I Ranked Every Single Hearthstone Keyword, Yes Every One.

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  • Опубликовано: 31 янв 2025

Комментарии • 104

  • @shiny2175
    @shiny2175 8 месяцев назад +125

    bro can buy 3 years worth of preorders but not a decent mic

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +20

      Headset mics suck man what can I ro

    • @skraight888
      @skraight888 8 месяцев назад +6

      @@FlareIsGone dont change the mic please

    • @Corrupted
      @Corrupted 8 месяцев назад +11

      Its part of the appeal lmao

    • @skraight888
      @skraight888 8 месяцев назад

      exactly haha

  • @devilsdelusionaldino5359
    @devilsdelusionaldino5359 8 месяцев назад +16

    Echos peak was Warpath in my opinion. It took a card that’s just decent, cost 1 more but was still very playable. That’s how echo should work and it also wasn’t rlly abuseable in a unfair way for the class it was in.

  • @МихаилГрабарчук-ы2ъ
    @МихаилГрабарчук-ы2ъ 8 месяцев назад +18

    I really like forge, quickdraw and excavate. They are very well made from the game design side. It's very weird to put them at the very bottom of the list

    • @Begeru
      @Begeru 8 месяцев назад +11

      Yea Forge is pretty similar to Manathirst conceptually. I don’t get why he dislikes Forge so much. It makes a card more flexible by giving you the option to pay more mana for a better effect. Similar to a Manathirst that rewards you for waiting until you have more mana.

    • @vitorluiz7538
      @vitorluiz7538 8 месяцев назад +5

      I agree with your comment except for the Quickdraw comparison. Quickdraw I think is slightly worse design-wise because for the most part gaining its benefit is out of the player’s hand and entirely luck-based. I think any way to get specific cards (Discover, Dredge, etc.) do make it slightly more interesting, but that means adding more consistency to the game in general.
      Compare and contrast with Manathirst and Corrupt, that work in a somewhat opposite way by requiring you to wait (statistically speaking) rather than playing the card immediately.

    • @BlackenedRainvowPigs
      @BlackenedRainvowPigs 8 месяцев назад +2

      Can’t agree with QuickDraw because hearthstone as a game doesn’t allow much or any deck manipulation to allow it to be good enough to warrant play imo and excavate is basically like he said a one expansion throw away. But yeah forge was a weird take there’s some decent cards and it can easily be reprinted despite any other cards whenever they wanted

    • @Pikaton659
      @Pikaton659 8 месяцев назад

      Yeah, Excavate and Quickdraw aside, Forge is really good. One of the best keywords in the game

    • @lucascanetelara4625
      @lucascanetelara4625 8 месяцев назад +1

      Forge is well designed, it's just not good enough for wild because of the 2 mana tax.
      Quickdraw is cool thematically, but since there are not enough tools for hand manipulation or tutoring you can't count on the keyword activating, which makes many cards bad.
      Excavate deserves the spot

  • @chandgrit
    @chandgrit 8 месяцев назад +3

    I think discover is the best keyword and honestly is what I think is a huge part of heartstones identity. It's the mechanic i think of when I explain to paper card game players what digital play can do you can't do in paper plus some cards with discover just have nice bonus effects, such as discovering specific cards in your deck to get extra copies of with various priest cards or using nature studies as a ramp card with extra value, and making thief rogue more playable helping you sort through random garbage and going for options to help with the matchup at hand or just generally filling out your curve.
    I mostly play wild though where sometimes you will discover a gem but usually get something just okay and you have to figure out what to do with it. The main complaints i see with discover are from times in standard when the discover pools are small making broken cards appear more often. Also I think one random card feels bad a lot more for both players, higher chance the person playing it gets a dud and if it is good tilts the opponent way more such as your example of why you hate it wasn't even a discover card just a random generation card, plus if you pop a third ice block it's gonna feel way more annoying seeing it say generated by babbling book then generated by primordial glyph.

