It's not Update it's actually game being delivered after the release . They sold us short on release and adding the content on the go . So I stopped playing it for the next year , but think even then they still giving the release date content as update 😂
May I ask where the fun is in it? All I see is shooting and looting not sure how this doesn't get repetitive easily + the map looks like 90% boring forests with barely any trees
@@llawlied6902 the first few hours of the game are compelling but a tad lack lustre but once you start getting into the exploration, the side quests, The artifact hunting, find some cool guns and upgrade them a bit and especially get into the main quest the game immerses you. If you played fallout 3 there’s a similar instance in this game to the Project purity/enclave return to the wasteland in force where the difficulty ramps up considerably and as a big fan of the OG fallout and metro games the atmosphere and set pieces really just hit right for me. I understand the games not for everyone and many aspects could use love but it takes me back to what I consider the golden age of open world RPG’s.
@@llawlied6902thats what a-life is for. You know that everything around are doing their own stuff, and you can stumble upon those things. It grounds the player in the world. You are making your own goals with aid of missions, and in the meantime a-life happens that you can take part into making it organic. The other part is that the series on the whole was organically designed. You don't get xp, it's not a looter shooter etc. You might not want to fight with enemies. Haven't bought 2 yet, because i'm waiting on actual release aka actually working a-life, but seeing the size of the map i'm a little worried. You need carefull balance to make it fun
@@llawlied6902 primarily I just find it very immersive. Never know what kind of trouble you might get into when you set out from safety. Theres much less loot than a bethesda game but the loot is meaningful. Gunfights are tense and can be over in seconds if you arent prepared. Stealth feels really good after patches. Can’t imagine it’s for everyone though.
Every time I read or listen to something about this game all I can think is... "This game is probably going to be really good in a year or two when it is completely patched and finished."
Also the developers essentially admitted that further improvements to A Life will offset any performance improvements. And performance issues are currently the biggest block from preventing many players enjoyment of this game.
The game is really good even now, it will be a masterpiece and timeless classic in few years. The same story that happened with previous Stalker games to be honest.
They gotta do something about the npc accuracy. The chaos is cool but getting sniped by a double barrel, in the dark, while hiding in a shrub, before you even know the group is there, is a little much.
A few channels have actually tested it. A-Life seems to be running more or less like it did in the original games now. I expect they will improve it even further.
@@Dino2GunZ its just a game system where the world is suppose to be more "alive", with NPC's having their own schedules and freedom around the world instead of spawning in near you.
I’m replaying again (stopped for the day because I work tomorrow) I already beat it with one of the endings I was looking for. I’m now out of Zalissya again and I can safely say it feels so smooth and different. The patches have improved the game a lot. I couldn’t complete in my first play through the quest from Shcherba that you are supposed to collect 4 collars for him. It was bugged so I gave up and completed the storyline instead so hopefully this time around every thing works just as it was intended.
Having watched your videos for years (early Fallout 4 days I think), I knew you'd actually get in and see what the patch did rather than just reading off patch notes. Glad to see you did this, it really sets you above the dozens of "STALKER UPDATE 1.1 !!!1!1!1!" patch note videos. Keep it up man.
If they manage to fix/improve A-life in this patch without compromising the performance that much, it means that GSC did a good job optimizing the game in this current patch. What I noticed in the current patch, my ram usage was significantly lower than the previous patch (17-18gb and not exceeding 20gb ram) before the patch my ram usage was 21-24gb ram. VRAM usage is also improved. My GPU VRAM usage is only 6.1 to 6.3GB. Before it was like 7gb+. EDIT: It was only 5.3 to 5.7 to 6+gb of VRAM. I was using an Engine Tweak mod to increase the shadow quality and distance, and foliage distance LOD that's why it was using 6.1-6.3GB of VRAM. I deleted it since it was making my game more stuttery.
@@ballusingh9948 Mixed of Low to High. Texture - HIGH Hair - MEDIUM Object details and Materials - HIGH Effects - MEDIUM Post processing - MEDIUM Aliasing - MEDIUM Motion Blur - OFF DOF -MEDIUM Light Shafts - ENABLE Sharpness - 20% FSR - Quality Frame gen off Shading and Global Illumination - LOW Reflection and Shadow - MEDIUM Clouds, Fog, Sky, Foliage - MEDIUM Environment Draw Distance - FAR Playing on Borderless mode 1080p 30fps to avoid massive frame drops.
@@30fpsguy I haven't bought the game yet but I only have 16gb, and my system uses about 2.5gb on its own, so it's worrying to see such numbers, when the listed minimum requirement is 16gb. At least I have 12gb vram.
The Stalker lore names them Zombies so by definition of the canon in the Zone, they’re Zombies. They’re people that had their brains turned to mush by Psi-radiation or Controllers.
I started playing a week ago. Then couldn't play Thursday night because of a 100+Gig patch. I let it update overnight. Played Friday, but now its Saturday morning (I have a couple of hours spare time) and I can't play again because I have another 100+Gig patch. Basically downloaded this game 3 times in 1 week. Luckily I don't have a download limit or I would be stuck for up to a month before I could play again.
@@troypinkerton9876yeah I’ve refrained from buying it yet cuz I’m not wasting my time, still love the games I’m just gonna wait for the Multiplayer patch like a lot of people
This is it! This is what I was waiting for! I love random encounters, especially when NPCs interact with one another. You normally have to use 2-3 mods on Fallout or Skyrim to see this. Now I get to play Stalker 2 this weekend! Thanks for the video!
@92HazelMocha Honestly, it doesn't matter. My biggest pet peeve in games with vast words is when they're empty of any encounters - random or not. I appreciate the comment!
@catzor4795 Really? I ways see this game in my recommendations. I'll have to take a look if it indeed does have encounters worth recommending. Thanks for the heads-up!
@@Alberto-xw8vx ill tolerate them for being an AA + and a typified jank game, and the often mention conflict happening. in contrast cyberpunk took a year based on everyone reception Patch 1.12? or 1.5 (amidst the anime).
