A roboquest enjoyer as well? You've got quite the refined video gaming pallette Spacey! I'm very glad with how well balanced the classes turned out after only really seeing Guardian as the best option when the game was still in-dev. Giving each class their own perks made them worth choosing over the shield and It's nice to have my class selection actually have some reason behind it. Swap reload is a mechanic that really needs to be in more games tbh esp. with games like this. It just keeps the action going and I can really enjoy that in a game. I can talk about the multiplayer, it's a lot of fun! The closed rooms where you have to fight enemies are HELL though. You gotta go in the same motion cod Zombies style or else you're likely gonna mess each other up. But otherwise you can really fit into two "playstyles" with one player staying back and sniping while another goes in and dealing with bigger enemies. The revive system is decent, I like that they added an auto revive after a certain amount of time since if your buddy bot went down in those closed rooms you just could not revive during it. Halfing your health is a bit eh to me since it can slowly result in both of you having like 40 health and entering a death cycle if one player is having some bad luck/making a lot of mis-steps. I swear they nerfed the weapons or made enemy bots stronger cos Hard was never this Hard in development lmao. Maybe it's just because I am rusty + have physical problems now but I haven't beaten the final boss yet which is such a shocker since I went through Heros +4 with ease multiple times while the game was in-dev. I'm getting there though since I reached what was my least favorite boss when the game was in-dev and yeah, I got beat and I still really don't like that boss lmao. I really look forward to finally seeing the ending of the game though!
A roboquest enjoyer as well? You've got quite the refined video gaming pallette Spacey!
I'm very glad with how well balanced the classes turned out after only really seeing Guardian as the best option when the game was still in-dev. Giving each class their own perks made them worth choosing over the shield and It's nice to have my class selection actually have some reason behind it.
Swap reload is a mechanic that really needs to be in more games tbh esp. with games like this. It just keeps the action going and I can really enjoy that in a game.
I can talk about the multiplayer, it's a lot of fun! The closed rooms where you have to fight enemies are HELL though. You gotta go in the same motion cod Zombies style or else you're likely gonna mess each other up. But otherwise you can really fit into two "playstyles" with one player staying back and sniping while another goes in and dealing with bigger enemies.
The revive system is decent, I like that they added an auto revive after a certain amount of time since if your buddy bot went down in those closed rooms you just could not revive during it. Halfing your health is a bit eh to me since it can slowly result in both of you having like 40 health and entering a death cycle if one player is having some bad luck/making a lot of mis-steps.
I swear they nerfed the weapons or made enemy bots stronger cos Hard was never this Hard in development lmao. Maybe it's just because I am rusty + have physical problems now but I haven't beaten the final boss yet which is such a shocker since I went through Heros +4 with ease multiple times while the game was in-dev. I'm getting there though since I reached what was my least favorite boss when the game was in-dev and yeah, I got beat and I still really don't like that boss lmao. I really look forward to finally seeing the ending of the game though!
This video got me and my gf to play and they got addicted!
15:04 ooooooooo D: