Klostyn Weapons (Godot Retro FPS Game)

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  • Опубликовано: 11 янв 2025

Комментарии • 20

  • @Tenzalt
    @Tenzalt 25 дней назад +4

    This looks amazing! it already feels like a GoldenSrc game, like Half life or Counter strike

  • @rebus_x5313
    @rebus_x5313 27 дней назад +5

    One of the best examples of truly retro look that i've seen. Most devs would apply pixelization filter and call it a day

  • @crazytiger800
    @crazytiger800 10 дней назад +1

    I like it, artstyle reminds me of early 2000 games like Voyager Elite Force and Elite Force II. The guns are also very industrial + biopunky

  • @Dallas4090
    @Dallas4090 28 дней назад +2

    The sound variety is amazing. Every weapon sounds unique

  • @PootisMayo
    @PootisMayo 28 дней назад +1

    Those weapon models are so fantastic, especially the living alien weapons.
    I thought at first the giant green weapon would be a nuke launcher rather than something that disables mechs.

  • @mattc7420
    @mattc7420 28 дней назад +2

    Your work looks great! I'm excited to play it❤

  • @lucidnonsense294
    @lucidnonsense294 28 дней назад +1

    i love the ammo counters

  • @mplaysstufffullstreams3240
    @mplaysstufffullstreams3240 22 дня назад +1

    really cool sense of motion :)

  • @arkgaharandan5881
    @arkgaharandan5881 28 дней назад +1

    its shaping up to be a great game.

  • @JebaliJihed-g5c
    @JebaliJihed-g5c 28 дней назад +3

    i really love this so much

  • @reddoesstuff7553
    @reddoesstuff7553 28 дней назад +2

    Yoo this is sick!

  • @sunky-rf9ut
    @sunky-rf9ut 27 дней назад +2

    this weapon preview is (not gonna lie ) a very good show case of your talent for designing 90s-2000s video game weapons.
    with that being said, i do have a piece of criticism however, which is best expressed in one word..."redundancy"
    specially with the abundance of full-auto guns/rifles, (from my perspective at least) each of the full-auto weapons have around the same role/function (aside of mabye power differences) there aren't even any recoil differences.
    my suggestion:try to slim down the roster of full auto weapon from 4 weapons to mabye 2,or try to establish more unique attributes to each of the full auto guns so each weapon has it's utility/play-style in the sandbox,
    for example in HALO CE,the assault and plasma rifles had their different play-styles from one and another ,in the sense that each one has advantages and disadvantages that balanced the usage of both weapons(especially when the game forces you to occasionally equip new weapons off of the ground via it's two weapon limit), research about this more,it may help you have a better and more balanced sandbox(i also recommend you to keep my advice in mind while finalising enemy and level design,balance is what distinguishes the decent from the great !)
    Edit: I'm so happy that the creator responded

    • @Secordrian
      @Secordrian  27 дней назад +1

      I appreciate the criticism and will work to make the game even better!

  • @deadclicks
    @deadclicks 28 дней назад +1

    Neat!

  • @dusjd385
    @dusjd385 28 дней назад +1

    잘보고있습니다. 여전히 개쩌네요

  • @ATHENA-nd6iq
    @ATHENA-nd6iq 27 дней назад +2

    his is very nice, I want to play, what is the name of your game?

    • @Secordrian
      @Secordrian  27 дней назад

      the name of this game is Klostyn. thank you!

    • @ATHENA-nd6iq
      @ATHENA-nd6iq 27 дней назад +1

      @@Secordrian
      where can i play?

    • @Secordrian
      @Secordrian  27 дней назад

      @@ATHENA-nd6iq The game is still in development and will be released on Steam at a later date.

  • @borealisaristocles4825
    @borealisaristocles4825 28 дней назад +1

    el arsenal más normal de cod: