5 vils gold/ 150 chop from nearest tree/build lumber mill with load still in hand for insta drop on tree line on last carry 1 mill build then farm build, build WB as soon as 5 vils return with gold next 4 vils to sheep next 2 to gold (should have 63 wood) / they will mine 20 + 30(WB for 2nd load) get tree chop imemdiately all vills to sheep/building farms with all wood until you have 10 farms, 15th vil goes to gold for 3 on gold Build Abbey or Council once you hit 200 gold 400 food, 1 vil built 1 more mill but do not complete it, build 3 farms next to TC for bonus complete mill later all remaining vils to gold until 7 (you may decide to pull some farm vils early and produce into the farm if you want to be fancy). YOu can get castle at 8:30 including a tower on gold if there's any pressure and 2 stables for 2 knights which if you time your resources right produce immediately when the age 3 tc finishes at 8:15 -8:45 depending on spawn location of resources and other factors. Highly recommend this build order, currently just outside of conquerer ranked and 1600 elo on aoe4 ladder. 2 early knights, especially if you get cuncil for supporting archers, can hold off basically any feudal age push but scouting and timing is everything. You may need to speed up or slow down depending on your opponent. Into mongols, go double crossbow instead as they will always outproduce castle age knights and you need to tower out the map and play a slower protracted game until you can get enough defence to produce knights and harass his vills. Against any spear heavy comp or if you sniff out any rush, go council hall 100% of the time to counter spears to cover your castle knights. You should only collect the first 3 sheep and the rest of your scout is used for scouting, I reocmmend scouting their base immediately,, then the map, then their base . If they do anything eco heavy (water, or abbasid 2 TC) focus entirely on rushing castle and towering the map immediately with ballista towers and go heavy into collecting relics/sacred sites. You will be first to them, and you will be able to sustain the fight as they're trying to trade eco for fights onthe map and are behind until they get their eco really booming. This can also be done with the 5 vil barracks opening for 2 early MAA but everything is delayed by 1 minute, and you dont distance mine the gold or get WB/chop until castle age but you do distant mine the tree with 5 workers for the mine and then the lumber mill for 100 wood total once you've gotten 2 (maybe 3 MAA if you think necessary). I recommend Abbey if you go this buikld, as you've already commited into injured units that can heal and have the rax for MAA production in castle with crossbow support). healing will be big, especially against the nerfed mango fights.
@@saiprien9565 There's really 3 seperate moving parts, the farms, the wood and the gold. 5 vills start to gold, distant mine 50 gold and get WB immediately when they drop the 50 gold off Thoese 5 vills then distant mine 1 tree to 150. You could skip the early farm here and build a lumbermill, I'm still not convinced that's more efficient yet but I may be wrong. They stay on wood forever after this point. Once they're done distant mining the first tree, send them to tree line, it is faster to do it while they're holding the last 50 wood as they auto deposit when the mill completes but that's minimal. 1 vill builds mill, then builds farm immediately (lace it 1 farm off the TC and in the center of the TC so you can place 10 farms, make sure there is room for 10 farms 4 top 2 mid 4 bottomand make the 4 side touching your TC. First produced villager makes a house then goes to sheep.(normally house on lumber side, make it so it doesn't block future farms near your TC, everything should be as tight and close as possible to TC). Make sure sheep are positioned NOT to block farms, put them within the TC front door you can drag them into. Continue putting vills on sheep until 9 and u should have 63 wood from 5 vills so go build a mining camp with your 10th and 11th vill. The 11th vill will get to the camp as it finishes or just before allowing them to mine same time. You should get 50 gold after your 2 gold miners get 2 loads of gold (10x2 + 15x2 after WB finishes). Get tree chop upgrade at lumber. All remaining vills go to sheep, and produce farms whenever u get 37 wood. Only exception is the 16th vill which goes to gold. When u have 10 farms, 3 on gold and 5 on wood you should be ready to put down TC. Use 1 vil to produce it. Do not block future farms if you can. U should aim to have 14 farms 7 vils on gold and 5 vils on wood and 1 on landmark by the time your landmark is finishing, take all gold workers and all food workers from the 10 farm (leave 4) and begin your TC landmark on your gold deposit.You should build your stables or archery ranges at the same time, if you haven't had to make a tower prep to build monestary immediately cause you have+100 wood. Modifications on this will include whether u want crossbows, or knights, whether you're defending or pushing out into the map, whether they're attacking or ecoing, so you need to adjust. Remember if you want 2 knights to produce the second castle is finished, u need 280 food and 200 gold ready. Those 2 knights are devastatingly strong against feudal units, and you can win almost outright if they don't have spears. I hope this helps.
also you only need 3 sheep (usually just 2) for this build, so your scout should be scouting for sacred sites, relics, key stratgetic areas for ballista towers later and keeping a tab on your enemies plans. You NEED to scout if you're rushing this type of eco build. It is strong against most civs, it is particularly weak against aggressive mongols but can hard counter fast castle mongols (so scouting is important) and it plays poorly into other English players who are trying to go feudal age longbowman. You may need to delay significantly to get 2 stables horses out to delay.
