3D Games That Really Push The Commodore 64

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  • Опубликовано: 8 июн 2024
  • #Commodore64 #LimitPushing
    The C64 wasn't built for 3D, but that didn't stop a few brave developers from giving it a good go. It might not quite have had the CPU power that some other 8-bit machines had, but the C64 puts up a good fight in this arena, showing us some really impressive games that push it hard.
    Music:
    Bad Snacks
    / @badsnacks
    City Night Lights
    In The Atmosphere
    Shibuya
    Half Day
  • ИгрыИгры

Комментарии • 407

  • @Sharopolis
    @Sharopolis  5 лет назад +56

    Thanks to whoever came up with 'camel lozenge' and 'khaki calculator'. If you have any more ridiculous names for the C64 do let me know!

    • @C.I...
      @C.I... 5 лет назад +5

      Nigel. The bathroom. Nosy Boge. Gish. Disused railway siding soup. Wenali Raisins II. Disgusting Boat Boy. Galahad's Balls. Nobbert.

    • @Sharopolis
      @Sharopolis  5 лет назад +6

      I am VERY tempted to rename this video '3D Games That Really Push Disused Railway Siding Soup'. God know what the RUclips algorithm would make of that.

    • @mikimouse3001
      @mikimouse3001 5 лет назад +5

      Your videos are awesome , and you give off a good vibe with your narration. Now I'm gonna download some c64 3d games 😀

    • @Sharopolis
      @Sharopolis  5 лет назад +3

      Thanks a lot!

    • @aqualung2000
      @aqualung2000 5 лет назад +4

      @@Sharopolis Ballblazer was a good one.

  • @immortalsofar5314
    @immortalsofar5314 5 лет назад +49

    Notice that the update area on the high res screens are inset horizontally? By reducing the drawable width from 320 to 256 pixels, it reduced the maths to single byte integers, it simplifies the maths enormously.

    • @patsfan4life
      @patsfan4life 4 года назад

      Immortal SoFar interesting.....

    • @peterlamont647
      @peterlamont647 3 года назад +9

      Couple that with zero page addressing and stack rendering. They also likely used lookup tables. No they definitely used lookup tables...lol for the texture wall data and color data.
      INC $02
      LDA $02
      PHA
      more clever code here...
      PLA
      STA 0400,X...
      you can burst 200+ values depending on your current stack usage. Couple that with 8 bit integers + sprites on a low res screen. BLAM you've got mood!
      If you shorten the width some more down to 255 from left to right, you can omit the logic to handle the 9th bit on sprite location X for all the sprites. HUGE savings there too.

  • @startedtech
    @startedtech 5 лет назад +66

    I just love 80s 3D, so ridiculously ambitious

    • @datavalisofficial8730
      @datavalisofficial8730 4 года назад +4

      Ikr

    • @jaydy71
      @jaydy71 4 года назад +10

      Even if it ran at a ridiculously glacial frame rate, it was absolutely magical to see 3D stuff with this level of aspiration, when even an "arcade perfect" version of donkey kong was still something to aspire to.

    • @Sinistar1983
      @Sinistar1983 4 года назад +5

      If you look at the arduboy, that's the modern day equivalent to that.

  • @antonnym214
    @antonnym214 5 лет назад +22

    I was a games programmer in the 70s and 80s on the TRS-80 Model I/III/IV. We had only a few 3D games and the graphics were very low-res. We even had the Sublogic flight simulator, but it was UGLI with very low frame rates, on the order of 1 fps. The solid polygon stuff was very impressive on the c64. nice video!

  • @JimLeonard
    @JimLeonard 5 лет назад +49

    I never realized Space Rogue on the C64 had some anti-aliasing on some polygon edges -- really impressive!

    • @TNX255
      @TNX255 5 лет назад +5

      And on the font as it seems ;)

    • @Optimus6128
      @Optimus6128 3 года назад +1

      @@TNX255 Font is easy as it's painted by the artist and just stored in the bitmap data.

    • @McVaio
      @McVaio 3 года назад +2

      Wow yeah, you're right. Pretty incredible.

  • @yetidynamics
    @yetidynamics 5 лет назад +20

    The Sentinel would pre-render a 360 degree environment each time you moved, hence the long pause after each move. pretty clever. there is a PC clone out on the web for free

    • @jasonuk8333
      @jasonuk8333 5 лет назад +3

      I adored The Sentinel. One of my favourite games from a golden era.

    • @elmariachi5133
      @elmariachi5133 3 года назад

      It's incredible fluent in fps. Being earth based instead of air, compared to flight sims, made 3d really viable in this game. they should have made more ground based 3d games ..also on Amiga.

