is Banjo Kazooie ACTUALLY good?
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- Опубликовано: 27 ноя 2022
- i don't trust boomers... i must find out for myself
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music used:
Sewers combined- Nickelodeon All Star Brawl
Snake Man Stage- Super Smash Bros Ultimate
Click Clock Wood - Banjo Kazooie
Freezeezy Peak - Banjo Kazooie
Clanker's Cavern - Banjo Kazooie
Clanker's Cavern (Underwater)- Banjo Kazooie
Gruntilda's Lair (Clanker's Cavern) - Banjo Kazooie
Mad Monster Mansion (Church bell) - Banjo Kazooie
You Will Know Our Names - Xenoblade Chronicles Definitive Edition
Treasure Trove Cove - Banjo Kazooie
Guile Stage - Smash Bros Ult
Gruntilda's Lair (Bubblegloop Swamp) - Banjo Kazooie
Wozza's Cave - Banjo Kazooie
Gruntilda's Lair (underwater)
Tokyo Emergency - Persona 5 Royal
Corn Dog - Persona Q
Blues in Velvet Room - Persona 3
Spiral Mountain
Outro: Beneath the Mask - P5
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thanks for watching my first review vid on this channel yall! this had been a side project of mine for a few months now; very different from what i usually do but it's always fun to branch out when i can. with the nintendo 64 online thing i got access to a bunch of games i've never played before, and so if i can review it i'd definitely be down
let me know what yall think and if ya wanna see more of this!
#banjo #banjokazooie #tcnick3 - Игры
"I love that there's no backtracking!"
Then you're gonna love Banjo Tooie! 😀😀😀😀
Was thinking the same lol. Actually i like banjo tooie more and dont mind the backtracking at all!
That's what I was thinking LOL
I actually prefer Tooie over the first. Far more interesting story and at least you got to keep everything. The only thing I didn't really like was the Canary Mary race.
@@obnoxiousoboe agreed fuck Canary Mary. Her Cloud Cuckoo Land race took me 5 YEARS to beat on Xbox
It's actually feasible to finish Banjo-Tooie without ever backtracking. Completion does require backtracking, but if you just want to get to the final boss without going back to previous levels, it's possible.
Glad you had an overall positive experience, this is my favorite game ever. Kind of late for tips, but the R button is your best friend in this game. It centers your camera behind you when it's in an awkward position, and holding R while flying and swimming makes your turning controls way tighter and better.
Fav game. Well
Si
Bottles tells you at the beginning of the game that R centres the camera on you so...
OMG SLY PFP
You should play more games
Boomer really has just turned into "someone who is older than me"
Yep, I'm an '82 baby and frankly, I find "boomer" is either lazy speech or is blatantly discriminatory to anyone who isn't Gen Z. Heck, might as well call this as*hole "Generation Alpha" to lump him in with all the elementary-age kids. Why not? They're all babies, right?
Hearing him refer to millennias as "boomers" made me cringe so much I no longer wanted to give this video the time of day.
@@justbenelson "discriminatory" mate, it's the internet it's not that deep lmao
@@PipeGuy64Bit so did you not watch the video?
@@justbenelson You're 40 years old and get offended when someone calls you the word boomer? Will you also have an aneurism if I call you a poopiehead or a dork lmfao
The camera controls are like that because the N64 had the 4 C buttons instead of a second analogue stick. With an N64 controller you would never accidentally open the first person view and it was much less awkward to mash the buttons to look around. Even on the N64 the controls still aren’t amazing (by today’s standards) but they weren’t badly designed and were the best that could be achieved on the newest hardware at the time.
This is exactly what I thought when he talk about the bad camera controls. This is a top comment
the xbox port fixes this entirely, first person view is now mapped to the y button and the camera has smooth analogue movement without having to flick it a bunch of times
@@ivanalejandroloaizalazcano2635 yeah I was thinking " I don't ever remember going into first person view, let alone accidentally" I remember it during like.. shooting eggs
I hope he sees this comment
Fun fact: You can hold R to either reset the camera to face the direction Banjo is facing, or while swimming/flying to sharpen the angle/speed at which they turn. As a speedrunner I Never actually swim or fly WITHOUT holding R, but allows for variety and control as well, really helps with the issue of the clunky controls in water and in the air. Also a Common misconception with beak bomb is that Banjo and Kazooie must be facing the direction they fly towards, while in fact they move towards the center of the screen at the time they pressed B. You can actually perform flick shots this way it’s pretty neat. All of this stuff was in the pamphlet that game with the game at the time, so (obvious bias here as a speedrunner but I did play this game for the first time a year ago) I’d argue that these issues are indeed a skill issue, get good @TCNick3 and have a goodnight
This, THIS!!
