The Torpedo War | Polaris vs. Polaris | Polaris Point Defense Works Well | Star Citizen [4K]

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  • Опубликовано: 27 ноя 2024
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Комментарии • 239

  • @mackchannel6348
    @mackchannel6348 19 дней назад +93

    The Polaris--if CIG supports it properly--could be the beginning of a multicrew era. Great to see the PDS working as advertised.

    • @_Anaklysmos_
      @_Anaklysmos_ 19 дней назад +16

      Not happening. They need to fix how turrets work by increasing range and bullet velocity. Otherwise big ships continue to be food for fighters

    • @FalconDS9
      @FalconDS9 19 дней назад +7

      @@_Anaklysmos_ ya.. but in order to balance the game around big ships, you need big ships. now we can finally get some progress in this direction. but still need more types of bigger combat ships. good that the perseus is next.

    • @mackchannel6348
      @mackchannel6348 19 дней назад +1

      @@_Anaklysmos_ That would be CIG supporting it properly--you understand the problem and solution well!

    • @StoneCoolds
      @StoneCoolds 19 дней назад

      ​@@FalconDS9 we already have big ships and the problems are the same, fighters can stay out of range without even being worry about getting hit while easily landing every shot, ammo speed and distance problem, PVPrs have told CIG many times the issue and how to fix it

    • @FalconDS9
      @FalconDS9 19 дней назад +3

      @@StoneCoolds yes.. weapons are in dire need of a rework.. its stupid that the small ships use the same weapons as turrets, we never get a range advantage for turrets this way..
      cant wait for the day CIG finally stops listening to the pvp fighter enthusiasts.. they have to learn that fighters are just a small corner of this game and not the center of the universe...

  • @Wortho27
    @Wortho27 19 дней назад +54

    Was super fun being a part of it! Glad I got to blow up your polaris 😅

    • @firstjayjay
      @firstjayjay 19 дней назад +1

      That's aggressive 🤪🤪

    • @obaniehia
      @obaniehia 19 дней назад +1

      yeah the lead up to the battle was interesting as well, so many naked people.... many...

    • @DABOYDJEM1
      @DABOYDJEM1 19 дней назад

      Thanks for blowing me

  • @Esrevatem
    @Esrevatem 19 дней назад +29

    This might sound silly but the things that surprised me most on the Polaris is that the mirrors in the bathrooms work, and the security feeds at the brig desk work. :O

    • @hamiltonbrown9591
      @hamiltonbrown9591 19 дней назад +8

      Not really a mirror. FYI. There is a camera and apparently it’s a screen.

    • @NegativeProcess
      @NegativeProcess 18 дней назад

      ​@hamiltonbrown9591 which is weird, does their engine not support mirrors? Either way they can just hide the camera mesh and make it look like a mirror and bam, we will never know lol

    • @hamiltonbrown9591
      @hamiltonbrown9591 18 дней назад +1

      @ eventually they can use ray tracing. They have talked about mirror previously. So may not be ready or it’s resource hungry and this solution is less taxing on the servers. I don’t know but I can see that being a concession that decided to make. But cameras in the bathroom seems a little intrusive. Worst Air B&B ever. Lol. But military probably doesn’t care about your privacy.

    • @LifeFlight22
      @LifeFlight22 18 дней назад

      That and the copilot can independently operate doors and the blast shields in the hangar.

    • @eavdmeer
      @eavdmeer 18 дней назад

      @@NegativeProcess no, you would know. Look closely at the 'reflection'. It's not mirrored. Things to your left are to the right on the screen. That's what a Webcam would show

  • @_Addi_
    @_Addi_ 19 дней назад +14

    I really like the camera on the front for the torpedo operator. I hope that add more functionality to ships similar to that.

  • @Pandemanium_TV
    @Pandemanium_TV 19 дней назад +10

    I was literally looking for your video and it's 1 minute old. The Polaris is so awesome.