    • @robmclaughjr
      @robmclaughjr 2 года назад +1

      Love The Sentinel, very tense

  • @sgerar37
    @sgerar37 5 лет назад +8

    Stellar 7 blew my mind back in the day. I loved the introduction where the different types of foes would zoom from afar, rotate for a while, and depart. Could watch it for hours!

  • @Lucasrainford
    @Lucasrainford 5 лет назад +45

    Disappointed you didn't include Mercenary, I loved that game, spent hours mapping it out and that led me onto Damocles on the Amiga. That game blew me away at the time :)

    • @Sharopolis
      @Sharopolis  5 лет назад +7

      That will appear in another upcoming video, so stay tuned.

    • @ufox77
      @ufox77 5 лет назад +1

      Definitely deserves its own video, and a modern reboot!

    • @Nautilus1972
      @Nautilus1972 5 лет назад +5

      Mercenary - I was just thinking that!

    • @Leaddevo
      @Leaddevo 5 лет назад +2

      Mercenary wasn't quite as ambitious I'd say. I'd also say it's a better game than Elite, even if it didn't have the same cultural impact.

    • @dunjak111
      @dunjak111 Месяц назад +1

      "Mercenary - Escape from Targ". Thought I would find it in the comments.. :)

  • @blindazabat9527
    @blindazabat9527 5 лет назад +4

    Geoff Crammon also wrote "Revs" for the C64. A Formula 3 simulator. Very good when you get to grips with it.

  • @OperationPhantom
    @OperationPhantom 5 лет назад +10

    Nice selection and I enjoyed your comments very much! :)
    Battle Command is very impressive also... Encounter is fast and fun, even with its simple GFX. Scarabaeus is a scary 3D maze game, for its time quite the stunner!
    Mercenary and Moonfall are also interesting to check out!

    • @Lucasrainford
      @Lucasrainford 5 лет назад +1

      Deffo Mercenary! yeah I remember Scarabaeus, was a strange one :)

    • @rud3m3chanical
      @rud3m3chanical 5 лет назад +1

      Moonfall looked gorgeous at the time, I remember that day/night cycle well.

    • @Algernon1970
      @Algernon1970 5 лет назад +2

      Encounter was my 1st 3d game, and it blew me away how anything could be that fast and smooth. I'd started programming then, and drawing circles took several seconds in my code, and there was Encounter throwing them around like .. something fast and smooth.

  • @jamiewilliamson9829
    @jamiewilliamson9829 5 лет назад +5

    Watching a C64 related video the day after going to the 8-bit Symphony. What a performance it was!

  • @Larry
    @Larry 4 года назад +14

    Funny how 3D Stunt Car showed that the C64 was more than capable of doign 3D games, yet Star Wars was sprite based and Hard Drivin' was complete arse.

    • @Sharopolis
      @Sharopolis  4 года назад +2

      Complete arse is putting it mildly!

    • @scottbreon9448
      @scottbreon9448 3 года назад +1

      To be fair, none of the 8-bit conversions of Hard Drivin' were particularly good. While the Spectrum port was better than the C64 version, it was still rather shite.
      Truthfully, aside from the Megadrive port, I never really enjoyed any home version of Hard Drivin'

    • @Rothron
      @Rothron 3 года назад +1

      @@scottbreon9448 I would claim that not even the Hard Drivin' arcade machine had sufficient power to run Hard Drivin'.
      It's most notable feature was the force feedback steering wheel. Frame rate was pretty bad.

    • @Rothron
      @Rothron 3 года назад +1

      I rather enjoyed Star Wars on the C64. Played it a lot. Only the crosshairs and visible x-wing parts were sprites as I recall.

    • @scottbreon9448
      @scottbreon9448 3 года назад

      @@Rothron I wouldn't necessarily call the arcade version shit, but I do agree that it's pretty mediocre and uninspiring.

  • @Marius-vw9hp
    @Marius-vw9hp 5 лет назад +5

    Stunt car racer was my favourite game as a kid. I never knew which tape it was on though, so it was pretty much random when I got to play it.

    • @jonasthemovie
      @jonasthemovie 5 лет назад +1

      Marius VanDamme Played endlessly on my first 286, knew it by heart and can still feel it down my spine.

    • @Marius-vw9hp
      @Marius-vw9hp 5 лет назад

      @@jonasthemovie 286? Did you run it in DOS? What graphics card did you have?
      I remember a friend of mine had a 386 (or his parents anyway) and we played kings quest on it :p

    • @jonasthemovie
      @jonasthemovie 5 лет назад +1

      Marius VanDamme Ran it in MS-DOS, had EGA in that computer but have no idea what card.

    • @stefanweilhartner4415
      @stefanweilhartner4415 4 года назад

      i played it on the amiga. it was great and we also played it with two amigas connected together via serial interface

  • @stuartharvey2201
    @stuartharvey2201 3 года назад +1

    @Sharopolis Loved the video. Slightly surprised not to see Battle Command in there, although it was very late in the C64's commercial life.