Wait that's how beak bomb works?
I'm gonna abuse the hell out of that knowledge next time I play.
And the game itself even tells you that R centres the camera behind you. It doesn't tell you about sharpening turns with it (that's only in the manual as you pointed out, but in an era where gamers still knew how to read that was acceptable) but it's far from necessary to 100% the game.
you can DO THAT while SWIMMING??? ive been playing this game for over 8 YEARS and i didnt know about that
I knew about holding R for sharp turns in air and maybe water....
But this shit works mid beak bomb!? Wtf
Not so much a skill issue as an issue with the game not properly explaining this. I know so many people who learned some of this info only many years after first playing it. Heck, it's my all-time favourite game and I've played it dozens of times, yet I also didn't know about holding R for years, and this is the first time I've heard this is how the Beak Bomb works.
All in all, absolutely fair to me for docking points off the game for it. The game should've properly taught players stuff that would've made especially the large underwater sections a lot less miserable.
Seeing the fact that Nick really likes this game and will probably use the soundtrack in future videos makes me really happy to see someone be enlightened to a fantastic video game franchise
Now it's my turn to return the favour and complete Ace Attorney
I watched an episode or series of episodes of the anime that corresponded with the case and then played the level in the game to see how good my memory was.
@@plabcentral630 Nice, I'm choosing to play the game first and then see the anime. Does the anime only show events from the first game or the trilogy? (as that's how I'm playing the first game)
@@SnorMatt the anime adaptation shows the whole trilogy
@@roboturtle1429 Very Nice
@@plabcentral630 that would kinda spoil you the entire game. You should probably do it the other way around so you can actually "play" the game
Yeah it's definitely not just nostalgia. It was a masterpiece in its time and despite its age the gameplay holds up and doesn't feel awful. Underwater controls are notoriously bad in gaming in general and in BK they provided a decent challenge to a kid, especially swimming through that damn key to get Clanker some fresh air. And trying to swim through those bubbles so you can stay down there longer. But a recent re-playthrough saw me breeze through things. This is on N64 with the old school controller too. I'm impressed that it still plays so well.
I play it on switch and yeah it holds up pretty well , except for the jiggy you have to get behind the propeller on rusty bucket bay 🥲🤬😂
I get why Nintendo used the N64 version for NSO, but the Xbox version actually fixes most of the problems you had! It improves the graphics and gives you a better camera. Plus the game saves your Notes when you die, so death is far less punishing. Regardless I'm glad you enjoyed the game! BK is probably my most replayed game and it's nice to know the game has still aged very well all things considered.
Came here to say exactly this. The game saving your notes when you die is a literal game changer and I can't go back to the original version.
This. The Xbox Rare Replay version is the definitive version of the game
I don't know, not losing your notes and Jinjos when you die kind of takes all of the challenge out of it. There's hardly any consequences to dying other than I have to run back to where I was
The reason is because it’s an emulation service and the Xbox version isn’t emulating the original, it was remade with new code for the 360. They can’t emulate 360 games on the switch and it’s cheaper for them to throw on a N64 rom as an incentive to pay for an overpriced subscription service than spend time and resources to do a real switch port that customers will only have to purchase one time.
Edit: for some reason I misread the comment as “I don’t get why”, my mistake.
You guys are dying in this game? lol git gud ;)
Banjo AND Kazooie killed me a little bit inside every time, glad to be validated in loving this game though 😎
the camera issues are partially because the camera is designed to be controlled by the c-buttons, not an analog stick, but otherwise agree most of the issues are basically 90s technology (jank camera) and game design (overly punishing on death)
Most games punish death specially back then
Nowadays games don't even use a live system anymore but back then a gameover was exactly what it meant: The game was over. You lost your progress or at the very least were sent back to the main menu and had to scale up all the way back to your last location.
I’m glad I’m not the only one who was thinking this. I’m glad the review was positive, but the 8 year old me who played this when it came out was screaming every time I heard that😂.
4:14 He's going to hate Banjo Tooie!
