*Most of the updates actually improved the game in some way...* • Beta 1.8 added Creative, as a complete sandbox mode. • 1.0 added a final boss. • 1.1 added language options, Spawn Eggs, and Superflat. As a native English speaker, the very former alone gives 1.1 a spot on this list; accessibility is important. The other 2 are just better for QOL in Creative. 1.1 also made it easier to obtain certain items. • 1.3 added singleplayer commands, and massively improved the Creative inventory. • 1.4 added Command Blocks, which are useful for devs. • 1.5 added Redstone components to actually manage items in a way that conserves FPS. • 1.8 added 2 massive QOL commands for builders: /clone and /fill. • 1.9 expanded the End dimension, as well as added Command Block variants, dual-wielding, and the Elytra. • 1.11 added Shulker Boxes. • 1.12 added colored blocks. • Multiple of the updates after 1.12, namely 1.13, 1.16, and 1.18 really improved parts of terrain that needed updates most.
@@stevengavraDefinitely overdue since cat breeds were random since Ocelot days and now they spawn in villages instead with new breeds including Jellie. RIP real kitty! 😢
Oh this is great! I love your videos, I feel like the newer ones are a bit too serious, and I think one of them didn't even have an intro! But this is perfect! Also 1:09 no, well yes... probably, but I'm weird too. CAKE!
0:19 on bedrock edition, barrels were added in 1.9, and on playstation 4 edition, they were added in 1.91. 1:15 bedrock edition had this command on release, albeit with a different syntax. 1:36 on bedrock edition, this was 1.10 and 1.11, and on playstation 4 edition, this was 1.91. 3:34 have they?? even ignoring the sheer amount of recipe book usage the online playerbase is open about, most people play on console, where classic crafting wasn't even an option for years. 3:50 on bedrock edition, this was alpha 12.1, and on xbox 360 edition, this was title update 5 / v1.8.2. 4:20 i actually don't remember this, because on bedrock edition, this was fixed before caves were even added. 5:17 this was 1.4 and 1.5 on bedrock edition and TU 69 on xbox 360, patch 38 on wii u, and 1.76 on legacy playstation editions. (also, fun fact! on bedrock edition, you can sprint in water while not deep enough to properly swim, and it's the same speed.) 6:08 this was 1.4 on bedrock edition and TU 69 on xbox 360, patch 38 on wii u, and 1.76 on legacy playstation editions. 6:45 this was alpha 4.0 on bedrock edition and title update 5 on xbox 360 edition. 8:08 on bedrock edition, hardcore is not labeled as a 'game mode' but is rather a separate toggle. and internally, on java edition, is a 'game state'. 8:13 this was actually not the case on java edition for like. five whole snapshots. 8:49 this was alpha 8.0 on bedrock edition and title update 7 on xbox 360 edition. 8:59 the update aquatic was more than six years ago. 9:18 this was 1.4 on bedrock edition and TU 69 on xbox 360, patch 38 on wii u, and 1.76 on legacy playstation editions. 9:34 this was 1.10 on bedrock edition and 1.90 on playstation 4 edition. 10:30 while the wiki doesn't seem to have much information on the exact version that the creative inventory became tabbed on bedrock edition, from my own personal memory, this was also before caves were added. and the creative inventory was always tabbed on legacy console editions. 11:42 are superflat worlds not also minecraft worlds????? and here i was thinking that what it meant for something to be a minecraft world was for it to be a world in minecraft. 11:58 this was alpha 8.0 on bedrock edition and TU 14 on xbox 360 and 1.04 on playstation 3. 12:15 on bedrock edition, the panorama in 1.13 was the one for the village and pillage update, and on legacy playstation editions, it showcased the most recent tutorial world. 12:20 bedrock edition did not receive a version 1.15. on legacy playstation editions, 1.15 had the same panorama as 1.13. 12:25 could you really not rerecord one word?? 12:32 this was 1.10 on bedrock edition and 1.90 on playstation 4 edition. 12:58 this pack is called "Minecraft Classic Texture Pack" on bedrock edition and playstation 4 edition. 13:05 not particularly well. i almost never play with a keyboard. 13:16 the wiki does not seem to have any information on when mappable sprint keys and buttons became a thing on bedrock edition, but on xbox 360 / one / ps3 / 4 / vita / wii u / switch edition, it was TU 53 / CU 43 / v1.49 / 1.50 / 1.49 / patch 23 / v1.0.3 respectively. 13:29 this was alpha 15.0 on bedrock edition and TU 19 on xbox 360, CU 7 on xbox one edition, and 1.12 on legacy playstation editions. 13:57 this was alpha 7.3 on bedrock edition and title update 5 on xbox 360 edition.