  • @RiseUpFightForRight
    @RiseUpFightForRight 19 дней назад +6

    Nice to see 2024 outdoor security cameras are still in use on the Polaris

  • @vrutu19
    @vrutu19 19 дней назад +3

    Man......I was waiting for your video. I'm excited to see your experiments and tests on the Polaris...o7

  • @neok23
    @neok23 19 дней назад +3

    This is quickly becoming my favourite channel.

  • @KaryudoDS
    @KaryudoDS 18 дней назад +5

    Wow I can't wait to salvage that

  • @orbitalslingshot2206
    @orbitalslingshot2206 19 дней назад +12

    "It cost four billions aUEC to fly this ship, for twelve seconds.."

    • @riosasin3086
      @riosasin3086 19 дней назад

      Or you know, free on IAE and fly for twelve seconds

    • @Astelch
      @Astelch 19 дней назад +1

      @@riosasin3086I can imagine those torpedos costing a fortune once they implement the ammo/quantum/hydro rearm. Ideally just something an org would be able to pull out.

    • @RahzZalinto
      @RahzZalinto 19 дней назад +1

      ​@@Astelchif things go the way i want, my base will be 100% dedicated to torp crafting lol

    • @Glotalaya
      @Glotalaya 19 дней назад

      @@Astelch it cost 300k to refuel not sure about torps not fired them yet or repair

  • @ch_boki
    @ch_boki 19 дней назад +2

    This makes me super hyped for the Perseus for smaller teams! GG

  • @latch9781
    @latch9781 19 дней назад +3

    This design functionality makes me so hyped for Perseus

    • @randlebrowne2048
      @randlebrowne2048 17 дней назад

      Hopefully, they will add point defense turrets to it as well!

  • @Decimus-Magnus
    @Decimus-Magnus 18 дней назад +1

    Seeing the PDCs shoot down incoming torpedo barrages reminds me of Battlestar Galactica.

  • @CMDRKetchup
    @CMDRKetchup 18 дней назад +1

    The polaris is so good me an my org mates were playing multi crew all day with it and it was a blast.

  • @Nathaniel1415
    @Nathaniel1415 17 дней назад

    The Polaris is the greatest achievement in Star Citizen to date. The potential is so vast it’s amazing. It can fit basically anything you could ever need.

  • @sierra_6276
    @sierra_6276 17 дней назад +1

    It could be nice to test the PDS with a lot of missiles. Cause one missile is easily destroyed because all the PDS are focused on it, but it could be cool to see rattlers shot or multiple salvos

  • @lowercasegoat
    @lowercasegoat 17 дней назад +1

    Yeah, works like it should right now, but you already have people like Camural calling for CIG to nerf it, since 1v1, it's difficult for one Polaris to kill another. And everyone knows that 1v1 is all that matters. I think it's great. A ship like that should need to be overwhelmed. That's where those extra ships with the smaller missiles are really going to be key for encounters. Unless the player base convinces CIG to nerf another ship to the point where it's a joke.

  • @Gazooka
    @Gazooka 18 дней назад +1

    Can’t wait for my Perseus now 😊

  • @vianocturne
    @vianocturne 19 дней назад +1

    Re arming cost will be beautiful too,nice video👽

  • @All4Chaos151
    @All4Chaos151 18 дней назад

    Well looking forward to flying mine finally

  • @dovahkiin777s
    @dovahkiin777s 19 дней назад +1

    Let's take a second to appreciate that when they were soft deathbed loads of panels and pieces of the ship started actively breaking off.

  • @edelweisseducation
    @edelweisseducation 18 дней назад

    I like that the torpedoes require an additional person to fire em. I know a lot of solo players are upset, but the Polaris is, after all, a multi crew ship. My friends and I intend to use it as a base of operations (until actual bases are in game) and the torps are only gonna be used for those big events like Save Stanton

  • @Solar546
    @Solar546 19 дней назад

    This is the first time I see the Polaris in game thanks

  • @Hunikengt
    @Hunikengt 19 дней назад +6

    Next, Idris-M railgun vs Polaris! 😂😂😂

    • @TheIceJester
      @TheIceJester 18 дней назад +2

      They will wait until the Polaris sales are over before showing everyone that Idris is superior

    • @Hunikengt
      @Hunikengt 18 дней назад +1

      @TheIceJester I only have an Idris-P.....that K kit is nice though but it's not as cool as the M Idris.

