The final boss from Pit of Heresy is also a great place for high stat armor, the drops are around 62-68 with good spikes. Plus it‘s farmable every other week when it‘s in the weekly rotation.
One activity that you didn't mention is legend dares of eternity. Definetly not the best source, but with how much other good loot there is to to chase from dares, in both the red border weapons, and the otherwise unobtainable weapons on the weekly rotation, it's definetly a good multitask farm. I regularly get 65+ armor pieces that are very spikey.
Yo G!!! Radiant light and powerful friends activate off one another so you no longer need an arc mod if you have both of these on different armors. Example: powerful friends on arms and radiant light on chest. If you are just using one of these then you will need an arc mod on the same piece. Example: powerful friends on chest with the arc resistance mod
little tip guardians, when you use gos class armor as arc, or use dreambane class from moon as arc, you can put in last slot just 1 energy arc mod for nightmares and that still will work as arc mod slotted for powerful friends, so you have slot 2 and 3 free for what you need
@@cyawdntwnabya608 Powerful friends is a mod with a secondary perk that states basically “gain +20 mobility when an arc mod is slotted into this armor piece” Sometimes your only options for an arc mod is 2 or 3 energy cost so with powerful friends being an additional 4 it can eat into that pieces energy total heavily. Plus it requires you to waste a mod slot which could have scavenger or ammo finder perks. With these class items you can slot a mod from a slot specific to these activities and it’ll work. Some mods are only 1 energy cost, and they are their own 5th column. Which makes the powerful friends buff very easy and non intrusive on these pieces. Hope this helped
As a Defender Titan, I usually choose to run a stasis mark with double utility kickstart. It almost halves my barricade cooldown and lets me keep overshields up in PvE and PvP more consistently. For context on my current build: Exotic: Helm of Saint-14 -(you could run second Chance and make this slightly better, but I don't have that, plus I prefer Saint-14's look, eliminating threats inside your bubble and the mobile overshields from the super are also helpful) T3 Mobiity T10 Resilience T4 Recovery -(it's a lifestyle) T3 Discipline -(I usually run a blind Grenade launcher in high end content anyway, I don't need my suppressors up as often as I need my shield throw for surviving sticky situations) T7 Intellect T10 Strength Super and Abilities: Ward of Dawn Towering Barricade Strafe Lift -(personal preference) Shield Throw Suppressor Grenade Aspects and Fragments: Bastion Offensive Bulwark Echo of Expulsion (Bonus Int, also more consistent ad clear) Echo of Leeching -(More Res and health regen on melee kills, this helps more often than you'd think and means I can more comfortably skimp out on recovery) Echo of Starvation -(I generate orbs on primary kills and use Charged with Light mods anyway, plus Devour is one of the best tools in my arsenal) Mods: Solar Siphon and Heavy finder on the helmet -(match the Siphon to your primary) Radiant Light and a Momentum Transfer on the arms Taking Charge and resistance mods on the chest Protective Light, heavy scav, and either an Insulation or Absolution depending on how much room is left after the Heavy scav if any on the legs -(I understand Protective Light's been nerfed but I've found Charged with Light builds are more consistent and it synergizes better with the rest of my build, it's also easier to proc when I need it than well of tenacity, this is an opinion) Two Utility Kickstarts and a High Energy Fire for the occasional damage boost -(you could run something else in High Energy Fire's place, it's really up to you, I just like the free 33% damage boost)
All of my functional 3x100 builds with exotics use armor under 64 total. Helm armor very often drops 67+ if you have the unlocks. Just store any armor that looks decent and use DIM to put it together. Also not knocking anything you said in the video, it’s very information but figured I’d give my 2 cents
Yeah same. Got triple build with my fav exotics in 3 days with Psi-ops focusing. Got a pair of gauntlets with 2 mob, 16 resil, 16 recov, 30 disc, 2 int, and 2 str. Kinda wild how easy it was to do. I even got enough Discipline on top to still have tier 9 with a -20 on void warlock without any mods.
I’m seeing many people saying that Nightmare Containment is perhaps the best and most efficient farming method for high stat armor. It’s done in 10 minutes, you get plenty of umbral engram drops, you’ll be awarded 7 umbral energy (9 with the additional umbral energy upgrade), and the armor drops from the event tend to be high stat rolls, including the focused armor at the Crown of Sorrow
Can confirm this worked well for me. It doesn’t give super high stats like you’d expect from the master activities, but they’re usually 63 and above. I was able to get to near 100 on two traits and close to 90 on another in just a day of farming Nightmare Containment. Not bad
For those of you who don’t know, PsiOps Battlegrounds (1400 LL) is the best way to get Risen Umbral Energy as long as you have Psychogenic Intel which is accumulated by just playing the game. Run PsiOps Battlegrounds, grab both chests at the end, and you’ll be getting 3-4 energy per run. Each piece of armor from the HELM Vendor is only 4 Energy so that’s nearly 1 piece of armor for every run you do.
Pit of Heresy when it is the pinnacle dungeon with a discipline ghost mod was guaranteed over 20 for me each time I completed it with the lads. The final boss is nearly guaranteed high stat armor and he's easy to farm.
Great video, G! My concern now is that hunters are a bit in a pickle because Resil is now prio for both PvE and PvP. This makes it hard for build-crafting especially in PvP where all the stats I want are in the same bucket. Before the resilience changes, I was able to consistently get triple 100s on my hunter on mobil, recov, and int but these distributions are mid now. It's just sad for my jumpy bois out there.
I had hopes that just like Void and Solar, Hunter could run builds that didn't rely on Recov (Invis, Restoration) and it works for the most part. But I'm bummed that Arc for hunter has no self-sustain and remains dependent on Recov. There should be a way for Arc hunter to get healing, OR have major mobility stat boosts in the form of buffs. So they could have better stat distribution in the top group (Mob, Resil, Recov) becaude unlike Titan and Warlock, all three are mandatory for hunter now. Currently for hunter I find myself getting max Mobility from other sources such as Lightweight frames, Powerful friends, Killing Wind (+50!) etc. Just so I can keep my Resil and Recov high.
My res doesn’t get past 2. And it never will. Res has and always will be overrated. I build strictly on intellect, discipline and recovery on hunter with nice mobility usually 6. Never had a issue.
@@beerandwine5184 you can get one energy by completing gambit, strikes or crucible matches. First you have to unlock that upgrade at the war table though. Once you do its nice cause you don't have to do psi ops battlegrounds to earn the energy
The newest seasons "star chart" fucking sucks. I have focused about 25 armor ubrals engrams and all have been trash. Haven't played D2 for 8 months so it's the only season I have unlocked.
I was able to hit triple 100s with Void. It was the first time I had ever done so. What's better is that DIM was the one who showed me that it was possible.
over time everything on start masterworked will be T32 in dim, that means you start before mods with 320 skillpoints, you can turn them into T40, with eidolon armor, still drops good armor and better than ketch. you can have even 4x100 when you will use powerfull friends, radiant and aspects. thing is you dont need 4x100 cos more deadly aspects and wells will restore grenade and melee faster
With diminishing returns (Strength, Discipline, Intellect etc.), triple or quad 80s are almost as good, but can give more room for the other "ignored" stats. Biggest differences are made in tiers 1-5.
I farmed pit 30 times last night and got myself from a brand new character to double 100s and nearly triple 100s if only my starfire had more recovery. The lowest stat piece is 65, and it only took a few hours of farming since we were clearing it in 4-6 minutes each time.
I cannot recommend Master Duality Caiatl farming enough. I spent a while there, and I ended up with triple 100 builds on all of my characters: Hunter: 100 Mob, Res, Dis OR 100 Mob, Rec, Dis Warlock: 100 Res, 90 Rec, 100 Dis Titan: 100 Res, 90 Rec, 100 Dis OR 100 Res, 90 Rec, 100 Str
I've gotten over half my high stat armour from the season pass, Xur, and other vendors. Sometimes they offer near perfect distributions and you don't even have to roll any rng dice when you collect them.
@@tomaszszupryczynski5453 Yeah there aren't many perfect rolled pieces that you can just go grab but it's certainly nice when you get a one without having to grind.
Remember to make sure you're getting the necessary amount of minimum recovery and intellect for your builds in your stat rolls, as the mods cost more for these 2 stats. For example, if you're going for 100 Recovery make sure you're overall recovery adds up to 90 (excluding masterwork).
@@elysium6679 So you don't want any more that 7 or 8 Intellect on each piece. Personally I'd probably just have 2 or 3 on each piece for Tier 2 Intellect (Melee's are pretty cool now), then put on the mod that gives you 5 extra tiers from a buff. I'm just saying you don't want to be getting that from mods is all.
@@jeremiahjohns5258 You don’t want to be getting intellect in general because shaving off like a minute or 2 doesn’t help as much as just doing damage or getting kills and collecting orbs
The best way to farm high stat armor is in the helm via the wartable!! Its the easiest, fastest and most consistent to get extremely high stat armor. Much much better than the dungeon or any other activity that you mentioned. Its by far the number 1 way to go for.
In 3 days I went from terrible stats to 100 Resil, Recov, and Discipline. By far the tedius and boring, but time/results oriented way to farm is season of the risen Psi-Ops battlegrounds for focusing. Then farm lost sectors for the exotics to fill out your build. 2 days of grinding Psi-ops netted me the option for even a *decent* stat allocation on exotic boots to give me triple 100s. And after farming I now have Transversive, Secan Filaments, and Rain of Fire with a 100 Res, Rec, Disc builds. All this without stepping foot in a master raid/dungeon.
What were your “minimums” for recov and resil on your legendary armor pieces? I’m trying to figure out which ones are just good and which ones are good candidates for triple 10s in recov resil and disp
@@TheBigSleazy it depends. As long as the piece of armor had the most stats allocated into each it was fine. Say I had 24 discipline, 24 recov, and 8 resilience. That piece would still be incredible because it has the max possible amount of stats to possible be in EITHER Resil or Recov. You can keep that one because you might roll a piece that instead has 24 resil and 8 recovery to balance that out. You’re basically just looking for armor that had 30-34 in the top half with 2-4 mobility. Lower mobility the better, and discipline doesn’t matter too much as long as your pieces aren’t all just 20. As long as you get a total of 90 before masterworking 5 pieces.