I just started a new game, got through my first playthrough with no bugs, but felt almost easy and dead in the world. Can already feel the difference only a few missions into my new playthrough after patch. Soo excited to see how much better it makes the game
Thanks for this video. This is the only channel that doesn't lazily list off the patch notes, instead you play the game and give your perspective on what has changed in your experience. Bravo sir
I was so shocked when I woke up and wanted to get an hour of Stalker in before work but was hit with an update almost the size of the whole game. With my shitty internet speed I didn't get to play the game again until 11pm, BUT the update is great. It makes the zone feel much more alive and it adds a lot of difficulty having to stay vigilant for groups of 10 enemies that run up on you just for existing.
Fantastic video. The fact that you provide results on tests you’ve done is the perfect way to assess an update. Thank you so much, and you’ve definitely gained a new subscriber.
3:06 that was a thing even in 1.0.1 version 8:00 now THAT means they actually make their AI behave just like in old games which is great. They (bots) always do silly things like this HOWEVER most of the time they work super well.
Wow, it actually seems like the zone is more alive now (despite still missing interactions and the ability to hire allies). Once I buy the game now that my Gamepass is up I hope my save data will still be Valid. Because as much as I love this game, spending days to restart my save would suck.
They don't actually spawn\despawn. GSC used the trick I wanted for the protagonist. They become invisible. But the game still watches them and decides what they will do, where to go, although we do not see them. Why did I want the same system for the player? So that when the AI notices you, the game creates an invisible character that repeats your actions, but when you disappear from the AI's field of vision, it stops seeing you, but continues to see your duplicate, which stops repeating after you and is controlled like a normal bot, takes cover, flank, runs away. Until the AI sees the player again, it will focus on the invisible-bot copy, try to throw a grenade behind the closest cover where the copy is hiding, or turn around and go around the building because the invisible copy started going around. AI bots will shoot and throw grenades at cover until they get close and see that there is no player there. The invisible copy can only exist outside the AI's line of sight, meaning it will disappear and reappear behind the next closest cover. AI bots will no longer just wander around or see the player through walls, they will act logically and purposefully. A cheap imitation of real intelligence and realistic behavior.
Imagine how you jump into some ditch and run away, and then from afar you watch how bots throw a grenade into this ditch, check it and, not finding you, go to the nearest house or along the ditch in your direction. Ok. Apparently we need two invisible copies of the player: one hides, the other runs away.
@@jeambeam3173metaphor better + absolutely demolished launch, has been huge update after update after bug after bug. I do not want to purchase a $2-5k graphics card to play one game.
A broken game at released dont deserve GOTY. Dont get me wrong i love the game and stalker lore since 07' but this brokenngame doesnt deserve GOTY. Much like No Mans Sky, HUGE potential on release but broken and luckluster ASF at release, but the free updates kept it alive and now its one of the best survival/base building games.
What do you mean nothing else as good thats not DLC? Silent Hill 2, Infinite Wealth, Dragons Dogma 2 were also equally or more deserving of a spot there too Stalker is good but that Statement is extremely bold@@jeambeam3173
I'm a bit shocked at how little this game has crashed for me. I believe I've only had it happen twice and I've been playing since launch. The first one was in the prologue when fighting the bloodsucker and the second one was a good 10 to 20 hours into the game. I did have massive performance issues which ended up being mostly resolved by switching the game over to SSD.
I wish I waited a few more weeks to play this. I put a good 48+ hours before getting soft locked. I started over but now I’m a little burnt out. Gonna give it a few more days before getting Back into it
In Stalker lore, The comparison between Normal Zombies and Zombified Stalkers is this. Zombies are person who has been exposed to psi-radiation in brain scorcher or they attack by psi-entities like controller. They are essentially mindless, feral creatures driven by instinct. They are slow, shambling, and often appear decayed or mutated. Zombified Stalkers are a hostile faction that are driven mad and exposure to Psy-field and those who remained for extended periods suffered a most terrible fate, either succumbing to the emission's influence and becoming members of the Monolith or becoming zombified stalkers. They retain some of their former intelligence and may even still carry and use weapons. However, their minds are severely altered, often driven by a warped sense of duty or a twisted version of their former goals. They are more dangerous than regular zombies due to their combat experience and the potential for coordinated attacks.
13:38 The enemy's AI 20/20 vision and laser accuracy stopped me from playing before the patch, They broke the immersion of being a Stalker. I'm glad that the devs are addressing this issue.
This is the first game that I've seen that has 32 gigs of RAM as recommended specs. I'm going to give this a year to see if they can sort out the performance issues.
Its because its on UE5 and every single game nowadays using that engine basically NEEDS dlss upscaling to run well. Game looks and sounds great in every single way but this is just modern gaming now. Can't make a 80+ hour open world game with graphics like this and properly optimize and bug fix in the time frame they had (with the war and all). They're fixing it though, thankfully. Just get it on gamepass.
they should also definetly add smooth render popping. it still looks like minecraft chunk loading with the trees and everything. but they could add something like the minecraft mod Chunks Fade In. that would make a ton of difference too if they decide to add binoculars.
I think the soldier's A-Life breaking might actually be a hint that they reused some code from the original system, there was a weird quirk where allied stalkers would go into a "warning" state if you sprinted and stop whatever they were doing (same as if you looked at them with a gun out), I think Yesha Biker was just pissed off that you were moving around so fast.
@@dataanalystbynight4375 just gotta fork out how much for a PC or gaming laptop? with 32G of ram and an RTX 4070? that's a cool £1k-£3k from retail, if you're lucky (my laptop was £1200, and that was for a new one that would've been top shelf last year). not everyone has that much lying around
@@knuckles543 well friend the fact of the matter is, that you can build a solid system for the price of 900to 1200. With consoles like the play station 5 pro costing 700 with no games even. You would come out ahead investing in a pc especially on sales to stack up on games. People are playing on a console and getting a crappy playing experience. Consoles aren’t able to upgrade or keep up with the demands as the guy above said. You do you. But you could save 50 to 100 dollars a month and have a nice pc in a year or two. Which woudl last a while if you targeting high 1080 p ultra performance. Vs a console giving you 15 fps. People spend money on what they value and I invest in my hobbies.
