Finding the Best ARPG Ever Made: Path of Exile

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  • Опубликовано: 27 окт 2024
  • Path of Exile is what most people consider to be the greatest modern ARPG on the market. Full of incredibly variety, tremendous depth, all held together with a dark gothic setting. It's for these reasons and more that I greatly dislike PoE.
    Thanks for watching my first entry in "Finding the Best ARPG Ever Made", what could be the most pointless and subjective content I've produced yet. I apologize for the delay in producing this video, and hopefully we'll be back on track soon. I hope you enjoyed, and if you did, please Like, Share Comment and Subscribe. And if you didn't enjoy, please Like, Share, Comment and Subscribe! Just for pity.
    Also, as always, an amazingly large, THANK YOU! to my Patrons! / seergames

Комментарии • 1 тыс.

  • @SrMeechio
    @SrMeechio 2 года назад +997

    PoE is officially the Magic: The Gathering of video games. You're either so hooked that you see new ways to play in your dreams, or you have no idea what you're supposed to be doing.

    • @DrunkGeko
      @DrunkGeko 2 года назад +36

      That's a great comparason, also because the build making in PoE is very similar to deck building in MTG: complex af, endless options and you always keep learning

    • @HalikBun
      @HalikBun 2 года назад +19

      Perfect comparison. If trying to come up with a "Deck" isn't the primary reason you're playing PoE, there are better ARPGs for you.

    • @akitoemery8651
      @akitoemery8651 2 года назад +3

      Most ARGs are like MtG to be honest. Especially ones with more customization options

    • @c-r
      @c-r 2 года назад +10

      mtg is the mtg of video games

    • @nipponmurri
      @nipponmurri 2 года назад +14

      @@DrunkGeko The devs have said on many occassions that they designed the game with MTG in mind in terms of inspiration and modularity. They can introduce new unique items to the game with this little stat in 2022 that interacts and creates a unique mechanic with a unique item that was introduced in 2013 when the game was launched. Its really fucking cool.

  • @pHixiq
    @pHixiq Год назад +7

    The bad thing for me with Path of Exile is the sheer volume of opportunities at your disposal with builds at stuff…*but the majority of that doesn’t matter because there still is a meta* . There still are only a HANDFUL of builds that are actually viable. All the “theory crafting” only goes so far and it’s annoying

  • @xSkittlesxNewbx
    @xSkittlesxNewbx 2 года назад +7

    "rewarding and enjoyable game" after thousands of hours, I'm still failing to find both of those parts... And I tried... REALLY hard.

    • @alicerain8686
      @alicerain8686 2 месяца назад

      Im 1800 hrs in and have found that in 1000 hrs in. It really is rewarding and enjoyable.

  • @KordeshGaming
    @KordeshGaming 2 года назад +104

    I love path of exile, but I think it's only because I started playing during beta. If I didn't slowly accumulate the knowledge over time, a lot of the depth and choices would be meaningless because I'd never know enough to interact with the content. They really need to figure out how to onboard new players and teach them some stuff instead of having things be trivial or impossible.

    • @Lubet0TheGreat
      @Lubet0TheGreat 2 года назад +8

      Same here, possibly the best ARPG, but the game has so many problems. So bloated and some stuff is very tedious, visual pollution and one shots creeping you everywhere, not well balanced (not sure if it's even possible) 90% of skills are unusable, bad loot system (waiting for years for major changes), also the trading system is unbearable. Even with all those problems its probably the best ARPG game we will ever have.

    • @Bollibompa
      @Bollibompa 2 года назад

      @@Lubet0TheGreat
      Lol, what is wrong with the trading system?

    • @LongToad
      @LongToad 2 года назад +5

      @@Bollibompa Does it make sense that GGG refused to have an auction house for a system that's so annoying and tedious that the players (and 3rd parties) basically created a crude auction house of their own out of necessity? -It's like everything else in the game; unnecessarily convoluted and cumbersome. The only people comfortable with it are those that are used to it, they like it that way probably because it gives them an advantage over people new to the game (whereas an AH would more easily level the playing field).

    • @Bollibompa
      @Bollibompa 2 года назад +1

      @@LongToad
      It's the same reason that they don't have a currency system based on gold or diamonds. The design philosophy was based on player engagement and trading for valuables with inherent use. Furthermore, if that means the players feel the need to create an external Auction house, then so be it. The most famous trading hub was just a forum in the beginning and then it grew as the playerbase grew. What is wrong with that? You just seem jaded because you were late to the party or something.

    • @LongToad
      @LongToad 2 года назад +8

      @@Bollibompa Nope, been playing since there was only 2 acts in the game. I don't think you understand the problem a game creates when only the people playing the longest can use a system properly. And for the record, I think their design philosophy is full of shit. IMO, they're afraid of upsetting their hardcore fanbase, the fanbase that gets off on having an advantage over newer players.

  • @gambitgaming7725
    @gambitgaming7725 2 года назад +431

    This will be interesting. I love PoE, but a lot of what you say makes sense too. It was incredibly difficult to get past the initial learning curve but once you're in, it's truly endless fun.

    • @Kozichi
      @Kozichi 2 года назад +26

      Unless you're out for a league or two, then you kinda have to relearn a lot, kinda annoying

    • @DirtyWizard334
      @DirtyWizard334 2 года назад

      @@Kozichi Dont be stupid then?

    • @12Erik45
      @12Erik45 2 года назад +26

      For me, the learning is and was a big part of the fun. I understand for a lot of people it's frustrating to read every item and passive, cross check wikis to understand how things work or interact because they just want to run around and smash monsters. But for the type of people who research how to disassemble and reassemble a variety of toaster ovens before going out and buying one incase it breaks, the game really is endless fun.

    • @bloodsuckern
      @bloodsuckern 2 года назад +7

      this game died the SECOND they added CLASSES to their CLASSLESS videogame
      every single character must be thought out perfectly from start to finish unless you enjoy brainaches trying to rebuild your entire tree from scratch with 20 refundpoints allthewhile you try to wrestle for stats to carry the items that got you into maps

    • @LongToad
      @LongToad 2 года назад +2

      I have about a thousand hours in it (played off and on since beta) and I still find it "meh". I give the devs props for always adding to the game but I feel they will never deviate too far from what people are used to- which means some of the things I hate about it will always remain. I also never liked the multiplayer experience, 1 button to delete a whole screen doesn't translate to fun in groups.

  • @alondor8157
    @alondor8157 2 года назад +240

    The true problem with PoE, is it's not a bad game. But it's terrible as a casual game.
    For most people that enjoy PoE, it's one of the only games they play, it takes all of your time unerstanding it.
    That being said, around 1000 hours played, you'll come to a full understanding, and it's an amazing experience that just keeps coming back with new and innovative content to keep you going.
    Imagine a ARPG that has the time consumption of an MMO, and you got PoE. 4.5k hours spent in this masterpiece, and I don't regret it. I can't fucking wait for PoE 2, which is said to fix a lot of the horrible new player experience, but we'll see.

    • @seer6251
      @seer6251  2 года назад +55

      I think your comment sums the game up for me. I know there's a breaking point somewhere, and I'm excited to one day find it! I'll keep trying to.

    • @MrLogistician
      @MrLogistician 2 года назад +28

      "It's not a bad game but it's terrible as a casual game" best description of poe I've ever heard.

    • @pickupthelantern6395
      @pickupthelantern6395 2 года назад +4

      100% agree, for me the most defining part of poe is neither the gameplay nor the loot, its the theory crafting behind builds. Coming up with some obscure thing you wanna do and problem solve your way to a build that can maybe clear T8 maps. The problem is the amount you have to learn yourself without the game teaching you, I mean i have around 500-600 hours played and I can barely staple an original build together.
      The barrier for entry for this kind of stuff is enormous though and I can see how that discourages someone quickly, or even after 100 hours of playing.

    • @tobehonestidontknow9368
      @tobehonestidontknow9368 2 года назад +1

      @@seer6251 Its hard to balance a game to be friendly to new players and veterans, especially with the amount of content available in PoE, even Chris Wilson knows that, and they aren't really focusing on a casual player but someone who really gets into the game despite the barrier.
      And in my opinion PoE can never really be considered casual because of the depth, the closest it is to casual is when we get and Endless Delve, Endless Heist type content that we can play for a week or two, that's as casual as PoE will get, a single part of the game pulled out and made the only thing you can do, which great for a casual player is not as great for someone with a lot of hours.

    • @OGuardadorDeRebanhos
      @OGuardadorDeRebanhos 2 года назад +7

      full understanding is a veery optimistic way to put it, 1000 hours we start to know why we suck xD
      but it is true, I've tried to show the game for some of my friends, 0% success rate thusfar, may be me, but it is not
      Most of the newbie barrier solutions go against one of the philosophies of the game, they don't want to chain players to a style. So they won't suggest an specific skill or passive to use. They don't guide at all.

  • @Perditionist
    @Perditionist 2 года назад +60

    The true endgame in Path of Exile is high-end crafting or building a strong build (without using a guide). It's more fun for me to theorize builds and crafting esoteric items, than the actual gameplay (which becomes more automatic and less interactive as you become stronger, and stronger).

    • @ThetaRider
      @ThetaRider 2 года назад +10

      You have perfectly encapsulated why I don't like the game, thanks for putting it in words. Different strokes for different folks.

    • @dsilverleaf4668
      @dsilverleaf4668 2 года назад +2

      Have u ever, slammed ur forehead against the theory crafting Spell-Totem/ Lightning Warp brick wall. I do 😆😡😉@ least once every league. ❤ poe, bruh

    • @janisarbidans8931
      @janisarbidans8931 2 года назад +1

      Yeap nothing beats wasting 6 days on a build just trading crafting shit running sims and than finally after those 6 days launching the build in actual maps running 2-3 maps than doing some bosses and than logging off because you dont wanna play game anymore but you saw somebody in POEbuilding subreddit making some sick ass build for which you have enough currency.

    • @DayOfCasual
      @DayOfCasual 2 года назад +2

      @@ThetaRider Some people enjoying making things and figuring out if they work, others enjoy copying someone's else build. It's all about what rustles your jimmies most. Both are super fine.

  • @Oleg-px3us
    @Oleg-px3us 2 года назад +35

    As a player of 5000+ hours in path, you're not wrong about many of the criticisms. It's a game that gets better the more you put into it but it demands a HUGE time sink to even get close to that point. It's my favorite game of all time but simultaneously incredibly hard to recommend to anyone who isn't the kind of person who spend 40 hours crafting their perfect build in path of building. It's a game that requires three monitors - one for the wiki, one for the trade site, and one for the actual game.

    • @ohyea456
      @ohyea456 Год назад +2

      I also have 5000+ hours into the game and agree with your sentiments. I love to talk about the game with anyone willing to listen, but I'm so deep in PoE that it all goes in one ear and out the other of anyone who has less than 500 hours... and that's still a ton of play time. I love that it's so deep, but wish it's barrier to entry was a lot lower. Obviously I could go into far more detail, but I think that's PoE's only issue, the entry point that hooks you to stay for the deeper waters. Every new player I see stops somewhere along the acts because their build feels like trash and they can't change it, but they don't desire a new character because they want to learn more about THAT character. Getting stuck between a rock and a hard place makes them quit.

    • @Wyrser
      @Wyrser Год назад +1

      My problem with PoE is that the buildcrafting happens outside of the game, on a spreadshit. And when you are done and its time for the actual gameplay, it boils down to a right-click simulator. Or a walking simulator if you are playing those fancy loop builds.

