HOW TO Series | How To Use Morpher Modifier In 3Dsmax | Every Architect Must Watch !
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- Опубликовано: 9 дек 2022
- Workflow Steps to use Morpher modifier in 3dsmax simply:
1- You will need two objects, the model and a reference object to use later!
2- Apply " Edit Poly " to your facade and copy the outer surface "Shell"
3- Scale it to be a bit bigger than the model
4- Apply another " Edit Poly " and increase the segments
5- From the top left corner " Polygon Modifier, Generate Topology"
6- Choos your pattern
7- Apply " Edit Poly " again!
8- Follow the steps as shown to complete the faded pattern
* NOTE: ALWAYS! deselect the small surfaces when doing such modeling in order to avoid any modeling damages!
THAT'S IT, Great job !!
I hope it was simple and helpful tutorial ^_^
If YES, kindly drop a like and share your opinion
in the comments.
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awesome !
learned something new today . thank you
Nice work....!!!
Thank you man
مبدع ما شاء الله
Thank you! ^_^
Nice 👏🏻
Thanks! ^_^
really cool! 10x
I'm glad it helped
عزيزي 💙ياليت يكون الدرس كامل الى render على lumion او تكدر علي..خطوة بخطوة👍☑️
لدعمك استاذنا الكريم🤍❤️
بارك الله فيك .. باذن الله قريبا
Polygon Modifier ماعم لاقي هاد الامر ممكن تفيدني من فين ممكن اظهرو
Can you make a add on tutorial on tree design add to this one ???
I am not really sure about that. Hopefully in the future
Very nice tutorial but corners are glitching, how to fix that ???
thanks! you may increase the thikness
@@evolutionarchitecture increasing thickness will not fix that as vortex displaced at corner how to fix that ??
كيف اطبق خطوة زيادة segments اذا شكل بيها قوس؟
الصراحة في اكتر من طريقة ممكن نتعامل فيها مع القوس.. بترجع للمكان الموجود فيه وكيف موصول مع الموديل
بيحتاج معالجة زيادة.. لكن مجرد ما ضبطنا الsegments فمنطبق نفس خطوات الفتح الموضحة في الفديو
مديصير عندي كوبي اول خطوة لييش
اتأكدي من النسخ.. يكون زي الفديو تماما