@@onelastblade3913 ...This is the one accomplishment I have in my life... and you took it from me... is this how you treat your followers? then I don't want to be your follower anymore... jk lmao, love your content keep up the good work
I’ve picked up and am currently working on my first box, ever, of Grey Knights. Mainly because all I was hearing was, “if you’re new, don’t pick GK.” Or simply, “Don’t do the thing”. So I did the thing 🤷🏼♂️
On the topic of psilencers. You can modify them quite well with tides, litanies and stratagems. Upping them to strength 5 can add 16.6% to wounding T8 units, and then you have d3+1 damage as a nice bonus and having a full purgation squad of them looks mean, however it's a lot to invest into a unit you'll most likely only take 1 squad of. I typically keep my chaplain near a purgation squad for ranged attack buffs. Also bare in mind that GK are supposed to fight demons, so while demons do have an army wide ++ save, psilencers can shred multi wound models quite nicely.
That investment is exactly what turns me off of the Psilencers -- I can't imagine sacrificing Tide of Shadows and also so many command points that would otherwise be used on defensive stratagems. Good point about the daemons!
So this is mainly about you talking about the Psilencers being weird. But in general if you look at most of the problems with the Grey Knight codex and then think how would this be for Daemons? It all makes sense, in a weird way the 8th codex for Grey Knights is a narrative codex. Think about it, ap 0 doesn't matter when your opponent is making 5+ daemon saves anyways. That D3 damage? Great for making daemons of nurgle fail those feel no pains. Why's a Psycannon S7 but only -1 and 1D? Well think about how much pain a Purgation squad could put into a Greater Daemon or Demon Prince with that. They don't have that many wounds and they're relying on invulns most the time anyways so ap greater than -1 isn't needed. If you apply that "Well what would this do against daemons?" It can help.
I find that very much like you I don't run strike squad with but 1 exception and if anyone is willing to give it a try you might change your mind about a single 10 man strike squad. The purpose of this 10 man is to be in the backline behind obscuring terrain(on an objective) and blast the crap out of any ground unit that isn't t6 or above. So the setup... One 10 man strike squad with astral aim. No special weapons, just bolters. One Chaplain- Power is Edict Imperator. Litanies: Invocation of Focus for AP pen. Recitation of Projection when we need that extra range. Deploy Chaplain and Strike squad behind obscuring terrain or an obstacle like a wall and preferably where they can touch an objective. Have Chaplain give Invocation of Focus to the strike squad who never moves in movement phase. Strike squad casts Astral Aim on itself. Chaplain casts Edict Imperator on the strike squad and use Psybolt Ammunition on strike squad while in the tide of convergence. What we have is 40 shots at anything with S6 AP-2 2 damage. 313 points and 2CP a turn for this death shower. We generating 2 CP a turn usually so that covers the upkeep to do this. Also first turn you usually still have a Grand Master close enough for rerolls on 1s. After you shoot move the strike squad if you must. Repeat as needed to thin out the ranks of your enemies. As a bonus since you used Psybolt Ammo in the psychic phase you can use it again in the shooting phase on a terminator squad or something if you really need to. Thoughts?
I'm glad to see that ya'll think this is good. It's served me well so far. Might I add a character snipe option. Since the litancey is done at command phase you get it even after you Gate of Infinity to the back line. Doing this against an opponent that is unprepared you can put those shots into 2 separate characters for 20 each and delete their command structure on turn 2. Obviously this is circumstantial but when that 1 character just has to go you can do it. Gate the Chaplain afterwards to meet up with them and move a terminator squad to the objective the strike squad was on. One of the tactics I used against a friend.
Psilencer plus tide of convergence plus psychic onslaught. Strength 6 AP-1 damaged d3 + 1. If a purgation squad is in position it can really chew up mid level units. Add in Bring Down the Beast and they chew up monsters and vehicles as well.
So im new to warhammer, ended up watching a million hours of lore, army games on youtube, picked Grey Knights as they just seem so cool, plus very cheap to have a 500/1k army. I like you was wanting a "vanilla" HQ/leader"
For the ancients, I find it's one of the few units for which using Dynamic Insertion, the Stratagem that lets you deepstrike within 3", but doesn't let you shoot nor charge. With this, I use the ancient to give Armoured resilience to my termies or Paladins, though I love using falchioned interceptors, and despite the ancient can't atack, the 10 extra atacks make up for this. If needed, you can use Finest Hour for 2 CP and expand the radius of the bonus, although this is only useful if you have multiple squads, if not, Honour the Chapter is more efficient.
@@onelastblade3913 It's the only way I found that stratagem to be useful except for disputing objectives. Having the unit you want extra attacks cast themselves Hammerhand and the Ancient casting Inner fire (with the stratagem that augments range) or casting Armoured on them makes for a super hitty ans tanky force. By the way, on your video you did not mention the stratagems that augment the psychic powers, and that changes quite some units, I think. Also, I love Psylencers! They're basicaly Primaris assassins. I use Psybolt Ammunition on a big block of interceptors or strike for 40 bolters with S6 AP-1 D2 and then my Purgations have 24 shots of S5 AP0 D3+1 (so minimum 2, max 4), as they do not need stratagems to benefit from Tides of Convergence (The fact of them being innate psy-weapons is huge considering that ypu can only use psybolt once per phase, and if needed, you can use Psychic Onslaught to bring them to S6 AP-1 D3+1, which will destroy Dreadnoughts, Rhinos, Dreadknights ans similar light armoured vehicles). It can destroy almost everything if used in Purgations. Also, there's a stratagem that allows you to Overwatch on 4-6 with purgations. This plus Psilencer is golden, though situational, when paired with astral aim. Now, for only 108 points ypu can have a Purgation squad with 4 psilencers!