    • @ohyea456
      @ohyea456 Год назад +3

      @@Wyrser Its a good thing those builds only make up .0001% of the possibilities. I have played a loop build ONCE exactly because the game is about trying new things constantly. Sure, there are people who play the game to either earn the most currency or be world first X, but the vast majority of players aren't either of those things. I think the most enjoyable part of PoE is build creation. You have a point about it all being outside the game, but really, the majority of your time is inside the game. Personally, I don't mind spending time on an "extension" of the game to plan my builds. I just see it as an addon tool of the game to help you. If it didn't exist, the game would be too "difficult" for 90% of the players. If it was inside the game, it would feel clunky and pull you out of the game mentally while playing it. I don't think there's an easy answer as it being in game would be convenient, but I also think part of what makes PoE amazing is the community around it. The fact there's a "market" for PoE tools and websites builds the community up and makes it more interesting and deep. If it was all in game... you wouldn't get that. They should fix the TFT issue though, fuck those guys.

    • @Wyrser
      @Wyrser Год назад +2

      @@ohyea456 0.0001%? Are you talking about the loop builds specifically? Let's ignore those as that wasn't really the point of my comment. 99% of builds all boil down to a single thing, you pick 1 aoe ability, you stack its dps as high as possible, and spam the right click. 1 damage ability and 1 mobility skill. Even pet builds are spamming skulls and stuff while minions are doing their own thing. There's pretty much no gameplay outside of spamming your damage skill and positioning properly in boss fights. There are a handful of builds that might use 1 more skill, like a fire and forget totem, but those are the minority, and hardly change the overall flow of combat in the grand scheme.
      So that's my main gripe with PoE, the game is "solved" in Path of Building and the trade sites, then in-game the most gameplay you experience is not standing in the bad spot.

    • @ohyea456
      @ohyea456 Год назад +2

      @@Wyrser No, you misunderstand. That's the way YOU build your characters. That's not the way you NEED to build your characters. PoE has freedom of choice. You can build almost any skill a way that YOU want. However, if you are going to boil down the game to such phrases as "there's no gameplay outside of spamming your damage skill and positioning" then you're playing the wrong genre. While those could be called "foundational aspects" of the genre, there is MUCH more to the game than that. IE, crafting, learning how to make a proper build, the complex game mechanics such as betrayal.. I could go on. You are just actively dismissing 95% of the game by saying "the gameplay is just clicking." It's intellectually dishonest.
      To me, it sounds like you just copy paste a meta build and rush through the game without an in depth understanding of the world around you. Or, you're being willfully obtuse about how complex PoE is. Either way, you're only shortchanging your experience in the game. Saying the game is "solved" is a huge pointer here to how you play the game. It's meant to be a journey, not a destination. The POINT in PoE is to infinitely create new characters with new ways they get to the same destination. I suggest you play a league without looking up ANY information on it or using a build YOU have to make without copy pasting a build. I think you'll find the game MUCH more enjoyable. However, you won't beat all the content by day 3... so I don't know if you're up for the task.

  • @Dreamzzly
    @Dreamzzly 2 года назад +37

    Dude your editing always has been amazing and it just keeps getting better. Always excited to see new content from you, can't wait to see your last great hurrah in D2R as HC barb!

  • @Wandermidget
    @Wandermidget 2 года назад +124

    Imagine 2 years later when this series finally ends.
    And Minecraft Dungeons does in fact come out on top. Hoo boy that's gonna be one weird day.
    Pretty excited to see what is in the works.

    • @hollow_dbd
      @hollow_dbd 2 года назад +3

      Trust me. It won’t.

    • @DayOfCasual
      @DayOfCasual 2 года назад +2

      Imagine if he plays PoE in background bit by bit meanwhile checking other ARPGs, finally reaches far away depths the past campaign land of infinite possibilities, and turns 180 on his opinion. Would be interresting.

    • @toddwilliams8128
      @toddwilliams8128 10 месяцев назад

      May the best game win, whoever that may be.

  • @Kraal_
    @Kraal_ 2 года назад +73

    There's a second action bar for your skills if you hold CTRL!

    • @seer6251
      @seer6251  2 года назад +45

      AHA! Game just went up a few points, thanks for the info!

    • @osogitzgraymane72
      @osogitzgraymane72 2 года назад +6

      Over a thousand hours in and I had no idea that was a thing. When did they sneak that in?

    • @deathbeam328
      @deathbeam328 2 года назад +15

      @@osogitzgraymane72 sometime in 2019 i think. it was added one patch and worked so they never mentioned it again haha

    • @OGuardadorDeRebanhos
      @OGuardadorDeRebanhos 2 года назад +2

      and you can rebind it, I use the 'ctrl' skills on asdf instead of ctrl + qwert
      life is better now

    • @awakentheblades
      @awakentheblades 2 года назад

      Also, if you have things you only need to recast if you die (such as auras) on nonweapon items, you can set up a weapon swap and put the auras on the ability bar attached to that weapon set.

  • @HelloMyNameIsSoup
    @HelloMyNameIsSoup 2 года назад +96

    POE's biggest strength is also its biggest weakness: It takes dedication and research to understand its depth. I love the game because its depth is endless but from a casual perspective it is impossible to get into without guidance from friends or following build guides. The fact you focused your entire video on the worst part of the game (the campaign) shows this perfectly. You just can't appreciate the game by randomly stumbling through it.
    Thankfully, GGG seems aware of this and is making a new campaign for POE 2 so maybe this will help address the casual problem while still keeping the endless replayability that people who overcome that initial hurdle get to enjoy.

    • @alexandersteffen7805
      @alexandersteffen7805 2 года назад

      Agreed 110%

    • @ApathyBM
      @ApathyBM 2 года назад +6

      Interestingly enough I had a total blast playing this game 100% casual, SSF making my own builds with zero guides. I started right before Fall of Oriath came out, during Breach which was super fun. As a player who loves reading game manuals before starting, I spent tons of time going through the passives tree, bought every single skill gem from Siosa to figure out the best combos, and had a fun time. When Fall of Oriath came out with Legacy League, it was pure madness getting to experience it all at once.
      The story of the campaign itself is a bore which made me not want to continue restarting each league, which is why I never picked the game back up, but I was able to enjoy the full playthrough because of the sheer number of options they let you explore. I always loved when a new patch downloaded because of the frequency of free resets, which opened the avenue to try a new build with the same character.
      Raging Spirit Totem + Infernal Legion Skeleton Bombs was an unbelievably fun way to play the game.

    • @moonasha
      @moonasha 2 года назад +1

      you can't have depth without research/dedication. That's the simple fact of the matter. Trying to design a game that's very deep, but in a way that draws in people who don't want to do their own research, is an exercise of futility. I think GGG has done the correct thing by sticking with their target audience, and not dumbing the game down. It has a pretty servicable in game tutorial system now for people who cba to look stuff up, so I guess there's that. But the skill and gem system will always be impenetrable to people who are too hesitant to experiment, take risks, and research

    • @ridwanurrahman1967
      @ridwanurrahman1967 2 года назад

      Waiting patiently for path of exile 2 so that I can get back into it again.

    • @DayOfCasual
      @DayOfCasual 2 года назад

      I love PoE infinitedly with utter acceptance of all it's flaws.
      I hate the campaing with burning passion of thousands dieying stars.

  • @ForWeAreMany
    @ForWeAreMany 2 года назад +22

    "and then you fight THE CURTAINS!"
    Goddamn, everytime someone mentions anything about curtains in this game i laugh, because i admit those monsters are pretty unique monster design. i mean, TELL ME WHAT OTHER NON-ARABIAN/ASIAN THEMED GAMES/LEVELS HAVE FUCKING BOLTS OF FABRIC AS ENEMIES?
    I can say this game makes you cimb up the walls?

  • @PandaMoniumHUN
    @PandaMoniumHUN Год назад +3

    As someone who sunk ~800 hours into Path of Exile, my conclusion is that it is a "meh" game. My main complaint is that the game is optimized around the most broken builds, so despite the "come up with your own build" style there will be very few builds actually feasible for true end game content. Furthermore, what's the biggest pain point is there are even fewer builds that are actually fun to play. Most will just give you carpal tunnel, while you are swearing that you "zoom zoomed" through your 120% delirious maps like the game intended, only to clear insane amounts of trash mob and not drop a single divine in the process. All in the name of getting to end game content. Except when you do actually get to endgame content it is not that fun either. If you use one of the meta builds you are going to be melting Uber Sirus in a matter of seconds, while if you are not playing a meta build, but trying to come up with your own you are most likely going to be struggling to even get to uber bosses at all. Which could be okay for some, but if you really make your own builds that feeling really sucks, considering that just coming up with a decent-ish build idea takes hundreds of hours of experience, dozens of hours of planning and an additional dozens of hours of farming to actually put together the build in-game.
    So yeah, incredible variety on the surface, but lacklustre gameplay and few viable builds choices if you dig a little deeper. You need to be obsessed with the game to get anything meaningful out of it, and even then you'll realize the amount of fun that you get per hours invested into the game is not great. Just spend your time elsewhere.

    • @godofdeath8785
      @godofdeath8785 Год назад

      And yet here enough people who keep saying its king arpg! Its best arpg at market! Idk i am personally wait for Diablo 4. These people can play Path of Exile if they want but i am not gonna touch it. And anyway i want more casual gameplay

  • @KOALACLlMBS
    @KOALACLlMBS 2 года назад +15

    I think the biggest problem with this game is the lack of experimentation. It’s impossible to play around with the skill tree early on because regrets rarely drop until higher tier maps

    • @MJR_heyfunny
      @MJR_heyfunny Год назад +1

      While true, many players when they are deciding what build they're going to play in an upcoming league, they test their theories in standard where a lot of people have a stockpile of currency after you know playing the game for a little while since everything during a league goes to standard afterwards.

  • @michaelmaage
    @michaelmaage 2 года назад +63

    I'm looking forward to your review of Grim Dawn. It's a super fun and enjoyable game drenched in dread (both visually and story vise).
    My favorite mission is where the developers made it random if you as a player are able to convince a man protecting two children, that you're are there to save them or he'll attack you instead so you'll have to murder him. Or the mission where you have the choice to lie or tell the truth about not being able to save a bunch of children when burning the sh*t down or where you have to lie to a woman about you saving her dying man, so she will be saved, while he thanks you for leaving him to die alone by giving you a location for a secret chest.
    ...this game is so freaking fun! You just have to know in advance that you should site with the obvious cannibals and help them slaughter and eat the innocents because you need their unique augments.

    • @gambitgaming7725
      @gambitgaming7725 2 года назад +6

      Fucking LOVE Grim Dawn 😍

    • @Ekainen
      @Ekainen 2 года назад +5

      GD is the best sht.

    • @Kyoth3
      @Kyoth3 2 года назад +1

      Damn is the crazy guy's reaction random? TIL

    • @mr.mammuthusafricanavus8299
      @mr.mammuthusafricanavus8299 2 года назад +2

      I love the secrets in GD, I wish they would add more the map seems like it could have more locations. Great successor to Titans Quest considering they used the same engine ;P

    • @Jinkypigs
      @Jinkypigs 2 года назад +2

      Agree and the amount of support they gave the game over the years WITHOUT greedy online only monetization is the reason I stick with them and buy their expansion pack which actually provide additional hours of campaign play and abilities.
      And sorry dude, I ain't no siding with some stinky cannibals.

  • @janvandenhooren9397
    @janvandenhooren9397 2 года назад +12

    I made the mistake of playing poe without a guide. It was nice to know you can only respec 1 thing in the skilltree per respec item... The game is a great experience for free. But act 6 - 10 are a slog and after that I literially got motionsickness from the overkill of special effects with most builds so I just had to quit.

    • @Insane_Power
      @Insane_Power 2 года назад +2

      You can turn of screen shake which everyone dose, it is a meme in the community that you are a crazy person if you leave it on.