  • @Rothron
    @Rothron 5 лет назад +22

    I expected to see Rescue on Fractalus and/or The Eidolon.

    • @Lucasrainford
      @Lucasrainford 5 лет назад +1

      Yeah they were great games! I remember almost shooting one in the back of the net when that alien banged on the window in Fractalus!

    • @Nautilus1972
      @Nautilus1972 5 лет назад +5

      Fractalus on the Atari, yes.

    • @Exitof99
      @Exitof99 5 лет назад

      Did you have the voice activated fire button?

    • @Leaddevo
      @Leaddevo 5 лет назад

      @@Nautilus1972 Amen, that game was incredible and a big step over Fractulus

    • @vapourmile
      @vapourmile 3 года назад +2

      Rescue on Fractalus / Koronis Rift / The Eidolon are three of the greatest technical achievement ever on the Commodore 64 They're overlooked because too many people who are games players are not programmers and don't appreciate what went into them.

  • @yadgar1969
    @yadgar1969 5 месяцев назад +1

    Mercenary? Koronis Rift? Rescue on Fractalus? Stellar 7? And, not to forget: Spindizzy!

  • @stelleratorsuprise8185
    @stelleratorsuprise8185 8 месяцев назад +1

    I liked Encounter on the C64 a lot, it had some kind of FPV with 3D effect and it was really fast.

  • @lujho
    @lujho 4 года назад +15

    Holy shit, is that honest-to-god *anti-aliasing* I see on some of the Space Rogue stuff?! That’s impressive!

    • @ryanjones1938
      @ryanjones1938 3 года назад +1

      It was an incredible game.. it could track three ships at the same time not including your ship. It was fast too and far superior to elite, but it came much later too.

    • @ryanjones1938
      @ryanjones1938 4 месяца назад

      By the way, I completed it. You have to return the stolen manchi egg to the machi queen on their homeland. There's something you need to find in the station where something went wrong and it's full of monsters.

  • @Fuuntag
    @Fuuntag 3 года назад

    Thank you for putting the time into making this video I enjoyed it quite a lot!

  • @guidomersmann9744
    @guidomersmann9744 5 лет назад +6

    You should check out „Scarabeus“. It has a doom like environment and a quite scary atmosphere.

  • @jontiummorkimus7111
    @jontiummorkimus7111 2 года назад +1

    I saw a Dungeon Master clone running on the C64 in a video here on RUclips recently, very slick 3D movement and far less blocky than the Wolfenstein clone. A very impressive achievement that looks as though it could be turned into a polished finished product.

  • @johnknight9150
    @johnknight9150 5 лет назад +10

    Space Rogue looks amazing.

  • @andrewwilliams5655
    @andrewwilliams5655 5 лет назад +4

    I think Ballblazer and Tau Ceti were about as 3D as it got on my C64 back in the day. I had no idea that someone attempted Doom on the system, although it doesn't surprise me given the enthusiasm that people still have for this machine. Great video!

    • @Exitof99
      @Exitof99 5 лет назад

      Tau Ceti is one of my favorites. Never did complete it, though.

    • @arostwocents
      @arostwocents 11 месяцев назад

      Doom is on the Spectrum several times over. I played a clone called Borsch last night.

  • @TotalMK
    @TotalMK 5 лет назад +2

    Surprised you didn't have "Castle Master" in this video. It was made by Domark and would go on to be the base tech for 3D engines on PC.

    • @bjornnilden260
      @bjornnilden260 5 лет назад +2

      Castle master does have real 3d. Not some doom-shit like 3d :)
      So it would definitely be on this list. As well as 3d construction kit.

    • @TotalMK
      @TotalMK 5 лет назад

      @@bjornnilden260 Well I used to make Doom levels, and the 3D idea is pretty much the same as Castle Master, using square sectors of different sizes to make rooms with 4 walls a roof and a floor.

  • @JoeUrbanYYC
    @JoeUrbanYYC 3 года назад

    Great vid. What I love about these kinds of videos is they always jog my memory about games I had forgotten existed. The most annoying aspect of project stealth fighter (which is shown in this clip) is it coloured the 'ground' based on whatever was more than 50% in view. So if you were heading towards water the ground and water would both be green until water made up 51% and then both would be blue. I remember that irritating me as a kid.

  • @Chalky.
    @Chalky. 5 лет назад +4

    It was probably more of a utility than a game but I had a lot of fun playing on 3D construction kit on the C64.

  • @patrikwallander
    @patrikwallander 5 лет назад +5

    There are many more as Chuck Yeager Advanced Flight Trainer, Revs, Driller, 3d Tennis, 3d Pool.

