Note: Just because these are the attack spawn points does NOT mean that you will always be attacked from them. You will only be attacked from these directions if you are already in the town before the attack happens. If you fast-travel into town while an attack is already underway, enemies will often be right in the middle of your town. The reason for this is Bethesda takes into account the time it takes you to reach your settlement after getting the alert, and calculates how far enemies will have advanced into your settlement by the time you get there. This calculation completely ignores your settlement structures and defenses, including walls. This is why many of you have experienced attacks at different places in some of these settlements. These spawn points are accurate for every game on every platform--but due to the nature of the game, Fallout 4 does not always "honor" these spawn points.
oh cool i always thought it was odd how they would be on the inside of my bases sometimes, now i know to keep some def in the centers for these attack situations thanks
Damn. Explains how Super Mutants got through my borders I took 5 hours to build and adjust in Sanctuary. Haha. Also, it is good to point out that some turrets are permitted to clip in some roof sections on the fronts of houses so having turrets on each roof does not impede the looks of your town, making the placements immersive since they won't "float". I use no turret power mod, so I have no idea if it works without it. Worth a test.
After hundreds of hours and endless wall building I suspected the walls were virtually useless. Now I know. Better to invest in Gun turrets at strategic locations which I had suspected spawns were occurring. Though I have used walls to funnel enemies into kill zones, but only on rare occasions. Maybe I'm nick-picking, but walls should matter. BTW, great video and your work and time is appreciated. Sub.
Very informative video, but unfortunately it doesn't show ALL of the spawn points. Also, there are random enemy spawns which occur near some settlements. Here are some additional notes about where to place defenses in your settlements: Abernathy Farm - Occasionally enemies patrol the area west of the main structure. I've seen raiders, supermutants, Rust Devils with robots, and the occasional radscorpion. Placing turrets facing in that direction is a good idea. Dalton Farm - I've had enemies spawn in two other locations. One location was further east of the location in the video, near the road. The other was near the jetty at the "back" of the settlement. Egret Tours Marina - Occasionally a group of synths will spawn near the bridge just north of the settlement, even after the Institute is destroyed. Sometimes they will ignore your settlement, sometimes they won't. Finch Farm - On the road just west of the settlement, all sorts of nasties can patrol that area, and they will attack and follow your provisioners. I've seen insects, a Mr. Gutsy, even an Alpha Deathclaw. The Mr. Gutsy and Alpha Deathclaw were in the area, just as the settlement came under attack. I've found that having some extra defenses facing that way helps. Oupost Zimonja - Occasionally enemies will patrol the road to the south, near the raider camp in the truck. I've only ever seen extra raiders. Sanctuary Hills - I've had enemies spawn right next to the Workshop. In fact, right next to where I was standing at the time. The first time was only a raider. The second time however was a supermutant suicider. I've also seen enemies spawn out the front of the house which has a fallen tree on it. Starlight Drive-in - This is another strange one. I remember one time I was informed that Starlight Drive-in was under attack by Feral Ghouls. I use Shaikujin's Better Warnings: www.nexusmods.com/fallout4/mods/4106/ . I was at Graygarden at the time, so I headed north and noticed the pack of feral ghouls near the rail cars just south of the settlement. I shadowed them until they reached the Drive-in. In addition, enemies will occasionally patrol the road to the north of the Drive-in, (most likely shooting the brahmin there) or they will be located under the bridge near the northeast corner of the settlement. Sunshine Tidings Co-op - Occasionally enemies will patrol the road from near the dam to the north, or they patrol from the northwest. I've had raiders and supermutants, but the worst ones were Rust Devils with TWO Legendary robots. That wasn't fun, mainly because it caught me completely by surprise and I hadn't set up any defenses yet. Taffington Boathouse - Enemies can spawn on the other side of the drainage outlet and also INSIDE the house. Usually in the top story of the house. The Castle - There is another spawn point to the northwest, just west of the truck stop. Then there's the synths which always seem to infiltrate the Castle. The Slog - Having additional turrets facing towards the Ironworks to the south usually helps, as the occupants there often attack traders which pass between the Ironworks and the settlement.
Another random spawn I've just remembered occurs at Finch Farm if you have the Automatron DLC. If you fast travel to Finch Farm or sleep there, random robots may spawn immediately out the front of the shack. Most of the time I've only seen a single eyebot, but sometimes there are multiple robots.
It's been my experience that Rust Devils pretty much just spawn when the player's already there. Particularly if he or she has a bot with them or if there's a bot living at or traveling through the settlement (say as a provisioner). I've been wrong before, of course.
I run survivor mode, and I sometimes see 2 death claws fighting each other just other side of sanctuary hill river to the north east near the pier and water pump. I ended up building a outpost 3 wide and 6 high to catch them right on the north east corner of the settlement border.
Great video! My only problem with it is because Oxhorn's settlements are so built up with stuff, it is hard for me to tell where these spawn points actually are in relation to anything else in the area. I'm glad that some of the spawn points are shown next to large rocks, pillars or formations that are already there in game, but it takes me several minutes to figure out where most of these points are in game despite that, due to all the buildings and turret set ups in this video. Would have been awesome to see a spawn points video with nothing new added to the settlements, so we know that BEFORE going into building on these! Can anyone suggest any mods or maps on the internet somewhere that clearly show where these spawn points are?
WOW you have truly created an incredible detailed video showing where attack spawn points are, you even posted under the video each settlement, absolutely perfectly 10/10!
Thank you _so much_ and holy crap you rule for putting in the timestamps. I recently uploaded my third methods-and-techniques video and I talked about the Tenpines spawn spots... or, well, where I thought they were. Now I can link to accurate info. ;) Thanks again!
