We've been using this basic strategy for a few years, and so we did develop a way around it. Turn one begin with a credible German Sealion build as in a carrier and some other warships or planes. If they do not respond just do Sealion and the end result is the same. Make sure you take and hold Southern France with Germany to build German naval forces in the Med. In all likelihood Britain will respond by maxing out defense on the UK, so instead of all the 8 or 9 Sea Lion transports build a strong warship navy with maybe 3-4 transports with the aim to take Gibraltar on turn 3. Meanwhile, you've been making all efforts to clear out the Med with the Luftwaffe and what Italian ships remain, since Britain always wipes the floor with them. You can usually clear the Mediterranean by turn 3, if not 2. By turn 3, you're German fleet is either outside of Gibraltar and you've taken it, or it's inside the Med. because Italy has taken it for you. Either way, this expensive navy will be on the other side of Gibraltar before the Americans attack because the Japanese do not instigate them. The Japanese, however will likely have a good easy game because the Americans tend to overreact to Germany and go all in in the Atlantic. It isn't all overreaction, though, since you're fleet poses a real threat to DC. For that matter, the UK has to continually make sure that you cannot reach London either by building a comparable navy or lots of infantry that will never leave London. Plus, England will barely collect any national objective and will lose lots of money overseas, so building an offensive navy is difficult for them. Since you can reinforce Gibraltar from Southern France, they will likely never take it. Meanwhile, Italy and some German forces are beating the crap out of Africa, getting those rarely achieved missions and making mad money. If Italy has all of its objectives it is pulling in 21 IPCs on top of territorial gains, and Germany will have a land unit in Egypt. Sure, the Americans can land in Morocco, but who cares? That is the slowest route taking the cheapest territory they can take, and you can take their Operation Torch out at your leisure with your German/Italian Mediterranean Juggernaut. Russia will see all this and likely be aggressive, but they don't tend to have the ability to breach German forces even with the German investment in sea units and transported infantry. Not to mention, Italy is actually pulling in real money and can act as home guard both on the French/Danish coast and the southern Russian front. Again, Japan is going buckwild because it usually only has any push back from ANZAC and India, which is paltry. It can gobble up some of the harder to touch American missions if the Americans have really turned their backs on them. The Americans have to constantly buy warships to out do your German fleet, so it is hard for them to get the transport and troops they need to take Gibraltar or do significant harm to the coast. It doesn't work every time, but it usually works, or at least shuts down the Middle East factory strategy. There are ways around it, and I know Japan waiting out to attack is out of vogue, but it seems to work more than not. Food for thought, anyway. I've really enjoyed your videos, by the way! Just found them this winter.
Paul Brown same, i use this strategy or a slightly modified version of this, with a pretty high success rate, because as you said even with germany heavily investing in navy, you can almost always hold or push into russia, granted at a slower pace, which ends up letting japan run wild, and in my opinion the italians usually ending up making or breaking it for the axis
I feel like a strong German naval presence is the key here as stated above. I tested this out before to much success. Then my less experienced cousin decided to go the German navy route on game and incidentally it was the game he finally beat me. What ends up happening is the German navy is trying in the North Atlantic and can end up convoying GB. For all it’s money in the island. All this naval investment let’s the Russian front develope into a stale mate somewhere around the Pripyat but japan has the freedom to own the pacific because the allies are forced to deal with The German navy. What it does is keep the allies from landing by buying a whole lot of expensive warships in the Atlantic or they can’t defend the land bridge because the German navy could just throw everything at it and set the allies back. Several turns of building the land bridge and by the time they do manage to gain the upper hand Japan will have become an ominous threat. Seems counter intuitive to build big German navy but if you think about it you probably will be putting planes and infantry on land in the west already. Just invest most the money in the navy. Those planes can land in carriers and protect your navy. I’m really starting to lean into the consisten investment of axis navies in the Europe theatre. You just have so much control rather than being pushed in the back foot into defensive mode. I think many people are tempted to push the German navy into the Mediterranean but this is a mistake. Convoy and bomb GB for as long as you can. Then pull back and throw your entire airforce at whatever landing force.
I've watched a few of your A & A vids and i have never played it. I did purchase A & A 42, 40 pacific & Europe though just the other day. Your videos among many other avid A & A players on youtube have created a huge desire to get this to the table with friends. I also enjoy your commentary in these vids!
For Taranto raid, it might be worth keeping a destroyer alive in place of a fighter, just so the Italians can't get a lucky shot with a surprise shot with their sub on and trap your fighters on your carrier and get totally hosed on the counter-attack.
Hey General, dropping the idea also here. Thx for your great work. Did you ever thought on combining Siredblood‘s ANZAC-Train strat with your ME? Instead of building the UK factory in Persia take Iraq. Let Persia get conquered with 1ANZAC Inf from egypt and start bolster India or Russia with 2 Nations. Anybody tried this already? Thanks for your ideas on that and keep the good work going! Cheers from Germany ;)
Hi GeneralHandGrenade, I used your middle earth strategy successfully in the last game against my friend. I built 2 factories in the Middle East (Persia & Iraq). Afterwards I invaded Turkey with the Russians, opening that route to the British to send in forces in the German territory. At the same the US attacked Spain opening a second front. The game is still going on, but I think Germany will be forced to surrender soon (far before Japan can come to their aid). So thanks for the good tips!
I like the flexibility that creates... I'm surprised you didn't take out the German sub & battleship with that destroyer and whatever fighters were left in uk
We have house rules that state if you fly a plane over a AA gun, they get a shot. I am also one to adjust the rules for a modicum of reality. Fighters from Britian to defend that part of the Med isn't something that should be able to happen by flying over so much enemy territory freely. (Thus the AA rules we use as a deference to that.)
I feel that airplanes only fly over AA because they are attacking the acreage in and around the AA guns, but non combat flights wouldn't be flying near the targets surrounded with AA guns and should always be out of range, but fighter interceptor rules would seem to allow a single round Ariel combat depending on the writing of the interception rules.
Hi General! Always gorgeous videos, thanks a lot! Although that Tàranto thing (please forget Torònto for a sec.) with aircrafts coming strait away from England, simply doesn't work! When the Brits take off from London you must to count Sea Zone 110 as a first movement (AAE1940IIEdition pag 29). So here is the complete best flight route from England: I Sea Zone 110 > II Normandy & Bordeaux > III Southern France > IV Sea Zone 93 > V Sea Zone 95 > VI Sea Zone 97. We have 6 movements in total, so you are not going to sink our beloved Regia Marina...cheating! Even using the air base bonus +1 movement (very interesting feature btw), Fighters / Tac 4 + 1 mov. and Strat 6 + 1 mov...definitely that's not enough Gentlemen! Please let me know if i'm wrong.
Sea Zone 110, Normandy, Paris, Northern Italy, Sea Zone 97. That's 5 spaces. The fighter has a legal landing space on the Carrier. In this edition of the game the only thing you can't fly over is a neutral territory. Other editions you wouldn't be able to fly over certain units but not this game.
Thanks for the explanation, so in this version you can fly over an enemy territory with AAA Units, without consequences! I didn't expect it, that's why the Northern Italy shortcut was out of question for me! Well..of course i was joking about the cheating. However AAA units operating only against direct attack it's quite odd. Another very inaccurate aspect is the war starting point for Italy: the Map roughly describes the operational situation on 10th of May 1940, at that point Italy was neutral. So why don't give to Italy the opportunity to declare war on her first turn? With 10 IPC when you play after a much bigger enemy such as UK..every A&A player knows that it will not end well. And of course, being neutral until the her first Combat Move Phase will allow to Italy just some defensive adjustments.