Those are some good points! Psi-weapons take a lot of dedication in a list, and I guess I've just never built a list that swings that direction. Maybe I'll build up four Paladins with Psilencers and throw them into my army.
On the subject of Dynamic Insertion: Have you ever tried the psychic assassin strategy? Drop in a character who knows Inner Fire 3" away from an important target and then use Powerful Adept to extend Inner Fire's range to 7".Assuming it isn't denied, you're doing 5-6 mortal wounds on average. You can also throw on the Sanctic Shard or Psychic Channelling to up those numbers. I do this in a couple of my earlier videos and it works to great effect!
@@onelastblade3913 yeah, I have used that tactic once, it helped me to get rid of a particularly annoying dakkajet... it's cool but it is really luck depending for my style. As for the Paladins with psyweapons, I don't find it particularly great, as it is REALLY expensive to equip Termies with them. I find purgations extremely point effective for what they give. Paladins all-bolters, as it synergises better with Psybolt ammo, and one or more squads of Purgation as gunlines with Convergence (psylencers are dirty cheap now). Also, one think I haven't tested yet is having purgations all incinerators, which could make a squad with 4 assault weapons: GK that can advance and cause huge damage with auto-hit... Purifiers, I love the lore and I'm trying to find a use. I think that 10 of them, four with incinerators to overwatch, and using the "Untained and Unbowed" to make 10 man squad of 4++ invulnerable (3 if you use Sanctuary)... I mean, they aren't competitive, but I want to try this.
The argument to be made for psilencers is only one for someone who likes to abuse ToC. If it doesnt fit your playstyle thats fine dont take them. I like to run a Convergence/Escalation list and go for a more Glass Cannon list that abuses cover and LoS. Takes a bit more thought and tactics but when you pull it off... it hurts really bad. Favoring a 2+ save army and running shadows is completely viable and special weapons dont really have a place in that style list.
@@onelastblade3913 I like taking 4 psycannons on my paladins. Use fury of the proven that's 3s after moving and rerrolls if they are escorting a grandmaster or dreadnaught. Then you can go for purgations and put gate on them or deepstrike them( I do both). Or since you are getting into interceptors take 10 put astral aim or ethereal manipulation on them and use psybolt for a decent alpha strike paired with purgations or paladins.
I'm glad to find a grey knight connesuir in 9th ed. I started my army this March with a strike squad box, a converted blood angel terminator librarian and 2 venerable dreads.
@@onelastblade3913 a bit of theory crafting but would it make sense for grey knights (with their ridiculous psychic might and strength) to have psyker servitors? the Techmarine would control them and anyone near them would help them remain stable as they acted as slow psychic glass cannons.
A bit late to the party but I've recently been binging your content as I've been delving into gk myself as my first legit 40k army. And this one is by far the most useful (prob untill the new codex drops tho, so excited) will you do another version of this once the codex drops or at least cover the changes and new stuff? Some people (including me) might appreciate it! Luv the vids!
I think the reason librarians are popular is they are a good vessel for sanctic shard, which seems like the best gk relic. I’m new though so I could be wrong :)
This video is great I havent heard anyone really break down Grey knights codex with the intention of both competitive play and self narrative. I watched a lot of your tabletop vids and you have made me a better player with Grey knights and I hope to keep learning more.
@@onelastblade3913 I have to say with Grey knights i try not to use character HQ's basically locking myself to using a grand master dreadknight pretty much every game do u see any value or funky strats in other hqs or say a chaplain or librarian? For context I only play 1000 points with a group of dudes n every time I use a chaplain he just doesn't really do anything significant even with litanys n I haven't used Librarian because 5+ invul and it's like saying here's a bad version of Voldus. What r your thoughts?
Found this channel and want to point out some things from a person that has won 2 rtts right now in 9th and multiple practice games GMNDKs are awesome and I run 2 with swords. They are absolutely amazing now since they don't take a minus to hit with heavy weapons and can shoot in melee since they are a vehicle. Run 2 with a 3++ and in tide of Shadows and you will ruin someone's day. Draigo is amazing. The re rolls and damage is beyond anything. Also demons are tier 1 right now and with the re roll damage aura he looks at demons and gives them the middle finger. This is coming from a competitive standpoint.
I play a list that, in my surprise, hits like a hammer. Warlord (First to the Fray) GMDK + Sword + Psycannon (Sanctuary / Gate) + Augurium Scrolls Librarian + Stave + Storm Bolter (Warp Shaping, Empyrean Domination) 3x Terminators squad + Staves (or halberts) + Daemon Hammer + Psycannon (spare points) (Gate, Gate, Hammerhand) 3x Venerable Dreadnoughts + Twin Lascannon + Storm Bolter (Gate, Sanctuary, Astral Aim) DK + Sword + Psycannon (Sanctuary) 2x Razorback + Twin Lascannon + Storm Bolter StormTalon + Twin Assault Cannon + 2xLascannon (strategic reserves) They can benefit from going second using Tide of Shadows to Escalation and after that from Escalation to Fury (it feels similar to doctrines). You can castle the Dreadnoughts with librarian on an objective. They can soak damage (duty eternal strat, FNP) and they can push if it's needed. You have a great spread of Gate and Sanctuary among the army, so you can strategically allocate your smites and your Gate and Sanctuary. Razorbacks can push, can soak damage, can support with their las and they can charge other threats to lock them in combat. Stormtalon is just another utility, it drops, it rains fire and then you can let it there as another option for your opponent. And ofc your GMDK and DK, one with prognosticars and the DK with Sanctuary no words. (or you can weigh the situation and cast Sanctuary to GMDK if you are running low on CP) They can hit hard in all three phases, they can pressure and play the mission, and they have the depth to survive an extra round. They are not space marines yet, but we are getting there.