"Master, Master, Master, Master, Master, Master, Master, Master....also Helm, regular Raids, and Dungeons! (:" Sweet, so Helm, regular Raids, and Dungeons are all I need! Thank you for the info! (:
Another question comes to mind…what are kind of the minimum “goal” numbers you need for the two stats in the same grouping to set up a triple 100 build? Obviously high as possible but it would be great to know what stat distribution isn’t high enough to get you there
learn to use dim and its loadout optimizer. titan is easy you make resilience and discipline first, things get harder with hunter and warlock. for hunter when you will use invisibility or melee back on dodge then mobility 100 is a must, you can still use powerful friends for extra +20 mobility, warlock is hardest cos rift takes long and today doesnt last so long. also recovery mods take 4 energy where others only 3. intelect you can have 0. some imbeciles still have it 100 where it only speeds ups charge time by 33%. today weapons kills charge it faster and multikills, 3+ kills without reload if you have head mod for orbs and weapon matches your super element. you can have less discipline but resilience 100 is a must. thats 40% damage reduction, where 90 is only 33%. next this season all chest pieces you change affinity to void, so 2 energy mod from artifact for solar/arc resistance and add 1 energy void resistance. and you reduce by 25% damage from all colors. recovery isnt so important cos it starts to recover after 5 seconds. in pvp you want to recover faster, in pve most of time recovery doesnt work, you need to stay together as team (zero recovery when you go solo) or you need to pick white wells that enemies leave after kill. on hunter i recommend frostee exotic, when you sprint all abilities recharge at 200% speed. with warlock its eye of another world head exotic. that speedups by 20% all abilities even rift, next marks targets that attacked you, even invisible, so you can chase boss. also both work for any element so universal. on titan its either armamentium so always 2 grenades all colors or inmost light
@@tomaszszupryczynski5453 thanks so much for the breakdown. I use dim am d2 armor picker and they are both great. However it’s tough if you have a lot of good but not great armor to figure out which pieces you need to swap out or look for an upgrade. Like say you have a helmet with 23 discipline (goal is 100 disp 100 resil 100 recov). So the discipline is good but say the resil is 18 and the recov is 10. Like are those good enough for a triple 100 or do I need higher in those 2 that are in the same bucket
Good info. But my .02 is that all my best gear has been from playing a long time and holding on to off meta rolls for a rainy day. A lot of mine are from raids. I still have sets from leviathan raids that fit many builds and have not gotten better pieces from updated stuff.
That's valid, but thay can take years for a crazy perfect set. So most of these methods tend to be faster. All of my current builds I made in 1 day of grinding master duality. Not perfect, but definitely the fastest method
@@gmeinersYT to be fair I don't even have any triple 100 builds from my years of play. But have been able to hit double 100, mainly in recovery and int when that was the thing. Now I can hit 100 resil and T7 in recovery and disp or int at the moment. Perhaps I'll farm later in the season.
You completely forgot about pit of heresy which is by far the best armor farm when it is the weekly dungeon. The armor drops hight stats with guaranteed +16 in 2 stats and it takes like 2 minutes per run
I've got all stats to be 70 before, wasn't sure if I should've kept that build since I had to run stasis but I'm currently at triple 100 mobility, resilience, and strength. Idk if I messed up
It looks like they fixed the artifice armor distribution when duality dropped. We used to farm master grasp of avarice and the distribution was just abysmal. Better armor would come from the vendor at the time.
My build is Quadruple 100, with 22 on recovery & 22 discipline, crimsom, unrelenting & health regen picking orbs makes recover a joke, discipline i use fire armor mods that heal my grenade energy and to excess perk.
100 resilience and well of tenacity is all I need for now got a build on sentinel and man that I can tank damage with the over-shield lol tenacity works on over shields as well.. keep it a secret lol
Won't ketchkiller armor get an additional +1 to all stats when masterworked with the season pass bonus? So a 65 ketchkiller masterworks to 83 stats. Where as a random 65 masterworks to a 77. Do I have that right? Or am I reading this wrong, 'Ketchkiller's Chest Masterwork Boost +1 Masterwork level to all Ketchkiller's Chest rewards?'
or, you can put the armor stat mod on your ghost and do seasonal activities. I got a full set to triple 100s in one sitting that way. (I know RNG is a thing.)
So can I explain exotics to me and how to get better stats on them for 100 mobility 100 recov and 100dicipline and trying if I can to get 100 intellect what should I do
How do u apply a mod that is not in the stat group u lost me I rewind the part where you was talking about the stat and every time I rewind I got even more confused because I don't see how u do that is it only a PC thing I'm a noob when it come to this sort of thing pls someone explain more
It's a lot harder then u make it look to get stat 100s where u want I have a 30recovery in helm and if I keep the helm and try to put others where I want it drops the help stat roll so how do u prevent that from happening to have 100 for recovery strength and resiliance
In my personal experience, master activities armor is always crappy, be it in total points or in distribution. I have a bunch of sets created in DIM with 32 tiers of stats, and only a few of them have artifice or raid armor. Most of the pieces are from the war table. That's been, to me, the best source. Plus, it's really cheap in terms of currency. That umbral energy is real easy to get.
i can hit triple 100 on both my void hunter (100 mob/res/int) and solar titan (100 res/recov/int). kinda cheat a bit by not running ideal fragments and using those with stats, but honestly there isn't much functionality lost, both subclasses still perform just fine. main thing that i lose is the void buff duration fragment on the hunter because it's -10 mobility. if i spec into it i can run 100/90/90 instead.
Obviously this works, but I can't figure out what the stat breakdown looks like on each armor. Can we get screenshots or clips of what each piece has on it based stat wise? Or if someone knows break it down for my big dumb brain lol
If you are going to run a master raid and you have the ghost mod on for the one stat you want to get to 100 (as opposed to the other two in the same grouping) do you then run the raid on a day where it’s featuring 1 of the 2 from the same grouping?
Getting triple 100 stats was hard I would recommend using the destiny item manager. That helped me out so much. Working on getting 4 100 stats now just saving gear until my vault is full
I'm a new player and I noticed that I don't have all the stat mods that you can put on (including the +10 resilience mod). Is there any way to get those mods or do they only appear at the ada-1 shop?
