I've just ordered some transfers and cant wait to finish my first unit of Knights. Im still holding off on new units, but i did buy the Green Knight the other week.
I cherish all Bretonnian knights, but the Grail Knights are especially near and dear to my heart. They're a counter to the likes of Chaos Chosen, Vampires and other evil powers, a statement of human tenacity and the concept of a good man in a dark world not being a burden but a blessing. My favourite WFRP character became a Grail Knight after nearly 40 years of questing, despairing and soul-searching, and his journey will always mean a great deal to me. His ancestors form the basis of my current Bretonnian Old World army.
Ah I love that background for your bretonnians-such a cool idea and I love that you brought that across from roleplay. Amazing! Thanks for sharing that with me, really love that
You can forsake using the great weapon in combat to use a hand weapon and shield for more durability and initiative with questing knights if you wish. Also I love the crusade army that lets them carry a frenzy banner in a unit of 10, basically super cheap grail knights but less control, wind them up and let them go 😛
@@MediocreHobbies if you create a small gap with two anvil units which isn't big enough you could get an impetuous knight unit corned into not charging. Then wait for enemy to charge into any one of the units, lose combat give ground or fall back in good order so you could charge your knights the next turn. The two anvil units could be positioned in a way so the enemy would never be able to over run into the knights.
@@free4all916 yes indeed. That is an interring idea. The only concern is that would be three units working together on one task. We tend not to have units spare for that kind of thing.
Hey Andy, it would be great if you gave some use case scenarios for each of the knights. You covered some of it as you went through them. But how do you use knights errand? Are you extra careful with position so they don’t charge or do you use them as a sacrifice. What about questing knights. What are the perfect enemy to put them against. I know you’ve played tons of games now so maybe if you have time do a video that’s less about what they do and more what you do with them?
I used Knight Errants only as chaff unit. 2x 5 and just let them head out. Even if impetous struck they are still blocking movement of your opponent allowing your true knights to get into better positions.
I use Knights Errant to keep my spare peasant minis company on my shelf. 19ppm is still too much compared to a KOTR for a model that hits less often (WS3 instead of WS4 means more enemies need 4+ to hit and maybe even 3+ to be hit back), no countercharge leaves them susceptible to being charged first by enemy cavalry, and impetuous is an infinitely bigger risk on cav that *can* in theory reach 17" than infantry. You have to double your efforts with skirmishers, screening, or sacrifices to the luck gods to not have them throw away hundreds of points. Questing Knights I use as brawlers. I take a big lance of em and charge into the thick of things. WS5, a weapon that keeps S+2 AP2, stubborn, and essentially veteran all keeps them around way longer than the more shock-cavalry role of other bret knights. Even without a shield (though S4 hand weapons is no slouch) WS5 and consistently high damage means less return attacks and more hits and damage themselves, keeping combat res high. I frequently find my QKs only losing by 1-2 or even tying/winning combat when I was expecting a rout from 2nd-3rd round combats. They're cheap enough but different enough that I treat them as a sidegrade to KOTR, whereas grailknights or even pegasus knights are kinda an upgrade. No countercharge for whatever reason, so I go for a longbomb charge (ideally rampaging banner or war banner to pump up combat res as high as possible). tldr brawlers.
Hi. Great video!. :D One question for everybody. It looks perfect on the table, but is it good to take knights in lance formation considering FAQ? Or is it batter to take them in line formation of 4 or 5? It seams to me that lance formation just become fluff choice. :/
For me, Lance Formation is a fluff choice unfortunately. Only advantage now is that you can get more Knights into direct contact. (7 instead of 4 in a 4 wide unit)
That is true of course. But this video ist about the fluff (or lore as it is called today) of the different types of Knights and Foot Knights are still Knights of the Realm. Thats why the unit is called Knights of the Realm on foot.
I've just ordered some transfers and cant wait to finish my first unit of Knights.
Im still holding off on new units, but i did buy the Green Knight the other week.
Those transfers are amazing looking, I need to order some for my AT scale knights
Nice can’t have a collection without the green knight.
@MediocreHobbies I need to put him in the vice, there's a massive gap between the horse's front legs where the torso doesn't join properly.
Where are the transfers from?
I cherish all Bretonnian knights, but the Grail Knights are especially near and dear to my heart. They're a counter to the likes of Chaos Chosen, Vampires and other evil powers, a statement of human tenacity and the concept of a good man in a dark world not being a burden but a blessing.
My favourite WFRP character became a Grail Knight after nearly 40 years of questing, despairing and soul-searching, and his journey will always mean a great deal to me. His ancestors form the basis of my current Bretonnian Old World army.
Ah I love that background for your bretonnians-such a cool idea and I love that you brought that across from roleplay. Amazing! Thanks for sharing that with me, really love that
You can forsake using the great weapon in combat to use a hand weapon and shield for more durability and initiative with questing knights if you wish. Also I love the crusade army that lets them carry a frenzy banner in a unit of 10, basically super cheap grail knights but less control, wind them up and let them go 😛
Good to know. Cheers pal.