This has to be the most helpful FO4 vide there is. I can’t tell you how many resources I had wasted building defensive structures facing in completely the wrong areas. I just disassembled them, and reassembled them facing the spawn points, and now its much easier defending settlements, often not even requiring my presence.
Oxhorn, your videos are encyclopedic and are as invaluable as ever. I love this game, played it until 120 something back in the day. Just hit 50 again recently, and just wanted to say your work and love for the franchise its appreciated.
Oxhorn, thanks man, it really helps in preparing for certain defences. And your Fallut 4 Lore/storie series is also really great man. Its a great channel, what can i say haha
Knowing where the spawn points are is a helpful tool to figuring out where to put things and where not to put things. Saw a few things that I will have to change up in my settlements because a spawn point is right where I placed something. Thanks for sharing this with everyone, and I look forward to seeing your revised settlements with the new assets from the workshop DLC's and the future Nuka World DLC in August.
Awesome public service you've done here thanks for the vid. Vault 88 was omitted but I think you actually covered those in another video anyways. This is going to save me so much time with trial and error. I can start every base build with the spawn points in mind beforehand now
we need a mod that alters the raid spawn points so, they actually need to mount a march on the settlement from a distance rather than magically show up in the middle of your settlement and attacking.
That sometimes happens. Kinda rare though. The character I am presently playing, at very hard difficulty, is about level 70 and I have actually seen that type of attacks 3 times. Sometimes I am caught up in the fighting and do not see where they are coming from.
First time watching this. Only been playing Fallout 4 around 5 months. Very helpful and the music is terrific. Thank you for all your videos. I love them all.
THANK YOU so much for this video, I've been watching your settlement build videos and love learning the spawn points. Now to go back and adjust all my settlements :)
To get the spawn points, DL the settlement management system, open it, choose tasks, choose attack spawn points, then go to quests and activate the spawn point one.
Since I side with the Institute I get that sweet teleporter, 1-mintue fast travel to any location on the map. The moment I get the alert that a settlement is under attack, teleport to the Institute, immediately teleport to the settlement in question, and you'll arive sometimes a real minute or two before the action starts. You got time to arm up some settlers if you're carrying extra guns, slap out a few extra turrets quick, or whatever. I always prefer to go with the Heavy Laser Turrets too. Missile turrets always tend to blow up my crops/settlers just as much as the Radiers do.
Oh and specifically the Oberland station spawn point below the ground - I've seen that one play out and it was supermutants with rocket launchers. Quite a handful if you're a lower level. I guess they just pop up to the surface.
It's surprising that there's only one avenue of attack for The Castle considering the gaping hole in the wall on another side. I guess it was assumed that most players would board it up or something after gaining control of it.
This is because the castle doesn't get attacked like other settlements, for more info here's the wiki article on how it actually gets attacked. fallout.wikia.com/wiki/Defend_the_Castle
Actually the Castle CAN be attacked just like any other settlement. I've had it attacked by raiders or even deathclaws before completing the main quest. Not that they lasted very long as the missile turrets opened fire and blew them away in 2 seconds.
I have noticed a certain amount of controversy attached to you recently. I haven't really paid it much attention, but I thought I would come here to say how very useful this has been to me and to thank you for taking the time to make it. Your politics is your business but your attention to the detail of Fallout 4 lore is something that I appreciate.
Seeing as how the Next-Gen update has resurrected these videos, let me add some. Starlight Drive In: I've had Deathclaws (single ones each time) and Rust Devils spawning under the rail overpass and attacking provisioners passing through that bridge. It's definitely not from the first spawn point you showed here (17:47) because I kept the wire fencing around the settlement and they always attack from beyond the fencing, drawing my settlers away from the range of turrets on platforms.
8:12 that spawn point is for the radscorpions since they can attack from underground also. Radscorpions are one of the enemies that attack this settlement.... 11:44 there are 2 attack spawn points for this actually because the mirelurk queen that you kill in this place will spawn again near the workshop.
I found this very helpful thank you. I still build walls😁 I find even when attacks happen and attackers spawn inside my settlement. it also divides attackers which helps my sellers not to be overwhelmed by 10 super mutant masters. those outside are forced through a single opening which is also heavily defended. I have used a mix of your tactics with my own and have done very well. thanks for this videos keep geeking out for us.
I had that problem with Oberland Station, where I had to look several times before I spotted the rail tower behind the mass of stuff he's pointing at at the start. If you pause right after the Pip-Boy closes on Tenpines, though, you can see the ruined house in between his market and the shack. So he starts that video standing immediately west of the crop field in front of the ruined wooden house. I'm pretty sure Tenpines' starting shack is underneath the room/shack raised up on stilts.
Thank you. Now I know how to arrange my defenses so that those aspiring to attack my settlements wont know what hit them before they could even scream "charge!". However, some of the Nordhagen Beach spawn points were uncomfortably close to where my money makers are...
Thanks Oxhorn. I've been using Settlement Management Software also, and have been moving some defenses around. Just a quick observation, and this is NOT at you: really big ugly creatures spawn at the SE entrance to Dalton farm. The SMS shows only the SW spot where usually Trappers come from. But I've had more attacks at the SE spot, Mirelurks, Fog Crawlers, Gulpers, Super Mutants, etc. Again, this is NOT aimed at you as an omission. Seems like an omission on SMS's part.