They stated performance improvements. Mainly for hub areas with lots of NPCs. But I tested it and have zero FPS difference? And I've got an RTX 4090 and i9 13900k with 64GB DDR5 RAM. Why do devs lie in their patch notes?? If they want to really fix performance. They need to change the ray traced lighting to be hardware based instead of software based. Currently software based means the mandatory RT is running off your CPU. Hardware would allow the RT to run off Nvidia's RT cores on 2000 series Nvidia GPUs and above. It would help solve the CPU bottleneck....
Just because it didn't work perfectly for your hardware doesn't mean it was a lie. I've seen many people say they have noticed an improvement. I've seen some say performance got worse after the patch. For me personally I haven't seen any difference.
And with all the npc in background you don't think the performance should be lower? If its the same you basically got a good amount of performance but you didn't felt
Releasing a game then changing requirements 2 weeks afterwards because of a patch (which adds things that should be included on release) is fucking crazy
I'm still gonna wait until A-life is on a similar level to what mods like CoC achieved with NPCs having specific tasks, going on hunting trips, looting after battle. This is a good step in the right direction but having to download these massive updates seems like a pain so I'll also wait untilt the devs give it a final update to give the community some breathing room to make mods (when the mod tools are out) without fearing that they might break.
I was waiting for this video when I saw the game updating constantly these days lol, also does anybody know if the 60 fps mode on Series X is more stable?
I had the crashes on load, including during shader compilation. Updated my video drivers, and it fixed the issue. Sharing this info in case it helps anyone else.
Funny thing is the amount you have to download will be about the same whether you uninstall for a while download the whole thing or keep it and download just a few of the upcoming patches. Tbh the patches will probably end up being more than the whole game after a few months.
If i would design a gauss rifle i would implement a energy reserve for atleast one loaded shot so you can immediatly shoot once the next battery (along with bolts) is inserted. So if you have that in mind it would make sense why the gauss rifle charges while reloading. Obviously this could just be an oversight but the bolts and energy have to come from somewhere so the only explanation would be my theory.
NPC which were scripted in locations are still there and designed to attack you on a particular moment. They are not related to A-Life. Ideally they fix factions, so you better be friend and not an anemy to some of them.
I hate that they added a deadzone to controller. I use a hall effect stick and never needed a deadzone so making small adjustments was so much easier before than it was now. Sucks because I was relying on sniping a lot but now it's much harder
Every game needs a A-life system. Hopefully they even expand on it, like them modifying areas they take over and trying to conquer other outposts, depending on your support they are maybe able to succeed. Cant wait for whats to come.
it’s a little different but yeah basically the same thing A life is more like the entire map and npcs r supposed to be doing things even off screen oblivion just had like a handful of those and the tasks weren’t that complex
great game getting better, cant beat that! im loving it with very little issues as of the last week in general, so this is only going to make it better! loading up tonight for the first time in 2 days
The "offline simulation" is called virtualized AI agents. All games have them, you just do not understand how games work. Usually games destroy or reuse (teleport) these virtualized agents at a certain distance from player.
Excellent. Make it more like Fallout 3 with NPC's actually going places and doing things while you're not looking! It adds to the randomness of the world that keeps people playing for ages to come.
am i wrong here, in skyrim if you see an npc walking you can run away not have them in sight at all and go back and they will be further on that route.... hasnt A-life been done for the last 20 years? i mean in gta the npc despawn but i havent noticed that in many open world games
This will be a game I pick up in a year or two after it's fully updated, and the massive overhaul mods are in full swing. That way, I've got multiple ways to play the game and hundreds of hours of content to absorb. All at a discounted price.
So the shader compilation freeze bug is still very much present, particularly on AMD GPUs. Other than that, these patches are incredible! And the performance on my end in previously very demanding areas like settlements is more in line with wilderness fps. Overall I saw a noticeable improvement on my older mid tier system.
Yup, I got it yesterday and after an hour gave up and uninstalled. I can tolerate in game weird bugs and glitches that are immersive breaking but when games wont even START??
I have 7800x3d and 7900 xt. First time I launched the game shader screen was running like a quarter compete gpu under full load never moved for like 30 minutes. Restarted and got it to load. Then next one took like 4-5 minutes and got through it. Then would load but then crashed a few times at shader screen. Before like loading on 4th or 5th try. Now I do spade a nexus kid to skip it completely and now it runs smooth. No issues lol. Other than random things that need to be fixed in gsme like quest stuff/interactions or seeing npc soldiers stuck running sonar a building lol
The problem with that is that the program is so complex your dev team can't possibly do comprehensive testing to the same extent as tens of thousands of ardent players. This game is going to be around for a long time judging from its predecessors and it's going to be tweaked, optimized and modded to the nth degree. All just part of the fun. I wish I had the $70 and the time to indulge in it right now.
Dude I’m like 40 hours deep and had my first emission hit while I’m out and about some random npc saved my life took me to a cellar. I died 2 times before I seen him running. This game is dope.
it would be cool if the npc after winning the fight would loot the bodies just like in call of pripyat!! instead of just turning around and walking off as if nothing happened, but it is already a big leap and good news for a-life 2.0, very happy for that.
This update completely broke my game I now have a permanent psi ailment where ghosts are nonstop attacking me and my health is constantly dropping and ontop of the they patched the train hole that alowed you to sneak into prypiat which has ruined any future playthroughs
I'm relieved to see that A-Life is functioning. It's one of those things that would have bugged me so much I would have thought less of this title in the franchise in comparison to its predecessors if it didn't have real A Life
Stealth was not improved in my experience. They spot you instantly. Like at the start where you cross through the broken wall after using the scanner for the 1st time. This was exactly the same before the patch.
I really do wanna pick this up. I just keep hearing mixed reviews on whether or not it's in a functional state. Die hard fans that have waited 8 billion years for this to come out probably don't care about game breaking bugs, but I do.
Xbox latest update fixed this late game story bug & a reply I had from developers: (Thank you for letting us know about the issue with the "Down Below" mission and the inability to talk to the Strelok. Our teams are already aware of the issue you described and we have found the cause of this to be the accidental death of Richter.)