    • @tygattyche2545
      @tygattyche2545 5 лет назад

      Gunship, Mercenary and REVS eare games i am missing in the list. But Driller... Great game, fantastic soundtrack but the 3D-graphic is a bit too slow for that game IMHO.

    • @Exitof99
      @Exitof99 5 лет назад

      Fly high enough in Chuck Yeager and reach space!

  • @TheSulross
    @TheSulross 5 лет назад +2

    3D games were the camel's nose under the tent - transforming gaming from something that a single individual could potentially master to write their own game (many today have mastered writing new C64 games - some very impressive, like Planet X) to the world we inhabit now where only large teams and big corporate budgets can create new games

    • @Sharopolis
      @Sharopolis  5 лет назад

      Good point, 90's 3D was a huge revolution - not just in technology, but how games were made too.

  • @immortalsofar5314
    @immortalsofar5314 3 года назад +1

    You'll notice that most of the games where speed is required have vertical borders of approx, 3 characters per side. This drops the horizontal resolution from 320 bits to 255 meaning the maths can work on 8 bit numbers, pretty much halving the computing power required for calculations.

    • @EATABAGOFHELL
      @EATABAGOFHELL 2 года назад +1

      The modern version of this trick is setting your 1366x768 pixel laptop monitor to run at 1360x768 instead, since there are a lot of rendering algorithms that work better when the screen's evenly divisible into chunks of 8x8 or 16x16 pixels.

  • @lundsweden
    @lundsweden 2 года назад +1

    We got that intro music in Australia too. The good thing about owning a C64 in the late 80s was you could share disks with friends. It became more common at the end of the decade to own one as the price went lower and lower!

  • @nagualdesign
    @nagualdesign 5 лет назад +2

    There was another 3D game from the 8-bit era, which IIRC was called _Interferon._ You played the part of a computer hacker, moving around the 3D environment 'inside' the computer, interacting with things that would bypass security systems in 'the real world'. I think there was a map in the corner showing your accomplice's progress through a building, and it was up to you in 'the virtual world' to meddle with the CCTV and wotnot so that your mate could make progress. At least that's how I remember it! I've tried Googling it but found nothing, as the results are all about the biochemistry of _interferon_ (lower-case i).

    • @Sharopolis
      @Sharopolis  5 лет назад +1

      Interphase might be what you're thinking of, weirdly I also remembered it as Interpheron too for some reason. An interesting game that's going to be in my very next video...

    • @nagualdesign
      @nagualdesign 5 лет назад

      @@Sharopolis Yes, that's it! I wonder if it was renamed for the British audience? _Interferon_ sticks in my mind because, at around 12 years old, it was the first time I'd ever heard the word. I then found out that it was some sort of antiviral medicine, and understood that the game was called Interferon because it was all about computer viruses.

    • @Sharopolis
      @Sharopolis  5 лет назад

      That is really weird, because I have the same memory about that word too!

  • @TNX255
    @TNX255 5 лет назад +5

    Space Rogue really looks like a game that, if played on an emulator at, say, 1.5 or 2 times CPU speed would be very enjoyable. The graphics were very nice and inviting and if the story is even half decent then yeah, a great one to try.

    • @Sharopolis
      @Sharopolis  5 лет назад +4

      It's already pretty enjoyable even at normal speed. It may not come across so well on the video, but it feels good to play. I didn't get that far in it, but the story does seem pretty interesting too.

  • @Exitof99
    @Exitof99 5 лет назад +1

    Way back when, I "cracked" Space Rogue using Fast Hack `Em's Sector Editor. The protection was a "xth word on page y" set up, but simply changed all the words to the same word.
    Then I began hacking the save files, figuring out what each byte represented and pushing the limits. Wound up with a overpowered laser that would take down capital ships with ease.
    Keep the solar winds backside.

  • @leeh3568
    @leeh3568 5 лет назад +2

    @sharopolis Love these vids on technical 8bit issues and ur Autopsy vids likr ur style of delivery as well..look forward to ur next vid.

  • @peterzerfass4609
    @peterzerfass4609 6 месяцев назад

    Flight Simulator, F-15 Strike Eagle and Rescue on Fractulus also come to mind. At the time they were mind blowing.

  • @Geenimetsuri
    @Geenimetsuri 5 лет назад +1

    One game I loved that was at least partly 3D was Advanced Tactical Fighter or, as it was commonly known, ATF. The polygon landscape under the sprite plane was absolutely awesome.

  • @arnolddalby5552
    @arnolddalby5552 5 лет назад +2

    The C64 was a brilliant computer and the 6502 a fond friend. It's assembler language was simple with 3 registers A,X,Y. Of course symmetrical microprocessors can easily be hacked by reversing the instruction like Jump Z to Jump NZ. I am surprised that no one on earth has thought of creating an asymmetrical microprocessor that is difficult to hack. Anyway, great video I remember playing a few of those games. Haha.

