👇 *LINKS FROM THE VIDEO* 👇 🔸 *Auto-Rig Pro* blendermarket.com/products/auto-rig-pro/?ref=356 🔸 *Auto-Rig Pro Quick Rig* blendermarket.com/products/auto-rig-pro-quick-rig?ref=356 🔸 *Animation Layers addon* blendermarket.com/products/animation-layers?ref=356 🔹 *ROKOKO INDIE BUNDLE AND DISCOUNTS INFO* -use coupon code *RKK_CGDIVE* at checkout to get *5% OFF* all Rokoko purchases! -*Indie creators* can get up to *45% off* by using the code above with this link! : glnk.io/3vn51/cgdive *OTHER VIDEOS MENTIONED IN THIS TUTORIAL* ruclips.net/video/nvjq7C9BbAQ/видео.html ruclips.net/p/PLdcL5aF8ZcJvvsiXT9kOvO6xCCv2r9sOW ruclips.net/p/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
Absolutely 100% perfect! I wish this tutorial was around years ago when I had to learn all this. This is the exact pipeline I use now.. except I add face mocap from Rokoko but that's just a copy/paste thing. I find Mixamo export (from Rokoko) to be the most accurate although the new UE5 skeleton looks to be correct also. The other exports are borked in Blender as their resting state (Edit Mode) is totally broken coming out of Rokoko. If you need a UE4 mannequin rig, you can import it into UE5 and then export that back to Blender to fix it.. but what a pita.
I don't fully understand the questions. See if this video answer some of them ruclips.net/video/YK7sc7tovc0/видео.html&ab_channel=CGDive%28BlenderRiggingTuts%29
I have a suggestion for a tutorial. I have been having problems with getting high heels to be correctly rigged to a character "DURING ANIMATION". Everything works perfectly outside of when character is retargeted to an animation FBX. The high heels move well during pose mode, but as soon as animation is applied, the character goes flat-footed and then the heels tilt upward. I figure it has something to do with Pose Position and Rest Position, but I can't seem to get it work properly during animation. In case you are wondering, I am using a Human Generator model to which I added high heels. UPDATE: I actually encountered the solution during the "Fix Arms Crossing" section of the video. That corrected almost the entire issue. The shoes are now properly oriented during animation. Now I just simply have to fix why the character goes are pok8jg up through the shoes. I am thinking that when I was initially adjusting the character pose I may have moved the toe bones. But thanks for the helpful video. I will let you know if it all works out. Last year I bought Auto Rig Pro but I had no idea about the Quick Rig addon until I saw another one of your older videos yesterday. I went and bought it. WHAT A GREAT TOOL!! It's going to make my life so much easier😅😅
Great video as always. It would be fantastic if you could include more content on transitioning between Blender and Godot, and vice versa. We often hear about Unreal Engine, but Godot, like Blender, is a free tool that's gaining significant traction. It would be awesome if the master could also share some tips and tricks for that transitioning.
Yeah, I'd love to do that but - realistically - it's a bit unlikely to happen. I don't like spreading myself too thin because the content ends up shallow. In terms of game engine, I am interested in Unreal so that is what I am likely to cover. Sorry, nothing against Godot, just the reality that I can't cover everything that CGDive viewers are interested in. :/
We actually have an addon that does just that :) It's called Game Rig Tools. It simplifies the control rig for export to games. ruclips.net/p/PLdcL5aF8ZcJv6Hd5wGEiHxpYpzAMJPnsB But I am not sure what your goal is so not sure if it is what you are looking for.
@@CGDive i think it works, i m trying to do custom animations for an old game, but the bone number for the rig is like 50 and i don t want to keep using mixamo animations
Thanks for the video. I cannot repeat the stabilizing of foot at 27:10. Since we are just copying and pasting the delta and the Combined blending method also considers the underlying layer I cannot understand why your method actually is working. Anyway, I cannot repeat the stabilizing of foot on my bench. Anyone knowing what can be wrong?
Hi. No, you are not copy-pasting the delta, you are pasting the pose you copied. We copy the pose, then we paste that exact pose frame-by-frame. So on each frame the delta is slightly different but the result is the same pose you pasted >>> this should give you a stable foot as a result. As to why it doesn't work for you, I am not sure. I am confident in the technique and the way I showed it so my guess is that you might be doing something differently from me. Give it another shot.
