More please. I have lots of electrical and electronics training and love the more realistic look over the sad placeholder models I see in other level 3 videos.
Incredible work! And the environment looked amazing and very creepy! So glad you followed the look of Level 3 with the Wikidot! And that entity chase was terrifying!
Info about the level (backrooms wiki) Level 3: "Electrical Station" Survival Difficulty: Class 3 »⠀Unsafe »⠀Unsecure »⠀Moderate Entity Count Level 3 is the 4th level of the Backrooms. Description Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. One constant that is seemingly universally maintained throughout Level 3 is the piping that lines the walls and ceilings of the strange labyrinth. Level 3's configuration seems to be much more diversified than that of Level 2, despite some similarities. The majority of said similarities exist in isolated sectors of Level 3, not universally applicable to the level. Nevertheless, both levels are often depicted as having thin, attenuated hallways. As aforementioned, the walls and ceilings of Level 3 are lined with piping. These pipes vary in size and inventory; some are empty, whilst some are filled with fluids that resemble either water, almond water, or petrol. Neither of these, especially the latter, are safe to consume. In rare instances, the pipes of Level 3 contain articulate wiring, which does not appear to serve any purpose. Varying types of machinery can be found throughout Level 3, but the majority of these archetypes power an unknown location, seemingly outside of the level; others seem to control and power the pipes. Often, exposed wires emerge from the ceiling, walls, and floors. A dimly lit hallway in Level 3. (on the thumbnail) In relatively desolate, rare locations in Level 3, dimly lit hallways may be found; as is common throughout most of the level, the lights are relatively quiet, though they seem to be even quieter in these locations. Whilst these hallways may appear eerie to wanderers, there are no accounts of entity attacks, nor any harm being delivered to wanderers in these locations. Many wanderers have reported that these rare spots have soothing effects on all who enter. Metallic bars can also be found in Level 3, serving no known purpose. Attempts to break through these have been in vain, and they seem to be an unbreakable barrier. In many cases, as pictured, windows lie beyond these bars. Whether or not these particular windows offer any form of exit or anomaly is unknown, as the majority of them are inaccessible, rarely being found anywhere else in the level. All attempts of exploration beyond these bars have been in vain. As is pictured, strange machinery can be found in Level 3, in rare rooms that seem to follow a common, repeating pattern; they seem to be located in a straight line from one another. The true nature of this, however, is unconfirmed, due to the non-euclidean properties of Level 3. Many have theorized that these strange rooms present in Level 3 are used to connect the level, and perhaps power it - some have gone as far to claim that the machinery and wires present on Level 3 power the Backrooms at large, or at the very least, the Main Nine. This claim has been widely disputed, though it has not yet been disproven. It is highly feasible that Level 3, the Electrical Station, works as just that; a station used to power the Backrooms. As aforementioned, windows present behind the strange, indestructible prison bars found on Level 3 are inaccessible; nevertheless, windows are often found in locations which do not contain the bar phenomenon. These locations and Windows differ drastically in comparison to those found behind bars, in several ways: These windows appear to emit much less light; whilst those behind bars emit light similar to that of a sunny day, these illuminate considerably less - comparable to a cloudy day, or just before sunset. These windows are, notably, accessible; they are not able to be broken, but are able to be looked out of. The majority of these windows look out to nothing; only greyish clouds are visible, with no ground being seen below. It is unknown whether or not this reflects the true topography of Level 3. A room containing unique machinery in Level 3. Level 3room.png Rooms containing windows are typically well-lit and in close proximity of one another; these clusters of rooms are where most human activity takes place; whilst not the most forgiving places to live and coexist, they are among the safest locations in Level 3, which contains a relatively moderate number of entities. In rooms and clusters containing windows, it is common for pipes and wires to group together near the top of the walls, much