    • @yulfine1688
      @yulfine1688 18 дней назад

      @@TheIceJester I mean yeah the idris is a frigate not a corvette they have entirely different roles they fill.. also those size 10 torps if they land will shred a idris the same way the size ten gun would really hurt the polaris.

  • @xotx4291
    @xotx4291 18 дней назад +1

    It would be cool if you could target ground bases from space with those torps and rain all Hell down on it.

  • @vik12D
    @vik12D 19 дней назад +9

    The Idris needs the same system as the Polaris to fire it's railgun.

    • @NovaRexus64
      @NovaRexus64 18 дней назад

      what system?

    • @soulessification
      @soulessification 17 дней назад +1

      @@NovaRexus64 an independent station dedicated to firing the railgun

  • @ShawnMeira
    @ShawnMeira 18 дней назад

    Foxy! I found your pile of vehicles from the starlancer test video at Hahn earlier! 😂😂

  • @primalyt123
    @primalyt123 18 дней назад +1

    the torpedos are listed as size 12s on the wiki

    • @cpt_foxyloxy
      @cpt_foxyloxy  18 дней назад +1

      I checked on Erkul, it says size 10, I think they planned to make them size 12, but end up with size 10

  • @mrbaglog
    @mrbaglog 19 дней назад +2

    Looks great for bunker running. 😂

  • @BionicFreakOfficial
    @BionicFreakOfficial 19 дней назад +2

    Time for an EXTENSIVE "will it fit" video!
    I've seen some pretty big ships fit in, but I have yet to see someone attempt to fit a cutlass.
    I'm also dying to know if a Spartan can fit in the cargo area. I know the Ballista doesn't, but a Spartan might, if you remove the gun on top.
    UPDATE: I have gotten my hands on a Polaris and tried MANY vehicles.
    Unfortunately, the Cutlass does not fit, with or without landing gear (so sad 😭😭😭).
    Fortunately, nearly ANY ship that's smaller than a Cutlass SHOULD fit!
    And, extra fortunately, the Spartan DOES fit!
    Before my game crashed, I was able to park a Spartan, Nursa, Ursa, Cyclone, CSV, STV, PTV, ATLS, and 2 Pulses all in the Cargo Hold at the same time!
    Also, you can easily take the STV, PTV, and ATLS up the elevator to the Hangar! And it's worth noting that the PTV can drive almost ANYWHERE in the Polaris, including the Command Station!
    Truly an awesome ship!

    • @IdleWorker
      @IdleWorker 19 дней назад

      I've tried it, it doesnt work. cutty is too high.

    • @Glotalaya
      @Glotalaya 19 дней назад

      @@IdleWorker zeus just fits with abit of wiggling and the front bridge of the polaris fits xD

    • @BionicFreakOfficial
      @BionicFreakOfficial 18 дней назад

      @@IdleWorker
      Damn, that sucks.
      What if you retract the landing gear?

  • @LuluGamingDK
    @LuluGamingDK 18 дней назад

    As long as you have gunner shooting at the torpedoes, none of them should hit you.

  • @palonorn8451
    @palonorn8451 19 дней назад +3

    To anyone reading this who has a Polaris, don’t fall into the torpedo bay. You will not be able to get out

    • @palonorn8451
      @palonorn8451 19 дней назад +2

      I have beheld such a fate

  • @uss_04
    @uss_04 19 дней назад

    Was fun, thanks for running this

  • @Kamziky
    @Kamziky 17 дней назад

    nice video really :D

  • @matthewadams8175
    @matthewadams8175 19 дней назад

    Yo buddy how are you loving the videos there great buddy

  • @WillPOWR
    @WillPOWR 19 дней назад +1

    Polaris team knocked it out of the park

  • @ThatRedThing1
    @ThatRedThing1 19 дней назад

    Alright, you know you need to make a video stuffing as many furies into a polaris as possible when the ship comes out.