  • @gant6962
    @gant6962 3 года назад +4

    The sentinel had a great sequel. Playing it on PC now. If you liked the sentinel then Sentinel Returns is a must have. Just try not to get malware when finding a download.
    Edit: A Unity game I am making called The Synthoid is almost done. I can update you all when it is out.

    • @medes5597
      @medes5597 9 месяцев назад +1

      How did your game go?

    • @blendingsentinel4797
      @blendingsentinel4797 9 месяцев назад

      @@medes5597 This is the new account of Gant6962. We did not finish the game and it is on hold. We plan to restart in Godot or O3DE instead Unity but that will be a while.

  • @rzeka
    @rzeka 3 года назад +1

    I can't believe how smooth the scrolling is in The Sentinel

  • @klenchr3621
    @klenchr3621 4 года назад +1

    Glad you mentioned space rogue. Fantastic game. Played it first on ms dos and then c64. Would love to see a remaster or home brew add ons

  • @blazer666del
    @blazer666del 5 лет назад +3

    I can most definitely say that intro music was on the UK version of Elite, I still have my orignal game ...

    • @Sharopolis
      @Sharopolis  5 лет назад +2

      Someone else pointed that out too, a slip up on my part, sorry!

  • @Djwhiskers
    @Djwhiskers 3 года назад +1

    If these were cutting edge for these systems then it really puts into perspective how crazy good terry davies' was with his temple os with games such as talon

  • @douggale5962
    @douggale5962 5 лет назад +4

    Stunt Track Racer was absolutely incredible, huge respect to the developers. Seems like it maybe isn't that hard right? The C64 did not have a multiply instruction, at all. Didn't have a barrel shifter either, could only shift one bit. Good luck doing enough arithmetic on vectors to shake a stick at. Everything had to be done with a brilliant combination of approximation and lookup tables.

    • @patsfan4life
      @patsfan4life 4 года назад

      Doug Gale I knew it had to be hard.....

  • @lurch666
    @lurch666 4 года назад +1

    Completed space rogue back in the day.loved that game.
    Elite with a plot.

  • @SlyPearTree
    @SlyPearTree 5 лет назад +5

    I would replace Project Stealth Fighter with Gunship, I spent as much time playing that as I did Elite.

  • @DS-pk4eh
    @DS-pk4eh Год назад

    I played Elite so much on my C64. It was so great game. Some years later I would write my graduation work "3D graphics on computers". I used C64 and Simon's Basic to create 3D objects. It was SOOOOOO SLOW, it would took 5 hours for one image to be done (wireframed, not the ray tracing). What a great time

  • @Hologhoul
    @Hologhoul 2 года назад

    Brilliant and fascinating video! I loved my C64 but aside from Elite didn't play these games.

  • @scottythegreat1
    @scottythegreat1 16 дней назад

    I like to highlight the game Stealth
    Originally for the Atari 8-bit computers, it was ported over to the C64. Stealth may have been a very simple form of 3D, but it is still a SNES mode 7 style game before the SNES existed.

  • @michaelhill6453
    @michaelhill6453 2 года назад +1

    Space Rogue was the game I always wanted. Disc drives were big in Australia but I could never track this one down.

  • @tomsuzyinfluencerinfj2712
    @tomsuzyinfluencerinfj2712 4 года назад +1

    Space Rogue, one of the best C64 games. Played it to death

  • @khristanne
    @khristanne 4 года назад +1

    You have the manner of a “how it’s made” host. I like that ish.

  • @JohnDRobinsonelectronicdrums
    @JohnDRobinsonelectronicdrums 5 лет назад +1

    a great video as usual ! my favourite 3d games were Super Huey, Stellar 7 and Rescue on Fractalus!

  • @exidy-yt
    @exidy-yt 5 месяцев назад

    That Elite version's theme song was NOT limited to the German version, my pirated copy in Canada of the North American release of Elite had the same song. As soon as I heard the first notes the whole thing came back instantly. What a great game. Another 3D game I really enjoyed was Mercenary: Escape from Targ. Mainly because it had VERY realistic falling physics. When falling out of the space station in low orbit (which was all too easy to do) or ejecting from your stolen fighter before being shot down you would tumble to the earth in a genuinely nauseating way. For years my friends and I judged 3D games by if they had 'the mercenary on targ effect' for their physics.

  • @EelkodeVos
    @EelkodeVos 5 лет назад +2

    Great list, but Cholo really should've been in there too. Played that a lot. Originally created for the BBC Micro in '86 but quickly ported to the C64 too.

  • @jaysmith2858
    @jaysmith2858 5 лет назад +3

    I'm sure I've heard you narrate more 'mainstream' stuff. If not, you certainly sound very familiar. Your narration/videos certainly deserve more views based on this one alone.