more than they do outside of these rooms. Rarely, when a wire remains unmaintained, direct contact with said wire could cause temporary paralysis. Alternatively, direct contact could also cause uncontrollable movement; the reasons for these effects, presumed to be caused by electrical discharges, are unknown. Rarely, white signs can be found throughout Level 3; one number, usually three digits, can be read. Below this number is cryptic text; all attempts to decipher said text have been in vain. When the aforementioned repeating pattern of rooms in Level 3 is followed, these signs may appear in each room, increasing in numerical order. They commonly end at 999; they practically reset, reverting to 1 in the next room. Among the earliest M.E.G written accounts of these signs is listed below - written in an S.R's diary in 2006, said researcher was attempting to decipher the strange, cryptic text - to no avail. Intriguingly, many statements made by this researcher do not match up with modern accounts of text found on the walls of Level 3. “ “We're finally finished investigating for the day... or whatever you'd like to call the former half of this strange, purely ocular day-night cycle. We've found several rooms, and they seem to all be connected, like a square pattern. I don't know why they're there, but I have been immensely intrigued with my findings. Signs are scattered throughout these rooms, and at the very top, there's a number. These usually increase as we traverse the strange, apparatus-filled rooms. The numbers don't seem to serve that much of a purpose, as we were told they tend to reset around a thousand. Somehow, none of my colleagues took note of the text below these numbers. It's... unreadable. Every now and then, there are readable letters. Once, even a word. But all of the text... it's all so random, lining up with nothing... Whilst we traversed throughout these rooms, I took note of the one legible word I could read. 'Contrivance.'” - S.R. ██████ ████ The "day-night cycle" of Level 3 works extremely strangely. Whilst there are visible changes in the illumination of the level as said
that awesome! i just made a backrooms level 3 animation and mine has a more found footage / vhs style to an its more slow paced and slightly low quality more making it more creepy, but yours is more high quality and fast paced giving it a more video game like feeling and also it must be harder to make these kind of backrooms animations because if i have bad textures or if something looks bad in the animation i can cover it up with the vhs effect but you have to prefect every part of it, the smooth bricks, the puddles, the dirt on the ground, the reflections and more! so great job!
Beautiful! And interesting sound design! Looks more like a power plant or control center than a substation though. I would've said hi to the cute beepy guys, myself.
Great video! It was very different than the conventional Backrooms level zero presentations that have been in abundant supply. Thank you for for sharing your creation!
To be honest I hate the fact that people view entities as doing stupid things that monsters don’t do in most media. The backrooms is a place of fear, not a place where you see the scary creatures playing god damn pac man on an arcade machine.
Join the discord server ! discord.gg/9PT5AEnNBy
Lol
Cubic can you made a video game backrooms?
@@itz_crazy0xd2 1:23 Level 0*
i shall name them
dour black kids
Es un ladrón de piel 3:37
Please don’t tell me I’m the only one who thought it was kinda wholesome to see the little entities playing video games!🥺😂
Me too try playin
lv 3?
It was adorable!
You are not the only one 😃
Oijhhv
2:00 bro was tired of being a monster 💀
fr
@@J3w3lz4nn two black mens
@@J3w3lz4nnyoung skin stealer maybe?
Shadow stalker @@J3w3lz4nn
Ur lao
More please. I have lots of electrical and electronics training and love the more realistic look over the sad placeholder models I see in other level 3 videos.
Incredible work! And the environment looked amazing and very creepy! So glad you followed the look of Level 3 with the Wikidot! And that entity chase was terrifying!
Yeahhh... This one IS creepy! I think this is the worst level IMO for creepiness!!
@@coolstorybrother6902what is the entity's name?
@@abdullahefeavsar7046 Name of entity are skin stealer
@@kikolino3830 no black player entity
The elevator part was funny 😂😂😂😂😂🤣🤣🤣
Amazing work dude! I would love to see how it will goes for the Level 4
Yeah
O so abandoned office will be next
@@savagegamingSG78665 Yeah, surely
Then the hotel level 5 terror hotel
@Charliehaworth2016 he's goingng to do level ! And then level 5 and 6
0:44 if you look far enough to the middle, you see an entity.