His voice is just… so nostalgic
That's so true
Mojang needs to hire him to read the change log in every update.
For real
And it's been so long since I've heard him say "i Am ANTONY!"
I used to watch your videos as a kid man, then i rediscovered you and was sad to see the last uploaded date. I'm so happy to see you back
With all these updates(especially the swimming and crawling ones), the game seems like an entire different game now
*Most of the updates actually improved the game in some way...*
• Beta 1.8 added Creative, as a complete sandbox mode.
• 1.0 added a final boss.
• 1.1 added language options, Spawn Eggs, and Superflat. As a native English speaker, the very former alone gives 1.1 a spot on this list; accessibility is important. The other 2 are just better for QOL in Creative. 1.1 also made it easier to obtain certain items.
• 1.3 added singleplayer commands, and massively improved the Creative inventory.
• 1.4 added Command Blocks, which are useful for devs.
• 1.5 added Redstone components to actually manage items in a way that conserves FPS.
• 1.8 added 2 massive QOL commands for builders: /clone and /fill.
• 1.9 expanded the End dimension, as well as added Command Block variants, dual-wielding, and the Elytra.
• 1.11 added Shulker Boxes.
• 1.12 added colored blocks.
• Multiple of the updates after 1.12, namely 1.13, 1.16, and 1.18 really improved parts of terrain that needed updates most.
The goat
Finally. The legend is back.
I missed watching these
I'm so glad to see you again. I remember watching your videos as a kid.
it hurts seeing this video 1 hour old and only having 700+ views😢
Only cool iDeavmac fans can like this 😎
Wolf’s definitely made the game better 💯
And now, we have a different type of dog pattern too, which made it even better
@@stevengavraDefinitely overdue since cat breeds were random since Ocelot days and now they spawn in villages instead with new breeds including Jellie. RIP real kitty! 😢
@ChimpManZ1264 oh yeah, I remember that too, going to the jungle just to find ocelot and tame it
The king has returned
Hi i,am Deekshith J.K i love rainbow
20w14infinite was one of these updates
Also keep up the good work Anthony!
Purple is my favourite bed colour in Minecraft
I’m more of a blue type of person
Another thing you gotta add in is different seeds for your survival world.
I would prefer his “50 old veteran plays in Minecraft because it is so nostalgic and cool to see how Minecraft has changed over the years 🥺
/place also made the game better
I remember watching you years ago and I am happy you’re uploading again
Oh this is great! I love your videos, I feel like the newer ones are a bit too serious, and I think one of them didn't even have an intro! But this is perfect!
Also
1:09 no, well yes... probably, but I'm weird too.
CAKE!
they should remove the baby zombie
The frog is really the best because it's funny and the ffoglight is cool
I like spawning wolves over a lava death trap =3
my favorite bed color is purple.
The deep dark was apart of 1.19 generation, it was not a part of the caves and cliffs update
0:08 flowerchild disagree
Anthony: The new sprint button made minecraft better!
Me: There is a sprint button? (only double clicked w)
Great video
W back from the dead
Cool! Great video Anthony! :D Sorry its been awhile since I commented last. Please do a video about capes updated version please! :)
for me horses and rabbits are new 💀
Now make the reverse
omg this channel has never changed lol
Cyan bed for me with purple as close 2nd
Dang seeing the views really hurt
im the only person who thinks the best new features are the Wolf Armor and new variants, ar'nt I?