Love the strategy, the only thing that I don't like is that the German battle ship is allowed to scape to safety. That same battle ship could come back to haunt the U.K. later with a possible Sea Lion Operation..
Quick question GeneralHandGrenade. What do you do when facing a Sealion threat? This strategy sounds wonderful, however it seems obsolete if you can't defend London from the Germans.
My first turn I build exclusively on London regardless of what the Germans do. If the Germans look like they are going Sealion then I will also build some on turn 2. If it's obvious that they are going (like build 10 transports) then all of turn 2 build in London. Like anyone I all I can do is hang on for dear life if they attack London. The strategy that I showed here is what I would do if they don't do a Sealion attack. I would still do much of the same things in the Med and the Middle East but without the complex and the naval base if they went Sealion. The onus now will be on the Russians to make them pay for not attacking them in full force.
Thank you so much. I'll let you know how I'm doing as the Americans once my global game is done... Had my huge fleet sunk in Sea Zone 91, and the Italians are running buck wild over Africa and soon into the middle east. Japan is making very good money, while the Germans are going full force against the Soviets.
My first axis and allies campaign was yesterday I was France UK, Russia, and anzac, my brother America and China, and our friend was running the axis. I got so soundly whooped that I'm looking for strategy guides to see where I went wrong, and the problem was clearly the dice. The first 2 turns of game, UK/France didn't roll a single hit on anything. Germany turn one sub attacked the cruiser and all my convoys. I tried to reinforce Alexandria, and the Italian fleet sank the whole Mediterranean UK, then turn 2 landed Cairo and obliterated Africa. It was a mess
GHG - I'm having a very tough time in TripleA getting this strategy to work. B6-7 i only have around 4 Mech/4 Tank + a good amount of fighters (8-9 or so) even in striking range on Russias southern flank. The Germans/Italians really just pour it on....Russia seems doomed no matter what.
14:20 Just to be sure: it seems to me that you're moving air units into Greece, which at turn one is still a friendly neutral to the Allies. But the rules state that one can only move LAND units into a friendly neutral territory, so I think this is not a legal move. Your air force can only move into this territory one round later, after the territory has become UK controlled, providing you shipped some land units into it. But of course, this is just my humble interpretation of the rules.
alwetende The fighter wasn’t landing there. He was in the adjacent sea zone taking part in the Taranto Raid against the Italian ships. I just set him there so I could fit everything. That fighter has a legal landing spot on the carrier.
Hi GHG. I noticed in the Calcutta crush video you mentioned you would bring the transport from FEC to Ethopia. Does this mean you abandoned middle earth?
No I haven't. If you try to make exactly the same moves every time then your opponents will eventually find a way to counteract your plan. I still try to get the Middle East each game but sometimes it is delayed for a turn or 2 depending on what is happening in the game. This video is a demonstration of how I would ideally like to accomplish this strategy but all strategies require you to be able to react to circumstances of the game.
Hi GHG, love your work mate keep it up. Quick question, I tried this strategy recently and the capture of Iraq failed T1 because I was unable to support the amphib from Egypt with the aircraft from India because UK europe and UK Pacific have seperate turns. How do you get around this? Thanks in advance
What's the reasoning behind leaving a lone infantry in alexandria? I'm just thinking Italy is going in that direction either way, but doesn't have enough there to blitz onto Egypt anyway, and that infantry would have better odds of doing game defensively in Egypt then alexandria. Wouldn't it be better to move him back as well?
Hi GHG! How would it change the UK's turn (if at all), if they either don't have the cruiser in SZ 91 or there's a priority they want to use it for such that they can't send it into the Med?
Correct me if I'm wrong but if Italy takes Sudan and Alexandria doesn't it prohibit the UK Europe from getting their IPC bonus because they have to keep control of all of their original territories? If so how would you change the spending for turn two if the IPCs went from 37 to 32?
I play a lot online, and doing this strategy with a bid for at least 12 is absolutely unbeatable. I dont think ive lost Calcutta, or even Egypt in 5 games or so.
Question: Great video, by the way. However... you didn't explain why you would leave German ships off the coast of UK vs. sending planes down down to Med? or maybe I just missed that the way you were explaining the strategy?
The German boats off the UK have are no threat to UK as long as there are not transports. With all of the German planes you can't build much of a navy up there in the UK so the only way you can defend the island is by doing it with ground troops and the few planes that you have left on the island are essential in that defence. I don't want to lose those planes taking out boats that are of no threat to me.
@@primroselane1 I would use the dd from 109 plus 2 ftr to take out the damaged german bb and sub.Also in your experience does Italy take out fr fleet in sz93 on its 1st turn?
I know this is an old video, but wouldn't building a factory in Persia not be allowed? I thought the rule for factories was you can only place them in provinces you originally owned. I'm by no means as experienced as you so if there's anything I'm missing I'd love to know about it. I have a game this weekend and I'm determined to win!
@@primroselane1 I see where I made my mistake. You can only upgrade minor factories on provinces you originally owned. No rule against placing them. Thanks for the response your videos have been great!
Why are AA-guns stacked? It sounded like it was an advantage. I thought only one could fire, but fire at every attacking aircraft. Remind me of the unit pls
Each gun can have up to 3 shots on the first round of combat. You can only fire at a plane once. If you had 7 planes and 3 AA guns then you would get 7 shots in total. If you had 2 guns then you would only get 6 shots. 1 gun would be only 3 shots. They can also be chosen as casualties during combat.
you can’t put a industrial complex in a country or territory that isn’t your original country or territory. you can only put them in the county’s and territory’s that have your marker printed onto the board unless you make exceptions with house rules
You must be referring to another version of the game. I encourage you to read the rules again. Your statement would be correct if we were talking about a Major Complex, but no such restriction applies to a Minor Complex.
If you scrambled your planes I would throw everything I had planned out the window and do a Sealion. Without those planes you literally cannot defend against a Sealion, period.
Do you ever consider attacking Japan with Uk/Anzac if there is no J1 and there are enough tempting targets to wipe out? I know it’s a little risky for them to come at you with no US help but them not going J1 might mean the same thing anyways.
Really sound strategy. Good video. I have a rules question. can you build the factory turn1 on Persia? Persia is not conquered, it is liberated/walked on. I guess no as you must own the area start off turn to build there?
I'm pretty sure the rule says that you need to control that nation at the beginning of your turn before you can build a factory or land a plane there. While it is a friendly neutral it is still a separate nation.
Makes sence. In the Tripple A you can do it and installations are a bit different (you always build them without owning the factory start of turn). We allowed it once and it was game over trying to take Moscow. Fighter + mech and sometimes more built in Persia every turn 2 onwards. Also a fighter can fly Persia-Moscow in one move via the Caspian sea...
How about the number of units that you can produce in South Africa. I see only two IPC and I'm wondering if it is still possible then to produce 3 units from there?
14:30 Can the fighter really land on the carrier during the combat phase? Where in the rules is this move justified? Love the video, cant wait to use this strategy
The fighter isn't landing on the combat movement phase. I was showing that you could move that fighter there because the carrier provided you with a legal landing space. You're not allowed to move a plane unless you can show that it can land safely. All planes are considered in the air during movement and combat on both offence and defence.
Why not use the destroyer and 2 fighters in Britain to kill the German battleship? Letting it escape doesn’t make sense. Without it the Germans need to add addl units to accompany their transports in a sea lion.
Can unit move in the turn of there teammates?? For example: french destroyer in seazone 72 and 2 anzac infantry in Egypt. Can they move in the turn of UK?
