Are you interested in what you see? And yeah, you don't need a power bank to use it. If you want much longer sessions though - charging it on the go is totally an option! 00:00 - Recap 00:22 - Intro 00:59 - First impressions (passthrough, FOV, display) 02:34 - Comfortable 03:00 - Stereo video 1 03:39 - MR aquarium 04:06 - MR TV screen 04:55 - Stereo videos 2 05:34 - Self-shot stereo video 06:05 - Stereo photos 06:42 - Shooting video myself 08:29 - My top strap recommendations 10:04 - Forgot I'm wearing it (swapping HMD to a charged one) 10:18 - VR cinema + sound check 11:06 - MR boxing (older controllers for now) 12:06 - VR MR Ping-Pong 13:31 - MR PC productivity demo (2 screens) 15:30 - DEVICE SPECS (reading in passthrough) 16:19 - Demo thoughts and suggestions 17:57 - SUMMARY begins (FOV, display, comfort) 19:20 - It's a prototype 20:21 - ANDROID! 22:08 - PCVR support out of the box! +controllers 23:06 - Lower price 24:14 - I'm excited :) 25:54 - Spatial computing recap (vs AVP) 27:11 - Swapping HMDs anecdote 28:42 - Conclusions
It be nice if it comes to the US, we are lacking any high end standalone android headset. Next 2-3 years will be so much better when Meta, Samsung, Lenova, Asus, start pumping them out so true next gen high end ones.
Good thing you mention the top strap. Definitely having an optional strap would be good. Also having the option to switch to a full PCVR headset would be awesome.
We need USB-type C with Display port 2.1 protocole. And not a old DP1.4 cable with USB cable (mandatory for energy and data) and Compression (DSC). But this device will prefer an autonomous WiFi mode with ton of compression due to the bad performance of decoding of the XR2+ Quality picture can be very good IF only they add a capable chipset in this device (unlike Quest3), but it means bigger power consumption and additional cost to compensate the Qualcomm's chipset weakness. and remember that they've great displays, but we don't know the real resolution rendered by XR2+....(well below the AVP's chipset)in stand alone mode... Their specifications shows clearly the difference between the display resolution and the lower rendered resolution in autonomous mode, the greatest results would be with the power of a PC of course.
Dude a DisplayPort cable is hideously large for mobile devices. There is a reason they use USB C. You will definitely need an adapter if you expect any display port connection.
This is truly an amazing device. From your words - more comfortable and better weight distribution (this is important during long exercises). You offered them two different devices: 1) Morning/MR 2) PCVR. This is a cool and good idea))) A good strategy for increasing sales and the number of consumers. For some it’s the first, for others it’s the second)) I’m a sailor, and to relax in my free time at sea I only need AM/MR devices. For playing at home - PCVR. Believe me, I will buy both)) I'm glad to see this nice prototype. It’s very nice that I can charge via cable directly from any power supply (battery, 220 W charging adapter with a long cable). If this device has a simple strap without any power at the back, that's fine too. A good choice for watching movies on the bed, while the headset battery will not bother you, all that remains is the strap at the back + the power cable connection. I will wait for news about this device (PCVR capabilities) Bigg, thank you))
Am personally waiting for a headset with bigger fov as the resolution of current headsets is good enough but we need to increase fov from an average minuscule 110 degrees to increase immersion- I always feel I’m peering into a virtual world through a pair of goggles as opposed to being in one.
Very nice, organized, and informative vid! I would love to see a vid about the Google/Samsung headset that's releasing Dev kit in Oct. 2024 and cosumer release in March 2025 to compare to the Apple Vision Pro and this Android Dream Headset
Thanks! Yeah, I'd love to test that one as well! If anyone is willing to send it to me for a review - I'm totally covering it in the most imformative way :)
Thanks for the video. For people in North America, how can we order it? Does it support Chinese markets only? Are they allowing overseas shipping? Any warranty?
nice to see more companies getting involved. Apple is just overpriced for the status symbol. This is good for people who don't care about that. As long as the specs are as good, if not better, like the phone market these days
I wouldn’t say better than Apple you have to remember the Vision Pro is powered by a ship that Apple manufacturers is this headset is snapdragon big difference lol
FOV is less (claimed 103 vs claimed 110), can't say anything about brightness; it was "bright enough" for me (I usually make all my headsets reasonably dim to reduce the eye strain)
even though you mentioned the desire for a top strap, do you feel this headset would still be comfortable in long sessions without it? Or do you think the top strap would be an absolute necessity?