You forgot the totem of undying 💔💔💔
BRO? I HAVEN'T SEEN YOU SINCE LIKE 2017????
Cake! 🎂
WAIT THATS ME
Yaaaa
CAKE!
How old is this video
hey
Cake!
Oh
Me who still double tap W
0:19 on bedrock edition, barrels were added in 1.9, and on playstation 4 edition, they were added in 1.91.
1:15 bedrock edition had this command on release, albeit with a different syntax.
1:36 on bedrock edition, this was 1.10 and 1.11, and on playstation 4 edition, this was 1.91.
3:34 have they?? even ignoring the sheer amount of recipe book usage the online playerbase is open about, most people play on console, where classic crafting wasn't even an option for years.
3:50 on bedrock edition, this was alpha 12.1, and on xbox 360 edition, this was title update 5 / v1.8.2.
4:20 i actually don't remember this, because on bedrock edition, this was fixed before caves were even added.
5:17 this was 1.4 and 1.5 on bedrock edition and TU 69 on xbox 360, patch 38 on wii u, and 1.76 on legacy playstation editions.
(also, fun fact! on bedrock edition, you can sprint in water while not deep enough to properly swim, and it's the same speed.)
6:08 this was 1.4 on bedrock edition and TU 69 on xbox 360, patch 38 on wii u, and 1.76 on legacy playstation editions.
6:45 this was alpha 4.0 on bedrock edition and title update 5 on xbox 360 edition.
8:08 on bedrock edition, hardcore is not labeled as a 'game mode' but is rather a separate toggle. and internally, on java edition, is a 'game state'.
8:13 this was actually not the case on java edition for like. five whole snapshots.
8:49 this was alpha 8.0 on bedrock edition and title update 7 on xbox 360 edition.
8:59 the update aquatic was more than six years ago.
9:18 this was 1.4 on bedrock edition and TU 69 on xbox 360, patch 38 on wii u, and 1.76 on legacy playstation editions.
9:34 this was 1.10 on bedrock edition and 1.90 on playstation 4 edition.
10:30 while the wiki doesn't seem to have much information on the exact version that the creative inventory became tabbed on bedrock edition, from my own personal memory, this was also before caves were added. and the creative inventory was always tabbed on legacy console editions.
11:42 are superflat worlds not also minecraft worlds????? and here i was thinking that what it meant for something to be a minecraft world was for it to be a world in minecraft.
11:58 this was alpha 8.0 on bedrock edition and TU 14 on xbox 360 and 1.04 on playstation 3.
12:15 on bedrock edition, the panorama in 1.13 was the one for the village and pillage update, and on legacy playstation editions, it showcased the most recent tutorial world.
12:20 bedrock edition did not receive a version 1.15. on legacy playstation editions, 1.15 had the same panorama as 1.13.
12:25 could you really not rerecord one word??
12:32 this was 1.10 on bedrock edition and 1.90 on playstation 4 edition.
12:58 this pack is called "Minecraft Classic Texture Pack" on bedrock edition and playstation 4 edition.
13:05 not particularly well. i almost never play with a keyboard.
13:16 the wiki does not seem to have any information on when mappable sprint keys and buttons became a thing on bedrock edition, but on xbox 360 / one / ps3 / 4 / vita / wii u / switch edition, it was TU 53 / CU 43 / v1.49 / 1.50 / 1.49 / patch 23 / v1.0.3 respectively.
13:29 this was alpha 15.0 on bedrock edition and TU 19 on xbox 360, CU 7 on xbox one edition, and 1.12 on legacy playstation editions.
13:57 this was alpha 7.3 on bedrock edition and title update 5 on xbox 360 edition.
Cake
22nd comment 98th like ive never been so early!
First!
We love u but bro need something to make a vid of
First
Erm what the sigma
CAKE!
CAKE!