Nature's Wrath damage ramps up pretty decent early. Its 10% per bounce, meaning that the total amp is about 1.1^17 (because you don't count the first strike), which is about x5 damage at the end. Level 1 ult does 115 damage raw, but at the 18th bounce ,it does about 580~. with the +30 damage, it ramps up to 730. To put in context, landing that last Wrath is almost the same as getting hit by a Lion's Ult The bonus treants is generally the better talent, but the Nature's Wrath damage does have its uses.
The morphling pinging you as you die at 26:25 is the dota experience I'm familiar with. He said nothing when you went in, but when you died, he knew it was stupid all along
@ 33:43 Watching Morphling drown in the corner of the screen after Grubby tp's blind into the enemy ancients to farm, proceeding to ignore said Morphling's plight, is the big Nature's Prophet energy I needed from this video.
I'm waiting for a coaching video from the legendary Nature's Prophet mainer, Admiral Bulldog but I realized with how washed up he is, he'll only tell you that's okay to die, to push after killing, that BKB is not allowed, etc. That or he either tells you how Marci/ Hoodwink/ Dark Willow is his wife or ask you who's your favorite Lord of the Rings character. Keep up the videos coming man, love the Dota vids.
I agree with this comment: Bulldog now is literally like Napoleon:who In his early life, was a tactical genius. But in his late life, he was a glory seeker who told his armies to charge forward, kill stuff, it's okay to die etc. So yeah, I agree with you! Also, he became a meme factory, clinging on old achievements. Really don't wanna talk bad about people but he isn't making it easy.
12:40 Grubby is on N at the moment and we have finally arrived at "Chat you dumb, lul"! The journey has been completed. Welcome to Regular dota streaming Grubby :D
Tips 1- Double press W to automatically go to your Base with your TP skill. Whatever you double click or double press anything with any hero whether it casts it on you or to your Town whichever is suitable. 2- You can use your own Q Trees you cast to make Treants E skill. 3- You can casts the ring of trees on you to protect yourself (to TP out) . 4- You cast the Q skill on enemy and then cast treants before it ends. Most of the time treants are in a perfect circle to bodyblock the enemy. 5- You can almost always just cast your ULTI whenever it recharges just click the farthest point in map to click. (Don't forget to Attack move the new treants popped up by your ulti) 6- Your ULTI is a farming / pushing tool not so much for hero killing. 7- You can TP with W Skill ANYWHERE on the map. inaccessible cliffs to farm without worry or W Skill into the enemy base (to backdoor / push ?) 8- If you are really good at micro you can use your Treants to pull camps or Bodyblock enemies while they are chasing you or running away. This is crazy strong, work on it.
@@spaceriot23 If you hit an enemy in a spot where you shouldn't be able to have vision, e.g deep in their jungle, then they know you either have an invis unit giving vision or a ward there ! Kind of works like a reverse slark ulti for dewarding.
Hey Grubbster, Nature's Prophet is a very flexible hero. You generally get a ton of farm and quickly build into a bunch of core items that suit the individual circumstances of each game the most. Basically any item could be included in a 'situational' list of a guide, since this hero can - if played correctly - get his hands on certain key items really fast, which should be abused. Because of his global mobility and highly flexible item build, a confident analysis of your own team's gameplan, the difficulties of the matchup, aswell as the general state of the game at each given time, are pretty important skills. A super adaptive hero like NP potentially gives the player a ton of agency, but also an overwhelming amount of options. For instance, a more teamfighting oriented Furion build could include items like Hex (to make up for a lack of disables in your team against an elusive hero), Bloodthorne as a silence + damage amp, Assault Cuirass for armor and attack speed, etc. Other times, you want to go for a more splitpushing, 'behind enemy lines' kinda build with shadow blade (you can start your Teleportation animation and then activate the invis on shadowblade, it will not cancel your cast animation and you'll be invis until the TP finishes) and Maelstrom/Mjolnir for super fast farming and waveclear. Another neat trick to get out of sticky situations is to just sprout yourself and then TP out, making it so enemy heroes that don't have flying vision over you or a way to cut a tree can't see or target you during your cast animation. It's worth noting that leashing a hero upon sprouting them through lvl 20 talent will cancel a (non-magic immune) TP, which is otherwise a pretty solid way to get out of sprout. As for your ulti, it's actually pretty powerful. Like Zeus and Specter, you can use it to get involved in teamfights anywhere without actually being there, by lending damage. Think about it this way: EVERY enemy AND neutral unit that is within vision of your team, ANYWHERE on the map will get struck by a bounce of your ulti. That means that you're gonna be stealing a LOT of creep kills (even neutrals when an allied hero is farming in the jungle and giving you vision of those neutrals), and making a metric ton of gold in the process. However, the impact of your Ulti is highly dependant on the vision your team has around the map - when you're cornered in your base and have no outer structures or wards on the map anymore to give you vision, your ulti will only hit lane creeps that happen to be within vision range of your own lane creeps. (Fun fact: as long as you have vision over the rosh pit through another hero's ability or an allied unit that's in there, you can hit Rosh with your ult and attempt a steal from enemy team^^). Furion is kinda like Alchemist in a sense: The hero is balanced in a way that he makes up for a lack of explosive damage/scaling in his stats and skills by just farming absurdly fast and getting an advantage that way. Fun hero for sure, pretty simplistic in design, yet with a very high skill cealing. GL + HF further!