    • @mnspstudioful
      @mnspstudioful 2 года назад

      I've played too many hours. I read your comment and I nearly forgot how much of the A1-10 trip I'm on autopilot for. After this many years playing, Acts 6-10 take very little time. That's 15-17 player levels through fairly well scaled areas (unless you run Blood Aqueduct a few dozen times for reasons) with fewer overall quests to drag you off a relatively predictable and linear path. I've memorized most of that trip at this point. Once I hit Sarn, I've got a handful of hours, even if I take my time, before I'm punching Kitava directly in the face and trying to figure out if I'm mapping or if there's a new league mechanic that's better at mid- to end-game.

  • @Ming_______
    @Ming_______ 2 года назад +6

    I love the crazy building options PoE has. No other ARPG comes close. It's why I play it (or should I say, spend tons of time PLANNING what to play). But in addition to all the negative points you raised Seer (which I agree with), there's one that really... grinds my gears, which didn't come up in the video. Yet it annoys me almost more than any of them.
    And it's the equipment drops. Items you find are rarely actually upgrades, and I don't really feel like I've got a great set of gear on me for much of the time until I'm well into the end game. And past the campaign, upgrades become very rare usually. I almost always end up just BUYING my equipment, through the terrible trade system. While feeling kinda bad that I'm not wealthy enough to actively engage with their incredibly complex and esoteric crafting system myself.
    It just feels like you're farming for gold to go buy your items from an NPC like in some old JRPG. It just takes away all the excitement. Not to mention, the items are pretty boring, for most of the game. The interesting or appealing modifiers, don't show up until you're very deep into the end game. Or locked away on an otherwise awful unique item. Like, WHY wouldn't a big meaty club not have a high chance to come with melee splash or something during the campaign?
    It's just not satisfying.
    In other ARPGs, or just RPGs in general, I'm usually excited about finding new items. Not so much in PoE. It's a recognized problem by the devs, but it's been years without them doing anything about it now.

  • @okamichamploo
    @okamichamploo Год назад +24

    Whenever my friends try to tell me why POE is better than every other ARPG I try I can't help but feel like a guy wanting to order a pizza and the staff recommend me the POE pizza which has basically every ingredient poured on top of eachother and mixed with speghetti on top of a pizza. So what is it that makes the pizza taste good? Dude the pizza can taste however you want it to taste. It's got pepperoni, mushrooms, jalepenos, onions, and 24 other ingredients that are randomized everytime you eat it. Oh ok, but I don't like onions. That's fine you don't have to eat the parts with onions. Oh but won't that be annoying having to always pick that stuff out? Well you learn over time and eventually you'll know what parts to eat and what parts to throw out. Oh ok, well what if I just want a pepporoni pizza? Oh I see, I guess this pizza is just too deep for a casual pizza eater like you.

    • @seer6251
      @seer6251  Год назад +9

      I'm greatly satisfied with your analogy, I agree lol

    • @vinceb8123
      @vinceb8123 Месяц назад

      Least sane and insane seer commenter:

  • @d0x2f
    @d0x2f 2 года назад +21

    PoE is my favourite game of all time, I like it because it lets you make your own character/build rather than slowly unlocking skills of a pre-built character. You can make a truely unique build in PoE.
    Reaching level 95+ and being able do anything in the game is immensely satisfying entirely because it was hard to get there, it wasn't just an inevitable outcome of putting the time in, it takes effort.
    Another thing I like about it is the gear and crafting. Unlike most ARPGs and MMOs there are no character bound items, all things are tradable and it's fascinating to witness the emergent economy and to find ways to make bank.

    • @TheBurningcage27
      @TheBurningcage27 2 года назад +6

      "Let's you make your own character rather than slowly unlock a pre built character." Now that's just lies. Your entire character is a prebuilt cookie cutter build that had "needs these gems, these rings, these armor, etc etc etc. Has 1000 requirements before your competent for endgame. You cannot build a build on the fly you have to rebuild your build and then follow it. So yes. You do unlock slowly a prebuilt. Oh and the kicker? Build diversity is a joke. Aoe explosion followed by movement skill followed by more aoe explosion. Anything short of that is trash and will actively get you killed. Oh and the other thing? Entire systems are useless. Armor? Trash, you could stack that shit into the stratosphere and go from getting one shot, into getting TWO shot. Evasion and energy shield are so oppressively more viable that marauder class is forced to become a totem summoner out of necessity.

    • @d0x2f
      @d0x2f 2 года назад +2

      @@TheBurningcage27 it can be like that if you follow a guide super closely, but it doesn't have to be. You can absolutely go your own way and create your own unique build. That doesn't mean doing it "on the fly", of course you still need to plan it out.
      Popular steamer Mathil makes around a dozen totally unique builds every league.

    • @Chromodar
      @Chromodar 2 года назад +3

      @@TheBurningcage27 It sounds like it's been at least a couple leagues since you last played PoE. Armour is actually in a really good spot now. Determination, Defiance Banner and Molten Shell are all strong.
      Also, it's amazing how hard you managed to misunderstand what the OP was saying.

    • @Chromodar
      @Chromodar 2 года назад +3

      @@d0x2f He thinks a "prebuilt character" is one you have created in PoB beforehand. He doesn't understand that you're talking about shallow character customization systems where players don't have any significant decisions to make besides what class/skill combo they want, everything else like what armor set to wear and what other skills to use leading on logically from that.
      I think he also prefers to just follow the road, rather than look on the map and plan his own route. For you and me that's a bit boring.

    • @toukoenriaze9870
      @toukoenriaze9870 2 года назад

      Until your skill gets nerfed and you cry in a corner until the next league

  • @ftsnotgreg3695
    @ftsnotgreg3695 2 года назад +14

    As someone with nearly 15k hours into poe I can say that I would find it difficult finding another arpg in the next decade with as much content and stuff to do and enjoy as in poe currently. The problem is as a lot of others have said, new player experience. Even me with as much time as I've put in still learn new stuff about the game pretty often and in a lot of regards is one of POEs biggest benefits and faults. There is so much for a new player to learn where it feels overwhelming. But that continuous learning and stuff to do is one of the main reasons why it will likely stay my favorite game.

    • @michaelkeha
      @michaelkeha 2 года назад +1

      Okay how much of that content do you actually remember off the top of your head other than end game grinds and even then do you remember any of the enemies beside being cannon fodder you wipeout with a button press

    • @ftsnotgreg3695
      @ftsnotgreg3695 2 года назад +1

      @@michaelkeha Ofc like with anything after doing it for so long you will forget stuff and for like you say cannon fodder enemy x there's no reason to learn their the specifics of them. However for all endgame bosses I have a decent understand of their move sets, general danger level of each of their skills, etc. But because I play SC SSF my pool of knowledge will be different from someone who plays HC which will have a much stronger focus on knowing every possible thing that could kill them. However for me something like crafting which I tell you the steps involved in most all high end crafts given the time. Or generally what will be best for what when going for something in ssf.

    • @narius_jaden215
      @narius_jaden215 2 года назад

      @@ftsnotgreg3695 To be fair man, I think PoE soured me when I went hundreds of maps deep in t13 plus with no exalts and I realized that I can't even find a sick currency, let alone actual amazing items xD I have found uniques that help my build in the late game maybe twice in 2000 hours?
      Like I know 2k hours pales in comparison to your playtime, and I don't think you'd make light of me just because of that, but man it hurts to play that game nowadays knowing I won't find any cool loot. Like sure, if I found a headhunter next league i'd be ecstatic at first, but instead of being excited at all the possibilities I can already see myself thinking "Ugh, i'll only really enjoy it for three months before the next league and then I will probably never use or see this thing again :(".
      Not to mention with how awful drop rates are and how frequently they nerf cool and awesome builds, the likelihood of me enjoying something when it's current and powerful is slim to none.

    • @GigaChadJecht
      @GigaChadJecht 2 года назад

      @@narius_jaden215 if u want to feel like u found a meaningful item more go play hc or even better ssfhc unironically. In sc the name of the game is to pick a farming strategy and build a guy for that specifically. Hoping u will find a big item is a good way to make urself quit the game. I think my 2k-10k hours range went into hc only experience and made the game way more fun until I couldn't bother anymore with investing time into my guys only to die to the perfect storm when I'm at 15k hours now.

  • @ottowilliamhalim4116
    @ottowilliamhalim4116 10 месяцев назад +1

    I kinda feel the same way about PoE. I tried to like it so much because ARPG community seems to praise it heavily but in terms of enjoyment, it hard for me to really get into it. Another one is Last Epoch (which I also did not enjoy) but I am gonna reserved my judgement for that at least until it's out of the Early Access stage. I might get a lot of heat but I actually enjoy Wolcen more than these 2 which is strange so say the least. Anyway, I should just keep grinding Grim Dawn and forget everything else until there is something worth more than GD to play, really. By the way, the good thing about PoE that is really unbeatable in any way is...it's a free game and it is an amazing game for a free game.

  • @Np-lm1nk
    @Np-lm1nk 2 года назад +6

    PoE is a game about options, from character choices like gearing and skill gems, to progression options like farming locations, crafting methods and pretty much every other mechanic in the game. You will constantly have to make choices as you play and this makes the game famously terrible for anyone trying the game blind. If you don't know that resistances are the first thing you need to check off on your to do list for gear affixes you may fumble around the campaign at ~30% res and have a pretty miserable time. If you don't understand how damage scaling works because you haven't made a trip to youtube/wiki yet you'll have a bastard of a time figuring out if weapons/jewellery are even upgrades to your build, and worse yet if you don't know that the "dps" number on your hotbar can't calculate for jack then you might swap pieces of gear thinking you've gotten an upgrade but really you've made the whole experience harder on yourself.
    Compare this to the average veteran player who can glaze their eyes, scan a whole inventory of loot in a vendor screen and know, just by glancing at a list of modifiers and values for a second, if any of the items they identified are worth more than the alteration shards offered. After the first few characters reach end game and you've watched a few streamers level or visited some of the speedrun guides your campaign times will start dropping dramatically and you'll begin pathing around zones on auto pilot. But that doesn't even compare to the complex writhing mass of variability and volatility that is the poe item marketplace system. People seem to recommend players to start the game in trade league because its easier to acquire key gear pieces and acquire more niche things for a casual player but forget that pricing items and navigating the trade sites are all skills they had to develop over long periods of play.
    As a wrap up to my rambling I think PoE is the most complete trunk of toys in the arpg genre but has many drawbacks to weigh down its experience. Over-reliance on third party software, nerfing of builds that have low ceilings but easy progression and an item system that favors rng over targeted farming, create a "nostalgic" experience and as with many other parts of poe show a complete lack of respect for the value of minutes wasted in an endless battle of logic vs vision. Having played the game for years and years through cycles and cycles of leagues I've learned poe is somehow the best and worst arpg I've played, a long laundry list of excellent qualities with an equally long list of annoyances and bad design.
    But man, mtx prices amirite?

    • @extinctionistrecordsblackm6380
      @extinctionistrecordsblackm6380 2 года назад +3

      yeah poe is a real hard example of 'Analysis paralysis' to the point where the whole experience is just kinda ruined and feels like a massive chore to engage in most of the time.

  • @burnfgw
    @burnfgw 2 года назад +54

    Oh this is gonna be some good shit, excited for this to be a series.

  • @ohchristusername
    @ohchristusername 2 года назад +23

    I think a lot of PoE comes down to expectations. I've played the game since the beta, and have just shy of 10k hours, so naturally I've accumulated a lot of knowledge over that time.
    The first few years, I was pretty shit, but I was still happily playing, then over time I've gotten more knowledgeable slowly but surely.
    I do think that most new players would have been fine with different expectations, but we're no longer at the point where the community feels it's okay to be shit and die repeatedly in acts on HC, not ever reaching endgame, or just grinding out the lowest tier of endgame content. That used to be fine for a big part of the players, but now everyone wants to / expects to reach the very endgame and have a shot at everything, and of course then it does feel bad.
    The game is sometimes pretty horrible for new players at this point, especially if they go in with the expectations that they'll get to the level of the rest of the community in a decent timeframe, because realistically it takes years at this point to catch up in knowledge.
    I love the game as an exercise in problem solving and optimization, but if you can't engage in that then there are a lot of frustrations that are hard to ignore.