There are a couple of places that I found the infantry; combatminiatures.org/ and www.hobbylinc.com/1:72-scale-world-war-ii-wwii-plastic-model-military-figures Be sure if you buy some that the correct size for A&A is 1/72 scale. The metal flight stands are here; iwillnevergrowup.com/shop/flightstand
I like to leave them there as long as possible to prevent a small scale amphibious assault by Japan. That will provide ANZAC with their National Objective and 5 IPC's. At some point Japan will commit a larger scale amphibious assault tying up a number of resources for one turn. That or you can also wait for a chance for a counter-attack on Shan State with the Malayans and a few fighters from India which, in conjunction with a counter-attack from Burma to Yunnan, will keep the Japanese out of range for their fighters to escort bombers on a strategic bombing mission.
I disagree with GHG. Move them to Shan State. If you evacuate Malaya, Japan needs to use a transport to take Malaya and other transports to hit Shan State. At the very least, his main force will have to hit Shan State which is easier to counter attack. If you are holding Yunnan then the next thing to hold is Malaya. That's when you need a few mobile units to retake Malaya more easily, or at least threaten to.
I said as long as possible to dissuade them from attacking Malaya quickly. That doesn't mean that I wouldn't move them once the Japanese navy is down in the South Pacific in full force. When it comes down to losing them to Battleships and Cruisers it's time to get out. If you make it easy for them while they have other targets then they can just move 1 infantry in to take over instead of waiting until they have force. Remember that's worth 5 IPC's for ANZAC and they don't have easy access to more income.
So, are you allowed to place the factory in Persia using UK money when the territory was taken by Far East forces? I thought whomever takes the property (UK from Africa or Far East from India) gets the IPCs and owns the territory....you took Persia with Far East but placed the UK control marker on it, I think it should be a Union Jack.
The Europe UK and the Pacific UK are the same nation in every way except that they have separate economies. You purchase, repair damage, and place units separately but once the units are on the board they are all one nation. If you place anything on the Europe side of the board such as the factory in Persia, it must come from the UK Europe economy. If you repair a naval base on the Pacific side of the board then the money must come from UK Pacific, etc. The units themselves though all fight together and defend together as one. They can move around the entire board as they wish but when they conquer a territory that territory goes to the economy on that side of the board. I hope that helps.
If an Indian British troop takes Persia does the IPC value go to Euro or Pacific Britain? I feel the explanations for the split economy are a little fuzzy on the issue
It's actually quite simple if you look at it this way; The UK is one nation with 2 economies. What that means is that they move and fight as one nation. The only thing that they do separately is purchase and place units. Once those units are placed there is no distinction where they come from. All territories captured on the Europe side of the board (including Persia) count towards the UK Britain economy. All territories captured on the Pacific side of the board count towards the UK India economy. It makes no difference where the units came from that captured that territory because they were all one army once they were placed on the board. In fact, it wouldn't even matter if London had fallen and then troops from India captured Persia. You MUST count that towards the UK Britain economy even if they aren't collecting an income.
I believe that it is the units i think he took the tank from the uk and the artillery and inftary from the union jack so persia would go to the pacific and irag would go to the uk i think
I have a question, the rules are that the money of the uk is separated in the Europe UK and the Asian UK, if i build a industrial complex in persia, am i able to buy soldiers from both Uk or only the Uk that i‘ve bought the complex?
I meant you can't do it because it's protected by a scramble? I ask because you've said you try to take out the Italian navy by the 2nd turn, but it seems that Italy can turtle their navy protected by a 3 German fighter scramble.
You're certainly allowed to do it but the question you have to ask yourself is " Do I have enough to win this fight if they scramble their planes?" You have to move your units into the sea zone not knowing whether or not they are going to scramble 1, 2, 3, or no planes. After all of your attack moves are over then they tell you whether or not they are going to scramble. If the Italian boats stay where they are then they won't be taking out the French boats or any remaining UK boats. If they don't do that then the UK boats might escape the Med and build a fleet of their own instead of attacking the Italians boats protected by the scrambling German planes. It all depends on how you want to play it but yes you are allowed to attack them if they stay there.
The map is free courtesy of the A&A community. The only cost to you is having the map printed. Check this video out for more information and links to map files; ruclips.net/video/b6gshpGSnfA/видео.html You're welcome.
No those are rules from previous versions of Axis and Allies. In Global 40 the only time you get to use your AA guns is if the plane is attacking that territory (in this case N Italy).
One question - when you build a factory in persia as UK - Can both pacific and europe economy build units there? or just whichever economy built the factory? or is it based on where on map what economy can build For instance, could europe economy build a factory in pacific side, and have both economies bump units into asia?
No. The UK is one nation as far as moving units and conducting combat. The units are not restricted to either side of the board and can be used freely anywhere on the map. The split between the 2 is in regards to their economies. Each side has it's own income which can't be shared with the other. All units and facilities purchased must be placed on the side of the board that they were bought on. Also, they can't pay down each other's damaged facilities. For instance, if the factory in South Africa becomes damaged, then only the European UK can pay it off. Once the units units and facilities are placed on the board though, they can be used by both the European and Pacific UK.
You can't place Major IC's on territories not originally owned. You can Minor IC's in them like I did. There are different rules for different A&A games, make sure you're quoting the proper rulebook for the game (in this case Global 40). Thanks Mark.
Yes of course I do. Those are the rules of the game. The split economies are only in regards to income and placement of units. After they are placed they are used as a single force.
I find this strategy very compelling and sound. However I would suggest that the factory be built in Iraq, because I'm just a little confused here. You took the tank and mechanised infantry from Alexandria and Egypt to Iraq, so that would be taken by UK Europe. But since you moved the infantry from West India to East Persia, and the infantry and artillery from India to Persia, wouldn't that make both Persia and Eastern Persia UK Pacific territory? UK Europe could not, then, build a factory in Persia and UK Pacific could not afford it. So the factory would have to be in Iraq, which I would personally prefer anyway because it's one territory closer to Egypt, while it is the same as Persia in regards to naval units. There must be some rule regarding whether UK Europe or Pacific owns a conquered territory depending on whose units did the conquering, because it seems hardly fair that Indian troops could be used to make money and seize territory for UK Europe. I mean it's not like you could take Thailand and give it to UK Europe and build a factory there, so I think it wouldn't be legal to do in Persia too. Quibbling aside though I think it's ultimately immaterial to the strategy because Iraq is just as good, and India could get another two IPCs out of it.
I felt rather challenged myself by this strategy and took it upon myself to beat it as the Axis since somehow GHG couldn't think of a way for the Axis to win against Middle Earth. All I had to do was employ a J1 Pearl Harbor attack as well as conducting GHG's own German strategy 'Afrikakorps' and the game was won by Japan by round 7. To make a long story extremely short, it's kinda sad that GHG nor anyone else could find a way to counter this and what's ironic is the fact that GHG knew the counter... Japan taking 6 victory cities. I guess that must've flown under the radar for alot of people.
As always, a strong focus on Germany first opens the door to Japan to run wild. There has to be some balance here and the UK has to do something to restrain Japan, so it only makes sense that this would the natural counter.
@@LordClaremorris Indeed. I'm currently developing a UK strategy that involves sending a navy over to India as well as an airforce to challenge the Japanese and I've found decent success with it.
@@ryanjw15 I tried one game concentrating all the UK naval units in the Med and Indian Ocean around India with the idea of striking either Japan or Italy, since I could move three sea spaces with a naval base and was out of reach of either for the time being. I still think it was a good idea, but I bungled the execution and ended up getting punished on both sides lol.
