Intro 0:00 Hotkeys 0:11 Checking portal 0:36 Extra options 1:13 RGB button 1:44 Inverted slopes+how to fix it 2:13 Scale hack 3:09 Why do you have vsc in your copied objs tab? 3:55 Edit special 4:00 Animated objs 5:12 Explaining what player interacting blocks do 5:39 Build helper 6:23 Copy colour 7:17 I have no idea why i made this but i hope it helps!
Another thing I know that’s a bit minor but still important is how to efficiently move things half a block and one quarter of a block. One half is seven large single arrows and two small single arrows. One quarter is three large single arrows and three small single arrows. (These are the buttons in the edit tab)
I would say I'm more of an experienced creator who knows pretty much all of these tricks. Your explanations are very clear and even the examples make sense. I'm sure this will highly benefit other unexperienced creators!
Finally, editor tips that actually make sense. Even as someone with years of editor experience and knowing these tricks, I’ve always felt like most editor tutorials are hard to follow or require advanced editor knowledge. Nice to see someone break it down in a way that’s easy to follow. I might offer a few tips of my own that I’ve never heard others mention. - The group parent option (in the edit group tab) marks any object as a center of rotation, and can be used to symmetrically rotate other objects. You can achieve the same effect by copy+pasting an object, rotating it 180 on its own, moving it away from the original, and rotating the pair of objects together. - More on rotation, the rotate trigger… rotates objects around a group parent over a duration. In the editor, if you set the duration to 0 and degrees/revolutions to any number, you can reliably space objects around a parent. Copy+pasting any object affected by movements or rotations while playtesting, then stopping the playtest, will leave the copied objects exactly where they were copied. - If you want to flip an asymmetric structure around (or rotate it at 90degree intervals) without disaligning it from the grid, you can place almost any object (I typically use a spike), select the structure with that object, perform whatever mirrors/rotations you want, then realign everything by snapping the object to the grid (use free move and snap). Or, place two objects outside the structure, select, and flip/rotate, if free move/snap is too difficult.
Something I do to help with inverted slopes is by putting a fully shown slope on top of it on a different editor layer so that I can rotate and invert it while still knowing which way it’s facing, then when it’s done I delete the fully visible one. This was quite helpful yesterday when I was making the start of the wave part in my nine circles level layout.
3:54 You should have clarified that custom objects have a limit of 100 blocks, unless you use custom object bypass on megahack. Since the whole section is about avoiding megahack, the custom object limit should have been mentioned.
I really love how your channel has evolved from just doing challenges and hard demons to actually building really cool levels. keep up the good work :)
I would really like a video on optimization in the editor. It could be really interesting. I know a couple but extremely useful optimization techniques that you can use in your levels, if needed. I can therefore potentially record a video on how I did these optimization techniques, with my optimized version of “The Golden” by BoBoBoBoBo using a lot of them.
you can also change the rotation speed of black orbs, if you put 1 black orb and edit special it wont have the setting, but when you put 2 and select both you can change the rotation speed of the white thingy around them
I knew most of these tricks but i am just a lazy creator but maybe this video will help a few people. And before you ask future tride viewer i am a member i can see the videos earlier :D
One more helpful fact about the edit special option: When selecting a pickup object (the ones mentioned at 5:26), the edit special button allows you to enable pickup or toggle trigger effects, so the object itself will act as a touch activated trigger rather than needing to add a separate trigger behind it! Very convenient function that many creators still don't know about, even very experienced ones
I'm new to making lvls in GD and I found this to be a really helpful intro. I've just been messing around in the editor but didn't know what to make of a lot of things so I appreciate the info. Also, love your other vids.
I'm a gamer and mobile creator (I don't have a PC) and these tips are very useful for me to adapt, since I only know how to do layouts and I don't know how to decorate for as simple as it may be. thank you tride
I ain't no tride but I think I got a pretty good answer. If I recall correctly (its like 11pm in my timezone so i don't wanna open GD rn even tho i have headphones) There's an object in the Line Objects tab (quite sure it's near the spike tab) that has a smaller grid. It's pretty much just a small cube, and with that you can select it, then the object you wanna move half a gridspace, then just move it with WASD however you like. Hope this helped! (this reply looked weird so i added spacing to make it more readable)
I have a question, how can you set your in game icon to be say another different object like a spike for instance, is this the toggle function or the follow one?
There is one more trick i recomend if you want to do it, If you have multible orbs selected and go to the edit special tab you can actually control the speed of the orb
I don't how to make the player have a better view. In other levels its so zoomed out to where u can see a lot of things further away from u but mine is close as heck.
Intro 0:00
Hotkeys 0:11
Checking portal 0:36
Extra options 1:13
RGB button 1:44
Inverted slopes+how to fix it 2:13
Scale hack 3:09
Why do you have vsc in your copied objs tab? 3:55
Edit special 4:00
Animated objs 5:12
Explaining what player interacting blocks do 5:39
Build helper 6:23
Copy colour 7:17
I have no idea why i made this but i hope it helps!
