Good one my dude! I have a “sock client” haha I’ve been using similar techniques for great results - you nailed it though the tough sell is macro views and that’s really anything fabric with 3D - once you go macro the fibers and everything become more prevalent and the fibers behind the fibers start to become noticeable. It’s a huge limitation for image maps too bc you’re limited to the pixels captured too - just a very difficult solve for sure!
My dude! Yeah you know after we talked I was thinking how they would have to develop a specialty engine just for fabrics, something about the algorithms of current engines is just not sophisticated enough for the complex microtopology and light interaction requires. I'm kind of surprised it wasn't developed yet. Maybe it has to do with the limitations of ray scale, like to make the fabric right the rays in the scene need to be able to capture the tiny topology of the fibers, and then combine that with the larger scale topology of the weave/knit pattern. I dunno, seems like it shouldn't be that different from any other material, and yet it substantially is. while working on a Satin tutorial I was thinking, the ultimate prcoedural badassery would be to get the satin effect not by faking it with the falloff node, but by actually creating a weave microtopography correctly enough so that the light naturally reflects in that satin sheen. Man, is that even possible.
My man! I mentioned briefly the general use in older tutorials, but I never really went into it. In my understanding, there are differences, but they're mostly regarded as pretty insignificant. I do like to choose the "right" BRDF but I would highly doubt that anyone would notice the different subtle changes in effect. But! It might still be a good idea for a short video, I always like to explore in-depth the stuff that don't really matter. I'm that dude who shouts meaningless factoids during a movie
Oh yeah that's possible but it's practically useless for complex scene because it's using geometry to make the knitting, I was talking about getting the knit effect using material nodes only
Typical New Plastic Video, first class as usual
Haha I stick to my lane
Good one my dude! I have a “sock client” haha I’ve been using similar techniques for great results - you nailed it though the tough sell is macro views and that’s really anything fabric with 3D - once you go macro the fibers and everything become more prevalent and the fibers behind the fibers start to become noticeable. It’s a huge limitation for image maps too bc you’re limited to the pixels captured too - just a very difficult solve for sure!
My dude! Yeah you know after we talked I was thinking how they would have to develop a specialty engine just for fabrics, something about the algorithms of current engines is just not sophisticated enough for the complex microtopology and light interaction requires. I'm kind of surprised it wasn't developed yet. Maybe it has to do with the limitations of ray scale, like to make the fabric right the rays in the scene need to be able to capture the tiny topology of the fibers, and then combine that with the larger scale topology of the weave/knit pattern. I dunno, seems like it shouldn't be that different from any other material, and yet it substantially is.
while working on a Satin tutorial I was thinking, the ultimate prcoedural badassery would be to get the satin effect not by faking it with the falloff node, but by actually creating a weave microtopography correctly enough so that the light naturally reflects in that satin sheen. Man, is that even possible.
I was waiting for this for soo long, thank you !!
Haha yes!
Awesome tut, thank you!
You got it boss
procedural power
You know it !
THIS IS GOLD! thanks
My pleasure dude
cool material! awesome
Would love if you did a procedural concrete pack
Funny enough, I do have one! Check out the gumroad store, I also made a tutorial on procedural concrete
Hi king. Have you ever explained here the basic difference between the BDRF modes on octane materials?
My man! I mentioned briefly the general use in older tutorials, but I never really went into it. In my understanding, there are differences, but they're mostly regarded as pretty insignificant. I do like to choose the "right" BRDF but I would highly doubt that anyone would notice the different subtle changes in effect.
But! It might still be a good idea for a short video, I always like to explore in-depth the stuff that don't really matter. I'm that dude who shouts meaningless factoids during a movie
Procedural Love
Everyday baby
Damn, it so awesome. Thanks a lot. DO more cool stuff
Nothing but cool stuff my guy
I really like this pack and I would even like to buy it, but the only thing that stops me is that these are materials for octane, but I use redshift(
I know man, I'm working on a version of this pack that can be used on other rendering engines.
@@NewPlastic is it possible to replicate this in redshift procedurally?
awesome
Yezzir
Right up my alley that shit
You already know
very good tutorial thank you how did you make such animation smooth?
use turbulence in plane
^^ What he said
@@TheeMagaa THANKS
Nice❤
Ничего не понятно, но очень интересно!
Hah yes I go fast, but I pack a lot of heat!
@@NewPlastic Yes, fantastic tutorial! Thank you! I just put it in a phrase from one meme (because Im from redshift camp and these nodes surprised me)
You're a SAVAGE!!!
Thanks dawg
t yho?
I think we're upgrading to Z tho
Search ManvsMachine vs Nike - The Complexity of Things from Maxon explains how to do those knitting you explained in the begging
Oh yeah that's possible but it's practically useless for complex scene because it's using geometry to make the knitting, I was talking about getting the knit effect using material nodes only