  • @Daniel-gb9ex
    @Daniel-gb9ex 19 дней назад

    I wonder if in the future we'll have ships that can scout a target so that you can shoot a torpedo from max distance.
    Like if there's a ship with max emissions of 10k, the scout ship gets in close, and relays the information to a larger ship so that it can shoot a torpedo from 30k out.

  • @nikoulph
    @nikoulph 18 дней назад

    Wonderful testing!! tnx for the video.
    I wonder if a Polaris will do well against griefers at GrimHex?

  • @guusholt
    @guusholt 19 дней назад +3

    Aren't they called Point Defence Cannons (PDC's)?

  • @GUNNYCANUCK
    @GUNNYCANUCK 19 дней назад +1

    I've got no issues with the torpedo station being where it is, that person will also be close to at least one or two engineering fuses so they can work double duty.
    My issue is the flight speed of the torpedoes, understandably for balance they can't be as fast as size 2 missiles but 250 is awful slow...they aren't water torpedoes pushing against water resistance, and any unmanned weapon system should be flying uncoupled with little to no g-force restrictions.
    If we're not going to have more realistic missiles we should get silly missiles...like the ones from manga/macross, all swirly swarm like.

    • @eavdmeer
      @eavdmeer 19 дней назад

      @@GUNNYCANUCK maneuverability restrictions aren't G-Force restrictions. They are inertia restrictions which is the same in every medium. Uncoupled or not has zero influence on inertia

    • @GUNNYCANUCK
      @GUNNYCANUCK 19 дней назад +1

      @@eavdmeer Missiles should be able to flip and burn not bank turn that takes a country mile.

    • @eavdmeer
      @eavdmeer 19 дней назад +1

      @@GUNNYCANUCK absolutely true. Guess we lost that to CIG 'rule of cool'. They seem to think space has drag 🤷‍♂️

  • @merclord
    @merclord 19 дней назад

    This was awesome. It sucks that I can't get a Polaris as a loaner for my Perseus.

  • @ShadowByNine
    @ShadowByNine 18 дней назад

    Lol need a mod that makes the cash register sound ever time you fire one. That restock cost must be insane

  • @merclord
    @merclord 17 дней назад

    Based on your other tests, I think the PDS is designed to only defend against torpedoes. Missiles are moving too fast for it to target. I find that odd. Also, I wonder if there's a way to make a stealth torpedo boat that can get close enough without being detected to hit the Polaris before the PDS has a chance to stop a torpedo.

  • @Spezies
    @Spezies 18 дней назад

    Sound of torpedoes in space... Yaya Allright. OK it's still a game.

  • @ChannelHandlePending
    @ChannelHandlePending 19 дней назад +2

    Think its about time I find myself an org tbh

  • @LoneWolf8003
    @LoneWolf8003 19 дней назад

    Now the reclaimer needs to use the remote turrets as PDS

  • @bearowlsspaceport4617
    @bearowlsspaceport4617 19 дней назад

    good show guys

  • @OctopusImaginations
    @OctopusImaginations 19 дней назад

    Imagine the salvage opportunity after one of those battles...

  • @Terran0va_Plays
    @Terran0va_Plays 19 дней назад

    Im so damn excited to play this on the official servers lol

  • @Valium_x
    @Valium_x 19 дней назад

    You're a video making machine

  • @JosephOday-y8i
    @JosephOday-y8i 9 дней назад

    Firing at close range and all your missiles at once will be the best way to circumvent the auto turrets and get hits or the missiles will be worthless in combat.