Hi, at the start of your helpful comment, you bandage several times, one of the main defenses in Stalker games is get to something higher than the mutants can jump and shoot etc from there esp headshots. I hope this helps. Regards JB
Depending on the file structure, it may have to be a huge update just to patch a handful of files. Bethesda games are the same way. It didn't add 100gb, it just overwrote some files.
Still need to fix instantly spawning enemies. That is definitely not fully fixed yet. I was just running in the zone and enemies spawn on top of a hill and just came running at me. I did not see them at all and I was looking in the same direction and they just instantly came running at me calling me a cheeki breeki.
I pre-ordered the game simply to support the developers. Waiting for a few more fixes to come out before finally diving in and experiencing it in its full glory.
Since latest patch and smaller update my game is not crashing anymore, and performance is amazing! Steady 70 -100 fps on Medium, my potato PC can handle it well without any stuttering, worst was Garbage area crashing randomly.
Shame so many have been having so many crashes, I personally have found since release it run wonderfully. But super glad the patches seem to have stabilised it so much for so many people. Alife sounds great. Much like some of the older stalkers had which is nice. Gave alot of immersion to the games.
Now they spawn in multiple groups of enemies way too frequently. They went from feeling empty in the zone to feeling like they force fights every 30 ft. I had dogs, 2 bloodsuckers, bandits, and then the ward all showing up within 5 minutes. I'm wasting so much ammo and spending way too much on repairs.
The only thing *I* want is for them to get rid of the hard coded binds so I can actually use my USB controller I use so I can play the game. The fact that you can rebind controls to something and then have a hardcoded conflict that *can not* be resolved is ridiculous. And I'm not the only one not happy about that. The forums are chock full of people trying to rebind even basic stuff like movement and they can't because there's hard coded conflicts all over the place.
The injured, limping soldiers are zombies :)
yeah I was so confused why he didn't know that
Lmao@@vicestegaming
yea I'm cracking up! He says it so confidently!
Hey! Im trying my best, you dont need to call me a zombie
@@vicestegamingbecause hes only played the game for 3 hours
That update was larger than every game on the Nintendo DS combined, which is only 83.2Gb.
What a fantastic stat!
It's really ridiculous that these kinds of 'update' sizes are acceptable, triple A gaming is apparently installing hundreds of gigabytes in updates.
It's not Update it's actually game being delivered after the release . They sold us short on release and adding the content on the go . So I stopped playing it for the next year , but think even then they still giving the release date content as update 😂
you truly think each of the stalker 2 patches have been 100s of GB?
@@mrtango1824 keep letting them believe that GB update size matters lol
My first stalker game. Feels like discovering fallout 3 all over again.
Same here and feel exactly the same, haven’t put it down since I started
May I ask where the fun is in it? All I see is shooting and looting not sure how this doesn't get repetitive easily + the map looks like 90% boring forests with barely any trees
@@llawlied6902 the first few hours of the game are compelling but a tad lack lustre but once you start getting into the exploration, the side quests, The artifact hunting, find some cool guns and upgrade them a bit and especially get into the main quest the game immerses you. If you played fallout 3 there’s a similar instance in this game to the Project purity/enclave return to the wasteland in force where the difficulty ramps up considerably and as a big fan of the OG fallout and metro games the atmosphere and set pieces really just hit right for me.
I understand the games not for everyone and many aspects could use love but it takes me back to what I consider the golden age of open world RPG’s.
@@llawlied6902thats what a-life is for. You know that everything around are doing their own stuff, and you can stumble upon those things. It grounds the player in the world. You are making your own goals with aid of missions, and in the meantime a-life happens that you can take part into making it organic.
The other part is that the series on the whole was organically designed. You don't get xp, it's not a looter shooter etc. You might not want to fight with enemies.
Haven't bought 2 yet, because i'm waiting on actual release aka actually working a-life, but seeing the size of the map i'm a little worried. You need carefull balance to make it fun
@@llawlied6902 primarily I just find it very immersive. Never know what kind of trouble you might get into when you set out from safety. Theres much less loot than a bethesda game but the loot is meaningful. Gunfights are tense and can be over in seconds if you arent prepared. Stealth feels really good after patches. Can’t imagine it’s for everyone though.
Every time I read or listen to something about this game all I can think is...
"This game is probably going to be really good in a year or two when it is completely patched and finished."
Also the developers essentially admitted that further improvements to A Life will offset any performance improvements. And performance issues are currently the biggest block from preventing many players enjoyment of this game.
The game is really good even now, it will be a masterpiece and timeless classic in few years. The same story that happened with previous Stalker games to be honest.
@@tyr8338 It should have been good on release.
@@sparhawk1228I hear that, the pessimist side of my brain is saying I’ll need to fork out money on a 12 gb gpu for that game for certain.
@hostileenvironment6107 16GB VRAM is my recommendation.
They gotta do something about the npc accuracy. The chaos is cool but getting sniped by a double barrel, in the dark, while hiding in a shrub, before you even know the group is there, is a little much.
You've obviously never played the originals lol
@@bushwoogieThe originals didn't have enough shrubbery for that issue to exist
They have already worked on fixing stealth
mods brotha
Facts they have to make them less aim botted and less bullet spongey
injured solders? they were zombies... have you played any stalker game ever?
That's what i'm saying. They were clearly zombies, Dude love to just make stuff up.
I think he is a tourist.
*surprised pikachu face* RUclipsrs are businesses and cover topics for money and not personal passion?!
Yea he covers all kinds of gaming. He’s just a reporter. Doesn’t nail it every time.
@@Lazysquid27 You can't blame him, stalker 2 is his first stalker game and he plays a lot of these types of games from fallout 4 to cyberpunk
finally, someone actually testing and showing the changes - a-life and all - instead of just narrating patch notes.
ty
open world games did a pretty thorough job as well and his info got out before 1.1.1 dropped should check him out
A few channels have actually tested it. A-Life seems to be running more or less like it did in the original games now. I expect they will improve it even further.
What is A-life?
@@Dino2GunZ its just a game system where the world is suppose to be more "alive", with NPC's having their own schedules and freedom around the world instead of spawning in near you.