I honestly think this irrational hate toward backtracking is a major reason why games are so braindead these days.
@@Dave-rd6spI think as long as the backtracking is clear it’s fine. It doesn’t have to be said, just obvious that you can’t get something until later.
@@Dave-rd6sp People don't like feeling like their time is being wasted and games used to love padding out the playtime with tedious repeats of shit you've already done, except worse because it's lost all novelty.
Good Metroidvania's do back tracking well, but most games don't. Trying to turn his opinion to complain about "those darn kids" is pretty wack though, especially when Metroidvania's have never been more popular.
@@Substantial-hf1rm It only feels like wasted time because people have developed an irrational hate for it. A lot of games have you zig zagging all over a map, Metroidvanias, most Zelda games, games like Stardew Valley, but a growing subset of gamers can't help but constantly complain whenever the area they're in isn't entire new at any given moment, so we end up with these hyper linear games that feel more like an amusement park ride than an actual world.
@@Dave-rd6sp No, they feel like wasted time because when done poorly they are genuinely just waiting time. You keep complaining about other people's opinions on backtracking as if backtracking will stop existing, but it's a non issue.
The Metroidvania genre has never been more mainstream and well received, and games like the souls series continue to be top sellers. if you don't like liner games then that's fair, but calling people braindead and blaming them for this imaginary killing of exploration is cringe.
31 year me who played and loved this game (and the sequel) as a child seeing and hearing 24 year old Nick play this game for the first time and genuinely like it makes me smile tremendously.
He called us "boomers" several times, though. That I do not enjoy (I'm 34, played this when I was 10)
Hahaha hearing boomer as a 27 year old who played n64 I was like huh
I actually really enjoyed this type of video. It’d be cool to see you do more of this in the future
Oh hello, how are u?
i agree
Nick had too much fun with Banjo.
I suggest he suffer with The Last Of Us Part 2.
Or God of War Ragnarok on Give Me God Of War difficulty.
Also in water - x is the dash, a gives you a medium option between just the stick and x. I used x to navigate long distances, then a to get the collectibles.
Banjo kazooie is THE Game of time
X doubt
I was dying seriously I am lucky to by alive
No…
Yes I agree give this man a copy medal
A:Yes
B:No
X:Doubt
Y:You live on the highway
Me:SPAMMING X SO HARD ITS LIKE SMASHING THE SUB BUTTON
“Boomer’s nostalgia glasses”… bro is like 5 years younger than the “boomers” he’s talking about
As someone who is literally five years older than him and grew up playing this game, it does feel really weird being called a boomer by someone I could have attended the same elementary school as, lol.
I guess those five years really do make a difference though, because my brother is five years younger than me as well as it’s funny how significantly that has shifted our pop-cultural landmarks.
Yeh i understand nostalgia glasses but why boomers
@@randomenvelope some of these dummies call anyone older than them a “boomer” even though boomer refers specifically to baby boomers.
he's from 4chan
In which Nick explains the inferiority of soft '00s kids compared to determined, resilient '90s kids.
@@matthewbartlett3442 you cared enough to comment
Banjo and Kazooie is one of those games I have more reasons to appreciate as an adult than I ever did as a child.
Yeah, i think the same
Same with Bad Fur Day as well
@@GoofyPoptart I love Conker
Bro, if Nick gets mad when a game forces you to make backtracking and if he said that banjo kazooie is based because of not doing it, I cant imagine what he's gonna say about Banjo Tooie 💀
Not to mention the larger number of actually obtuse puzzles and navigation that will frustrate him.
That's so interesting that you don't like backtracking in video games after unlocking new abilities. I LOOOOVE that. I love being able to revisit old areas with entirely new abilities and looking at the map I used to look at in a totally new way because I have a bunch of new tools at my disposal and it completely changes a bunch of early rooms etc. Unlocking new areas you couldn't reach before, letting you reach new pathways, find secret Chests etc. Idk i love that stuff. Makes the world feel very dense and full. Not sparse. Interesting to me to see another perspective
to each their own :)
Realizing I have to leave the world, my notes don't save, which means I have to recollect all the notes because some were locked behind a move I needed to learn in a different world is so frustrating. I have no problem replaying Banjo over and over, but whenever I play a game, I intend on 100%ing that specific area before I do anything else. I'm very happy I decided to randomly stumble upon the Banjo speedrunning community because theres a glitch where you can start the game with all the moves learned(but this also requires playing the game at least one time the normal way) so I don't actually have to backtrack.