Love the lore content! So great to see your knights all together.
Thanks man, glad you enjoyed the video!
Hello ! where did you get all your black movement trays ? they look very good
@@TromaFR they are MDF based and trays I laser cut myself and just sprayed black.
@@MediocreHobbies Ohhh ok :( thx for the info :D
Lore is always cool thanks for this video
Glad you enjoyed it!
Can you please do more of these videos talking about the other Bretonnian unit types?
Perhaps yes. I shall have a think.
What was that shade of purple you used for those knights of the realm?
Screamer pink I believe.
Cheers Andy
Same to you!
Man, I loved the LORE content! I would absolutely watch these if you incorporated them into the future lineups.
Great feedback, thanks man. Always good to hear stuff like that when I try new ideas!
in extrema ratio Questing Knight could fight with Hand Weapon and Shield (AC6 F4 Stubborn, they are not bad but hard to fit in a list)
Cheers.
Can Cavalry charge through small gaps between your own units?
If there is space
@@MediocreHobbies if you create a small gap with two anvil units which isn't big enough you could get an impetuous knight unit corned into not charging. Then wait for enemy to charge into any one of the units, lose combat give ground or fall back in good order so you could charge your knights the next turn. The two anvil units could be positioned in a way so the enemy would never be able to over run into the knights.
@@free4all916 yes indeed. That is an interring idea. The only concern is that would be three units working together on one task. We tend not to have units spare for that kind of thing.
Hey Andy, it would be great if you gave some use case scenarios for each of the knights. You covered some of it as you went through them. But how do you use knights errand? Are you extra careful with position so they don’t charge or do you use them as a sacrifice. What about questing knights. What are the perfect enemy to put them against. I know you’ve played tons of games now so maybe if you have time do a video that’s less about what they do and more what you do with them?
I used Knight Errants only as chaff unit. 2x 5 and just let them head out. Even if impetous struck they are still blocking movement of your opponent allowing your true knights to get into better positions.
I use Knights Errant to keep my spare peasant minis company on my shelf. 19ppm is still too much compared to a KOTR for a model that hits less often (WS3 instead of WS4 means more enemies need 4+ to hit and maybe even 3+ to be hit back), no countercharge leaves them susceptible to being charged first by enemy cavalry, and impetuous is an infinitely bigger risk on cav that *can* in theory reach 17" than infantry. You have to double your efforts with skirmishers, screening, or sacrifices to the luck gods to not have them throw away hundreds of points.
Questing Knights I use as brawlers. I take a big lance of em and charge into the thick of things. WS5, a weapon that keeps S+2 AP2, stubborn, and essentially veteran all keeps them around way longer than the more shock-cavalry role of other bret knights. Even without a shield (though S4 hand weapons is no slouch) WS5 and consistently high damage means less return attacks and more hits and damage themselves, keeping combat res high. I frequently find my QKs only losing by 1-2 or even tying/winning combat when I was expecting a rout from 2nd-3rd round combats. They're cheap enough but different enough that I treat them as a sidegrade to KOTR, whereas grailknights or even pegasus knights are kinda an upgrade. No countercharge for whatever reason, so I go for a longbomb charge (ideally rampaging banner or war banner to pump up combat res as high as possible). tldr brawlers.
@@benfellsfive9664 Also I4 is the same as an standard elf these days.
@@bremer1701 thanks!
@@benfellsfive9664 thanks!
Hi. Great video!. :D One question for everybody. It looks perfect on the table, but is it good to take knights in lance formation considering FAQ? Or is it batter to take them in line formation of 4 or 5? It seams to me that lance formation just become fluff choice. :/
For me, Lance Formation is a fluff choice unfortunately. Only advantage now is that you can get more Knights into direct contact. (7 instead of 4 in a 4 wide unit)
Can anyone tell me, what they think of the rules of the special character Lady Elise? Has anyone played with/against her? whats her rules like?
Why no grael knights on pegasi?
If only...
yeah. Or on Hippos. But since Pegasus Knights are allready completly overpowered putting a Grail Knight on them would be a game breaker.
Yeah it wouldn’t be fair 😂
Foot Knights?
Foot Knights are Knights of the Realm... Just on foot.
@bremer1701 not wholly true. Foot Knights have Furious Charge and can have different weapon load outs.
That is true of course. But this video ist about the fluff (or lore as it is called today) of the different types of Knights and Foot Knights are still Knights of the Realm.
Thats why the unit is called Knights of the Realm on foot.
Fair point.
Absolutely Mediocre, I love me some Bretonnian Knights.
Gotta love them!
Woo-Hoo! 1 minute ago...
Haha well done sir
Old*
Haha cheers!