@LordClaremorris yeah the UK is without a doubt the hardest formula to nail down. There's so much stuff you gotta do to tip the favor of the game to the Allies which is why I think its the hardest nation to play. I try to take Norway by turn 3 as the British and Finland turn 4.
Is there an advantage to shucking the troops up from SA instead of just buying a second IC on Iraq? It's cheaper than a naval base. That extra 3 IPC might come in handy since your UK2 purchases don't allow for the possibility of a German sub winning in SZ 106 and disrupting convoy. Speaking of SZ 106 why did you ferry troops over to London from Canada on UK1, thus killing that transport? If Germany Sealions it won't be until G3, so why not sacrifice the transport only if you need to on UK2? One last nitpicky thing: Why didn't you bring your cruiser from India to bombard in Iraq if it was just going to move there anyway in the noncombat? I do like your strategy of giving Italy enough rope in Africa to hang himself. You're right that there's no rush to kill his troops in Ethiopia and that Egypt doesn't need to be defended at all costs.
I love the mobility the naval base provides. You can move troops all around Middle Earth in one move. If you place an IC in Egypt or Iraq it will take them more than one movement to get around. From SA you can move to Egypt, Iraq, Persia, or Eastern Persia every turn if you have that naval base. Lots of options there. I like to put those Canadian troops on UK regardless of whether or not Germany does Sealion. I don't like to pay down the damage from bombing raids on London so that makes it difficult to bring your troop strength up if Germany does a later attack. I usually do bring the cruiser I just forgot this time. It's hard to remember everything when you are making videos. Good observation though.
No. You can move your ships out of a territory that contains enemy units. If you decide to stay in that territory then you would have to do battle. If a nation places their boats in a sea zone where you have an adjacent factory, you can still place your newly purchased boats there. When their turn came around they would have to decide whether to attack you or move out of that sea zone.
Neither a sub nor a transport blocks an enemy ship from passing through a sea zone. Also, you can move a ship into a sea zone with an enemy sub and then choose whether you want to attack it or not. A destroyer works best for blocking ships from moving because they are the cheapest ships that have the ability to block. In this case Germany doesn't have any destroyers. About the only thing that Germany can do to that cruiser is attack it with a sub or 2. 1 sub and they have poor odds, 2 and they are looking at losing a plane or 2 in the attack on sea zone 110. It is still possible to win the fight between 1 sub and a cruiser though.
33:13 I don't think this statement is completely true. If Russia is about to be overrun and you're doing good because Germany isn't doing operation sea lion, I think you should help Russia. Or is that just me?
What I was referring to was at that point in the game. If you look around the 50:30 minute mark that's when I talk about helping Russia. You need to set the UK up first with a complex and finish taking out Africa and the Med before you can help Russia.
This move is highly illegal... there is no path that allows the fighters to get there from UK without jet fighters, as moving into the sea unit around Britain is the first move, therefore the plan has nowhere to land
14:05 to 14:50 explains the move perfectly. The fighter from London can go 5 spaces from an air base. 1. Sea Zone 110 2. Normandy 3. Paris 4. Northern Italy 5. Sea Zone 97 where there is a British carrier providing a legal landing space. In the rules of Global 40 there is nothing short of a neutral territory that a fighter can't fly over with no consequences. I appreciate your enthusiasm but you will need to learn the rules if you want to become a better player. I recommend studying the rule book and becoming an expert on the rules. By knowing them inside and out you can find new ways to create and execute strategies. Here is another resource you can use as well; ruclips.net/p/PLXHm3hvGKezgIi3nkuYPWoBSG0xVyaFE4
@@primroselane1 Well played, sir. Was looking at my crowded map from all angles and still couldn't see how it worked. I must've missed the explanation in the video, I appreciate your response! Luckily my brother lost his entire Italian naval fleet without their help anyway, but still, much appreciated
i got a question abouth factories, if german does sealion and take london and that fac turnsinto a minor, as i heard they should but cant find anywhere that its stated, is this a global only rule or? and when london turns into a minor and usa liberate it does it then turn into a major again or does uk need to upgrade it on ther turn, nextround when they have income? rly confused her cant find anything abouth this in the manual. i do have both europe and pacific but i dont have room for both as of now. so i usualy play 1 only, what is right and not in this comment?
It turns into a minor when captured. Pg. 20. Last paragraph of Conclude combat. It stays a minor when liberated. (It can be upgraded at UK's discretion) Pg. 21. First paragraph of Liberating a Territory.
Watching this video for nostalgia,one of the best U.K. strategies ever
We've been using this basic strategy for a few years, and so we did develop a way around it. Turn one begin with a credible German Sealion build as in a carrier and some other warships or planes. If they do not respond just do Sealion and the end result is the same. Make sure you take and hold Southern France with Germany to build German naval forces in the Med. In all likelihood Britain will respond by maxing out defense on the UK, so instead of all the 8 or 9 Sea Lion transports build a strong warship navy with maybe 3-4 transports with the aim to take Gibraltar on turn 3. Meanwhile, you've been making all efforts to clear out the Med with the Luftwaffe and what Italian ships remain, since Britain always wipes the floor with them. You can usually clear the Mediterranean by turn 3, if not 2. By turn 3, you're German fleet is either outside of Gibraltar and you've taken it, or it's inside the Med. because Italy has taken it for you. Either way, this expensive navy will be on the other side of Gibraltar before the Americans attack because the Japanese do not instigate them. The Japanese, however will likely have a good easy game because the Americans tend to overreact to Germany and go all in in the Atlantic. It isn't all overreaction, though, since you're fleet poses a real threat to DC. For that matter, the UK has to continually make sure that you cannot reach London either by building a comparable navy or lots of infantry that will never leave London. Plus, England will barely collect any national objective and will lose lots of money overseas, so building an offensive navy is difficult for them. Since you can reinforce Gibraltar from Southern France, they will likely never take it. Meanwhile, Italy and some German forces are beating the crap out of Africa, getting those rarely achieved missions and making mad money. If Italy has all of its objectives it is pulling in 21 IPCs on top of territorial gains, and Germany will have a land unit in Egypt. Sure, the Americans can land in Morocco, but who cares? That is the slowest route taking the cheapest territory they can take, and you can take their Operation Torch out at your leisure with your German/Italian Mediterranean Juggernaut. Russia will see all this and likely be aggressive, but they don't tend to have the ability to breach German forces even with the German investment in sea units and transported infantry. Not to mention, Italy is actually pulling in real money and can act as home guard both on the French/Danish coast and the southern Russian front. Again, Japan is going buckwild because it usually only has any push back from ANZAC and India, which is paltry. It can gobble up some of the harder to touch American missions if the Americans have really turned their backs on them. The Americans have to constantly buy warships to out do your German fleet, so it is hard for them to get the transport and troops they need to take Gibraltar or do significant harm to the coast. It doesn't work every time, but it usually works, or at least shuts down the Middle East factory strategy. There are ways around it, and I know Japan waiting out to attack is out of vogue, but it seems to work more than not. Food for thought, anyway. I've really enjoyed your videos, by the way! Just found them this winter.
Paul Brown same, i use this strategy or a slightly modified version of this, with a pretty high success rate, because as you said even with germany heavily investing in navy, you can almost always hold or push into russia, granted at a slower pace, which ends up letting japan run wild, and in my opinion the italians usually ending up making or breaking it for the axis
I feel like a strong German naval presence is the key here as stated above. I tested this out before to much success. Then my less experienced cousin decided to go the German navy route on game and incidentally it was the game he finally beat me.