This sounds like a really fun list! If I get those models, I'm going to end up running something similar! How does the Stormtalon perform for you? I've always been tempted.
Short answer, it's doing its job, hitting most targets on 2s and adding two more lascannons to the army. Long answer: with GKs I always straggled in 3 areas, lack of long range heavy weapon platforms (e.g. your game against the knights), mobility and attrition. Stormtalon fulfills two of the three. Tho it has cons: can not help with objectives, it has T6, it cost too much for what it offers, compare let's say to a wave serpent and can give secondary points. But it has Power Rating 9 for strategic reserves, it can soften troops with assault cannon (but Space Marines), and it brings two more heavy weapons hitting on 2s. There is always the option to drop this and terminators' psycannons and go with another squad of Terminators (or add some paladins), If you are feeling low on body count, or go for another DK / GMDK. For me it cost less than a squad and do more, most of the time.
@@jozefbucany2310 yes sorry, should be a "slash" there, I usually run him with gate because I always put prognosticars on him. I wanted to put slash on terminators and on dreadnoughts, I didn't like how it looks and I changed all to commas :/
I have been playing our brotherhood since Deamonhunters Codex. Well, ran them in RT for a time to prove a point. But, Psicannons used to have a bigger place in the army. Psilencers took the glory away from them with their introduction in 5th. I was resistant at 1st, but have grown to use them on occasion. The problem we have now is our efficiency. We were never real point efficient. Then we got a cut, but everyone else did too. So kind of negated the boost. I like Strikes to hold backfield and keep a presence to draw in the enemy of an aggressive player to Deep Strike a decent force to close the pincer behind them. We do better against mobs than most armies. Storm bolters as a basic weapon chew up 6+ save models all day. We need an upgrade ability to our basic weapon. AP 0 with 1 Damage does nothing the way the new armies are rolling out. Shoot a 0 AP weapon at a 1+ armour save is junk especially when they have multiple wounds. It's been my primary army for decades. I love the look and the fluff. I am trying to change my style of play because I know we are going to get hit with a 1 Grand Master rule like the Space Marines did. I just hope we can upgrade our Chaplains and Apothecaries. We need help, but we can hold our own if we play the objectives. The few games I have played were either a close loss or a big win. It's funny to get tabled and still win the game.
It’s expensive CP wise. But you can use the finest hour strat for the Ancient to buff your boys in melee from deep strike. Personally, I’d prefer the stratagem for an extra warlord trait to give an ancient or an apothecary the reroll failed charges out of DS
Man, I would love to be able to do multiple Warlord Traits. Not that we have a lot of good ones to choose from, but having the flexibility would be excellent.
Great video, always interesting to hear from experienced players as a noob. If you do something like this again might be nice if you were to throw a picture of the unit or data sheet in the corner so we could read along too. Would definitely require a bit more edit fu though.
Psilencers are indispensable - particularly against Anything that reduces damage or has a shrug. Eg space marine dreadnoughts -1 damage. Or wave serpents. D3+1 damage is awesome. Use bring idown the beast and psychic onslaught plus tide and take down a leviathan. Can still use psi bolt on some stormbolters in the same turn if you need to. They’re also amazing against primaris. We have almost nothing that is multiple damage and high volume shots. Buffed psycannons do 1 damage to space marine dreadnoughts. Yes they absolutely suck without any buffs which is a massive issue. As a general rule I think our entire army needs an extra 1 ap as a base on all our ranged weaponry. Or at the very least our special and heavy weapons. Importantly Psilencers are only a 2pt upgrade vs Psycannons which cost 7...
That's the part that seems so hard for me. Making psi-weapons good requires a GK player to commit their entire army to the strategy. I rely so much on Tide of Shadows when I play. Abandoning my survivability for better psi-weapons is a huge ask.
@@onelastblade3913 i would look up glasshammer gaming grey knights list mani plays .. he almost never uses tide of shadows. i also only use tide of shadows when im not going first and somehow they will shoot me or a random bad spot where i need it . mostly i just go from shooting to smite tide back to shooting and by turn 3 games coming to a close. just keep ur units hidden in depoyment gate a -1 wound plus 1 save pali squad up onto a objective and shoot away with astral if needed. then dump -1 damage and other strats to keep them alive. if its a longer board or u need to survive longer just move shoot inphycic phase behind a wall and staying super safe inthe fisrt round.. then round 2 go all out crazy with smites and shooting . (personally i just gate turn 1 onto objective and ask my opponent to shoot my paladins with littery everything they got (which only ends up killing half my paladins all equaped with staves)
Is the case for rhinos that bad? Compared to a 100 pt squad of strikes the 80 pts get you more wounds and a better toughness value not to mention consolidating all of that on top of a Tide of Shadows. I also think there's some missed combos here with Edict Imperator, GOI, and technically Sanctuary. With the spells you're touching about 2 or 3 units per 1 cast if you stuff 2 strikes in a rhino.
I've never really futzed around with Rhinos, so maybe they're great! I've been enjoying Razorbacks recently. Unfortunately, though, Rhinos can't benefit from Tides because they aren't psykers.