I guess, I'd be able to use it for a few hours (especially with a 3rd party/DIY custom face cushion which suits my face a tad more) without topstrap; but honestly for my use cases I'd see no reason not to do a top strap myself, if not available out of the box :) Some piece of cloth would be totally servicable (like I did for Pimax Crystal in my recent videos).
I would assume that global release might happen with Google Play onboard. As for HDMI in, I think it's possible like it's possible for Quest with special HDMI dongles: ruclips.net/video/Gez65bhp-Xo/видео.html
Unless they are able to TOP or EQUAL the Vision Pro eye tracking navigation then this will not be better. The resolution on the Vision Pro is already overkill. More pixel are not going to make this better. The reason the AVP was praised was because of how intuitive it felt to use. The navigation felt effortless and natural. The entire demo i saw you with controllers and looked very tacky. I am glad is cheaper and has nice resolution for the price and is lighter. ALL VALID IMPROVEMENTS. But saying its better is nonsense imho specially from an unfinished product.
I agree, they still need to put a lot of work into this one to be able to compete with AVP in terms of usability. As I stated multiple times - it's a prototype, not a finished product; so the final judgement can be delivered only after it's officially finished and can be properly tested. My message is more in line with "the potential of this prototype is really high, and the hardware is already on par with AVP, which means with a decent software it'd be a great addition to a current VR market". Feel free to check timestamps and video description for my actual comments, I stated there very clearly why do I think it's already better (and more interesting for me as a personal purchase, than AVP).
@@GanJJGames If Apple releases the NONE PRO Apple Vision with the same price as this one…. Its OVER for these guys but we’ll see. Maybe this one will have better resolution and games… but the Apple Vision connects with Macbooks by looking at them. The Software from Apple is effortless and user friendly, you can’t beat that with hardware.
Well, "OVER" is a stretch. After all, Play For Dream never tried to outshine Apple, since the scale of those 2 companies is simply different. They are just doing what they can, tapping into the niche of the market yet not taken care of. Me personaly - I'm absolutely not a fan of the whole Apple ecosystem. I've been an Iphone user for ~5 years and Mac for ~8. And I hated it every time I couldn't do the thing I wanted and needed to. Android allows it, Apple ecosystem - does not. Therefore, while I'm not a fan of Meta as a corporation, I'd choose Quest 3 over Apple Vision Pro any day due to Quest 3 being an Android device, which I can set up and tune to my liking (and which is really hard to do with this locked up AVP Vision OS). So, is Apple big for a reason? Absolutely. Are there many people, which will appreciate PCVR support, Android flexibility, controllers for gaming out of the box? You bet, I'm one of them.
Nah, I don't think so. If you bought it for standalone games - Quest 3 is a must have. If you want it for productivity (virtual screens) + PCVR use (and you have 4090/will switch to 5090) then you can wait until release and see if you want to switch, when this one arrives.
uff looks terrible O.o The virtual objects don't stay in place when you move your head, but instead move and move with you. The aquarium (virtually) is supposed to be at the back of the wall, but when you wave your hands in front of it, your hands are suddenly BEHIND the aquarium, which is supposedly BACK ON THE WALL.
You are correct, there were 2 issues present: 1. Virtual objects were drifting sometimes (not always though). Apparently, some spatial anchors were still to be fixed. 2. Hand occlusion wasn't working during the demo. Still to be tested after actual product release. So, something to be polished until release date, but isn't "impossible to fix". I'm definitely interested in testing the finished product again closer or the release date.