This is great intel. I've been attacked multiple times from different directions than the spawn points, even when I'm in the settlements. I've NEVER been attacked from the front of Hangman's Alley. Every time it's in that shitty back corner. That one Raider who spawns under the bridge at Grey Garden doesn't really count as an attack. He's just so close. I swear there's a spawn point in the middle of Abernathy Farms that you don't show here. I've been there for many attacks where they just pop up JUST down the slope towards the next cable tower. I forgot just how shitty Sanctuary looks. I got a scrap everything mod on PS4 and it's so clean now. I know you mod like crazy, so you must have showed this pure for some reason.
oh man ty for this vid, its gonna help out so much with sttlement buiding, without having to have def everywhere to protect all angles and to funnel them into killzones
The markers don't appear to work with the extended settlement borders, but I think this video may still be some help with at least some of the spawn points. Thanks for the great video, as always! 8)
I like how the Castle is one of the biggest settlement and yet it only has one attack point. Sure spoiler when the Institute attacks they don't just spawn there {I know this from my first play through, which I didn't use mods} same with the Brotherhood.
A bunch of places have spawn points that I can only guess didn't get picked up by Settlement Software, along with semi-formal ones. There's a great comment farther up that mentions this. I can definitely say the Castle can have enemies spawn from the northwest, but it's much less common than them attacking from the south towards the main gate. And hypothetically, Mirelurks could just whip in out of the lagoon.
Oxhorn you are the best . Your videos are super educational and funny thanks for making this wonderful channel I just subbed a few days ago and I didn't realize how cool this channel would be good job and good luck!
I've had Radscorpion attacks. They are a pain in the ass. If they are hit while trying to get away, they stay buried in that place. But take very little damage. So turrets, settlers, and companions just keep firing. The attack on Sunshine Tidings lasted over ten very loud minutes. With everything blasting away at dirt.
"This calculation completely ignores your settlement structures and defenses, including walls." What the fuck, Bethesda! I have spent _dozens_ of hours walling my settlement in *completely* without any access other that through heavily guarded gates, my Sanctuary has a defense rating of 450 and so many turrets my framerate drops whenever I am home, my settlers have several power armors at their disposal, fired up and ready, I gave them miniguns and sniper rifles, I placed my water production on the inside of the wall and whatnot and shit - and then I find my generators wrecked when I return for questing. What the Fuck. With a capital F.
Naw. . .Generators, water pumps and turrets all take damage. The severity of the damage is determined by how long the attack goes on. Enemies don't even have to shoot at or be near those structures for damage to occur. Crops also will take damage. But, this is usually due to over-spray by both sides fighting.
Also, I do believe machines like power generators and water purifiers need regular maintenance every few days/weeks/months/whatever, even when the settlement hasn't been attacked during that time. After 200 years of desolation and negligence, some machines STILL work, yet my generators crap out at the most inopportune times. WTF Bethesda, indeed!
There is an additional Spawn point North of Abernathy Farm that isn't shown. Its been attacked by ferals from that direction a few times though to be fair it is pretty rare.
In my game, the Mirelurk Queen at Murkwater seems to respawn about every 5 in- game days or so in the enclosed "pond" beside the destroyed house. I put laser turrets on the roof, and armed the settlers with modded laser weapons and grenades, lol
Thanks for putting this together! The only change I would have liked better is if you at least briefly went into workshop mode around each spawn point so those of us that haven't yet memorized all the building boundaries would be able to know where each spawn point is in relation to a given settlement's borders. ;)
Thanks for the tip, I tried to show both the world map and local map before running off, to help with that. Hopefully you can pause the video to find landmarks and orient yourself from there.
It’s always funny how a settlement’s defense is calculated. A settlement with s wall and settlers armed with high-end guns and armour will shred apart invaders in a "real-time" invasion (i.e where the player character is present) but is considered defenseless if you don’t show up, while a settlement with 100 spotlights and literally nothing else will be a mighty fortress if the game autorolls settlement attacks but will be extremely weak if you’re actually present during an attack.
Thanks Oxhorn haha this is exactly what I wanted since I have a PS4 save with basically unlimited of every basic resource using the workshop dupe glitch. :D
(10:38) At Longfellow's cabin, I have definitely had enemies spawn on the opposite side of the Island from the marked spawn point. However, that attack has a follow-up mission to destroy the base from which the Trappers attack, so maybe it's different because it's more of a scripted event. (16:40) I have also had attackers show up in Somerville on the opposite side of the settlement from the marked spawn point.
You mentioned the thought of the buried spawn points being for radscorpions, but it occurs to me that there's another enemy that can bury itself--Mirelurks. This doesn't account for some of the buried spawn points like the one at Greentop, but it could definitely explain the one at Nordhagen.
The underground one at Nordhagen - I had a bunch of robots spawn there and couldn't finish the "help defend" quest, when it didn't end after the attack was over, I only knew the robots were under there because I could hear the eyebot with the Mechanist's announcement. I Managed to lure one of them further towards the water so it came out of the sand hill, but the others I couldn't lure, they moved when I threw grenades at them but not in the direction I wanted lol. Luckily, I'm on PC so as a final measure I could TCL under there and kill them but otherwise I guess you'd be really stuck.
At Somerset Place, I never get attacked from that spot in the driveway. Every time I've played this game, the attacks come from the middle of the garden.
Did you happen to use the "fast travel for person between a thing to sit on and the screen, slow slog for the character in game" -approach, if so, there is your problem.
Thanks for this. Am looking for a settlement to use for Settlement security DLC to farm Raiders Finding a settlement I like that I don't have settlers in is a challenge this late in my game. If I ever play a new game, I think I'll have a better chance of picking a good settlement. But this time I think I'm going to go with Croup Manor. Two spawn points only and they are both outside of the settlement area and I don't have anything there yet.