  • @FlareIsGone
    @FlareIsGone  8 месяцев назад +43

    Nah but don't tell me my mic got fucked up in a 50 minute video

    • @RedFoxLevel101
      @RedFoxLevel101 8 месяцев назад +60

      With all due respect your mic is always fucked up

    • @ansg1050
      @ansg1050 8 месяцев назад +1

      it was aight bro dw

    • @greefkarga7898
      @greefkarga7898 8 месяцев назад +8

      You desparately need a good mic

  • @keks3078
    @keks3078 8 месяцев назад +16

    Casually forgetting about the "Karazhan" Keyword from Transfer Student. Or the "You" Keyword from Light/Darkbane. :P

  • @Dokurider
    @Dokurider 8 месяцев назад +7

    Echo would only make sense in a game with fractional mana costs. 1 mana hounds would have been obnoxious in standard, 2 mana is unplayable, but 1.5 mana would have been perfect maybe?
    Also repeat effects like Witch's Brew are Echo in spirit, even if Blizzard won't admit it.

    • @dawg1744
      @dawg1744 8 месяцев назад

      Either that or they need conditions, like throw glaive

    • @shaedeymamlas5496
      @shaedeymamlas5496 7 месяцев назад +1

      Echo in context of HS needs a VERY specifically designed card for it to be workable. Dont think it is a good set mechanic, but might be a good class one where there would be 1-2 card every few sets

  • @ShayminPlays
    @ShayminPlays 8 месяцев назад +24

    I can't name the last time where I was on the receiving end of a Lifesteal card and it didn't infuriate me or feel completely cheap.

    • @w5ildhero
      @w5ildhero 8 месяцев назад +5

      This is an absolutely absurd take and I can't imagine someone think this legitimately without either being a staunch aggro player or in the face of cards with way more relevant effects than just lifesteal (Zilliax 3k or Gnome Muncher are probably the biggest offenders, but it's always the smallest part of the problem there imo). Maybe just kill them faster or something?

    • @ShayminPlays
      @ShayminPlays 8 месяцев назад +2

      ​@@w5ildhero For context I play exclusively slower/control decks reminiscent of older HS, when the general pacing of the game was a lot slower and more forgiving. I don't find aggressive decks fun in the slightest. Nor is it really fun to get slapped by six Death Strikes in one game.

    • @w5ildhero
      @w5ildhero 8 месяцев назад +1

      @@ShayminPlays I think there's no problem with Lifesteal rather than you're exerting *too* much pressure maybe, Lifesteal cards are only as good as the health they heal otherwise it's non existent extra value (without healing, death strike is 4 mana fireball for minions in 2024 of all things), maybe standard will always value it because of lethal pushes being few and far between but if you play a large density of threats or sticky minions they won't be able to efficiently heal and also get good removal at the same time, and at that point the power of those cards becomes whatever else is tacked onto them, which is how a lot of cards become ubiquitous. I think it definitely can differ between decks and playstyles, but there's never a problem with the mechanic itself imo

    • @Corrupted
      @Corrupted 8 месяцев назад +2

      It feels kinda cheap on spells, yeah, but I love it on minions

    • @ShayminPlays
      @ShayminPlays 8 месяцев назад

      ​@@Corrupted The sad thing is when you have built a board and suddenly the opponent drops a big Lifesteal dude you can't remove otherwise (even worse if it has Taunt). Not only do you lose tempo and/or your board but you probably half-heal your opponent. That's when it really bites.

  • @Pyrox645
    @Pyrox645 8 месяцев назад +5

    What I really wish blizzard would do is when a card that works exactly like a keyword rotates, they should add the keyword to it. Because the reason for them not having it was that they are not from the expansion of the keyword and it would be confusing for new players. But if anyone is playing wild, they would potentially interact with every keryword anyway. This would also help support old archetypes.

