Trench Club/Trench Club Legacy Solo Playthrough
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- Опубликовано: 6 сен 2024
- A full solo game of Trench Club (2nd Edition) or Trench Club Legacy! I play through the game and show you how it works as I'm playing. Co-operative mode works the same way, so worth watching as well. If you spot any mistakes, please note it in the comments.
Speaking of 0:40 - how exactly is the map divided in halves for a two-player game? Is the board literally cut in a half by using either 15 leftmost or 15 rightmost columns of hexes (if I haven’t miscounted them) and making the other half completely unplayable, as if there was no board there? Or is the whole board available as usual, just making the unused half indirectly less important, as there are no (capturable) forts and spawn points? Or perhaps it works in some other way I haven’t thought of?
Judging from how it’s phrased in the rulebook, I would suppose the former, but that leaves some strange artifacts right on the border where this dividing line goes - for example, if you use the left half of this board, as in this video, you get strange little parts of the right half across the bridges in the upper part of the map, and the spawn point 6 appears on the edge of the board, having only 4 adjacent hexes (two of which are river, if I get it correctly).
There is a fold in the game board since it is folded in 4 parts. Just use the fold as separator. or just fold the unused part to the back. For the game having some extra territory on the other half map is not that important btw. What really matters is that the factories and start markers are only on one half of the map. Then there is no real use of moving to the "empty" part of the map
@@pkbgames Thanks, didn't know about folds - I don't own the game (at least yet), as I typically like to proof-read rules and check for different sorts of edge cases before buying :) I also came to this conclusion after reading A&A rules. It also uses only a half of the board for a two-player game, but specifies more clearly that it means using only half of the start markers and making factories on the other half uncapturable, with no other changes.
Thanks for a quick reply!
Super Erklärvideo und vor allem ein fantastisches Spiel. Habe noch die erste Version des Spiels. Die neuen kooperativen/Solo-Regeln gefallen mir sehr gut. Das man für den Automa nicht mehr Würfeln muss ist klasse! Daraus ergibt sich ein schneller Spielfluss! Weiter so :-)
Vielen Dank! Freut mich sehr, dass es dir gefällt. Wir würden uns über eine 10-Sterne Bewertung bei BGG freuen :)
boardgamegeek.com/boardgame/368939/trench-club-legacy/ratings
boardgamegeek.com/boardgame/294463/trench-club/ratings
You aren't supposed to use the transport for the automa. They only get 10 units in easy mode. At least that is what the rulebook says.
That's absolutely right. I noticed at minute 14:02 and removed the transport truck. ;)
Hi! Thanks for the video. I own the Legacy game too. I haven't started the campaign yet, but my board does not have any trenches countrary to the one you're using for the solo playthrough... Will I then get trenches when I start progressing through the legacy campaign ?
Correct. You will need to dig the trenches yourself during the campaign ;) They will come on stickers (hidden in an envelope). The board you see here is from “Trench Club” (not “Trench Club Legacy”) which has pre-printed stickers
Bitte macht doch auch eine Version auf deutsch! Wieso nur english?
Ihr habt doch auch Spieler aus Deutschland. Finde ich extrem schade. Habe das Video nach 5 Minuten abgebrochen.
Machen wir, dauert aber noch ein bisschen. Wir sind gerade sehr beschäftigt mit der Auslieferung des Spiels
@@pkbgames
Super, vielen Dank