It's been a while and I was pleasantly surprised by the new build in the early game^^ Very interesting and entertaining! Glad to see you back. In case nobody points it out later during the stream: 6:37:30 : For spaceship requests: Instead of "Item Count", you can use "Request fulfilled: ..." and not having to reenter the same numbers twice, and it also prevents a possible contradiction between both entries that could get your ship stuck. Plus it reduces the selection to only items that you have set a request for. So it's both faster and eliminates a possible source of errors.
Welcome back. Your speed running guide for base factorio helped me tremendously in learning the game mechanics. Hope you make one for space age as well!
Used that speedrun guide video and pdf for my own speedruns. Got down to 2h 36m when I stopped... That guide ruined me.... have never been able to build a factory with a proper BUS since 😒 no matter how much I intend to.. it always end up compact speed run style 😎 guess my subconsciously build efficient 😊
awesome stuff! Just tried to find any speedruns and found none, so timed release, ty for content) I did my run in 90 hours but I probably could do sub 40 as most of the time I was goofing around and building and designing a ton of unnecessary ships and rebuilding/redesigned stuff and at least 40h+ went to grind/gamble quality items. still didn't get a legendary quality module 3 after 30 extra hours after finish (just two mark 2s), probably I'll build a whole base on Fulgora to do this achievement :D
@@CrowdKraut I gamble for tier 3 modules and nothing more, from tier 1 to legendary is hard but I didn't automate the Fulgora superconductors to make legendary ones. I have a stash of legendary ingredients to spare on equipment made in the process, though. I'll take your advice anyway, ty, it makes more sense
@@sashagarmash7853 My approch has its downsides. You need to deal with a bunch of tier two and three material that needs to be used to craft or be recycelt.
TL; DR: Blue Science died from building a PG to Solid Fuel process instead of buffering plastic/sulfur to use excess PG. --- I think we're significantly underestimating the drain on Petroleum Gas by solid fuel production from PG, and to a much lesser extent some of the landmine use. We know the following from Adv Oil processing with 100% cracking: 1) Heavy Oil is worth 50% of PG when cracked down 2) Light Oil is worth 67% PG when cracked down In terms of equivalent PG cost, the solid fuel recipes contrast a lot harder: i) HO to Solid fuel: 10 PG ii) LO to solid fuel: 6.7 PG iii) PG to Solid fuel: 20 PG(!) - TRIPLE the cost! **Only LO should be used to make solid fuel**. (Even HO makes 50% more solid fuel after being cracked down to LO first) Landmines Check back on the # of landmines produced in the game and equate that to the % of PG and Steel made. 1 landmine costs 3.75 PG in sulfur and 0.25 steel. They 100% benefit the speedrunner by giving back time and attention. The strat benefits from a lot of polishing though. Easily actionable improvements include: Making an early blueprint of a straight line of 50 mines, perhaps with one or two additional layers with the lowest possible density, and using only that BP to place new mines; prioritizing adequate perimeter roboport coverage; choosing a forest map; and reducing pollution in time-saving ways as described below. I'm not going to speculate on potential time saved by attacking nests. However, I do think that instilling habits which reduce pollution would be impactful. The time and energy bots need to spend flying landmines across the whole map is definitely hurting production, ignoring energy and raw material to replace them. Alternatively, I think there's time to be saved by having Nuclear Power online earlier. Replacing ~10,000 pollution per minute from boilers will flatten the curve on resource use for defense (this includes bot flying time, which impacts how quickly outposts gets constructed), and saving a ton in solid fuel/coal consumption, boosting plastic and sulfur availability. I think you could skip the 3rd oil field altogether! I also think that 1 or 2x efficiency 1 modules in the 4x miner blueprint (perhaps even pumpjacks) will save bot time, your time, energy from charging bots, and raw resources from dealing w bugs at a time when these are all at a premium when colonizing new planets. ---- Sidenote: Nefrums repeatedly asks "Why do the biters always find the one gap in my defenses?!" The answer's easy! They bugs are literally attacking every part of your base all the time; the only ones that blow up your buildings are the ones that found gaps. You don't get long long alerts from the 99% of bugs that die in your mine walls. That's survivorship bias! en.wikipedia.org/wiki/Survivorship_bias
I joined a multiplayer game late into the build and i was sent to Gleba as my first assignment (after i killed all the devastators on Vulcanus). The trick is making a blue print with turrets + ammo in map view. Copy the blue print and pasting it down so your construction bots make the turrets and fill them with ammo while you run around and eat fruit to stay alive. You have to also focus the strafer pentapods because they tend to stay out of range and circle the turrets. You will need about 3-5 turrets to deal with the stomper pentapods and small “biters” and nests! 5:30:00