About psilencers - in previous editions, when they were "invented" and added to our army, they were "force" weapon, which you need activate by cast, and when it is activated, and hits "living" tartet, and target has no "eternal warrior" rule, then it dies from first failed save, no matter how many wounds it has (1 shot one kill on daemon prince for example). And then 8ed comes in, and GW just brainlessly turned all force weapon into 1d3
psi lincer is extreamly strong when you reroll all wound rolls :D on a titanic/monster unit. since only a few wounds will go thru you will be dealing 1d3 damage per hit.. which is fantastic. (yes they are costly but used well and kept safe you should get alot out of them) and then tide and phybolt onslaught maybe(prob not) but i didnt understand them.. till i shot them at a monster.. and destoryed them with 4 psilincers on purgation squad . hope this helps
@@onelastblade3913 Just starting out with GK (40k in general) and you've been very helpful. I appreciate the directness. Keep it up, look forward to more videos!
I've recently been inspired to get back into 40k after a couple years away, and it really inspires my creativity seeing content for my favorite faction! I loved the video, keep up the great work!
Great video but more important I read all the comms and starting with GK it is really a lot of valuable informations about play styles, tricks etc So thanks to all battle brothers here.
My opinion of the Psilencers is that they are really good at killing heavy infantry (marines, termies) if and only if you stack the tide and stratagem buff on them to make them S6 AP-1 Dd3+1. IMO it isn't worth changing the tide to convergence just for 1 squad of paladins/a puragtion squad to have good shooting attacks. I guess you could also give a nearby chaplain invocation of focus for an extra ap on it but it's just so much investment for a single squad where I'd say they aren't viable. This is why I prefer Psycannons on paladins and terminator squads, they may be more expensive but they are far more reliable without further investments with their S7 and soon to be D2 but I'd never spam either the Psilencer or the Psycannon in a list.
That investment is what stops me. Committing my Tides, the Chaplain's Litany, and 2CP to a Purgation squad is a tough sell when they are blown off the board so easily.
Grey Knights will never be fully "competitive" as long as we start 15 points behind because of Abhor the Witch. I have yet to play my GK's and not give up these 15 points. Think of it this way. It would be like giving our GK armies a secondary objective that gave us points each time our guys kill a NON Psycher unit. It is stupid...it gives our opponents massive points for just doing nothing but playing their force...
I actually don't think it's too bad, because of the clause that states that our opponent can't take any psykers if they want to benefit from Abhor the Witch. This means that we can utilize the psychic phase entirely uncontested, which is a pretty big advantage. Granted, I play against pretty psyker-heavy armies.
@@onelastblade3913 played against sisters of battle few days ago... deny the withch on ALL units with 1D6+3. Zero astral aims and Zero gates o finfinity that game :(
@@onelastblade3913 1d6 is their basic ability (like GK have +1 to cast, they have native deny with one die) and they have 6 abilities to choose from before battle (similar to admech) and there is "+3 to deny tests" nasty
Got hung up on your military-looking shirt. Anyway, I am looking forward to getting a new codex, GK are not bad right now, but need some cleaning up. I hated the original Draigo model so I made my own with some printed parts and a stock GK termie body. I rarely use him, but I like his fluff. I do like Voldus, but I think a stock Librarian can pull serious weight with the relic. We definitely have a good foundation, but they need... something.
Love your channel. In regards to purifiers at 36:00. Where specifically in the codex or faq does it define purifying flame as not being able to benefit from the brother captain aura? As far as understand they are all headed as smite but have a sub heading as rites of banishment, purifying flame, etc. With this in mind anything with the smite heading should benefit from double the range.
Hey! I went through the footage, and I think you might have misheard me. They definitely do benefit from the BroCap's ability, but I was lamenting the fact that it only gets their range up to 6" which is still not enough out of deep strike to effect enemy units.
@@onelastblade3913 my apologies i believe I have misheard I suppose with dynamic insertion its possible. Thank you for your prompt reply, and please make more vids.
You had me at "This is just an hour of me talking about Grey Knights.".
As someone relatively new but interested in a GK army. Your video has been more useful than anything else I could find.
Thank you!
JUST WANTED TO SAY, I WUZ HERE BEFORE 10k SUBS
Technically every one of you are!
@@onelastblade3913 ...This is the one accomplishment I have in my life... and you took it from me... is this how you treat your followers? then I don't want to be your follower anymore...
jk lmao, love your content keep up the good work
I’ve picked up and am currently working on my first box, ever, of Grey Knights.
Mainly because all I was hearing was, “if you’re new, don’t pick GK.” Or simply, “Don’t do the thing”.
So I did the thing 🤷🏼♂️
More power to you! Grey knights are a lovely army. My first, and I don't regret it.
Those boxes are super useful, I think you can build every gk only unit besides named characters with just 3 boxes.
On the topic of psilencers.
You can modify them quite well with tides, litanies and stratagems. Upping them to strength 5 can add 16.6% to wounding T8 units, and then you have d3+1 damage as a nice bonus and having a full purgation squad of them looks mean, however it's a lot to invest into a unit you'll most likely only take 1 squad of. I typically keep my chaplain near a purgation squad for ranged attack buffs.
Also bare in mind that GK are supposed to fight demons, so while demons do have an army wide ++ save, psilencers can shred multi wound models quite nicely.
That investment is exactly what turns me off of the Psilencers -- I can't imagine sacrificing Tide of Shadows and also so many command points that would otherwise be used on defensive stratagems.
Good point about the daemons!