@@Dino2GunZ it livens up the zone and gives npcs an online and offline mode in which actions and motives still continue... npcs basically get "a life"
The "injured" soldiers 😂.
🤣
They were "injured" alright.
@@AxelLeJefflmao I was gonna comment that exact thing word for word 🤣
Go get laid gamer
@@ben_dover33you clicked on this video too cornball
I’m replaying again (stopped for the day because I work tomorrow) I already beat it with one of the endings I was looking for. I’m now out of Zalissya again and I can safely say it feels so smooth and different. The patches have improved the game a lot.
I couldn’t complete in my first play through the quest from Shcherba that you are supposed to collect 4 collars for him. It was bugged so I gave up and completed the storyline instead so hopefully this time around every thing works just as it was intended.
Modern games: 10TB update, just a minor patch.
Tis but a patch 😂
Having watched your videos for years (early Fallout 4 days I think), I knew you'd actually get in and see what the patch did rather than just reading off patch notes. Glad to see you did this, it really sets you above the dozens of "STALKER UPDATE 1.1 !!!1!1!1!" patch note videos. Keep it up man.
If they manage to fix/improve A-life in this patch without compromising the performance that much, it means that GSC did a good job optimizing the game in this current patch.
What I noticed in the current patch, my ram usage was significantly lower than the previous patch (17-18gb and not exceeding 20gb ram) before the patch my ram usage was 21-24gb ram.
VRAM usage is also improved. My GPU VRAM usage is only 6.1 to 6.3GB. Before it was like 7gb+.
EDIT: It was only 5.3 to 5.7 to 6+gb of VRAM. I was using an Engine Tweak mod to increase the shadow quality and distance, and foliage distance LOD that's why it was using 6.1-6.3GB of VRAM.
I deleted it since it was making my game more stuttery.
What settings do you use bro ?
@@ballusingh9948 Mixed of Low to High.
Texture - HIGH
Hair - MEDIUM
Object details and Materials - HIGH
Effects - MEDIUM
Post processing - MEDIUM
Aliasing - MEDIUM
Motion Blur - OFF
DOF -MEDIUM
Light Shafts - ENABLE
Sharpness - 20%
FSR - Quality
Frame gen off
Shading and Global Illumination - LOW
Reflection and Shadow - MEDIUM
Clouds, Fog, Sky, Foliage - MEDIUM
Environment Draw Distance - FAR
Playing on Borderless mode 1080p 30fps to avoid massive frame drops.
20GB ram? Is that the total ram the system is using with stuff in the background?
@@SamFisher338 OS+Game. Stalker 2 eats a lot of ram.
@@30fpsguy I haven't bought the game yet but I only have 16gb, and my system uses about 2.5gb on its own, so it's worrying to see such numbers, when the listed minimum requirement is 16gb. At least I have 12gb vram.
The "injured soldiers" are zombies
How do you know that?
@Al_Lergic Zombie shamble, pallid skin, and bloodshot eyes.
@@EvilWolf2 What's the lore behind them?
The Stalker lore names them Zombies so by definition of the canon in the Zone, they’re Zombies. They’re people that had their brains turned to mush by Psi-radiation or Controllers.
@Al_Lergic Stalkers who had their brains fried by the brain Scorcher.
I just got the game yesterday, downloaded it and now I have to redownload it again, yay
I started playing a week ago. Then couldn't play Thursday night because of a 100+Gig patch. I let it update overnight. Played Friday, but now its Saturday morning (I have a couple of hours spare time) and I can't play again because I have another 100+Gig patch. Basically downloaded this game 3 times in 1 week. Luckily I don't have a download limit or I would be stuck for up to a month before I could play again.
@@troypinkerton9876yeah I’ve refrained from buying it yet cuz I’m not wasting my time, still love the games I’m just gonna wait for the Multiplayer patch like a lot of people
@@kja6336 that's actually happening? is it like pvp or campaign coop
@@kja6336please elaborate what multiplayer patch
🤣🤣🤣
This is it! This is what I was waiting for! I love random encounters, especially when NPCs interact with one another. You normally have to use 2-3 mods on Fallout or Skyrim to see this.
Now I get to play Stalker 2 this weekend! Thanks for the video!
X4 foundations is the only other game that does this without mods, although that's an entirely different genre
Mount and Blade: Warband.
@92HazelMocha Honestly, it doesn't matter. My biggest pet peeve in games with vast words is when they're empty of any encounters - random or not. I appreciate the comment!
@catzor4795 Really?
I ways see this game in my recommendations. I'll have to take a look if it indeed does have encounters worth recommending. Thanks for the heads-up!
This is great news! I was worried A Life would never get a proper update due to performance issues.
You should probably try playing the game yourseld before commenting 😂
I appreciate your videos because you don’t just read the patch notes; you provide actual gameplay. Great video!
Thank you for actually testing the patch instead of just reading patch notes, its very helpful. Merry Christmas
Devs are doing great work with patches!
Nope, they just cyberpunked their release 😢
@@Alberto-xw8vx ill tolerate them for being an AA + and a typified jank game, and the often mention conflict happening. in contrast cyberpunk took a year based on everyone reception Patch 1.12? or 1.5 (amidst the anime).
nop, sucks lke the first day xD
what game are you playing XDDD or are you from UK?
yeah hes from uk hahaha they defend each other
Fun fact, with a pistol preferably suppressed, when you aim crouch you make no noise walking
I just started a new game, got through my first playthrough with no bugs, but felt almost easy and dead in the world. Can already feel the difference only a few missions into my new playthrough after patch. Soo excited to see how much better it makes the game
Thanks for this video. This is the only channel that doesn't lazily list off the patch notes, instead you play the game and give your perspective on what has changed in your experience. Bravo sir
In 4:43 im very certain its just zombifieds not injured soldiers
I was so shocked when I woke up and wanted to get an hour of Stalker in before work but was hit with an update almost the size of the whole game. With my shitty internet speed I didn't get to play the game again until 11pm, BUT the update is great. It makes the zone feel much more alive and it adds a lot of difficulty having to stay vigilant for groups of 10 enemies that run up on you just for existing.