Egret Tour was beginning to frustrate me because of where the institute kept spawning in. Had no clue the spawn was attached to the fast travel. That explains everything. 😤
It may be mod induced, but I have watched raiders attack Abernathy farm from the north (coming from beyond the river all the way to the farm) so I like to keep at least a few machine gun turrets on the roof along the north wall of the main house overlooking the melon patch. They appear to be chasing radstag when they do, but it has happened a couple times. Since it is usually only 3-5 of them 3 turrets can usually do the job without my other defenders getting involved. Likewise I have seen rust devils passing east to west between the camper and the river who would turn to attack the rad stag that graze in that area and end up getting drawn to the farm. When they have a sentry bot with them, the fights can become a bit more intense, requiring my assistance, but as they appear "random encounters" it only seems to happen when I am as far away as between Red Rocket and Abernathy, and does not trigger a "defend the settlement" alert. I have on a few occasion heard weapons fire from Abernathy when I was on the red rocket side of the water tower and went over to find the farm fighting off rust devils. Fortunately I use a mod to protect named settlers.
We never got to see an epic invasion from the Old North Bridge like they showed at E3 2015 :( ...if they did it for gameplay it still doesn't make sense. "The bridge is a chokepoint" yeah, alright but what about the castle? The south entrance is just one thin path surrounded by water which enemies don't go in...
It was too late for me to realize about spawn points and I've already built a massive bunker house in spectacle island. The funny part is my "hidden chamber" was unluckily placed at one of the enemy spawn points and those traps, trick doors, etc. are now useless. They now jumps right inside my vault where my special armors/weapons are stored 😅
At rocket truck stop I have a concrete wall all the way around, the attack spawn positions what you said, there's no way they can get past concrete wall But Enemies spawn on the roof, an inside the shop
OK OK OK I do have one thing to say. Most of my favorite Fallout tubers say the same thing, Yes I know it's a little nitpicky. But, you referred to county crossing as country crossing. I love your videos, and I refuse allow you to be anything less than perfect.
Spectacle Island ‐ I clipped a small scaffolding platform (w/ missle) to the mast of the one boat on the inner harbor side of the island...covers attacks from N and S and is inconspicuous.
In my 'castle' the raiders always spawn from the centre of the settlement, right where the minutemen broadcaster sits. I built a structure around him and they get trapped in between the walls when they spawn. I've actually placed turrets in the cavity now.
Red Rocket Truck Stop for me. It's small, and if properly walled and defended, an easy farm. Plus it's literally a short jog from Sanctuary. The only issue I've had with it is the nearest spawn point by the corner where the Nuka billboard is is a block down the road on the edge of Concord.
Wish there was a button stronger than "Like". THANKS A TON!!! Oxhorn. Awesome vid. I've very rarely used walls because I figured what's the point when Star Trek Super Mutants can just beam in. But this video shows some great opportunities to at least funnel them to their death 🙂. Thanks again.
I have my main settlement at red rocket it's not a big one but it has people at it and resources and I wasn't sure where they were going to attack so this was very nice now I know every place I will be attacked from and I can defend accordingly
Great video. Just a couple of them was kinda hard to figure out for sure since you had the smaller areas like TenPines so built up that it wasnt easy to figure out what was the normal spots or spinning around quickly not really giving that great of a view. LOL.
RUclipsApp user:
01:06 - Abernathy Farm
01:43 - Boston Airport
01:59 - Bunker Hill
02:46 - Coastal Cottage
03:17 - County Crossing
03:52 - Covenant
04:23 - Croup Manor
04:53 - Dalton Farm
05:14 - Echo Lake Lumber Mill
05:34 - Egret Tours Marina
06:20 - Finch Farm
06:49 - Graygarden
07:25 - Greentop Nursery
08:43 - Hangman's Alley
09:15 - Jamaica Plain
09:57 - Kingsport Lighthouse
10:26 - Longfellow's Cabin
10:41 - Mechanist's Lair
11:36 - Murkwater Construction Site
11:58 - Nordhagen Beach
13:03 - Oberland Station
13:58 - Outpost Zimonja
14:27 - Red Rocket Truck Stop
15:14 - Sanctuary
16:19 - Somerville Place
16:43 - Spectacle Island
17:36 - Starlight Drive-In
18:33 - Sunshine Tidings Co-Op
19:19 - Taffington Boat House
19:51 - Tenpines Bluff
20:23 - The Castle
20:43 - The Slog
21:16 - Visitor's Center
22:04 - Warwick Homestead
Unsung hero
Danke!
Thank you
Ily
O horn already put that up in the description
I started playing Fallout 4 again and just saw this old but amazing video. Thanks!
Me too!
I am gay
That’s Oxhorn for you! He’s an amazing fallout RUclipsr
Note: Just because these are the attack spawn points does NOT mean that you will always be attacked from them. You will only be attacked from these directions if you are already in the town before the attack happens. If you fast-travel into town while an attack is already underway, enemies will often be right in the middle of your town. The reason for this is Bethesda takes into account the time it takes you to reach your settlement after getting the alert, and calculates how far enemies will have advanced into your settlement by the time you get there. This calculation completely ignores your settlement structures and defenses, including walls.
This is why many of you have experienced attacks at different places in some of these settlements. These spawn points are accurate for every game on every platform--but due to the nature of the game, Fallout 4 does not always "honor" these spawn points.
oh cool i always thought it was odd how they would be on the inside of my bases sometimes, now i know to keep some def in the centers for these attack situations thanks
thank you
Damn. Explains how Super Mutants got through my borders I took 5 hours to build and adjust in Sanctuary. Haha. Also, it is good to point out that some turrets are permitted to clip in some roof sections on the fronts of houses so having turrets on each roof does not impede the looks of your town, making the placements immersive since they won't "float". I use no turret power mod, so I have no idea if it works without it. Worth a test.
+Oxhorn Hi pal. Thanks for this useful video. Keep in mind though, someone "stole your video". watch?v=pkU0UrUTueo
After hundreds of hours and endless wall building I suspected the walls were virtually useless. Now I know. Better to invest in Gun turrets at strategic locations which I had suspected spawns were occurring. Though I have used walls to funnel enemies into kill zones, but only on rare occasions. Maybe I'm nick-picking, but walls should matter. BTW, great video and your work and time is appreciated. Sub.