    • @Begeru
      @Begeru 8 месяцев назад +1

      They changed Unstable Evolution to have Echo which actually nerfed the card because now it can’t cost less than 1. So it would be a nerf to any “repeatable this turn” card to be changed to Echo.
      I can’t think of any card that would benefit from gaining a keyword instead. Like why would Phase Stalker getting the inspire keyword matter at all? It would change nothing.

    • @josemarioperozofuenmayor3475
      @josemarioperozofuenmayor3475 8 месяцев назад

      I think its even better to have the keyword as you could understand how it works after hovering over a card instead of playing it.

    • @Corrupted
      @Corrupted 8 месяцев назад

      It being "confusing" is such a weird idea by blizz, it's a digital cardgame, we can just hover over the card and it explains the keyword lmao

    • @Corrupted
      @Corrupted 8 месяцев назад

      ​@@Begeruit changes nothing, except it looks cleaner and helps deckbuilding purposes - there's also no reason not to change it

    • @Begeru
      @Begeru 8 месяцев назад

      @@Corrupted it doesn’t look cleaner to arbitrarily give more cards keywords that don’t necessarily need them

  • @unknowed5048
    @unknowed5048 7 месяцев назад +1

    Kinda don't like how Enrage was removed. It's a pretty based keyword and mechanic

  • @makutheboss
    @makutheboss 8 месяцев назад +1

    Excavate is "bad", but you forget that the people yearn for the mines

  • @josemarioperozofuenmayor3475
    @josemarioperozofuenmayor3475 8 месяцев назад +4

    Guys, just a reminder that this isn’t strictly based on power, or else charge would be easy S tier.

  • @victinity
    @victinity 8 месяцев назад +5

    Babe wake up new flare tier list is out

  • @DavidPachón8591
    @DavidPachón8591 8 месяцев назад +10

    My Battlecry is: likes the video.

  • @Waltuhhhhhh
    @Waltuhhhhhh 8 месяцев назад +1

    Great tier list.
    Mine rogue was pretty strong for a deathrattle-based deck though I think

  • @ansg1050
    @ansg1050 8 месяцев назад +1

    just as ima bout to have lunch, W upload schedule

  • @jeffjefferson8598
    @jeffjefferson8598 8 месяцев назад +7

    0/10. You forgot about the best keyword choose twice :(

  • @magic_magic1
    @magic_magic1 8 месяцев назад +1

    What about dormant?

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +1

      oh it wasn't on the list but I like dormant it lets you make some pretty cool cards and although magtheridon was busted with shopper I think doing something WHILE dormant is a really cool mechanic

  • @ph1lny3
    @ph1lny3 8 месяцев назад +1

    Discover is why I stick to wild. Even when a class is new I try to wait until they get more proper tools.
    Magnetic is so cool, love mixing certain keywords that normally never get interactions.
    I miss Stealth Rogue too, had decent success with Stealth Odd Rogue during DMF.
    Some exceptions imo:
    I think if Big Paladin ever gets good, Tyr's Tears will be decent but most forge is bad yeah. The Druid one was also pretty nutty at 1 mana.
    Samuro is one of my favorites, has some cool applications and always gives handbuff strats some comeback potential.
    Tooth of Nefarian was pretty good too, at least once it was buffed. Saw initial play in Wild too in sberg's maestra mine rogue.

  • @KraylebStudios
    @KraylebStudios 5 месяцев назад

    I would love to see a mix of keywords, like a Colossal Titan or something

  • @orendamusic7577
    @orendamusic7577 8 месяцев назад

    I think forge would be better as essentially reverse overload - imagine some cards having forge(1) or forge(4) for some crazy effect. Its just allowing you to pay mana for an effect before you need to use it, its fundamentally a good mechanic

    • @IVIaskerade
      @IVIaskerade 3 месяца назад

      Forge being a more generic mechanic is good. You could absolutely have a card that says "Forge: this costs (2) less", but if you make forge exclusively discounts vs any bonus effect that would be too limiting.

  • @spencerwolford797
    @spencerwolford797 8 месяцев назад

    I do wish that some keywords don't end up locked behind "belonging to this one expansion". Colossal is a really creative mechanic, and I'd love to see it again.

    • @dawg1744
      @dawg1744 8 месяцев назад +1

      Hearthstone is the kind of game perfect for Time Spiral esque sets. We got caverns of time but I think they can go further than that

  • @Orlando7o
    @Orlando7o 8 месяцев назад +18

    no way he put discover in bad..."i hate random card gen" just get better nerd 😎

  • @anemotic
    @anemotic 8 месяцев назад

    amazing tierlist to fall asleep to

  • @monstermasterv2
    @monstermasterv2 8 месяцев назад +2

    I don’t see “Boss” anywhere

  • @shaedeymamlas5496
    @shaedeymamlas5496 7 месяцев назад

    Inspire is a cool mechanic, but the cards need to be balanced around there being a 2 mana tax on their activations, but since they are not, almost every TGT inspire card is about 2 mana overcosted.

  • @ansg1050
    @ansg1050 8 месяцев назад +4

    🚨 yap alert 🚨 let me cook
    i agree with most of your placements but still got a few things to add.
    honestly to me, even tho i fucking rate rogue, combo deserves at least well designed. it's very unique and creates room for a variety of plays. also in the OG days it certainly added a bit more depth to the otherwise very simple game.
    i can see why you put discover there, but to me theres no reason to place it in bad. discover doesnt have the word "random" attached to it. i know most of them do, but i love cards like tracking that allow you to fish for cards and for example setup combo decks (yeah, dredge exists but its not the same effect since you can make discover cards fish for specific cards that are anywhere in the deck). secondly, i personally love decks that are built around randomness and find them very fun to play since every game is different (note that im not talking about those moments where one discover card loses you the game on the spot).
    you're crazy for putting excavate in useless lol. if we're talking about the mechanic itself, it's of one if not the best they have added in quite some time. the cards on the other hand are awful. the legendary rewards should be totally reworked imo. i would make it a keyword for all classes, giving them all their own excavate cards and make the legendary reward like 4 different cards that are neutral and non-speicalized. similar to the common, rare and epic rewards. this way it would be a cool "package" to add to your deck.
    now how the fück is forge bad?? you have a great point - sometimes forging the card does hot dögshït. but because of that, you can decide not to forge the cards and use them for tempo instead. its an awesome way to fill up your curve when you have nothing to play and also gives you info about the opponents hand without giving off too much, so it creates room for playing around certain cards - one of the few remaining ways to actually use your skill in this game
    i feel like you've put miniaturize a bit too low. the mechanic is fun, refreshing and most of the cards felt really original and made up for some cool combos.
    i LOVE secrets how could you :( they ARE special! i think the mechanic is awesome, very very unique and when executed well, pretty balanced. secret decks are fun and again, creates a way to actually play around cards.
    i really think when start of the game cards were well designed, they made for some of the most fun decks there were. i dont know if its neccesarily a good mechanic but i really like it

    • @lucascanetelara4625
      @lucascanetelara4625 8 месяцев назад +1

      Discover has a persistent issue that the cards are as good as the pool they pull from. Most pools are loaded with garbage in wild, which makes most discover cards automatically useless. While it's true that cards that discover from your deck are good, there are extremely few compared to the other pools, which means you're not rating the keyword over those cards
      Excavate sucks. You need to fill your deck with specific cards that are often overcosted to eventually get to a reward that doesn't do much. It works on standard because there games are long enough and playing overpriced cards is viable, but even there it's falling off already.
      Forge isn't badly designed, but it's a mechanic that won't ever work in wild either. Paying 2 mana to do nothing is unthinkable, and the bonus effect isn't strong enough to compensate for the tempo loss.