Wrath of nature talent isn’t trash. It’s a small bump in damage, but that is for every unit hit. And this small bump guarantees a lot more creep kills (I find you get at least 2 more at level one, and 3-4 more at level 3), and thus more bonus damage and gold. But since the above is mostly luck based, and that he is played almost always as a pusher, nature’s call talent is generally much better and makes the natures wrath pretty much useless with the one exception being against illusion heroes since that extra damage can clear out those illusions out quite a bit faster and reveal the real one much easier. But even in this case, usually you or another player can just counter pick or can counter them with items. And thus still be much worse than nature’s call. I think it either needs to be buffed to at least +40 or there needs to be another talent he can get later on that either increases then extra damage per bounce(about 2% more), or add maybe 2 bounces. This way he last few bounces actually get some good extra damage. Just being +30, this makes the last bounce have an extra 150 before resistances and would kill almost any creep with or without the talent and do almost nothing more to heroes except the most fragile ones in the early game. The above potential changes would make that damage 200+ more damage where heroes start to feel a difference. So this can make it into a hero kill talent or talent combo. It still needs some luck, but would make it much better overall where I can see it change how np is played and have more possible builds.
I swear to god this thumbnail I thought NP was wearing a mask like a plague doctor and his beard was the beak and the sunglasses didn't even register to me as sunglasses, just the lenses holes for the sockets so he could see and I was thinking to myself wtf cosmetic could that be serious why is his beard so sharp and tapered
It's amazing to watch you become so natural with these micro heroes, definitely a strength you can use to grind mmr with~! Compliments on your naga too
@@adityagautam7840 works pretty well with undying offlane. Your strong suite is rotating almost like a tusk would and providing another body for ganks.
After all these games, I'm still 100% convinced that Invoker and mid will be the main, that's the one I saw the most potential in. You heard it here first folks, place thy bets
He's finally done it, the madman. The enemies better consider themselves lucky they don't need to harvest wood.
Grubby brought all the WC3 community (What's left of it) to Dota, that's what Bliz deserves
I love this. Watched Grubby for years for WC3 and now downloading DOTA for the first time to get involved
@@kevinsellars2563 Wow. Grubby really is a celebrity
@@kevinsellars2563 Good luck man! Be careful of those trashtalkers who try to ruin the beauty of the game. There will always be a mute button.
Nature's Wrath damage ramps up pretty decent early. Its 10% per bounce, meaning that the total amp is about 1.1^17 (because you don't count the first strike), which is about x5 damage at the end.
Level 1 ult does 115 damage raw, but at the 18th bounce ,it does about 580~. with the +30 damage, it ramps up to 730. To put in context, landing that last Wrath is almost the same as getting hit by a Lion's Ult
The bonus treants is generally the better talent, but the Nature's Wrath damage does have its uses.
The morphling pinging you as you die at 26:25 is the dota experience I'm familiar with.
He said nothing when you went in, but when you died, he knew it was stupid all along
@ 33:43 Watching Morphling drown in the corner of the screen after Grubby tp's blind into the enemy ancients to farm, proceeding to ignore said Morphling's plight, is the big Nature's Prophet energy I needed from this video.
I'll be having a stressful day at work and come home and watch a grubby video and instantly feel at ease, this man is just too wholesome.
I'm waiting for a coaching video from the legendary Nature's Prophet mainer, Admiral Bulldog but I realized with how washed up he is, he'll only tell you that's okay to die, to push after killing, that BKB is not allowed, etc.
That or he either tells you how Marci/ Hoodwink/ Dark Willow is his wife or ask you who's your favorite Lord of the Rings character.
Keep up the videos coming man, love the Dota vids.