    • @r2Kd0ugernaut
      @r2Kd0ugernaut 2 года назад +1

      i started 6 months ago and am coming up on almost 1500 hours. honestly the worst part about the game (aside from never actually knowing what 1 shot you) is the absolute toxicity of the community that makes it impossible to use the community as a learning tool. the most ive learned in those 1500 hours is: under no circumstances do you ever ask global chat for help.

    • @urghertable
      @urghertable 2 года назад +1

      @@r2Kd0ugernautthe reddit community takes a lot of shit, but the Builds subreddit is marginally as toxic and is pretty genuinely helpful at times if you approach it with a legit question.

    • @Crystxllize
      @Crystxllize 2 года назад

      @@r2Kd0ugernaut well, ive asked a lot of stuff in global, i met a lot of really nice ppl through global chat. Global 1 is pretty bad, but every other works fine imo. Ofc a lot of trolls, but still a decent amount of nice and helping ppl. I started mid ritual league, first game ever in that genre.

  • @RedRamDRA
    @RedRamDRA Год назад +3

    PoE has nice theme, but the combat is so bland... I haven't finished it, I can't.. it's just screens of enemies that die all to easily.

    • @godofdeath8785
      @godofdeath8785 Год назад

      Yeah. Don't get this cult around Poe. Its looks like just another cult around some game. People still keep saying its best arpg at market. Its king arpg. Idk

  • @Looooren
    @Looooren 2 года назад +2

    tbh i feel like the only reason i could keep up with poe (back when i played it) was because i started playing before a bunch of shit started getting added
    so whenever something new was added it was just "what i know + the new stuff"
    the game just... does not have a good build up, it throws everything at you and hopes you understand it by the end
    it's fun if you get the basics right but currently the game is just "hard to learn, harder to master" and it turns off a lot of people
    very nice video btw, always nice seeing different opinions about those games

  • @therealtotem
    @therealtotem 2 года назад +6

    PoE def is the best ARPG

  • @randomguy3869
    @randomguy3869 2 года назад +4

    started to play in 2014 and got through the story in 70 hours, went in completely blind. Still had some fun tho. Later i watched some guides, followed builds and kept playing. Nowadays i consider myself a decently skilled player who can reach and beat all content the league offers. But i realize that this game is absolutely overwhelming for a casual player
    edit: the art and especially music (praise Kamil) ís really top notch

  • @BrettS626
    @BrettS626 2 года назад +4

    What I like about PoE is its a game that can seem impossible, but in the hands of an experienced player can look simple. Figuring out how to do that is part of the appeal. Watch some of the best players and there is so much to learn. There is an event each league called the Gauntlet, where its Hardcore and Solo Self Found with extra difficulty. I can't personally make it out of Act 2, but the best players can beat even the end game bosses without dying. That depth makes the game amazing to me! :)

  • @Bordey
    @Bordey 2 года назад +4

    I'm a big fan of the game due to the amount of experimentation you can do with your builds, but there definitely are some issues with it:
    - Content bloat that's happened over the years which adds just -too much- unnecessary stuff to the game
    - Minmaxing and optimizing your build being a necessity for the lategame, or else you either die instantly or take 50000 years to kill enemies
    - The pace of the game is honestly too fast, it forces you to optimize a single AoE clearing skill and a single bosskilling ability and just stick to those two things. Trying to diversify towards using a variety of different abilities in a single character means you run out of item sockets which means you'll clear content at a subpar speed.
    I think the last part could be kind of resolves by adding cooldowns to most skills, or making everything somewhat situational depending on what types of enemies you're fighting. This could help make the game feel like you're actually fighting and adapting to situations rather than just holding M2 and spamming a single skill with no variation.

    • @Raya.T
      @Raya.T 2 года назад

      your final point is pretty much solved already with the new gem set-up that they will introduce in PoE 2. min-maxing is a bit debatable if I'm honest there is a fine line of how much damage you truly need to complete the end-game it's just human nature to want more.
      The content bloat is from my personal experience only an issue in Trade league. in SSF or private league's it's not a problem at all since if you don't need something from it you just dont run it someone else in your private league will run it if they need it or you just ignore it since it's relevance is not there for you. Meanwhile in trade if you don't run that content you are missing out on valuable currency that you could use to funnel into your gigachad 2b dps build that you will play for 1 day and get bored off.

    • @DaJodad
      @DaJodad 2 года назад

      The newest atlas changes now solve the content bloat since you can literally set it so that certain content you don't want to see never shows up and the chance of seeing what you want is increased in return.

  • @Caterpie56
    @Caterpie56 2 года назад +68

    Poe is the perfect game for you to pour your entire brain into understanding mechanics and then just mindlessly stare at the pretty colours on the screen

  • @shmoe360
    @shmoe360 2 года назад +10

    I think the community uproar at changes is partially just 'people hate change' so when easily scalable builds get their top end cut down some people are just mad cause the thing is different.
    The very justifiable kinda good, kinda bad of those changes is that some people make a very similar build every league. They become so intimately familiar with what they need to get it working that they can get to the making currency part of the game real quick, which is the best part of the game for a lot of the most dedicated players. When their build mechanics change or get nerfed, that means they have to now learn a different build and set of mechanics as they relate to leveling, build requirements, and endgame economy. This is a blessing and a curse in that they now get to experience the game with a whole different build but thats a lot of new effort they have to put in instead of just playing the game

    • @narius_jaden215
      @narius_jaden215 2 года назад +2

      Yeah but the reason people want to be comfortable with a build and stick with it is because even though poe has this amazing diversity in its playstyles, it's so fucking hard to make a change that you don't even want to try. The time investment, the currency investment, the likelihood of failure to adapt to the new playstyle in one league, the fact that you will have to do an exhausting amount of research to figure out what to even trade for (Because let's face it, you won't be finding many of these items on your own), the possibility of spending ages just crafting to perfect your build, only for it to enter standard.
      I love poe. I love it as a concept more than a game. I played 2k hours before I stopped really hopping on, and I can't see myself coming back before Poe 2. I doubt i'll stick around after that either >.

  • @sanguinius6815
    @sanguinius6815 2 года назад +3

    looking forward to the Titan Quest episode my mum and I have been playing it on and off since release

  • @ryospeedwagon1456
    @ryospeedwagon1456 2 года назад +1

    Your videos are getting to be of a seriously good quality man, really liking the bits that show what music you have playing too.
    You're exactly right though. PoE is.... prohibitively bloated, and its extreme one shot or be one shot damage scaling make the game overwhelming for new and long time players and I personally find it actually exhausting to play even though I've played through like 6 or so leagues.
    I spend more time reading the wiki, using Path of Building, testing mechanics and interactions, and theorycrafting than I actually spend fighting things. And I kiiiiiiiiiiind of find enjoyment in that kind of stuff, but after a certain point my eyes glaze over and I feel whats left of my sanity begin to evacuate my body through my ass. Path of Building and the power of the internet at your fingertips is helpful, but you have to cross every t and dot every i when planning something otherwise you'll end up spending 100+ hours on a character build that just ends up being complete hot dog shit and you've wasted all your time when you could have been outside.
    TLDR - It's a fun game, but only if you like to torture yourself or you find enjoyment out of copy pasting someone else's build verbatim and then still have it fuck up somehow.

  • @gemsimov
    @gemsimov 2 года назад +3

    That seems like a very good approach to handling the comparisons between these games. A bit of subjectivity and a bit of objectivity for an incredibly Seer-esque viewing experience.
    The points you brought up about Path of Exile are exactly what turns me off when it comes to playing it, though the theme-ing is something I really like, and then find myself being incredibly disappointed that I can't get to experience more of due to the fact that I just don't find the game enjoyable.
    Good video, though, can't wait to see what you dig up!

  • @guga5708156
    @guga5708156 9 месяцев назад

    PoE is kinda amazing, in a way that I can describe only with my experience:
    - I love making builds and build variety, tried the game.
    - Was basically locked at a certain part and couldnt progress
    - Gave up for a couple years, always coming back trying again, going a little further and giving up
    - There was a league I particularly liked (cant remember the name) and it made me want to try a pre-made build on the internet (because it just used potions)
    - It was a lot of fun, but after that I think something clicked (all the knowledge I got went together) and I was not only having fun but progressing a lot.
    - I usually get burnout on these kinda games, but this one is THE ONE arpg I always come back, because there will be another league, more content, more skills, and more builds to try.
    In a sense what I learned:
    - Try starting with a guide, search for league starter build and go on from there on one you like. It will start you into the game and give more or less an idea of how things work.
    - This game has so many stuff to do, you can do it almost forever. So I would recommend "Go to the main story and through the acts, enjoy a little of the side content of the current league if wanting more diversity"
    - Doing the two above, will give you the gist of the game, after that you can choose what content to do, what other build to try, or whatever.
    - Another tip, its an online game, most people are very helpfull and joining a discord or reddit on build creation will help a lot, specially if you are crazy like me and enjoy expending hours looking for nodes and skill combinations that are fun to play and trying to make that work.
    And dont play hardcore, the one death and its over thing, it disgusts me, and everytime I think about playing it for fun my pressure explodes and my heart stops when the server lags and a dinky mob kills you, because you where frozen in time.
    TLDR; PoE is a great game with rought entry that keeps on giving every time you return because you always learn something new, there is always something to do, start with a guide and story, fuck hardcore.

  • @SirMalorak
    @SirMalorak 2 года назад +8

    I've been playing PoE since Beta like many in this comment section, and I agree with most of what you said. The initial learning curve for potentially new players is insane these days.
    One does have to understand that some people love this stuff. I've shown a complete newcomer the game 2 leagues ago, and he LOVED that he had hundreds of guides and things to read up on. He described it as a really cool, never ending learning process of new stuff, all in one game.
    Fuck trading though. It's 2022 and the trading still sucks big time. For a game semi-balanced around it (SSF does work really well afterall, too) they really need to do something about it.
    I for one can't wait for more PoE. 3.17 was an absolute treat for people who were already familiar with the game, the atlas passive tree is amazing.
    PoE is a really specific game, but the people who like it absolutely LOVE it. I am one of them. It's one of my favorite games of all time, even if some patches suck.

    • @narius_jaden215
      @narius_jaden215 2 года назад

      Idk man, In all my time playing PoE I think i've found maybe two uniques that fit in to any of the builds i've wanted to try xD 2000 hours isn't much in the scheme of things for PoE but that's crazy when you think about it xD I think I played d3 for a similar amount of time and I found so many cool set pieces and uniques that I always found a way to create a new build until the diversity ran out in that game.
      My perfect world would be a separate game mode from trade like SSF that has better drop rates, and you just can't ever go to trade leagues with those characters. SSF just isn't exciting to me; it's the same game but without any of that support. you have to become a poe guru to really get everything out of that mode and I don't think that your average player should need to do that to enjoy at least most of what your game has to offer.

  • @oaken8431
    @oaken8431 2 года назад +2

    I tried getting into POE after getting burned out on the D3 grind, I got into it, was immediately overwhelmed by all the options and everything the game throws at you. Not complaining, just a lot for a new comer to take in, and the fact you got to install a few mods to make it more digestible can be a bit. Talked to some veterans in game and they said even after years of playing they still didn’t understand it, so. Very complicated but fun game! The fact it’s free is a big plus. Really enjoy your content, you put a lot of effort into your videos and have a good sense of humor.

