Aggregate G-Buffer Anti-Aliasing

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  • Опубликовано: 23 янв 2025

Комментарии • 7

  • @kerjemanov
    @kerjemanov 9 лет назад +2

    Your PHD thesis is phenomenal! I am reading it at the moment. Thank you!

  • @pedronied
    @pedronied 10 лет назад +1

    Wonderful. Congratulations.

  • @EnigmaticNoob
    @EnigmaticNoob 10 лет назад +5

    Interesting stuff, but would you mind uploading a raw video file or maybe even a webm to get around RUclips's heavy compression? It would be much easier to see the differences between aliasing.

  • @khadesru
    @khadesru 7 лет назад +2

    i wish such AA methods (SRAA\GBAA\AGAA) had native UE\Unity implementations...

  • @fonarte
    @fonarte 8 лет назад +4

    Really hope AGAA gets integrated into the main UE4 code for everyone to use. UE4 TAA is terrible. And UE4 has an insane amount of aliasing.

  • @mriegger
    @mriegger 9 лет назад

    Amazing

  • @vaakuum
    @vaakuum 10 лет назад

    0.53-different chair- and table-leg length...