Very informative video, but unfortunately it doesn't show ALL of the spawn points. Also, there are random enemy spawns which occur near some settlements. Here are some additional notes about where to place defenses in your settlements:
Abernathy Farm - Occasionally enemies patrol the area west of the main structure. I've seen raiders, supermutants, Rust Devils with robots, and the occasional radscorpion. Placing turrets facing in that direction is a good idea.
Dalton Farm - I've had enemies spawn in two other locations. One location was further east of the location in the video, near the road. The other was near the jetty at the "back" of the settlement.
Egret Tours Marina - Occasionally a group of synths will spawn near the bridge just north of the settlement, even after the Institute is destroyed. Sometimes they will ignore your settlement, sometimes they won't.
Finch Farm - On the road just west of the settlement, all sorts of nasties can patrol that area, and they will attack and follow your provisioners. I've seen insects, a Mr. Gutsy, even an Alpha Deathclaw. The Mr. Gutsy and Alpha Deathclaw were in the area, just as the settlement came under attack. I've found that having some extra defenses facing that way helps.
Oupost Zimonja - Occasionally enemies will patrol the road to the south, near the raider camp in the truck. I've only ever seen extra raiders.
Sanctuary Hills - I've had enemies spawn right next to the Workshop. In fact, right next to where I was standing at the time. The first time was only a raider. The second time however was a supermutant suicider. I've also seen enemies spawn out the front of the house which has a fallen tree on it.
Starlight Drive-in - This is another strange one. I remember one time I was informed that Starlight Drive-in was under attack by Feral Ghouls. I use Shaikujin's Better Warnings: www.nexusmods.com/fallout4/mods/4106/ . I was at Graygarden at the time, so I headed north and noticed the pack of feral ghouls near the rail cars just south of the settlement. I shadowed them until they reached the Drive-in. In addition, enemies will occasionally patrol the road to the north of the Drive-in, (most likely shooting the brahmin there) or they will be located under the bridge near the northeast corner of the settlement.
Sunshine Tidings Co-op - Occasionally enemies will patrol the road from near the dam to the north, or they patrol from the northwest. I've had raiders and supermutants, but the worst ones were Rust Devils with TWO Legendary robots. That wasn't fun, mainly because it caught me completely by surprise and I hadn't set up any defenses yet.
Taffington Boathouse - Enemies can spawn on the other side of the drainage outlet and also INSIDE the house. Usually in the top story of the house.
The Castle - There is another spawn point to the northwest, just west of the truck stop. Then there's the synths which always seem to infiltrate the Castle.
The Slog - Having additional turrets facing towards the Ironworks to the south usually helps, as the occupants there often attack traders which pass between the Ironworks and the settlement.
Great comment! Thanks for your time--I hope readers upvote this.
Another random spawn I've just remembered occurs at Finch Farm if you have the Automatron DLC. If you fast travel to Finch Farm or sleep there, random robots may spawn immediately out the front of the shack. Most of the time I've only seen a single eyebot, but sometimes there are multiple robots.
It's been my experience that Rust Devils pretty much just spawn when the player's already there. Particularly if he or she has a bot with them or if there's a bot living at or traveling through the settlement (say as a provisioner). I've been wrong before, of course.
Oxhorn why would you "hope" that readers upvote this when you can just pin it if you really support it?
I run survivor mode, and I sometimes see 2 death claws fighting each other just other side of sanctuary hill river to the north east near the pier and water pump. I ended up building a outpost 3 wide and 6 high to catch them right on the north east corner of the settlement border.
Great video!
My only problem with it is because Oxhorn's settlements are so built up with stuff, it is hard for me to tell where these spawn points actually are in relation to anything else in the area. I'm glad that some of the spawn points are shown next to large rocks, pillars or formations that are already there in game, but it takes me several minutes to figure out where most of these points are in game despite that, due to all the buildings and turret set ups in this video.
Would have been awesome to see a spawn points video with nothing new added to the settlements, so we know that BEFORE going into building on these!
Can anyone suggest any mods or maps on the internet somewhere that clearly show where these spawn points are?
WOW you have truly created an incredible detailed video showing where attack spawn points are, you even posted under the video each settlement, absolutely perfectly 10/10!
Ox, thanks again for this timeless video. I can’t even remember how many times I’ve come back to this video.
Thank you _so much_ and holy crap you rule for putting in the timestamps. I recently uploaded my third methods-and-techniques video and I talked about the Tenpines spawn spots... or, well, where I thought they were. Now I can link to accurate info. ;)
Thanks again!
This has to be the most helpful FO4 vide there is. I can’t tell you how many resources I had wasted building defensive structures facing in completely the wrong areas. I just disassembled them, and reassembled them facing the spawn points, and now its much easier defending settlements, often not even requiring my presence.
Oxhorn, your videos are encyclopedic and are as invaluable as ever. I love this game, played it until 120 something back in the day. Just hit 50 again recently, and just wanted to say your work and love for the franchise its appreciated.
Oxhorn, thanks man, it really helps in preparing for certain defences.
And your Fallut 4 Lore/storie series is also really great man.
Its a great channel, what can i say haha
Thank you!
Knowing where the spawn points are is a helpful tool to figuring out where to put things and where not to put things. Saw a few things that I will have to change up in my settlements because a spawn point is right where I placed something. Thanks for sharing this with everyone, and I look forward to seeing your revised settlements with the new assets from the workshop DLC's and the future Nuka World DLC in August.
I loved this vid years ago and now that I'm addicted to fallout again it's back in the rotation! Thank you Oxhorn!