Only appear at Ada-1 and a small collection drops from certain activities. But tbh those mods generally aren't really worth it. You'd usually want better mods in those slots that actually do stuff rather than have your grenade cooldown be 5s lower
So if someone can confirm this for me because I feel stupid trying to understand the mod socketing, if I’m going for str,dis,res I’d slot res because the other two are grouped?
can anyone answer this, my group and i just got back into the game, and i had heard about master raids how do we get the drop down box to be available to load in to a master raid? i checked every raid and none have a drop down box (we have completed each raid on normal numerous times) is it tied to challenges/triumphs? any help appreciated! thanks guardians!
It has to be the weekly raid. Kings fall should be available with master when it comes out in a few weeks until the next raid comes out. All challenges are available as well.
Funny you say that the highest stat is 68. I wish that was the case because on my titan, I got an ursa furiosa with a whopping 70 stat roll with 32 resilience and 30 intellect. Now whenever I get an exotic in the 60 stats, I feel pain knowing it can be higher
What kind of stats do you want for each individual piece of armor? Like what rolls should you be looking for numbers wise? Should you be aiming for 20 an each or like 15 or something?
The question that is hard to get an answer for. DIM and D2 armor picker help you put the build together but they don’t tell you what armor stats you need to go get
Because Resil, Recov and Discipline are king these days, just keep a Discipline mod on at all times so you get a guaranteed high Discipline, then just pray the Resil and Recov get high stats instead of Mobility.
@@stevanhaire5300 thanks bro, and yeah, I wanted recovery, but with Crest on my Titan, I'm able to get a bump of health really quick cuz my Resilience is practically my recovery, cuz everytime I place a barrier I get a bum of health
Containment is your best bet. I spent a couple hours doing it this morning and recieved like 5 umbrals and a bunch of opulent energy. I went to the war table got the legs and arms I needed for a double 100 build arc titan with a decent HOIM. I need another one though.
The final boss from Pit of Heresy is also a great place for high stat armor, the drops are around 62-68 with good spikes. Plus it‘s farmable every other week when it‘s in the weekly rotation.
Didn't it get nerfed? I ran it a couple of times after WQ and the rolls were insanely low compared to what they used to be
Underrated. I've gotten several 68's without a single stat point waisted.
@@7adzius didn’t see a word about that in any TWAB. Shit luck probably
Got a 27 resil 24 discipline arms last week. I think in total I've gotten a spiked head, arms, and legs from this dungeon alone. Highly underrated.
is it in the rotation right now? also, what is the best places to dump for warlocks?
One activity that you didn't mention is legend dares of eternity. Definetly not the best source, but with how much other good loot there is to to chase from dares, in both the red border weapons, and the otherwise unobtainable weapons on the weekly rotation, it's definetly a good multitask farm. I regularly get 65+ armor pieces that are very spikey.
give me some of your rng....i bairly get over 60s x.x
Yo G!!! Radiant light and powerful friends activate off one another so you no longer need an arc mod if you have both of these on different armors. Example: powerful friends on arms and radiant light on chest. If you are just using one of these then you will need an arc mod on the same piece. Example: powerful friends on chest with the arc resistance mod
little tip guardians, when you use gos class armor as arc, or use dreambane class from moon as arc, you can put in last slot just 1 energy arc mod for nightmares and that still will work as arc mod slotted for powerful friends, so you have slot 2 and 3 free for what you need
Can you explain what this means to a noob
@@cyawdntwnabya608 Powerful friends is a mod with a secondary perk that states basically “gain +20 mobility when an arc mod is slotted into this armor piece”
Sometimes your only options for an arc mod is 2 or 3 energy cost so with powerful friends being an additional 4 it can eat into that pieces energy total heavily. Plus it requires you to waste a mod slot which could have scavenger or ammo finder perks.
With these class items you can slot a mod from a slot specific to these activities and it’ll work. Some mods are only 1 energy cost, and they are their own 5th column. Which makes the powerful friends buff very easy and non intrusive on these pieces.
Hope this helped
@@PorcuDuckSlug Thanks
As a Defender Titan, I usually choose to run a stasis mark with double utility kickstart. It almost halves my barricade cooldown and lets me keep overshields up in PvE and PvP more consistently.
For context on my current build:
Exotic:
Helm of Saint-14
-(you could run second Chance and make this slightly better, but I don't have that, plus I prefer Saint-14's look, eliminating threats inside your bubble and the mobile overshields from the super are also helpful)
T3 Mobiity
T10 Resilience
T4 Recovery
-(it's a lifestyle)
T3 Discipline
-(I usually run a blind Grenade launcher in high end content anyway, I don't need my suppressors up as often as I need my shield throw for surviving sticky situations)
T7 Intellect
T10 Strength
Super and Abilities:
Ward of Dawn
Towering Barricade
Strafe Lift
-(personal preference)
Shield Throw
Suppressor Grenade
Aspects and Fragments:
Bastion
Offensive Bulwark
Echo of Expulsion (Bonus Int, also more consistent ad clear)
Echo of Leeching
-(More Res and health regen on melee kills, this helps more often than you'd think and means I can more comfortably skimp out on recovery)
Echo of Starvation
-(I generate orbs on primary kills and use Charged with Light mods anyway, plus Devour is one of the best tools in my arsenal)
Mods:
Solar Siphon and Heavy finder on the helmet
-(match the Siphon to your primary)
Radiant Light and a Momentum Transfer on the arms
Taking Charge and resistance mods on the chest
Protective Light, heavy scav, and either an Insulation or Absolution depending on how much room is left after the Heavy scav if any on the legs
-(I understand Protective Light's been nerfed but I've found Charged with Light builds are more consistent and it synergizes better with the rest of my build, it's also easier to proc when I need it than well of tenacity, this is an opinion)
Two Utility Kickstarts and a High Energy Fire for the occasional damage boost
-(you could run something else in High Energy Fire's place, it's really up to you, I just like the free 33% damage boost)
@@cyawdntwnabya608 i explainded goolag deleted comment for no reason
All of my functional 3x100 builds with exotics use armor under 64 total. Helm armor very often drops 67+ if you have the unlocks. Just store any armor that looks decent and use DIM to put it together. Also not knocking anything you said in the video, it’s very information but figured I’d give my 2 cents
Yeah same. Got triple build with my fav exotics in 3 days with Psi-ops focusing. Got a pair of gauntlets with 2 mob, 16 resil, 16 recov, 30 disc, 2 int, and 2 str. Kinda wild how easy it was to do. I even got enough Discipline on top to still have tier 9 with a -20 on void warlock without any mods.
