Eyyy brooo why i cant this white eye villager and all mod u using in from the fog serier pls give all dweller amd creature and pls bro and dont make seperate files bc whenever i import i have to import every dweller seperatly so pls make a whole mod of from the fog series with all creature inclueded pls i suggest you this it will help you and us pls pls pls 😊
5:54 cave dweller behind you💀
5:58 "He's watching you"
İ Watch your All videos
5:50 😂
💀
5:54 bro hahahahah😂😂😂
I really love this series 🗿🚬
Thanks For mods❤
Is Steve dewller still available in Minecraft 1.21.20?
5:55😂😂
Hii
👋
🗿🫴🔥You play very well
🤩
😢😢😢
Why it doesn't have newb x reamagined shader on discord
Eyyy brooo why i cant this white eye villager and all mod u using in from the fog serier pls give all dweller amd creature and pls bro and dont make seperate files bc whenever i import i have to import every dweller seperatly so pls make a whole mod of from the fog series with all creature inclueded pls i suggest you this it will help you and us pls pls pls 😊
link mods please i You've subscribed😢
In Description
I want to ask why your combat cooldown is fast while mine is slow ?
Your probably lagging
Wanna play together?
Yes
Link textura plis
FIRST
🥇
Creating a scary Minecraft dweller
### 1. Entity JSON Definition
This JSON file will define the entity's behavior, appearance, and attributes.
#### `nether_stalker.json`
```json
{
"format_version": "1.10",
"minecraft:entity": {
"description": {
"identifier": "custom:nether_stalker",
"is_spawnable": true,
"is_summonable": true,
"is_experimental": false,
"is_summonable": true,
"is_spawnable": true,
"is_experimental": false,
"minecraft:entity_spawn_rules": {
"description": {
"identifier": "custom:nether_stalker",
"population_control": "monster",
"surface": "not_air"
},
"conditions": {
"minecraft:weight": {
"default": 100
},
"minecraft:spawns_on_surface": {
"mobs": [
{
"condition": "minecraft:on_solid_ground"
}
]
}
}
}
},
"components": {
"minecraft:health": {
"value": 60,
"max": 60
},
"minecraft:nameable": {},
"minecraft:collision_box": {
"width": 0.6,
"height": 1.9
},
"minecraft:movement": {
"value": 0.25
},
"minecraft:attack": {
"damage": 10
},
"minecraft:knockback_resistance": {
"value": 0.8
},
"minecraft:breathable": {
"total_supply": 10,
"suffocate_time": 0
},
"minecraft:despawn": {
"despawn_from_distance": {
"value": true,
"distance": 32
}
},
"minecraft:navigation.walk": {
"speed": 0.35,
"can_path_over_water": false
},
"minecraft:can_climb": {},
"minecraft:behavior.random_stroll": {
"priority": 2,
"speed_multiplier": 1.0
},
"minecraft:behavior.melee_attack": {
"priority": 1,
"speed_multiplier": 1.2,
"track_target": true
},
"minecraft:behavior.hurt_by_target": {
"priority": 3,
"alert_others": true,
"entity_types": [
"custom:nether_stalker",
"minecraft:zombie",
"minecraft:skeleton"
]
},
"minecraft:behavior.nearest_attackable_target": {
"priority": 4,
"entity_types": [
{
"filters": {
"test": "is_family",
"subject": "other",
"value": "player"
},
"max_dist": 20,
"must_see": true
}
]
},
"minecraft:experience_reward": {
"on_death": "10"
},
"minecraft:pushable": {
"is_pushable": true,
"push_through": false
},
"minecraft:scale": {
"value": 1.2
}
}
}
}
```
### Explanation of Each Component:
1. **Entity Description**:
- **Identifier**: `"identifier": "custom:nether_stalker"` provides a unique name for the entity.
- **Spawnable and Summonable**: Allows the entity to be spawned naturally or summoned by the player.
- **Population Control**: Categorized under `monster` for spawning purposes.