Awesome public service you've done here thanks for the vid. Vault 88 was omitted but I think you actually covered those in another video anyways. This is going to save me so much time with trial and error. I can start every base build with the spawn points in mind beforehand now
Murkwater Construction has 1.5 attack spawn points though, because the Mirelurk Queen respawns.
we need a mod that alters the raid spawn points so, they actually need to mount a march on the settlement from a distance rather than magically show up in the middle of your settlement and attacking.
@Tallen Westfall so how is that project going
That sometimes happens. Kinda rare though. The character I am presently playing, at very hard difficulty, is about level 70 and I have actually seen that type of attacks 3 times. Sometimes I am caught up in the fighting and do not see where they are coming from.
First time watching this. Only been playing Fallout 4 around 5 months. Very helpful and the music is terrific. Thank you for all your videos. I love them all.
THANK YOU so much for this video, I've been watching your settlement build videos and love learning the spawn points. Now to go back and adjust all my settlements :)
To get the spawn points, DL the settlement management system, open it, choose tasks, choose attack spawn points, then go to quests and activate the spawn point one.
Since I side with the Institute I get that sweet teleporter, 1-mintue fast travel to any location on the map. The moment I get the alert that a settlement is under attack, teleport to the Institute, immediately teleport to the settlement in question, and you'll arive sometimes a real minute or two before the action starts. You got time to arm up some settlers if you're carrying extra guns, slap out a few extra turrets quick, or whatever. I always prefer to go with the Heavy Laser Turrets too. Missile turrets always tend to blow up my crops/settlers just as much as the Radiers do.
I just started a spectacle island build on my BOS character and this proved very helpful. Thank you very much for time
There is something hypnotic in this music and the sound of the quick steps... Great vid as usual Ox, thanks
You bet!
Thank you for this Settlement management software has stopped working on consoles. Your settlement videos have inspired me to a lot.
Everyone needs to listen to his comments on Egret Tours Marina
Thanks, this will really help me protect my settlements
Oh and specifically the Oberland station spawn point below the ground - I've seen that one play out and it was supermutants with rocket launchers. Quite a handful if you're a lower level. I guess they just pop up to the surface.
Thank you so much for this video! It has made settlement defense a lot better for me.
It's surprising that there's only one avenue of attack for The Castle considering the gaping hole in the wall on another side. I guess it was assumed that most players would board it up or something after gaining control of it.
i mean they should have put it on the side without the door and the side with it
This is because the castle doesn't get attacked like other settlements, for more info here's the wiki article on how it actually gets attacked. fallout.wikia.com/wiki/Defend_the_Castle
Actually the Castle CAN be attacked just like any other settlement. I've had it attacked by raiders or even deathclaws before completing the main quest. Not that they lasted very long as the missile turrets opened fire and blew them away in 2 seconds.
Looks like this took a lot of work, thanks for putting this together!
That fast travel spawn at the Marina is devilish! Cheers for the vid.
I have noticed a certain amount of controversy attached to you recently. I haven't really paid it much attention, but I thought I would come here to say how very useful this has been to me and to thank you for taking the time to make it. Your politics is your business but your attention to the detail of Fallout 4 lore is something that I appreciate.
Seeing as how the Next-Gen update has resurrected these videos, let me add some.
Starlight Drive In: I've had Deathclaws (single ones each time) and Rust Devils spawning under the rail overpass and attacking provisioners passing through that bridge. It's definitely not from the first spawn point you showed here (17:47) because I kept the wire fencing around the settlement and they always attack from beyond the fencing, drawing my settlers away from the range of turrets on platforms.
5yrs later, still the best vid on spawn points.
Masterfully done and brilliantly useful.
havent played a fallout game until this yr since the original release of fallout 3 your videos are a life saver
this is like the most useful video on youtube for fallout 4. Thank you so much!
8:12 that spawn point is for the radscorpions since they can attack from underground also. Radscorpions are one of the enemies that attack this settlement....
11:44 there are 2 attack spawn points for this actually because the mirelurk queen that you kill in this place will spawn again near the workshop.
Yeah, I have several turrets pointed right at her spawn point.
Hey Oxhorn, any chance of an updated list with Nukaworld Red Rocket and the Far Harbor settlements?
this list have the far harbor ones
I found this very helpful thank you. I still build walls😁
I find even when attacks happen and attackers spawn inside my settlement. it also divides attackers which helps my sellers not to be overwhelmed by 10 super mutant masters. those outside are forced through a single opening which is also heavily defended. I have used a mix of your tactics with my own and have done very well. thanks for this videos keep geeking out for us.
At the moment I'm looking at tenpines bluff and the place is so edited, I can't tell where is what.
I had that problem with Oberland Station, where I had to look several times before I spotted the rail tower behind the mass of stuff he's pointing at at the start. If you pause right after the Pip-Boy closes on Tenpines, though, you can see the ruined house in between his market and the shack. So he starts that video standing immediately west of the crop field in front of the ruined wooden house. I'm pretty sure Tenpines' starting shack is underneath the room/shack raised up on stilts.
Most helpful Fallout video for settlement planning yet!👏
SO GLAD this video exists. Thank you. Very helpful.
Thank you. Now I know how to arrange my defenses so that those aspiring to attack my settlements wont know what hit them before they could even scream "charge!". However, some of the Nordhagen Beach spawn points were uncomfortably close to where my money makers are...
Thanks Oxhorn. I've been using Settlement Management Software also, and have been moving some defenses around. Just a quick observation, and this is NOT at you: really big ugly creatures spawn at the SE entrance to Dalton farm. The SMS shows only the SW spot where usually Trappers come from. But I've had more attacks at the SE spot, Mirelurks, Fog Crawlers, Gulpers, Super Mutants, etc. Again, this is NOT aimed at you as an omission. Seems like an omission on SMS's part.
Nice "Do You Know What It Means to Miss New Orleans" on the Sanctuary section!