  • @dpawtows
    @dpawtows 18 дней назад +1

    Question: If multiple Polaris's (Polari?) are all shooting at the same target..... are they at risk of their point defense shooting down each other's torpedoes if some of them are in front of the others?
    IE, does the point defense shoot at *nearby* torpedoes, or only ones that are locked on to the specific Polaris?
    This also pertains to a Polaris trying to protect another ship.

  • @T51B1
    @T51B1 19 дней назад

    Do the torpedoes go where the camera is pointed? Or do you just lock the torpedoes with the camera and they only track by themselves?

  • @honey-fe6pj
    @honey-fe6pj 18 дней назад

    Missile health was nerfed in 3.24.3 PTU.9410828 so the PDS will be more effective than first tests.

  • @PerplexedVet
    @PerplexedVet 19 дней назад +2

    Yo how do you follow a torpedo with your camera like that? Is there a control to do that?

  • @eavdmeer
    @eavdmeer 19 дней назад +4

    Did I understand correctly that you can only fire the Torpedoes from the dedicated Torpedo Room? I understand they would not be under pilot control but you should be able to fire them from the Flight Deck

    • @speky5777
      @speky5777 19 дней назад

      I believe it is the I think at least at some point the right hand side co pilot seat could fire them, might have been removed understandably so that with all that power you need multiple people

    • @FalconDS9
      @FalconDS9 19 дней назад +1

      suure.. on the flight deck, so you can jump seats real quick? ... its a good decision to have the fire controls as far away from the pilot seat as possible xD
      ppl fly the mole solo, jumping seats was too easy there.. CIG learned..

    • @speky5777
      @speky5777 19 дней назад +1

      @@FalconDS9 yeah that’s why they took it out, specially since u can fly from both co pilot seats, just no having acces to flare and chaff but having access to missiles

    • @eavdmeer
      @eavdmeer 19 дней назад

      @@FalconDS9 your ship comes to a full stop when you 'quickly' jump seats. That makes you a sitting duck. Hardly an effective way of using a ship like this. And like 3 torpedo hits and you're toast. Plus you can still go down to the torpedo room. What's next? You have to have a guy down in engineering to be able to fire countermeasures?

    • @FalconDS9
      @FalconDS9 19 дней назад +1

      @@eavdmeer maybe.. thats how this game wants to be, multicrew oriented. we will see more and more control being removed from the pilot seat in the future. pilot should only fly, nothing else.

  • @ferdinandoarmeni6328
    @ferdinandoarmeni6328 19 дней назад

    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW Look at that! =)

  • @ToitleInTime
    @ToitleInTime 18 дней назад

    Why would you not have fire control for the torpedo tubes on the bridge? CIG literally has a gas leak in the building

  • @STRYKER1467
    @STRYKER1467 17 дней назад

    You should use the Polaris against the Idris i would love to see that.

  • @purzifal
    @purzifal 19 дней назад +2

    SC has the flaim trails wrong, they would not be that pointy in space

  • @llillian4055
    @llillian4055 18 дней назад

    Love that sound, of the wind resistance on the hull as it flies though the vaccumm of space :)

  • @kallumhamilton5012
    @kallumhamilton5012 17 дней назад

    How do you get to fire all 4 at once like you did, while I test im unable to fire them that rabidly.

  • @karmabad6287
    @karmabad6287 19 дней назад

    🔥

  • @pirateradio8420
    @pirateradio8420 18 дней назад

    How do you get the follow camera view of the torpedoes?

    • @cpt_foxyloxy
      @cpt_foxyloxy  18 дней назад

      ruclips.net/video/XNjUX4scsiE/видео.html
      This video will show you how

  • @AuzzieWithAGun
    @AuzzieWithAGun 14 дней назад

    I have to say, I’m a bit disappointed with the way torpedos function, I would’ve much rather had the pilot fire them, whilst there’s someone in the hold loading the torpedoes, eg pick them up with a tractor beam, place it in a tube where it then gets pushed into the tube with with a ram system (think modern day artillery autoloaders)

  • @null5696
    @null5696 18 дней назад

    kinda bummed the polaris doesnt have a badass explosion animation

  • @BeatBoxU-1
    @BeatBoxU-1 19 дней назад

    Ya, the no pip is killing me atm lol

  • @x102reddragon
    @x102reddragon 18 дней назад

    Meh about the torps just disappearing when they get loaded instead of having a animation but I understand some corners have to be cut

    • @cpt_foxyloxy
      @cpt_foxyloxy  18 дней назад

      Yeah, i was expecting something more there.