What ends up happening is the German navy is trying in the North Atlantic and can end up convoying GB. For all it’s money in the island. All this naval investment let’s the Russian front develope into a stale mate somewhere around the Pripyat but japan has the freedom to own the pacific because the allies are forced to deal with The German navy. What it does is keep the allies from landing by buying a whole lot of expensive warships in the Atlantic or they can’t defend the land bridge because the German navy could just throw everything at it and set the allies back. Several turns of building the land bridge and by the time they do manage to gain the upper hand Japan will have become an ominous threat.
Seems counter intuitive to build big German navy but if you think about it you probably will be putting planes and infantry on land in the west already. Just invest most the money in the navy. Those planes can land in carriers and protect your navy.
I’m really starting to lean into the consisten investment of axis navies in the Europe theatre. You just have so much control rather than being pushed in the back foot into defensive mode.
I think many people are tempted to push the German navy into the Mediterranean but this is a mistake. Convoy and bomb GB for as long as you can. Then pull back and throw your entire airforce at whatever landing force.
Yep with this strat you are saying; Japan, you win the game. And absolutely Japan can win the game.
@@pinch1loaf Unopposed, Japan will always win in the hands of a good player. Germany navy gives Japan that time
Anyone know where to find this modded map file?
I've watched a few of your A & A vids and i have never played it. I did purchase A & A 42, 40 pacific & Europe though just the other day. Your videos among many other avid A & A players on youtube have created a huge desire to get this to the table with friends. I also enjoy your commentary in these vids!
I like the Taranto move on turn 1. Never would have thought of bringing that fighter all the way from England..
For Taranto raid, it might be worth keeping a destroyer alive in place of a fighter, just so the Italians can't get a lucky shot with a surprise shot with their sub on and trap your fighters on your carrier and get totally hosed on the counter-attack.
Hey General, dropping the idea also here. Thx for your great work. Did you ever thought on combining Siredblood‘s ANZAC-Train strat with your ME? Instead of building the UK factory in Persia take Iraq. Let Persia get conquered with 1ANZAC Inf from egypt and start bolster India or Russia with 2 Nations. Anybody tried this already? Thanks for your ideas on that and keep the good work going! Cheers from Germany ;)
I don't have g40, but I do want it badly. You just made UK so fun and I want to play them sooo bad. great video/strategy!
Thanks for this strategy. I tried it out and it went super well.
Sadly the Mediterranean strategy doesn’t work with my house rules because Italy isn’t at war yet and the UK can’t declare war for 2 turns
Hi GeneralHandGrenade, I used your middle earth strategy successfully in the last game against my friend. I built 2 factories in the Middle East (Persia & Iraq). Afterwards I invaded Turkey with the Russians, opening that route to the British to send in forces in the German territory. At the same the US attacked Spain opening a second front. The game is still going on, but I think Germany will be forced to surrender soon (far before Japan can come to their aid). So thanks for the good tips!
Can't wait to try this
Let me know how it works out, Keegan.
Really appreciate these videos! Cheers from Sweden :)
I like the flexibility that creates... I'm surprised you didn't take out the German sub & battleship with that destroyer and whatever fighters were left in uk
We have house rules that state if you fly a plane over a AA gun, they get a shot. I am also one to adjust the rules for a modicum of reality. Fighters from Britian to defend that part of the Med isn't something that should be able to happen by flying over so much enemy territory freely. (Thus the AA rules we use as a deference to that.)
I feel that airplanes only fly over AA because they are attacking the acreage in and around the AA guns, but non combat flights wouldn't be flying near the targets surrounded with AA guns and should always be out of range, but fighter interceptor rules would seem to allow a single round Ariel combat depending on the writing of the interception rules.
Hi General! Always gorgeous videos, thanks a lot! Although that Tàranto thing (please forget Torònto for a sec.) with aircrafts coming strait away from England, simply doesn't work! When the Brits take off from London you must to count Sea Zone 110 as a first movement (AAE1940IIEdition pag 29). So here is the complete best flight route from England: I Sea Zone 110 > II Normandy & Bordeaux > III Southern France > IV Sea Zone 93 > V Sea Zone 95 > VI Sea Zone 97. We have 6 movements in total, so you are not going to sink our beloved Regia Marina...cheating! Even using the air base bonus +1 movement (very interesting feature btw), Fighters / Tac 4 + 1 mov. and Strat 6 + 1 mov...definitely that's not enough Gentlemen! Please let me know if i'm wrong.
Sea Zone 110, Normandy, Paris, Northern Italy, Sea Zone 97. That's 5 spaces. The fighter has a legal landing space on the Carrier. In this edition of the game the only thing you can't fly over is a neutral territory. Other editions you wouldn't be able to fly over certain units but not this game.
Thanks for the explanation, so in this version you can fly over an enemy territory with AAA Units, without consequences! I didn't expect it, that's why the Northern Italy shortcut was out of question for me! Well..of course i was joking about the cheating. However AAA units operating only against direct attack it's quite odd. Another very inaccurate aspect is the war starting point for Italy: the Map roughly describes the operational situation on 10th of May 1940, at that point Italy was neutral. So why don't give to Italy the opportunity to declare war on her first turn? With 10 IPC when you play after a much bigger enemy such as UK..every A&A player knows that it will not end well. And of course, being neutral until the her first Combat Move Phase will allow to Italy just some defensive adjustments.
GHG, I’m gonna try this next time I’m the allies. Great idea
Oh my gosh 33:10!! Hilarious! Love your vids man.
I fear no man
But that thing
_Germany after turn 2_
It scares me.
Love the strategy, the only thing that I don't like is that the German battle ship is allowed to scape to safety. That same battle ship could come back to haunt the U.K. later with a possible Sea Lion Operation..
Why don’t you put a complex in Iraq? It’s 1 turn from Egypt and 2 from Calcutta.
Quick question GeneralHandGrenade. What do you do when facing a Sealion threat? This strategy sounds wonderful, however it seems obsolete if you can't defend London from the Germans.
My first turn I build exclusively on London regardless of what the Germans do. If the Germans look like they are going Sealion then I will also build some on turn 2. If it's obvious that they are going (like build 10 transports) then all of turn 2 build in London. Like anyone I all I can do is hang on for dear life if they attack London. The strategy that I showed here is what I would do if they don't do a Sealion attack. I would still do much of the same things in the Med and the Middle East but without the complex and the naval base if they went Sealion. The onus now will be on the Russians to make them pay for not attacking them in full force.
Thank you so much. I'll let you know how I'm doing as the Americans once my global game is done... Had my huge fleet sunk in Sea Zone 91, and the Italians are running buck wild over Africa and soon into the middle east. Japan is making very good money, while the Germans are going full force against the Soviets.
@@navidhussain1301 how did it turn out? Now im intrigued. Lol
From the sound of it, not well
My first axis and allies campaign was yesterday I was France UK, Russia, and anzac, my brother America and China, and our friend was running the axis. I got so soundly whooped that I'm looking for strategy guides to see where I went wrong, and the problem was clearly the dice. The first 2 turns of game, UK/France didn't roll a single hit on anything. Germany turn one sub attacked the cruiser and all my convoys. I tried to reinforce Alexandria, and the Italian fleet sank the whole Mediterranean UK, then turn 2 landed Cairo and obliterated Africa. It was a mess
GHG - I'm having a very tough time in TripleA getting this strategy to work. B6-7 i only have around 4 Mech/4 Tank + a good amount of fighters (8-9 or so) even in striking range on Russias southern flank. The Germans/Italians really just pour it on....Russia seems doomed no matter what.