That's quite a long time. Appreciate the effort, Oxhorn. Well done!
This is great intel. I've been attacked multiple times from different directions than the spawn points, even when I'm in the settlements. I've NEVER been attacked from the front of Hangman's Alley. Every time it's in that shitty back corner. That one Raider who spawns under the bridge at Grey Garden doesn't really count as an attack. He's just so close. I swear there's a spawn point in the middle of Abernathy Farms that you don't show here. I've been there for many attacks where they just pop up JUST down the slope towards the next cable tower. I forgot just how shitty Sanctuary looks. I got a scrap everything mod on PS4 and it's so clean now. I know you mod like crazy, so you must have showed this pure for some reason.
this video still comes in handy thank you so much Oxhorn
oh man ty for this vid, its gonna help out so much with sttlement buiding, without having to have def everywhere to protect all angles and to funnel them into killzones
You bet!
Tom hanks is a real one for making this walkthrough 😂 didnt know you played fallout
The markers don't appear to work with the extended settlement borders, but I think this video may still be some help with at least some of the spawn points. Thanks for the great video, as always! 8)
Such a pleasure to see your videos, I thank you for uploading
Thank you for making and posting this video. It's helpful to know before I build up a settlement. ^.^
Again, another helpful and substantive video. Really enjoy your vids, man!
I like how the Castle is one of the biggest settlement and yet it only has one attack point. Sure spoiler when the Institute attacks they don't just spawn there {I know this from my first play through, which I didn't use mods} same with the Brotherhood.
I gather those are special "events" / quests compare to random in-game spawns.
+Lee Sharp yes
A bunch of places have spawn points that I can only guess didn't get picked up by Settlement Software, along with semi-formal ones. There's a great comment farther up that mentions this. I can definitely say the Castle can have enemies spawn from the northwest, but it's much less common than them attacking from the south towards the main gate. And hypothetically, Mirelurks could just whip in out of the lagoon.
No Vault 88?
Vault 88 is the front door lol
When the front door is closed they'll come over the other two entries
What about the Nuka World settlement? 😅
Thanks very much, this is very useful when placing defensive strong points. Cheers.
Oxhorn you are the best . Your videos are super educational and funny thanks for making this wonderful channel I just subbed a few days ago and I didn't realize how cool this channel would be good job and good luck!
You bet, thanks for subbing!
I've had Radscorpion attacks. They are a pain in the ass. If they are hit while trying to get away, they stay buried in that place. But take very little damage. So turrets, settlers, and companions just keep firing. The attack on Sunshine Tidings lasted over ten very loud minutes. With everything blasting away at dirt.
"This calculation completely ignores your settlement structures and defenses, including walls." What the fuck, Bethesda! I have spent _dozens_ of hours walling my settlement in *completely* without any access other that through heavily guarded gates, my Sanctuary has a defense rating of 450 and so many turrets my framerate drops whenever I am home, my settlers have several power armors at their disposal, fired up and ready, I gave them miniguns and sniper rifles, I placed my water production on the inside of the wall and whatnot and shit - and then I find my generators wrecked when I return for questing. What the Fuck. With a capital F.
I though only Synth spies usually destroy/sabotage generator or turret.
Naw. . .Generators, water pumps and turrets all take damage. The severity of the damage is determined by how long the attack goes on. Enemies don't even have to shoot at or be near those structures for damage to occur. Crops also will take damage. But, this is usually due to over-spray by both sides fighting.
Also, I do believe machines like power generators and water purifiers need regular maintenance every few days/weeks/months/whatever, even when the settlement hasn't been attacked during that time.
After 200 years of desolation and negligence, some machines STILL work, yet my generators crap out at the most inopportune times. WTF Bethesda, indeed!
There is an additional Spawn point North of Abernathy Farm that isn't shown. Its been attacked by ferals from that direction a few times though to be fair it is pretty rare.
It is not a settlement attack point though, it is of one other type the likes of points that spawn an encounter when you are "nearby".
dude, you rock....thanks man. i liked your build for hangmans alley btw
You're doing gods work, my man. Goddamn I love you.
lol thanks mate!
In my game, the Mirelurk Queen at Murkwater seems to respawn about every 5 in- game days or so in the enclosed "pond" beside the destroyed house. I put laser turrets on the roof, and armed the settlers with modded laser weapons and grenades, lol
Thanks for putting this together! The only change I would have liked better is if you at least briefly went into workshop mode around each spawn point so those of us that haven't yet memorized all the building boundaries would be able to know where each spawn point is in relation to a given settlement's borders. ;)
Thanks for the tip, I tried to show both the world map and local map before running off, to help with that. Hopefully you can pause the video to find landmarks and orient yourself from there.
concise and helpful. A well-deserved like.
It’s always funny how a settlement’s defense is calculated. A settlement with s wall and settlers armed with high-end guns and armour will shred apart invaders in a "real-time" invasion (i.e where the player character is present) but is considered defenseless if you don’t show up, while a settlement with 100 spotlights and literally nothing else will be a mighty fortress if the game autorolls settlement attacks but will be extremely weak if you’re actually present during an attack.
Thanks Oxhorn haha this is exactly what I wanted since I have a PS4 save with basically unlimited of every basic resource using the workshop dupe glitch. :D
(10:38) At Longfellow's cabin, I have definitely had enemies spawn on the opposite side of the Island from the marked spawn point. However, that attack has a follow-up mission to destroy the base from which the Trappers attack, so maybe it's different because it's more of a scripted event.
(16:40) I have also had attackers show up in Somerville on the opposite side of the settlement from the marked spawn point.
Yeah these spawn points do not take into account scripted events related to radiant quests.