I agree with this comment: Bulldog now is literally like Napoleon:who In his early life, was a tactical genius. But in his late life, he was a glory seeker who told his armies to charge forward, kill stuff, it's okay to die etc. So yeah, I agree with you! Also, he became a meme factory, clinging on old achievements. Really don't wanna talk bad about people but he isn't making it easy.
BUT SIR
Oh I see an a fellow pirate here talking about how washed up our Admiral is. 😂
You forgot enchantress and the ancient rule no aegis on core
tells you to go Pacifist Anti mage
12:40 Grubby is on N at the moment and we have finally arrived at "Chat you dumb, lul"! The journey has been completed. Welcome to Regular dota streaming Grubby :D
Man Grubby has really big balls of steel to be tower diving like that LMAO.
I remember Admiral Bulldog NP in third International. Ukraine got second place in that fight but it was AMAZING.
Tips
1- Double press W to automatically go to your Base with your TP skill. Whatever you double click or double press anything with any hero whether it casts it on you or to your Town whichever is suitable.
2- You can use your own Q Trees you cast to make Treants E skill.
3- You can casts the ring of trees on you to protect yourself (to TP out) .
4- You cast the Q skill on enemy and then cast treants before it ends. Most of the time treants are in a perfect circle to bodyblock the enemy.
5- You can almost always just cast your ULTI whenever it recharges just click the farthest point in map to click. (Don't forget to Attack move the new treants popped up by your ulti)
6- Your ULTI is a farming / pushing tool not so much for hero killing.
7- You can TP with W Skill ANYWHERE on the map. inaccessible cliffs to farm without worry or W Skill into the enemy base (to backdoor / push ?)
8- If you are really good at micro you can use your Treants to pull camps or Bodyblock enemies while they are chasing you or running away. This is crazy strong, work on it.
“I don’t know what im doing or if it’s good.”
I’ve never related more to a streamer.
Natures ult is pretty strong, but it has a down side it can give away ward positions
his ult can reveal our ward position? damn i learn something new
@@spaceriot23 If you hit an enemy in a spot where you shouldn't be able to have vision, e.g deep in their jungle, then they know you either have an invis unit giving vision or a ward there ! Kind of works like a reverse slark ulti for dewarding.
Pulls the enemy wave to the creep camp....." I don't know what im doing, but i feels it's good".... i love it. ... i
Hey Grubbster, Nature's Prophet is a very flexible hero. You generally get a ton of farm and quickly build into a bunch of core items that suit the individual circumstances of each game the most. Basically any item could be included in a 'situational' list of a guide, since this hero can - if played correctly - get his hands on certain key items really fast, which should be abused. Because of his global mobility and highly flexible item build, a confident analysis of your own team's gameplan, the difficulties of the matchup, aswell as the general state of the game at each given time, are pretty important skills. A super adaptive hero like NP potentially gives the player a ton of agency, but also an overwhelming amount of options.
For instance, a more teamfighting oriented Furion build could include items like Hex (to make up for a lack of disables in your team against an elusive hero), Bloodthorne as a silence + damage amp, Assault Cuirass for armor and attack speed, etc.
Other times, you want to go for a more splitpushing, 'behind enemy lines' kinda build with shadow blade (you can start your Teleportation animation and then activate the invis on shadowblade, it will not cancel your cast animation and you'll be invis until the TP finishes) and Maelstrom/Mjolnir for super fast farming and waveclear. Another neat trick to get out of sticky situations is to just sprout yourself and then TP out, making it so enemy heroes that don't have flying vision over you or a way to cut a tree can't see or target you during your cast animation.
It's worth noting that leashing a hero upon sprouting them through lvl 20 talent will cancel a (non-magic immune) TP, which is otherwise a pretty solid way to get out of sprout.
As for your ulti, it's actually pretty powerful. Like Zeus and Specter, you can use it to get involved in teamfights anywhere without actually being there, by lending damage. Think about it this way: EVERY enemy AND neutral unit that is within vision of your team, ANYWHERE on the map will get struck by a bounce of your ulti. That means that you're gonna be stealing a LOT of creep kills (even neutrals when an allied hero is farming in the jungle and giving you vision of those neutrals), and making a metric ton of gold in the process. However, the impact of your Ulti is highly dependant on the vision your team has around the map - when you're cornered in your base and have no outer structures or wards on the map anymore to give you vision, your ulti will only hit lane creeps that happen to be within vision range of your own lane creeps. (Fun fact: as long as you have vision over the rosh pit through another hero's ability or an allied unit that's in there, you can hit Rosh with your ult and attempt a steal from enemy team^^).