@@GanJJGames Yes but as far as wifi waves are concerned, we don't have much experience of these technologies... It could cause brain cancer, for example. Besides, ethernet is faster
@@FotachuOff never heard about VR HMDs with ethernet. Let me know which existing models have it :) Additionally, I wouldn't be surprised if you could use a USB-C dock station which has ethernet port for your specific use case. Maybe it would even work (it's Android after all), but I doubt the speed of such connection would be faster than WiFi 6/7
@@GanJJGames Hi, Quest 3 does not support the USB C dock station, but Pico 4 does for example. That's why I was wondering if this would work on the Play for Dream
02:16 - magnetic inserts. 3rd party I assume (unless there will be an option to purchase it with Play for Dream inserts which I doubt would be the case)
For 3d movies this one felt on par if not better than Apple Vision Pro. Though you also could consider XR glasses like Viture Pro or latest XREAL, they are for watching 3d content (not games).
@@GanJJGames to be more specific, why do you feel its better? there is no 4k 3d content except on vision pro, so what makes you feel 1080p source betters the 4k counterpart?
You sound very anti apple. Don't see anything here that seems better than the vp and I don't believe a couple hundred pixel will make a difference. You also didn't try the interface without controllers which is a no go for me.
People needs are different. If you are already a heavy Apple user (iphone, Mac, ipad, apple watch etc.) then nothing really will integrate better with all of it than Apple themselves. For me personally though Apple's lack of freedom, lack of tunability and flexibility is a no go. I'm also a PC VR user, so an Android headset which provides PC VR support and decent controllers out of the box (good luck with playing proper VR games with hand and eye tracking only ) is waaaay more useful than AVP without controllers, without android and without native PC VR. As for Play for Dream MR - it's still a prototype, work in progress. I'll give them a benefit of doubt with regards to eye and hand tracking. If they nail those 2 - it's really hard for me to choose AVP over PfD MR.
@@GanJJGames fair enough. I don't give benefit of doubt. You have to show me. Different people have different wants. The vp wasn't made for the video game beat saber warriors. It's made for those who want to consume basic content in a compelling way so more of a laptop /iPad replacement.
@@ralexand56yep, totally agree. My biggest gripe with AVP is that they could make it a standalone Mac, since it has M2 chip inside. But they chose to make standalone Ipad, which totally diminishes it's value for "all in heavy productivity users". If it'd be an XR Mac - the price of 3500usd would be quite acceptable.
@@ralexand56 In my opinion, the AVP was made for tech reviewers to promote (but not actually enjoy using) and Apple fans with excess disposable income to buy and end up not finding it useful.
@@Mr.N0.0ne I treat AVP as a dev kit for XR software and game developers. It'll become an actually nice apple XR device when gen2 of gen3 comes in a few years.
why they steal the look of the vision pro is weird though it's not a good looking piece of hardware. apple hasn't really made good looking hardware in ages they still do what they did decade ago. it looks like a pair of sky goggles. not me thinking this either i watched someone do a month long stream in the vision pro in public and everyone called it sky goggles this was in europe a little after the launch of the vision pro. people don't like the way this thing looks. the bigscreen beyond looks much better visually.
Bigscreen beyond has way less hardware inside though. But yeah, it's purely a taste preference. And, I guess, for Play for Dream it felt like a safe move to somewhat get inspired by AVP (since Apple is still setting visual trends, which China follows up with later on) than to make a mistake of coming up with something both unique and weird "retro sci-fi" looking :)
Are you interested in what you see?
And yeah, you don't need a power bank to use it. If you want much longer sessions though - charging it on the go is totally an option!
00:00 - Recap
00:22 - Intro
00:59 - First impressions (passthrough, FOV, display)
02:34 - Comfortable
03:00 - Stereo video 1
03:39 - MR aquarium
04:06 - MR TV screen
04:55 - Stereo videos 2
05:34 - Self-shot stereo video
06:05 - Stereo photos
06:42 - Shooting video myself
08:29 - My top strap recommendations
10:04 - Forgot I'm wearing it (swapping HMD to a charged one)
10:18 - VR cinema + sound check
11:06 - MR boxing (older controllers for now)
12:06 - VR MR Ping-Pong
13:31 - MR PC productivity demo (2 screens)
15:30 - DEVICE SPECS (reading in passthrough)
16:19 - Demo thoughts and suggestions
17:57 - SUMMARY begins (FOV, display, comfort)
19:20 - It's a prototype
20:21 - ANDROID!