Thanks for the guide altho i don't quite agree with going 1 scout. Yes you don't need the sheeps but the point is denying them from the oponnent and it's so valuable for map contol. Counter to that is, if your APM and multitasking are not great then it might be better going 1 scout because you might not be able to use the second one well anyway.
WOOO , a lot of input in this video thank you so much. I was looking for a buildorder like this as my timing with farms was really random (Most of the times after finishing berrys with first Mill.)
This is a lot of what I need. I’m doing what I think I need from watching drongos videos, but it’s hard to pick up things off a casted game. I suck and am at bronze 3 lol. Also just came back to the game since December. So that could be a reason too
I'm finding English to be so strong against my main of Abbasid. Almost all of my losses are against English in Feudal age. I enjoy playing a big booming late game, but I am finding it so hard to get there as this civ.I'm thinking of making a switch to English with this eco style, because it seems like it could be a pretty effective lead-in to a multi-tc boom, while also having good options for survivability or even aggression at every age. Unfortunately as fun as they are to play, Abbasid is just way too predictable and weak early on.
I understand farms are better than berries, but why not take advantage of berries with the first mill. You can still build a farm or two there while picking berries?
The gather rate difference is quite significant between berries and farms, considering English farms are cheaper and never run out they’re almost always a better option unless you’re taking a more all in approach using all your wood for rams and towers early on
Coz U are Eng. U get more wood at the start. And Eng gets farming bonus. And it's harder to kill farmers since it's so close to the TC. If U are getting rushed on gold U just build a tower n spam archers.
Been using this build lately but having trouble against fast castle Chinese builds. Once they get nest of bees and walls I get stomped. Any suggestions?
God damn it... plague of mirror English matches coming up. Now you have to make a build order video for English mirror and after that pick a civ that counters English.
This seems kinda slow... Pushing out with 11 Longbows by ~10min mark. On China you can get 2tc Song up and pushing out with the same or more number of Zhuge Nu by 930 min mark
In this guide i wasn't pumping out units as if it were a game, i stopped after a while as i talked through the options. you'll have 11 longbows as quick at 6:30ish if you age up with 5-6 on the landmark and constantly pump out longbows
@@punkyllama420 you can garrison the villagers and protect with long bows. Villagers will spawn from any direction from the town hall. longbows will only spawn at the door. Aussie Drongo has made a few videos covering this.
I have a question, how do people counter this? Especially what can you do against it if you play Abbasid? I played Abbasid and got totally overrun by this strat 2 times even tho i knew exactly what was gonna happen the second time. I chose to rush castle the second time but even tho he had a huge army he was able to age up not far behind. Got some knights and archers but still got totally overrun and at the same time he was winning in eco cuz of the TC he got from Castle age. So i tilted and thought that i'm gonna start playing English too and here i am watching your video! :)
Mass horseman to destroy ram push n snip archers. Better to cut of the reinforcements. Later build second town centre. Sac some vills to kill ram if necessary.
stay on single tc, double range and single stable (add another later in the game if needed), you will win the extended fights in fuedal because you will outmass them due to (freshfoods stuff), untill you win a huge trade you can add the second tc or go up in age. make sure you also tower up to prevent them from tower crawling to your base.
I watched this last night and have played 5 games since and haven’t lost a game yet. Thanks man! I always struggled getting off the ground.
Video starts: 2:45
5 vils gold/ 150 chop from nearest tree/build lumber mill with load still in hand for insta drop on tree line on last carry
1 mill build then farm build, build WB as soon as 5 vils return with gold
next 4 vils to sheep
next 2 to gold (should have 63 wood) / they will mine 20 + 30(WB for 2nd load) get tree chop imemdiately
all vills to sheep/building farms with all wood until you have 10 farms, 15th vil goes to gold for 3 on gold
Build Abbey or Council once you hit 200 gold 400 food, 1 vil
built 1 more mill but do not complete it, build 3 farms next to TC for bonus complete mill later
all remaining vils to gold until 7 (you may decide to pull some farm vils early and produce into the farm if you want to be fancy).