  • @eltreum1
    @eltreum1 18 дней назад

    So, what is the insurance claim timer on that?

  • @tanvir4111
    @tanvir4111 17 дней назад

    How do u target/lock the torpedos to a target?

  • @vkuvaev
    @vkuvaev 18 дней назад

    So can you shoot a torpedo at Orison from the orbit?

  • @Whologin
    @Whologin 19 дней назад

    which shard are you on. i'd love to join

  • @felian9562
    @felian9562 19 дней назад

    Even size 10 torps don't have much mass and could be faster, but for game balancing it makes sense that big torpedos are slower than small torpedos and thus easier to Hit. With precision targeting can fighters target point defence to make the polaris vulnerable?

    • @Glotalaya
      @Glotalaya 19 дней назад

      they are still tough to take down I thought they would be instantly dead miles away from the target

    • @yulfine1688
      @yulfine1688 18 дней назад

      @@Glotalaya nah but balancing is constantly changing the game is an alpha and even if we make it to 1.0 balancing will continue

  • @KristopherSatchell
    @KristopherSatchell 18 дней назад

    How do you track camera the torpedos?

    • @cpt_foxyloxy
      @cpt_foxyloxy  18 дней назад

      ruclips.net/video/XNjUX4scsiE/видео.html
      This video will show you how

  • @GlennLMS
    @GlennLMS 19 дней назад

    Do the point defense turrets have an ammo count? Lasers or ballistics I guess is the better question.

    • @Glotalaya
      @Glotalaya 19 дней назад +1

      unlimited they are lasers

  • @Leujee1789
    @Leujee1789 19 дней назад

    Turn rate looks insane for its size 🤔

    • @yulfine1688
      @yulfine1688 18 дней назад

      its not actually that big like 170 meteres i think in length, it is large but its design is works favorably and its engines and and such are quite powerful for its size

  • @FalconDS9
    @FalconDS9 19 дней назад +6

    someone should explain this to avenger one.. THIS is what this game is about, multicrew combat with big ships.. not fighters.. fighters are just a weapon system, nothing you build the game around...
    now with some more of these bigger ships, we can finally start to balance the game around them.

    • @eavdmeer
      @eavdmeer 19 дней назад +1

      @@FalconDS9 that's like saying world of warships is about the battleships only or world of tanks only about the heavy tanks. It's not. It's about all classes of ships and they all have strengths and weaknesses. You can't balance for any one of them. You have to balance for all and that's *exactly* what A1 is trying to get them to work towards

    • @FalconDS9
      @FalconDS9 19 дней назад +3

      @@eavdmeer no.. not balance for all.. balance around.. the bigger ships are in the middle, fighters only on the lower end of the spectrum.. they fight stuff of their size and maybe if lucky dissable turrets or engines of the bigger ships. if their gunners and escorts are sleeping... fighters will be completely useless against ships above a certain size, they should be scared and not even trying to get close or they just die..
      at no point should a fighter be able to destroy a ship like the polaris, in my opinion a fighter should not even survive one approach on a bigger combat vessel.

    • @eavdmeer
      @eavdmeer 19 дней назад

      @@FalconDS9 the key of this being *your opinion*. And yes, they will have to balance for *all* ships so none of them are 'untouchable'. Imagine the gank fest of someone parking their untouchable ship somewhere and just destroying every single fighter that comes close. Fun for a while, but everyone will just stop playing the game

    • @FalconDS9
      @FalconDS9 19 дней назад +2

      @@eavdmeer untouchable for fighters.. as some ships should be.. there is a reason why we are getting all these bigger ships, because sometimes a tiny fighter is not enough..
      in RL you are not going to destroy a US Aircraft Carrier with just one Mig... you get vaporized long before you even see the damn thing.. but when you attack with a whole fleet, with ships of a usefull size with weapons designed to finish that job, thats a diffrent story. now you got yourself a very interesting battle.