It's hilarious how quickly you got something set up on Gleba - took me ages of agonising creative-world design to make something that wouldn't jam up 😆
Well, they updated soundpack with 2.0, so looting metal things sounds different now. More like every different material sounds somewhat unique. And music - lots of new music for other planets + some for nauvis
7:30:00 if a rocket silo has things directly inserted into it and they are requested, then it still launches, also you can hover over a building and it will tell you how many resources it makes even accounting for prod and speed modules
There is a trick if you craft a landing pad first it comes with a radar so it makes scouting much easier. You just plop it down as you run around and then deconstruct it as you move along. Makes the selecting of a starter base much easier and faster for speed running! 🏃👍 5:21:00
would love to see if you did an achievements run too, specifically for the promethium research one, designing a ship for that was very interesting for me, I'd love to see how you do it
The demolishers will charge at your buildings if you build in the territory is correct 👍 they will turn to the building and increase speed as well 7:16:00. Also, a super easy way to kill the demolishers is to use map view and make a blue print with a few turrets preloaded with 10-15 rounds of ammo. Then copy blue print and run to the tail end of the demolisher and plop down about 5-6 turrets with construction bots and almost instantly kill the worms. That way you wont need to wait for poison research or the capsules saving time and rockets 🚀
Good shit. Good to see this run here. I am surprised this doesnt rely on blueprints once rockets are being launched. Seems like it would be faster to blueprint the ship stuff since its construction is limited by planning and rocket silos alone. Im not a fan of gleba but it makes sense for the speedrun. Looking forward to more of these runs. Cheers.
Through Google translator... Well, finally! At least someone came to life, I’m not surprised that you are the first. I will absorb every second of these 7 hours..)))))))) before the start like like subscribe and something else)
Fun fact: The melting point of iron is 1,538°C and the lava is 1,500°C in the starting area 7:21:10. The factoriopedia says lava can go up to 2,000 °C but i don’t know if that breaks the pump 🤣
Am curious because I don't really know... Is the thought behind going to Gleba first primarily the advantage of the biolab and not having to build as many science packs on successive planets?
I would assume for speed running they would want Gleba up and running as early as possible for the lab and that they can just port in the other science from the other planets to Gleba to avoid dealing with spoilage from the Gelba science packs. Or because it's a speed run and the science lab is more important than the other items on the other planets because science is a bigger time gate than building a factory.
7:30:08/7:30:12 - FWIW, this latter statement is untrue, in my experience. If you have a rocket full of a cargo that's being requested from space, it'll launch. It probably has to be only one type of cargo, and/or there may be some other sorts of restrictions to it, I'm not sure, but I just re-tested this, and it definitely works. It's great for foundation, for example, so you can just always have rockets ready with that, with other rockets doing general requests.
I'm surprised you weren't considering a little bit of quality, e.g. in the Productivity Module assemblers. I guess the problem is that it changes the UI and you expect to lose too much time on menuing?
Would it be better to spend a few minutes more on base defense or pushing biters? Seemed to spend a lot of time in the first 5 hours repairing and missing production. Freakin amazing run though. Don't know how you ignore all the beeping so well
Do you ever switch Nauvis to heating towers? The efficiency and density is amazing compared to boilers, but maybe nuclear makes them obsolete from the start.
But like, 3 heating towers consume a red belt of coal to produce *300 MW* of power and only 300 pollution/m, instead of 66.7 boilers which make 120 MW and produce 2000 pollution/m. It’s night and day.
"no one has finished a run so it will be a world record" thanks Nefrums! we love your videos
Your tolerance for the biter attack notification beep is legendary.
I want to add a speedrun rule that every bleep adds one minute to the run.
I want a run where every beep takes a minute off. Constantly building a bad base and not defending it for an infinitely negative time.
😆
So glad to see you back on RUclips! I try to follow on Twitch but its just so much easier for me to watch on RUclips. Thanks for the videos!!!
Yeah, especially for longer runs I appreciate being able to watch at double speed 😂
The YT player is so much better than Twitch's
Gleba first!
When will you make "Gleba is best"?
I think we are all looking forward to seeing how to minimize time spent on that planet by as much as possible.
How about you do it lil bro?
@@rayyf69after he recovers from the trauma of visiting.
@@kimkickout It wouldn't be Trupen then
It's been a while and I was pleasantly surprised by the new build in the early game^^ Very interesting and entertaining! Glad to see you back.