22:08 - PCVR support out of the box! +controllers
23:06 - Lower price
24:14 - I'm excited :)
25:54 - Spatial computing recap (vs AVP)
27:11 - Swapping HMDs anecdote
28:42 - Conclusions
It be nice if it comes to the US, we are lacking any high end standalone android headset. Next 2-3 years will be so much better when Meta, Samsung, Lenova, Asus, start pumping them out so true next gen high end ones.
They’re doing a global release. I seen it on Kickstarter
Good thing you mention the top strap. Definitely having an optional strap would be good. Also having the option to switch to a full PCVR headset would be awesome.
I glad you said display port. We need that and the top strap
We need USB-type C with Display port 2.1 protocole. And not a old DP1.4 cable with USB cable (mandatory for energy and data) and Compression (DSC).
But this device will prefer an autonomous WiFi mode with ton of compression due to the bad performance of decoding of the XR2+
Quality picture can be very good IF only they add a capable chipset in this device (unlike Quest3), but it means bigger power consumption and additional cost to compensate the Qualcomm's chipset weakness.
and remember that they've great displays, but we don't know the real resolution rendered by XR2+....(well below the AVP's chipset)in stand alone mode...
Their specifications shows clearly the difference between the display resolution and the lower rendered resolution in autonomous mode, the greatest results would be with the power of a PC of course.
Dude a DisplayPort cable is hideously large for mobile devices. There is a reason they use USB C. You will definitely need an adapter if you expect any display port connection.
Definitely interesting! Can't wait to hear/see more!
This is truly an amazing device. From your words - more comfortable and better weight distribution (this is important during long exercises). You offered them two different devices:
1) Morning/MR
2) PCVR.
This is a cool and good idea))) A good strategy for increasing sales and the number of consumers. For some it’s the first, for others it’s the second)) I’m a sailor, and to relax in my free time at sea I only need AM/MR devices. For playing at home - PCVR. Believe me, I will buy both))
I'm glad to see this nice prototype. It’s very nice that I can charge via cable directly from any power supply (battery, 220 W charging adapter with a long cable). If this device has a simple strap without any power at the back, that's fine too. A good choice for watching movies on the bed, while the headset battery will not bother you, all that remains is the strap at the back + the power cable connection.
I will wait for news about this device (PCVR capabilities)
Bigg, thank you))
Am personally waiting for a headset with bigger fov as the resolution of current headsets is good enough but we need to increase fov from an average minuscule 110 degrees to increase immersion- I always feel I’m peering into a virtual world through a pair of goggles as opposed to being in one.
Very nice, organized, and informative vid! I would love to see a vid about the Google/Samsung headset that's releasing Dev kit in Oct. 2024 and cosumer release in March 2025 to compare to the Apple Vision Pro and this Android Dream Headset
Thanks! Yeah, I'd love to test that one as well! If anyone is willing to send it to me for a review - I'm totally covering it in the most imformative way :)
Thanks for the video. For people in North America, how can we order it? Does it support Chinese markets only? Are they allowing overseas shipping? Any warranty?
They mentioned global release, but I don't know much about details. Should be more clear closer to the release date.
Thanks for this great video!
You are always welcome Tony!
nice to see more companies getting involved. Apple is just overpriced for the status symbol. This is good for people who don't care about that. As long as the specs are as good, if not better, like the phone market these days
I wouldn’t say better than Apple you have to remember the Vision Pro is powered by a ship that Apple manufacturers is this headset is snapdragon big difference lol
i can see fro m the monitor that at least the camera resolution or outgoing feed to the monitor is crap.
I'd blame my wide angle lense the most. HMD resolution is great.
How was the FOV and the brightness compared to the Quest 3?
FOV is less (claimed 103 vs claimed 110), can't say anything about brightness; it was "bright enough" for me (I usually make all my headsets reasonably dim to reduce the eye strain)
even though you mentioned the desire for a top strap, do you feel this headset would still be comfortable in long sessions without it? Or do you think the top strap would be an absolute necessity?
I guess, I'd be able to use it for a few hours (especially with a 3rd party/DIY custom face cushion which suits my face a tad more) without topstrap; but honestly for my use cases I'd see no reason not to do a top strap myself, if not available out of the box :) Some piece of cloth would be totally servicable (like I did for Pimax Crystal in my recent videos).
