@@ZUDwarf I was mostly just vibing with the uncanny atmosphere of this game but then I got to "Here it is again, in more detail" and physically recoiled
Hekki ALLMO! I love, love, *love* the way this game uses dialogue to highlight the separation between the player and the player character. When you're forced to pick between the options that Watcher would say but that you, the player, never would it's just so powerful. What's even more surprising is how rarely games do this. We're used to the limitations of multiple-choice dialogue, and it can sometimes be frustrating, but very few games use it to make a point. Also, the fun of navigating the Orchard! In my first playthrough I was never not lost there, but after I sat down and thought it through so I could explain to someone else *why* it was so confusing, I figured out that most of the time it isn't actually too bad...provided I stayed away from the train station and never tried to cut through either of the paths through the middle as a shortcut. Which is so deeply counterintuitive that I don't think I've ever seen someone *not* be lost. The map helps a bit, at least, but there's still a few places I can't reliably navigate to, such as under the pavilion.
after the first episode of your playthrough i was so obsessed with this game that i bought it and played through it in 2 days and how am making my best friend play it with me again. Thank you for introducing me to the best game i've played in years, which made me cry multiple times.
damn you'd think after however long of immortality that the allmother's drawing abilities might advance a bit i'm inclined to believe that fixer's fine - if she'd really been burned i bet allmother would be the type to show actual footage, not just crude artistic depictions. fixer's probably vanished and the allmother's just trying to preserve this idea that she's all-powerful
I don't know when you guys recorded these but for anyone curious, good news about the Orchard is they did add a map in a recent update! I got lost in that place so much.... Edit: oh you can see it in this, yeah it's recent
I just want to say that after your first episode on this I immediately went and watched a several hours long playthrough of it and just. hhhhhhh. Thank you for introducing this very, very cool game to me! Looking forward to your reactions to all the things~
Yoooo I know a little bit of Japanese kanji, which is based on Chinese characters, and I realized the kanji on watcher is 見, which means to see. So like. On the nose. Principal has 長 all over her and her office I think, but I think that means long so I don’t know what it means here.
oh my goodness, the “news delivered through crude childish drawings” thing is so unsettling
I found that sequence so unnerving on my playthrough, it's wild. The incongruity of it just feels so fundamentally wrong.
@@ZUDwarf I was mostly just vibing with the uncanny atmosphere of this game but then I got to "Here it is again, in more detail" and physically recoiled
“THIS HAPPENED LIKE FOUR HOURS AGO!
“YES, BUT *ART!*”
Hekki ALLMO!
I love, love, *love* the way this game uses dialogue to highlight the separation between the player and the player character. When you're forced to pick between the options that Watcher would say but that you, the player, never would it's just so powerful.
What's even more surprising is how rarely games do this. We're used to the limitations of multiple-choice dialogue, and it can sometimes be frustrating, but very few games use it to make a point.
Also, the fun of navigating the Orchard! In my first playthrough I was never not lost there, but after I sat down and thought it through so I could explain to someone else *why* it was so confusing, I figured out that most of the time it isn't actually too bad...provided I stayed away from the train station and never tried to cut through either of the paths through the middle as a shortcut. Which is so deeply counterintuitive that I don't think I've ever seen someone *not* be lost. The map helps a bit, at least, but there's still a few places I can't reliably navigate to, such as under the pavilion.
after the first episode of your playthrough i was so obsessed with this game that i bought it and played through it in 2 days and how am making my best friend play it with me again. Thank you for introducing me to the best game i've played in years, which made me cry multiple times.
damn you'd think after however long of immortality that the allmother's drawing abilities might advance a bit
i'm inclined to believe that fixer's fine - if she'd really been burned i bet allmother would be the type to show actual footage, not just crude artistic depictions. fixer's probably vanished and the allmother's just trying to preserve this idea that she's all-powerful
I'm one of the few people who finished this game before the map update.
It was...quite the times...yeah...
glad you are doing all the optional sisters! it really provides a lot of context.
I don't know when you guys recorded these but for anyone curious, good news about the Orchard is they did add a map in a recent update! I got lost in that place so much.... Edit: oh you can see it in this, yeah it's recent
I just want to say that after your first episode on this I immediately went and watched a several hours long playthrough of it and just. hhhhhhh. Thank you for introducing this very, very cool game to me! Looking forward to your reactions to all the things~
Loving this series
Yoooo I know a little bit of Japanese kanji, which is based on Chinese characters, and I realized the kanji on watcher is 見, which means to see. So like. On the nose. Principal has 長 all over her and her office I think, but I think that means long so I don’t know what it means here.
Wooaaahhh… this game is so intriguing. Can’t wait for the next video!!!
hekki g, y'all.
Little dude next to her looks like a ghost from destiny.
God this game is so cool
BB was going through it
baller