Thanks for making this
You're welcome, James.
14:20 Just to be sure: it seems to me that you're moving air units into Greece, which at turn one is still a friendly neutral to the Allies. But the rules state that one can only move LAND units into a friendly neutral territory, so I think this is not a legal move. Your air force can only move into this territory one round later, after the territory has become UK controlled, providing you shipped some land units into it. But of course, this is just my humble interpretation of the rules.
alwetende The fighter wasn’t landing there. He was in the adjacent sea zone taking part in the Taranto Raid against the Italian ships. I just set him there so I could fit everything. That fighter has a legal landing spot on the carrier.
OMG! I'm used to playing, '42.. Not '40, looks so different! Wish '42 had the plane stands!
GHG's Table is highly customised, the flight stands are not OOB. You have to purchase them seperately at Historical Board Gaming.
Why is taking greece on first turn not a better approach?.. the transport from India should be able to get to Persia
So Germany and Italy scrambled their 3 planes and I lose first time I tried it.
4:27 you’re gonna build a wall. Where have I heard that before?
Hi GHG. I noticed in the Calcutta crush video you mentioned you would bring the transport from FEC to Ethopia. Does this mean you abandoned middle earth?
No I haven't. If you try to make exactly the same moves every time then your opponents will eventually find a way to counteract your plan. I still try to get the Middle East each game but sometimes it is delayed for a turn or 2 depending on what is happening in the game. This video is a demonstration of how I would ideally like to accomplish this strategy but all strategies require you to be able to react to circumstances of the game.
Hi GHG, love your work mate keep it up. Quick question, I tried this strategy recently and the capture of Iraq failed T1 because I was unable to support the amphib from Egypt with the aircraft from India because UK europe and UK Pacific have seperate turns. How do you get around this? Thanks in advance
UK turn is all done at the same time, they just use two different economies.
bit late to the convo, but ill be trying this in my next game
Tried it out myself in a test run... spoiler alert: it's not optimal. What's sad is that it couldn't even stop Germany from taking Egypt either.
What's the reasoning behind leaving a lone infantry in alexandria? I'm just thinking Italy is going in that direction either way, but doesn't have enough there to blitz onto Egypt anyway, and that infantry would have better odds of doing game defensively in Egypt then alexandria. Wouldn't it be better to move him back as well?
Hi GHG! How would it change the UK's turn (if at all), if they either don't have the cruiser in SZ 91 or there's a priority they want to use it for such that they can't send it into the Med?
Correct me if I'm wrong but if Italy takes Sudan and Alexandria doesn't it prohibit the UK Europe from getting their IPC bonus because they have to keep control of all of their original territories? If so how would you change the spending for turn two if the IPCs went from 37 to 32?
Hey Mr. Handgrenade,
Which A&A version would you recommend? 1940 Europe 2nd or Anniversary?
I think either is fine but I can say second is really fun. But I can’t say anything about anniversary because I never played it
Nice! Thanks very informative.
Thanks Mike.
Thank you for posting other great vid !
Curious where you were able to get that custom board from...I really like the "other country" roundels
I play a lot online, and doing this strategy with a bid for at least 12 is absolutely unbeatable. I dont think ive lost Calcutta, or even Egypt in 5 games or so.
Question: Great video, by the way. However... you didn't explain why you would leave German ships off the coast of UK vs. sending planes down down to Med? or maybe I just missed that the way you were explaining the strategy?
The German boats off the UK have are no threat to UK as long as there are not transports. With all of the German planes you can't build much of a navy up there in the UK so the only way you can defend the island is by doing it with ground troops and the few planes that you have left on the island are essential in that defence. I don't want to lose those planes taking out boats that are of no threat to me.
@@primroselane1 I would use the dd from 109 plus 2 ftr to take out the damaged german bb and sub.Also in your experience does Italy take out fr fleet in sz93 on its 1st turn?
I know this is an old video, but wouldn't building a factory in Persia not be allowed? I thought the rule for factories was you can only place them in provinces you originally owned. I'm by no means as experienced as you so if there's anything I'm missing I'd love to know about it. I have a game this weekend and I'm determined to win!
You're thinking of a different version of the game.
@@primroselane1 I see where I made my mistake. You can only upgrade minor factories on provinces you originally owned. No rule against placing them. Thanks for the response your videos have been great!
I think uk have to land on Greece in the second tern
Why are AA-guns stacked? It sounded like it was an advantage.
I thought only one could fire, but fire at every attacking aircraft. Remind me of the unit pls
Each gun can have up to 3 shots on the first round of combat. You can only fire at a plane once. If you had 7 planes and 3 AA guns then you would get 7 shots in total. If you had 2 guns then you would only get 6 shots. 1 gun would be only 3 shots. They can also be chosen as casualties during combat.
I subscribed
Me too!
you can’t put a industrial complex in a country or territory that isn’t your original country or territory. you can only put them in the county’s and territory’s that have your marker printed onto the board unless you make exceptions with house rules
You must be referring to another version of the game. I encourage you to read the rules again. Your statement would be correct if we were talking about a Major Complex, but no such restriction applies to a Minor Complex.
Does this strategy also work when only playing the Europe side of the board?
Where did you get your map from? It looks like one piece.
Why would the UK not scramble their planes to defend their ships during the first German turn?
If you scrambled your planes I would throw everything I had planned out the window and do a Sealion. Without those planes you literally cannot defend against a Sealion, period.
Do you ever consider attacking Japan with Uk/Anzac if there is no J1 and there are enough tempting targets to wipe out? I know it’s a little risky for them to come at you with no US help but them not going J1 might mean the same thing anyways.
Really sound strategy. Good video.
I have a rules question. can you build the factory turn1 on Persia?
Persia is not conquered, it is liberated/walked on. I guess no as you must own the area start off turn to build there?
I'm pretty sure the rule says that you need to control that nation at the beginning of your turn before you can build a factory or land a plane there. While it is a friendly neutral it is still a separate nation.
Makes sence. In the Tripple A you can do it and installations are a bit different (you always build them without owning the factory start of turn).
We allowed it once and it was game over trying to take Moscow. Fighter + mech and sometimes more built in Persia every turn 2 onwards.
Also a fighter can fly Persia-Moscow in one move via the Caspian sea...
How about the number of units that you can produce in South Africa. I see only two IPC and I'm wondering if it is still possible then to produce 3 units from there?
G40 rules use factories rather than terriotry value to determine max units deployed:
Minor factory --> 3 units max
Major factory --> 10 units max
14:30 Can the fighter really land on the carrier during the combat phase? Where in the rules is this move justified? Love the video, cant wait to use this strategy
The fighter isn't landing on the combat movement phase. I was showing that you could move that fighter there because the carrier provided you with a legal landing space. You're not allowed to move a plane unless you can show that it can land safely. All planes are considered in the air during movement and combat on both offence and defence.
@@primroselane1 Awesome, thank you! This is the best Axis and Allies (besides 1914)
@GeneralHandGrenade is there a link to this map file?
you can only place two units at the minor industrial complex in south africa a turn
You're mixing up your Axis & Allies games. G-40 rules allow you to build 3 units at a minor complex regardless of how much the territory is worth.
Why not use the destroyer and 2 fighters in Britain to kill the German battleship? Letting it escape doesn’t make sense. Without it the Germans need to add addl units to accompany their transports in a sea lion.
Can infantry board a transport and off load onto land all in one turn even though they can only move one space?
Yes. They can't move before or after boarding and dropping off though.
Can unit move in the turn of there teammates??