I assume the PCVR support is wireless, so it cant utilize the full resolution of the panels.
They might implemet USB-C cable streaming, but yeah, it's not display port connection
Will this have the Google play store and can you connect it to the ps5 via hdmi for a giant screen to play on
I would assume that global release might happen with Google Play onboard. As for HDMI in, I think it's possible like it's possible for Quest with special HDMI dongles: ruclips.net/video/Gez65bhp-Xo/видео.html
Unless they are able to TOP or EQUAL the Vision Pro eye tracking navigation then this will not be better.
The resolution on the Vision Pro is already overkill. More pixel are not going to make this better. The reason the AVP was praised was because of how intuitive it felt to use. The navigation felt effortless and natural.
The entire demo i saw you with controllers and looked very tacky. I am glad is cheaper and has nice resolution for the price and is lighter. ALL VALID IMPROVEMENTS. But saying its better is nonsense imho specially from an unfinished product.
I agree, they still need to put a lot of work into this one to be able to compete with AVP in terms of usability. As I stated multiple times - it's a prototype, not a finished product; so the final judgement can be delivered only after it's officially finished and can be properly tested.
My message is more in line with "the potential of this prototype is really high, and the hardware is already on par with AVP, which means with a decent software it'd be a great addition to a current VR market".
Feel free to check timestamps and video description for my actual comments, I stated there very clearly why do I think it's already better (and more interesting for me as a personal purchase, than AVP).
@@GanJJGames If Apple releases the NONE PRO Apple Vision with the same price as this one…. Its OVER for these guys but we’ll see.
Maybe this one will have better resolution and games… but the Apple Vision connects with Macbooks by looking at them. The Software from Apple is effortless and user friendly, you can’t beat that with hardware.
Well, "OVER" is a stretch. After all, Play For Dream never tried to outshine Apple, since the scale of those 2 companies is simply different. They are just doing what they can, tapping into the niche of the market yet not taken care of.
Me personaly - I'm absolutely not a fan of the whole Apple ecosystem. I've been an Iphone user for ~5 years and Mac for ~8. And I hated it every time I couldn't do the thing I wanted and needed to. Android allows it, Apple ecosystem - does not. Therefore, while I'm not a fan of Meta as a corporation, I'd choose Quest 3 over Apple Vision Pro any day due to Quest 3 being an Android device, which I can set up and tune to my liking (and which is really hard to do with this locked up AVP Vision OS).
So, is Apple big for a reason? Absolutely.
Are there many people, which will appreciate PCVR support, Android flexibility, controllers for gaming out of the box? You bet, I'm one of them.
Nice work
Can I connect to a android smart phone like the Apple Vision Pro connect to the iPhone?
Good question. I haven't seen this functionality, but it could exist. A matter of software.
I just bought the quest 3 last week, should I return and wait for this one.
Nah, I don't think so. If you bought it for standalone games - Quest 3 is a must have. If you want it for productivity (virtual screens) + PCVR use (and you have 4090/will switch to 5090) then you can wait until release and see if you want to switch, when this one arrives.
no
Does it work with apple devices ?
No idea, unfortunately. I haven't had a chance to test it in conjunction with Android nor iOS.
uff looks terrible O.o The virtual objects don't stay in place when you move your head, but instead move and move with you. The aquarium (virtually) is supposed to be at the back of the wall, but when you wave your hands in front of it, your hands are suddenly BEHIND the aquarium, which is supposedly BACK ON THE WALL.
You are correct, there were 2 issues present:
1. Virtual objects were drifting sometimes (not always though). Apparently, some spatial anchors were still to be fixed.
2. Hand occlusion wasn't working during the demo. Still to be tested after actual product release.
So, something to be polished until release date, but isn't "impossible to fix". I'm definitely interested in testing the finished product again closer or the release date.
Also this is just open android the Apple vision is macOS big difference
👀
That's right, I thought of you guys right away :)
Estemated retail price?
Check timecodes / video description
What would be the price? Does it supports ethernet?
23:23 for price. Ethernet? Why would they. WiFi - absolutely.