  • @romaneberle
    @romaneberle 3 года назад +1

    REVS+, Mercenary, Rescue on Fractalus, Infiltrator, Echelon

  • @AppliedCryogenics
    @AppliedCryogenics Год назад

    I remember being kinda impressed with the C64 port of "Power Drift".

  • @LordmonkeyTRM
    @LordmonkeyTRM 5 лет назад +1

    Another superb list.

  • @jjdigitalvideosolutionsllc5343
    @jjdigitalvideosolutionsllc5343 4 года назад +1

    Surprised that you picked Project Stealth Fighter over Gunship. The filled polygons of Gunship and being a helicopter sim made it a stand-out from other MicroProse flight simulators.

  • @10MARC
    @10MARC 5 лет назад +2

    Wow. There were a few on here I had never seen. Space Rogue seems very nice - I will have to track that down!

  • @briansrcadventures1316
    @briansrcadventures1316 5 лет назад +3

    a VR remake of Stunt Car Racer would be fun!

  • @Dr.Quarex
    @Dr.Quarex 5 лет назад

    Space Rogue is such a good game that it was the first MS-DOS game from my childhood that I went back to and finally beat on the DOS machine my friend and I built as adults, haha. Spectacular cheesy box art, too.

  • @deavo74
    @deavo74 7 месяцев назад

    0:54 I’m sure it has been mentioned, given this is a 4 year old video, that this music was probably on all versions. It was on my UK version.

  • @mrbronstein
    @mrbronstein 9 месяцев назад

    I may have misheard you, but I am almost 99.99% sure I purchase Space Rogue on Disk. So wasn't tape only. Secondly, very surprised you left Mercenary off this list. For me its 3D performance was far better than nearly any other C64 game. Big thumbs up for Sentinel and SCR!

  • @janr76
    @janr76 5 лет назад

    Great list. I’d add flight simulator , gunship, echelon, silent service and even the flying sequences in mean streets. Thanks for a great vid.

  • @bosoerjadi2838
    @bosoerjadi2838 Год назад

    I remember at the time spending weeks before I ever managed to dock into the space station in Elite, never really mastering it. Each time I succeeded it felt like having beaten an arcade fight end boss. Compared to docking in Elite, aerial refueling in DCS is a cakewalk.

  • @Arjay82
    @Arjay82 2 года назад +1

    8:23 How on earth does that run so smooth and Hard Drivin' on the Sega Genesis is an unplayable 5fps?!

  • @toadieC1970
    @toadieC1970 5 лет назад +5

    As others have said, no Mercenary, The Eidolon, Rescue on Fractalus, Tau Ceti, Driller.. maybe a Part II video then?

    • @mooseyman74
      @mooseyman74 5 лет назад +2

      Loved mercenary 👍🏻

    • @Sharopolis
      @Sharopolis  5 лет назад +1

      Part two one day I hope.

    • @scottbreon9448
      @scottbreon9448 5 лет назад

      Don't forget Dark Side (sequel to Driller)

    • @theyamo7219
      @theyamo7219 3 года назад

      Driller ran at a SNAIL'S pace on the C64. As did all the other Freescape games

  • @deavo74
    @deavo74 7 месяцев назад

    The C64 version had turn based multiplayer, not link mode between two computers. You’re are right that the Amiga/ST did as I played this often! I loved to be proved wrong about the C64 link mode but it isn’t on my version.

  • @Renville80
    @Renville80 5 лет назад +3

    And then there’s Spindizzy. 386 screens of map data condensed into 14K of memory along with the main game code.

    • @tygattyche2545
      @tygattyche2545 5 лет назад

      Well Spindizzy has some really fast screen-redraw routines but it is lacking things like scrolling, rotating and thus.

    • @Barcrest
      @Barcrest 5 лет назад +1

      It wasn't 3d as such it was isometric.

  • @vast634
    @vast634 Год назад

    You should also include the C64 version of mercenary. A 3D exploration game with FPS controls and Flight, on a pretty big city map, and indoor environments.

  • @alexanderwingeskog758
    @alexanderwingeskog758 5 лет назад +2

    The first I got (3D C64 games) was Harrier Combat Simulator and it was amazing! A bit later I got Acrojet and that blew my mind back then.
    Stunt car was really great also! But by the time I got it, my friend with he's Amiga 500 got it also and the framerate was a tad bit better... Still great on the C64 though!

  • @gochem3013
    @gochem3013 Год назад

    Now I see those 3D games on C64. It's like being an Early N64 games.