Info about the level (backrooms wiki)
Level 3: "Electrical Station"
Survival Difficulty: Class 3
»⠀Unsafe
»⠀Unsecure
»⠀Moderate Entity Count
Level 3 is the 4th level of the Backrooms.
Description
Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. One constant that is seemingly universally maintained throughout Level 3 is the piping that lines the walls and ceilings of the strange labyrinth.
Level 3's configuration seems to be much more diversified than that of Level 2, despite some similarities. The majority of said similarities exist in isolated sectors of Level 3, not universally applicable to the level. Nevertheless, both levels are often depicted as having thin, attenuated hallways.
As aforementioned, the walls and ceilings of Level 3 are lined with piping. These pipes vary in size and inventory; some are empty, whilst some are filled with fluids that resemble either water, almond water, or petrol. Neither of these, especially the latter, are safe to consume. In rare instances, the pipes of Level 3 contain articulate wiring, which does not appear to serve any purpose.
Varying types of machinery can be found throughout Level 3, but the majority of these archetypes power an unknown location, seemingly outside of the level; others seem to control and power the pipes. Often, exposed wires emerge from the ceiling, walls, and floors.
A dimly lit hallway in Level 3. (on the thumbnail)
In relatively desolate, rare locations in Level 3, dimly lit hallways may be found; as is common throughout most of the level, the lights are relatively quiet, though they seem to be even quieter in these locations. Whilst these hallways may appear eerie to wanderers, there are no accounts of entity attacks, nor any harm being delivered to wanderers in these locations. Many wanderers have reported that these rare spots have soothing effects on all who enter.
Metallic bars can also be found in Level 3, serving no known purpose. Attempts to break through these have been in vain, and they seem to be an unbreakable barrier. In many cases, as pictured, windows lie beyond these bars. Whether or not these particular windows offer any form of exit or anomaly is unknown, as the majority of them are inaccessible, rarely being found anywhere else in the level. All attempts of exploration beyond these bars have been in vain.
As is pictured, strange machinery can be found in Level 3, in rare rooms that seem to follow a common, repeating pattern; they seem to be located in a straight line from one another. The true nature of this, however, is unconfirmed, due to the non-euclidean properties of Level 3.
Many have theorized that these strange rooms present in Level 3 are used to connect the level, and perhaps power it - some have gone as far to claim that the machinery and wires present on Level 3 power the Backrooms at large, or at the very least, the Main Nine. This claim has been widely disputed, though it has not yet been disproven. It is highly feasible that Level 3, the Electrical Station, works as just that; a station used to power the Backrooms.
As aforementioned, windows present behind the strange, indestructible prison bars found on Level 3 are inaccessible; nevertheless, windows are often found in locations which do not contain the bar phenomenon. These locations and Windows differ drastically in comparison to those found behind bars, in several ways:
These windows appear to emit much less light; whilst those behind bars emit light similar to that of a sunny day, these illuminate considerably less - comparable to a cloudy day, or just before sunset.
These windows are, notably, accessible; they are not able to be broken, but are able to be looked out of. The majority of these windows look out to nothing; only greyish clouds are visible, with no ground being seen below. It is unknown whether or not this reflects the true topography of Level 3.
A room containing unique machinery in Level 3.
Level 3room.png
Rooms containing windows are typically well-lit and in close proximity of one another; these clusters of rooms are where most human activity takes place; whilst not the most forgiving places to live and coexist, they are among the safest locations in Level 3, which contains a relatively moderate number of entities.
In rooms and clusters containing windows, it is common for pipes and wires to group together near the top of the walls, much more than they do outside of these rooms. Rarely, when a wire remains unmaintained, direct contact with said wire could cause temporary paralysis. Alternatively, direct contact could also cause uncontrollable movement; the reasons for these effects, presumed to be caused by electrical discharges, are unknown.
