The Worst Mythics Ever | Commander Clash Podcast #37
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- Опубликовано: 4 апр 2022
- The crew discuss the worst mythics in Commander. Are any of them actually good?
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My favorite thing about Avacyn’s Memorial is that Avacyn was specifically the protector of the downtrodden common masses, and Avacyn’s Memorial only protects legendary permanents.
20 generic mana + WUBRG: Draw a card
Abyssal Persecutor for sure, Just hold everyone hostage at negative life.
Tibalt, the Fiend Blooded has exactly 1 redeeming quality: If an opponent attacks him, they have to admit, that they're scared of Tibalt. And that is the most shameful thing i can imagine :D (Oh, and despite the existence of "Nissa, Steward of Elements", Tibalt is still the worst 2 mana planeswalker)
Honestly I'm glad some of these are mythic as I will pull them less.
Abyssal Persecutor is great! It's not terribly hard to work around its downside, and it's hilarious group hug. I'd recommend trying it out once to see how the table dynamic shifts when it comes down - but you really can't play it without a safety valve like a sac outlet or board wipes in your deck
Seth's face when crim said he's tutored for decent into madness is the best.
Phil is always a fun and interesting perspective. I love when he is on these Podcasts. PHIL, you are a treasure!
I’ve seen an abyssal persecutor win. The person was a 5c hug deck and would go get this card to really prove how dedicated he was to hugs. Secretly it was a trap. He milled us over many turns, then zedruu/donated it to each of us for the win. Pretty epic.
I would never try this with Archangel’s Light, but one of my favorite ways to finish a game is Syr Konrad and an Elixir of Immortality to get all those “leaves the graveyard” triggers.
Abyssal persecutor seems very political in Commander. Your opponents can't lose the game. You can use it as a way to turn your opponents into your vassals who must protect you to remain in the game. If they're at the point they'd lose without your persecutor on the board you basically put them in a position where they have to protect you while they try to find a way to win before your piece leaves the board.
Reading the other mythics in Commander Legends makes Seraphic Greatsword even funnier.
@Crim /
You'll never know true fear until the Yuriko player plays an abyssal persecutor
I tried so hard to make Rowdy Crew work when I got an invite to the Arena beta, because naturally I pulled 2 of these and couldn't afford to craft Rekindling Phoenixes. My reaction every time: "Please, please, please, NOOOO". I can actually remember the one time I got the counters, and then I still lost.
it’s funny, i have a Helvault and i’ve always thought the same thing Phil said “it reads like it should do something”
omg Phil i’m totally with you on Rowdy Crew, we’re on the same wavelength😂😂😂
You can tell how far left field Tomer is about to go by how long he drags the "Sooooooo." It was long on Tibalt. Great show!
Seraphic Greatsword: I don't think it's really all that bad, but being a colored artifact is always a bad thing if you want to run an equipment alongside Swords of X and Y. It's a problem with Godsend too and that card is actually kind of impossible to attack into.
Something that I feel wasn't mention is that the mythic slots are an oppurtunity for RnD to play around a bit more because if its too OP or a weird unplayable card, it won't distort the draft experience because they won't show up as often.