Because you’re a good person
Thx
Yes maybe
Another thing I know that’s a bit minor but still important is how to efficiently move things half a block and one quarter of a block. One half is seven large single arrows and two small single arrows. One quarter is three large single arrows and three small single arrows. (These are the buttons in the edit tab)
Thanks bro
I would say I'm more of an experienced creator who knows pretty much all of these tricks. Your explanations are very clear and even the examples make sense. I'm sure this will highly benefit other unexperienced creators!
wow galofuf yes you are a experience creator
ngl this reads like a blackboard discussion reply
Im not good at creating levels but i already know those tricks as well
Hi you
Can someone explain me how non-blending works ?
Finally, editor tips that actually make sense. Even as someone with years of editor experience and knowing these tricks, I’ve always felt like most editor tutorials are hard to follow or require advanced editor knowledge. Nice to see someone break it down in a way that’s easy to follow.
I might offer a few tips of my own that I’ve never heard others mention.
- The group parent option (in the edit group tab) marks any object as a center of rotation, and can be used to symmetrically rotate other objects. You can achieve the same effect by copy+pasting an object, rotating it 180 on its own, moving it away from the original, and rotating the pair of objects together.
- More on rotation, the rotate trigger… rotates objects around a group parent over a duration. In the editor, if you set the duration to 0 and degrees/revolutions to any number, you can reliably space objects around a parent. Copy+pasting any object affected by movements or rotations while playtesting, then stopping the playtest, will leave the copied objects exactly where they were copied.
- If you want to flip an asymmetric structure around (or rotate it at 90degree intervals) without disaligning it from the grid, you can place almost any object (I typically use a spike), select the structure with that object, perform whatever mirrors/rotations you want, then realign everything by snapping the object to the grid (use free move and snap). Or, place two objects outside the structure, select, and flip/rotate, if free move/snap is too difficult.
The rotation spacing thing is genious tysm
The last one is super helpful' thanks
Something I do to help with inverted slopes is by putting a fully shown slope on top of it on a different editor layer so that I can rotate and invert it while still knowing which way it’s facing, then when it’s done I delete the fully visible one. This was quite helpful yesterday when I was making the start of the wave part in my nine circles level layout.
3:54 You should have clarified that custom objects have a limit of 100 blocks, unless you use custom object bypass on megahack. Since the whole section is about avoiding megahack, the custom object limit should have been mentioned.
these were really well explained and I didn't notice really any issues, nice job 👍
jatack i m uur bigest fan
@@milklover2351 idk man the ones at the end of cellar path are pretty big
@@JamAttack i am milklover23
@@milklover2351 awesome
@@JamAttack 🥛
Mobile players at the first guide: 🗿
True, I was on mobile when I first saw that tip 💀
Jeah, it would be helpfull
I really love how your channel has evolved from just doing challenges and hard demons to actually building really cool levels. keep up the good work :)
I would really like a video on optimization in the editor. It could be really interesting. I know a couple but extremely useful optimization techniques that you can use in your levels, if needed. I can therefore potentially record a video on how I did these optimization techniques, with my optimized version of “The Golden” by BoBoBoBoBo using a lot of them.
pls do
check galofuf's video on optimization
@@bruhno146 sure
you can also change the rotation speed of black orbs, if you put 1 black orb and edit special it wont have the setting, but when you put 2 and select both you can change the rotation speed of the white thingy around them
I knew most of these tricks but i am just a lazy creator but maybe this video will help a few people. And before you ask future tride viewer i am a member i can see the videos earlier :D
same
Same I know these things but I still take weeks to make a level 💀
Congrats on 100k :D
Yes! We need a Tride creating tips series! 🎉
Tride you are the goat.this helps me alot att making levels.❤
As a creator i think this tips can make players have more ways to create anything in the way they want. The editor is like an open world game
I really needed this video because I’m a kid and I’m trying to make one so thank you so much for this video
Tysm for this!
GD’s editor was always so confusing lmao, perfect video for those that are just getting into it!
Lifesaver! I always wondered how creators can make awesome color effects, now I know how. Really helpful, thanks! :D
Amazing Video As Always,This Should Help A lot. Thanks
tysm i learnd so much
Congrats on 100k!!!1!
2:57 when you said buggy and annoying my pc started tripping idk what but it was hilarious
man this helped me alot thanks!
One more helpful fact about the edit special option: When selecting a pickup object (the ones mentioned at 5:26), the edit special button allows you to enable pickup or toggle trigger effects, so the object itself will act as a touch activated trigger rather than needing to add a separate trigger behind it! Very convenient function that many creators still don't know about, even very experienced ones
By using the toggle trigger option, it’s also possible to make the collectible act like a spawn trigger!
The HSV tip really helped me and I was able to make cool rainbow effects 😊
damn thats actually super helpful
Sorry I’m late my dad had to go to the hospital
Damn
:( man im sorry
Mine died
🧢
I feel u
TYSM TRIDE!! This helped me out so much!! Now I can make my levels faster and better! You deserve more subs
I'm new to making lvls in GD and I found this to be a really helpful intro. I've just been messing around in the editor but didn't know what to make of a lot of things so I appreciate the info. Also, love your other vids.