You'd love Banjo Tooie
@@caelum9471 you don't need to back track for notes at any point, just like... One jiggy, two if you're bad at Mr. Vile's game
@@digitalunity In Gobi's Valley there is a target above a small pyramid that you have to use the flying beak attack on to enter and it contains notes and a jiggly from the dancing poop snake, and that attack you only learn in Freezeezy Peak so you still have to backtrack for it. I suppose you could do Freezeezy Peak first as I don't believe there's any notes locked behind a specific move you wouldn't know already, but unless you've already played the game, no one would really know to do that.
This is great, would love to see more reviews like it!
Man, Grant Kirkhope is a Legend, some of his works where in Banjo Kazooie, Banjo Tooie, Yooka-Laylee (Spiritual Succesor), Mario + Rabbids and Spiral Mountain Remix in Smash
While this may not change your opinion, when swimming and flying you can hold R to sharpen your turns. You definitely have to get a feel for it first though. As for save states i don't recall the xbox version having them, so i will have to look that up. Other than that it was a fun video to watch, its always nice to see more reviews on one of my favorite games.
the Xbox version saved jinjo and note progress, so if you died they remained collected.
@@jeremyabbott4537 ah yeah but that was them fixing something that they had an issue with programming on the n64. Dont really consider that save stating though as nick described it
Hearing him say "Banjo AND Kazooie" was driving me insane. lol
I was truly furious by the end of the video lmfao
I thought I was the only one. Omg cringe.
Please do more videos like this sprinkled in with your smash bros ones! I had a lot of fun revisiting this game with an outsider perspective!
I am so glad you talked about this, banjo and kazooie are one of my favorite games ever and i love the characters immensely. Seeing one of my favorite youtubers talking about it is just so awesome too!!
Now all you gotta do is learn the banji kazooie tech in smash :P
hoo boy you wouldn't like Banjo-Tooie! The thing you mentioned about backtracking with new moves is taken to a whole new level in that game. Tons of things you walk up to, discover you can't do anything about and then leave only to come back a couple of levels later when you have the right move to do it. And I love it for that. It's something I genuinely enjoy in games, when you have seen something before and when you get access to a new move or item or whatever, it's like the jigsaw piece falls into place and you're like "Heeey, this is the solution to that old thing way back there!"
Love that stuff, but just a heads up, you'll absolutely hate Banjo-Tooie, I can tell
Great video.🌟 Very interesting and we'll explained.
The part about the level designs and music reminded me of Donkey Kong Country, no wonder Rare made both (and Retro Studios kept up the quality with Country Returns and Tropical Freeze).
Playing a game like this at like 8 in 1995 or 1996 or whatever was actually mind blowing. It was a massive step from 16 bit. Super Mario 64 blew my little asswipe mind.
"I love the fact that BK has no backtracking"
Banjo-Tooie: 👀
There are no boomers who have any feelings towards this game 🤣
Banjo and Kazooie is just a awesome Rareware game and i can agree the music is so memorable and yeah the notes after you die to collect truely pain and the cutter was perfect
I have such wonderful memories with this game as a kid, each time I think about Banjo Kazooie I instantly remember when I used to play it with my big brother on our Nintendo 64. Each couple years I come back to play it once again and remember that cool time.
Glad you liked it Nick!
Very happy to hear that you had a great overall experience as this is one of my favorite games! I did have nightmares as a kid trying to swim under Clanker to free him though. As for pushing up to control the camera that was a designated button (up C) there wasn't a second analog stick so there were buttons instead. It must be a lot easier to go into first person view with a stick than with the original four buttons.
love the intro, it pulls u in a lot. i’ve watched u for more than a year now and ur videos get better and better
I have played banjo - kazooie this year for the first time and i think its a really good platformer that has some flaws that all old games share but I think when you like 3d platformers you should try it. In my opinion it’s 8,5-10 when you rate it like 3d platformer that released now but at the time it came out it would definitely be 10-10.
I mean, besides Mario Odyssey, can you really think of a better 3D collect-athon platformer?
Personal opinion, bit of a hot take, Banjo Kazooie > Mario 64
@@digitalunity I 100% agree. It is pretty much better in every way possible besides the movement.