  • @lurkerrekrul
    @lurkerrekrul 4 года назад

    The Sentinel - My biggest problem with this game is that I could never tell which way the sentinel was facing. It moved in jumps and I was never sure if it was turning toward or away from me. Made it kind of hard to plan my moves when I had no idea which way I should be going.
    Project Stealth Fighter - This game was the result of much speculation as to what the U.S. Air Force's new stealth plane would look like and be capable of. As I recall, there were even plastic model kits of this design, although I don't remember if the game copied the kits or if the kits copied the game. Obviously, the design ended up being way off, not to mention the F-19 designation. :)

  • @nelchid
    @nelchid 2 года назад

    My favourite 3d game for the C64 was the brilliant, Mercenary. I waisted many years as a child flying around that "MASSIVE" alien planet..... Targ!

  • @stuartbrownlee3108
    @stuartbrownlee3108 5 лет назад +3

    Er...what about that awesome "Star Raiders" style game by Synapse Software.."Sentinel" - yeah, maybe not so demanding in terms of, y'know, but...it still kicked ass. Also...what about "Encounter"...both the c64 and the Atari versions of that totally kicked ass equally.
    Speaking of "Rescue on Fractalus" (or "Behind Jaggi Lines")...I only ever played the Atari home computer version, and I suspect that was done in graphics 7, so, to be fair to the c64, it would've had a fair amount of extra work to do there. Oh man, the good ol' days. Also, I had no idea that "Stunt Car Racer" made it on the c64 - man, that is totally amazing...

  • @MarioTorre
    @MarioTorre 4 года назад +2

    When you think you need an i5 and 2giga to run Firefox decently and the average webpage is about 4 megabytes, this is pretty impressive.

  • @verficationaccount
    @verficationaccount 5 лет назад +5

    My favourites (not vector-based though): Deflector, The Eidolon, Trailblazer - these were a good bit faster than the games you picked ;-)

  • @jpjokela1
    @jpjokela1 3 года назад

    Nice list, but few games I'd definitely add:
    Rescue on Fractalus (1984): Long into 1990's, many flight simulators had flat ground with occassional pyramid depicting mountains. This game had procedurally generated 3D fractal mountains back in 1984.
    Battle Command (1991): A bit more "arcade" tank game with rather fast filled vector graphics.
    Chuck Yeager's Advanced Flight Trainer (1987): Felt faster than many other flight sims, filled vectors.
    Mercenary (1985): Non-filled vectors, more impressive for being open world "on planet" game.
    Tau Ceti (1986): Interesting 3D engine, not vectors as such, but filled, and shaded based on light direction.
    Revs (1986): Maybe not as "3D" as the other games named here, but a 3D F1 racing game for C64, with VERY good framerate. Unsurprisingly, Geoff Crammond once again.
    3D Construction Kit (1991): Yes, Freescape engine is damn slow. But I find it impressive they managed to make "in-engine" editor for games for C64.

  • @EATABAGOFHELL
    @EATABAGOFHELL 2 года назад

    think Space Rogue ran a smidge smoother on the Apple II. actually you can kinda tell it was designed for that system first and foremost just from the art design; the ship colors for the four main factions are orange, green, blue and purple. also from the fact that it says "ORIGIN" on the box.

  • @Hologhoul
    @Hologhoul 2 года назад

    "A handful of mangled pipe-cleaners on a snooker table" 😄

  • @werre2
    @werre2 5 лет назад +1

    space rogue was awesome
    the game box came with foldable carton spaceships

  • @user-zo9dc1lu3q
    @user-zo9dc1lu3q 5 лет назад

    Great video !!
    Can you please do a similar video dedicated to the Game Boy Advance 3D games that pushes the GBA hardware to the limit ?
    P.S. I suggest you Street Racing Syndicate as first game to show.

  • @zzzzzzz1zzzzzzzzzz1z
    @zzzzzzz1zzzzzzzzzz1z 3 месяца назад

    duuuude i loved stunt racer! played that as a kid must've been around 92 or so

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP 5 лет назад +4

    Loved stunt racer... I was gutted I couldn't get it on console

    • @beep2997
      @beep2997 3 года назад +1

      Same but I can't play Minecraft on my big switch

  • @dbranconnier1977
    @dbranconnier1977 5 лет назад +4

    What about 'Beyond The Forbidden Forest', 'BallBlazer', 'Marble Madness', 'Delta Man' and 'Platoon'?

    • @KaufmansCurse
      @KaufmansCurse 5 лет назад +1

      Ballblazer's a good shout. Also Koronis Rift from Lucasfilm. And Scarabeus which is not only 3d but perhaps one of the best games on the c64 full stop...

    • @litjellyfish
      @litjellyfish 4 года назад +1

      Not really 3D except Ballblazer

    • @patsfan4life
      @patsfan4life 4 года назад

      Some of these are 2.5D like Beyond FF

    • @scottbreon9448
      @scottbreon9448 3 года назад

      Marble Madness was complete shit on the C64. Marble Madness without mouse/trackball support is bound to be shit. That's why the Amiga port shits all over the C64 version. Plus the music on the C64 version sounds like it was made by a tonedeaf retard. That's usually the case when an AMERICAN does the music on the C64.