So this is mainly about you talking about the Psilencers being weird. But in general if you look at most of the problems with the Grey Knight codex and then think how would this be for Daemons? It all makes sense, in a weird way the 8th codex for Grey Knights is a narrative codex. Think about it, ap 0 doesn't matter when your opponent is making 5+ daemon saves anyways. That D3 damage? Great for making daemons of nurgle fail those feel no pains. Why's a Psycannon S7 but only -1 and 1D? Well think about how much pain a Purgation squad could put into a Greater Daemon or Demon Prince with that. They don't have that many wounds and they're relying on invulns most the time anyways so ap greater than -1 isn't needed. If you apply that "Well what would this do against daemons?" It can help.
Very good point! I like that perspective.
I find that very much like you I don't run strike squad with but 1 exception and if anyone is willing to give it a try you might change your mind about a single 10 man strike squad. The purpose of this 10 man is to be in the backline behind obscuring terrain(on an objective) and blast the crap out of any ground unit that isn't t6 or above. So the setup...
One 10 man strike squad with astral aim. No special weapons, just bolters.
One Chaplain- Power is Edict Imperator. Litanies: Invocation of Focus for AP pen. Recitation of Projection when we need that extra range.
Deploy Chaplain and Strike squad behind obscuring terrain or an obstacle like a wall and preferably where they can touch an objective. Have Chaplain give Invocation of Focus to the strike squad who never moves in movement phase. Strike squad casts Astral Aim on itself. Chaplain casts Edict Imperator on the strike squad and use Psybolt Ammunition on strike squad while in the tide of convergence.
What we have is 40 shots at anything with S6 AP-2 2 damage. 313 points and 2CP a turn for this death shower. We generating 2 CP a turn usually so that covers the upkeep to do this. Also first turn you usually still have a Grand Master close enough for rerolls on 1s. After you shoot move the strike squad if you must. Repeat as needed to thin out the ranks of your enemies. As a bonus since you used Psybolt Ammo in the psychic phase you can use it again in the shooting phase on a terminator squad or something if you really need to.
Thoughts?
Those forty shots are going to be brutal. I can't imagine anything surviving that. I'll have to try that out!
@@onelastblade3913 I look forward to you trying it out. Best of of luck.
nice idea. need to try this :)
I'm glad to see that ya'll think this is good. It's served me well so far. Might I add a character snipe option. Since the litancey is done at command phase you get it even after you Gate of Infinity to the back line. Doing this against an opponent that is unprepared you can put those shots into 2 separate characters for 20 each and delete their command structure on turn 2. Obviously this is circumstantial but when that 1 character just has to go you can do it. Gate the Chaplain afterwards to meet up with them and move a terminator squad to the objective the strike squad was on. One of the tactics I used against a friend.
I'm glad I found your channel and I'm honored for the mention of our previous game w/ my Lamenters. I had such a fun time and learned a lot.
Hey man! Good to hear from you! I'd love to play against your sad yellow boys again some day.
Good sportsmanship gents. You’re both probably some great people to play with.
Psilencer plus tide of convergence plus psychic onslaught. Strength 6 AP-1 damaged d3 + 1. If a purgation squad is in position it can really chew up mid level units. Add in Bring Down the Beast and they chew up monsters and vehicles as well.
My local game I'm typically going up against big tyrinids and tanks so I opt for psycannon.
So im new to warhammer, ended up watching a million hours of lore, army games on youtube, picked Grey Knights as they just seem so cool, plus very cheap to have a 500/1k army. I like you was wanting a "vanilla" HQ/leader"
Grey Knights are the way to go!
Quickly have become new fav youtuber! Keep it up!
Now there is some praise! Thank you!
For the ancients, I find it's one of the few units for which using Dynamic Insertion, the Stratagem that lets you deepstrike within 3", but doesn't let you shoot nor charge. With this, I use the ancient to give Armoured resilience to my termies or Paladins, though I love using falchioned interceptors, and despite the ancient can't atack, the 10 extra atacks make up for this. If needed, you can use Finest Hour for 2 CP and expand the radius of the bonus, although this is only useful if you have multiple squads, if not, Honour the Chapter is more efficient.
Using Dynamic Insertion with the Ancient is a really good idea! I'll have to try that out!
@@onelastblade3913 It's the only way I found that stratagem to be useful except for disputing objectives. Having the unit you want extra attacks cast themselves Hammerhand and the Ancient casting Inner fire (with the stratagem that augments range) or casting Armoured on them makes for a super hitty ans tanky force. By the way, on your video you did not mention the stratagems that augment the psychic powers, and that changes quite some units, I think.
Also, I love Psylencers! They're basicaly Primaris assassins. I use Psybolt Ammunition on a big block of interceptors or strike for 40 bolters with S6 AP-1 D2 and then my Purgations have 24 shots of S5 AP0 D3+1 (so minimum 2, max 4), as they do not need stratagems to benefit from Tides of Convergence (The fact of them being innate psy-weapons is huge considering that ypu can only use psybolt once per phase, and if needed, you can use Psychic Onslaught to bring them to S6 AP-1 D3+1, which will destroy Dreadnoughts, Rhinos, Dreadknights ans similar light armoured vehicles). It can destroy almost everything if used in Purgations. Also, there's a stratagem that allows you to Overwatch on 4-6 with purgations. This plus Psilencer is golden, though situational, when paired with astral aim. Now, for only 108 points ypu can have a Purgation squad with 4 psilencers!
Those are some good points! Psi-weapons take a lot of dedication in a list, and I guess I've just never built a list that swings that direction. Maybe I'll build up four Paladins with Psilencers and throw them into my army.