"injured soldiers", yea this guy actually plays this game I'm sure
Fantastic video. The fact that you provide results on tests you’ve done is the perfect way to assess an update. Thank you so much, and you’ve definitely gained a new subscriber.
3:06 that was a thing even in 1.0.1 version
8:00 now THAT means they actually make their AI behave just like in old games which is great. They (bots) always do silly things like this HOWEVER most of the time they work super well.
Wow, it actually seems like the zone is more alive now (despite still missing interactions and the ability to hire allies). Once I buy the game now that my Gamepass is up I hope my save data will still be Valid. Because as much as I love this game, spending days to restart my save would suck.
They don't actually spawn\despawn. GSC used the trick I wanted for the protagonist. They become invisible. But the game still watches them and decides what they will do, where to go, although we do not see them. Why did I want the same system for the player? So that when the AI notices you, the game creates an invisible character that repeats your actions, but when you disappear from the AI's field of vision, it stops seeing you, but continues to see your duplicate, which stops repeating after you and is controlled like a normal bot, takes cover, flank, runs away. Until the AI sees the player again, it will focus on the invisible-bot copy, try to throw a grenade behind the closest cover where the copy is hiding, or turn around and go around the building because the invisible copy started going around.
AI bots will shoot and throw grenades at cover until they get close and see that there is no player there. The invisible copy can only exist outside the AI's line of sight, meaning it will disappear and reappear behind the next closest cover. AI bots will no longer just wander around or see the player through walls, they will act logically and purposefully. A cheap imitation of real intelligence and realistic behavior.
Imagine how you jump into some ditch and run away, and then from afar you watch how bots throw a grenade into this ditch, check it and, not finding you, go to the nearest house or along the ditch in your direction. Ok. Apparently we need two invisible copies of the player: one hides, the other runs away.
They are killing it with these updates. For sure my GOTY.
It's bs that it can't be nominated when there's nothing else as good that isn't dlc
@@jeambeam3173metaphor better + absolutely demolished launch, has been huge update after update after bug after bug. I do not want to purchase a $2-5k graphics card to play one game.
They shouldn’t have released a game broken from the beginning.
A broken game at released dont deserve GOTY. Dont get me wrong i love the game and stalker lore since 07' but this brokenngame doesnt deserve GOTY. Much like No Mans Sky, HUGE potential on release but broken and luckluster ASF at release, but the free updates kept it alive and now its one of the best survival/base building games.
What do you mean nothing else as good thats not DLC?
Silent Hill 2, Infinite Wealth, Dragons Dogma 2 were also equally or more deserving of a spot there too
Stalker is good but that Statement is extremely bold@@jeambeam3173
I'm a bit shocked at how little this game has crashed for me. I believe I've only had it happen twice and I've been playing since launch. The first one was in the prologue when fighting the bloodsucker and the second one was a good 10 to 20 hours into the game.
I did have massive performance issues which ended up being mostly resolved by switching the game over to SSD.
Yeah same here, I have 40 hours of playtime and not a single crash. I only had a few bugs with equipment and that’s it.
Nvme required for those type of massive and detailed openworlds
I wish I waited a few more weeks to play this. I put a good 48+ hours before getting soft locked. I started over but now I’m a little burnt out. Gonna give it a few more days before getting Back into it
How did you get soft locked?
How did you get soft locked?
Was it the Zalissya defense?
As long as you make regular saves it's impossible to get soft locked unless you're just saving over your only save 🤦♂️
@@mikeuk666 The Zalissya defense was and maybe still is completely broken but sure go off
In Stalker lore, The comparison between Normal Zombies and Zombified Stalkers is this.
Zombies are person who has been exposed to psi-radiation in brain scorcher or they attack by psi-entities like controller. They are essentially mindless, feral creatures driven by instinct. They are slow, shambling, and often appear decayed or mutated.
Zombified Stalkers are a hostile faction that are driven mad and exposure to Psy-field and those who remained for extended periods suffered a most terrible fate, either succumbing to the emission's influence and becoming members of the Monolith or becoming zombified stalkers. They retain some of their former intelligence and may even still carry and use weapons. However, their minds are severely altered, often driven by a warped sense of duty or a twisted version of their former goals. They are more dangerous than regular zombies due to their combat experience and the potential for coordinated attacks.
👍
13:38 The enemy's AI 20/20 vision and laser accuracy stopped me from playing before the patch, They broke the immersion of being a Stalker. I'm glad that the devs are addressing this issue.
This is the first game that I've seen that has 32 gigs of RAM as recommended specs. I'm going to give this a year to see if they can sort out the performance issues.
Its because its on UE5 and every single game nowadays using that engine basically NEEDS dlss upscaling to run well. Game looks and sounds great in every single way but this is just modern gaming now. Can't make a 80+ hour open world game with graphics like this and properly optimize and bug fix in the time frame they had (with the war and all). They're fixing it though, thankfully. Just get it on gamepass.
The "injured walker" parts made me laugh so hard! Me giggling seeing these are zombies, well done sir, or congratulations! I love ya for this hahahah
I bought the game but im not playing it until March to give time for fixes to be sorted.
they should also definetly add smooth render popping. it still looks like minecraft chunk loading with the trees and everything. but they could add something like the minecraft mod Chunks Fade In. that would make a ton of difference too if they decide to add binoculars.
4:30 aren't those "injured soldiers" simply roaming zombies?
It feels incredible I'm glad I waited for the update to play properly!
Bricked my game. Now I'm free to do something more productive with my time 👍
1.1.1 just released to fix the shader cache freeze.
Drama 😂
I think the soldier's A-Life breaking might actually be a hint that they reused some code from the original system, there was a weird quirk where allied stalkers would go into a "warning" state if you sprinted and stop whatever they were doing (same as if you looked at them with a gun out), I think Yesha Biker was just pissed off that you were moving around so fast.
GSC be dropping updates faster than kendrick drops disstracks
gsc lamar
Expect, when he drop something, it’s actual has quantity on launch day.
THANKS FOR BETA TESTING THE GAME FOR US!
I wish they would just optimize the game. It's near impossible to play on a series X. 15 fps is not acceptable.
