Math for Game Developers - Homogenous Coordinates

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  • Опубликовано: 5 сен 2024
  • We need to transform the view vector of the player while he's standing on the merry-go-round, and to do that we need to understand homogenous coordinates.
    Find the source code here: github.com/BSV...
    Question? Leave a comment below, or ask me on Twitter: / vinobs

Комментарии • 7

  • @ezetreezy
    @ezetreezy 7 лет назад +3

    good stuff. reviewing for game dev interviews. thanks for this.

  • @JorgeVinoRodriguez
    @JorgeVinoRodriguez  11 лет назад

    That's in the plans! Not sure what order I'm going to do things in but I do want to cover that sort of thing eventually.

  • @jamesrockford2626
    @jamesrockford2626 9 лет назад +1

    very nice..thank you

  • @MrGameengineer
    @MrGameengineer 9 лет назад

    Great stuff!

  • @ArnCiS96
    @ArnCiS96 11 лет назад

    Awesome!

  • @snapman218
    @snapman218 11 лет назад

    Love it!

  • @badradish2116
    @badradish2116 3 года назад

    a little obtuse when you jump into this video without watching the others.