On the subject of Dynamic Insertion: Have you ever tried the psychic assassin strategy? Drop in a character who knows Inner Fire 3" away from an important target and then use Powerful Adept to extend Inner Fire's range to 7".Assuming it isn't denied, you're doing 5-6 mortal wounds on average. You can also throw on the Sanctic Shard or Psychic Channelling to up those numbers. I do this in a couple of my earlier videos and it works to great effect!
@@onelastblade3913 yeah, I have used that tactic once, it helped me to get rid of a particularly annoying dakkajet... it's cool but it is really luck depending for my style. As for the Paladins with psyweapons, I don't find it particularly great, as it is REALLY expensive to equip Termies with them. I find purgations extremely point effective for what they give. Paladins all-bolters, as it synergises better with Psybolt ammo, and one or more squads of Purgation as gunlines with Convergence (psylencers are dirty cheap now). Also, one think I haven't tested yet is having purgations all incinerators, which could make a squad with 4 assault weapons: GK that can advance and cause huge damage with auto-hit...
Purifiers, I love the lore and I'm trying to find a use. I think that 10 of them, four with incinerators to overwatch, and using the "Untained and Unbowed" to make 10 man squad of 4++ invulnerable (3 if you use Sanctuary)... I mean, they aren't competitive, but I want to try this.
As a complete noob to the series with 0 games played. Random click, great video and resource. Love the long form.
Thanks so much for jumping in!
The argument to be made for psilencers is only one for someone who likes to abuse ToC. If it doesnt fit your playstyle thats fine dont take them. I like to run a Convergence/Escalation list and go for a more Glass Cannon list that abuses cover and LoS. Takes a bit more thought and tactics but when you pull it off... it hurts really bad. Favoring a 2+ save army and running shadows is completely viable and special weapons dont really have a place in that style list.
That's what I think, too. I'm going to build up a few special weapons to have the option, maybe try out another playstyle.
@@onelastblade3913 I like taking 4 psycannons on my paladins. Use fury of the proven that's 3s after moving and rerrolls if they are escorting a grandmaster or dreadnaught. Then you can go for purgations and put gate on them or deepstrike them( I do both). Or since you are getting into interceptors take 10 put astral aim or ethereal manipulation on them and use psybolt for a decent alpha strike paired with purgations or paladins.
Never getting the image of a depressed bchamp counting his bus fair as his brothers mock him while getting in their tp chambers.
Do a unit breakdown for the new codex
Good idea.
I'm glad to find a grey knight connesuir in 9th ed. I started my army this March with a strike squad box, a converted blood angel terminator librarian and 2 venerable dreads.
Sounds like a rad starting force!
@@onelastblade3913 a bit of theory crafting but would it make sense for grey knights (with their ridiculous psychic might and strength) to have psyker servitors? the Techmarine would control them and anyone near them would help them remain stable as they acted as slow psychic glass cannons.
A bit late to the party but I've recently been binging your content as I've been delving into gk myself as my first legit 40k army. And this one is by far the most useful (prob untill the new codex drops tho, so excited) will you do another version of this once the codex drops or at least cover the changes and new stuff? Some people (including me) might appreciate it! Luv the vids!
Thanks! I will absolutely make a new one of these once the Codex drops!
@@onelastblade3913 Awsome!
I think the reason librarians are popular is they are a good vessel for sanctic shard, which seems like the best gk relic. I’m new though so I could be wrong :)
It's pretty dang good. I have a hard time not justifying bringing it, but I'm a sucker for melee relics.
Silencers are good when using the tide of shooty shoot. Besides that they can be meh.
This video is great I havent heard anyone really break down Grey knights codex with the intention of both competitive play and self narrative.
I watched a lot of your tabletop vids and you have made me a better player with Grey knights and I hope to keep learning more.
I'm really glad to hear that! Thank you for watching!
@@onelastblade3913 I have to say with Grey knights i try not to use character HQ's basically locking myself to using a grand master dreadknight pretty much every game do u see any value or funky strats in other hqs or say a chaplain or librarian?
For context
I only play 1000 points with a group of dudes n every time I use a chaplain he just doesn't really do anything significant even with litanys n I haven't used Librarian because 5+ invul and it's like saying here's a bad version of Voldus.
What r your thoughts?
Found this channel and want to point out some things from a person that has won 2 rtts right now in 9th and multiple practice games
GMNDKs are awesome and I run 2 with swords. They are absolutely amazing now since they don't take a minus to hit with heavy weapons and can shoot in melee since they are a vehicle. Run 2 with a 3++ and in tide of Shadows and you will ruin someone's day.
Draigo is amazing. The re rolls and damage is beyond anything. Also demons are tier 1 right now and with the re roll damage aura he looks at demons and gives them the middle finger. This is coming from a competitive standpoint.
I play a list that, in my surprise, hits like a hammer.
Warlord (First to the Fray) GMDK + Sword + Psycannon (Sanctuary / Gate) + Augurium Scrolls
Librarian + Stave + Storm Bolter (Warp Shaping, Empyrean Domination)
3x Terminators squad + Staves (or halberts) + Daemon Hammer + Psycannon (spare points) (Gate, Gate, Hammerhand)
3x Venerable Dreadnoughts + Twin Lascannon + Storm Bolter (Gate, Sanctuary, Astral Aim)
DK + Sword + Psycannon (Sanctuary)
2x Razorback + Twin Lascannon + Storm Bolter
StormTalon + Twin Assault Cannon + 2xLascannon (strategic reserves)
They can benefit from going second using Tide of Shadows to Escalation and after that from Escalation to Fury (it feels similar to doctrines).