@@stevanhaire5300 dope, I still can’t do 3x100 nezeracs with that fragment but I can easily do 2x100’s recov disc (old meta)
What’s DIM?
@@IamHeathen Destiny Item Manager, it’s an app that lets you transfer and equip gear, and make/optimize builds
I’m seeing many people saying that Nightmare Containment is perhaps the best and most efficient farming method for high stat armor. It’s done in 10 minutes, you get plenty of umbral engram drops, you’ll be awarded 7 umbral energy (9 with the additional umbral energy upgrade), and the armor drops from the event tend to be high stat rolls, including the focused armor at the Crown of Sorrow
Can confirm this worked well for me. It doesn’t give super high stats like you’d expect from the master activities, but they’re usually 63 and above. I was able to get to near 100 on two traits and close to 90 on another in just a day of farming Nightmare Containment. Not bad
For those of you who don’t know, PsiOps Battlegrounds (1400 LL) is the best way to get Risen Umbral Energy as long as you have Psychogenic Intel which is accumulated by just playing the game.
Run PsiOps Battlegrounds, grab both chests at the end, and you’ll be getting 3-4 energy per run. Each piece of armor from the HELM Vendor is only 4 Energy so that’s nearly 1 piece of armor for every run you do.
Best video when it comes to explaining armor stats. Everyone needs to watch this video.
Pit of Heresy when it is the pinnacle dungeon with a discipline ghost mod was guaranteed over 20 for me each time I completed it with the lads. The final boss is nearly guaranteed high stat armor and he's easy to farm.
Great video, G! My concern now is that hunters are a bit in a pickle because Resil is now prio for both PvE and PvP. This makes it hard for build-crafting especially in PvP where all the stats I want are in the same bucket. Before the resilience changes, I was able to consistently get triple 100s on my hunter on mobil, recov, and int but these distributions are mid now. It's just sad for my jumpy bois out there.
This
I had hopes that just like Void and Solar, Hunter could run builds that didn't rely on Recov (Invis, Restoration) and it works for the most part. But I'm bummed that Arc for hunter has no self-sustain and remains dependent on Recov. There should be a way for Arc hunter to get healing, OR have major mobility stat boosts in the form of buffs. So they could have better stat distribution in the top group (Mob, Resil, Recov) becaude unlike Titan and Warlock, all three are mandatory for hunter now.
Currently for hunter I find myself getting max Mobility from other sources such as Lightweight frames, Powerful friends, Killing Wind (+50!) etc. Just so I can keep my Resil and Recov high.
My res doesn’t get past 2. And it never will. Res has and always will be overrated. I build strictly on intellect, discipline and recovery on hunter with nice mobility usually 6. Never had a issue.
@@espectrodelayautja6320 That might be true for pvp but if you are not running 100 res for every class in pve you are actively throwing imo
@@espectrodelayautja6320 res was useless indd, but def not anymore with the latest update
May want to add a note or pinned comment but the war table is hands down better any other focus option.
Correct, only needing 4 risen umbral energy (which is the easiest to obtain) for armor makes it so easy to farm
@@brendanmemmott1597 but more importantly they drop with higher stats
How do you farm risen energy easily?
@@beerandwine5184 you can get one energy by completing gambit, strikes or crucible matches. First you have to unlock that upgrade at the war table though. Once you do its nice cause you don't have to do psi ops battlegrounds to earn the energy
The newest seasons "star chart" fucking sucks. I have focused about 25 armor ubrals engrams and all have been trash. Haven't played D2 for 8 months so it's the only season I have unlocked.
I was able to hit triple 100s with Void. It was the first time I had ever done so. What's better is that DIM was the one who showed me that it was possible.
over time everything on start masterworked will be T32 in dim, that means you start before mods with 320 skillpoints, you can turn them into T40, with eidolon armor, still drops good armor and better than ketch. you can have even 4x100 when you will use powerfull friends, radiant and aspects. thing is you dont need 4x100 cos more deadly aspects and wells will restore grenade and melee faster
The new season sucks with giving decent stats this time, im still using last seasons
With diminishing returns (Strength, Discipline, Intellect etc.), triple or quad 80s are almost as good, but can give more room for the other "ignored" stats. Biggest differences are made in tiers 1-5.