@@valleybrook I don't think there are any changes in 4.3 that would affect this. If you are on discord, drop by our server and share some details. YT comments are not great for discussing this type of questions discord.gg/j8SQCjFsXP
@@CGDive I have been a bit frustrated but then I did EXACTLY what you described, i.e. Copy pose and then Insert keyframe. And then do that for the keyframes onwards. Then it works! My mistake was to just copy the data at the keyframeposition in the dopesheet and then paste it for the keyframes onwards, without inserting keyframes. That obviously is not enough or working. I don't really understand why this is not working though
@@valleybrook Ah, right! "copy the data at the keyframeposition in the dopesheet" > I assume that means you copied a keyframe from the dopesheet over and over. In that case you are indeed copy and pasting a specific "delta/offset". But since the underlying pose on each frame is different, that results in a different pose on each frame. When you copy and paste the pose in the viewport, then you are creating that exact pose and blender is keyframing the correct delta on the Combine layer. That's why we have to paste the pose on each keyframe with this technique. Does this make sense?
@@Feefunn Did you watch the video? Auto-Rig Pro is the main addon which provides most of the functionality such as Smart Rigging, Retargeting and so on. Quick rig is the feature that converts Deform rig to control rigs (5:30 and 6:39). Quick Rig requires the main addon so it's useless if you buy it without Auto-Rig Pro .
Hi,cg dive please make a tutorial on human generator with auto rig pro and targeting with it. I'm facing so many with these because I want to make a mini short films this human generator will be helpful for this animations but I have problem with hunan gen and auto rig pro so please I'm begging you make a tutorial on these.. It will be so helpful for us.. or those who are want make a qucik 3d animations..
I have been an ARP user for years its only short coming is that its facial rig system does not support mocap from source like Iphone, live link, A2F that way we can with Advanced skeleton rigs in Maya.
Face mocap is super easy to get on your char though.. as long as you have the ARKit blend shapes. It's just a copy/paste at that point. Just make sure there is a keyframe on the shape keys ahead of time. I had ChatGPT make me a Python script that keyframes all my shape keys.. then you just copy from Rokoko and Paste to your Blender asset.
@@tommywright True. But if your point is that you don't need FaceIt, I would disagree (depending on your needs of course). FaceIt doesn't just apply ARKit shapes. It can create the shapes on a mesh that doesn't have them. It also creates a face control rig which enables the use of NLA to tweak the facial performance. It has a retargeter which can retarget shapes with different names, etc. It's everything you need for face mocap and then some :)
Sir it already helps me a lot from this video a big thanks to you btw sir do you have any contact media like discord, insta,etc? If you do have can you please provide me i wana clear my doubt through it
👇 *LINKS FROM THE VIDEO* 👇
🔸 *Auto-Rig Pro*
blendermarket.com/products/auto-rig-pro/?ref=356
🔸 *Auto-Rig Pro Quick Rig*
blendermarket.com/products/auto-rig-pro-quick-rig?ref=356
🔸 *Animation Layers addon*
blendermarket.com/products/animation-layers?ref=356
🔹 *ROKOKO INDIE BUNDLE AND DISCOUNTS INFO*
-use coupon code *RKK_CGDIVE* at checkout to get *5% OFF* all Rokoko purchases!
-*Indie creators* can get up to *45% off* by using the code above with this link! : glnk.io/3vn51/cgdive
*OTHER VIDEOS MENTIONED IN THIS TUTORIAL*
ruclips.net/video/nvjq7C9BbAQ/видео.html
ruclips.net/p/PLdcL5aF8ZcJvvsiXT9kOvO6xCCv2r9sOW
ruclips.net/p/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
you will never find tutorials like that anywhere in the internet. Really usefull, thank you!
I'm happy to hear that! Thank you too!
The best rigging tutorials out there! This is going to be very impactful for all of the Rokoko users
Thanks for the kind words. Yeah, I hope this helps many Rokoko (and even non-Rokoko) users :)
Absolutely 100% perfect! I wish this tutorial was around years ago when I had to learn all this. This is the exact pipeline I use now.. except I add face mocap from Rokoko but that's just a copy/paste thing. I find Mixamo export (from Rokoko) to be the most accurate although the new UE5 skeleton looks to be correct also. The other exports are borked in Blender as their resting state (Edit Mode) is totally broken coming out of Rokoko. If you need a UE4 mannequin rig, you can import it into UE5 and then export that back to Blender to fix it.. but what a pita.