@@GanJJGames Yes but as far as wifi waves are concerned, we don't have much experience of these technologies... It could cause brain cancer, for example. Besides, ethernet is faster
@@FotachuOff never heard about VR HMDs with ethernet. Let me know which existing models have it :) Additionally, I wouldn't be surprised if you could use a USB-C dock station which has ethernet port for your specific use case. Maybe it would even work (it's Android after all), but I doubt the speed of such connection would be faster than WiFi 6/7
@@GanJJGames Hi, Quest 3 does not support the USB C dock station, but Pico 4 does for example. That's why I was wondering if this would work on the Play for Dream
Well noted. To be clarified then, I guess. Time will tell
what of prescription lenses?
02:16 - magnetic inserts. 3rd party I assume (unless there will be an option to purchase it with Play for Dream inserts which I doubt would be the case)
Take my money, i want one and i want one now. When can i buy this?
After the global release, to be confirmed
@@GanJJGames did they mention anything about pcvr software?
Check video description
Refresh rate?
Check timecode for SPECS
I just need a high-end display to watch 3D VR movies. Not so much of a VR gamer only flight simulator.
For 3d movies this one felt on par if not better than Apple Vision Pro. Though you also could consider XR glasses like Viture Pro or latest XREAL, they are for watching 3d content (not games).
@@GanJJGames to be more specific, why do you feel its better? there is no 4k 3d content except on vision pro, so what makes you feel 1080p source betters the 4k counterpart?
@@liangjason3933 what do you mean there is no 4k 3d content? It's full of 4k, 6k, even 8k SBS videos online. I mean it's mostly porn, but still...
No display port. Hard pass.
Did you ask if the display supports HDR?
Good question, I'll make sure to ask next time, if there will be any opportunity for a demo. Remember that it's OLED, so colors are fine.
You sound very anti apple. Don't see anything here that seems better than the vp and I don't believe a couple hundred pixel will make a difference. You also didn't try the interface without controllers which is a no go for me.
People needs are different. If you are already a heavy Apple user (iphone, Mac, ipad, apple watch etc.) then nothing really will integrate better with all of it than Apple themselves. For me personally though Apple's lack of freedom, lack of tunability and flexibility is a no go. I'm also a PC VR user, so an Android headset which provides PC VR support and decent controllers out of the box (good luck with playing proper VR games with hand and eye tracking only ) is waaaay more useful than AVP without controllers, without android and without native PC VR.
As for Play for Dream MR - it's still a prototype, work in progress. I'll give them a benefit of doubt with regards to eye and hand tracking. If they nail those 2 - it's really hard for me to choose AVP over PfD MR.
@@GanJJGames fair enough. I don't give benefit of doubt. You have to show me. Different people have different wants. The vp wasn't made for the video game beat saber warriors. It's made for those who want to consume basic content in a compelling way so more of a laptop /iPad replacement.
@@ralexand56yep, totally agree. My biggest gripe with AVP is that they could make it a standalone Mac, since it has M2 chip inside. But they chose to make standalone Ipad, which totally diminishes it's value for "all in heavy productivity users".
If it'd be an XR Mac - the price of 3500usd would be quite acceptable.
@@ralexand56 In my opinion, the AVP was made for tech reviewers to promote (but not actually enjoy using) and Apple fans with excess disposable income to buy and end up not finding it useful.
@@Mr.N0.0ne I treat AVP as a dev kit for XR software and game developers. It'll become an actually nice apple XR device when gen2 of gen3 comes in a few years.
why they steal the look of the vision pro is weird though it's not a good looking piece of hardware. apple hasn't really made good looking hardware in ages they still do what they did decade ago. it looks like a pair of sky goggles.
not me thinking this either i watched someone do a month long stream in the vision pro in public and everyone called it sky goggles this was in europe a little after the launch of the vision pro. people don't like the way this thing looks.
the bigscreen beyond looks much better visually.
Bigscreen beyond has way less hardware inside though. But yeah, it's purely a taste preference. And, I guess, for Play for Dream it felt like a safe move to somewhat get inspired by AVP (since Apple is still setting visual trends, which China follows up with later on) than to make a mistake of coming up with something both unique and weird "retro sci-fi" looking :)
This guy says if it was $1,500 or a $2,000 that would be good lol hell no that would not be good who needs to be around 5-600 bucks
No, it needs to be 50 bucks