In case nobody points it out later during the stream:
6:37:30 : For spaceship requests: Instead of "Item Count", you can use "Request fulfilled: ..." and not having to reenter the same numbers twice, and it also prevents a possible contradiction between both entries that could get your ship stuck. Plus it reduces the selection to only items that you have set a request for. So it's both faster and eliminates a possible source of errors.
Ive missed watching this guy speed run the game! Now i get to see him speed run space age so fun!!
Welcome back. Your speed running guide for base factorio helped me tremendously in learning the game mechanics. Hope you make one for space age as well!
Used that speedrun guide video and pdf for my own speedruns. Got down to 2h 36m when I stopped...
That guide ruined me.... have never been able to build a factory with a proper BUS since 😒 no matter how much I intend to.. it always end up compact speed run style 😎 guess my subconsciously build efficient 😊
Same here. Loved that guide!
when you landed in the wrong solarsystem and bae says she's home alone
I don't know if possible, but I expect you guys to reach 8 hours within a year on default settings. You are amazin... all of you.
Oh wow, so nice to see a new video from you. I was wondering if you'd be speedrunning Space Age. Bookmarking this for watching over the next few days!
Woo! Glad you're back! I love your runs, can't wait to see your take on space age!
very excited to see how this category develops! good job Nefrums
welcome back
Thanks for posting to YT as I dont use Twitch. Don't forget about us!
Nice that your back, loved your stuff
awesome stuff! Just tried to find any speedruns and found none, so timed release, ty for content)
I did my run in 90 hours but I probably could do sub 40 as most of the time I was goofing around and building and designing a ton of unnecessary ships and rebuilding/redesigned stuff and at least 40h+ went to grind/gamble quality items.
still didn't get a legendary quality module 3 after 30 extra hours after finish (just two mark 2s), probably I'll build a whole base on Fulgora to do this achievement :D
Gamble the ingridients not the actual item. I put 3-4 assamblers with qualiti at the end of each item produktion and it works fine.
@@CrowdKraut I actualy started doing this as soon i reach blue chips... for quality equipment
@@CrowdKraut I gamble for tier 3 modules and nothing more, from tier 1 to legendary is hard but I didn't automate the Fulgora superconductors to make legendary ones. I have a stash of legendary ingredients to spare on equipment made in the process, though. I'll take your advice anyway, ty, it makes more sense
@@sashagarmash7853 My approch has its downsides. You need to deal with a bunch of tier two and three material that needs to be used to craft or be recycelt.
I was keeping a keen eye on your channel since the DLC dropped. Popcorn time woohoooo! Thanks and cheers!
the man the myth the legend, love your speedruns ❤
HE IS BACK, I CAN SLEEP AGAIN FUCK YEAH
TL; DR: Blue Science died from building a PG to Solid Fuel process instead of buffering plastic/sulfur to use excess PG.
---
I think we're significantly underestimating the drain on Petroleum Gas by solid fuel production from PG, and to a much lesser extent some of the landmine use.
We know the following from Adv Oil processing with 100% cracking:
1) Heavy Oil is worth 50% of PG when cracked down
2) Light Oil is worth 67% PG when cracked down
In terms of equivalent PG cost, the solid fuel recipes contrast a lot harder:
i) HO to Solid fuel: 10 PG
ii) LO to solid fuel: 6.7 PG
iii) PG to Solid fuel: 20 PG(!) - TRIPLE the cost!
**Only LO should be used to make solid fuel**. (Even HO makes 50% more solid fuel after being cracked down to LO first)
Landmines
Check back on the # of landmines produced in the game and equate that to the % of PG and Steel made. 1 landmine costs 3.75 PG in sulfur and 0.25 steel.
They 100% benefit the speedrunner by giving back time and attention. The strat benefits from a lot of polishing though. Easily actionable improvements include: Making an early blueprint of a straight line of 50 mines, perhaps with one or two additional layers with the lowest possible density, and using only that BP to place new mines; prioritizing adequate perimeter roboport coverage; choosing a forest map; and reducing pollution in time-saving ways as described below.
I'm not going to speculate on potential time saved by attacking nests. However, I do think that instilling habits which reduce pollution would be impactful. The time and energy bots need to spend flying landmines across the whole map is definitely hurting production, ignoring energy and raw material to replace them.
Alternatively, I think there's time to be saved by having Nuclear Power online earlier. Replacing ~10,000 pollution per minute from boilers will flatten the curve on resource use for defense (this includes bot flying time, which impacts how quickly outposts gets constructed), and saving a ton in solid fuel/coal consumption, boosting plastic and sulfur availability. I think you could skip the 3rd oil field altogether!