You mentioned the thought of the buried spawn points being for radscorpions, but it occurs to me that there's another enemy that can bury itself--Mirelurks. This doesn't account for some of the buried spawn points like the one at Greentop, but it could definitely explain the one at Nordhagen.
And the gophers. (I forget their actual name.)
@@edmartin875 Mole rats! Yeah, that definitely would account for the inland buried spawn points.
Doesn't make sense that Boston airport has a spawn point. Raiders wouldn't even dare messing with the BoS.
I can not honestly tell you how many times i have used this video
The underground one at Nordhagen - I had a bunch of robots spawn there and couldn't finish the "help defend" quest, when it didn't end after the attack was over, I only knew the robots were under there because I could hear the eyebot with the Mechanist's announcement. I Managed to lure one of them further towards the water so it came out of the sand hill, but the others I couldn't lure, they moved when I threw grenades at them but not in the direction I wanted lol. Luckily, I'm on PC so as a final measure I could TCL under there and kill them but otherwise I guess you'd be really stuck.
Totally useful video. Well done Ox
Your vids are amazing dood. Thank you. Subbed 😄
awesome I've been searching for this!!! thanks Oxhorn
Thanks for the hard work bro. 🤙🏻
At Somerset Place, I never get attacked from that spot in the driveway. Every time I've played this game, the attacks come from the middle of the garden.
Did you happen to use the "fast travel for person between a thing to sit on and the screen, slow slog for the character in game" -approach, if so, there is your problem.
Thanks for this.
Am looking for a settlement to use for Settlement security DLC to farm Raiders
Finding a settlement I like that I don't have settlers in is a challenge this late in my game.
If I ever play a new game, I think I'll have a better chance of picking a good settlement. But this time I think I'm going to go with Croup Manor. Two spawn points only and they are both outside of the settlement area and I don't have anything there yet.
Thank you, your content is much appreciated.
Egret Tour was beginning to frustrate me because of where the institute kept spawning in. Had no clue the spawn was attached to the fast travel. That explains everything. 😤
It may be mod induced, but I have watched raiders attack Abernathy farm from the north (coming from beyond the river all the way to the farm) so I like to keep at least a few machine gun turrets on the roof along the north wall of the main house overlooking the melon patch. They appear to be chasing radstag when they do, but it has happened a couple times. Since it is usually only 3-5 of them 3 turrets can usually do the job without my other defenders getting involved. Likewise I have seen rust devils passing east to west between the camper and the river who would turn to attack the rad stag that graze in that area and end up getting drawn to the farm. When they have a sentry bot with them, the fights can become a bit more intense, requiring my assistance, but as they appear "random encounters" it only seems to happen when I am as far away as between Red Rocket and Abernathy, and does not trigger a "defend the settlement" alert. I have on a few occasion heard weapons fire from Abernathy when I was on the red rocket side of the water tower and went over to find the farm fighting off rust devils. Fortunately I use a mod to protect named settlers.
Thank you for doing this, Hope they're the same after the update in 2024. 😊
Thank you for this very useful video my friend. 👍
We never got to see an epic invasion from the Old North Bridge like they showed at E3 2015 :( ...if they did it for gameplay it still doesn't make sense. "The bridge is a chokepoint" yeah, alright but what about the castle? The south entrance is just one thin path surrounded by water which enemies don't go in...
You are awesome! Thank for this! Thanks for the great videos too!
This is really helpful. I'm sort of new to FO4. But, I am to be missing something, what about Nuka World Red Rocket?
It was too late for me to realize about spawn points and I've already built a massive bunker house in spectacle island. The funny part is my "hidden chamber" was unluckily placed at one of the enemy spawn points and those traps, trick doors, etc. are now useless. They now jumps right inside my vault where my special armors/weapons are stored 😅
At rocket truck stop I have a concrete wall all the way around, the attack spawn positions what you said, there's no way they can get past concrete wall
But Enemies spawn on the roof, an inside the shop
OK OK OK I do have one thing to say. Most of my favorite Fallout tubers say the same thing, Yes I know it's a little nitpicky. But, you referred to county crossing as country crossing. I love your videos, and I refuse allow you to be anything less than perfect.
My bad! Will fix it in the description.
Spectacle Island ‐ I clipped a small scaffolding platform (w/ missle) to the mast of the one boat on the inner harbor side of the island...covers attacks from N and S and is inconspicuous.
In my 'castle' the raiders always spawn from the centre of the settlement, right where the minutemen broadcaster sits. I built a structure around him and they get trapped in between the walls when they spawn. I've actually placed turrets in the cavity now.
Dalton Farm has been the spot to farm the attacks from 'The Settlement Ambush Kit' for me
Red Rocket Truck Stop for me. It's small, and if properly walled and defended, an easy farm. Plus it's literally a short jog from Sanctuary. The only issue I've had with it is the nearest spawn point by the corner where the Nuka billboard is is a block down the road on the edge of Concord.
Wish there was a button stronger than "Like". THANKS A TON!!! Oxhorn. Awesome vid. I've very rarely used walls because I figured what's the point when Star Trek Super Mutants can just beam in. But this video shows some great opportunities to at least funnel them to their death 🙂. Thanks again.
You bet!
I have my main settlement at red rocket it's not a big one but it has people at it and resources and I wasn't sure where they were going to attack so this was very nice now I know every place I will be attacked from and I can defend accordingly
Thank you Oxhorn very useful and weapons will be deployed accordingly.
Happy defending!
thank bro
any chance we can get a similar video for the DLC settlements such as Nuka-World Red Rocket and/or the Far Harbor settlements?
Great video. Just a couple of them was kinda hard to figure out for sure since you had the smaller areas like TenPines so built up that it wasnt easy to figure out what was the normal spots or spinning around quickly not really giving that great of a view. LOL.
Love your vids, keep up the good work dude!
Great video oxhorn!
Very useful.