Awesome! Yeah, I believe this workflow is quite optimized.
Just in time!! My savior ❤❤
Awesome!
this is life changing stuff man wow i've been using a combination of tools for all this but it's time to switch
Glad to hear you liked the workflow. Indeed, Auto-Rig Pro solves a lot of issues with a single tool. Well, two if you want Quick Rig :)
many thanks, this is a brilliant tutorial
Very helpful video. Thank you!
Thanks, Martin!
this is so great please make more ARP videos like these ...like retageting multiple animations and blending it...cleaning up mocap aniamtions
Thanks for the suggestions. Check out the ARP playlist. Retargeting multiple anims is covered:
ruclips.net/p/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq
MY FAVOURITE CHANNEL
You are too kind, sir :)
THX 🥰 cgdive
I’m happy it was helpful, enjoy the workflow!
Great stuffs
Amazing, would love a more in-depth tutorial on the Quick Rig extension 🙏
Thanks for the feedback!
Best channel ever ❤
How to animate the rotated character, how to retarget a character with different orientation?
I don't fully understand the questions. See if this video answer some of them
ruclips.net/video/YK7sc7tovc0/видео.html&ab_channel=CGDive%28BlenderRiggingTuts%29
I have a suggestion for a tutorial. I have been having problems with getting high heels to be correctly rigged to a character "DURING ANIMATION". Everything works perfectly outside of when character is retargeted to an animation FBX. The high heels move well during pose mode, but as soon as animation is applied, the character goes flat-footed and then the heels tilt upward. I figure it has something to do with Pose Position and Rest Position, but I can't seem to get it work properly during animation. In case you are wondering, I am using a Human Generator model to which I added high heels.
UPDATE: I actually encountered the solution during the "Fix Arms Crossing" section of the video. That corrected almost the entire issue. The shoes are now properly oriented during animation. Now I just simply have to fix why the character goes are pok8jg up through the shoes. I am thinking that when I was initially adjusting the character pose I may have moved the toe bones. But thanks for the helpful video. I will let you know if it all works out. Last year I bought Auto Rig Pro but I had no idea about the Quick Rig addon until I saw another one of your older videos yesterday. I went and bought it. WHAT A GREAT TOOL!! It's going to make my life so much easier😅😅
Great video as always. It would be fantastic if you could include more content on transitioning between Blender and Godot, and vice versa. We often hear about Unreal Engine, but Godot, like Blender, is a free tool that's gaining significant traction. It would be awesome if the master could also share some tips and tricks for that transitioning.
Yeah, I'd love to do that but - realistically - it's a bit unlikely to happen. I don't like spreading myself too thin because the content ends up shallow.
In terms of game engine, I am interested in Unreal so that is what I am likely to cover.
Sorry, nothing against Godot, just the reality that I can't cover everything that CGDive viewers are interested in. :/
@CGDive and thats totaly fine 👍
@@erzbaron thanks for understanding!
can it be done the other way around ?? from a more complex rig (like the autorig pro rig setup) to a simpler one with less bones? Nice vid btw :))
We actually have an addon that does just that :) It's called Game Rig Tools. It simplifies the control rig for export to games.
ruclips.net/p/PLdcL5aF8ZcJv6Hd5wGEiHxpYpzAMJPnsB
But I am not sure what your goal is so not sure if it is what you are looking for.
@@CGDive crazy :)) thank you
@@CGDive i think it works, i m trying to do custom animations for an old game, but the bone number for the rig is like 50 and i don t want to keep using mixamo animations
@@elgroosopelosso Nice. This is our addon so if you have questions about it, I will try to help :)
When auto rig its messing up the thumbs how to fix it
Thanks for the video. I cannot repeat the stabilizing of foot at 27:10. Since we are just copying and pasting the delta and the Combined blending method also considers the underlying layer I cannot understand why your method actually is working. Anyway, I cannot repeat the stabilizing of foot on my bench. Anyone knowing what can be wrong?
Hi. No, you are not copy-pasting the delta, you are pasting the pose you copied.