    • @ansg1050
      @ansg1050 8 месяцев назад +2

      @@lucascanetelara4625 while I totally see your point in this and I agree with the things you said, the biggest problem I see is that all the keywords you mentioned are bad because of wild... not necessarily because they're a bad keyword (yeah, discover kinda is).
      Even tho I mainly played wild in the OG days, nowadays the format is so toxic and unenjoyable that I had to move to standart. Wild in it's core is fücking rotten and every expansion they add just messes with it even more. Sadly, that's why I highly doubt blizzard puts any attention to wild when designing new keywords and also why I kinda ingore the wild value when rating them, which I'll agree is dumb

  • @VelhoJovemOldYoungMan
    @VelhoJovemOldYoungMan 8 месяцев назад +1

    Have you ever thought about making a video talking about the best legendaries to craft in the wild? More like a guide for those who are going to play

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +2

      yeah i've actually gotten questions about wild crafting a lot lately I may as well soon

    • @nikoratzu6844
      @nikoratzu6844 8 месяцев назад

      patches, Zephyrs and shadow of demise you're welcome

  • @Begeru
    @Begeru 8 месяцев назад +3

    Okani would be Counter since this is alphabetical order.
    Discover being ranked as “Bad” is a pretty bold statement but I don’t disagree. I think the problem is that it’s basically tacked on for free into so many cards. When it was first introduced it wasn’t a problem at all. It really started to be OP in the Year of the Dragon and then gets even more ridiculous after. But I think Hearthstone would not be the success that it is without discover. It’s something that makes very unique compared to other card games. And without discover we would just see more parasitic mechanics like Lackeys and Excavate.
    Very shocked you didn’t mention Ice Block when going over Immune.

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +1

      yeah I was thinking of immune in the minion sense but I put it in bad anyway so it still fits xd

    • @Begeru
      @Begeru 8 месяцев назад

      @@FlareIsGone I’m very confused why you think Forge is a bad mechanic? Many of the Forge cards are decent. It rewards slower gameplay and planning ahead. (Do I float 2 mana to upgrade a card? Or is the tempo loss too big?) It’s similar to other mana management effects you rated higher like Manathirst and Finale.

  • @THESWEETEHUN.2R
    @THESWEETEHUN.2R 8 месяцев назад

    Any chance you could do a ppt on alternative win cons?(like exodia pala, mechatun, boar etc...)

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +1

      amazing idea thank you

  • @Hk_498
    @Hk_498 8 месяцев назад

    Can you clarify why you think Invoke is well designed but Excavate isn’t? If we’re ignoring the power level of the individual cards, I’m not really understanding the difference.

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +1

      Invoke had stronger, guaranteed effects where most didn't have mana costs only lackeys from the rogue one, which we're fine because lackeys were much more consistent than whatever garbage excavate gives you.

    • @Hk_498
      @Hk_498 8 месяцев назад

      @@FlareIsGone would your ideal change to excavate be to make the cards stronger, make them cheaper and scale down the effects accordingly, or make the pool for each tier more consistent? Or some combination?

  • @LuizMoratelli
    @LuizMoratelli 8 месяцев назад +4

    You HATE discover? Finally, someone that I agree. Nowadays seems like HS is, in like 70% of matches just discover/draw, every card draws or discovery, no one hold resources to best moment or do favor trades.

  • @qwerty11111122
    @qwerty11111122 8 месяцев назад

    Octobot at 2 would slot right into garrote rogue methinks

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад

      No it really wouldn't you already fully combo by like turn 4

  • @luke8973
    @luke8973 8 месяцев назад

    34:29 when you play promotion and then play sunwing squaker promotion will repeat onto the squawker
    Quality coding right there

  • @rasp2003
    @rasp2003 8 месяцев назад

    what about great joust mechanic?

  • @Sykor_56
    @Sykor_56 8 месяцев назад

    Wait is this meant to be a power tier list or what is good for the game, I'm confused cause you use different standards of reasoning in every keyword

  • @fayyazmaulana3423
    @fayyazmaulana3423 8 месяцев назад

    Edging till blizzard add cleave as a keyword

  • @wentaoguan
    @wentaoguan 8 месяцев назад +1

    Colossal goated key word can't change my mind.
    i feel like colossal should be one tier above titan.