    • @eavdmeer
      @eavdmeer 19 дней назад

      @@FalconDS9 you touch on something there. With a fleet of migs, tiny tiny in comparison to the carrier, you *can* in fact take the carrier down. That's why big ships should not be untouchable to large enough swarms of smaller ships, ever!

  • @riosasin3086
    @riosasin3086 19 дней назад

    Real question here, do they have orange and black paint for Polaris, i need my tachi

    • @MisterQueenie
      @MisterQueenie 19 дней назад

      There will be 3 paints for the polaris, most likely available at IAE

  • @carodar34
    @carodar34 19 дней назад

    so the target will be to destroy this turrets with a ballistic light-heavy fighter and then use your torpedos

  • @magnumx70
    @magnumx70 18 дней назад +1

    Yeah don't worry they gonna nerf it as soon they got the money

  • @mattin5850
    @mattin5850 18 дней назад

    am I the only one who wants to ride the torpedo?

  • @abelpastorsalamanca2148
    @abelpastorsalamanca2148 18 дней назад

    How u can put the torpedo camera?

    • @cpt_foxyloxy
      @cpt_foxyloxy  18 дней назад

      This video will show you how: ruclips.net/video/XNjUX4scsiE/видео.html

  • @AegisDynamics
    @AegisDynamics 19 дней назад +3

    Cant wait for AI blades so the pilot can control the torpedoes as it should have been the case since the beginning

    • @eavdmeer
      @eavdmeer 19 дней назад +1

      @@AegisDynamics I'm pretty sure the blades won't control torpedoes

    • @HunterSteel29
      @HunterSteel29 19 дней назад +4

      The pilot controlling torpedoes was never going to be the case ever. The Polaris is a large military ship, and will need a crew to run it. We don't need any more moronic design choices like an A2 being able to Solo nuke an entire area with one pilot on board.

    • @VortexStolenName
      @VortexStolenName 18 дней назад

      RIght? I dont get this fucking community. Why do we need to have some autistic child sitting in a chair to press a button when the pilot can do it no problem? ITS ONE FUCKING BUTTON PEOPLE, STOP ACTING LIKE YOU NEED A WHOLE CREW TO PUSH A BUTTON.

  • @BenitKolburn
    @BenitKolburn 19 дней назад

    👍

  • @dirtynachobuffet
    @dirtynachobuffet 19 дней назад

    If the Polaris is available during free the fly, a person should just take those torpedos and put them in storage. Destroy the Polaris and reclaim it

  • @janschmid281
    @janschmid281 19 дней назад

    Is there a way to fly it in ptu when you havent bought it ?

    • @r.wallaby6490
      @r.wallaby6490 19 дней назад +2

      IAE in 2 weeks, pretty sure you're gonna be able to rent it for a bit

  • @Phantom-dm9fz
    @Phantom-dm9fz 17 дней назад

    Is it in ptu? Or pu?

  • @Timbodacious
    @Timbodacious 18 дней назад

    would be nice if you could swap out all those size 10's for a bunch of size 5's but i see how that could make the ship a broken menace that could fire way too many missiles.haha. good to know combat in this thing is going to suck.

  • @SICARiO_H88
    @SICARiO_H88 18 дней назад

    Anyone who thinks that Idris will be an easy target for polaris is completely wrong.
    When idris becomes available...we will see new drama from the Polaris owners.

    • @ursospot
      @ursospot 18 дней назад

      Idris is a much more expensive ship, for sure it will be superior.

  • @QuotidianStupidity
    @QuotidianStupidity 19 дней назад

    So is this in the game properly now?