For example: french destroyer in seazone 72 and 2 anzac infantry in Egypt. Can they move in the turn of UK?
Where did you get your custom infantry pieces and airplane stands?
There are a couple of places that I found the infantry;
combatminiatures.org/
and
www.hobbylinc.com/1:72-scale-world-war-ii-wwii-plastic-model-military-figures
Be sure if you buy some that the correct size for A&A is 1/72 scale.
The metal flight stands are here;
iwillnevergrowup.com/shop/flightstand
@@primroselane1 Thanks! What about the aircraft stands?
@@LankyFrank click on the read more part. The link is there
@@primroselane1 Sorry I missed that, thanks for the response. Love these strategy videos. Can't wait to try them next time I play!
What do you do with the Malayan infantry? Just leave them there?
I like to leave them there as long as possible to prevent a small scale amphibious assault by Japan. That will provide ANZAC with their National Objective and 5 IPC's. At some point Japan will commit a larger scale amphibious assault tying up a number of resources for one turn. That or you can also wait for a chance for a counter-attack on Shan State with the Malayans and a few fighters from India which, in conjunction with a counter-attack from Burma to Yunnan, will keep the Japanese out of range for their fighters to escort bombers on a strategic bombing mission.
I disagree with GHG. Move them to Shan State. If you evacuate Malaya, Japan needs to use a transport to take Malaya and other transports to hit Shan State. At the very least, his main force will have to hit Shan State which is easier to counter attack. If you are holding Yunnan then the next thing to hold is Malaya. That's when you need a few mobile units to retake Malaya more easily, or at least threaten to.
I said as long as possible to dissuade them from attacking Malaya quickly. That doesn't mean that I wouldn't move them once the Japanese navy is down in the South Pacific in full force. When it comes down to losing them to Battleships and Cruisers it's time to get out. If you make it easy for them while they have other targets then they can just move 1 infantry in to take over instead of waiting until they have force. Remember that's worth 5 IPC's for ANZAC and they don't have easy access to more income.
So, are you allowed to place the factory in Persia using UK money when the territory was taken by Far East forces? I thought whomever takes the property (UK from Africa or Far East from India) gets the IPCs and owns the territory....you took Persia with Far East but placed the UK control marker on it, I think it should be a Union Jack.
The Europe UK and the Pacific UK are the same nation in every way except that they have separate economies. You purchase, repair damage, and place units separately but once the units are on the board they are all one nation. If you place anything on the Europe side of the board such as the factory in Persia, it must come from the UK Europe economy. If you repair a naval base on the Pacific side of the board then the money must come from UK Pacific, etc. The units themselves though all fight together and defend together as one. They can move around the entire board as they wish but when they conquer a territory that territory goes to the economy on that side of the board. I hope that helps.
ruclips.net/video/iWEI-6_AbVU/видео.html&lc=z22xxv3btlige3nvqacdp435yvuf0l5yxewh3my5r0xw03c010c
If an Indian British troop takes Persia does the IPC value go to Euro or Pacific Britain? I feel the explanations for the split economy are a little fuzzy on the issue
It's actually quite simple if you look at it this way;
The UK is one nation with 2 economies. What that means is that they move and fight as one nation. The only thing that they do separately is purchase and place units. Once those units are placed there is no distinction where they come from. All territories captured on the Europe side of the board (including Persia) count towards the UK Britain economy. All territories captured on the Pacific side of the board count towards the UK India economy. It makes no difference where the units came from that captured that territory because they were all one army once they were placed on the board. In fact, it wouldn't even matter if London had fallen and then troops from India captured Persia. You MUST count that towards the UK Britain economy even if they aren't collecting an income.
I believe that it is the units i think he took the tank from the uk and the artillery and inftary from the union jack so persia would go to the pacific and irag would go to the uk i think
YESSSSS the roll!!!!!!
Can you update this strategy for Global war 36 v4?
My friend turn 3 navy invades India, scary stuff
I have a question, the rules are that the money of the uk is separated in the Europe UK and the Asian UK, if i build a industrial complex in persia, am i able to buy soldiers from both Uk or only the Uk that i‘ve bought the complex?
You will get a detailed explanation here;
ruclips.net/video/iWEI-6_AbVU/видео.html
Bringing the bomber down from Uk, and landing in Malta, doesn’t that count as 8 turns, one going into the sea zone and another into malta?
You lift off from UK and go Sea Zone 110, Normandy, France, Northern Italy, Sea Zone 97, Sea Zone 96, Malta. That's 7
If the remaining Italian navy stays under Rome's air cover, you can't take them out on the 2nd turn, right?
I'm not sure I know what you mean. Do you mean you shouldn't do it or you're not allowed to do it?
I meant you can't do it because it's protected by a scramble? I ask because you've said you try to take out the Italian navy by the 2nd turn, but it seems that Italy can turtle their navy protected by a 3 German fighter scramble.
You're certainly allowed to do it but the question you have to ask yourself is " Do I have enough to win this fight if they scramble their planes?" You have to move your units into the sea zone not knowing whether or not they are going to scramble 1, 2, 3, or no planes. After all of your attack moves are over then they tell you whether or not they are going to scramble.
If the Italian boats stay where they are then they won't be taking out the French boats or any remaining UK boats. If they don't do that then the UK boats might escape the Med and build a fleet of their own instead of attacking the Italians boats protected by the scrambling German planes. It all depends on how you want to play it but yes you are allowed to attack them if they stay there.
What version of the game has that board? I have 1940 Europe and Pacific. I hate the air base and navel port tokens. I want to buy just that board.
The map is free courtesy of the A&A community. The only cost to you is having the map printed. Check this video out for more information and links to map files;
ruclips.net/video/b6gshpGSnfA/видео.html
You're welcome.
Thank you for getting back to me so fast, love the video too.
thank you for this
so how did he move that mech infantry 2 spaces without a tank
Yeah just read the rules you cannot take a meach infantry because your tank did not start in the same territory as the tank
Wouldn't the AA gun in N Italy get to shoot at the planes coming from UK?
No those are rules from previous versions of Axis and Allies. In Global 40 the only time you get to use your AA guns is if the plane is attacking that territory (in this case N Italy).
One question - when you build a factory in persia as UK - Can both pacific and europe economy build units there? or just whichever economy built the factory? or is it based on where on map what economy can build
For instance, could europe economy build a factory in pacific side, and have both economies bump units into asia?
No.
The UK is one nation as far as moving units and conducting combat. The units are not restricted to either side of the board and can be used freely anywhere on the map.
The split between the 2 is in regards to their economies. Each side has it's own income which can't be shared with the other. All units and facilities purchased must be placed on the side of the board that they were bought on. Also, they can't pay down each other's damaged facilities. For instance, if the factory in South Africa becomes damaged, then only the European UK can pay it off. Once the units units and facilities are placed on the board though, they can be used by both the European and Pacific UK.
i love this video great strat but i noticed at 7:26 that you have only one inf in Ethiopia just putting that out there lol
Thanks. I noticed it too and added one at 17:30.
I was in class when I watched it so I probably missed that part lol
You cannot place industrial complexes on territories not originally owned by your country. This strategy cannot work.
You can't place Major IC's on territories not originally owned. You can Minor IC's in them like I did. There are different rules for different A&A games, make sure you're quoting the proper rulebook for the game (in this case Global 40). Thanks Mark.
Where'd you get these pieces??
The cities and miniatures
global is by far the best
Can the fighter fly across germany to the med?
i am soo into this game
Do you do not play split economies for UK?