YOu can get castle at 8:30 including a tower on gold if there's any pressure and 2 stables for 2 knights which if you time your resources right produce immediately when the age 3 tc finishes at 8:15 -8:45 depending on spawn location of resources and other factors.
Highly recommend this build order, currently just outside of conquerer ranked and 1600 elo on aoe4 ladder.
2 early knights, especially if you get cuncil for supporting archers, can hold off basically any feudal age push but scouting and timing is everything. You may need to speed up or slow down depending on your opponent. Into mongols, go double crossbow instead as they will always outproduce castle age knights and you need to tower out the map and play a slower protracted game until you can get enough defence to produce knights and harass his vills. Against any spear heavy comp or if you sniff out any rush, go council hall 100% of the time to counter spears to cover your castle knights. You should only collect the first 3 sheep and the rest of your scout is used for scouting, I reocmmend scouting their base immediately,, then the map, then their base . If they do anything eco heavy (water, or abbasid 2 TC) focus entirely on rushing castle and towering the map immediately with ballista towers and go heavy into collecting relics/sacred sites. You will be first to them, and you will be able to sustain the fight as they're trying to trade eco for fights onthe map and are behind until they get their eco really booming.
This can also be done with the 5 vil barracks opening for 2 early MAA but everything is delayed by 1 minute, and you dont distance mine the gold or get WB/chop until castle age but you do distant mine the tree with 5 workers for the mine and then the lumber mill for 100 wood total once you've gotten 2 (maybe 3 MAA if you think necessary). I recommend Abbey if you go this buikld, as you've already commited into injured units that can heal and have the rax for MAA production in castle with crossbow support). healing will be big, especially against the nerfed mango fights.
looks interesting, but hard to follow exactly what the plan is
The beggining of the build order is a bit hard to understand, maybe because I'm a noob
@@saiprien9565 There's really 3 seperate moving parts, the farms, the wood and the gold.
5 vills start to gold, distant mine 50 gold and get WB immediately when they drop the 50 gold off Thoese 5 vills then distant mine 1 tree to 150. You could skip the early farm here and build a lumbermill, I'm still not convinced that's more efficient yet but I may be wrong. They stay on wood forever after this point. Once they're done distant mining the first tree, send them to tree line, it is faster to do it while they're holding the last 50 wood as they auto deposit when the mill completes but that's minimal.
1 vill builds mill, then builds farm immediately (lace it 1 farm off the TC and in the center of the TC so you can place 10 farms, make sure there is room for 10 farms 4 top 2 mid 4 bottomand make the 4 side touching your TC.
First produced villager makes a house then goes to sheep.(normally house on lumber side, make it so it doesn't block future farms near your TC, everything should be as tight and close as possible to TC). Make sure sheep are positioned NOT to block farms, put them within the TC front door you can drag them into. Continue putting vills on sheep until 9 and u should have 63 wood from 5 vills so go build a mining camp with your 10th and 11th vill. The 11th vill will get to the camp as it finishes or just before allowing them to mine same time.
You should get 50 gold after your 2 gold miners get 2 loads of gold (10x2 + 15x2 after WB finishes). Get tree chop upgrade at lumber.
All remaining vills go to sheep, and produce farms whenever u get 37 wood. Only exception is the 16th vill which goes to gold.
When u have 10 farms, 3 on gold and 5 on wood you should be ready to put down TC. Use 1 vil to produce it. Do not block future farms if you can.
U should aim to have 14 farms 7 vils on gold and 5 vils on wood and 1 on landmark by the time your landmark is finishing, take all gold workers and all food workers from the 10 farm (leave 4) and begin your TC landmark on your gold deposit.You should build your stables or archery ranges at the same time, if you haven't had to make a tower prep to build monestary immediately cause you have+100 wood.
Modifications on this will include whether u want crossbows, or knights, whether you're defending or pushing out into the map, whether they're attacking or ecoing, so you need to adjust. Remember if you want 2 knights to produce the second castle is finished, u need 280 food and 200 gold ready. Those 2 knights are devastatingly strong against feudal units, and you can win almost outright if they don't have spears.
I hope this helps.
also you only need 3 sheep (usually just 2) for this build, so your scout should be scouting for sacred sites, relics, key stratgetic areas for ballista towers later and keeping a tab on your enemies plans. You NEED to scout if you're rushing this type of eco build. It is strong against most civs, it is particularly weak against aggressive mongols but can hard counter fast castle mongols (so scouting is important) and it plays poorly into other English players who are trying to go feudal age longbowman. You may need to delay significantly to get 2 stables horses out to delay.
Hi, could be possibile to whatch this build order in a replay? If yes could you write your id? Thanks !
Been wanting to get more into playing English post patch, thanks!