The camera issues are real on modern controllers with joysticks. It's much easier to operate the camera on the N64 controller's C buttons - no accidentally going into first person view, and rapidly tapping C-Left or C-Right is much quicker than repeatedly tilting the joystick.
Edit: but for the love of god please hold down R when flying/swimming, you're playing the game on hard mode by not doing that.
Really cool video! Nice change of pace from the usual stuff that worked well. I hope we see more videos like this about games you missed out on or never played. (Perhaps a certain series starting with Xeno and ending with blade 👀)
I don't think boomers would even play this game, seeing as they were born between the mid 1940s-60s 😄
Still, I'm glad you enjoyed it. It's an absolute classic! Perfect to play around Christmastime, mainly thanks to Freezeezy Peak!
Lol. Dude shits on guys in their 30’s like that won’t be him in just 6 years.
@@denimchicken104 Yeah, I'm 36 and was within the prime target age range for Banjo Kazooie when it came out, but TIL me and everyone else who grew up with N64 are now boomers.
@@1ThousandRoads Millennials just get called boomers as an insult I think haha.
Yeah it was gen x and millennial that were into videogames most boomers think videogames are a waste of time and would rather watch TV instead.
People nowadays are so hasty...
I mean, it's not just you, there is A LOT of people i see that hates backtracking in games. Nobody have patience to just take the time to enjoy playing the game.
I think because of social media and so many options, stimuli and things to do people just don't like to redo challenges they failed, backtrack to areas already visited and spend hours on the same objective or looking for one jiggie. It's a dopamine problem that affects our society.
Banjo Kazooie is a game from 1998, it was made for the people from that time and it's a great game if we have the patience of someone of 1998.
Also, great video! I'm happy to see you liked BK 😄
Holding R when you’re swimming/flying fixes all of the control issues, it’s so nice
Really fantastic review Nick! Really love this kind of content!
Banjo and Kazooie is One of The Most Legendary Games Humanity Has Witnessed!
Lmao we’re millennials not boomers.
Haha according to younger gens, we might as well be 😂😂😭😭
Zoomers came up with their own consensus that anybody older than them is a boomer because they grew up with ineffectual parents who didn't care to teach them how the world works and were basically allowed to mess around on their phones because the belligerent and disruptive students dominated the teachers' attention. That's why they're so ignorant and stupid.
I never thought Nick would make a game review. But I am not complaining. Now I kind of hope you do more of these
4:51 Castleroids hahaha Genius! I laughed so hard!!
thats right no one likes sora's big ass shoes
Sad that he probably wouldn't like Tooie if backtracking is an issue, but I happen to love that game because of that (not to mention, the backtracking is completely optional in that game unlike what haters want you to think). Movement is vastly improved in Tooie as well. Very curious to hear his takes on it either way.
Yeah but some jeggies are just tedious as f***. They even go Ans joke about some in the game "where kazzoie says,
"we did ALL OF THIS for ONE jiggy? Can't you give us something else?"
"Lol no. You get the one. Take it and get outta here"
"Alright I thought I'd ask shit"
The devs knew in that moment and kazzoie 4th call out that bullshit
Tooie was good for world's interconnectivity on isle o hags
But BAD for backtracking shit
I would love to see more videos like this on any game you feel like talking about, whether it would be negative or positive.
This video format was very good!! I like this style of content and I think it works really well for you, Nick.
I'm interested if you'll ever try Banjo Tooie. It's developed a bit of a polarized reception these days due to the backtracking (which you said you despise in the video so you might hate it LOL), but IMO it's even better than Kazooie. Some of the funniest video game writing ever too.
Agree on that, i am pretty sure, Nick will be infuriated by the pseudo-open-world of Tooie.^^
Nick would probably like the subtle quality of life improvements the game made across the board and the more creative and fleshed out characters/worlds, but he would hate the expected backtracking and dislike a number of the genuinely obtuse puzzles
I think the graphics in Banjo-Kazooie hold up pretty well they’re charming, colorful, cartoony and lively plus for N64 standards they look very good. It holds up more than other games from the time, especially for games that try to go for “realism,” plus there’s no N64 fog that plagued numerous other games and developers. It still holds up I think.
love the different style of video today, keep up the great work :)
Could you please do more of these videos! It was very fun to watch, since this was my childhood game.
You used save states, huh? Yeah, that's okay. It just means you're bad.