  • @medicsansgarantee
    @medicsansgarantee 19 дней назад

    Hm seems very difficult to make it work

  • @LarsArt
    @LarsArt 19 дней назад

    So the torpedoes can only be launched from the torpedo console downstairs and the operator has no radar/minimap and no distance indicator from the target? 😂

    • @FalconDS9
      @FalconDS9 19 дней назад +2

      ya.. torpedo operator should only fire when the captain says so. no need for his own indicators. you have to coordinate with your crew. talking to ppl, you know..
      pilot gets the ship into position, operator reports if the weapon is ready, captian doublechecks everything and gives the final order. thats how it works. pilot is responsible for distance and position.

    • @eavdmeer
      @eavdmeer 19 дней назад +1

      @@FalconDS9 now just show me who of your friends wants to be the guy stuck in the bowels of the ship waiting for you to tell them what to do as their two hour play session of the day with nothing but one button to press. 😂

    • @FalconDS9
      @FalconDS9 19 дней назад +2

      @@eavdmeer its a bit more then one button, cmon. he gets a remote camera, has to find and lock on to targets, has to make sure the reload mechanism keeps working and could even reload ammo from the cargo deck. might even need to repair the damn thing when engineering goes live.
      and its not like you are forced to be there, in our group we rotate jobs so everyone gets to see every part of the game.
      if you dont like to be part of a star trek like ship crew, maybe you prefer to be the fighter pilot. game offers many diffrent jobs.

    • @eavdmeer
      @eavdmeer 19 дней назад

      @@FalconDS9 it wasn't my point that there is nothing else to do in the game. My point was that you are not going to find anyone to do these things in your big ship. I have my doubts about finding and designating targets. I did not see any radar screen or targeting option, but maybe we'll see some more videos pop up soon with more details

    • @r.wallaby6490
      @r.wallaby6490 19 дней назад +1

      @@eavdmeer I'd be more than happy to be a torpedo operator/engineer, I usually sit in the bowels of my reclaimer waiting for the SCU boxes to pop out lol

  • @muhlaka123
    @muhlaka123 19 дней назад +1

    First🎉

  • @snowmind
    @snowmind 19 дней назад +1

    Congrats on the first recorded military capital ship kill :)

    • @gabzsy4924
      @gabzsy4924 19 дней назад +4

      I'm pretty sure plenty of 890J's have been destroyed in the past.

    • @r.wallaby6490
      @r.wallaby6490 19 дней назад +1

      @@gabzsy4924 Is an 890J really a capital ship tho?

  • @ShadowByNine
    @ShadowByNine 18 дней назад

    That seems too slow, 500m/second min I'd say

  • @mateoemanuel3517
    @mateoemanuel3517 19 дней назад

    what is the hp on the polaris?

    • @FalconDS9
      @FalconDS9 19 дней назад

      as you can see, no longer indestructible. hp numbers are not relevant, the hp system gets removed anyways.

    • @mateoemanuel3517
      @mateoemanuel3517 19 дней назад

      @@FalconDS9 ik bro but its gonna be a while till they remove the hp so till then i still wish to know the hp

    • @yulfine1688
      @yulfine1688 18 дней назад +1

      ​@@mateoemanuel3517 Well looking at erkul for the ptu the hp is 3.947 million not including the shields at 454k hp, however that's total hp, if you break it down, its split to around to multiple sections so the M rear is 1.5 million hp, the m neck rear is 1.4 million hp and the m body is 918k hp.
      it has over 21 million total missile damage and 10600 turret dps in total.

  • @orourke116
    @orourke116 18 дней назад

    nasty bear helmet.

  • @antonego9581
    @antonego9581 18 дней назад

    why cant you fire the torpedoes from the bridge? and the torpedo operator cant even tell how far you are? seems really dumb. its more primitive than WW1 ships, makes no sense

  • @TheIceJester
    @TheIceJester 18 дней назад

    Idris >>>> Polaris !