We copy the pose, then we paste that exact pose frame-by-frame. So on each frame the delta is slightly different but the result is the same pose you pasted >>> this should give you a stable foot as a result.
As to why it doesn't work for you, I am not sure. I am confident in the technique and the way I showed it so my guess is that you might be doing something differently from me. Give it another shot.
@ thanks. Will experiment a bit and debug. I run Blender 4.3 if that matters
@@valleybrook I don't think there are any changes in 4.3 that would affect this. If you are on discord, drop by our server and share some details. YT comments are not great for discussing this type of questions
discord.gg/j8SQCjFsXP
@@CGDive I have been a bit frustrated but then I did EXACTLY what you described, i.e. Copy pose and then Insert keyframe. And then do that for the keyframes onwards. Then it works! My mistake was to just copy the data at the keyframeposition in the dopesheet and then paste it for the keyframes onwards, without inserting keyframes. That obviously is not enough or working. I don't really understand why this is not working though
@@valleybrook Ah, right!
"copy the data at the keyframeposition in the dopesheet" > I assume that means you copied a keyframe from the dopesheet over and over. In that case you are indeed copy and pasting a specific "delta/offset". But since the underlying pose on each frame is different, that results in a different pose on each frame.
When you copy and paste the pose in the viewport, then you are creating that exact pose and blender is keyframing the correct delta on the Combine layer.
That's why we have to paste the pose on each keyframe with this technique.
Does this make sense?
Is it possible to retarget to a Rigify rig using ARP retargeter ?
yep, check out my big video on Retargeting wiht Auto-Rig Pro. All I know is there.
ruclips.net/p/PLdcL5aF8ZcJvvsiXT9kOvO6xCCv2r9sOW
Is the auto rig pro addons a one-time purchase?
Yep, like all Blender addons, you buy it once and get updates forever. Kinda crazy :)
@@CGDive what's the difference between blender rig kit, and quick rig.
@@Feefunn Can you give me a link to "Blender rig kit"? I haven't heard of it.
@@CGDive i mean, auto rig pro and auto rig pro quick rig.
@@Feefunn Did you watch the video? Auto-Rig Pro is the main addon which provides most of the functionality such as Smart Rigging, Retargeting and so on. Quick rig is the feature that converts Deform rig to control rigs (5:30 and 6:39). Quick Rig requires the main addon so it's useless if you buy it without Auto-Rig Pro .
Hey CGDive learn so much from you but can you please help in how to attach auto rig pro facial to mixamo rig correctly its much needed right now😢
Good question but I have never done that. I will note it as a possible future video
Hi,cg dive please make a tutorial on human generator with auto rig pro and targeting with it. I'm facing so many with these because I want to make a mini short films this human generator will be helpful for this animations but I have problem with hunan gen and auto rig pro so please I'm begging you make a tutorial on these.. It will be so helpful for us.. or those who are want make a qucik 3d animations..
Noted. Yes, I think it is a good idea. Not something I can do right away but I will keep it in mind!
I have been an ARP user for years
its only short coming is that its facial rig system does not support mocap from source like Iphone, live link, A2F that way we can with Advanced skeleton rigs in Maya.
True. But there almost no bone rigs that do, at least for Blende. ARP + FaceIt works great though.
@@CGDive Yep I got Faceit ,to use with ARP, after watching one of your video’s about it.
Its a Great combination!!.👍
Face mocap is super easy to get on your char though.. as long as you have the ARKit blend shapes. It's just a copy/paste at that point. Just make sure there is a keyframe on the shape keys ahead of time. I had ChatGPT make me a Python script that keyframes all my shape keys.. then you just copy from Rokoko and Paste to your Blender asset.
@@tommywright True. But if your point is that you don't need FaceIt, I would disagree (depending on your needs of course). FaceIt doesn't just apply ARKit shapes. It can create the shapes on a mesh that doesn't have them. It also creates a face control rig which enables the use of NLA to tweak the facial performance.
It has a retargeter which can retarget shapes with different names, etc.
It's everything you need for face mocap and then some :)
@@CGDive Yeah, you still need FaceIt so you don't have to build the 52 blend shapes.
Sir it already helps me a lot from this video a big thanks to you btw sir do you have any contact media like discord, insta,etc? If you do have can you please provide me i wana clear my doubt through it
We have a discord server discord.gg/j8SQCjFsXP