I also think that 1 or 2x efficiency 1 modules in the 4x miner blueprint (perhaps even pumpjacks) will save bot time, your time, energy from charging bots, and raw resources from dealing w bugs at a time when these are all at a premium when colonizing new planets.
----
Sidenote: Nefrums repeatedly asks "Why do the biters always find the one gap in my defenses?!" The answer's easy! They bugs are literally attacking every part of your base all the time; the only ones that blow up your buildings are the ones that found gaps. You don't get long long alerts from the 99% of bugs that die in your mine walls. That's survivorship bias! en.wikipedia.org/wiki/Survivorship_bias
hello!!!!! nice to see you! just starting the vod now. lets go! hyped
Delighted to see you back with the new stuff in a speed run. Im looking forward to seeing it been optimized
I did not know you could check other planets in the preview!
The fuzzy camera filter from sitting up in your chair had me giggling 4:38:15! 😂😂
Ty for posting this!! Go Nefrums!!!!!
Nefrums is back at it!
welcome back mate
I joined a multiplayer game late into the build and i was sent to Gleba as my first assignment (after i killed all the devastators on Vulcanus). The trick is making a blue print with turrets + ammo in map view. Copy the blue print and pasting it down so your construction bots make the turrets and fill them with ammo while you run around and eat fruit to stay alive. You have to also focus the strafer pentapods because they tend to stay out of range and circle the turrets. You will need about 3-5 turrets to deal with the stomper pentapods and small “biters” and nests! 5:30:00
Great Scott, youremain impressive and I am so glad to see you back!
Idea: Blueprint provider chests with different limits. I find selecting a bp with a number is more reliable than moving the little red X.
The legend's back!
*Insert gta San Andreas CJ meme here* here we go again! Let's gooooo
Thank you for the content. I have not even tried playing since the new Update.
It's hilarious how quickly you got something set up on Gleba - took me ages of agonising creative-world design to make something that wouldn't jam up 😆
the second time you would do it fast also, gleba is super simple the second time
Vielen Dank... Macht spaß dir zuzusehen... Grüße aus dem Allgäu / Deutschland
Me who play factorio without sound and have been for years... this is what factorio sounds like? Neat
Well, they updated soundpack with 2.0, so looting metal things sounds different now. More like every different material sounds somewhat unique. And music - lots of new music for other planets + some for nauvis
Factorio sound design is really good
The music for Space Age is especially worth it!
hi papa, so glad to see you back!
7:30:00 if a rocket silo has things directly inserted into it and they are requested, then it still launches, also you can hover over a building and it will tell you how many resources it makes even accounting for prod and speed modules
I was waiting for this
There is a trick if you craft a landing pad first it comes with a radar so it makes scouting much easier. You just plop it down as you run around and then deconstruct it as you move along. Makes the selecting of a starter base much easier and faster for speed running! 🏃👍 5:21:00
Nice hack
Also 7:00:00. :)
7:40:40 - you should use interrupt system instead of going to each planet even when there is no need in it.
would love to see if you did an achievements run too, specifically for the promethium research one, designing a ship for that was very interesting for me, I'd love to see how you do it
Looking forward to seeing the optimizations. Im quite enjoying my own first run so far.
The demolishers will charge at your buildings if you build in the territory is correct 👍 they will turn to the building and increase speed as well 7:16:00. Also, a super easy way to kill the demolishers is to use map view and make a blue print with a few turrets preloaded with 10-15 rounds of ammo. Then copy blue print and run to the tail end of the demolisher and plop down about 5-6 turrets with construction bots and almost instantly kill the worms. That way you wont need to wait for poison research or the capsules saving time and rockets 🚀
Good shit. Good to see this run here.
I am surprised this doesnt rely on blueprints once rockets are being launched. Seems like it would be faster to blueprint the ship stuff since its construction is limited by planning and rocket silos alone.
Im not a fan of gleba but it makes sense for the speedrun. Looking forward to more of these runs. Cheers.
Dont think blue prints are allowed unless its a 100% run.
@@ashutoshmalpani2095 correct in Default you are not allowed to use preplanned blueprint but you can create them during the run
@@ashutoshmalpani2095 ah thanks for the clarification
4:57:00 - right there you have heavy oil interrupting light oil on the line
I just realised you can turn fluid intakes in chemical plants and refineries, damn what w feature.
Through Google translator... Well, finally! At least someone came to life, I’m not surprised that you are the first. I will absorb every second of these 7 hours..)))))))) before the start like like subscribe and something else)
Crazy, muscle memory is bad:-), ctrl-shift during putting blueprint will remove anything under blueprint eg. mines. I like that.