Come over to pc master race
@@dataanalystbynight4375 just gotta fork out how much for a PC or gaming laptop? with 32G of ram and an RTX 4070?
that's a cool £1k-£3k from retail, if you're lucky (my laptop was £1200, and that was for a new one that would've been top shelf last year). not everyone has that much lying around
@@knuckles543 well friend the fact of the matter is, that you can build a solid system for the price of 900to 1200. With consoles like the play station 5 pro costing 700 with no games even. You would come out ahead investing in a pc especially on sales to stack up on games. People are playing on a console and getting a crappy playing experience. Consoles aren’t able to upgrade or keep up with the demands as the guy above said. You do you. But you could save 50 to 100 dollars a month and have a nice pc in a year or two. Which woudl last a while if you targeting high 1080 p ultra performance. Vs a console giving you 15 fps. People spend money on what they value and I invest in my hobbies.
I just bought this yesterday! Seems like good timing!
They stated performance improvements. Mainly for hub areas with lots of NPCs. But I tested it and have zero FPS difference? And I've got an RTX 4090 and i9 13900k with 64GB DDR5 RAM.
Why do devs lie in their patch notes??
If they want to really fix performance. They need to change the ray traced lighting to be hardware based instead of software based. Currently software based means the mandatory RT is running off your CPU. Hardware would allow the RT to run off Nvidia's RT cores on 2000 series Nvidia GPUs and above. It would help solve the CPU bottleneck....
The area they optimized for performance are probobly not the bottle necks you are having with a 4090
Just because it didn't work perfectly for your hardware doesn't mean it was a lie. I've seen many people say they have noticed an improvement. I've seen some say performance got worse after the patch. For me personally I haven't seen any difference.
@@JF-vz1ju rostok runs smoother for me 3080 i9 10900k and 16 gigs of 3200mhz ram
I can only assume the performance improvements would be more targeted towards mid-tier cards rather than something like a 4090.
And with all the npc in background you don't think the performance should be lower? If its the same you basically got a good amount of performance but you didn't felt
Releasing a game then changing requirements 2 weeks afterwards because of a patch (which adds things that should be included on release) is fucking crazy
STALKER 2's New Update Is Incredible....and brings bunch of problems that I did not have before.
Im dying over here with the injured soldiers, lol.
I'm still gonna wait until A-life is on a similar level to what mods like CoC achieved with NPCs having specific tasks, going on hunting trips, looting after battle. This is a good step in the right direction but having to download these massive updates seems like a pain so I'll also wait untilt the devs give it a final update to give the community some breathing room to make mods (when the mod tools are out) without fearing that they might break.
Complaining about updates is crazy.
Needing game changing updates for a product that costs real money is crazy
@@MindUrbidniss unfortunely we dont live in a world with perfectly finished products. Every game has updates and patches.
No complaining. You will play slop and you *will* enjoy it.
@@griffiththechad9483 griffith the femboy
the 110gb update is literally steam redownloading the entire build... thats how unreal engine games update
I was waiting for this video when I saw the game updating constantly these days lol, also does anybody know if the 60 fps mode on Series X is more stable?
I only use performance mode on series x
I had the crashes on load, including during shader compilation. Updated my video drivers, and it fixed the issue. Sharing this info in case it helps anyone else.
Downloaded the game on release, was unplayable for me so i just uninstalled it, hopefully now with the update i can play the game😭
You should hold off until a few more patches and new features. It's still pretty buggy. Needs more work.
Funny thing is the amount you have to download will be about the same whether you uninstall for a while download the whole thing or keep it and download just a few of the upcoming patches. Tbh the patches will probably end up being more than the whole game after a few months.
I noticed that the gauss rifle charges up a shot to full capacity while the magasine is empty and the player is reloading.
If i would design a gauss rifle i would implement a energy reserve for atleast one loaded shot so you can immediatly shoot once the next battery (along with bolts) is inserted. So if you have that in mind it would make sense why the gauss rifle charges while reloading. Obviously this could just be an oversight but the bolts and energy have to come from somewhere so the only explanation would be my theory.
NPC which were scripted in locations are still there and designed to attack you on a particular moment.
They are not related to A-Life.
Ideally they fix factions, so you better be friend and not an anemy to some of them.
I hate that they added a deadzone to controller. I use a hall effect stick and never needed a deadzone so making small adjustments was so much easier before than it was now. Sucks because I was relying on sniping a lot but now it's much harder
Crazy that not even a 100GB patch with 1800 fixes can fix the game..
They've only been fixing bugs but none of the gameplay issues
The solution is never buy a Game again until you make sure with a fitgirl repack that the game deserves to be owned.😊
@@Alberto-xw8vx best advise here, what i did w/ Cyberpunk launch
Yea its how UE5 handle their files.
Every game needs a A-life system. Hopefully they even expand on it, like them modifying areas they take over and trying to conquer other outposts, depending on your support they are maybe able to succeed. Cant wait for whats to come.
didn't Oblivion do this in like 2001
Tes III morrowind came out in 2002 boomer-bro
No lol
it’s a little different but yeah basically the same thing A life is more like the entire map and npcs r supposed to be doing things even off screen oblivion just had like a handful of those and the tasks weren’t that complex
great game getting better, cant beat that! im loving it with very little issues as of the last week in general, so this is only going to make it better! loading up tonight for the first time in 2 days
110gb for an update is fucking stupid.
to compare, cyberpunk 2077 just got another update (to version 2.2), that was 40GB, and that has had multiple updates of similar size since launch
@@knuckles543 Both releases were equally disgusting. People should really stop tolerating unfinished products. They had the nerve to charge $70
The "offline simulation" is called virtualized AI agents. All games have them, you just do not understand how games work. Usually games destroy or reuse (teleport) these virtualized agents at a certain distance from player.
That's kinda ridiculous 😮😮😮
Excellent. Make it more like Fallout 3 with NPC's actually going places and doing things while you're not looking! It adds to the randomness of the world that keeps people playing for ages to come.
4:20 those are zombies
am i wrong here, in skyrim if you see an npc walking you can run away not have them in sight at all and go back and they will be further on that route.... hasnt A-life been done for the last 20 years? i mean in gta the npc despawn but i havent noticed that in many open world games
Almost 17 minutes of yapping to get that ad revenue lol.
