Around the 35 minute mark, you mention that, if players are tied in number of issues of a particular region when an uprising occurs, they simply roll a die to decide who unsettles an issue. It's actually a little more interesting, especially in the scenario you have set up in this game: if there is a tie in number of issues, the player whose military piece is furthest left on the uprising track in the particular region (in this case, Italy in the Middle East) decides which player has to unsettle an issue. You've done really well in the video highlighting all the interesting decisions players make in the game, and this only adds to it. Imagine all the other players except Italy have 1 Middle East issue and an uprising occurs; Italy, being furthest on that track, gets to decide who unsettles their issue, so you can picture all the negotiating the other players would have to do with Italy to keep theirs!
Ah! Thanks for clearing that up. I was under the impression that if no one with an issue in that region had a military piece on the track that it was decided by a die. This makes it much more interesting
Also, at the 38:25 point, when you remove the Italian cube after settling the Conference event, you should have put the cube in the Exhausted box on the board. It doesn't go back to the Italian supply.
Just love mark herman's games. Will follow this!
Around the 35 minute mark, you mention that, if players are tied in number of issues of a particular region when an uprising occurs, they simply roll a die to decide who unsettles an issue. It's actually a little more interesting, especially in the scenario you have set up in this game: if there is a tie in number of issues, the player whose military piece is furthest left on the uprising track in the particular region (in this case, Italy in the Middle East) decides which player has to unsettle an issue.
You've done really well in the video highlighting all the interesting decisions players make in the game, and this only adds to it. Imagine all the other players except Italy have 1 Middle East issue and an uprising occurs; Italy, being furthest on that track, gets to decide who unsettles their issue, so you can picture all the negotiating the other players would have to do with Italy to keep theirs!
Ah! Thanks for clearing that up. I was under the impression that if no one with an issue in that region had a military piece on the track that it was decided by a die. This makes it much more interesting
Really appreciate you doing this.
Great work.
Also, at the 38:25 point, when you remove the Italian cube after settling the Conference event, you should have put the cube in the Exhausted box on the board. It doesn't go back to the Italian supply.
Played this at 1.5x speed for it to be tolerable. It's a great overview but I could never go back to 1x again.
Ilqr D. That’s what happens when I do one take with no breaks 😂
I watch the majorly of my videos at 1.25 or 1.5 for restoration ones.