I could be wrong, but in the formations tab, you click stats and it will # of empties at 0. you set that to how many drones you want to leave out of your animation
Ive been using this plugin for our drone buisiness, is there any community where one can ask questions? Im trying to figure out how to use 2 seperate mesh objects, and manipulate them outside of edit mode. Say you wanted 2 seperate smaller resolution doves at the same time. It appears you can only assign a single vertex group, or a single formation at a time in the storyboard. Any resources on this?
@@jjcrossover5547 My work around was creating multiple vertex groups, outside of edit mode, but naming them the same. Not pretty but it works. Alternatively You can use Hooks to select specific vertices and manipulate them independently.
What if the vertices of an imported object doesn't match with the number of drones?
I could be wrong, but in the formations tab, you click stats and it will # of empties at 0. you set that to how many drones you want to leave out of your animation
How do people make like a dragon flying , I saw a RUclips short where they animated a 3d dragon flying animation or a bird flapping the wings
Ive been using this plugin for our drone buisiness, is there any community where one can ask questions? Im trying to figure out how to use 2 seperate mesh objects, and manipulate them outside of edit mode. Say you wanted 2 seperate smaller resolution doves at the same time. It appears you can only assign a single vertex group, or a single formation at a time in the storyboard. Any resources on this?
Hey Tobin, I am not sure if you found your answer yet, but if you did could you show me what you came up with, I'm having the same difficulties
@@jjcrossover5547 My work around was creating multiple vertex groups, outside of edit mode, but naming them the same. Not pretty but it works. Alternatively You can use Hooks to select specific vertices and manipulate them independently.
whats the average amount of drones per show, cant increase past 100 here