Furion is kinda like Alchemist in a sense: The hero is balanced in a way that he makes up for a lack of explosive damage/scaling in his stats and skills by just farming absurdly fast and getting an advantage that way.
Fun hero for sure, pretty simplistic in design, yet with a very high skill cealing. GL + HF further!
Never TP into low-ground. Always try to go high-ground for vision and not to miss
Nature's Prophet is a squishy hero if your guide is telling you to start with a damage item it means go "Rat DOTA".
I've never seen such chivalrous use of orchid before
Nobody:
Grubby: suggesting Level 1 Feed on Furion SmileyFace :-)
Never before have I scream the letters "MKB" more to a screen
Wrath of nature talent isn’t trash. It’s a small bump in damage, but that is for every unit hit. And this small bump guarantees a lot more creep kills (I find you get at least 2 more at level one, and 3-4 more at level 3), and thus more bonus damage and gold.
But since the above is mostly luck based, and that he is played almost always as a pusher, nature’s call talent is generally much better and makes the natures wrath pretty much useless with the one exception being against illusion heroes since that extra damage can clear out those illusions out quite a bit faster and reveal the real one much easier. But even in this case, usually you or another player can just counter pick or can counter them with items. And thus still be much worse than nature’s call.
I think it either needs to be buffed to at least +40 or there needs to be another talent he can get later on that either increases then extra damage per bounce(about 2% more), or add maybe 2 bounces. This way he last few bounces actually get some good extra damage. Just being +30, this makes the last bounce have an extra 150 before resistances and would kill almost any creep with or without the talent and do almost nothing more to heroes except the most fragile ones in the early game. The above potential changes would make that damage 200+ more damage where heroes start to feel a difference. So this can make it into a hero kill talent or talent combo. It still needs some luck, but would make it much better overall where I can see it change how np is played and have more possible builds.
You should do a suprise compilation Grubby ^^
Hopefully get to see you stream more np
I swear to god this thumbnail I thought NP was wearing a mask like a plague doctor and his beard was the beak and the sunglasses didn't even register to me as sunglasses, just the lenses holes for the sockets so he could see and I was thinking to myself wtf cosmetic could that be
serious why is his beard so sharp and tapered
31:27 passive orchid
Yes bristleback is a good fountain diver. Og did that on TI9
great video as always
It's amazing to watch you become so natural with these micro heroes, definitely a strength you can use to grind mmr with~! Compliments on your naga too
i'd say 33 or faith_bian would be epic for those micro heroes
i mean..... he's won championships with that skill so it's not a surprise
What does the scan sounds like, can you write it in letters? Ding Ding ding... Ahhh got it - made my day 😁
NP ult is basically a glorified chain lightning spell
Why the twitch sub doing emote only at the start of hero introduction ?
Another horror gameplay by boss grubby
Oh my god, a minimap what sorcery is that??
I want to be successful as Grubby's editor rn.
would have been amazing if you could have bulldog for this héro.. grubby/bulldog the Dreams 😁
4 am Grubby upload? Dont mind if I do. Lol, non dota moba player get the same idea to teleport right in the enemy base
It's 5pm here in afternoon
"By my shaggy bark" grubby, not buy :)
I love playing NP, hes my fave hero.
Not as pos 4 or 5 right
@@adityagautam7840 Offlane
@@adityagautam7840 pos 4 can work but you have to build medallion, mek drums ect ect not normal build with less farm…
@@Smoothy104 I'm in legend and never seen this happen even once🙂
@@adityagautam7840 works pretty well with undying offlane. Your strong suite is rotating almost like a tusk would and providing another body for ganks.
At 43:51 somebody in chat said "your Q are trees", wtf is wrong with chat
Before i watch the game, i will make a prediction that Grubby won this game.
venge doing to you what you do to others @22.40 :)
100 miss chance vs target cant attack at all lol.
keeper of the groove without the horse
Another RTS hero...
Still, you are a bit late, just a few months back the shard used to create greater treants, they were bonkers and they alone would win the whole game
Need some coach?You need to watch Master Kukuy of T1 he is the best NP player😄
After all these games, I'm still 100% convinced that Invoker and mid will be the main, that's the one I saw the most potential in.
You heard it here first folks, place thy bets
I saw how these so called 'here's like actually responding to grubby...
Am... Am I missing something here?
yay!
Teleport to funtain at LVL 1. Do not do it. Ofc ofc
rofl
gg
Very bad orchid usage
Also once you got mkb you should have been shidding on pa gotta realize how powerful that made you
Who misses Warcraft 3?
👇
What a clown, this WR was stream sniping.