100% agree with your take on sounds in games. I love the sounds of Sea of Thieves, it's so immersive and so relaxing ! Sometimes I just want to play the game to hear the relaxing sounds. Well of course it also helps that the game is beautiful 🤣 !
Nice work, man. Even if, as you said, you still have a lot of fixing to do, I'm very impressed with what you achieved in one weeks time. And, as a software developer myself, I know that dedication is one of the keys to success. Keep up the good work!
That's awesome, maybe some footstep shuffles, like feet scraping on the ground every once in a while could give more depth? Just a thought. Awesome work dude
You should add some random variation to the footstep sounds, keep the volume in a range instead of a single float and add some multipliers based on the characters speed. It sounds much more natural that way 👍
It's definitely fun but the parkour system is very complicated and finicky, I'm having a lot of trouble polishing out the feel, the bugs and all the IK issues 😅
@@AlsoFloky Did you had a look at the parkour pack on the Unreal Engine Marketplace ? Maybe they could be interesting to complete your own parkour system ?
Whoever did the sound design is incredible
100% agree with your take on sounds in games. I love the sounds of Sea of Thieves, it's so immersive and so relaxing ! Sometimes I just want to play the game to hear the relaxing sounds. Well of course it also helps that the game is beautiful 🤣 !
First person definitely gives me mirrors edge vibes. I agree with what you said about sound and audio. They differently immerse you in the world.
I'll take good sound over good graphics any time, but good graphics make it easy easier to sell a game
New here, but love the immersivity of the sounds. The breath is a bit loud, but other than that I love this :)
Nice work, man. Even if, as you said, you still have a lot of fixing to do, I'm very impressed with what you achieved in one weeks time. And, as a software developer myself, I know that dedication is one of the keys to success. Keep up the good work!
Thanks! Can't wait to show you all week 2!
Looks great! Nice work so far and keep grinding it!!💪💪
Thanks! Will do!
Where do you usually stream? I want to join in and just have some chill vibes : ) Also I really like your game idea! Hope to play it when it releases
On my main channel @floky, should be in the description 😉
@@AlsoFloky Thanks! Will check your stuff out!!
That's awesome, maybe some footstep shuffles, like feet scraping on the ground every once in a while could give more depth? Just a thought. Awesome work dude
Thanks for the feedback! Will pass the word to the guy working on the sounds 👍
You just popped up on my recommended , but im not complaining , love the vid!
Glad you like it! New one should be up soon 😁
You should add some random variation to the footstep sounds, keep the volume in a range instead of a single float and add some multipliers based on the characters speed. It sounds much more natural that way 👍
100%, we did exactly that! :D
dude them knocks got me, I actually looked around
Hahaha, they get me every time aswell 🤣
😂 Mission Accomplished.
- Video editor speaking
clicked on this to be the 1000th viewer, stayed and subbed for the content.
Glad to hear it!
Very interesting, I would like to do a game like that too ^^
It's definitely fun but the parkour system is very complicated and finicky, I'm having a lot of trouble polishing out the feel, the bugs and all the IK issues 😅
@@AlsoFloky Did you had a look at the parkour pack on the Unreal Engine Marketplace ? Maybe they could be interesting to complete your own parkour system ?