2. **Entity Components**:
- **Health**: `"minecraft:health"` defines the entity's starting and maximum health.
- **Collision Box**: Defines the physical space the entity occupies.
- **Movement and Navigation**: Controls how the entity moves.
- **Attack and Behavior**: Specifies attack behavior, targets, and other interactions.
- **Knockback Resistance**: Adds resistance to being knocked back.
- **Breathable**: Configures whether the entity can breathe underwater.
- **Despawn**: Determines despawning behavior based on distance.
- **Experience Reward**: Rewards players with experience points on death.
### 2. Entity Resource Files
We'll need some resource files for textures, models, and animations to make the entity look and act scary.
#### a. Textures
Create a texture for the entity and save it as `nether_stalker.png`. Here's a conceptual description:
- **Texture**: A dark, shadowy figure with glowing red eyes and spiky features. Use deep blacks and reds to make it menacing.
Place this file in the following path:
`resource_packs/YourPackName/textures/entity/nether_stalker.png`
#### b. Entity Model
Define the model of the entity using JSON:
#### `nether_stalker.geo.json`
```json
{
"format_version": "1.8.0",
"minecraft:geometry": [
{
"description": {
"identifier": "geometry.nether_stalker",
"texture_width": 64,
"texture_height": 64,
"visible_bounds_width": 2,
"visible_bounds_height": 4,
"visible_bounds_offset": [0, 1, 0]
},
"bones": [
{
"name": "body",
"pivot": [0, 24, 0],
"cubes": [
{
"origin": [-4, 0, -4],
"size": [8, 12, 8],
"uv": [0, 0]
}
],
"children": [
{
"name": "head",
"pivot": [0, 12, 0],
"cubes": [
{
"origin": [-3, 0, -3],
"size": [6, 6, 6],
"uv": [32, 0]
}
]
},
{
"name": "left_arm",
"pivot": [-5, 10, 0],
"cubes": [
{
"origin": [-2, 0, -2],
"size": [4, 10, 4],
"uv": [0, 32]
}
]
},
{
"name": "right_arm",
"pivot": [5, 10, 0],
"cubes": [
{
"origin": [-2, 0, -2],
"size": [4, 10, 4],
"uv": [16, 32]
}
]
},
{
"name": "left_leg",
"pivot": [-2, 0, 0],
"cubes": [
{
"origin": [-2, 0, -2],
"size": [4, 12, 4],
"uv": [32, 32]
}
]
},
{
"name": "right_leg",
"pivot": [2, 0, 0],
"cubes": [
{
"origin": [-2, 0, -2],
"size": [4, 12, 4],
"uv": [48, 32]
}
]
}
]
}
]
}
]
}
```
- **Format Version**: Defines the version of the format being used.
- **Geometry**: Includes a description of the model's dimensions and visible bounds.
- **Bones**: Define various parts of the entity, such as body, head, arms, and legs.
Place this file in the following path:
`resource_packs/YourPackName/models/entity/nether_stalker.geo.json`
#### c. Animation Controller
Define animations for the entity:
#### `nether_stalker.animation.json`
```json
{
"format_version": "1.8.0",
"animations": {
"animation.nether_stalker.idle": {
"loop": true,
"bones": {
"body": {
"rotation": [0, "math.sin(query.life_time * 2) * 2", 0]
}
}
},
"animation.nether_stalker.walk": {
"loop": true,
"bones": {
"left_leg": {
"rotation": ["math.sin(query.life_time * 5) * 30", 0, 0]
},
"right_leg": {
"rotation": ["math.sin(query.life_time * 5 + 3.14) * 30", 0, 0]
},
"left_arm": {
"rotation": ["math.sin(query.life_time * 5 + 3.14) * 20", 0, 0]
},
"right_arm": {
"rotation": ["math.sin(query.life_time * 5) * 20", 0, 0]
}
}
}
}
}
```
- **Idle Animation**: Creates a slight rotation
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