I farmed pit 30 times last night and got myself from a brand new character to double 100s and nearly triple 100s if only my starfire had more recovery. The lowest stat piece is 65, and it only took a few hours of farming since we were clearing it in 4-6 minutes each time.
The armor from the season pass.. good stats
I cannot recommend Master Duality Caiatl farming enough. I spent a while there, and I ended up with triple 100 builds on all of my characters:
Hunter: 100 Mob, Res, Dis OR
100 Mob, Rec, Dis
Warlock: 100 Res, 90 Rec, 100 Dis
Titan: 100 Res, 90 Rec, 100 Dis OR
100 Res, 90 Rec, 100 Str
how many people do you do it with ?
@@salmark9080 I did it in an lfg and everyone used bait and switch cataclysmic.
I've gotten over half my high stat armour from the season pass, Xur, and other vendors. Sometimes they offer near perfect distributions and you don't even have to roll any rng dice when you collect them.
only 68 on warlock is good this season, rest i already deleted. i have better armor from crown
@@tomaszszupryczynski5453 Yeah there aren't many perfect rolled pieces that you can just go grab but it's certainly nice when you get a one without having to grind.
Great video. Straight to the point and clear.
Remember to make sure you're getting the necessary amount of minimum recovery and intellect for your builds in your stat rolls, as the mods cost more for these 2 stats.
For example, if you're going for 100 Recovery make sure you're overall recovery adds up to 90 (excluding masterwork).
More than 40 intellect isn't necessary either way
@@elysium6679 So you don't want any more that 7 or 8 Intellect on each piece.
Personally I'd probably just have 2 or 3 on each piece for Tier 2 Intellect (Melee's are pretty cool now), then put on the mod that gives you 5 extra tiers from a buff.
I'm just saying you don't want to be getting that from mods is all.
@@jeremiahjohns5258 You don’t want to be getting intellect in general because shaving off like a minute or 2 doesn’t help as much as just doing damage or getting kills and collecting orbs
@@jeremiahjohns5258 With the advent of mods that allow you to get supers insanely fast there's zero reason to bother intellect at all.
The best way to farm high stat armor is in the helm via the wartable!! Its the easiest, fastest and most consistent to get extremely high stat armor. Much much better than the dungeon or any other activity that you mentioned. Its by far the number 1 way to go for.
Don’t you need the season pass to focus engrams like that though?
This is false I've wasited 200 legendary shards doing this. It never gives me good roots I always get 50s
@@jerryhollingshead1406 do you have the upgrade for the war table
Thanks Bro! I had enough armor stats to hit double 100s but couldn't figure out exactly how to do it.
I would like to add that dares has been dropping some nice rolls, I got a max resilience recov and dis
Amazing info exactly what i was looking for TY!!!
In 3 days I went from terrible stats to 100 Resil, Recov, and Discipline. By far the tedius and boring, but time/results oriented way to farm is season of the risen Psi-Ops battlegrounds for focusing. Then farm lost sectors for the exotics to fill out your build. 2 days of grinding Psi-ops netted me the option for even a *decent* stat allocation on exotic boots to give me triple 100s. And after farming I now have Transversive, Secan Filaments, and Rain of Fire with a 100 Res, Rec, Disc builds. All this without stepping foot in a master raid/dungeon.
What were your “minimums” for recov and resil on your legendary armor pieces? I’m trying to figure out which ones are just good and which ones are good candidates for triple 10s in recov resil and disp
@@TheBigSleazy it depends. As long as the piece of armor had the most stats allocated into each it was fine. Say I had 24 discipline, 24 recov, and 8 resilience. That piece would still be incredible because it has the max possible amount of stats to possible be in EITHER Resil or Recov. You can keep that one because you might roll a piece that instead has 24 resil and 8 recovery to balance that out. You’re basically just looking for armor that had 30-34 in the top half with 2-4 mobility. Lower mobility the better, and discipline doesn’t matter too much as long as your pieces aren’t all just 20. As long as you get a total of 90 before masterworking 5 pieces.
"Master, Master, Master, Master, Master, Master, Master, Master....also Helm, regular Raids, and Dungeons! (:"
Sweet, so Helm, regular Raids, and Dungeons are all I need! Thank you for the info! (:
Season pass armor this season has amazing legendary armor stats and spikes
Another question comes to mind…what are kind of the minimum “goal” numbers you need for the two stats in the same grouping to set up a triple 100 build? Obviously high as possible but it would be great to know what stat distribution isn’t high enough to get you there
learn to use dim and its loadout optimizer. titan is easy you make resilience and discipline first, things get harder with hunter and warlock. for hunter when you will use invisibility or melee back on dodge then mobility 100 is a must, you can still use powerful friends for extra +20 mobility, warlock is hardest cos rift takes long and today doesnt last so long. also recovery mods take 4 energy where others only 3. intelect you can have 0. some imbeciles still have it 100 where it only speeds ups charge time by 33%. today weapons kills charge it faster and multikills, 3+ kills without reload if you have head mod for orbs and weapon matches your super element. you can have less discipline but resilience 100 is a must. thats 40% damage reduction, where 90 is only 33%. next this season all chest pieces you change affinity to void, so 2 energy mod from artifact for solar/arc resistance and add 1 energy void resistance. and you reduce by 25% damage from all colors. recovery isnt so important cos it starts to recover after 5 seconds. in pvp you want to recover faster, in pve most of time recovery doesnt work, you need to stay together as team (zero recovery when you go solo) or you need to pick white wells that enemies leave after kill. on hunter i recommend frostee exotic, when you sprint all abilities recharge at 200% speed. with warlock its eye of another world head exotic. that speedups by 20% all abilities even rift, next marks targets that attacked you, even invisible, so you can chase boss. also both work for any element so universal. on titan its either armamentium so always 2 grenades all colors or inmost light
@@tomaszszupryczynski5453 thanks so much for the breakdown. I use dim am d2 armor picker and they are both great. However it’s tough if you have a lot of good but not great armor to figure out which pieces you need to swap out or look for an upgrade.