You can castle the Dreadnoughts with librarian on an objective. They can soak damage (duty eternal strat, FNP) and they can push if it's needed.
You have a great spread of Gate and Sanctuary among the army, so you can strategically allocate your smites and your Gate and Sanctuary.
Razorbacks can push, can soak damage, can support with their las and they can charge other threats to lock them in combat.
Stormtalon is just another utility, it drops, it rains fire and then you can let it there as another option for your opponent.
And ofc your GMDK and DK, one with prognosticars and the DK with Sanctuary no words. (or you can weigh the situation and cast Sanctuary to GMDK if you are running low on CP)
They can hit hard in all three phases, they can pressure and play the mission, and they have the depth to survive an extra round.
They are not space marines yet, but we are getting there.
This sounds like a really fun list! If I get those models, I'm going to end up running something similar!
How does the Stormtalon perform for you? I've always been tempted.
Short answer, it's doing its job, hitting most targets on 2s and adding two more lascannons to the army.
Long answer: with GKs I always straggled in 3 areas, lack of long range heavy weapon platforms (e.g. your game against the knights), mobility and attrition.
Stormtalon fulfills two of the three. Tho it has cons: can not help with objectives, it has T6, it cost too much for what it offers, compare let's say to a wave serpent and can give secondary points.
But it has Power Rating 9 for strategic reserves, it can soften troops with assault cannon (but Space Marines), and it brings two more heavy weapons hitting on 2s.
There is always the option to drop this and terminators' psycannons and go with another squad of Terminators (or add some paladins), If you are feeling low on body count, or go for another DK / GMDK.
For me it cost less than a squad and do more, most of the time.
GMDK can learn only one spell
@@jozefbucany2310 yes sorry, should be a "slash" there, I usually run him with gate because I always put prognosticars on him. I wanted to put slash on terminators and on dreadnoughts, I didn't like how it looks and I changed all to commas :/
@@z0zef aaaah, okay, makes sense
I have been playing our brotherhood since Deamonhunters Codex. Well, ran them in RT for a time to prove a point. But, Psicannons used to have a bigger place in the army. Psilencers took the glory away from them with their introduction in 5th. I was resistant at 1st, but have grown to use them on occasion. The problem we have now is our efficiency. We were never real point efficient. Then we got a cut, but everyone else did too. So kind of negated the boost. I like Strikes to hold backfield and keep a presence to draw in the enemy of an aggressive player to Deep Strike a decent force to close the pincer behind them. We do better against mobs than most armies. Storm bolters as a basic weapon chew up 6+ save models all day. We need an upgrade ability to our basic weapon. AP 0 with 1 Damage does nothing the way the new armies are rolling out. Shoot a 0 AP weapon at a 1+ armour save is junk especially when they have multiple wounds. It's been my primary army for decades. I love the look and the fluff. I am trying to change my style of play because I know we are going to get hit with a 1 Grand Master rule like the Space Marines did. I just hope we can upgrade our Chaplains and Apothecaries. We need help, but we can hold our own if we play the objectives. The few games I have played were either a close loss or a big win. It's funny to get tabled and still win the game.
It’s expensive CP wise. But you can use the finest hour strat for the Ancient to buff your boys in melee from deep strike.
Personally, I’d prefer the stratagem for an extra warlord trait to give an ancient or an apothecary the reroll failed charges out of DS
Man, I would love to be able to do multiple Warlord Traits. Not that we have a lot of good ones to choose from, but having the flexibility would be excellent.
I use servators to hang onto my back objectives bc I don’t wanna leave a 100 point or more unit in the back
Great video, always interesting to hear from experienced players as a noob. If you do something like this again might be nice if you were to throw a picture of the unit or data sheet in the corner so we could read along too. Would definitely require a bit more edit fu though.
Psilencers are indispensable - particularly against Anything that reduces damage or has a shrug. Eg space marine dreadnoughts -1 damage. Or wave serpents. D3+1 damage is awesome. Use bring idown the beast and psychic onslaught plus tide and take down a leviathan. Can still use psi bolt on some stormbolters in the same turn if you need to. They’re also amazing against primaris. We have almost nothing that is multiple damage and high volume shots. Buffed psycannons do 1 damage to space marine dreadnoughts. Yes they absolutely suck without any buffs which is a massive issue. As a general rule I think our entire army needs an extra 1 ap as a base on all our ranged weaponry. Or at the very least our special and heavy weapons. Importantly Psilencers are only a 2pt upgrade vs Psycannons which cost 7...
That's the part that seems so hard for me. Making psi-weapons good requires a GK player to commit their entire army to the strategy. I rely so much on Tide of Shadows when I play. Abandoning my survivability for better psi-weapons is a huge ask.
@@onelastblade3913 i would look up glasshammer gaming grey knights list mani plays .. he almost never uses tide of shadows. i also only use tide of shadows when im not going first and somehow they will shoot me or a random bad spot where i need it . mostly i just go from shooting to smite tide back to shooting and by turn 3 games coming to a close.
just keep ur units hidden in depoyment gate a -1 wound plus 1 save pali squad up onto a objective and shoot away with astral if needed.
then dump -1 damage and other strats to keep them alive. if its a longer board or u need to survive longer just move shoot inphycic phase behind a wall and staying super safe inthe fisrt round.. then round 2 go all out crazy with smites and shooting . (personally i just gate turn 1 onto objective and ask my opponent to shoot my paladins with littery everything they got (which only ends up killing half my paladins all equaped with staves)
Is the case for rhinos that bad? Compared to a 100 pt squad of strikes the 80 pts get you more wounds and a better toughness value not to mention consolidating all of that on top of a Tide of Shadows. I also think there's some missed combos here with Edict Imperator, GOI, and technically Sanctuary. With the spells you're touching about 2 or 3 units per 1 cast if you stuff 2 strikes in a rhino.