  • @FFFFFFF-FFFFFFFUUUUCCCC
    @FFFFFFF-FFFFFFFUUUUCCCC 2 года назад +10

    PoE reminds me of the car enthusiast community. The "hardcore enthusiasts" are the most vocal critics of modern cars, saying they're too braindead and soulless, but when a car maker actually listens to their demands and makes a hardcore enthusiast car, nobody buys them because they're "too complicated/impractical" or "too rough to daily drive." Also, it's not just about the money; I've seen many wealthy "enthusiasts" with a lot of money begging on the internet for actual enthusiast cars like an Ariel Atom or Lotus Elise, but they actually end up riding plush and comfy Italian/German sports cars (that cost way, way more btw).
    PoE listened and put together a lot of features that hardcore ARPG fans begged for in other games. Now, will they enjoy the sums of their wishes?

    • @nacholibre1465
      @nacholibre1465 2 года назад

      The problem is the Ariel atom is way overpriced. Plenty of miata and brz drivers out there. Hard to justify 60k+ when that's Porsche territory and arguably a more usable but still fun car.

    • @FFFFFFF-FFFFFFFUUUUCCCC
      @FFFFFFF-FFFFFFFUUUUCCCC 2 года назад

      @@nacholibre1465 Well to be fair, Atoms are expensive because they're not mass produced like a Miata, and Atoms are a very exclusive and niche product. Anyways, we all say that the Miata is a pure driving experience, but when compared with the Atom, the Miata feels like a bland crossover. Real hardcore enthusiasts (with the money) that wants driving experience over everything else will choose the atom over a Miata or a Porsche.

    • @nacholibre1465
      @nacholibre1465 2 года назад +1

      @@FFFFFFF-FFFFFFFUUUUCCCC if you're talking true enthusiast they jump to a motorcycle again a cheap more pure experience. Most people don't want to spend that kind of money (atom money) for a one task tool.

    • @FFFFFFF-FFFFFFFUUUUCCCC
      @FFFFFFF-FFFFFFFUUUUCCCC 2 года назад +1

      @@nacholibre1465 Okay motorcycles are easily the most fun you can have for your money. But I'd say motorcycles are a whole different category from cars

  • @jakobhansen7399
    @jakobhansen7399 2 года назад

    As someone who has a ton of hours in this game I know you probably don't want advice but its something that may help. Play a spell gem not an attack gem. Spell gems scale with gem level while attack gems more scale with how good your weapon is. Will make leveling better and let you scale into the start of the end game. For defenses you want to get as much life after capping your resistances. Use the crafting bench found in your hideout to craft missing resists on your gear. Craft life if you are capped on res. For the tree pick up any damages nodes that will scale your damage or give you life. Don't worry about anything else, the goal is to get the hang of it. When you can 4 link your main damage skill, a well made four link will give you enough damage to finish the game. Just look at someone else using that build and copy the links. There will 5 supports listed but use any of them you should be fine.

  • @Arkuzian
    @Arkuzian 2 года назад +7

    oh u mad lad u finally did it
    edit: so after watching the review, i as a player with way too much time sunk in this game 100% relate to the feeling of wanting to take a nap after trying to theory craft a build, and also the whole old mechanics peppered throughout the campaign to distract u from the main campaign is just so true it hurts. prolly gonna sound like a boomer, but i miss the times when atziri was the toughest challange in the game

  • @markusbarten455
    @markusbarten455 2 года назад +1

    I actually agree 100% with everything said in this video. I've been playing since before "Sacrifice of the Vaal" and sunk around 3000 hours into this game. The biggest problem really is how time consuming this game is, if you actually want to do everything in a league you need to spent severall hours a day into the game (which is near impossible unless you are a streamer, a student inbetween semesters or jobless) and play ridiculously fast and efficient. The other problem is that due to constant overhauls what worked last season stopped working this season. Thirdly the trading is a nightmare ( I can understand though, that they wanted to avoid an D3 auctionhouse situation), you need an thirdparty website to buy anything (trading currencies and map items is essential if you want to make any progress in the endgame) and you better pray to god that the people selling are currently listening and won't verbally abuse you because they don't have that Item anymore or have forgotten that they are even selling it. Lastly the 10% experience loss can mean loosing anything from an entire afternoon to several days of progrees.

  • @whiskeycado
    @whiskeycado 2 года назад +5

    I liked it, and yes, I tried to Unga my way through it with the big stick class while learning almost everything about this game along the way and making many mistakes.
    After the initial kicking and screaming; good game.

    • @DayOfCasual
      @DayOfCasual 2 года назад +1

      "After the initial kicking and screaming; good game." this sounds like someone making a review of being a toddler when he reaches adolescence. Hilarious line.

    • @AC-hj9tv
      @AC-hj9tv Год назад

      First Unga, then Bunga. Got it

  • @amafi_poe
    @amafi_poe Год назад +1

    once you've put in about 10k hours it's really very intuitive

  • @GO-yt3qf
    @GO-yt3qf 2 года назад +5

    I love to watch reactions of people who jump to PoE for first or second time. As player who has 4k hours in PoE, I cannot imagine learning all of mechanics, crafting, currency and all other things in this game again. Great review, but luck opinion about great Kamil's work (soundtrack)

    • @d0x2f
      @d0x2f 2 года назад +1

      I came back to poe during heist after what must have been about a decade. I had to learn everything that was new and unlearn things that had changed. It's honestly not as overwhelming as you might think, I'd say it's comparable to a lot of other games like WoW and Lost Ark in terms of learning curve.
      That is to say I wouldn't consider it a barrier to entry, you can still enjoy a game without knowing everything about it, learning it is a large part of the fun.

    • @Aekix3
      @Aekix3 2 года назад +1

      Played a bit during onslaught league and came back for ultimatum, cleared everything except Maven and old mechs like delve which is mostly because I was tired of trying to get access to those fights. Overall didnt require much to clear things but I still lack crafting and old mechanic knowledge.

  • @aribaker8179
    @aribaker8179 Год назад +1

    Ive never played POE but it seems like the most intricate arpg ever made.

  • @raicoron3466
    @raicoron3466 2 года назад +4

    I loved path of exile and played it for well over 6,000 hours. I know that's not that much, but that's a lot to me. I think I love it so much because I got to watch it grow from it's infancy into the insanely complex mega game it is today. The game truly is the greatest arpg ever made, but it asks an insane amount from you. It's not a game that casual or normal gaming audience can really appreciate. The most beautiful thing that path of exile has to offer isn't the gameplay, but the language and math available to you. It will take hundreds of hours to grasp the language and math of the game alone. The wording in path of exile is very specific and precise, outside of a couple outlier words which are intentionally vague. It's basically a game made for programmers, and the game that inspired me to get into coding.
    I say loved because the game truly is bloated and being held back by the devs in some ways. They spend too many dev resources power-shifting and calling it "balance." Taking 1-2 strike range off all the strike skills then putting strike range in more places and greater quantities on the tree didn't buff or even help strike skills. Giving strike skills built-in splash damage or significantly more damage than screen-obliterating abilities is what they need to be viable. The content bloat is extremely real as well. I feel like when we're getting close to path of exile 2 they're finally going to pull the cord and start actually cutting bloated content from the game. They already started by removing prophecies and silver coins completely from the game last patch. They also removed perandus league mechanic which got rid of another pointless bloated currency and mechanic.
    While I have problems with path of exile right now; I ultimately have an optimistic view for the future. The current 3.17 expansion features an amazing mixture of the old atlas and newer maven bonuses version we had for years. It's way more simple, and WAY more fun. You clear a new map and kill it's boss = you get 1 passive point to make all of your maps more rewarding in the way you want. The player choice is truly astounding. Even how you're rewarded for your grinding and time is able to be tuned to your liking.
    "Just like MF DOOM is your favorite rapper's favorite rapper; Path of Exile is your favorite game developer's favorite game."

    • @seer6251
      @seer6251  2 года назад

      This writeup is very helpful to me, because you kind of took me through an emotional journey lol. I like having longstanding player perspective on top of praise and criticism. I hope to get full pictures of all the games in this genre, because I can't make any outlandish or definitive claims otherwise. And I feel like I agree, even though I'm a total noob who's put in 200 hours at most on Path. I did dabble with the game long ago, around 2014, and I feel like it was a lot more contained back then. Now, bloat seems like the correct word to use.

  • @scooberz2015
    @scooberz2015 2 года назад +1

    I've gottn a boatload of hours out of PoE. It's one of the greatest free games of all time, and one of the best ARPGs of all time. It does so many things so well.
    But I simply cannot call it the GOAT because it falters in what is fundamentally, the most important aspect of games.
    Gameplay. Path of Exiles combat, it's engine, they have gotten better but, it's just not very good. Obviously something like this is subjective, but the video is reasonably accurate.
    You generally hold right click / walk in circles while minions or Totems kill everything, turn on some auras. Slam 1-5 yo keep up flasks and ye. You generally kill, or be killed.
    This review is pretty accurate to my surprise. PoE offers so much, and there is a lot to appteictate, but Path of Exile does feel quantity >>> quality.
    Ive always compared PoE to a car.
    If D3 is a really, really simple sports car that feels great to drive but has little to no customization under the hood, PoE is a car with an extremely complex system under for those into tinkering but how the car drives? Meh.

  • @LynxenX
    @LynxenX 2 года назад +1

    PoE is going to go down in history as the "reverse No Man's Sky". Started out really great and the developers worked incredibly hard to turn it into crap, which is what it is now.

  • @tnf850
    @tnf850 2 года назад +3

    Interesting review! I also think the community behind POE is great. The amount of effort and third party programs created by the community, proves how much the community loves this game. Please do a review on Poe2 when it releases! would look forward to seeing your future thoughts.

  • @Jinir
    @Jinir 2 года назад +1

    This is random af, but you put the NOX logo for best games and let me say...that was my SHIT. If any of you seeing this were in Sage or Daze clans let me know. I was X. One of the best games I've ever played in my 36 years of living.

  • @pitecusH
    @pitecusH 2 года назад +20

    I feel you, Seer. I've been trying to *get* into PoE, several times in fact, but I just never could.
    It's too complicated, too bloated, I personally don't like the skill gem/support gem/socket link mechanic AT ALL. I do, in general like the possibility to change how an ability works in a specific way (or combos for that matter, á la the Binding of Isaac games) but somehow to me personally, this system, again, fails to meet the mark.
    I'm kinda ambiguous on the art style, as most people usually dismiss games like D3 because they are not gritty and dark and gothic enough; yet I feel PoE is the opposite end of the scale in this regard. (Don't jump on me, I know the art is by far not the only reason people bitch about D3.) Like you, however, I do appreciate the hard work that went into it.
    Also, yes, the currency system, and what they do and how to use them... I don't know... Again, probably way too complex.
    Surely, most of these could probably be written off by >git gut scrub, but at this rate, I'm not sure if I wanna play a game that probably requires 400 hours of your time to even understand what the fuck you are doing half the time, so it's fair to say at the very least, that it is a new-player deterrent system.