  • @madblank
    @madblank 3 года назад

    Stunt Car Racer and The Sentinel are such good games... Even today.

  • @szabolcsmate5254
    @szabolcsmate5254 5 лет назад

    Space Rogue was disk only because of it's non-linear data requirements. On tape you would have to manually wind the tape to the counter position of the space station you are docking with and so on.

  • @linkthehero8431
    @linkthehero8431 Год назад

    Stunt Car Racer reminds me of an old-school predecessor of the Hot Wheels racing games.

  • @josyfkristopher4320
    @josyfkristopher4320 5 лет назад +2

    The C64 has kneecapped by both a slower CPU than the BBC but also the fact that the 2MHz CPU of the BBC was coupled with 4MHz memory so there was no memory contention - part of the reason that the Beeb cost so much more. Even so, the Amstrad still managed superior graphics to the Beeb using the same video controller.

    • @josyfkristopher4320
      @josyfkristopher4320 5 лет назад

      One other part is that the C64's cell style memory layout was not conducive to fast 3D - programmers either had to develop rather convoluted routines, or map out the graphics off-screen and then convert them on the fly resulting in a lot of inefficient double handling.

  • @theyamo7219
    @theyamo7219 3 года назад +2

    Everyone: filled Vector polygon graphics cannot be done well on a C64...just look at Hard Drivin'
    Jeff Crammond: Hold my beer

  • @stevesimpson4881
    @stevesimpson4881 Год назад

    I loved my c64 I still remember that christmas I got it in the 80's.

  • @robertkilbourne323
    @robertkilbourne323 5 лет назад

    Did they ever make a C64 version of Archaepeligos (however you spell that)? I had this for the Amiga and ST - it plays kind of like Sentinel if you've never heard of it.

    • @Sharopolis
      @Sharopolis  5 лет назад

      It's a great game, but Amiga, ST and DOS only I'm afraid.

  • @Leaddevo
    @Leaddevo 5 лет назад

    God, I loved the Microprose Games back then. Ended up working there briefly. Space Rogue was incredible on C64, played it more than Elite back in the day.

    • @jasonuk8333
      @jasonuk8333 5 лет назад

      I never played Space Rogue, although I can recall wanting to buy it back in the day. I will have to have a look for a working emulator version (my old bread-bin and 1541 will need a lot of work to get running again).

  • @KingofPotatoPeople
    @KingofPotatoPeople 5 лет назад

    My c64 elite had that opening theme. It was in a compilation of Sci Fi games....definitely UK, had the UK manual with the backstory. How interesting.

    • @quint3570
      @quint3570 Год назад +1

      The Darkwheel! Loved that

  • @peterlamont647
    @peterlamont647 5 лет назад +1

    Hey you forgot a relatively obscure commercial title with scrolling 3D. It seems like it sold reasonably well, but I don't see much about it these days at all...which leads me to think perhaps it was only selling well in the US. It's called "Invaders of the Lost Tomb". It plays very much like an indiana jones game, but he his not mentioned. Instead you and your pet...rabbit or something go around in this 3D tomb with other minigames thrown in. The 3D scrolling is fast and astonishingly smooth. When I got back into the commodore...that was one of the games I wanted to find again. That and the Sentry(love that you mentioned this one!!!), time tunnel, war in middle earth, skate or die, and a list of others...
    By the way, when we got the Sentry, we got it with no manual(from a discount used software bin which is where we got almost all our games). It took us (My brothers and I) a couple years of occasionally trying it out aimlessly when we got bored of other games until we finally one day figured out how to play it. Then it was on! It was the cool 3D landscapes that kept us coming back and disintegrating trees that kept us coming back.

    • @Sharopolis
      @Sharopolis  5 лет назад +1

      Invaders of the lost tomb nearly made it in, but I just sort of ran out of time, a really good game though!

    • @KaufmansCurse
      @KaufmansCurse 5 лет назад

      @@Sharopolis Amazing game. Called Scarabeus in the UK I think. Pls add and repost. It deserves some reminiscence!

  • @SteveSmith-km2mw
    @SteveSmith-km2mw 5 лет назад +2

    What about Encounter, Koronis Rift, Mercenery, and Second City

  • @Tome4kkkk
    @Tome4kkkk 2 года назад

    Fighter Bomber
    Defender of the Crown (had an FPV mode jousting, altough sprite-based)

  • @earthsteward70
    @earthsteward70 4 года назад

    it will be fun to see what the commander x16 can do since its essentially a sequel to the c64

  • @polherverolland
    @polherverolland 5 лет назад +2

    Stunt car racer was great, even on a c64. A prequel to trackmania I think.