Thanks for the guide mate ! Would love to see more beginners friendly BO explained like this !
Thanks for the guide altho i don't quite agree with going 1 scout. Yes you don't need the sheeps but the point is denying them from the oponnent and it's so valuable for map contol. Counter to that is, if your APM and multitasking are not great then it might be better going 1 scout because you might not be able to use the second one well anyway.
Agreed
true , but the timing of this build is just perfect to have the 200 gold and the food to age up
WOOO , a lot of input in this video thank you so much. I was looking for a buildorder like this as my timing with farms was really random (Most of the times after finishing berrys with first Mill.)
lol
This is a lot of what I need. I’m doing what I think I need from watching drongos videos, but it’s hard to pick up things off a casted game. I suck and am at bronze 3 lol. Also just came back to the game since December. So that could be a reason too
Snoopa, do you snoop some of the snoopy plants before you play? Because u sound pretty snoopy :D Love it!
As an adamite lover of this build it still works on season 2
Nice one, Snoopa! - Spartan IV
I'm finding English to be so strong against my main of Abbasid. Almost all of my losses are against English in Feudal age. I enjoy playing a big booming late game, but I am finding it so hard to get there as this civ.I'm thinking of making a switch to English with this eco style, because it seems like it could be a pretty effective lead-in to a multi-tc boom, while also having good options for survivability or even aggression at every age.
Unfortunately as fun as they are to play, Abbasid is just way too predictable and weak early on.
powerhouse of an opener
obiviously add forestry
-Lionheart
Thank you for sharing! Great channel!
Will try this wirh the new update, which comb would bebbest for quick safe imperial in your oppinion?
is clicking feud at 4mins a bit slow? you'd get killed against a 4min feud full ram or tower rush
I understand farms are better than berries, but why not take advantage of berries with the first mill. You can still build a farm or two there while picking berries?
There is a big advantage to having your farms protected by your town center
The gather rate difference is quite significant between berries and farms, considering English farms are cheaper and never run out they’re almost always a better option unless you’re taking a more all in approach using all your wood for rams and towers early on
Coz U are Eng. U get more wood at the start. And Eng gets farming bonus. And it's harder to kill farmers since it's so close to the TC. If U are getting rushed on gold U just build a tower n spam archers.
Been using this build lately but having trouble against fast castle Chinese builds. Once they get nest of bees and walls I get stomped. Any suggestions?
I woukd suggest using a more rush focused building when playing chinese. This is an eco build and you cant out-eco china lol
this build is nasty
The video starts and the talking ends at 2:50. No problem.
Could we get a discord build order for this as well by any chance?
Is this strategy still viable?
God damn it... plague of mirror English matches coming up.
Now you have to make a build order video for English mirror and after that pick a civ that counters English.
This seems kinda slow... Pushing out with 11 Longbows by ~10min mark. On China you can get 2tc Song up and pushing out with the same or more number of Zhuge Nu by 930 min mark
In this guide i wasn't pumping out units as if it were a game, i stopped after a while as i talked through the options. you'll have 11 longbows as quick at 6:30ish if you age up with 5-6 on the landmark and constantly pump out longbows
swap the farm location with the hall so the longbows cant be picked off after production
better your longbows get picked off than your villagers though...
@@punkyllama420 you can garrison the villagers and protect with long bows. Villagers will spawn from any direction from the town hall. longbows will only spawn at the door. Aussie Drongo has made a few videos covering this.
I have a question, how do people counter this? Especially what can you do against it if you play Abbasid?
I played Abbasid and got totally overrun by this strat 2 times even tho i knew exactly what was gonna happen the second time. I chose to rush castle the second time but even tho he had a huge army he was able to age up not far behind. Got some knights and archers but still got totally overrun and at the same time he was winning in eco cuz of the TC he got from Castle age. So i tilted and thought that i'm gonna start playing English too and here i am watching your video! :)
Mass horseman to destroy ram push n snip archers. Better to cut of the reinforcements. Later build second town centre. Sac some vills to kill ram if necessary.
stay on single tc, double range and single stable (add another later in the game if needed), you will win the extended fights in fuedal because you will outmass them due to (freshfoods stuff), untill you win a huge trade you can add the second tc or go up in age. make sure you also tower up to prevent them from tower crawling to your base.
Would that work against mongols rush ?
Yep for sure, if they age earlier just build the council hall with 6 vills :)
@@snoopa_aoe thank you
Eu vi essa build na PUP com o player Berennon e no low lvl! Incrível
New age in minute 6 its too late bro
intro was two and a half minutes... >(
Age of empire 2 is still the goat.
Go 2 scouts. Its meta for all civs