    • @sandrothenecromancer6810
      @sandrothenecromancer6810 2 года назад +2

      It is bloated, the devs have no clue ehat do with the game, they only care about item shops, new item types and selling tabs and comestics, also the fact a dev is somehow in cohoots with rmt services.POE promised a hardcore experience from the start but all it gave us was power creep, more RNG and more bloat

    • @thearchivespon4176
      @thearchivespon4176 2 года назад +1

      @Sandro The Necromancer i don't think it fair to give this conclusion, consider the following:
      Bloat content: i do agree somewhat but part of end game is that you choose the content you want to do, if you need other items or specific services from other content then you switch around or buy from community. And they just removed perandus because its obsolete and seem to be removing more and more(although i would love chris stop hugging talisman and let it go but it is what it is)
      Mtx and stash tabs: the only complain i have is that their skins and cosmetics are really expensive, they only add stash tab if there are enough demands for the specific of content and most of the time you don't need it, i spent 30$ in 2018 and bought some stash tabs and happily play the game til today. And there isn't even an item shop in the game, what are you referring to?
      Cahoot with rmt: this one is a slippery slope, i think you referring to a shareholder of ggg have rmt websites but it was resolved years ago, see here (www.reddit.com/r/pathofexile/comments/80ga51/aaron_ciccheli_who_owns_75_of_ggg_owns_two_rmt/duve7b6)
      RNG: its an arpg, give it some slack, unless you crafting perfect items, you aren't affected much by this if you know what you are doing.
      Powercreep: again, what game done this right? It is unfortunate that alot of skill gems are really underperforming but alot of others are doing just fine with a few outstanding ones. And unique items getting powercrept by their rare counterpart is also kind of sad.

    • @tobykenoby3502
      @tobykenoby3502 2 года назад +9

      @@sandrothenecromancer6810 lol what a troll, they don't care about the game? Why do they put out noticable improvements on their systems then? Like it's broadly agrees upon that the recent game update put the game into the best state it has ever been in. How are the devs doing that if they just care about mtx?

    • @deiv3721
      @deiv3721 2 года назад +2

      @@sandrothenecromancer6810 Troll. Literally didnt pass Act 1

    • @sandrothenecromancer6810
      @sandrothenecromancer6810 2 года назад

      @@tobykenoby3502 Best my ass keep paroting the bald guy`s "vision", also the recent updates are despised by most of playerbase with constant nerfs, removal of important features, unecessary changes to earlier acts.

  • @marccarter1350
    @marccarter1350 5 месяцев назад +1

    Lasted 1 hour, never returned. Have 100;s of hours on Diablo, Grim Dawn

  • @elmaster65
    @elmaster65 2 года назад +8

    I'd honestly recommend , instead of a hardcore run, just , trying to follow a simple guide and getting to the actual endgame . Would be much more useful than trying to play hardcore SSF

    • @moonasha
      @moonasha 2 года назад

      playing hardcore in this game is an exercise of masochism, when days of playtime can be erased because of a lagspike / internet drop on anyone's end. Complete waste of time imo, especially when you can just make a character in the regular league and play it like hardcore, and write off lag deaths or whatever as not counting. Or just keep playing after you die. I'll never understand hardcore players in POE. Just pointless, especially with all the stupid logout macro crap. Like what's the point even if 95% of the people doing it basically cheat? Don't even get me started on the insane damage scaling in this game that can one shot the most tanky character with no warning

  • @TNTacdc
    @TNTacdc 2 года назад +2

    "I'm gonna a full hardcore run"
    Oh, God. I'm so sorry.
    Have fun fighting Elder and all his guardians
    And Shaper and all his guardians
    And Maven
    And Atziri. Twice
    And all the Breach Lords
    And Catarina
    And Sirus
    And all the Delve and Synthesis and Heist content.
    All on one life
    Have fun!

  • @florianizer
    @florianizer 2 года назад +5

    Played PoE through beta and for about a year or two after release. If I wanted to jump back in I feel like I would need to do a full month of research just to get a basic understanding of all the changes/mechanics that are new to me. Probably still a great game but not worth the effort to find out.

    • @mnspstudioful
      @mnspstudioful 2 года назад

      If you played it then, you'd be surprised. It's still a huge skill node tree, jewel slots, armor and skill links, they just added more ways to get all of that, more ways up use all of those, and weird ways to combine them. For instance, one of those "old league" parts that still floats around is anointing your amulet with oils found in loot that, in a certain combination, will imbue it with a skill node from the tree, like being on the right side of the tree with your character skills and wanting something on the far left... ta-da, that's an old, still existing and "confusing" league mechanic. Not too confusing, honestly, just not as useful now as it was when introduced.

    • @DayOfCasual
      @DayOfCasual 2 года назад

      I don't know when was the last time you played, but a month would be insufficient. So much was changed just in last 6-9 months of game it's ridiculous. But those changes are great.

  • @RickBomhof
    @RickBomhof 2 года назад +2

    Well done! i can see you're putting more and more effort in the production :)
    I've found myself playing D2R now, and really can't be bothered to go back to POE as i still have no idea what i want to play or build. To actually be successful you only have a handful builds that all rely on the same mechanics anyway (been playing since beta)

  • @RobinBatesJr
    @RobinBatesJr 2 года назад +8

    Long time PoE Player here. I love watching "newbs" review the game and you sir hit the nail on the head. I love this game and I can understand your 50-50 view :D You made me laugh plenty of thimes throughout this vid, I wanted to thank you for this!
    Good luck on the beach, Exile!
    You sir, are hill-areas!

  • @eucatastrophe
    @eucatastrophe 2 года назад +1

    All your points are valid, but as you have probably heard a million times before, POE truly begins at endgame and the campaign is more of an unending tutorial (which is not good, I agree). So without delving into all of POE's endgame activities, your video is akin to a car review, where you never drove off the lot.
    Just to reiterate, I agree with all your complaints, but you haven't experienced (atleast based on the video), most of what makes POE such a loved game.
    Thanks for the video though.

  • @inambaguum
    @inambaguum 2 года назад +7

    I've been playing POE since 2013, have a few thousand hours in it, etc. I honestly feel this review is spot on. Playing POE for long periods of time is really more like embracing Stockholm Syndrome than it is "having a good time".

    • @zzzz-fk8ce
      @zzzz-fk8ce Год назад

      poe is definitely a game you pick up and put down every few years, fix your build say fuck it, and play the new trendy stuff.

  • @Axterix13
    @Axterix13 6 месяцев назад +1

    I liked it overall, for a while. But then I quit playing, and I've never really felt a desire to come back. The main issues I have with the game, though:
    1) Too many builds are dependent upon one specific piece of gear. Which really, really sucks when that item is super rare. And from a past season. Shouldn't have to trade for a spell/node to be viable.
    2) Just too many layers of stuff, which means, if you quit for a bit, there's just too much to remember about how everything interacts. And, of course, knowing about which piece of equipment might let what you want to do work properly.
    3) Lack of balance. Certain spells are obviously weaksauce, yet these issues aren't addressed. And so you can't make certain builds, because the spell obviously sucks. Everyone knows it sucks, but it doesn't change. Maybe they'll make a single piece of equipment for that spell, but that doesn't fix the core issue, which is that the spell sucks.

  • @AndreyUrman
    @AndreyUrman 2 года назад +4

    As someone who played this game for a VERY long time, and familiar with all of the mechanics, build archtypes, items etc., If I started today from zero, i'd probably give up after a while. The learning curve is insane, but once you're in, you can't get out. This game is very challanging, but overcoming those challanges is highly rewarding, and there's always something new to learn even after 5,000 hours of gameplay.

    • @bravingbrivatebrian
      @bravingbrivatebrian Год назад

      What's so hard about this game? I've only been playing through the main path and it's not especially difficult and I say this as someone who sucks at videogames. I'm assuming I'm missing some content?

    • @AndreyUrman
      @AndreyUrman Год назад +1

      @@bravingbrivatebrian Glad you're having a good time, you'll probably hit a wall of difficulty soon, feel free to look up guides and join the PoE discord for any questions, the community is very helpful to new players.

  • @yosur
    @yosur 2 года назад +1

    Mario rpg background music was exactly what I needed to hear. Perfect choice

  • @bignov5173
    @bignov5173 2 года назад +10

    God it's good to hear someone say this. I've been an arpg junkie since the late 90s and poe genuinely overwhelms me*. I've tried to get into this game several times over the years and, despite getting pretty far into it a couple of times, just can't immerse myself the way I've done with other classics. Believe me, I want to immerse myself in this game but it is asking a lot of an adult that has full time responsibilities to study forums and guides with the same dedication of a Rabbi studying the Torah before I even name my character. Maybe one day I will finally get into it but that day is a long way off.
    Also stoked on this new se(e)ries. This should be some good shit.
    *I am dumb as shit though so this isn't necessarily the game's fault.

  • @robbylava
    @robbylava 2 года назад +1

    Genuinely excited for this series. I haven't played an ARPG since Diablo 2 and didn't even know it was even a genre till a couple years ago -- here's hoping I can find a new favorite!

  • @TheTayquann
    @TheTayquann 2 года назад +2

    Your doing it wrong if you want to play PoE for "fun". This game is not fun, its capitalism. We can get to red maps within 12 hours of a new league now for the average player, but can you craft a +2 +1 bow on day one? How about a 400 dps foil? 6l Crit chest? THATS THE REAL FUN. MAKING MONAYYYYYYYYYYYYYYYYYYYY

  • @redmond318
    @redmond318 2 года назад +2

    Man I hope your channel continues growing; this is one of the funniest (and helpful) videos I've seen in a very long time! Your mix of ranting, great editing, and meta humour - all wrapped up in a genuinely useful video - is absolutely superb. Keep it up seer!

    • @seer6251
      @seer6251  2 года назад +1

      I appreciate that! I hope for the sake of the viewers I can continue to learn and make better and better content. Your compliments give me great motivation, so thank you!

  • @SFH_Stuff
    @SFH_Stuff 2 года назад +4

    I didn't play all of them, but PoE seems to be the best one. One of my favorite games of all time.

  • @BouncingTribbles
    @BouncingTribbles 2 года назад +1

    I've already had more fun in 2 hours in grim dawn then I did in 20 hours in poe.
    Especially because this league has really brought out the salt, I searched for a couple build videos and my algorithm was flooded by people complaining about the loot nerfs. Speaking of loot nerfs, my first 10 hours were before the patch and I was calling it a confetti game. Then I wh to work for the weekend and when I got to play again the game felt oddly grindy. So I look up those guide videos and along the way learn about the secret 80% loot nerfs. So now I've gotten the news videos out of my recomend and uninstalled poe

  • @jaked5560
    @jaked5560 2 года назад +4

    To any new players trying PoE. All you really have to do is read the tutorials that come up in game, don't stress about outside resources on your first play through. For the passives just look at the bigger circles on the tree and make a line towards things that seem strong. also life is important on the tree so get those passives when you're close.
    A lot of veterans recommend a video guide, path of building, using poe trade, using a trade tracking tool, checking poe ninja, etc. Don't even worry about that stuff, just play the game. If there's a RUclips guide on a build that looks interesting you can use that as a guideline but don't feel like you have to do a ton of prep work to start enjoying the game. all the apps an add-ons are great eventually but some poe players recommend way too much at the start and it makes it overwhelming. Just play and have fun learning, that's how the real OGs learned anyway.

    • @timlampers8610
      @timlampers8610 2 года назад

      I do watch a lot of newer players on Twitch myself, and from what I've found is that people that try to take the time to figure out a build on their own seem to have more fun than people who just follow a build guide. That being said though, if people don't take the time to properly think their build through or don't understand the mechanics of the game (like me for my first 100 hours when I thought that supporting gems had to be adjacent to active gems instead of just being in the same link), they might struggle quite a lot.
      I do really feel like the early acts are pretty well-designed for people to get through on just a 3-link anyways. All that you really need to worry about is making sure that your elemental resistances are kept in check and that you have a good enough weapon. I would even go as far as to say that as long as you have proper defenses (and by that I mean just capped resistances and any source of armour/evasion), you can get through the acts without investing heavily into life nodes. A newer player doesn't really NEED a build guide to get through the acts, just some basic info regarding defenses and weapon types. I honestly feel like PoE should really emphasise how important resistances are though (for example that going from 50% to 75% is as massive as going from 0% to 50%)

    • @g76agi
      @g76agi 2 года назад

      @@timlampers8610 i wouldnt call "hitting a wall at act 7 making you need to make a new character" a more fun experience than "following a build guide"

  • @Johnnysimz
    @Johnnysimz 2 года назад +1

    Very excited for this serie! On another note, I would love a review of Clay Fighers on the SNES, just for kicks

    • @seer6251
      @seer6251  2 года назад +1

      There will one day be a review of clayfighter on this channel. Having stolen some of it's art for my mascot makes me feel it's necessary, lol.