Rarely, white signs can be found throughout Level 3; one number, usually three digits, can be read. Below this number is cryptic text; all attempts to decipher said text have been in vain. When the aforementioned repeating pattern of rooms in Level 3 is followed, these signs may appear in each room, increasing in numerical order. They commonly end at 999; they practically reset, reverting to 1 in the next room. Among the earliest M.E.G written accounts of these signs is listed below - written in an S.R's diary in 2006, said researcher was attempting to decipher the strange, cryptic text - to no avail. Intriguingly, many statements made by this researcher do not match up with modern accounts of text found on the walls of Level 3.
“
“We're finally finished investigating for the day... or whatever you'd like to call the former half of this strange, purely ocular day-night cycle. We've found several rooms, and they seem to all be connected, like a square pattern. I don't know why they're there, but I have been immensely intrigued with my findings. Signs are scattered throughout these rooms, and at the very top, there's a number. These usually increase as we traverse the strange, apparatus-filled rooms. The numbers don't seem to serve that much of a purpose, as we were told they tend to reset around a thousand. Somehow, none of my colleagues took note of the text below these numbers. It's... unreadable. Every now and then, there are readable letters. Once, even a word. But all of the text... it's all so random, lining up with nothing... Whilst we traversed throughout these rooms, I took note of the one legible word I could read. 'Contrivance.'”
- S.R. ██████ ████
The "day-night cycle" of Level 3 works extremely strangely. Whilst there are visible changes in the illumination of the level as said
Long af
Isn’t the survival difficulty class 4? Or did they change it?
I'm not reading allat
FINALLY LEVEL 3!!! I'M SO EXITED
are we ever gonna get a vid where the cameraman gets caught by an entity
On kane pixels found footage vid the cameraman was caught at the end.
Don't think so (if it's by this guy)
There's tons of them out there. This is a nice change of pace.
Check level 232
Besides If He Died The Footage Would Be Lost
If this video had 4:3 resolution, lower quality and vhs effect I feel that it would look very realistic, but still very good and beautiful video
and thats why u never interrupt anyones gaming session
Loved the skin stealer chase! And the playing entitys 😂. Keep up the good work!
(Laughs)
That’s shadow stalker
Skin stealers are peach
I think the other entities playing were wretches
extremely well made environment and ambience. The only issue I have with this video is that the cameraman does not move naturally in any way
elevator is not the end add level 4 and 5 i love your fan-made backrooms videos!
For those who want to see the chase 3:36
BLESS you❤
that awesome! i just made a backrooms level 3 animation and mine has a more found footage / vhs style to an its more slow paced and slightly low quality more making it more creepy, but yours is more high quality and fast paced giving it a more video game like feeling and also it must be harder to make these kind of backrooms animations because if i have bad textures or if something looks bad in the animation i can cover it up with the vhs effect but you have to prefect every part of it, the smooth bricks, the puddles, the dirt on the ground, the reflections and more! so great job!
Beautiful! And interesting sound design! Looks more like a power plant or control center than a substation though. I would've said hi to the cute beepy guys, myself.
this is make me so extreme also really great job!
I literally just watched the level 2 found footage the transition was AMAZING 🤩
If i was in the Backrooms i would stay there forever (4:12)
Nice touch with the elevator music!
Level 3 backrooms footages are underrated imo.
Level 3 is dangerous on backrooms
Unsafe
Unserviced
Enimes
Monters
Great video! It was very different than the conventional Backrooms level zero presentations that have been in abundant supply. Thank you for for sharing your creation!
I wish when people make found footage videos of Level 0 they would make the carpet look more wet and dirty looking. Maybe not so bright as well.
@@calebcarroll4638 Well, yes, maybe so, I agree.
This is the first Backrooms vid I've seen with background music.
THANKS!!!! I've been waiting for this
Happy new year!!!
Why did this take you 5 months to make this?
It takes time to make these.