Nice seeing you again!
Woah. You're video is gonna consume my day! 😂
we all know you're working on your nefrums "copper" impersonation as you watch
Thanks for sharing with us youtube folks.
The factory must grow... FASTER!
Toke me 40h to space sci, came check it, 4h and something... holy....
Yeah sir, i got distract with quality modules :p
When the WR speedrun is longer than the amount of time I care to try to get through the game myself...
Not a game for you then, I suppose 🤷🏼♂️
i was wondering how long speed runners would be. i'd guess 4hr but seeing it is something else.
hm on standard start i think 4h is super hard, i think 6-7 hours is possible
Love your videos man ❤
I'm here for this!
Incrível, vc é impressionante
Fun fact: The melting point of iron is 1,538°C and the lava is 1,500°C in the starting area 7:21:10. The factoriopedia says lava can go up to 2,000 °C but i don’t know if that breaks the pump 🤣
I normally joke “May the biters be with you” - but this was angry biters heh
this is insane, the ironman under the speedruns
that is quit some time
Oh, it's only part one, oh no.
love the iron balancer, 5 to 639 balancing :D
Go get it king.
Guide when?
Frodo is sure to visit Vulcanos and help out a little.
Been waiting for a SA speedrun !
HAAAAAANK! DON’T ABBREVIATE SPACE AGE HAAAAANK!
Am curious because I don't really know... Is the thought behind going to Gleba first primarily the advantage of the biolab and not having to build as many science packs on successive planets?
I would assume for speed running they would want Gleba up and running as early as possible for the lab and that they can just port in the other science from the other planets to Gleba to avoid dealing with spoilage from the Gelba science packs.
Or because it's a speed run and the science lab is more important than the other items on the other planets because science is a bigger time gate than building a factory.
you also get quite a few quality of life tech from Gleba in general too, which are super useful.
🤔🤔🤔 Sub 8 attempt, that's scary. At not long time will be sub 3h-4h and guided. Nefrums is the beast master. 😍
This is only part 1, he has a part 2 out also xD
You didn't watch, did you?
So you did it sub 40? I just left for vulcanus after 30
was aiming for 10h, did not quite make it, but with some more preparations i'm sure I can get it down to 8-9h
So awesome
7:30:08/7:30:12 - FWIW, this latter statement is untrue, in my experience. If you have a rocket full of a cargo that's being requested from space, it'll launch. It probably has to be only one type of cargo, and/or there may be some other sorts of restrictions to it, I'm not sure, but I just re-tested this, and it definitely works. It's great for foundation, for example, so you can just always have rockets ready with that, with other rockets doing general requests.
Big Fan
You real monster
7 hours 44 min, part one 😅
Damn, a couple weeks in and I'm nearly in space...
56:55-59:00 insane belt balancer & spaghetti management
F: babe, where are you?
M: im crashed on some planet...
F: my parents are not home.
M: *factorio space age speedrun*
How do you build inserters two per two that smoothly? Is there a trick or you just get used to mouse rythme?
Years of muscle memory
At 50:34 when you fill that box with "trash" you can put some of the coal and all of the copper ore into the new smelters you've placed on the right.
no shit sherlock
Ok. This epic
good job
oh hes back!
my ocd would kill me not making repair packs and allowing the bots to get rid of those flags
ясно что с выходом длс ни кто не торопился по прощупаванию и серия вышла
太強了
I'm surprised you weren't considering a little bit of quality, e.g. in the Productivity Module assemblers. I guess the problem is that it changes the UI and you expect to lose too much time on menuing?
Ah, yes, killing a bitter base any% speedrun
THERE IS ABSOLUTELY NO WAY HAHAHAHAA
Would it be better to spend a few minutes more on base defense or pushing biters? Seemed to spend a lot of time in the first 5 hours repairing and missing production.
Freakin amazing run though. Don't know how you ignore all the beeping so well
Do you ever switch Nauvis to heating towers? The efficiency and density is amazing compared to boilers, but maybe nuclear makes them obsolete from the start.
…are you going to use heating towers on Gleba???
But like, 3 heating towers consume a red belt of coal to produce *300 MW* of power and only 300 pollution/m, instead of 66.7 boilers which make 120 MW and produce 2000 pollution/m. It’s night and day.
11:20 since when labs shows icons of red science packs like that? should be like bigger centered?
The size was the same, but icons were centered before 2.0
Finally!
insane :D
Why do you need land mines after all?
Holy shit
👀🦾
This looks like an incredibly stressful way to play Factorio lmao