  • @pixelj4877
    @pixelj4877 2 года назад +6

    POE is a community experience. Community created builds that are discussed and improved upon. Community created tools. Community trade. Community feedback to the developpers to improve the game. It, over time, became one of the most complex video game experiences ever created, with almost 10 years of content at this point, adding layer upon layer of depth. To go in blind and criticize the game is to miss the point. It is indeed, not a noob friendly experience, and that's ok. There's always D3 and other friendlier arpgs for those who seek out simpler arpg experiences.

  • @XxTimesAreChangingxX
    @XxTimesAreChangingxX 2 года назад

    PoE is one of (if not my favorite) game of all time. I could write a 10000 word essay about my experiences (about one word for every hour of playtime). The game shines in audiovisual experiences, customization, and mechanical depth. I stopped playing it once I ended up getting burnt out so frequently I found my gameplay loops became exhausting rather than stimulating. That being said, I have an extraordinarily high opinion of the game despite extremely evident flaws; feature creep being among the most integral flaws with the game. I started during Nemesis and Domination leagues back in 2014 and stopped playing after Delirium. I will say, it is a very fine balance GGG strikes with endgame content. You're absolutely right about either facerolling or getting facerolled. I killed all 4 of the T16 map bosses in hardcore when they came out. I am by no means a terrible player. Some encounters, however, are simply so counterintuitive or punishing for mistakes it just didn't feel fun. Sirius, for example, is a fight I found so visually indistinct, punishing, and fast-paced that it quite literally (at least at the time I was playing) was either impossible for your build unless you had godlike skills or a faceroll if you had the gear to optimize for it and tank the damage types. PoE has such a mechanically deep defense system that in order to consistently threaten players, the developers need bosses to have often astronomical damage potential... All of this aside, the optimization and performance of this game is inconsistent at best, though GGG IS always making improvements.

  • @Wasteform
    @Wasteform 2 года назад +3

    The writing and delivery on these video scripts is brilliant! This is easily the best new youtube channel I've found in years.

  • @sincerelypat
    @sincerelypat 3 месяца назад

    Just a small tip for new players you can turn on your aura and then swap your buttons and it will still keep your aura on. You just have to hit it once and kidna forget about it normally. There are only certain areas/maps you wanna turn them off.

  • @hiimswiss2930
    @hiimswiss2930 2 года назад +7

    If you want to enjoy poe, you'll need to put some effort in it. If you dont want to, you'll get frustrated and leave unsatisfied. But once you get to the point where you can zoom zoom or fight the Maven Invitations, it's a completely different game.

    • @Jyuxx
      @Jyuxx 2 года назад

      all end game bosses are a completly different game . They require mechanics you need to follow in order to defeat them or have enough knowledge/currency to make a build to counter these without doing them. But I'd say if he really gets acquainted with the mechanics he should play a gauntlet season , that's hell mode of this game

  • @jacob_swaggerz
    @jacob_swaggerz 2 года назад

    Your ad-lib at 4:35 gave me a hearty chuckle.
    Agreed though, to put it succinctly; what Path of Exile captures in mechanics and "depth", it loses in SOVL

  • @Rooballeux
    @Rooballeux 2 года назад +9

    Appreciate you taking time to play the best ARPG ever made

  • @mrjonathannoble
    @mrjonathannoble 2 года назад +2

    i look forward to this series! there is a wealth of games worth talking about in the genre! great stuff as always
    edit: there are also some games I'd suggest, if you don't mind. last epoch is in early access, so i don't think you can make a full critique of it yet, but it's systems are pretty much substantial enough to qualify it maybe. i certainly love it's aesthetics and the systems it has in place. very much inspired by grim dawn and d2.

  • @Petemossfunguy
    @Petemossfunguy 2 года назад +9

    POE is a bloated mess with overcomplicated systems to just have cookie cutter builds and silly repetitive nonsense. I don't even know how much effort I can put in this comment, I was sapped of all my joy and motivation by playing a Chieftain to level 98 2 years ago. I am going to go back to bed.

    • @TheJols
      @TheJols 2 года назад

      I tried so many times to really get into it. I sorta enjoyed it. It seems small but I hate how to get cool looking gear you have to pay. Rather just pay up front and feel like my cool and powerful gear is a drop. Going thru the campaign is such a slog.

  • @psolemn4934
    @psolemn4934 2 года назад

    Another great video! I really liked that you credited your video's background music tracks (like at 0:21 and 1:24).
    One small suggestion/request for future videos - your "Section 3" begins by promising "a little theme, art, and music discussion," but then never discusses PoE's soundtrack! Your (brief) thoughts on a given ARPG's soundtrack would, in my opinion, be a nice addition to this series going forward.
    Great video, looking forward to the next one!

  • @paff1588
    @paff1588 2 года назад +9

    Something PoE desperatly needs is criticism such as this. I play extensively the game every season just enough to complete every major endgame content, which means I am typically more experienced with the game than most who can't even tolerate the game long enough to complete the acts, but still leagues under the progamer ultra neckbeards allergic to sunlight who complete what I typically accomplish in a few weeks, in mere days or even hours post league launch. What I've witnessed within the community after a few years of being a somewhat active member of it is that even thought there are a large amount of complains from the player base (which you acknowledged and even mentioned it as "copious amounts of salt") it is nooooowhere near where it SHOULD be. Truth be told, the PoE community is largely composed of people who almost devote their entire lifetime to it at the REGULAR. As such, people are actively praising the devs for eeeeevery single bit of infuriating aspect of the game, because they see it as an added difficulty layer to "separate the casuals".
    Yup, there's an active fear amongst the community for the game to become too "accessible", which would mean they wouldn't be ultra progamers anymore, which makes them fume even thinking about it and could potentially keep them up at night if sleep was still part of their schedule (guess what they do instead). There's also this veeeery weird taboo in the community about Diablo 3. According to them, it is the single worst thing that eeeeever happened to the gaming industry and ANY mention of it within the forums or the subreddit will result in your head being put on a pike and spat on. Mentioning even the slightest diablo 3 feature that could improve PoE (I've never played D3, but apparently it has its loads of advantages that almost makes up for its failings) can cause an insane amount of caveman grunts of disaproval. The game isn't as un-accessible as it is right now because the dev DOESN'T listen to players, but because they DO. They don't want new players, they don't want ease of use, they don't want dev-made tools to make up for the lack of in-game tools to make the game tolerable. Every single bit of annoyance in the game is not seen as a design flaw, it's seen as a CHALLENGE, and it is astounding how this very behavior holds the game back. The game would only get better if more new players get into the game or that people like you start to criticise it more like you, but given the absurd community behavior and the hostility of the game, it's pretty much bound to never happen.
    There's only one word I'd use to describe the community as, once again, a member of it: Elitist.The game is awesome, but it needs way more than a constant content bloat every league to make it better for everyone, and the fact that most of the biggest players of the game are actively against most improvement is yucky.
    Also, good luck for your hardcore run. If even people with thousands of hours playing hardcore can't figure out what kills them most of the time, you can guess how obnoxious it's going to be.

    • @paulkaufmann3399
      @paulkaufmann3399 2 года назад

      Well, the best players play a lot the first week, do everything you do in a season, then just quit. So they don't really spend as much time as you think.

    • @kylem7890
      @kylem7890 2 года назад

      Its interesting to bring up D3 as a comparison point, because the reason the PoE community largely dislikes D3 is because you run out of stuff to do in like.... 1-2 days. The whole reason we love PoE so much is because there is that nearly infinitely deep well of stuff to learn, things to try, mechanics to master, ways to play, etc. Without the layers on layers on layers of complexity, the game would be "solved" way too fast like most games are, and it would lose the chase aspect to it. I want to always have something to "git gud" at, whether its the economy, or builds, or crafting, or speedrunnning, or playstyles, etc. While certain things certainly need improving, theres also some magic in being able to "master" every little tiny thing everywhere. You get that satisfaction of learning and getting better last for thousands of hours instead of tens like most games. Its very hard to make a game with the insane breadth and depth of something like PoE with the ease of entry of D3. I personally am really glad GGG has decided to cater to this more niche audience than do the likely thing which would make them more short-term revenue which is make the game easier and simpler. I do fully get that it will make PoE a game that many people do not enjoy, and honestly, thats fine IMO. I really dont want to lose the depth that make PoE something I look forward to sinking hundreds of hours per league int.

    • @TheBurningcage27
      @TheBurningcage27 2 года назад +3

      @Seaworth diablo 3 did melee builds better than path of exile ever could. That's right, and you know it. GGG at this point has a hate boner for all things that arent spells, bows, or flicker strike.

    • @TheBurningcage27
      @TheBurningcage27 2 года назад

      @Seaworth diablo 3 did melee builds right. Ggg actively ruins melee builds. Strike skills are at the bottom F tier time and time again. Ggg literally just went on a nuclear nerf crusade against slams. On top of that armor is the most useless stat to allocate. When the most you go from being one shot, is two shot. The only meta path of exile has is hit fast, hit hard, avoid getting hit. Basically the entire reason shadow is S tier league after league. Heres a joke;..marauder! A class so abysmally treated it has to escape it's own class tree section of the passive tree, into templars to get those sweet totem nodes to become any form of viable. Because nothing's more barbarian than a wimpy totem shaman.

    • @paulkaufmann3399
      @paulkaufmann3399 2 года назад +2

      @@TheBurningcage27 lol what good melee skills does d3 have literally give me one single good example

  • @glitch9471
    @glitch9471 10 месяцев назад

    7:35 that's the biggest downside to this game for me and the reason I don't like it either. As someone who doesn't know exactly what they're doing it is unlikely that you'll have fun without playing the exact same build someone else made. That's not fun - it feels like I'm feeling like I'm beeing remote-controlled to have "fun".

  • @saskatcree1
    @saskatcree1 2 года назад +5

    it seems like you ran through just the acts multiple times? I think thats why you found the mechanics of boss fights pretty meh. Many who play PoE basically consider acts 1-10 a tutorial and mapping where the game really is. Since you actually have all modes unlocked and the end game bosses are the bosses with mechanics. There is a lot of them and even more mechanics that become way more fun out there. Also story wise it still goes into mapping as well. There is plenty of split stories now for mapping that all tie together.

  • @tictacterminator
    @tictacterminator Год назад

    I think a lot of the criticisms you mentioned are alleviated for or non existent for hardcore players who are into seasons, and I think that's who the game is catered to.
    The game is overwhelming, it might feel like there's no sense of direction.
    But learning to survive with an empty stash in a new hardcore season, that'll give you a sense of direction.
    And end game maps are the ultimate goal, not the journey.
    Any reset is welcome because end game is a reward and it becomes less fun if you have a full stash and can breeze through leveling a new character.
    Playing the game by using build guides as a crutch that dictate your every move isn't something you can do in hardcore.
    You base your builds around what you already have and are likely to get, not around what is best in slot.
    I don't play ARPGs hardcore, but POE I did, and I am glad I did, because I think the game is 100% designed around it.

  • @aaronmartinez9793
    @aaronmartinez9793 2 года назад +6

    I think if Diablo 3 had Diablo 2s aesthetic, itemization, art style, skill trees, voice acting, classes and original development team, it would be the best ARPG.