That title sounds like something a zoomer would come up with.
I’m just a teenager, so I don’t really have a childhood nostalgia bias, and the banjo-kazooie installments are without a doubt my favorite game series (ignoring nuts and bolts).
Oh damn the shirt rep
First comment on the handsome man video
I enjoyed this different style from you. Hope you do more of these in the future. Maybe about persona?
To me BK embodies the joy of growing up in the late 90s.
5:32 so THIS is the Nick we see whenever he plays Mario Party
Your review format is second to none.
13:11 You must consider the game at 1998.
This game was released on N64, there the camera was controlled by the C Buttons, 4 yellow directional buttons, so it entered first-person mode if you pressed UP. The Switch controller doesn't have that set of buttons, instead it used the second analogic stick, which the N64 controller didn't have.
Otherwise, you are talking about the adaptation to the Switch N64 Emulator.
At the time, camera control was new stuff and I don't remember a game that delt well with it. Even in Ocarina of Time the camera was kinda hard to control and in Mario 64 the camera was the final boss.
Yet the free cam in majora mask 3D was a dream extra
@@Matanumi Well that's the benefit of porting games instead of emulating them as a product.
Seeing kids discover the games of my past and loving them fills me with joy. It hurts being called a boomer though
Im 17 and i'll started playing it great game. I think old games are in generell much better. Gta 3, Gta San Andreas, Max Payne, Mario 64 so many Oldschool Games are better than all the games of today
This was such a great video. Of course I love your smash content, but I'd love to see you expand a little bit more and talk about some other games too. I hope this video does well
On the backtracking thing: The way the level openings and puzzles are structured in Grunty's Lair means around the middle of the game there is some freedom in which order you can do the levels; in particular: Freezeezy Peak and Gobi's Valley. While the puzzle for Freezeezy Peak is earlier, you past by the opening to Gobi's Valley first. And after passing by Gobi's Valley if you explore a bit before going to Freezeezy Peak you can find the puzzle for Gobi's Valley.
Why is that particularly important? Because while the game is sort of structured so you can go to either first - each level has a move you require for the other level - You need Beak Bomb from Freezeezy Peak in Gobi's Valley and you need the Running Shoe's from Gobi's Valley in Freezeezy Peak. So not only do you have freedom to do them in either order - but you are also forced to backtrack to them regardless of which order you pick.
Great video, the editing was on point and the style was unique. Perhaps you could do this style of video on the new Pokemon games.
I really like this style of video! Keep it up :)
Couldn’t agree more about the save states. I play all the games from my childhood on emulators now for this exact reason. I’m 30 years old and just flat out don’t have the time to play these games without save states anymore.
I love this kind of format for new videos! One suggestion though. Maybe start with the bottom tier aspects of the game and go up from there
Love this type of video keep up the great content
Advice for the camera, holding R down helps in sections where you need a bit more control or angle that doesn't align to the 8 way rotation that C-Left or C-Right give you. It makes the camera follow directly behind Banjo, and helps alot with some of those walkway sections like the forest level, although it still has collision as if it were a physical object so it's not perfect.
C-Up to take a quick look around too helps you line up before holding R.
I speak as someone who played this game when I was young and it’s still my favorite video game of all time.
I definitely agreed with you about the camera being trash and also the swimming/flying mechanics. So much frustration I’ve had with them as a kid especially Clanker’s Cavern & fighting Gruntilda in the air was a massive pain. 🤬🤬🤬
I did not know we are the exact same age until today but I did grow up on the N64 so I definitely have serious nostalgia for games like this, Mario 64 and DK 64
It's worth mentioning that when this came out, it had nearly the best camera controls you could find among it's peers. And as others have pointed out, the R button let's you pivot quickly when swimming or flying and resets your camera when walking. And yes the engine room is a bitch, it's literally the hardest thing in the game besides maybe the grunty fight.
I really like this format of video keep it up :)
Yooo Nick rocking the Choctopus merch let's go
Great video dude. Love how discussed the game in your view. Great work!
You should do more things like this its very entertaining and different from the usual.
Decided to do a 100% run of the game a couple months ago. It was... an experience, to say the least.
What was the worst part, and why was it Rusty Bucket Bay?
@@digitalunity Rusty Bucket Bay is a synonym for the 9th Layer of Hell, and the fact that your Note count resets -if- WHEN you die.