Fr
This will be a game I pick up in a year or two after it's fully updated, and the massive overhaul mods are in full swing. That way, I've got multiple ways to play the game and hundreds of hours of content to absorb. All at a discounted price.
It's utter garbage. How can you possibly say it's incredible? SMH. The game is now more broken than ever for a significant amount of people.
Brother have you played the game
So the shader compilation freeze bug is still very much present, particularly on AMD GPUs. Other than that, these patches are incredible! And the performance on my end in previously very demanding areas like settlements is more in line with wilderness fps. Overall I saw a noticeable improvement on my older mid tier system.
Most people I see complaining after leaving their PC specs are Nvidia users. Think both are having issues due to the shitty game engine.
I had that oroblem for a few minutes but it got a patch soon after. Reddit also offers a fix
@@BurgerLandLord ah I see I guess it's a general problem lol
UE5 is infuriating
Yup, I got it yesterday and after an hour gave up and uninstalled. I can tolerate in game weird bugs and glitches that are immersive breaking but when games wont even START??
I have 7800x3d and 7900 xt. First time I launched the game shader screen was running like a quarter compete gpu under full load never moved for like 30 minutes. Restarted and got it to load. Then next one took like 4-5 minutes and got through it. Then would load but then crashed a few times at shader screen. Before like loading on 4th or 5th try. Now I do spade a nexus kid to skip it completely and now it runs smooth. No issues lol. Other than random things that need to be fixed in gsme like quest stuff/interactions or seeing npc soldiers stuck running sonar a building lol
You know what would be incredible, a developer who can release a game without it being unplayable and broken.
The problem with that is that the program is so complex your dev team can't possibly do comprehensive testing to the same extent as tens of thousands of ardent players. This game is going to be around for a long time judging from its predecessors and it's going to be tweaked, optimized and modded to the nth degree. All just part of the fun. I wish I had the $70 and the time to indulge in it right now.
Dude I’m like 40 hours deep and had my first emission hit while I’m out and about some random npc saved my life took me to a cellar. I died 2 times before I seen him running. This game is dope.
it would be cool if the npc after winning the fight would loot the bodies just like in call of pripyat!! instead of just turning around and walking off as if nothing happened, but it is already a big leap and good news for a-life 2.0, very happy for that.
2:17 that second one in the back..his leg went crazy stretch
mode lol
This update completely broke my game I now have a permanent psi ailment where ghosts are nonstop attacking me and my health is constantly dropping and ontop of the they patched the train hole that alowed you to sneak into prypiat which has ruined any future playthroughs
He knows guys. You see how many people said something about it. That’s probably the reason this popped up on my feed. Good work
The enemies always having night vision is super frustrating. Especially not having any kind of binoculars to help spot people
I seriously am excited to play this in a year or two when it’s actually done. Gonna be really good!
I'm relieved to see that A-Life is functioning. It's one of those things that would have bugged me so much I would have thought less of this title in the franchise in comparison to its predecessors if it didn't have real A Life
yeah, the "feel" it feels like i still have to customize my settings everytime i log on. yup, resets to default STILL!
These guys have 450 people in their team, they are on it getting this game fixed. I’m glad to hear they are steadily making it better.
Stealth was not improved in my experience. They spot you instantly. Like at the start where you cross through the broken wall after using the scanner for the 1st time. This was exactly the same before the patch.
"injured soldiers" what a tourist 🤣🤣🤣
I really do wanna pick this up. I just keep hearing mixed reviews on whether or not it's in a functional state.
Die hard fans that have waited 8 billion years for this to come out probably don't care about game breaking bugs, but I do.
Xbox latest update fixed this late game story bug & a reply I had from developers: (Thank you for letting us know about the issue with the "Down Below" mission and the inability to talk to the Strelok. Our teams are already aware of the issue you described and we have found the cause of this to be the accidental death of Richter.)
Hi, at the start of your helpful comment, you bandage several times, one of the main defenses in Stalker games is get to something higher than the mutants can jump and shoot etc from there esp headshots. I hope this helps. Regards JB
Depending on the file structure, it may have to be a huge update just to patch a handful of files. Bethesda games are the same way. It didn't add 100gb, it just overwrote some files.
Still need to fix instantly spawning enemies. That is definitely not fully fixed yet. I was just running in the zone and enemies spawn on top of a hill and just came running at me. I did not see them at all and I was looking in the same direction and they just instantly came running at me calling me a cheeki breeki.
I pre-ordered the game simply to support the developers. Waiting for a few more fixes to come out before finally diving in and experiencing it in its full glory.
Since latest patch and smaller update my game is not crashing anymore, and performance is amazing! Steady 70 -100 fps on Medium, my potato PC can handle it well without any stuttering, worst was Garbage area crashing randomly.
What’s your pc
Shame so many have been having so many crashes, I personally have found since release it run wonderfully. But super glad the patches seem to have stabilised it so much for so many people. Alife sounds great. Much like some of the older stalkers had which is nice. Gave alot of immersion to the games.
Now they spawn in multiple groups of enemies way too frequently. They went from feeling empty in the zone to feeling like they force fights every 30 ft. I had dogs, 2 bloodsuckers, bandits, and then the ward all showing up within 5 minutes. I'm wasting so much ammo and spending way too much on repairs.
Enemies still spawn next to you, but more frequent and they still detect you through walls and shoot you through walls. what a waste of an update
The only thing *I* want is for them to get rid of the hard coded binds so I can actually use my USB controller I use so I can play the game. The fact that you can rebind controls to something and then have a hardcoded conflict that *can not* be resolved is ridiculous. And I'm not the only one not happy about that. The forums are chock full of people trying to rebind even basic stuff like movement and they can't because there's hard coded conflicts all over the place.
Merry X-mas Juiceheads!
I’m glad I got the game on Christmas I’m loving the game so far 14 hours and I just left the first area of the game
The amount of smart work they are putting into this game post release is admirable, triple a companies need to take some serious notes.
Thanks !! Now I go in for the first time 🎉