UE5.4 Step-by-Step Landscape Material | 5: COLOR VARIATION

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  • Опубликовано: 3 фев 2025

Комментарии • 22

  • @jadetech
    @jadetech 2 месяца назад +2

    The best tutorial on auto material!

  • @xjuliussx
    @xjuliussx 2 месяца назад +3

    this is one of best video and top high interest list by the date.

  • @imagos67
    @imagos67 2 месяца назад +3

    A very good tutorial episodies and as Unreal Engine Authorized Istructor I want to make a lot of compliments to you for clarity, linear explanations and continuity... I'm waiting every part as I wait some cool Netflix series!!! Thank you a lot!!!!

    • @unrealitybites763
      @unrealitybites763  2 месяца назад +1

      Thanks for the positive feedback, really appreciate it

  • @michaelb1099
    @michaelb1099 2 месяца назад +1

    As always Incredible and easy to follow along Thank you

  • @matheuscarvalho8090
    @matheuscarvalho8090 2 месяца назад

    What i can do if i want to paint some part of the landscape?

  • @elganzandere
    @elganzandere 2 месяца назад

    i'm extrapolating this functionality into each layer.
    is it best to position the boolean-parameter just before each layer's named reroute input ?
    as in, each layer's 'MF_CreateLayer' outputs directly into boolean-parameter ?

    • @unrealitybites763
      @unrealitybites763  2 месяца назад +2

      Glad you're having a go doing separate color variation per layer.
      Yes, each layer would be as follows:
      MF_Create_Layer --------> MF_Color_Variation ---------> ColorSwitch (TRUE) --------> Named Reroute
      | |
      L-------------------------------------------------------------------> ColorSwitch (FALSE) --------------I

    • @Blairjones3d
      @Blairjones3d Месяц назад

      @@unrealitybites763 I was able to incorporate this into each individual layer, but i don't have individual parameters in my layers...help?

    • @unrealitybites
      @unrealitybites Месяц назад +1

      @@Blairjones3d If you want Color Variation per layer, you need to take the parameters out of MF_ColorVariation and put them in the master material.
      To do this, replace all of the parameters in MF_ColorVariation with inputs.
      Then, in the master material, you can create parameters per layer to connect to the new pins of MF_ColorVariation

    • @Blairjones3d
      @Blairjones3d Месяц назад

      @unrealitybites oh mate huge help, thank you heaps for the reply, really appreciate it

    • @Blairjones3d
      @Blairjones3d Месяц назад

      @@unrealitybites763 ive come to implement this into my project and the comment you made the other day isn't visible to me anymore...i'm still a little confused how i would setup all the parameters into the Master Material instead of the Material Function

  • @TolisPiperas82
    @TolisPiperas82 2 месяца назад

    Hi friend. Later can you add interactable foliage to this material?and spawn foliage p.e. grass based on layer?

    • @unrealitybites763
      @unrealitybites763  2 месяца назад

      I'll be showing spawning foliage based on layers (Landscape Grass Types and PCG) in a future episode. I won't be showing interactable foliage in this series but there are plenty of tutorials out there on that

  • @alejandropascual297
    @alejandropascual297 Месяц назад

    Is there any way to get all switches (Add ground, add clif etc) individually? I mean, the opposite of needing to activate ground to see the next layer. Just a switch for each layer so i can activate, for example, only ground and cliff, becouse the way you do, to activate cliff you need to active the "Add MidLow" switch.

  • @TheMusicTechTeacher
    @TheMusicTechTeacher Месяц назад

    Hmm...my editor keeps crashing when I try to add the attributes to the get material attributes node, is there another node I can use instead?

  • @DamienRamirez
    @DamienRamirez 2 месяца назад

    I don't need hindsight to point out the colour variation really needs to go before the snow layer.... Got to the end & yip. Thats caught me out many times before. Good video series.

    • @unrealitybites763
      @unrealitybites763  2 месяца назад

      It's completely subjective, some people may want snow color variation, some may not. You could add the color variation material function per layer if you wanted complete control.