Still magical, even if made with the help of modern computers. Just knowing we still haven't reached the limits of the C64 makes me want to go back in time.
These kind of demos are.. well... rather meh for a specific reason: What I always wonder is, would this have been possible in 1984? And the answer is, no! Theae visuals were mostly precomputed on machines a million times faster than the C64.
Good demos of the time often were converted into games that run on lowest common denominator (no REU) and also at 160x200 resolution. Not this fuzzy stuff. Precompute could happen on C64 over night (one night for each sequence) short and lowres. And Jack Tramiel would say: “Where color?l
Still magical, even if made with the help of modern computers. Just knowing we still haven't reached the limits of the C64 makes me want to go back in time.
Great. Sounds litlle bit like Atari's POKEY.
What tune is playing during the intro credits before the demo starts?
These kind of demos are.. well... rather meh for a specific reason: What I always wonder is, would this have been possible in 1984? And the answer is, no! Theae visuals were mostly precomputed on machines a million times faster than the C64.
Good demos of the time often were converted into games that run on lowest common denominator (no REU) and also at 160x200 resolution. Not this fuzzy stuff. Precompute could happen on C64 over night (one night for each sequence) short and lowres.
And Jack Tramiel would say: “Where color?l