Like say you have a helmet with 23 discipline (goal is 100 disp 100 resil 100 recov). So the discipline is good but say the resil is 18 and the recov is 10. Like are those good enough for a triple 100 or do I need higher in those 2 that are in the same bucket
Triple Res, Recov, and discipline is a pain with Echo of Undermining for Void warlocks for contraverse 😭😭
I've been getting some 67's to drop from wellspring this week.
Good info. But my .02 is that all my best gear has been from playing a long time and holding on to off meta rolls for a rainy day. A lot of mine are from raids. I still have sets from leviathan raids that fit many builds and have not gotten better pieces from updated stuff.
That's valid, but thay can take years for a crazy perfect set.
So most of these methods tend to be faster. All of my current builds I made in 1 day of grinding master duality.
Not perfect, but definitely the fastest method
@@gmeinersYT to be fair I don't even have any triple 100 builds from my years of play. But have been able to hit double 100, mainly in recovery and int when that was the thing. Now I can hit 100 resil and T7 in recovery and disp or int at the moment. Perhaps I'll farm later in the season.
You can also get high-stat armor from high-tier empire hunts on Europa.
Appreciate the help :)
Thanks for showing us 🙏🏼🖤
You completely forgot about pit of heresy which is by far the best armor farm when it is the weekly dungeon.
The armor drops hight stats with guaranteed +16 in 2 stats and it takes like 2 minutes per run
How do you make a 2 min run? Could you point me to a guide or video? Asking for myself
@@trueandfact Farm the final boss using someone with a checkpoint
I've got all stats to be 70 before, wasn't sure if I should've kept that build since I had to run stasis but I'm currently at triple 100 mobility, resilience, and strength. Idk if I messed up
Great video thank you great help
So if I’m looking for mobility, resil and discipline, I would want to mod my ghost for high discipline gear?
Yeah
Love the content G, keep it up 👍
It looks like they fixed the artifice armor distribution when duality dropped. We used to farm master grasp of avarice and the distribution was just abysmal. Better armor would come from the vendor at the time.
I got three quad 100s, 2 on hunter and one on warlock (gotta level up the armor tho)
Iron banner drops are good too
this intrigues me, because I have a good double hundred void warlock but I always want to see how I could be better.
My build is Quadruple 100, with 22 on recovery & 22 discipline, crimsom, unrelenting & health regen picking orbs makes recover a joke, discipline i use fire armor mods that heal my grenade energy and to excess perk.
You got any tips for that 2 man gatekeeper you were doing?
100 resilience and well of tenacity is all I need for now got a build on sentinel and man that I can tank damage with the over-shield lol tenacity works on over shields as well.. keep it a secret lol
What is the shader you got on your warlock helmet my dude
How do you get Master Thorne World missions?
I have triples on my warlock with solar, void, and stasis. I cannot be bothered by arc tbh because it lacks survivability
Whats the shader on your warlock helm?
Do you know the name of the song at 6:40 ?
Thank you sir.
Won't ketchkiller armor get an additional +1 to all stats when masterworked with the season pass bonus? So a 65 ketchkiller masterworks to 83 stats. Where as a random 65 masterworks to a 77. Do I have that right? Or am I reading this wrong, 'Ketchkiller's Chest Masterwork Boost +1 Masterwork level to all Ketchkiller's Chest rewards?'
It means they will drop with one more masterwork tier done already. You'll start with more mod energy
@@oscarstanley1205 owe. That is useless... thanks for the clarification.
or, you can put the armor stat mod on your ghost and do seasonal activities. I got a full set to triple 100s in one sitting that way. (I know RNG is a thing.)
Was probably said but I missed it but what's the max non mod/master can an exotic armor drop?
So can I explain exotics to me and how to get better stats on them for 100 mobility 100 recov and 100dicipline and trying if I can to get 100 intellect what should I do
How do you have +10 armor increase mods. I don’t have them
So if I need resilience, discipline, and strength would I just make my ghost mod resilience??? Great video BTW ty
Bros gatekeeping the helmet shadddder
So is there a decent source to farm if youre a 100% F2P player? Besides Raids and Weekly Pinncales/Powerfuls?
How do u apply a mod that is not in the stat group u lost me I rewind the part where you was talking about the stat and every time I rewind I got even more confused because I don't see how u do that is it only a PC thing I'm a noob when it come to this sort of thing pls someone explain more
It's a lot harder then u make it look to get stat 100s where u want I have a 30recovery in helm and if I keep the helm and try to put others where I want it drops the help stat roll so how do u prevent that from happening to have 100 for recovery strength and resiliance
In my personal experience, master activities armor is always crappy, be it in total points or in distribution. I have a bunch of sets created in DIM with 32 tiers of stats, and only a few of them have artifice or raid armor. Most of the pieces are from the war table. That's been, to me, the best source. Plus, it's really cheap in terms of currency. That umbral energy is real easy to get.
Which shader is on ur helmet?
i can hit triple 100 on both my void hunter (100 mob/res/int) and solar titan (100 res/recov/int). kinda cheat a bit by not running ideal fragments and using those with stats, but honestly there isn't much functionality lost, both subclasses still perform just fine. main thing that i lose is the void buff duration fragment on the hunter because it's -10 mobility. if i spec into it i can run 100/90/90 instead.
