroll": {
    "priority": 2,
    "speed_multiplier": 1.0
    },
    "minecraft:behavior.melee_attack": {
    "priority": 1,
    "speed_multiplier": 1.2,
    "track_target": true
    },
    "minecraft:behavior.hurt_by_target": {
    "priority": 3,
    "alert_others": true,
    "entity_types": [
    "custom:nether_stalker",
    "minecraft:zombie",
    "minecraft:skeleton"
    ]
    },
    "minecraft:behavior.nearest_attackable_target": {
    "priority": 4,
    "entity_types": [
    {
    "filters": {
    "test": "is_family",
    "subject": "other",
    "value": "player"
    },
    "max_dist": 20,
    "must_see": true
    }
    ]
    },
    "minecraft:experience_reward": {
    "on_death": "10"
    },
    "minecraft:pushable": {
    "is_pushable": true,
    "push_through": false
    },
    "minecraft:scale": {
    "value": 1.2
    }
    }
    }
    }
    ```
    ### Explanation of Each Component:
    1. **Entity Description**:
    - **Identifier**: `"identifier": "custom:nether_stalker"` provides a unique name for the entity.
    - **Spawnable and Summonable**: Allows the entity to be spawned naturally or summoned by the player.
    - **Population Control**: Categorized under `monster` for spawning purposes.
    2. **Entity Components**:
    - **Health**: `"minecraft:health"` defines the entity's starting and maximum health.
    - **Collision Box**: Defines the physical space the entity occupies.
    - **Movement and Navigation**: Controls how the entity moves.
    - **Attack and Behavior**: Specifies attack behavior, targets, and other interactions.
    - **Knockback Resistance**: Adds resistance to being knocked back.
    - **Breathable**: Configures whether the entity can breathe underwater.
    - **Despawn**: Determines despawning behavior based on distance.
    - **Experience Reward**: Rewards players with experience points on death.
    ### 2. Entity Resource Files
    We'll need some resource files for textures, models, and animations to make the entity look and act scary.
    #### a. Textures
    Create a texture for the entity and save it as `nether_stalker.png`. Here's a conceptual description:
    - **Texture**: A dark, shadowy figure with glowing red eyes and spiky features. Use deep blacks and reds to make it menacing.
    Place this file in the following path:
    `resource_packs/YourPackName/textures/entity/nether_stalker.png`
    #### b. Entity Model
    Define the model of the entity using JSON:
    #### `nether_stalker.geo.json`
    ```json
    {
    "format_version": "1.8.0",
    "minecraft:geometry": [
    {
    "description": {
    "identifier": "geometry.nether_stalker",
    "texture_width": 64,
    "texture_height": 64,
    "visible_bounds_width": 2,
    "visible_bounds_height": 4,
    "visible_bounds_offset": [0, 1, 0]
    },
    "bones": [
    {
    "name": "body",
    "pivot": [0, 24, 0],
    "cubes": [
    {
    "origin": [-4, 0, -4],
    "size": [8, 12, 8],
    "uv": [0, 0]
    }
    ],
    "children": [
    {
    "name": "head",
    "pivot": [0, 12, 0],
    "cubes": [
    {
    "origin": [-3, 0, -3],
    "size": [6, 6, 6],
    "uv": [32, 0]
    }
    ]
    },
    {
    "name": "left_arm",
    "pivot": [-5, 10, 0],
    "cubes": [
    {
    "origin": [-2, 0, -2],
    "size": [4, 10, 4],
    "uv": [0, 32]
    }
    ]
    },
    {
    "name": "right_arm",
    "pivot": [5, 10, 0],
    "cubes": [
    {
    "origin": [-2, 0, -2],
    "size": [4, 10, 4],
    "uv": [16, 32]
    }
    ]
    },
    {
    "name": "left_leg",
    "pivot": [-2, 0, 0],
    "cubes": [
    {
    "origin": [-2, 0, -2],
    "size": [4, 12, 4],
    "uv": [32, 32]
    }
    ]
    },
    {
    "name": "right_leg",
    "pivot": [2, 0, 0],
    "cubes": [
    {
    "origin": [-2, 0, -2],
    "size": [4, 12, 4],
    "uv": [48, 32]
    }
    ]
    }
    ]
    }
    ]
    }
    ]
    }
    ```
    - **Format Version**: Defines the version of the format being used.
    - **Geometry**: Includes a description of the model's dimensions and visible bounds.
    - **Bones**: Define various parts of the entity, such as body, head, arms, and legs.
    Place this file in the following path:
    `resource_packs/YourPackName/models/entity/nether_stalker.geo.json`
    #### c. Animation Controller
    Define animations for the entity:
    #### `nether_stalker.animation.json`
    ```json
    {
    "format_version": "1.8.0",
    "animations": {
    "animation.nether_stalker.idle": {
    "loop": true,
    "bones": {
    "body": {
    "rotation": [0, "math.sin(query.life_time * 2) * 2", 0]
    }
    }
    },
    "animation.nether_stalker.walk": {
    "loop": true,
    "bones": {
    "left_leg": {
    "rotation": ["math.sin(query.life_time * 5) * 30", 0, 0]
    },
    "right_leg": {
    "rotation": ["math.sin(query.life_time * 5 + 3.14) * 30", 0, 0]
    },
    "left_arm": {
    "rotation": ["math.sin(query.life_time * 5 + 3.14) * 20", 0, 0]
    },
    "right_arm": {
    "rotation": ["math.sin(query.life_time * 5) * 20", 0, 0]
    }
    }
    }
    }
    }
    ```
    - **Idle Animation**: Creates a slight rotation