Another fun lil fact about swimming is that you can press the regular swim button to cancel the momentum from Kazooie's swimming :)
O.o
Banjo came out on my 4th birthday.
Great review. I also have never played it, but I always wondered if it was among the large amount of shovelware that people like to pretend the 64 didn’t have tons of.
I see the Piplup chilling in the background too
Dawg you should make more of these kind of vids man
good video. there's two things you overlooked. first off this game has codes that grant quality of life improvements like infinite air for underwater, infinite ammo for eggs and red & gold feathers and even codes that help towards Banjo-Tooie. and second is the infamous Stop N' Swop feature and how it works is you need to get all of the jiggies in the game and defeat Gruntilda, then in the end credits Mumbo shows three of the items that you collect. there's a nifty item called the ice key and if you play Banjo- Tooie with it collected in this game the end result is seeing what Kazooie looks like as a dragon. the place to find the ice key is freezeezy peak in the walrus's cave.
The Cam is a result off the C-buttons in stead off Stick on N64. Was fine there.
Hearing Antdude's voice at the begginning fucked me up a little I won't lie.
The reason the Camera is like that with the analogue stick is because on the n64 controller, there is no second analogue stick for the Camera; instead, there are four "C buttons," hence why it acts like buttons. For those who are playing on an emulator, you can make the "diagonals" more narrow if you're using an analogue stick for C buttons, which makes it difficult to accidentally press one.
I just started playing it recently myself, and the first level's last jiggy stumped the hell out of me too
This was a really great video. Hoping you make one about donkey kong 64 if you haven’t played it yet.
Mad jealous of the bowsers airship in the background
Great vid!!
I actually love the quick pivot button for the camera and wish more games had the option. I don't like having to take my thumb off my main button moves just to slowly move the right C_stick camera. I love quickly just tapping the triggers/bumpers to pivot the camera, keeping the rest of my fingers unbothered. Not saying the cam is perfect but it was ahead of its time with that one choice IMO.
I also don't remember the C Stick going into 1st person mode so that might be a bad modern choice. I remember on the N64 1st person was a button so it wasn't easy to do accidentally, but I might be mistaken.
And yeah swimming and flying could definitely feel better as long as it doesn't feel as EASY as moving on land. They're SUPPOSED to be harder just like those are harder IRL, but that doesn't mean they shouldn't still be fun so I half-agree with you there.
Really appreciate the viewpoint. Getting older and talking about older games I grew up with like Banjo Kazooie, I always felt like maybe it was just nostalgia, that these games arent actually that great. But there is just a distinct lack of passion and care put into big games these days. Banjo Kazooie was a AAA title when released, and compared to some of todays biggest games, its always been clear what had more heart put into it.
The flying in both this game and the sequel really could have used with a hover option or a way to safely terminate flight in place without breaking kazooie's neck by drilling down.
The swimming again could be remedied by using the R button for better control at times.
The camera panning works like a button because the N64 had a set of four arrow buttons instead of a right stick.
just played through it again last week...aside from the swimming mechanics, it still holds up really well
N64 was before my time, so I didn't have any nostalgia for the system or its games. And I've pretty much heard Banjo Kazooie is a classic since before I was born. So when it came to Switch online about a year ago, I gave it a shot. And honestly despite its age, I loved it. It was such a charming, fun experience and even though it's been less than a year since I first played it, I'd easily call it one of my favorite games. I think the fact that someone can play it blind as an adult and enjoy it is really a testament to how well it holds up. Glad to hear another newcomer's impressions.
This was my favorite game as a kid. And it's cool to see that you don't need to be a kid in 1998 in order to enjoy it.
That being said, I can't believe I'm now so old that there are legal adults today who weren't even born when Banjo-Kazooie came out.
''Doesn't lack backtracking''
NOBODY TELL HIM ABOUT BANJO TOOIE!!!
well, this video makes me feel incredibly old, but also incredibly happy to see that it isn't just nostalgia glasses with it. Conker's Bad Fur Day hasn't aged quite as well cause the humor is *super* 90s, but the gameplay is even better imo.
Goat video, can't wait to see more of this stuff
I don't know if this _is_ a series on the channel, but I would love to see it become one
The camera thing is a limitation of the N64 controller, not a flaw of the game. They did what they could do, There wasnt even a joystick for camera, there were C-buttons