@@ThatCubicBoy what is the entity
@@Iniii3 Skin stealer
this was amazing
Oh you're back
The elevator music at the end of the horrifying chase seen was so random but hilarious 😂
Broogli uses the same music for his videos. :)
Wow,excellent content with level 3 and great work,i am anxious for level 4!
"Hey, come play with us!"
"F**K NO!" D:
it helped me build level 3 on minecraft
this is SOOO realistic
2:05 man i would have said "ay ya get have a 3rd controller cause i want to play too"
this is so realistic 0:02
"Proof that cameraman never dies"
Dude! This material is awesome! 🤘🤘👍👍
This one hits different!
If he said “oops sorry for messing up your game” will be kinda wholesome
Dude it's awesome i love it !!!
I Will wait for Level 4
This is actually exactly how I imagine Level 3 looking. However according to the lore it would be much louder. But great job bro.
Nice this is good physics
Ah yes,level 3. I like that one.
ki
3:37 skin stealer
Please do level 4
Even the entities get bored in that level
I can’t stop rewatching the start
Amazing. Glad to see you doing better and better with each animation!
2:01
ARE U WINNING, SON?
This is amazing!
2:01 lol
Una entidad estaba jugando a un videojuego 🕹️🎮 era un robot🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖🤖
Imagine going to a boring abandoned office level after having so much fun on this one.
But after that level you'll end up in an elegant hotel!
@@SilversonXmusic elegent unsafe level
This reminds of a mission in Return To Castle Wolfenstein. Forget the name of the mission/level.
You can even hear their heart beating 😭
0:46 THE ENTITE IS WATCHING
2:06 BROS NOT DOING HES JOB
Can you do level 4?
they’re just chillin
When its going to have level 4 of the backrooms?
More of these games pls like idk how should i call this game
LOOKS LIKE WE’RE BACK ON THE 1980S AND THEY ARE PLAYING NES 🔥🔥🔥🗣️🗣️🗣️
nice elevator music:)
Bro forgot to add the glitchy effect 💀
How you got 60.1k subscribers you deserve to get 1mil subscribers
Hello there wanderer great job on level 3
Super ! Bravo ! GG hâte du 4eme étage !
Why does this look better than Kane Pixels.
All of his back rooms vids r animated but still pretty cool
4:17 yasss beautiful elevator music after you being
chased and about to ✨die✨ isn’t that nice 😀
Me and my Brother are helping our cousin to make backroom levels for a series so this will be useful :)
Level 3 is super scary
very trues
Are these videos copyrighted
Yes??
I like the backrooms
YAYYYY! FINALLY LEVEL 3 !
2:11 nothing special, just entities playing a game
That light zapping sound is both annoying and satisfying to listen to
To be honest I hate the fact that people view entities as doing stupid things that monsters don’t do in most media. The backrooms is a place of fear, not a place where you see the scary creatures playing god damn pac man on an arcade machine.
dang that looks so realistic
This is giving me a nightmares
The music at the end made me start cracking up LOL
the guy who lost that pong game: lemme just try to find him
Entities playing goofy aah game and forcing this dude to play
Do you remember me? I was here before you even had 1k subs.
I never forgot :)
End cool 🤙🤟👍
This is amazing. Keep it up!
You have a good backrooms vídeos me have a backrooms youtuber
Me have a português no entenderes que fala
Ngl did anyone else think that a female death moth was gonna be on a wall or ceiling when ya first saw them ?
amazing work! you should make level 37 is my favorite! if you want of course
Next, level 4
I’m also surprised that bugs could be in the backrooms
the end with the skinstealer was a good twist
My favorite level ❤️
LOOK I FOUND A SKIN STEALER IN THE backrooms and 2 shadow stalkers in level 3 gaming room
please make one of the fun level please
I would be angry too if someone interupted my game
Like 👍 lol you are a very smart man and you have the ability and ability to do it for the first time with your knowledge in the 2:54
Mini block craft back rooms level! Run