Thanks! My brother needed this so thank you
I knew basically all of these, but I'm glad you made a video on it. I had to learn these somehow too lol
bro I have been playing gd since 2014 and I have 2 rates yet it took me until this video to find out what build helper does 😭
3:11 I use a level called “scale hack for iOS” it’s very good and has a LOT of scaled objects 1x to like 8x
I'm a gamer and mobile creator (I don't have a PC) and these tips are very useful for me to adapt, since I only know how to do layouts and I don't know how to decorate for as simple as it may be. thank you tride
LETS GOOOO
TRIDE IS VERIFIED.
Hey, I have a question about the second tip, can we change the size of the map after entering a portal because I don’t have enough place
no, u couldn't
3:00 The time I just realised it tricked my brain WHY ARE THE SLOPE LINES MOVING LIKE CURVY
where have been the build helper IN ALL MY LIFE?!?! BRO I MANUALLY ADD GROUPS, THANK YOU SO MUCH 😭😭😭😭
Thanks bro love all your vids❤
Yeaaaah this is so much to remember, the editor has some weird stuff
for tip 7 you can also select 2 black orbs and make them rotate slower
“Hi hello” - tride
i know most of these tricks, but this tutorial would have been SO useful a few years ago, especially the one about inverted slopes
Thanks i learned alot and it made me become a good creator :)
great vid!!
Just in time for my project with my friends!))
i never thought i would hear ichika nito over a geometry dash tutorial
notice me tride
2 likes
4 likes
he already noticed me so this comment is irrelevant now 💀
@@45KU oh i forgot it was one year ago 💀
7 likes
For people on mobile that might not know: there's a megahack-like thing for mobile called mega mod menu by ItalianAPKDownloader
Haha im on ios not android
-Mev
Thanks dude this make more sense
Build helper blew my mind
very good video tride! the only thing i dont understand is how you half space an object so its perfectly on the middle of the grid...
I ain't no tride but I think I got a pretty good answer.
If I recall correctly (its like 11pm in my timezone so i don't wanna open GD rn even tho i have headphones)
There's an object in the Line Objects tab (quite sure it's near the spike tab) that has a smaller grid.
It's pretty much just a small cube, and with that you can select it, then the object you wanna move half a gridspace, then just move it with WASD however you like.
Hope this helped! (this reply looked weird so i added spacing to make it more readable)
i dont see box while selecting portal
Im quite garbage creator and i know all these tricks, but you explain really good, it will help a lot to new creators
Also editor layer 2 is really useful for layer organization
The portal thing in 2.2 is group menu
than you Tride!
These are really helpful, thanks for the tips!
Most of the features I already know, but it's actually a good explanations for new players. Thank you, Tride, for making good content!
i was needing that
11: you can use edit object on the start position
I Hope That Helps Tride!..?
@@G_DRedReadyth
@@lelouchsmallclips2944e
thank you!!
i needed this
Thanks!
if youre on pc betteredit is a really nice qol mod
YES
1:45 I knew that sense when i started the game
Thanks for this video, I have recently got into gd creating thanks to your channel and I needed tips :D
Thank you this will help me
You saved my life i did not know about any hotkeys
wtf 💀
build helper helped ALOT thanks
I have a question, how can you set your in game icon to be say another different object like a spike for instance, is this the toggle function or the follow one?
tysm! I haven't played gd in a while, and I was wondering why I was working so slow in the editor... the hotkeys and scale tips really helped!
tysm you helped me so much!
Pog content tride ❤
This helped a bunch! Thanks Tride! Love ur vids! :) :) :)
top tip: actually go into the editor with ideas
thanks
BUILD HELPER WAS EXACTLY WHAT I WAS LOOKING FOR THANK YOU SO MUCH TRIDE!
thank you i like your tips
you really help me
These are really helpful! Maybe if you make another you can explain select filter? 🤔
yes
I will use this!
At 3:35 how did you do that i cant do that thing
Question how do you have someone else verify your level
it’s only possible if you let somebody into your account
Thank you so much tride this was very helpful.
where is the portal checkbox
Thanks for this
Me watching 20,000,000 tutorials just to make a recent tab level:
Okay that was my one of my favourite videos of ever seen thank you for letting me watch it it’s pretty nice
There is one more trick i recomend if you want to do it,
If you have multible orbs selected and go to the edit special tab you can actually control the speed of the orb
Nice video
I didn’t know about hotkeys in the editor 😳
only 1 thing that i dont get it how to you lock builds or something that makes nobody able to delete it ?????
Cool video tride (Not a bot)
This was an amazing video, thank you so much for the awesome learning experience!
Fuj fact about tip #6 : you need megahack to copy a level too
No just use a level that allows copies
@@ikilledamanI'm pretty sure they meant copying a level with custom objects
Damn gunslinga corridor has a pass word now
I NEVER KNEW HOW TO ENABLE LINK CONTROLS
I don't how to make the player have a better view. In other levels its so zoomed out to where u can see a lot of things further away from u but mine is close as heck.