Obviously this works, but I can't figure out what the stat breakdown looks like on each armor. Can we get screenshots or clips of what each piece has on it based stat wise? Or if someone knows break it down for my big dumb brain lol
Nvm didn't notice how old the vid is powerful friends doesn't work anymore for Mob
If you are going to run a master raid and you have the ghost mod on for the one stat you want to get to 100 (as opposed to the other two in the same grouping) do you then run the raid on a day where it’s featuring 1 of the 2 from the same grouping?
I would like 3 triple 100s but will be fine with double 100s with a build that optimizes my class
What is the name of the helmet you have on the intro this video ?
I need to know. So sick
Joined the crew. Your videos on armor, raid guides and end game builds have been godsent!
Much appreciated! I love making end game build (my personal favorite videos to make) but I wish there were more builds that worked.
what shader is on your helmet? is it “clouds at sea” cus I know certain shaders alter the skull
Where do I get the mods for my ghost? I don’t have um
what shaders are u
usinggggg
My rolls on the crow and starchart are not as good as the armour rolls from the war table. Plus it’s cheaper at the war table!
So people don’t use exotics with triple 100?
I’m a solo player. Guess I’m keeping my current armor.
Yo if you wanna do team stuff let me know! We are always down to help!
The seasonal activities are great ways to get that high stat armor!
I got all my gear from witch queen dlc camping legendary rn I'm a
81 mobility
30 resistance
102 recovery
92 discipline
32 intellect
40 strength
I wanna know how he got his helmet looking like that
Getting triple 100 stats was hard I would recommend using the destiny item manager. That helped me out so much. Working on getting 4 100 stats now just saving gear until my vault is full
I'm a new player and I noticed that I don't have all the stat mods that you can put on (including the +10 resilience mod). Is there any way to get those mods or do they only appear at the ada-1 shop?
Only appear at Ada-1 and a small collection drops from certain activities. But tbh those mods generally aren't really worth it. You'd usually want better mods in those slots that actually do stuff rather than have your grenade cooldown be 5s lower
Pit of heresy Boss drops a guaranteed Stat of 16 or higher in two stats, its actually insane
So if someone can confirm this for me because I feel stupid trying to understand the mod socketing, if I’m going for str,dis,res I’d slot res because the other two are grouped?
Exactly.
I got a 68 pair of greaves for my Titan but it seems as though it’s maxed out at 85 after Masterworking. What am I missing? Why am I not hitting 90?
Stat mod +10 and Masterwork +12. make sure you have any full stat mod
i have a tusked allegiance helmet with 70 stat points in it on my titan rn
What is the point of 100 mobility? 80-90 is just fine. Personally I aim for 90 on all 3 classes.
can anyone answer this, my group and i just got back into the game, and i had heard about master raids how do we get the drop down box to be available to load in to a master raid? i checked every raid and none have a drop down box (we have completed each raid on normal numerous times) is it tied to challenges/triumphs? any help appreciated! thanks guardians!
It has to be the weekly raid. Kings fall should be available with master when it comes out in a few weeks until the next raid comes out. All challenges are available as well.
Funny you say that the highest stat is 68. I wish that was the case because on my titan, I got an ursa furiosa with a whopping 70 stat roll with 32 resilience and 30 intellect. Now whenever I get an exotic in the 60 stats, I feel pain knowing it can be higher
The max is different for exotics I believe
he literally just said exotics were one of the exceptions. city Boys always tryin to flex
@@coldnightmare199 I’m not flexing. In fact, I’m mad that the one time I get a god roll exotic is the one I’m never gonna use since I never play titan
I got triple stats on my titan with my solar build 100 recov 100 resil 100 strength and ima say it is the best build ever
how
I been Doin this awhile now but still don’t have 3 x 100 stats
so what can i do as a solo player?
What kind of stats do you want for each individual piece of armor? Like what rolls should you be looking for numbers wise? Should you be aiming for 20 an each or like 15 or something?
The question that is hard to get an answer for. DIM and D2 armor picker help you put the build together but they don’t tell you what armor stats you need to go get
Because Resil, Recov and Discipline are king these days, just keep a Discipline mod on at all times so you get a guaranteed high Discipline, then just pray the Resil and Recov get high stats instead of Mobility.
Aye don’t forget xur he has some great rolls for practically free
i literally have 108 stat role boots if its capped at 90 how is this possible they are moonfang-x7's
Glad there were real ways to get high stat armor, most videos are just dudes saying FaRm DunGeOnS
I have a Quad Hundo Titan
Mobility 100
Resilience 100
recovery 23
discipline 101
intellect 40
strength 100
void titan running crest chest
I care about recovery too much to do a quad 100 build. Still impressive as hell.
@@stevanhaire5300 thanks bro, and yeah, I wanted recovery, but with Crest on my Titan, I'm able to get a bump of health really quick cuz my Resilience is practically my recovery, cuz everytime I place a barrier I get a bum of health
Casually soloing gatekeepers in the background, lol.
Thank you...
I have a trials masterworked helmet base stats 77, 87 modded I have no idea how...
Containment is your best bet. I spent a couple hours doing it this morning and recieved like 5 umbrals and a bunch of opulent energy. I went to the war table got the legs and arms I needed for a double 100 build arc titan with a decent HOIM. I need another one though.
Ima hunter and I’m trying to get all of the first group to 100 😭