Nice intro. Thanks Rohan. Any chance you could look at UV'ing continuous emission liquids in this series? Having issues getting it to work right when surfacing. Please keep up the thumnails xD
It’s representing pscale. It will automatically become smaller as you lower the particle separation. But if you want it lower still you can apply a float node and modify the pscale value after the sim but it could make changes to the fluid surface node , so be careful how you use it. If you just want to render the particles or tweak it for viewport then it’s fine,
@@nathangordon3942 the Houdini viewport does that sometimes. If you have the lab tools installed, go the lab tools menu and there's a reset viewport button. It should help.
@@rohandalvi Another question. Would I want to paste the particle sepration from the flip solver as relative reference into the flip container? I have been advised to do this when it comes to pyro (though I forget the reasoning).
@@nathangordon3942 you don't need to. In Pyro you need to control 3 things with the same parameter, the smoke resolution, the voxel size in the volume rasterise and the particle separation. In the flip node, both the particle separation values are doing the same thing, so you can just control it from the flip container node.
I'm glad I'm not the only one suffering from nearby construction
love the tut
It's been going on for 6 months😕
Hiii! Thanks so much for this amazing video!! May I ask what is the link for next video?
Thank you very much for this!
Nice intro. Thanks Rohan.
Any chance you could look at UV'ing continuous emission liquids in this series? Having issues getting it to work right when surfacing.
Please keep up the thumnails xD
awesome intro!
Any chance to see unreal in ur workflow at some point in the future.
I'm working on that right now :)
seems like the simulation Spatial Scale options is missed :(
Can you do a tutorial on how to export a fluid sim with white water from Houdini to Blender?
Amazing. Are you using this new systen or keep using old dop?
I’m still using the DOP system . It’s faster.
Quality video, thank you
The thumbnail though 🤪
I'm learning the art of RUclips thumbnails😁
@@rohandalvi I would have seen the video anyway, thumbnail made me see it sooner. It works.
@@kamazooliy yess, it works😂
Thank you!
thank you
How did you change the size of the spheres?
It’s representing pscale. It will automatically become smaller as you lower the particle separation. But if you want it lower still you can apply a float node and modify the pscale value after the sim but it could make changes to the fluid surface node , so be careful how you use it. If you just want to render the particles or tweak it for viewport then it’s fine,
oh, my viewport just wasnt updating for some reason. Now it is.
@@nathangordon3942 the Houdini viewport does that sometimes. If you have the lab tools installed, go the lab tools menu and there's a reset viewport button. It should help.
@@rohandalvi Another question. Would I want to paste the particle sepration from the flip solver as relative reference into the flip container? I have been advised to do this when it comes to pyro (though I forget the reasoning).
@@nathangordon3942 you don't need to. In Pyro you need to control 3 things with the same parameter, the smoke resolution, the voxel size in the volume rasterise and the particle separation. In the flip node, both the particle separation values are doing the same thing, so you can just control it from the flip container node.
Can you make a tutorial to make Black Adam lightning in Houdini??😅
The Shazam effect?
@@rohandalvi Yes plz 😁😅
I would really like to see this slow motion lightning effect in ruclips.net/video/1khxE6m8xow/видео.html at 0:15s
🙌🙌🙌
👍👍👍👍❤️
Rohan looks like top chef in a five star hotel 💥...also my houdini 19.5 is python 3.9 and yours is 3.7 why..?
Rohan looks nothing like that. It's a stock photo😂 and maybe sidefx might have upgraded the python version. I'll look for a newer build.
@@rohandalvi 😂😂
I hear crows in the background
No, it's the sound of a saw. There's some construction work going on next to my House.
Worst sop node ever!
I'm scary on how would be a crowd sop...
Yeah, the flip setup is easily their worst implementation at sop level. I still use the dop level stuff because it's simpler and faster.