It will be interested to see the physics related quirks and solutions, because I know a lot of people have issues with certain aspects related to just having builtin physics handle their interactions.
At least with 2D tile palettes you can just rotate tiles using two keys. I would think this would be the case in 3D, then no need to manually adjust the rotation.
It will be very interesting to see how you solved the physics ball bouncing against adjacent colliders
👍 I’m looking forward to doing that video!
Oh boy can't wait! :) Thanks for the reminder about the Dragon Crashers asset, I've been meaning to check that out too!
Lots of cool stuff in that tutorial asset 🙂 definitely worth checking out. It dramatically changed how I approached UIs in UITK for the better
Awesome work !
It will be interested to see the physics related quirks and solutions, because I know a lot of people have issues with certain aspects related to just having builtin physics handle their interactions.
Definitely on the way 🙂! That one was very interesting to solve
I"m excited for the videos in the weeks to come! Tooling, UI, Physics, mesh combining? ... all great stuff!
It would be so good that we will see that how the physics work
Definitely on the way 🙂
@@LlamAcademy Thanks sir for giving the physics tutorial
yeeeah
💪
lets goooo
💪
At least with 2D tile palettes you can just rotate tiles using two keys. I would think this would be the case in 3D, then no need to manually adjust the rotation.
For a "little" project, this looks interesting!
How can I reach the tutorial videos? pls help
I'm recording those tutorials now🙂