  • @TheShizzlemop
    @TheShizzlemop 2 года назад

    the issue POE has, in my opinion, is not a difficult learning curve or even technically a bad "new player experience" like so many people seem to think, but rather a bad "new *GAMER* experience" someone who isnt used to video games being DIFFICULT will have no idea how to improve, and wont be able to figure out what they're doing wrong or even recognize that they ARE doing something wrong because they've never HAD to before.
    i think that is the crux of the issue, as GGG know the game being difficult and taking time to master is what makes it so appealing, but it's ALSO a reason people quit.
    they create this issue by having all the information so obscure, nothing in the game is explained as you go except for two things. how to equip items and how to put gems in. that is all they force you to learn.
    there is a "help manual" that unlocks new pieces as you encounter various mechanics, but people dont use it or recognize it's existence. this makes a lot of newer gamers, and just players in general, not know how to find information assuming it's even IN the game, as a lot just isnt.
    the help manual really needs a lot of UX improvements, it could do similar things to what the wiki does, but in a much simpler format, aimed specifically at newer players. unfortunately i dont see it getting many improvements as chris probably has the opinion of "i would prefer that we indicate to the player via intuitive gameplay what is happening instead of fixing bad game design by having you read a book. players are supposed to play the game, not read about playing the game" or some shit like that. no offense to chris, love what he does, but sometimes he confuses me.

  • @codytallent6934
    @codytallent6934 2 года назад +3

    Nox is probably the most underrated and best game from the genre. It had by far the best PVP with its triangle class system. (mage/conjurer/warrior) The environmental graphics for its generation were FAR ahead of any of the other entries.... But the story was hella weird. Titan quest could of been great if their owning company didn't seem like they were just trying to ring every penny out of it they could instead of honestly making their game better.

  • @payneblackstone6104
    @payneblackstone6104 2 года назад +1

    A fairly good review, coming from the perspective of "POE is my favorite game of all time". One thing that really stuck out to me about it was your visuals complaints, and HOLY SHIT i couldn't agree more. GGG has greatly improved on this in the last 3 years to be honest, BUT it happens to be absolutely buried under 95% of the game and 85% of the players don't get to the last 30 or so maps where you can obviously tell that they are new. Glad to hear that you are going to try out a hardcore run of the game because it does really stretch your knowledge of your game to the limit. It almost requires some broken combination of skills, items and mechanics. Good luck with that lol

  • @hahabamay
    @hahabamay 2 года назад +4

    PoE is an infinitely deep game where your first 500 hours is the tutorial and by hour 1000th, you'll still google for stuff and wonder how you just got 1 shot. At over 3k hours, I still find myself googling and have at least 5 tabs open while playing the game lol. After years of playing this game, I still love the confusing mechanics, eye cancer visuals, satisfying skills and the community around it.

    • @MrSupersonic2012
      @MrSupersonic2012 Год назад

      PoE is definitely a game I've meant to dive into. Especially after wanting something to give me a good Diablo fix. I finally picked it up and got past the opening section of the game, I can see why people like PoE and why it's considered one of the better isometric ARPGs alongside Diablo I and II.
      I did have to put it down for now, because it just seems really overwhelming with all that's available to me. I don't even know where to start. Instead I ended up picking up Grin Dawn which seems to be more my speed.

  • @benmak1039
    @benmak1039 Год назад +1

    You must cover the Victor Vran and Van Helsing games at some point

  • @Ekainen
    @Ekainen 2 года назад +3

    Played for years starting in the alpha, it was for me the best game ever, it was freaking hard, deep and made by passion driven gamers. At the time NO FREAKING BODY was playing softcore, the game had its HC niche and it was just awesome.
    But things change, often for the worse, PoE is no exception, the game was about risk vs rewards, almost everything, be it skills, maps, equipment had a downside, you had you throw away something to gain something else, it was interesting, you had use for several damage skills, you had to read monsters modifiers .. because you know, reflect could kill you, hell white monsters could kill you, you had to build SMART.
    Then GGG noticed something was cooler than, and I quote the removed line about the presentation of the game "making a game WE love", and it was M.O.N.E.Y.
    Everything became garbage at this point, the HC, deep, well built, intricate game became just the cool kids new Diablo 3 : you explode entire screens without even having to care about wtf you equip or skill you use because just about everything now gives dmg and/or aoe with no downside so who cares, everything that could kill you was nerfed ( except for a weird period where everything was piss easy but for that random unbalanced, sometimes bugs, one shot here and there ) and it was all about clearspeed, just clearspeed, nothing else.
    And idiots would jump at you like "hur dur, the game isn't easier you just got used to it" well no, factually it became MUCH easier, when I started the freaking warden was SCARY, you would not, under any circonstances try to facetank, he would just obliterates you, when I stopped I'd just take a half naked sorc and facetank it with spark and he'd melt in seconds without me be beeing in danger. They nerfed this game to the ground.
    Then Tecent bought the thing and if you don't buy five thousand "game is f2p lol" stash pages you're just fk'd.
    The HC community is, I imagine, now a handful of people, everything, including the game balance and content now revolves arround SC mode.
    PoE changed, it just became D3 when D3 was more sht than actual D3, it's a huge full course meal but everything is bland and tasteless, frozen stuff with tons of ketchup so the mass thinks it's good, which is sad as it once was a refined gourmet restaurant where quality was was above quantity.
    I still have my signed alpha cards and letter I got years ago, because nostalgia but it's bitter sweet nostalgia, not good ol' days nostalgia.
    tl;dr : PoE "one button zoomzoom" now sucks and it's just a random dude opinion so chill the fk out
    Can't wait to see you review Grimdawn tho.

    • @sandrothenecromancer6810
      @sandrothenecromancer6810 2 года назад

      They also never balanced the right since the early days they only nerfed and nerfed, at first it was path of life nodes followed by path of ES, then they nerfed it, then became path of crit until they nerfed it and so on.
      GGG has no clue how to balance their game just take a look at spark skill, it doesn't work properly and the feature creep made it underpowered asf.

  • @TheUltimoSniper
    @TheUltimoSniper 6 месяцев назад

    Playing through Path of Exile right now. The biggest flaws of the game are;
    1. Something not only just killed me, it deleted me, and I have no idea what went wrong. I have max resistances and what should be a great amount of health with a defensive skill and health potion on top, but instead I just got popped like a balloon.
    2. The trading. Good lord the trading. The idea that you need to trade to even make a true end-game character turns me off so much.

  • @SpookySkeleton738
    @SpookySkeleton738 2 года назад +4

    PoE is a puzzle game combined with an idle game and caveman capitalism simulator. I can understand why some people might not like it.

    • @sunorcio3901
      @sunorcio3901 2 года назад +1

      but the puzzle is invisible and it sometimes blows up so the only viable strategy is unprecedented amounts of research and waiting around because there is no actual game to play and there is 10 hours of unengaging content gatekeeping new players and the only thing keeping the experience together is social ponzi and microtransactions

    • @DaJodad
      @DaJodad 2 года назад

      @@sunorcio3901 eh eventually you come to the realization that all that matter is life, mitigation and damage and if you have enough of each you can beat the game.

    • @sunorcio3901
      @sunorcio3901 2 года назад

      @@DaJodad yeah wish devs had more in mind that i dont care about challenge or balance, i just want to put cool gems together and see how they interact with shit

  • @CC_Seig
    @CC_Seig 2 года назад +1

    I would consider myself a bit of a tryhard when it comes to gaming. Whenever i try a new game i really go for it if i like it. Trying to learn strats, doing ladder, training sessions, this and that - you know the drill. And everytime i would reach around the 100h gametime mark, i would consider myself kinda familiar with the game and often times good/above average.
    Right... Then PoE came. The first time, i actually tried it without a certain build, tried it by myself (I think it was on Patch 2.3 or something like that).
    Man... i tell you something.
    Gurgling with liquid nitrogen after brushing your teeth would have been more fun for me. Coming from Diablo 2 (*winky face*), the Torchlight series and some time in Grim dawn, you just get random gibberish thrown at you which doesn´t make a whole lot of sense for a newcomer. The biggest hurdle for me was probably the Skill tree next to some other things.
    I played a barb for the first round. Tried Groundslam shit on me. "Strenght the way, ofc!" pretty easy to remember from old times... But what then? What was energy shield? How does it work in terms of damage absorbtion, elemental resistances, etc.); Is it in any ways important? What bigger skill-nodes are good for me? What way is overall good for me? What support gems are good? What gems are good in the skill tree? Next to strenght, are there any other important stats? What´s the Ascension; how does this work and when does this work? (Little side note here: i played till lvl ~52 until i realised there was something like an ascension.) And i had so much more questions.
    After that experience i was kinda frustrated and didn´t play for a while.
    Tried again in 2.7 i think with Totem Templar after looking up a guide because i thought it looked cool.
    And it was surprisingly fun. Still didn´t really know what i was doing, but it was a much smoother experience in terms of progressing, killing monsters etc.
    I still play from time to time in new seasons, but really rarely and still pretty casual if iam honest :D. Still don´t know alot of things, because i don´t really have the dedication for this one to get into it.
    I still got only ~300h of playtime.
    Anyways; PoE is just mega casual unfriendly in my mind. But it can be really fun if you give it some time and look up a build that works for you. And i think it can be really great, if you have the time to dedicate alot of mentioned time in it.
    Great Video as always! :D

  • @Finnix_Fnx
    @Finnix_Fnx 2 года назад +3

    never clicked at thumbnail faster

  • @MujikMunkey
    @MujikMunkey 2 года назад +1

    Ok so it’s not your thing. Can’t really engage with you and tell you where you’re right or wrong cause you just say this is good but i personally don’t like it, that’s good but i personally don’t like it, beaches are good but i personally don’t like em. I was hoping this would be a bit more… idk sorry you didn’t like it i guess. This video means nothing tho lol :D. Prob should’ve named this series finding my personal favourite arpg and then just played diablo 2 and stopped the series because without looking at anything else on ur channel i can tell that’s gonna be ur fav.

  • @alphapolimeris
    @alphapolimeris 2 года назад +5

    PoE comitted the first sin of modern ARPG to the highest degree: it started slow, balanced and involved. Then it evolved, slowly, incrementally... and turned into a fast paced slot machine with pretty lights. No game I know of made such a 180° on their core design.
    PoE has inredible potential, but you need to know the game well to craft yourself enjoyable situations: limit your build and the content you will tackle, specialize, don't trade... whatever you think is needed. But being good at the game (as in, being competitive) DEMANDS you make the game as boring as possible. Exactly the opposite of what it was in beta.
    Hell, D3 has way better gameplay than "meta" PoE. And PoE was built and promoted by opposition to D3 poor gameplay.
    Woops !
    If it were not for this capital sin (and online only, but that's core to the game), I do believe PoE would be the best ARPG ever made. Even before my beloved GD. The bosses in particular, are amazing (Maven boss rush excepted).
    But as it is... taking into account that new players can't play without a guide... and that guides will funnel players to boring gameplay... I will say that PoE is objectively worse than D3. Unless you know what you are doing. I really do have hope for PoE 2 though, because "simple" and balanced PoE was amazing.
    On a bright note, I am having lots of fun in Last Epoch. But I fear what the soon-to-come multiplayer will bring to the game. But I don't want to influence you so I won't tell why I love LE. Unless you ask.

    • @sandrothenecromancer6810
      @sandrothenecromancer6810 2 года назад

      Preach it brother it took them 10 years to take a look at the armor calculation. POE was completely different, an apocalyptic world where you fought against lesser eldricht horrors without pants.Now you kill gods for breakfast and travel the multiverse

    • @alphapolimeris
      @alphapolimeris 2 года назад

      And regarding this video seerie... I am actually ecstatic to watch it !

  • @steepfrugut
    @steepfrugut 8 месяцев назад

    Really enjoyed the video. Can't wait to check out the rest of the series! Great job!