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад

      Yeah I hope they reprint colossal and titan

  • @wizirdman46
    @wizirdman46 8 месяцев назад

    I don't understand why forge is so low, you said it's usually not worth the mana to spend to forge it. But that's the card itself, not the keyword.

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +1

      I mean the keyword doesn't work if you don't spend extra mana on it unlike basically every single other keyword aside from excavate which I also dislike.

    • @wizirdman46
      @wizirdman46 8 месяцев назад

      @@FlareIsGone aw that makes more sense ty. I still like it

  • @Random-person-on-the-internet
    @Random-person-on-the-internet 8 месяцев назад

    Discover being low is interesting, for sure. In my opinion, discover is good for the game. I personally don’t hate random generation, but that’s not my point. My point is that without discover, stuff would be even more random and even more highrolly. Since discover is at heart, a more consistent version of generation/draw.

  • @susamogus8331
    @susamogus8331 13 дней назад

    "Stopped printing chiarge because it's a bad mechanic"
    Haha yea...

  • @antusThul
    @antusThul 5 месяцев назад

    Forge is a lot better in standard, and I feel like it's really similar to Manathirst in some ways. Really fun keyword to play. Really weird how much you disliked it

  • @danielzamboni3630
    @danielzamboni3630 8 месяцев назад

    How forge and quickdraw are parasitic? In my opinion forge has a lot of potential, quickdraw less so but is way too much to put in the same tier as spare parts.

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад

      they're just mechanics that feel tacked on just to meet a keyword quota that are pretty fucking terrible. Obviously this is from a wild perspective but it feels like none of those could really be reprinted in the future with slight changing like a LOT of the other keywords were / still are.

    • @nissenor741
      @nissenor741 8 месяцев назад +4

      @@FlareIsGone I would disagree about forge. Just look at how many "kicker" cards are printed in MTG and forge is closest to it hearthstone (Maybe if they change it to enable it being any cost and make all current cards Forge(2))

    • @themercenary6580
      @themercenary6580 8 месяцев назад

      @@FlareIsGone I can see it with Quickdraw, but Forge???

  • @franciscojaviertovarvillar4609
    @franciscojaviertovarvillar4609 8 месяцев назад

    Call me a nerd but I think ppl forget about ashes of outland prime minions, I really liked that mechanic but it was really underwhelming besides the hunter and the mage ones being barely good or a 7/10

  • @andybonk365
    @andybonk365 8 месяцев назад

    got as far as "charge" ... I dont even play DK set but it's legit their hero skill... (tell me you got triggered with out telling me you got triggered)

    • @FlareIsGone
      @FlareIsGone  8 месяцев назад +1

      Why would I get triggered over a line of text in a children's card game

  • @Kosixon
    @Kosixon 8 месяцев назад

    I will fight till my grave that twinspell is terrible design

  • @halloween_BoI
    @halloween_BoI 7 месяцев назад

    nah Excavate is super based

  • @GL-ML
    @GL-ML 8 месяцев назад

    Now do Hero Powers

  • @TurboWieszak
    @TurboWieszak 7 месяцев назад

    Activity comment

  • @halloween_BoI
    @halloween_BoI 7 месяцев назад

    nah excave

  • @IgnisNatus
    @IgnisNatus 8 месяцев назад

    Taunt S tier... cause taunt is cheating :D

  • @inigoecheverric
    @inigoecheverric 8 месяцев назад

    Uploaded one minute ago and no views... Bro fell off

  • @rubenos14
    @rubenos14 8 месяцев назад

    discover is toxic, so many games lost to random f'ing discovers that totally turn the game. Oh yeah ofcourse you discover a deathwing in arena from a random generated disover a dragon card, nothing wrong with that right, pure skill /s

  • @fayyazmaulana3423
    @fayyazmaulana3423 8 месяцев назад

    Edging till blizzard add cleave as a keyword