Yes of course I do. Those are the rules of the game. The split economies are only in regards to income and placement of units. After they are placed they are used as a single force.
shuckin' an a jivin' lol 🤣
I find this strategy very compelling and sound. However I would suggest that the factory be built in Iraq, because I'm just a little confused here.
You took the tank and mechanised infantry from Alexandria and Egypt to Iraq, so that would be taken by UK Europe. But since you moved the infantry from West India to East Persia, and the infantry and artillery from India to Persia, wouldn't that make both Persia and Eastern Persia UK Pacific territory?
UK Europe could not, then, build a factory in Persia and UK Pacific could not afford it.
So the factory would have to be in Iraq, which I would personally prefer anyway because it's one territory closer to Egypt, while it is the same as Persia in regards to naval units.
There must be some rule regarding whether UK Europe or Pacific owns a conquered territory depending on whose units did the conquering, because it seems hardly fair that Indian troops could be used to make money and seize territory for UK Europe.
I mean it's not like you could take Thailand and give it to UK Europe and build a factory there, so I think it wouldn't be legal to do in Persia too.
Quibbling aside though I think it's ultimately immaterial to the strategy because Iraq is just as good, and India could get another two IPCs out of it.
I felt rather challenged myself by this strategy and took it upon myself to beat it as the Axis since somehow GHG couldn't think of a way for the Axis to win against Middle Earth. All I had to do was employ a J1 Pearl Harbor attack as well as conducting GHG's own German strategy 'Afrikakorps' and the game was won by Japan by round 7.
To make a long story extremely short, it's kinda sad that GHG nor anyone else could find a way to counter this and what's ironic is the fact that GHG knew the counter... Japan taking 6 victory cities. I guess that must've flown under the radar for alot of people.
As always, a strong focus on Germany first opens the door to Japan to run wild. There has to be some balance here and the UK has to do something to restrain Japan, so it only makes sense that this would the natural counter.
@@LordClaremorris Indeed. I'm currently developing a UK strategy that involves sending a navy over to India as well as an airforce to challenge the Japanese and I've found decent success with it.
@@ryanjw15 I tried one game concentrating all the UK naval units in the Med and Indian Ocean around India with the idea of striking either Japan or Italy, since I could move three sea spaces with a naval base and was out of reach of either for the time being.
I still think it was a good idea, but I bungled the execution and ended up getting punished on both sides lol.
@LordClaremorris yeah the UK is without a doubt the hardest formula to nail down. There's so much stuff you gotta do to tip the favor of the game to the Allies which is why I think its the hardest nation to play. I try to take Norway by turn 3 as the British and Finland turn 4.
Is there an advantage to shucking the troops up from SA instead of just buying a second IC on Iraq? It's cheaper than a naval base. That extra 3 IPC might come in handy since your UK2 purchases don't allow for the possibility of a German sub winning in SZ 106 and disrupting convoy.
Speaking of SZ 106 why did you ferry troops over to London from Canada on UK1, thus killing that transport? If Germany Sealions it won't be until G3, so why not sacrifice the transport only if you need to on UK2?
One last nitpicky thing: Why didn't you bring your cruiser from India to bombard in Iraq if it was just going to move there anyway in the noncombat?
I do like your strategy of giving Italy enough rope in Africa to hang himself. You're right that there's no rush to kill his troops in Ethiopia and that Egypt doesn't need to be defended at all costs.
I love the mobility the naval base provides. You can move troops all around Middle Earth in one move. If you place an IC in Egypt or Iraq it will take them more than one movement to get around. From SA you can move to Egypt, Iraq, Persia, or Eastern Persia every turn if you have that naval base. Lots of options there.
I like to put those Canadian troops on UK regardless of whether or not Germany does Sealion. I don't like to pay down the damage from bombing raids on London so that makes it difficult to bring your troop strength up if Germany does a later attack.
I usually do bring the cruiser I just forgot this time. It's hard to remember everything when you are making videos. Good observation though.
And could Germany move a sub into SZ 91 to submerge there and when the cruiser tries to move, it would have to battle 1st?
No. You can move your ships out of a territory that contains enemy units. If you decide to stay in that territory then you would have to do battle. If a nation places their boats in a sea zone where you have an adjacent factory, you can still place your newly purchased boats there. When their turn came around they would have to decide whether to attack you or move out of that sea zone.
What about moving a sub from SZ 103 to SZ 92 for G1? Would that block the UK cruiser?
Neither a sub nor a transport blocks an enemy ship from passing through a sea zone. Also, you can move a ship into a sea zone with an enemy sub and then choose whether you want to attack it or not. A destroyer works best for blocking ships from moving because they are the cheapest ships that have the ability to block. In this case Germany doesn't have any destroyers. About the only thing that Germany can do to that cruiser is attack it with a sub or 2. 1 sub and they have poor odds, 2 and they are looking at losing a plane or 2 in the attack on sea zone 110. It is still possible to win the fight between 1 sub and a cruiser though.
how did he bring down the fighter from the uk for the taranto raid? what 5 spaces did he move across?
Fly directly over France and Northern Italy. In this version of the game planes fly over the enemy without getting shot at.
Ah ok, thanks for the quick reply. Good vids, just won a game on Saturday using your German Afrika corps strat. So thanks for that!
33:13 I don't think this statement is completely true. If Russia is about to be overrun and you're doing good because Germany isn't doing operation sea lion, I think you should help Russia. Or is that just me?
What I was referring to was at that point in the game. If you look around the 50:30 minute mark that's when I talk about helping Russia. You need to set the UK up first with a complex and finish taking out Africa and the Med before you can help Russia.
Okay, thanks for clearing that up for me!
This move is highly illegal... there is no path that allows the fighters to get there from UK without jet fighters, as moving into the sea unit around Britain is the first move, therefore the plan has nowhere to land
14:05 to 14:50 explains the move perfectly. The fighter from London can go 5 spaces from an air base.
1. Sea Zone 110
2. Normandy
3. Paris
4. Northern Italy
5. Sea Zone 97 where there is a British carrier providing a legal landing space.
In the rules of Global 40 there is nothing short of a neutral territory that a fighter can't fly over with no consequences. I appreciate your enthusiasm but you will need to learn the rules if you want to become a better player. I recommend studying the rule book and becoming an expert on the rules. By knowing them inside and out you can find new ways to create and execute strategies. Here is another resource you can use as well;
ruclips.net/p/PLXHm3hvGKezgIi3nkuYPWoBSG0xVyaFE4
@@primroselane1 Well played, sir. Was looking at my crowded map from all angles and still couldn't see how it worked. I must've missed the explanation in the video, I appreciate your response! Luckily my brother lost his entire Italian naval fleet without their help anyway, but still, much appreciated
why is this game not in Italian ???
I know a strategy that could help the worst roller in the world...
Cheating
If we are uk we can go on greece
i got a question abouth factories, if german does sealion and take london and that fac turnsinto a minor, as i heard they should but cant find anywhere that its stated, is this a global only rule or? and when london turns into a minor and usa liberate it does it then turn into a major again or does uk need to upgrade it on ther turn, nextround when they have income? rly confused her cant find anything abouth this in the manual. i do have both europe and pacific but i dont have room for both as of now. so i usualy play 1 only, what is right and not in this comment?
It turns into a minor when captured. Pg. 20. Last paragraph of Conclude combat.
It stays a minor when liberated. (It can be upgraded at UK's discretion) Pg. 21. First paragraph of Liberating a Territory.
i think its better to let russia take iraq they get +3$ for it and uk can simply use transports from persia
YES thx
Directions were unclear, I got my head stuck in the door of my car
Very creative strat, but it's shit