I've never really futzed around with Rhinos, so maybe they're great! I've been enjoying Razorbacks recently.
Unfortunately, though, Rhinos can't benefit from Tides because they aren't psykers.
@@onelastblade3913 Oh no I missed that in the errata. Man, wished they'd have outlined 3 different sections for the 3 factions in the book.
What is the link to your blog you mention in the video? Thanks.
I don't recall. Can you time stamp?
About psilencers - in previous editions, when they were "invented" and added to our army, they were "force" weapon, which you need activate by cast, and when it is activated, and hits "living" tartet, and target has no "eternal warrior" rule, then it dies from first failed save, no matter how many wounds it has (1 shot one kill on daemon prince for example). And then 8ed comes in, and GW just brainlessly turned all force weapon into 1d3
Great job, thanks for making this breakdown
Thanks for watching!
psi lincer is extreamly strong when you reroll all wound rolls :D on a titanic/monster unit.
since only a few wounds will go thru you will be dealing 1d3 damage per hit.. which is fantastic.
(yes they are costly but used well and kept safe you should get alot out of them)
and then tide and phybolt onslaught maybe(prob not)
but i didnt understand them.. till i shot them at a monster.. and destoryed them with 4 psilincers on purgation squad . hope this helps
I always forget about the stratagem Bring Down the Beast. That would actually be really good!
This channel ! Love it ! ⚔️🛡
Any change to the thought process now there is the new codex?
Yes, absolutely. Gonna make a video about this very thing real soon!
@@onelastblade3913 Just starting out with GK (40k in general) and you've been very helpful. I appreciate the directness.
Keep it up, look forward to more videos!
I've recently been inspired to get back into 40k after a couple years away, and it really inspires my creativity seeing content for my favorite faction! I loved the video, keep up the great work!
Great video but more important I read all the comms and starting with GK it is really a lot of valuable informations about play styles, tricks etc So thanks to all battle brothers here.
ive just started collecting gk ...whats your sugguestion for a 1000pt army ?
My opinion of the Psilencers is that they are really good at killing heavy infantry (marines, termies) if and only if you stack the tide and stratagem buff on them to make them S6 AP-1 Dd3+1. IMO it isn't worth changing the tide to convergence just for 1 squad of paladins/a puragtion squad to have good shooting attacks. I guess you could also give a nearby chaplain invocation of focus for an extra ap on it but it's just so much investment for a single squad where I'd say they aren't viable. This is why I prefer Psycannons on paladins and terminator squads, they may be more expensive but they are far more reliable without further investments with their S7 and soon to be D2 but I'd never spam either the Psilencer or the Psycannon in a list.
That investment is what stops me. Committing my Tides, the Chaplain's Litany, and 2CP to a Purgation squad is a tough sell when they are blown off the board so easily.
Holy crap he actually did it!!!!! Absolute legend! Thanks man
Grey Knights will never be fully "competitive" as long as we start 15 points behind because of Abhor the Witch. I have yet to play my GK's and not give up these 15 points. Think of it this way. It would be like giving our GK armies a secondary objective that gave us points each time our guys kill a NON Psycher unit. It is stupid...it gives our opponents massive points for just doing nothing but playing their force...
I actually don't think it's too bad, because of the clause that states that our opponent can't take any psykers if they want to benefit from Abhor the Witch. This means that we can utilize the psychic phase entirely uncontested, which is a pretty big advantage. Granted, I play against pretty psyker-heavy armies.
@@onelastblade3913 played against sisters of battle few days ago... deny the withch on ALL units with 1D6+3. Zero astral aims and Zero gates o finfinity that game :(
@@jozefbucany2310 Oof, that is a sad matchup. What gives them the 1d6+3 deny?
@@onelastblade3913 1d6 is their basic ability (like GK have +1 to cast, they have native deny with one die) and they have 6 abilities to choose from before battle (similar to admech) and there is "+3 to deny tests"
nasty
now that 9th editon is more objective based
What webcam/camera do you use?
I use a Sony Handycam for my sit-down shits, and then my iPhone XR for the batreps.
shots*, haha
Got hung up on your military-looking shirt. Anyway, I am looking forward to getting a new codex, GK are not bad right now, but need some cleaning up. I hated the original Draigo model so I made my own with some printed parts and a stock GK termie body. I rarely use him, but I like his fluff. I do like Voldus, but I think a stock Librarian can pull serious weight with the relic. We definitely have a good foundation, but they need... something.
Wtf... I know I didn't watch an hour of this to talk about 8th edition
This video was made when the 8th edition codex was the current codex.
Love your channel. In regards to purifiers at 36:00. Where specifically in the codex or faq does it define purifying flame as not being able to benefit from the brother captain aura? As far as understand they are all headed as smite but have a sub heading as rites of banishment, purifying flame, etc. With this in mind anything with the smite heading should benefit from double the range.
Hey! I went through the footage, and I think you might have misheard me. They definitely do benefit from the BroCap's ability, but I was lamenting the fact that it only gets their range up to 6" which is still not enough out of deep strike to effect enemy units.
@@onelastblade3913 my apologies i believe I have misheard I suppose with dynamic insertion its possible. Thank you for your prompt reply, and please make more vids.
Hey, could you also do the same with thousand sons? Seems like your brother (?) is playing them a lot so i hope he finds time for it
I'll ask him! That could make for a fun time.